Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.10 @ 22:37:53 Player: Dinner Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (748) 748 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 2921 Bonus ------- Follower Combat Kills 163 Cogmind --------- Core Integrity 226/550 Matter 119/300 Energy 169/220 System Corruption 2% Temperature Critical (952) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Thief Drone Bay (0/3) > --- WEAPON (4) ------- Particle Gun Advanced Beam Rifle Battle Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Treads Heat Sink Improved Heat Sink Advanced Weight Redist. System Improved Propulsion Shielding Medium Laser Particle Gun Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Thief Drone Bay > --- WEAPON ----------- Particle Gun Advanced Beam Rifle Advanced Beam Cannon Battle Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Heat Sink Improved Heat Sink Medium Laser Particle Gun Advanced Beam Rifle Shotgun [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Thief Drone Bay Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Parts Attached 30 | 5 3 9 1 12 Power 5 | 1 . 1 . 3 Engine 2 | 1 . 1 . . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 9 | 2 . 4 . 3 Treads 4 | 2 . . . 2 Leg 4 | . . 4 . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 5 | 1 2 1 . 1 Device 2 | . 1 1 . . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 1 1 3 1 5 Energy Gun 5 | . 1 1 . 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . 2 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 9 | . . 6 . 3 Power 2 | . . 1 . 1 Propulsion 4 | . . 3 . 1 Utility . | . . . . . Weapon 3 | . . 2 . 1 Highest Loss Streak 2 | . . 2 . 2 To Critical Strikes . | . . . . . Average Backups 6 | . . 6 8 8 Power . | . . . . 1 Propulsion 1 | . . 1 2 1 Utility 1 | . . 2 3 2 Weapon 2 | . . 3 3 2 Tool/Special . | . . . . . Unused Backups 12 | . . . . 12 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 82 86 100 95 Engine 8 | . 14 6 14 5 Core 2 | . . . . 9 Treads 8 | . 28 1 . 11 Leg 15 | . . 23 28 5 Device 11 | . 4 14 14 9 Storage 12 | . 14 14 14 9 Processor 2 | . . . . 9 Energy Gun 10 | . 6 1 14 24 Ballistic Gun 12 | . 14 14 14 9 Special Weapon 4 | . . 10 . . Peak Build Rating 30 | 5 7 16 18 30 Average Rating 14 | 3 5 11 16 24 On Entrance 9 | . 5 7 16 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 37 | 12 20 24 24 37 Greatest Support 40 | 40 40 40 25 40 Greatest Overweight (x) 9 | . . 4 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 4 2 10 9 10 Average Carried 6 | . . 6 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | . 1 8 8 9 Class Distribution -------------------- 55% | Mutant 18% | Scavenger-Mutant 18% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 954 | 210 117 188 . 439 Remotely . | . . . . . Salvage Created 1049 | . 196 102 . 751 Parts 46 | . 9 6 . 31 Haulers Intercepted 4 | . 1 . . 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . . 9 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 18 | . 5 2 . 11 Guns 16 | . 5 2 . 9 Cannons 2 | . . . . 2 Classes Destroyed 6 | . 3 . . 3 Builder 1 | . . . . 1 Hauler 4 | . 1 . . 3 Watcher 3 | . . . . 3 Swarmer 4 | . 2 . . 2 Grunt 13 | . 3 2 . 8 Sentry 1 | . . . . 1 Best Kill Streak 6 | . 4 2 . 6 Combat Bots Only 6 | . 4 2 . 6 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 97 | . 43 14 . 40 Missed 33 | . 16 3 . 14 Hits 64 | . 27 11 . 26 Projectile 64 | . 27 11 . 26 Critical Strikes 3 | . . . . 3 Damage Taken 1649 | . 290 693 . 666 Core 528 | . 51 153 . 324 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 . . 18 . Volleys Fired 108 | . 33 30 . 45 Largest 4 | . 2 2 . 4 Hottest 219 | . 70 120 . 219 Shots Fired 245 | . 53 48 . 144 Gun 216 | . 53 30 . 133 Cannon 11 | . . . . 11 Launcher . | . . . . . Special 18 | . . 18 . . Kinetic 103 | . 33 28 . 42 Thermal 142 | . 20 20 . 102 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 10 6 . 15 Robot Miss Streak 4 | . 2 1 . 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 124 | . 34 14 . 76 Core Hits 52 | . 13 4 . 35 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 3 . . 5 Burn 8 | . 3 . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1882 | . 458 189 . 1235 Guns 1738 | . 458 165 . 1115 Cannons 103 | . . . . 103 Explosions . | . . . . . Melee . | . . . . . Ramming 17 | . . . . 17 Kinetic 690 | . 294 141 . 255 Thermal 1175 | . 164 48 . 963 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 9 9 2 Average Corruption 4 | . . 3 9 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . . 16 6 3 Message Errors 4 | . . 3 1 . Matter Fused 10 | . . 9 1 . Heat Flow Errors 4 | . . 1 2 1 Energy Discharges 3 | . . 1 . 2 Data Loss (minor) 3 | . . 1 2 . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 983 | . 51 222 253 983 Average Temperature 208 | . 20 96 114 259 Received Heat Transfer 432 | . 111 87 . 234 Effects 71 | . . 1 1 69 Shutdowns 16 | . . . . 16 Energy Bleed 11 | . . 1 1 9 Interference 15 | . . . . 15 Matter Decay 7 | . . . . 7 Damage (minor) 3 | . . . . 3 Damage (major) 16 | . . . . 16 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . . 7 Heat Transferred 3491 | . 703 124 . 2664 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 . 98 Level 1 . | . . . . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 214 | . 115 50 . 214 Initial 16 | . . 16 . . Average 28 | . 40 5 . 63 Influence Increases 811 | . 152 135 . 524 Destroy 0b10 Robot/C 500 | . 100 80 . 320 Destroy 0b10 Robot/NC 45 | . 5 5 . 35 Destroy Leader 124 | . 32 20 . 72 Allied During Kill 9 | . . 3 . 6 Destroy Structure 13 | . . 12 . 1 Lose Combat Pursuer 120 | . 15 15 . 90 Influence Decreases 605 | . 110 177 . 318 Entered New Map 26 | . . 26 . . Time Decay 472 | . 110 114 . 248 Lost Part 47 | . . 17 . 30 Lost Ally 60 | . . 20 . 40 Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 10 5 . 29 Peak Tracking Total 7 | . 5 2 . 7 Tactical Retreats 5 | . 1 1 . 3 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . 1 . . Successful 1 | . . 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 80 | . . 21 . 59 Total Damage 429 | . . 218 . 211 Kills 8 | . . 3 . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches 14 | . . 6 . 8 Drone Recoveries 11 | . . 3 . 8 Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2302 | 51 367 1009 263 612 Spaces Moved 1281 | 34 158 665 214 210 Core 16 | 11 . 4 . 1 Treads 356 | 23 158 31 . 144 Legs 909 | . . 630 214 65 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 160 Average Speed 138 | 124 160 128 120 172 Slowest Speed 500 | 160 160 250 120 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . 3 . . Cave-ins Triggered 2 | . . 2 . . Exploration Rate (%) 32 | 3 36 82 13 29 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 13 | . . 13 . . Terrain Destroyed 14 | . . 14 . . Melee . | . . . . . Projectile 14 | . . 14 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1581 | 43 219 733 220 366 Wait 115 | . 21 19 4 71 Move 1277 | 33 157 664 213 210 Hop . | . . . . . Pick Up 33 | 5 4 10 1 13 Fast Attach . | . . . . . Attach 21 | 5 2 6 . 8 Detach . | . . . . . Swap 11 | . 1 4 1 5 Drop 15 | . 1 . 1 13 Fire 108 | . 33 30 . 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 9) 419 | -10/Materials | Entered Mines 422 | -10/Mines | Received a Mining Laser from a helpful Derelict 441 | -10/Mines | Crushed by falling debris 465 | -10/Mines | Learned Materials garrison access intel 769 | -10/Mines | Found the Drone Emporium 777 | -10/Mines | Found Prototype Device 778 | -10/Mines | Identified Thief Drone Bay 1016 | -10/Mines | Discovered new exit (range 6) 1141 | -10/Mines | Excavation squad dispatched 1141 | -10/Mines | A large section of the Mines collapsed 1220 | -10/Mines | Crushed by falling debris 1220 | -10/Mines | Core integrity fell below 50% 1220 | -10/Mines | Core integrity fell below 20% 1335 | -10/Mines | Discovered new exit (range 6) 1428 | -10/Mines | Entered Subcaves 1428 | -10/Subcaves | Accompanied by 3 allies 1501 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1679 | -10/Subcaves | Discovered new exit (range 12) 1691 | -10/Subcaves | Entered Materials 1691 | -8/Materials | Accompanied by 3 allies 1691 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 1692 | -8/Materials | Loaded intel: 1 garrison access location 2173 | -8/Materials | Build established: Scavenger-Gunner 2244 | -8/Materials | Discovered new exit (range 25) 2285 | -8/Materials | Core integrity fell below 50% 2303 | -8/Materials | Self-destructed Last Messages --------------- 02292_ Critical hit (Burn: +37). 02293_ Overheating: Matter decay (-35). 02296_ Overheating: System interference. 02296_ Targeting Computer temporarily disabled. 02296_ Adv. Beam Cannon destroyed. 02297_ Power failure, Lgt. Nuclear Core shutdown. 02297_ Overheating: Lgt. Treads damaged (-17). 02297_ Overheating: Adv. Beam Rifle damaged (-77). 02297_ Overheating: Med. Storage Unit damaged (-20). 02297_ Overheating: Battle Rifle damaged (-29). 02298_ Lgt. Treads destroyed. 02299_ Overheating: Matter decay (-23). 02299_ G-47 Trooper suffers critical hit (Burn). 02299_ G-47 Trooper destroyed. 02300_ U-05 Engineer builds a Door. 02301_ Overheating: Matter decay (-20). 02302_ Overheating: Energy bleed (-18). 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""?# #??????? ? | | ??????? ! ??# """ #??????????? | | ?????????????# """ #??????????? | | ?????????????# """ #??????????? | | ?????????????#! ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisRocketInsulator Manual? 0 Play Time 00:25:27 Cumulative 10.6 hours Start 2026.05.10 @ 21:16:06 End 2026.05.10 @ 22:37:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 148d0b74-1209-47e7-bc8b-7e7976436e09