Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 20:35:20 // AFD2020/Player2 Player: ZarZap Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (772) 772 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1957) 1957 TOTAL SCORE: 6169 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 1461 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 56/100 System Corruption 0% Temperature Cool (36) Movement Hovering (48) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY (4) ------ Small Storage Unit Improved Actuator Array Improved Power Shielding System Guard > --- WEAPON (5) ------- Flak Gun Coil Gun Heavy Machine Gun Shock Maul > --- INVENTORY (8) ---- Light Ion Engine Improved Gravmag System Improved Gravmag System Phasing AFG Beam Rifle Gatling Laser EMP Blaster CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Small Storage Unit Improved Actuator Array Improved Power Shielding System Guard > --- WEAPON ----------- Gatling Laser Flak Gun Coil Gun Heavy Machine Gun Shock Maul > --- INVENTORY -------- Light Ion Engine Improved Gravmag System Phasing AFG Beam Rifle Gatling Laser EMP Blaster CR-A16's Pointy Stick [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor System Guard Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Shock Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 3 | . . 1 . . . 2 Utility 2 | . . . . . . 2 Weapon 3 | . . 1 . . . 2 Parts Attached 39 | . 2 8 1 2 3 23 Power 2 | . . 1 . . 1 . Engine 1 | . . 1 . . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 15 | . 1 4 . . . 10 Treads . | . . . . . . . Leg 5 | . 1 4 . . . . Wheel 4 | . . . . . . 4 Hover 6 | . . . . . . 6 Flight . | . . . . . . . Utility 9 | . 1 . 1 2 . 5 Device 6 | . 1 . . 2 . 3 Storage . | . . . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 13 | . . 3 . . 2 8 Energy Gun 3 | . . 1 . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . 2 . . 1 4 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . 3 Parts Lost 6 | . . 1 . . 2 3 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . 2 1 Utility 1 | . . 1 . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . . 1 . . 2 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 92 90 96 99 87 82 Engine 8 | . 14 11 11 11 6 . Core 2 | . . . . . 4 6 Leg 27 | . 28 31 33 33 32 . Hover 3 | . . . . . . 25 Device 4 | . 7 6 . 8 . 3 Storage 10 | . 14 11 11 11 11 6 Protection 1 | . . . 7 2 . 4 Energy Gun 7 | . 14 11 11 11 . 2 Ballistic Gun 21 | . 14 20 22 22 27 17 Piercing Weapon 1 | . . . . . 4 . Peak Build Rating 69 | . 7 12 14 28 17 69 Average Rating 21 | . 6 10 13 21 15 49 On Entrance 9 | 6 6 7 12 14 14 10 Naked Turns . | . . . . . . . Heaviest Build 43 | 13 14 20 25 40 20 43 Greatest Support 56 | 20 20 30 30 30 30 56 Greatest Overweight (x) 3 | . . . . 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 Most Carried 8 | . 8 8 4 8 8 8 Average Carried 7 | . 6 6 4 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 7 4 4 7 8 8 Class Distribution -------------------- 44% | Scavenger-Gunner 23% | Mutant 11% | Gunner 10% | Tank 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 866 | 200 31 111 48 20 105 351 Remotely 97 | . 20 77 . . . . Salvage Created 1063 | . 119 462 12 . 179 291 Parts 52 | . 5 25 2 . 4 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 21 | . . . . 3 18 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 18 | . 1 10 1 . 4 2 Guns 17 | . 1 10 1 . 4 1 Cannons 1 | . . . . . . 1 Classes Destroyed 7 | . 2 2 1 . 1 1 Worker 3 | . . . . . . 3 Recycler 2 | . 1 . . . . 1 Watcher 1 | . . 1 . . . . Swarmer 3 | . . . 1 . 2 . Grunt 9 | . 1 7 . . 1 . Brawler 1 | . . . . . 1 . Sentry 5 | . . 3 . . . 2 Best Kill Streak 2 | . 1 2 1 . 2 2 Combat Bots Only 2 | . 1 2 1 . 2 1 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 148 | . 20 23 7 . 27 71 Missed 69 | . 10 7 3 . 10 39 Damage Taken 1277 | . 181 226 44 . 358 468 Core 251 | . 36 49 . . 40 126 Absorbed by Shields . | . . . . . . . Redirected to Shielding 44 | . . . . . . 44 Core Remaining (%) 46 | 100 23 . . . 15 . Volleys Fired 71 | . 11 27 3 . 14 16 Largest 5 | . 2 3 3 . 3 5 Hottest 216 | . 70 99 99 . 99 216 Shots Fired 213 | . 22 78 9 . 39 65 Gun 202 | . 22 78 9 . 39 54 Cannon 11 | . . . . . . 11 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 161 | . 11 51 6 . 37 56 Thermal 52 | . 11 27 3 . 2 9 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 6 12 3 . 5 6 Robot Miss Streak 6 | . 6 4 2 . 5 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 128 | . 12 45 4 . 23 44 Core Hits 69 | . 6 23 1 . 15 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 2 . . . . . Burn 2 | . 2 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1881 | . 135 476 46 . 266 958 Guns 1567 | . 135 469 46 . 263 654 Cannons 266 | . . . . . . 266 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 48 | . . 7 . . 3 38 Kinetic 1287 | . 46 184 18 . 263 776 Thermal 546 | . 89 285 28 . . 144 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . . 16 Projectiles 16 | . . . . . . 16 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 18 | . . . . . . 18 Shots . | . . . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 7 | . . 3 . . 2 2 Kicked 5 | . . 3 . . 2 . Crushed . | . . . . . . . Highest Temperature 250 | . 95 206 99 . 38 250 Average Temperature 60 | . 41 51 50 . 17 94 Received Heat Transfer 324 | . 87 96 9 . 45 87 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 . . . 1 Heat Transferred 1620 | . 407 814 74 . . 325 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 862 | . 248 435 214 . . 862 Initial 159 | . . 104 112 . . 159 Average 274 | . 159 273 212 . . 339 Maximum Alert Level 3 | . 1 2 1 . . 3 Low Security (%) 34 | . 47 28 2 . . 46 Level 1 54 | . 52 68 97 . . 23 Level 2 4 | . . 2 . . . 9 Level 3 7 | . . . . . . 21 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 1 . . 1 5 Investigation 4 | . . 1 . . 1 2 Extermination . | . . . . . . . Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 7 17 3 . 21 18 Peak Tracking Total 7 | . 7 6 3 . 4 5 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 1 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . . . . . . 6 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 2 | . . . 1 . 1 . Terminals 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . . 2 . 5 . Successful 6 | . . . 1 . 5 . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . . . . 2 . 7 Terminals 7 | . . . 2 . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . 1 . 5 . Record 5 | . . . . . 5 . Dispatch Records 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . 1 . . 4 . 3 Largest Group 5 | . 1 1 1 5 5 4 Highest-Rated Group 335 | . 55 67 67 221 222 335 Highest-Rated Ally 113 | . 55 67 67 68 80 113 Zionite Dispatches 1 | . . . . . . 1 Thermal Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 231 | . 48 20 4 . 75 84 Total Damage 6184 | . 326 406 44 . 1926 3482 Kills 56 | . 8 4 2 . 17 25 Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Component Stockpiles 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5265 | . 287 881 272 1770 1262 793 Spaces Moved 3638 | 1 130 426 218 1207 957 699 Core 3 | . . . . . . 3 Treads . | . . . . . . . Legs 2944 | 1 130 426 218 1207 957 5 Wheels 56 | . . . . . . 56 Hover 635 | . . . . . . 635 Flight . | . . . . . . . Fastest Speed 44 | 120 120 120 120 120 120 44 Average Speed 109 | 120 120 120 120 123 120 61 Slowest Speed 200 | 120 120 120 120 190 120 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 2 22 36 62 90 85 21 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 3 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4754 | . 241 745 221 1488 1042 1017 Wait 965 | . 95 273 . 269 66 262 Move 3633 | . 129 425 217 1206 957 699 Hop . | . . . . . . . Pick Up 15 | . 2 2 . 6 1 4 Fast Attach 22 | . 1 1 1 1 . 18 Attach 3 | . . 1 . 1 . 1 Detach . | . . . . . . . Swap 16 | . 1 6 . 2 3 4 Drop 23 | . 2 7 . 3 . 11 Fire 71 | . 11 27 3 . 14 16 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 4 | . . 3 . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Core integrity fell below 50% 111 | -10/Materials | Discovered new exit (range 11) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 304 | -9/Materials | Build established: Mutant 1042 | -9/Materials | Discovered new exit (range 16) 1169 | -9/Materials | Entered Mines 1322 | -9/Mines | Discovered new exit (range 9) 1382 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1430 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1441 | -9/Mines | Entered Zion 1528 | -7/Zion | Discovered new exit (range 14) 1547 | -7/Zion | Build established: Scavenger-Tank 1661 | -7/Zion | Received a visual enhancement algorithm 1800 | -7/Zion | Given the Hacking Drone Bay 1802 | -7/Zion | Found Prototype Device 1802 | -7/Zion | Identified Hacking Drone Bay 1834 | -7/Zion | Found Prototype Energy Gun 2101 | -7/Zion | Learned location of Warlord (-5) 2108 | -7/Zion | Build established: Scavenger-Gunner 2201 | -7/Zion | Found Relay Coupler [Programmer] 2204 | -7/Zion | Found Relay Coupler [Programmer] 2209 | -7/Zion | Found Relay Coupler [Programmer] 2212 | -7/Zion | Found Relay Coupler [Programmer] 2533 | -7/Zion | Met Imprinter 2563 | -7/Zion | Imprinted 2565 | -7/Zion | Declared Zion's savior 2703 | -7/Zion | Found CR-A16's Pointy Stick 3038 | -7/Zion | Given A8's code to call for help 3053 | -7/Zion | Found Prototype Device 3053 | -7/Zion | Identified Phasing AFG 3211 | -7/Zion | Entered Proximity Caves 3211 | -6/Proximity Caves | Accompanied by 4 allies 3213 | -6/Proximity Caves | Spotter reported a threat 3297 | -6/Proximity Caves | Learned Factory stockpile data 3317 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3564 | -6/Proximity Caves | Discovered new exit (range 9) 3611 | -6/Proximity Caves | Build established: Mutant 3942 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3965 | -6/Proximity Caves | Learned Research trap positions 3965 | -6/Proximity Caves | Learned Extension trap positions 3965 | -6/Proximity Caves | Learned Armory emergency access door positions 4065 | -6/Proximity Caves | Core integrity fell below 50% 4199 | -6/Proximity Caves | Build established: Scavenger-Gunner 4473 | -6/Proximity Caves | Core integrity fell below 20% 4473 | -6/Proximity Caves | Entered Factory 4473 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 4474 | -6/Factory | Identified exit to Lower Caves 4767 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4820 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4822 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4960 | -6/Factory | Zion Thermal Resupply teleported in 5008 | -6/Factory | Build established: Tank 5188 | -6/Factory | Discovered new exit (range 16) 5206 | -6/Factory | Cargo convoy interrupted 5210 | -6/Factory | Garrison activated, responded to threat 5245 | -6/Factory | Core integrity fell below 50% 5257 | -6/Factory | Core integrity fell below 20% 5266 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05120_ Player 2 drops Hvy. Riot Gun. 05120_ Player 2 attaches Shock Maul. 05120_ U-05 Engineer builds a Wall. 05170_ Slug penetrates W-25 Informer. 05170_ W-25 Informer destroyed. 05175_ U-05 Engineer works on Pressure Siphon. 05188_ EXIT=FOUND 05198_ Acquired Imp. Gravmag System. 05206_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05210_ ALERT: Activating Garrison Access F001. 05236_ Y-54 Guardian destroyed. 05236_ Slug penetrates Wall. 05262_ Penetrated by Slug. 05262_ Lgt. Nuclear Core destroyed. 05264_ H-61 Shepherd calls for reinforcements. 05264_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05266_ Penetrated by Slug. 05266_ Gatling Laser blasted off. 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"""" """" ## | | ?????????????????## # """" """" ## | | ?????????########## ##################### | | ?????????# # # #??????????? | | ?????????# # # """ #??????????? | | ?????????# # # """ #??????????? | | ?????????# # # """ #??????????? | | ?????????# + H + #??????????? | | ?????????# # < # """ #??????????? | | ?????????# # # """ #??????????? | | ?????????# # # """ #??????????? | | ?????????# ####### ] #??????????? | | ?????????##########?????##########??????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Power Shielding 66 Evasion (%) 56 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . 2 . . . 6 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 4 | . 1 . . . 3 . Weapon 1 | . 1 . . . . . Parts Attached 59 | . 5 16 . 1 16 21 Parts Lost 23 | . 1 . . . 7 15 Damage Taken 3933 | . 243 186 31 . 1478 1995 Core 1144 | . 155 23 7 . 219 740 Player 2/Cogmind (%) 82 | . 81 31 100 . 84 85 Absorbed by Shields . | . . . . . . . Damage Inflicted 2851 | . 326 406 44 . 890 1185 Player 2/Cogmind (%) 60 | . 70 46 48 . 76 55 Combat Hostiles Destroyed 32 | . 7 4 2 . 10 9 Player 2/Cogmind (%) 64 | . 87 28 66 . 71 81 Game ------ Seed DataModifiedBeam Manual? 0 Play Time 00:36:15 Cumulative 24.0 hours Start 2024.09.20 @ 19:58:05 End 2024.09.20 @ 20:35:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 98 Rogue 94 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2a8b36c-b1bc-40db-b6a8-dbd984b6f8b3