Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 18:36:27 Player: Amy! Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2137) 2137 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (601) 601 TOTAL SCORE: 4523 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 412 Entered Garrisons 200 Friendly Fire -15 Cogmind --------- Core Integrity 0/400 Matter 259/300 Energy 238/240 System Corruption 0% Temperature Cool (141) Movement Treading (200) Ox2 Location -9/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (12) --- Nuclear Core Improved Sensor Array Advanced Targeting Computer ECM Suite Beam Rifle Flak Cannon Improved Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit ECM Suite Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Flak Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Improved Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Beam Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Datajack Heavy Hammer [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 75 | 6 14 36 10 9 Power 8 | 1 2 4 . 1 Engine 6 | 1 2 3 . . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 17 | 2 4 8 1 2 Treads 13 | . 2 8 1 2 Leg 4 | 2 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 5 11 5 1 Device 7 | . 1 5 1 . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 13 | . 2 6 4 1 Artifact . | . . . . . Weapon 27 | 2 3 13 4 5 Energy Gun 5 | . . 5 . . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 3 7 . . Ballistic Cannon 7 | . . 1 3 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 1 2 Unidentified Prototypes 2 | . . 2 . . Parts Lost 13 | . . 3 2 8 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 3 | . . . 1 2 Weapon 5 | . . 3 1 1 Highest Loss Streak 8 | . . 1 1 8 Average Slot Usage (%) 99 | . 98 99 99 94 Engine 7 | . 14 7 . . Core 4 | . . 3 11 10 Treads 29 | . 18 33 33 29 Leg 2 | . 8 . . . Device 9 | . 4 12 10 2 Storage 11 | . 14 11 11 11 Protection 9 | . 9 9 11 18 Energy Gun 5 | . . 10 1 . Ballistic Gun 12 | . 27 11 . . Ballistic Cannon 5 | . . . 19 19 Naked Turns . | . . . . . Heaviest Build 61 | 13 46 56 60 61 Greatest Support 69 | 20 46 69 66 63 Greatest Overweight (x) 3 | 3 2 . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 Most Carried 12 | 4 12 12 12 12 Average Carried 11 | 1 10 11 11 11 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | 4 12 12 12 8 Class Distribution -------------------- 87% | Mutant 7% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 1552 | 175 305 600 374 98 Remotely . | . . . . . Salvage Created 2506 | . 482 1411 492 121 Parts 184 | . 37 98 39 10 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 60 | . 14 29 11 6 Melee 3 | . . 1 2 . Guns 43 | . 14 28 1 . Cannons 12 | . . . 6 6 AOE 2 | . . . 2 . Classes Destroyed 9 | . 4 5 . . Worker 5 | . 1 2 2 . Builder 5 | . . 1 4 . Hauler 1 | . . 1 . . Recycler 2 | . . 1 1 . Watcher 8 | . 3 5 . . Swarmer 14 | . 6 5 . 3 Grunt 31 | . 8 14 6 3 Brawler 1 | . . 1 . . Sentry 14 | . . 9 5 . Best Kill Streak 5 | . 4 5 5 3 Combat Bots Only 5 | . 3 5 3 3 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . . 1 . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 3621 | . 603 1340 881 797 Core 516 | . 100 165 172 79 Absorbed by Shields 10 | . . . . 10 Core Remaining (%) 80 | 100 60 . . . Volleys Fired 165 | . 47 83 28 7 Largest 2 | . 2 2 2 2 Hottest 89 | . 40 88 89 88 Shots Fired 320 | . 93 158 55 14 Gun 255 | . 93 158 4 . Cannon 65 | . . . 51 14 Launcher . | . . . . . Special . | . . . . . Kinetic 252 | . 93 94 51 14 Thermal 18 | . . 18 . . Explosive . | . . . . . Electromagnetic 50 | . . 46 4 . Robot Hit Streak 20 | . 9 20 6 4 Robot Miss Streak 6 | . 5 4 4 6 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 217 | . 58 124 24 11 Core Hits 139 | . 28 63 33 15 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3871 | . 733 1935 952 251 Guns 2514 | . 692 1752 70 . Cannons 656 | . . . 405 251 Explosions 222 | . . 20 202 . Melee . | . . . . . Ramming 479 | . 41 163 275 . Kinetic 2248 | . 692 900 405 251 Thermal 293 | . . 224 69 . Explosive 133 | . . . 133 . Electromagnetic 718 | . . 648 70 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . 5 . 1 . Projectiles . | . . . . . Explosions . | . . . . . Melee 6 | . 5 . 1 . Knockbacks 18 | . . 2 9 7 Impact 3 | . . 2 1 . Kinetic 13 | . . . 7 6 Secondary 2 | . . . 1 1 Self-Inflicted Damage 115 | . . 30 85 . Shots 3 | . . 1 2 . Rammed 57 | . 7 23 27 . Targets Rammed 68 | . 7 27 34 . Kicked . | . . . . . Crushed 11 | . . 4 7 . Highest Temperature 323 | . 40 250 249 323 Average Temperature 72 | . 14 55 74 178 Received Heat Transfer 1421 | . 303 462 318 338 Effects 5 | . . 1 1 3 Interference 4 | . . 1 1 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 3 1 . Impact Corruptions 2 | . 1 . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 545 | . . 495 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 435 | . 291 382 334 435 Initial 170 | . . 31 125 170 Average 180 | . 89 219 195 260 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 49 | 100 85 34 43 17 Level 1 50 | . 14 65 56 71 Level 2 . | . . . . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 3 2 . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals 10 | . 4 5 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 125 | . 21 57 33 14 Peak Tracking Total 9 | . 4 6 9 8 Tactical Retreats 16 | . 4 11 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 8 | . 3 1 3 1 Indirectly . | . . . . . Trap Hack Attempts 53 | . . . 25 28 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . 2 4 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled 5 | . 1 . 4 . Max in Single Turn 2 | . 1 . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 34 | . 10 12 12 . Terminals 28 | . 8 10 10 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 4 | . 2 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 108 | . 29 38 41 . Successful 66 | . 17 22 27 . Failed 42 | . 12 16 14 . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 67 | . 22 23 22 . Terminals 98 | . 26 34 38 . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 6 | . 3 1 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 25 | . 4 6 15 . Part Schematic 2 | . . . 2 . Robot Analysis 3 | . 1 . 2 . Prototype ID Bank 1 | . 1 . . . Open Door 3 | . . . 3 . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Scanalyzer Index 1 | . . . 1 . Alert Level 4 | . 1 1 2 . Unreport Threat 4 | . . 2 2 . Locate Traps 3 | . . 1 2 . Dispatch Records 1 | . . 1 . . Patrol Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 4 | . 2 1 1 . Report Inventory 3 | . 1 1 1 . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 34 | . 11 13 10 . Terminals 32 | . 10 13 9 . Assimilate 10 | . 3 5 2 . Botnet 22 | . 7 8 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Monitor 1 | . . . 1 . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 29 | . 8 10 11 . Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 160 | . 160 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies 12 | . . . 12 . Largest Group 10 | . . . 10 1 Highest-Rated Group 88 | . . . 88 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 99 | . . . 95 4 Total Damage 1180 | . . . 1119 61 Kills 21 | . . . 19 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total 3 | . 1 . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 6049 | 75 1504 2863 1377 230 Spaces Moved 3126 | 43 814 1439 728 102 Core 10 | 10 . . . . Treads 2854 | . 585 1439 728 102 Legs 262 | 33 229 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 158 | 127 156 160 160 165 Slowest Speed 220 | 200 180 160 160 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 5 98 98 85 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . 3 55 . Melee . | . . . . . Projectile . | . . . . . AOE 58 | . . 3 55 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 3855 | 60 952 1833 862 148 Wait 282 | 8 43 194 36 1 Move 3122 | 42 813 1438 727 102 Hop . | . . . . . Pick Up 36 | 4 12 20 . . Fast Attach 25 | 6 9 8 2 . Attach 13 | . . 6 3 4 Detach 6 | . 3 1 2 . Swap 37 | . 5 22 5 5 Drop 47 | . 13 34 . . Fire 165 | . 47 83 28 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 68 | . 7 27 34 . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap 53 | . . . 25 28 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 12) 800 | -10/Materials | Discovered new exit (range 4) 840 | -10/Materials | Identified exit to Mines 1218 | -10/Materials | Discovered new exit (range 6) 1580 | -10/Materials | Entered another Materials area 1580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1827 | -9/Materials | Discovered new exit (range 16) 2627 | -9/Materials | Build established: Scavenger-Mutant 2705 | -9/Materials | Discovered new exit (range 12) 3079 | -9/Materials | Build established: Mutant 3082 | -9/Materials | Discovered new exit (range 11) 3661 | -9/Materials | Discovered new exit (range 6) 3859 | -9/Materials | Repaired Imp. Treads 4055 | -9/Materials | Discovered new exit (range 11) 4394 | -9/Materials | Discovered new exit (range 15) 4443 | -9/Materials | Entered Storage 4521 | -9/Storage | Core integrity fell below 50% 4635 | -9/Storage | Identified exit to Materials 4775 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5068 | -9/Storage | Build established: Commander-Mutant 5163 | -9/Storage | Identified exit to Garrison 5392 | -9/Storage | Build established: Mutant 5658 | -9/Storage | Met a pair of Derelict thieves 5688 | -9/Storage | Core integrity fell below 20% 5820 | -9/Storage | Entered Garrison 5820 | -9/Garrison | Accompanied by 1 ally 5854 | -9/Garrison | Triggered checkpoint 5994 | -9/Garrison | Triggered checkpoint 6014 | -9/Garrison | Triggered checkpoint 6050 | -9/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 06011_ G-34 Mercenary knocked back. 06014_ S-10 Pest knocked back. 06014_ G-34 Mercenary knocked back. 06014_ Beams of light sweep through the air. An alarm sounds. 06015_ S-10 Pest destroyed. 06017_ Overheating: System interference. 06017_ Flak Cannon temporarily disabled. 06019_ Nuclear Core destroyed. 06021_ Imp. Treads destroyed. 06023_ Lgt. Treads destroyed. 06025_ Flak Cannon permanently disabled. 06025_ Overheating: Short circuit. 06029_ Flak Cannon destroyed. 06029_ Lgt. Treads destroyed. 06045_ Hrd. Light Armor Plating destroyed. 06047_ Triggered Stasis Trap. 06047_ A bubble of rippling energy engulfs the area. 06047_ Field strength at 70. 06049_ Field strength at 30. 06050_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ????????????????????????#######??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ###??????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #######??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #### #??????????????? | | ????????????????????????# #??# ###????????????? | | ????????????????????????# #??# = #????????????? | | ????????????????????????# #??# [%%#????????????? | | ????????????????????????# #??#![!%#????????????? | | ????????????????????????# ^^#??# =###????????????? | | ????????????????????????# ^#??# #??????????????? | | ????????????????????????#@^ #??# #??????????????? | | ????????????????????????# #??# ###????????????? | | ????????????????????????#^ ^#??# #"#????????????? | | ????????????????????????# #??# "#????????????? | | ????????????????????????# #??# "#????????????? | | ????????????????????????# #??# "#????????????? | | ????????????????????????# #??# #"#????????????? | | ????????????????????????# g#??######????????????? | | ????????# ?????????????#gY #????????????????????? | | ???## ## ############g #????????????????????? | | ???# =%[= #????????????????????? | | ? *[% #????????????????????? | | ? !%%* #????????????????????? | | ????????# ##*=[###########????????????????????? | | ??????????????# =%#??????????????????????????????? | | ????????????? * ??????????????????????????????? | | ??????????? % ?????????????????????????????? | | ????????? [ #????????????????????????????? | | ??????? * #????????????????????????????? | | ????? ## ##% ###????????????????????????????? | | ???? ???# ?#= #??????????????????????????????? | | ??????? ?? ??????????????????????????????? | | ?????? ?? ??????????????????????????????? | | ?????? ??? ??????????????????????????????? | | ?????? ##""??######??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Shield Generator | -9/Storage | Hacked Nuclear Core | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Quantum Hacking Challenges ------------ None Game ------ Seed HoverSpikedDerivative Manual? 0 Play Time 01:13:49 Cumulative 25.6 hours Start 2021.03.19 @ 17:16:34 End 2021.03.19 @ 18:36:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ca4add6-39d7-4593-8de7-a4b62629d738