Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 02:41:00 Player: Nick Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (117) 585 Value Destroyed (4765) 4765 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1046) 1046 TOTAL SCORE: 14756 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 108 Entered DSFs 500 Scanned by Researcher 500 Friendly Fire -77 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Core Analyzer > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Improved Hardlight Generator Matter Neutralizer Matter Neutralizer Matter Neutralizer Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Heavy Treads Biometal Heavy Treads Armored Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Energy Filter Hardened Light Armor Plating Experimental Shield Generator Improved Remote Force Field Improved System Restoration Module > --- WEAPON ----------- Variable Charge Gun Phase Gun Heavy Plasma Cannon Hypervelocity Gauss Cannon Tesla Bomb Launcher > --- INVENTORY -------- Flexi-carbon Leg Improved Cooling System Gravity Neutralizer Improved Target Analyzer Improved Propulsion Shielding Magnetic Acceleration Cannon Bore Cannon Bore Cannon Micro-nuke Launcher Power Sword [Rating: 117] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Biometal Heavy Treads Leg Titanium Leg Wheel Wheel Hover Unit Experimental Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Hardened Heavy Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Tesla Bomb Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . 2 . . 2 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 . . 1 . . . . 1 . . . . 1 . 1 Utility 5 | . . . . . 1 1 . 1 . . 1 . . . 1 . . . Weapon 6 | . . . . . 1 . . 1 . . . 1 . . 1 1 . 1 Parts Attached 203 | 6 2 13 8 3 15 4 9 28 2 12 12 9 6 23 20 3 16 12 Power 18 | 1 . 1 . 1 1 . . 4 . . 2 1 . 1 4 . 1 1 Engine 5 | 1 . 1 . . . . . 2 . . . . . . . . 1 . Core 7 | . . . . 1 1 . . 2 . . 1 . . . 2 . . . Reactor 6 | . . . . . . . . . . . 1 1 . 1 2 . . 1 Propulsion 59 | 2 . 5 5 . 4 2 2 10 1 4 1 . 1 6 4 1 5 6 Treads 7 | . . . . . . . . . . . . . 1 2 2 . 2 . Leg 29 | 2 . 1 2 . 4 2 2 6 1 4 1 . . 4 . . . . Wheel 10 | . . 2 3 . . . . 2 . . . . . . . . 3 . Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight 12 | . . 2 . . . . . 2 . . . . . . 2 1 . 5 Utility 57 | 1 2 4 . 1 5 2 1 7 . 3 3 4 3 5 5 2 5 4 Device 34 | . 2 3 . 1 4 . . 4 . 1 2 2 3 3 3 1 3 2 Storage 6 | 1 . 1 . . . . . . . 1 . . . . 1 . 1 1 Processor 6 | . . . . . . 1 . 2 . . . . . . 1 1 . 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 10 | . . . . . 1 1 1 1 . 1 1 2 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 . 3 3 1 5 . 6 7 1 5 6 4 2 11 7 . 5 1 Energy Gun 21 | 2 . 2 . 1 1 . 1 4 1 2 . 1 1 2 . . 2 1 Energy Cannon 7 | . . . 2 . . . . 2 . 1 1 . . . 1 . . . Ballistic Gun 10 | . . . 1 . 3 . 3 1 . . . . . . . . 2 . Ballistic Cannon 10 | . . . . . . . . . . . 3 1 1 2 3 . . . Launcher 9 | . . . . . 1 . 2 . . . 1 1 . 2 2 . . . Special Weapon 3 | . . 1 . . . . . . . . 1 . . . . . 1 . Impact Weapon 4 | . . . . . . . . . . . . . . 3 1 . . . Slashing Weapon 5 | . . . . . . . . . . 2 . 1 . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 1 . . 1 1 . . 3 . 1 1 . . 1 1 Parts Lost 93 | . . 6 . . 5 . 5 14 . 6 . 5 . 12 15 2 12 11 Power 9 | . . 1 . . 1 . 1 1 . 1 . . . 2 1 . 1 . Propulsion 32 | . . 1 . . 3 . 2 5 . . . 3 . 2 6 1 3 6 Utility 26 | . . 1 . . . . 2 4 . 1 . 1 . 6 2 1 4 4 Weapon 26 | . . 3 . . 1 . . 4 . 4 . 1 . 2 6 . 4 1 Highest Loss Streak 12 | . . 3 . . 3 . 4 3 . 2 . 3 . 11 7 2 12 11 To Critical Strikes 3 | . . . . . . . . 1 . 1 . . . . . . . 1 Average Slot Usage (%) 82 | . 98 94 93 100 90 96 92 86 92 89 100 96 87 87 48 18 36 29 Engine 2 | . 14 12 11 . . . . 3 . . . . . . . . 1 . Core 3 | . . . . 10 6 7 4 1 6 5 1 5 5 4 2 . . . Reactor 1 | . . . . . . . . . . . 3 5 5 4 . . . . Treads 1 | . . . . . . . . . . . . . 4 9 1 3 . . Leg 18 | . 28 16 7 . 16 27 27 19 33 32 35 28 15 9 9 . . . Wheel 6 | . . 8 29 44 13 7 7 4 . . . . . . . . 7 . Device 11 | . 12 10 11 11 16 7 5 8 6 5 17 14 20 17 6 6 8 3 Storage 6 | . 14 17 11 11 9 7 7 1 . 4 5 5 5 5 3 3 1 3 Processor 4 | . . . . . . 7 7 13 13 8 5 4 . . 2 4 8 9 Protection 3 | . . . . . 1 7 6 4 6 5 5 5 5 7 . . . . Energy Gun 10 | . 28 24 1 9 8 7 5 11 19 14 9 5 9 8 . . 4 2 Energy Cannon 2 | . . . 10 1 . . . 3 6 4 3 5 5 4 2 . . . Ballistic Gun 4 | . . . 10 11 17 15 12 7 . . . . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . 6 10 10 6 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 12 13 16 20 20 29 29 30 48 48 66 55 85 105 105 62 15 38 18 Greatest Support 145 | 20 20 26 48 42 42 58 68 81 83 85 68 102 87 145 95 60 80 38 Greatest Overweight (x) 2 | 2 . . 1 . 2 . 1 2 . . . 1 1 . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 5 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 8 8 8 8 8 8 5 5 8 10 10 10 10 9 8 5 5 Most Carried 10 | 4 6 8 8 8 8 8 8 8 5 10 10 10 10 10 8 1 5 5 Average Carried 6 | 2 4 6 7 7 7 7 6 4 4 6 9 9 9 9 3 . 2 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 5 5 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 6 8 8 8 8 7 7 5 4 10 10 9 10 9 1 . 5 4 Class Distribution -------------------- 25% | Mutant 24% | Scavenger-Tank 23% | Tank 8% | Scavenger-Skirmisher 6% | Scavenger-Mutant 6% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Scavenger-Tank | -6/Factory Tank | -6/Waste Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Matter Collected 3525 | 143 28 266 113 48 293 82 45 711 89 168 . 106 214 433 238 . 367 181 Remotely 28 | . 28 . . . . . . . . . . . . . . . . . Salvage Created 4875 | . 28 61 293 144 591 . 347 1052 . 496 . 143 . 997 198 . 525 . Parts 238 | . 2 . 15 4 32 . 18 55 . 19 . 8 . 51 4 . 30 . Haulers Intercepted 3 | . . . . . 1 . . 1 . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Combat Hostiles Destroyed 100 | . . 6 6 3 14 . 9 24 . 11 . 2 . 14 7 . 4 . Melee 4 | . . . . . . . . . . 1 . . . 1 2 . . . Guns 60 | . . 6 2 3 10 . 5 18 . 8 . . . 4 . . 4 . Cannons 15 | . . . 4 . . . . 1 . 2 . 2 . 5 1 . . . AOE 14 | . . . . . 4 . 4 3 . . . . . 3 . . . . Classes Destroyed 17 | . 1 1 2 . 3 . 2 4 . . . 1 . 3 . . . . Worker 7 | . . . . . . . . 2 . 1 . 2 . 1 . . 1 . Builder 3 | . . . . . . . . . . . . 1 . . . . 2 . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . Hauler 3 | . . . . . 1 . . 1 . . . . . . . . 1 . Recycler 3 | . . . . . 1 . . . . . . . . 2 . . . . Watcher 5 | . 1 . . . . . . . . 1 . 1 . 1 . . 1 . Swarmer 29 | . . . . . 4 . . 11 . 3 . . . 4 7 . . . Grunt 37 | . . . 4 3 8 . 6 8 . 3 . . . 3 . . 2 . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . Sentry 5 | . . . 2 . 2 . . 1 . . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . Hunter 3 | . . . . . . . . 2 . 1 . . . . . . . . Programmer 15 | . . . . . . . . 1 . 4 . 2 . 6 . . 2 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 1 3 2 2 4 . 6 8 . 4 . 4 . 7 4 . 4 . Combat Bots Only 6 | . . 3 2 2 4 . 6 6 . 3 . 1 . 3 4 . 4 . Max Kills in Single Turn 3 | . 1 2 1 1 2 . 2 3 . 1 . 3 . 2 1 . 1 . Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . 1 3 . . . . . 1 . . . . Melee 1 | . . . . . . . . . . 1 . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Hostile Shots Fired 1396 | . . 41 11 13 64 . 73 162 1 162 21 35 . 259 180 44 107 223 Missed 451 | . . 13 6 6 13 . 19 40 . 42 10 7 . 78 59 17 30 111 Damage Taken 18112 | . . 725 72 91 835 . 1159 1894 45 2178 156 883 . 2811 2417 706 1534 2606 Core 3666 | . . 175 . 11 100 . 121 190 . 216 29 62 . 210 259 188 498 1607 Absorbed by Shields 1265 | . . . . . 42 . . 83 . . 56 277 . 704 . . 103 . Redirected to Shielding 136 | . . . . . . . . . . . 16 31 . 89 . . . . Regen/Repaired (Parts) 1350 | . . . . . . . . . . 396 . . 184 770 . . . . Core Remaining (%) 74 | 100 . 30 . 97 81 . 82 . . 52 97 . . 76 80 . 52 . Volleys Fired 336 | . 7 15 13 6 28 . 22 68 4 61 . 12 . 55 8 . 37 . Largest 4 | . 2 2 2 2 3 . 3 4 4 4 . 4 . 4 2 . 4 . Hottest 343 | . 80 150 115 98 96 . 136 305 285 318 . 274 . 343 110 . 210 . Shots Fired 726 | . 14 26 26 12 73 . 47 183 14 121 . 31 . 118 11 . 50 . Gun 547 | . 14 23 15 7 71 . 41 174 10 97 . 5 . 42 . . 48 . Cannon 154 | . . . 11 5 . . . 8 4 24 . 24 . 67 11 . . . Launcher 20 | . . . . . 2 . 6 1 . . . 2 . 9 . . . . Special 5 | . . 3 . . . . . . . . . . . . . . 2 . Kinetic 302 | . . . 11 6 52 . 31 104 . . . 17 . 47 11 . 23 . Thermal 337 | . . 20 15 5 . . 10 78 14 119 . 12 . 62 . . 2 . Explosive 9 | . . . . . 2 . 6 1 . . . . . . . . . . Electromagnetic 78 | . 14 6 . 1 19 . . . . 2 . 2 . 9 . . 25 . Robot Hit Streak 14 | . 2 3 4 6 6 . 5 14 4 9 . 4 . 10 4 . 5 . Robot Miss Streak 7 | . 3 4 1 2 7 . 3 5 1 4 . 4 . 6 2 . 5 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . Secondary Targets 8 | . . 1 . . 3 . . 3 . . . . . . . . 1 . Max Gunslinging Chain 2 | . . 1 . . 2 . . 1 . . . . . . . . 1 . Shots Hit Robots 483 | . 6 13 16 9 56 . 25 132 10 84 . 16 . 77 15 . 24 . Core Hits 274 | . 2 10 9 5 61 . 26 67 . 28 . 6 . 38 5 . 17 . Critical Kills 11 | . . . . . . . . 1 . . . . . 6 . . 4 . Critical Parts Destroyed 22 | . . . . . . . . . . . . . . 15 4 . 3 . Critical Strikes 60 | . . 1 . . . . . 2 . 15 . 2 . 28 5 . 7 . Burn 19 | . . 1 . . . . . 1 . 14 . . . 3 . . . . Destroy 34 | . . . . . . . . 1 . . . . . 25 1 . 7 . Blast 3 | . . . . . . . . . . . . 2 . . 1 . . . Smash 3 | . . . . . . . . . . . . . . . 3 . . . Sever 1 | . . . . . . . . . . 1 . . . . . . . . Melee Attacks 31 | . . . . . . . . . . 8 . 3 . 8 12 . . . Impact 16 | . . . . . . . . . . . . . . 6 10 . . . Slashing 15 | . . . . . . . . . . 8 . 3 . 2 2 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 12745 | . 144 195 279 186 1386 . 1327 2709 233 1845 . 1013 . 2283 576 6 563 . Guns 6827 | . 118 171 128 86 1010 . 508 2340 163 1084 . 60 . 639 . . 520 . Cannons 2736 | . . . 151 100 . . . 127 70 464 . 451 . 1176 197 . . . Explosions 2163 | . 26 . . . 376 . 819 209 . . . 426 . 264 . . 43 . Melee 888 | . . . . . . . . . . 238 . 76 . 195 379 . . . Ramming 107 | . . . . . . . . 33 . 59 . . . 9 . 6 . . Kinetic 3702 | . . . 85 75 730 . 237 1126 . . . 329 . 804 197 . 119 . Thermal 5148 | . 26 150 194 100 99 . 271 1341 233 1498 . 182 . 1011 . . 43 . Explosive 1538 | . . . . . 277 . 819 209 . . . 233 . . . . . . Electromagnetic 1362 | . 118 45 . 11 280 . . . . 50 . 193 . 264 . . 401 . Impact 523 | . . . . . . . . . . . . . . 144 379 . . . Slashing 365 | . . . . . . . . . . 238 . 76 . 51 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . 3 . . . . . 3 3 8 . 6 6 7 . . 15 2 Average Corruption 4 | . . 3 . . . . . 3 3 5 . 5 6 3 . . 8 1 Corruption Purged 6 | . . . . . . . . . . . . . . 6 . . . . Corruption Blocked 8 | . . . . . . . . . . 8 . . . . . . . . Effects 75 | . . 13 . . . . . . 2 26 . 9 12 9 . . 4 . Message Errors 17 | . . 2 . . . . . . . 7 . 2 2 3 . . 1 . Matter Fused 16 | . . 2 . . . . . . 1 8 . 2 . 3 . . . . Heat Flow Errors 10 | . . 1 . . . . . . . 3 . 1 4 . . . 1 . Energy Discharges 9 | . . 2 . . . . . . . 2 . 2 2 1 . . . . Parts Rejected 4 | . . . . . . . . . . 1 . . . 2 . . 1 . Data Loss (minor) 9 | . . 3 . . . . . . 1 2 . . 3 . . . . . Data Loss (major) 6 | . . 2 . . . . . . . 3 . . 1 . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . . . . . 1 . . . . 1 . Overload Shots 1 | . . . . . . . . . . . . . . 1 . . . . Overflow Damage 331 | . 1 . . . 14 . . . . 16 . 51 . 31 218 . . . Projectiles 57 | . . . . . . . . . . 10 . 26 . 21 . . . . Explosions 48 | . 1 . . . 14 . . . . . . 23 . 10 . . . . Melee 226 | . . . . . . . . . . 6 . 2 . . 218 . . . Knockbacks 15 | . . . . . . . . . . 2 . 5 . 3 5 . . . Impact 4 | . . . . . . . . . . 2 . . . . 2 . . . Kinetic 10 | . . . . . . . . . . . . 4 . 3 3 . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 302 | . . . . . 54 . 29 7 . . . 212 . . . . . . Shots 4 | . . . . . 1 . 1 . . . . 2 . . . . . . Rammed 4 | . . . . . . . . 1 . . . . . 1 1 1 . . Targets Rammed 23 | . . . . . . . . 5 . 15 . . . 1 1 1 . . Kicked 19 | . . . . . . . . 4 . 15 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 468 | . 72 229 90 140 377 . 21 339 468 414 . 219 232 389 45 . 61 . Average Temperature 120 | . 34 53 27 63 123 . 10 117 195 140 . 75 97 159 24 . 61 . Received Heat Transfer 2517 | . . 52 21 51 459 . 405 444 . 234 48 . . 267 81 144 104 207 Effects 12 | . . . . . . . . . 1 5 . . . 6 . . . . Shutdowns 3 | . . . . . . . . . 1 1 . . . 1 . . . . Energy Bleed 5 | . . . . . . . . . . 4 . . . 1 . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 . . . . Total Turns 13 | . . . . . . . . . . . . . . 13 . . . . Longest Duration 13 | . . . . . . . . . . . . . . 13 . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . 2 . . . 1 . . . . . . 3 . . 6 . 1 . Impact Corruptions 7 | . . . . . . . . . . . . . . 1 6 . . . Robots Melted 3 | . . . . . . . . 3 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . Parts Melted 24 | . . . . . . . . 9 . 9 . . . 6 . . . . Heat Transferred 12145 | . 50 494 370 148 150 . 600 3016 522 4599 . 224 . 1922 . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . 1 . . . . . . . . 1 . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Peak Influence 446 | . 25 15 250 100 343 103 284 446 124 193 120 257 9 372 253 12 149 409 Initial 138 | . . 9 . 19 39 98 72 138 109 72 9 58 9 . 118 . . 24 Average 114 | . 7 1 176 80 161 99 138 292 108 100 19 75 7 167 193 6 36 80 Maximum Alert Level 2 | . . . 1 . 1 . 1 2 . . . 1 . 1 1 . . 2 Low Security (%) 78 | 100 100 100 62 100 64 100 72 13 100 100 100 93 100 59 69 100 100 87 Level 1 21 | . . . 37 . 35 . 27 80 . . . 6 . 40 30 . . 9 Level 2 . | . . . . . . . . 6 . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 29 | . 1 . 2 1 2 . 2 6 . 3 . 1 . 4 1 1 3 2 Investigation 6 | . . . 1 1 1 . . 1 . 1 . . . . . 1 . . Extermination 7 | . . . . . . . . 2 . 1 . 1 . 1 . . 1 1 Reinforcement 16 | . 1 . 1 . 1 . 2 3 . 1 . . . 3 1 . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Distress Signals 8 | . . 2 . . 2 . . 1 . . . . . 2 . . . 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . 1 Times Spotted 281 | . 3 26 8 3 27 . 13 30 5 35 12 6 1 31 16 4 14 47 Peak Tracking Total 19 | . 1 9 3 2 6 . 5 6 4 10 8 2 1 9 5 4 6 19 Tactical Retreats 27 | . . 5 . . 2 . 1 . . 4 4 . . 5 1 . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Traps Triggered 13 | . . . 1 . 1 . 2 3 . 1 . 1 . 3 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . . . 6 . . 6 . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . 1 1 . . . . 2 . . . 1 . . . . Most Traps Carried 3 | . . 3 3 3 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Machines Disabled 5 | . . . . . 2 . . . . . . 2 . 1 . . . . Max in Single Turn 2 | . . . . . 1 . . . . . . 2 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Machines Accessed 45 | . 1 . 7 1 4 1 . 5 . 6 4 6 . 1 2 1 4 2 Terminals 24 | . 1 . 4 . 3 1 . 3 . 3 2 1 . . 1 . 4 1 Fabricators 3 | . . . . . . . . . . . 2 1 . . . . . . Repair Stations 4 | . . . 1 . 1 . . . . 1 . . . . . 1 . . Recycling Units 8 | . . . 1 . . . . 1 . 1 . 3 . 1 1 . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . 1 . . . . . 1 Total Hacks 114 | . 2 . 26 1 10 1 . 12 . 20 8 11 . 4 2 3 10 4 Successful 50 | . 1 . 10 1 3 1 . 6 . 9 5 5 . 1 . 1 7 . Failed 64 | . 1 . 16 . 7 . . 6 . 11 3 6 . 3 2 2 3 4 Catastrophic 15 | . . . . . 3 . . 2 . 1 1 4 . 1 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 8 | . . . 2 . 2 . . 2 . 2 . . . . . . . . Terminals 69 | . 2 . 17 . 7 1 . 9 . 13 4 3 . . 1 . 10 2 Fabricators 6 | . . . . . . . . . . . 4 2 . . . . . . Repair Stations 12 | . . . 2 . 3 . . . . 4 . . . . . 3 . . Recycling Units 14 | . . . 1 . . . . 1 . 2 . 5 . 4 1 . . . Scanalyzers 7 | . . . 6 . . . . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . 1 . . . . . 2 Terminal Hacks 32 | . 1 . 6 1 2 1 . 4 . 6 3 1 . . . . 7 . Record 13 | . . . 4 . . . . 2 . 4 . . . . . . 3 . Part Schematic 1 | . . . . . . . . . . . 1 . . . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Robot Analysis 2 | . . . 1 . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 3 | . 1 . . . . . . . . . . 1 . . . . 1 . Alert Level 4 | . . . 1 . 1 . . . . 1 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . 1 . Disarm Traps 2 | . . . . . . . . 1 . . 1 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . . . . 2 1 . . . . . . Load Schematic 3 | . . . . . . . . . . . 2 1 . . . . . . Repair Station Hacks 4 | . . . . . 1 . . . . 2 . . . . . 1 . . Scan Component 3 | . . . . . 1 . . . . 1 . . . . . 1 . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . . . 1 . . . . 1 . 1 . 3 . 1 . . . . Process 1 | . . . . . . . . . . . . 1 . . . . . . Report Inventory 5 | . . . 1 . . . . 1 . 1 . 1 . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 . 6 . 4 . . 4 . 6 4 5 . 1 2 1 3 2 Full Trace Events 3 | . . . 1 . . . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . Time 22 | . . . . . . . . . . 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 39 | . . . . . . . . . . . . 39 . . . . . . Retrieved Matter 39 | . . . . . . . . . . . . 39 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Total Allies 24 | . . 3 . . . . . . 1 . . . 20 . . . . . Largest Group 20 | . . 3 . . . . . . 1 . . . 20 20 . . . . Highest-Rated Group 644 | . . 40 . . . . . . 31 . . . 644 644 . . . . Highest-Rated Ally 46 | . . 16 . . . . . . 31 . . . 46 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 92 | . . 30 . . . . . . 7 . . . 12 43 . . . . Total Damage 1670 | . . 212 . . . . . . 106 . . . 184 1168 . . . . Kills 4 | . . 1 . . . . . . 1 . . . 1 1 . . . . Allies Corrupted 2 | . . 1 . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Robot Analysis Total 2 | . . . 1 . . . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Turns Passed 9360 | 65 245 801 400 234 1132 63 259 1043 124 1233 509 546 478 785 410 152 599 282 Spaces Moved 5984 | 41 130 638 331 229 470 45 137 591 80 681 377 381 219 323 232 126 496 457 Core 168 | 16 . . . . . . . . . . . . . . . 12 41 99 Treads 666 | . . . . . . . . . . . . . 192 314 37 65 58 . Legs 3145 | 25 130 325 84 . 337 45 102 409 80 681 377 381 27 9 133 . . . Wheels 1403 | . . 313 247 229 133 . 35 182 . . . . . . . . 264 . Hover 10 | . . . . . . . . . . . . . . . . . . 10 Flight 592 | . . . . . . . . . . . . . . . 62 49 133 348 Fastest Speed 37 | 50 120 90 82 82 82 120 100 90 126 118 113 118 145 110 37 45 45 37 Average Speed 111 | 121 120 107 94 82 130 121 116 119 127 125 114 121 194 150 104 109 77 43 Slowest Speed 260 | 150 120 120 190 82 260 122 125 190 128 128 115 186 225 152 260 170 160 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . 1 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 25 98 34 42 42 1 92 19 72 15 13 11 93 10 6 4 26 15 Regions Visited 18 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . . . 1 1 . . 1 1 1 1 . Scrap Searched 5 | . . 1 . 4 . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 100 | . 3 . 1 1 7 . 25 5 . . . 47 . 8 . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 15 | . . . 1 1 . . . . . . . 8 . 5 . . . . AOE 85 | . 3 . . . 7 . 25 5 . . . 39 . 3 . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Fac Fac Was Fac Res Res Qua Acc Total 8000 | 56 205 727 390 264 927 53 192 796 92 925 453 438 273 501 374 139 662 533 Wait 1158 | . 62 32 27 18 400 2 15 69 5 127 47 21 38 73 84 6 76 56 Move 5958 | 40 129 637 330 228 469 44 136 591 79 680 376 381 218 322 231 125 493 449 Hop 5 | . . . . . . . . . . . . . . . . . 1 4 Pick Up 165 | 10 4 17 3 4 8 2 5 23 1 17 11 7 5 12 8 2 19 7 Fast Attach 44 | . . 3 8 1 6 . 1 7 . . . . 2 5 2 . 1 8 Attach 123 | 6 2 9 . . 6 3 5 20 1 10 6 5 2 8 18 3 15 4 Detach 11 | . . 1 . . . . . . . . . . 2 . 6 . 2 . Swap 36 | . . 1 . 2 3 1 3 1 1 2 6 4 2 10 . . . . Drop 96 | . 1 12 9 5 7 1 3 12 1 5 7 5 4 8 6 2 3 5 Fire 336 | . 7 15 13 6 28 . 22 68 4 61 . 12 . 55 8 . 37 . Melee 28 | . . . . . . . . . . 8 . 3 . 7 10 . . . Ram 1 | . . . . . . . . 1 . . . . . . . . . . Kick 19 | . . . . . . . . 4 . 15 . . . . . . . . Crush 3 | . . . . . . . . . . . . . . 1 1 1 . . Escape Stasis 17 | . . . . . . . 2 . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 314 | -10/Mines | Discovered new exit (range 9) 329 | -10/Mines | Assembled infested the area 391 | -10/Mines | Lost 3 parts (1n2w) 407 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 508 | -10/Mines | Core integrity fell below 50% 618 | -10/Mines | Learned Materials emergency access door positions 755 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 758 | -10/Mines | Found Prototype Device 783 | -10/Mines | Found a hidden stash of uninstalled traps 794 | -10/Mines | Identified Exp. Sensor Array 1009 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1028 | -10/Mines | Discovered new exit (range 14) 1112 | -10/Mines | Entered Materials 1112 | -9/Materials | Evolved 2 slots: Propulsion x2 1452 | -9/Materials | Discovered new exit (range 11) 1512 | -9/Materials | Entered Mines 1543 | -9/Mines | Learned location of Recycling (-8) 1572 | -9/Mines | Met a Derelict shopkeep closing up shop 1618 | -9/Mines | Discovered new exit (range 4) 1746 | -9/Mines | Entered Materials 1746 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1984 | -8/Materials | Lost 3 parts (3n) 2416 | -8/Materials | Build established: Scavenger-Skirmisher 2807 | -8/Materials | Discovered new exit (range 4) 2878 | -8/Materials | Entered Factory 2878 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2920 | -7/Factory | Identified exit to DSF 2941 | -7/Factory | Entered DSF 3032 | -7/DSF | Additional patrols routed to DSF 3155 | -7/DSF | Sterilization system engaged 3175 | -7/DSF | Ambient heat levels rising (+10) 3178 | -7/DSF | Discovered new exit (range 15) 3190 | -7/DSF | Ambient heat levels rising (+10) 3199 | -7/DSF | Identified exit to Factory 3200 | -7/DSF | Lost 4 parts (1p1n2u) 3200 | -7/DSF | Entered Factory 3200 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3576 | -6/Factory | Lost 3 parts (1n1u1w) 3801 | -6/Factory | Lost 3 parts (1p1n1u) 3924 | -6/Factory | Lost 3 parts (1n2w) 4130 | -6/Factory | Build established: Scavenger-Tank 4243 | -6/Factory | Sucked down chute 4243 | -6/Factory | Entered Waste 4244 | -6/Waste | Met a frightened Derelict 4293 | -6/Waste | Spotted C-40 Crusher 4304 | -6/Waste | Allies destroyed C-40 Crusher 4306 | -6/Waste | Spotted C-40 Crusher 4306 | -6/Waste | Spotted C-40 Crusher 4306 | -6/Waste | Spotted C-40 Crusher 4309 | -6/Waste | Spotted C-40 Crusher 4331 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4334 | -6/Waste | Spotted C-40 Crusher 4339 | -6/Waste | Discovered new exit (range 22) 4367 | -6/Waste | Entered Factory 4581 | -6/Factory | Build established: Tank 4832 | -6/Factory | Repaired Hrd. Heavy Armor Plating 5297 | -6/Factory | Cargo convoy interrupted 5594 | -6/Factory | Discovered new exit (range 7) 5600 | -6/Factory | Entered another Factory area 5600 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5705 | -5/Factory | Discovered new exit (range 3) 5758 | -5/Factory | Build established: Scavenger-Tank 5949 | -5/Factory | Found Prototype Launcher 5950 | -5/Factory | Identified Tesla Bomb Launcher 6109 | -5/Factory | Entered another Factory area 6109 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6655 | -4/Factory | Sucked down chute 6655 | -4/Factory | Entered Waste 6656 | -4/Waste | Joined by Warlord forces that had cleared the area 6663 | -4/Waste | Lost 3 parts (2n1w) 6687 | -4/Waste | Found Prototype Device 6722 | -4/Waste | Identified Exp. Shield Generator 6780 | -4/Waste | A Compactor rumbled back to life 6780 | -4/Waste | Spotted C-40 Crusher 6782 | -4/Waste | Allies destroyed C-40 Crusher 6910 | -4/Waste | Build established: Tank 7094 | -4/Waste | Discovered new exit (range 13) 7133 | -4/Waste | Entered Factory 7133 | -4/Factory | Accompanied by 20 allies 7205 | -4/Factory | Lost 3 allies 7300 | -4/Factory | Spotted B-86 Titan 7388 | -4/Factory | Lost 9 allies 7487 | -4/Factory | Destroyed B-86 Titan 7640 | -4/Factory | P-70 Sage assimilated allied 4C-RJ8(m) 7645 | -4/Factory | P-70 Sage assimilated allied BY-EPI(m) 7824 | -4/Factory | Specialist reinforcements revealed to be Infiltrators 7898 | -4/Factory | Discovered new exit (range 12) 7918 | -4/Factory | Entered Research 7918 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7921 | -3/Research | Lost 7 allies 7940 | -3/Research | Lost 11 parts (2p2n5u2w) 8225 | -3/Research | Spotted B-86 Titan 8239 | -3/Research | Lost 5 parts (2n1u2w) 8250 | -3/Research | Discovered new exit (range 14) 8328 | -3/Research | Entered another Research area 8328 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8358 | -2/Research | Lost 7 parts (1p2n1u3w) 8464 | -2/Research | Discovered new exit (range 20) 8480 | -2/Research | Entered Quarantine 8554 | -2/Quarantine | Build established: Mutant 9036 | -2/Quarantine | Scanned by Researcher 9045 | -2/Quarantine | System corruption reached 10% 9067 | -2/Quarantine | Discovered new exit (range 21) 9079 | -2/Quarantine | Entered Access 9079 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 9082 | -1/Access | Lost 12 parts (1p3n4u4w) 9346 | -1/Access | Core integrity fell below 50% 9357 | -1/Access | Core integrity fell below 20% 9361 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- SECURING TERMINAL." 09329_ ALERT: Rogue bot located, Programmers report to Access Zone 1J. 09329_ Connecting with Terminal... 09329_ Acquired Imp. Hardlight Generator. 09331_ O-32 Director uses terminal to summon reinforcements. 09331_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A019. 09331_ O-32 Director locks terminal. 09340_ Com. Battery destroyed. 09345_ Penetrated by Slug. 09352_ Slug penetrates Wall. 09354_ Knocked back. 09356_ Penetrated by Slug. 09356_ Imp. Transmission Jammer destroyed. 09356_ Knocked back. 09358_ Slug penetrates Wall. 09359_ ALERT: Security rotation in progress. 09359_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????###+##??#+#?# ########## #? | | ????????????????# ### ### ##+######## | | ????????????????# | | ????????????? | | ????????????????# Y | | ????????????????# !#Yh == | | ?????????????????#????#!!! =^= ############ | | ??????????????????????#!! = # | | ??????????????????????#!! + | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# # "" | | ??????????????????????# % # "" | | ??????????????????????# s # """""" | | ??????????????????????# ss##+######## """""" | | ??????????????????????# # ?????# "" | | ??????????????????????# % s# """???# "" ? | | ??????????????????????# # """ ?# | | ??????????????????????# # " # | | ??????????????????????# # ########?### | | ??????????????????????# # #??????????? | | ??????????????????????#% # #??????????? | | ??????????????????????# # ! #??????????? | | ?????????????????????##ppp ###########??????????? | | ?????????????????????+ #????????????????????? | | ?????????????????????####@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? H #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????###+###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 415 Matter Stores 350 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 30 Propulsion Shielding 66 Evasion (%) 62 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Biometal Leg | -5/Factory | Hacked Robot Schematics ------------------ X-67 Chaingunner | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Denied? Executioner I Spy I Survived The Infestation Power Corrupts We Are Legion Challenges ------------ None Game ------ Seed InsulationPoweredMount Manual? 0 Play Time 02:52:46 Cumulative 8.7 hours Start 2024.04.11 @ 22:24:52 End 2024.04.12 @ 02:41:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b83d08b5-f6f7-4a61-af20-59a90eb3aa8d