Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.21 @ 16:07:21 Player: Drosophila Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (4220) 4220 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 10149 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 451 Friendly Fire -447 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 37% Temperature Warm (112) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Gravmag System Layered Light Armor Plating Improved Thermal Defense Suite Advanced Shield Generator Nova Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Enhanced Fission Core > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Salvage Targeting Computer Improved Targeting Computer Improved Particle Charger Advanced Focal Shield Improved Thermal Defense Suite > --- WEAPON ----------- Wave Gun Wave Gun Phase Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Cooled Gravmag System Improved Reaction Control System Layered Light Armor Plating Advanced Focal Shield Advanced Shield Generator Cooled Particle Cannon [Rating: 100] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Cooled Airjet Wheel Compact Wheel Hover Unit Cooled Airjet Utility Improved Targeting Computer Device Advanced Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Fusion Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . Utility 5 | . . 1 . 2 . . . . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 127 | 3 17 8 14 18 4 3 2 4 17 17 4 16 Power 17 | . 2 1 . 1 1 . . 1 3 2 1 5 Engine 6 | . 2 1 . 1 . . . . 1 . . 1 Core 10 | . . . . . 1 . . . 2 2 1 4 Reactor 1 | . . . . . . . . 1 . . . . Propulsion 35 | 2 5 2 7 5 . 1 1 . 6 4 . 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 17 | 2 5 2 7 1 . . . . . . . . Hover 18 | . . . . 4 . 1 1 . 6 4 . 2 Flight . | . . . . . . . . . . . . . Utility 36 | 1 2 1 1 5 3 2 1 . 5 6 2 7 Device 26 | . 1 . 1 4 2 2 1 . 3 4 2 6 Storage 3 | 1 1 . . . . . . . 1 . . . Processor 6 | . . 1 . 1 1 . . . 1 1 . 1 Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 39 | . 8 4 6 7 . . . 3 3 5 1 2 Energy Gun 17 | . 6 3 3 1 . . . 2 . 2 . . Energy Cannon 19 | . . 1 3 6 . . . . 3 3 1 2 Ballistic Gun 2 | . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 . 3 1 . . . . 3 . 2 Parts Lost 26 | . 1 . 1 . 3 . . . 2 2 1 16 Power 6 | . . . . . 1 . . . 1 . . 4 Propulsion 5 | . . . . . . . . . 1 . . 4 Utility 10 | . . . 1 . 2 . . . . 1 1 5 Weapon 5 | . 1 . . . . . . . . 1 . 3 Highest Loss Streak 16 | . 1 . 1 . 1 . . . 2 1 1 16 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 94 99 99 96 95 91 80 68 65 92 92 73 Engine 5 | . 14 11 9 7 4 . . . 4 . . . Core 2 | . . . . . 2 7 6 1 1 8 9 8 Wheel 10 | . 27 32 27 10 . . . . . . . . Hover 13 | . . . . 12 23 23 26 26 18 19 23 20 Device 11 | . 9 11 8 16 16 14 6 6 6 15 15 13 Storage 5 | . 14 11 9 4 . . . . 2 5 5 4 Processor 13 | . . 11 9 14 16 15 13 13 16 17 17 16 Energy Gun 6 | . 25 12 16 4 . . . . . 1 11 . Energy Cannon 16 | . . 9 19 24 30 30 26 13 13 19 7 4 Peak Build Rating 100 | 3 10 21 30 54 68 68 73 78 73 91 100 88 Average Rating 48 | 2 8 17 28 43 53 55 69 69 56 81 92 70 On Entrance 46 | . 3 10 21 29 54 68 54 73 68 51 89 82 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 119 | 5 89 96 111 119 45 43 43 52 40 73 73 44 Greatest Support 54 | 32 32 48 48 44 30 30 54 48 38 44 44 44 Greatest Overweight (x) 14 | . 2 2 3 14 1 1 . 1 3 1 1 10 Average Overweight (x) . | . . 1 2 1 1 1 . . . 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 5 5 10 10 10 10 Average Capacity 13 | 7 15 25 25 18 5 5 5 5 6 10 10 9 Most Carried 25 | 5 17 25 25 25 5 5 4 5 9 10 10 10 Average Carried 11 | 3 10 20 24 17 3 4 3 4 5 9 8 8 Final Capacity 25 | 8 25 25 25 5 5 5 5 5 10 10 10 5 Final Carried 25 | 5 17 25 24 5 4 5 3 5 9 10 10 5 Class Distribution -------------------- 40% | Mutant 30% | Gunner 14% | Skirmisher 8% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Sprinter | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Tank | -5/Factory Gunner | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Matter Collected 3580 | 189 274 80 153 170 96 30 . 1316 889 175 . 208 Remotely . | . . . . . . . . . . . . . Salvage Created 5224 | . 608 859 900 565 340 . . . 762 828 . 362 Parts 248 | . 39 50 52 17 21 . . . 31 23 . 15 Haulers Intercepted 14 | . 2 4 3 1 . . . . 3 1 . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 21 4 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 84 | . 9 13 16 8 9 . . . 8 12 . 9 Guns 19 | . 9 7 3 . . . . . . . . . Cannons 56 | . . 4 13 8 8 . . . 5 9 . 9 Classes Destroyed 12 | . 5 4 1 1 . . . . 1 . . . Worker 1 | . . . . . . . . . 1 . . . Tunneler 3 | . 1 1 1 . . . . . . . . . Hauler 14 | . 2 4 3 1 . . . . 3 1 . . Recycler 2 | . 1 1 . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 14 | . 2 2 4 3 . . . . 2 1 . . Swarmer 18 | . . 4 4 . 5 . . . . . . 5 Grunt 40 | . 9 5 9 5 . . . . 1 8 . 3 Duelist 2 | . . 1 . 1 . . . . . . . . Sentry 7 | . . 3 1 . 1 . . . 1 1 . . Hunter 5 | . . . 2 1 . . . . 2 . . . Programmer 12 | . . . . 1 3 . . . 4 3 . 1 Best Kill Streak 5 | . 4 5 4 3 5 . . . 2 4 . 3 Combat Bots Only 5 | . 3 4 4 3 5 . . . 2 4 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 . . . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Hostile Shots Fired 653 | . 35 33 52 42 71 . . . 99 86 1 234 Missed 186 | . 4 10 11 5 18 . . . 48 23 . 67 Damage Taken 5381 | . 319 183 449 429 593 . . . 564 628 37 2179 Core 1562 | . 134 42 117 56 104 . . . 106 100 . 903 Absorbed by Shields 436 | . . . . 55 95 . . . 41 245 . . Ignored by Resistances 2169 | . 100 55 117 136 197 . . . 181 466 10 907 Regen/Repaired (Parts) 183 | . 9 9 26 . . . . . 139 . . . Core Remaining (%) 79 | 100 46 89 78 . . 77 . . 87 . . . Volleys Fired 268 | . 44 41 30 24 19 . . 2 35 34 11 28 Largest 4 | . 2 2 4 4 3 . . 2 3 4 2 2 Hottest 256 | . 90 133 236 256 90 . . 60 145 120 205 120 Shots Fired 640 | . 88 79 118 85 36 . . 4 71 116 15 28 Gun 192 | . 88 38 48 18 . . . . . . . . Cannon 448 | . . 41 70 67 36 . . 4 71 116 15 28 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 21 | . 21 . . . . . . . . . . . Thermal 599 | . 50 79 118 85 36 . . 4 71 116 15 25 Explosive . | . . . . . . . . . . . . . Electromagnetic 20 | . 17 . . . . . . . . . . 3 Robot Hit Streak 67 | . 20 16 17 37 24 . . . 25 67 6 10 Robot Miss Streak 5 | . 2 4 5 1 1 . . . 2 1 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 466 | . 67 51 72 64 27 . . . 56 97 11 21 Core Hits 185 | . 29 24 39 21 10 . . . 19 28 1 14 Critical Kills 3 | . . . . . 1 . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 12 | . 3 3 3 . 1 . . . 1 1 . . Burn 9 | . 3 3 3 . . . . . . . . . Meltdown 3 | . . . . . 1 . . . 1 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11807 | . 834 952 1467 1488 906 . . . 1811 2912 531 906 Guns 2142 | . 834 485 534 289 . . . . . . . . Cannons 9439 | . . 467 933 1199 906 . . . 1610 2912 531 881 Explosions 201 | . . . . . . . . . 201 . . . Melee . | . . . . . . . . . . . . . Ramming 25 | . . . . . . . . . . . . 25 Kinetic 222 | . 222 . . . . . . . . . . . Thermal 11341 | . 414 952 1467 1488 906 . . . 1811 2912 531 860 Explosive . | . . . . . . . . . . . . . Electromagnetic 219 | . 198 . . . . . . . . . . 21 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 37 | . . . . 1 4 4 . . 1 6 24 37 Average Corruption 7 | . . . . 1 3 4 . . 1 5 14 27 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 81 | . . . . 1 16 8 . . 2 6 14 34 Message Errors 11 | . . . . . 2 3 . . 2 . 1 3 Matter Fused 16 | . . . . . 3 1 . . . 1 6 5 Heat Flow Errors 15 | . . . . . 1 1 . . . 2 1 10 Energy Discharges 9 | . . . . . 5 1 . . . 1 . 2 Parts Rejected 4 | . . . . . . . . . . . 2 2 Data Loss (minor) 9 | . . . . 1 4 2 . . . 1 . 1 Data Loss (major) 2 | . . . . . 1 . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . . Misdirections 10 | . . . . . . . . . . . 3 7 Weapon Failures 3 | . . . . . . . . . . . . 3 Overload Shots 5 | . . . . . 3 . . . . 2 . . Overflow Damage 300 | . . . . 31 70 . . . 126 72 . 1 Projectiles 213 | . . . . 31 70 . . . 39 72 . 1 Explosions 87 | . . . . . . . . . 87 . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 162 | . . . . . . . . . 153 . . 9 Shots 2 | . . . . . . . . . 2 . . . Rammed 18 | . . . . . . . . . . . . 18 Targets Rammed 18 | . . . . . . . . . . . . 18 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 687 | . 112 93 687 331 117 111 . . 27 187 423 455 Average Temperature 99 | . 40 23 167 113 68 57 . . 9 29 131 156 Received Heat Transfer 1647 | . 228 39 198 276 63 . . . 73 240 . 530 Effects 17 | . . . 11 1 . . . . . . 2 3 Shutdowns 3 | . . . 1 . . . . . . . 1 1 Energy Bleed 2 | . . . 1 . . . . . . . . 1 Interference 5 | . . . 4 1 . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . Short Circuit 3 | . . . 1 . . . . . . . 1 1 Damage (major) 2 | . . . 2 . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 9 | . . 2 . . 1 . . . 3 3 . . Combat Hostiles 9 | . . 2 . . 1 . . . 3 3 . . Parts Melted 37 | . 1 3 8 5 1 . . . 10 9 . . Heat Transferred 16938 | . 1266 2146 2923 2570 1075 . . . 2233 3615 407 703 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Peak Influence 545 | . 262 390 364 291 . . 23 6 269 545 126 423 Initial 105 | . . 43 68 98 . . 23 6 3 17 105 72 Average 168 | . 118 177 224 155 . . 23 6 125 281 117 212 Maximum Alert Level 2 | . 1 1 1 1 . . . . 1 2 . 2 Low Security (%) 60 | 100 70 47 35 66 . . 100 100 79 27 100 71 Level 1 35 | . 29 52 64 33 . . . . 20 50 . 18 Level 2 3 | . . . . . . . . . . 21 . 9 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 3 3 4 3 . . . . 4 7 . 4 Investigation 13 | . 3 3 3 . . . . . 1 1 . 2 Extermination 5 | . . . . 1 . . . . 2 1 . 1 Reinforcement 7 | . . . 1 2 . . . . 1 2 . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced 3 | . . . . 1 . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Distress Signals 7 | . . 3 . 1 . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 156 | . 16 22 22 13 8 . . . 18 25 6 26 Peak Tracking Total 8 | . 4 6 4 4 4 . . . 4 5 6 8 Tactical Retreats 10 | . 1 2 1 . . . . . 1 2 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Traps Triggered 10 | . 2 1 1 1 . . 1 . 1 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Machines Disabled 15 | . . 2 2 . . . . . 4 6 . 1 Max in Single Turn 4 | . . 1 1 . . . . . 4 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Machines Accessed 46 | . 5 6 6 4 3 . 1 . 11 6 . 4 Terminals 27 | . 2 5 5 2 . . . . 8 2 . 3 Fabricators 4 | . . . . 1 . . 1 . . 1 . 1 Repair Stations 7 | . 1 1 1 . . . . . 2 2 . . Recycling Units 4 | . 2 . . 1 . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 116 | . 9 22 26 9 3 . 2 . 27 10 . 8 Successful 74 | . 8 14 17 6 3 . 1 . 16 3 . 6 Failed 42 | . 1 8 9 3 . . 1 . 11 7 . 2 Catastrophic 10 | . . 1 1 3 . . . . 2 2 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 4 10 6 1 . . . . 8 2 . 1 Terminals 77 | . 4 19 21 6 . . . . 17 4 . 6 Fabricators 8 | . . . . 2 . . 2 . . 2 . 2 Repair Stations 21 | . 3 3 5 . . . . . 8 2 . . Recycling Units 5 | . 2 . . 1 . . . . . 2 . . Scanalyzers 2 | . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 33 | . . 8 9 3 3 . . . 6 1 . 3 Record 7 | . . . 2 1 . . . . 1 1 . 2 Robot Analysis 3 | . . 1 . 1 . . . . 1 . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . Open Door 3 | . . . . . 3 . . . . . . . Open DSF 3 | . . . . . . . . . 2 . . 1 Branch Access Points 2 | . . 1 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . 2 . . 1 . . 1 . 2 Network Status 2 | . . . . 1 . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 Build 3 | . . . . 1 . . . . . 1 . 1 Repair Station Hacks 15 | . 3 2 4 . . . . . 6 . . . Scan Component 8 | . 2 1 2 . . . . . 3 . . . Repair 6 | . 1 1 2 . . . . . 2 . . . Refit 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 4 | . 2 . . 1 . . . . . 1 . . Report Inventory 4 | . 2 . . 1 . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 4 4 . . . . . 2 . . 1 Terminals 14 | . 3 4 4 . . . . . 2 . . 1 Botnet 12 | . 2 4 3 . . . . . 2 . . 1 Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 33 | . 1 4 6 2 . . 1 . 10 6 . 3 Full Trace Events 8 | . 1 2 2 . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built 6 | . . . . 2 . . . . . 2 . 2 Authchips . | . . . . . . . . . . . . . Time 259 | . . . . 106 . . . . . 58 . 95 Total Part Build Rating 36 | . . . . 12 . . . . . 14 . 10 Parts Repaired 6 | . 1 1 2 . . . . . 2 . . . Time 248 | . 26 26 70 . . . . . 126 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 1 . . Highest-Rated Group 99 | . . . . . . . . . 99 99 . . Highest-Rated Ally 99 | . . . . . . . . . 99 99 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . 5 24 . . Total Damage 1888 | . . . . . . . . . 308 1580 . . Kills 12 | . . . . . . . . . 5 7 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Robot Analysis Total 3 | . . 1 . 1 . . . . 1 . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Turns Passed 7621 | 54 647 818 956 880 733 313 32 355 1244 909 240 440 Spaces Moved 5476 | 44 361 431 553 546 619 302 37 276 1105 599 220 383 Core 15 | 6 . . . . . . . . . . . 9 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 1612 | 38 361 431 553 229 . . . . . . . . Hover 3849 | . . . . 317 619 302 37 276 1105 599 220 374 Flight . | . . . . . . . . . . . . . Fastest Speed 22 | 50 100 115 120 42 102 102 22 22 45 88 88 38 Average Speed 93 | 93 113 115 123 125 102 102 22 70 63 97 88 47 Slowest Speed 890 | 100 130 130 140 890 102 102 22 98 240 108 88 550 Overloaded Moves 138 | . . . . . . . 37 101 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 43 40 41 14 66 41 2 94 27 14 80 14 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . . . . 2 2 . . . . . . Spaces Dug 2 | . . . . . . . . 2 . . . . Terrain Destroyed 69 | . . . 7 . 3 . . 3 42 6 4 4 Melee . | . . . . . . . . . . . . . Projectile 30 | . . . 7 . 3 . . 3 3 6 4 4 AOE 39 | . . . . . . . . . 39 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac Total 7447 | 56 510 675 756 684 686 306 62 434 1577 846 252 603 Wait 1348 | 2 67 165 122 68 39 . 19 146 402 166 12 140 Move 5466 | 43 360 430 552 545 618 301 37 275 1104 599 219 383 Hop . | . . . . . . . . . . . . . Pick Up 114 | 8 18 21 21 10 3 1 2 1 10 9 4 6 Fast Attach 24 | . 1 . . 8 . . . 3 6 4 . 2 Attach 55 | 3 5 3 3 5 4 2 2 . 8 9 2 9 Detach 10 | . . . . 1 . . . 2 2 3 . 2 Swap 48 | . 11 5 11 5 . 1 . 1 3 4 2 5 Drop 80 | . 4 10 17 18 3 1 2 4 7 5 2 7 Fire 268 | . 44 41 30 24 19 . . 2 35 34 11 28 Melee . | . . . . . . . . . . . . . Ram 21 | . . . . . . . . . . . . 21 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / [*Low] / [*Ext]) -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 16) 247 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 16) 661 | -10/Materials | Repaired Com. Wheel 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 737 | -9/Materials | Repaired Com. Wheel 800 | -9/Materials | Identified exit to Mines 987 | -9/Materials | Build established: Scavenger-Mutant 1301 | -9/Materials | Build established: Mutant 1474 | -9/Materials | Discovered new exit (range 16) 1520 | -9/Materials | Entered another Materials area 1520 | -8/Materials | Evolved 2 slots: Weapon x2 1692 | -8/Materials | Identified exit to Storage 1805 | -8/Materials | Build established: Skirmisher 2316 | -8/Materials | Repaired Com. Wheel 2361 | -8/Materials | Repaired Broken Arm. Wheel? 2406 | -8/Materials | Discovered new exit (range 10) 2476 | -8/Materials | Entered Factory 2476 | -7/Factory | Evolved 2 slots: Utility x2 2893 | -7/Factory | Fabricated Adv. Shield Generator? 2900 | -7/Factory | Build established: Gunner 3323 | -7/Factory | Discovered new exit (range 15) 3356 | -7/Factory | Entered Lower Caves 3625 | -7/Lower Caves | Learned location of 1 exit from Factory 3679 | -7/Lower Caves | Found DCF Scrap (15 items) 3854 | -7/Lower Caves | Discovered new exit (range 8) 3903 | -7/Lower Caves | Learned Factory emergency access door positions 3919 | -7/Lower Caves | Found Prototype Device 4010 | -7/Lower Caves | Identified Heart of Steel 4089 | -7/Lower Caves | Entered another Lower Caves area 4263 | -7/Lower Caves | Discovered new exit (range 12) 4402 | -7/Lower Caves | Entered Factory 4402 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4403 | -6/Factory | Identified exit to Factory 4434 | -6/Factory | Sucked down chute 4434 | -6/Factory | Entered Waste 4434 | -6/Waste | The area was eerily silent 4552 | -6/Waste | Found Fusion Bomb Launcher 4729 | -6/Waste | Discovered new exit (range 20) 4789 | -6/Waste | Entered Factory 4941 | -6/Factory | Build established: Mutant 5185 | -6/Factory | Discovered new exit (range 13) 5376 | -6/Factory | Discovered new exit (range 9) 5402 | -6/Factory | Heart of Steel transformed into Warbot 5615 | -6/Factory | Repaired Adv. Shield Generator 5692 | -6/Factory | Repaired Cld. Particle Cannon 5777 | -6/Factory | Discovered exit to Factory (range 17) 6033 | -6/Factory | Entered another Factory area 6033 | -5/Factory | Accompanied by 1 ally (Warbot) 6033 | -5/Factory | Evolved 2 slots: Utility x2 6133 | -5/Factory | Fabricated Adv. Focal Shield? 6412 | -5/Factory | Garrison activated, responded to threat 6597 | -5/Factory | Build established: Tank 6942 | -5/Factory | Sucked down chute 6942 | -5/Factory | Entered Waste 6948 | -5/Waste | Spotted C-40 Crusher 6957 | -5/Waste | EMP discharged 6957 | -5/Waste | System corruption reached 10% 6998 | -5/Waste | Spotted C-40 Crusher 7016 | -5/Waste | Spotted C-40 Crusher 7057 | -5/Waste | EMP discharged 7066 | -5/Waste | Spotted C-40 Crusher 7075 | -5/Waste | Spotted C-40 Crusher 7103 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7131 | -5/Waste | Spotted C-40 Crusher 7154 | -5/Waste | Discovered new exit (range 22) 7157 | -5/Waste | EMP discharged 7182 | -5/Waste | Entered Factory 7310 | -5/Factory | Fabricated Imp. Particle Charger (x2) 7320 | -5/Factory | Discovered new exit (range 22) 7481 | -5/Factory | Build established: Mutant 7485 | -5/Factory | Spotted B-75 Beast 7542 | -5/Factory | System corruption reached 30% 7594 | -5/Factory | Core integrity fell below 50% 7615 | -5/Factory | Core integrity fell below 20% 7622 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07612_ R-10 Processor collects Imp. Particle Charger. 07613_ K-01 Serf collects debris. 07613_ Slammed into B-75 Beast. 07616_ Penetrated by Slug. 07616_ K-01 Serf collects debris. 07616_ Slammed into B-75 Beast. 07617_ System corrupted: Heat flow error (+254). 07617_ Slammed into B-75 Beast. 07617_ Destabilizing: System interference. 07617_ Imp. Targeting Computer temporarily disabled. 07619_ Penetrated by Slug. 07619_ Imp. Targeting Computer destroyed. 07619_ Slammed into B-75 Beast. 07619_ Destabilizing: System corrupted (+2). 07620_ K-01 Serf collects debris. 07620_ Slammed into B-75 Beast. 07622_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????????? "?" """ #?????????????? | | ??????????????????????? """ """ #?????????????? | | ??????????????????????? """ """ ##????????????? | | ???????????????????????# ?????????????? | | ???????????????????????# """ ! #?????????????? | | ???????????????????????# """ ! #?????????????? | | ???????????????????????# """ #?????????????? | | ???????????????????????# """ ######????????? | | ???????????????????????# #????????? | | ???????????????????????# """ """ #????????? | | ???????????????????????# """ """ #??##????? | | ????????????????####+### """ ""% ## #????? | | ????????????????# """ ""% "" ##???? | | ??############### % % = #???? | | #???? | | #???? | | ### == = #???? | | ??????######### ####R;########## == #???? | | ????????????????# # # = +???? | | ????????????????# # # #???? | | ????????????????# """# " #???? | | ????????????????# R"# + ##### #???? | | ????????????????# h%# # ##### #?????#???? | | ????????????????# %%kg#! # #???? #?????????? | | ????????????????# %BBg# # #?????#?????????? | | ????????????????# %BB@# # #???????????????? | | ????????????????########### ?# #???????????????? | | ????????????????????############ #???????????????? | | ??????????????+ #???????????????? | | ????????????????????############ #???????????????? | | ??????????????????????????######"#####+#?????????? | | ??????????????#???????????# #?????????? | | ??????????????# ?????????# #?????????? | | ??????????????# ######?# #?????????? | | ??????????????# ?+ #?????????? | | ??????????###?# # [ #?????????? | | ?????????? ?# # +?????????? | | ?????????+ + #?????????? | | ?????????? ?????######### +?????????? | | ??????????# #?????????????# #?????????? | | ??????????# #?????????????# #?????????? | | ??????????# #????########?# #?????????? | | ??????????# #????# !![ #?# #?????????? | | ??????????# #????# !![ #?############"##????????? | | ??????????# #????# ![ #?????# +????????? | | ??????????# #????# #?????# %#????????? | | ??????????# #????# ! #?????# ! #????????? | | ?????????## ##???# #####?# #????????# | | ?????????# ########+### ##########"/########## | | ?????????+ % / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 67 Targeting Accuracy 6 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Particle Charger | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -7/Factory | Preloaded Adv. Focal Shield | x2 | -5/Factory | Preloaded Imp. Particle Charger | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Armchair Analyst Below Can't Catch Me Just What I Needed Whoosh! Challenges ------------ None Game ------ Seed ArchitectVampiricShielding Manual? 0 Play Time 02:14:56 Cumulative 26.8 hours Start 2025.01.21 @ 11:46:03 End 2025.01.21 @ 16:07:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 26 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5511fb14-591b-43f3-b984-51c1e6022b3d