Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.21 @ 16:07:21

Player: Drosophila

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (119)     595
Value Destroyed (4220)     4220
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (114)                114
              TOTAL SCORE: 10149

 Bonus
-------
High Alert Combat Kills    110
Follower Combat Kills      451
Friendly Fire              -447

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          37%
Temperature                Warm (112)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Enhanced Optical Array
  Improved Salvage Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled Gravmag System
   Layered Light Armor Plating
  Improved Thermal Defense Suite
  Advanced Shield Generator
           Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
  Enhanced Fission Core
>          --- PROPULSION -------
    Cooled Gravmag System
    Cooled Gravmag System
    Cooled Gravmag System
    Cooled Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
  Enhanced Optical Array
  Improved Salvage Targeting Computer
  Improved Targeting Computer
  Improved Particle Charger
  Advanced Focal Shield
  Improved Thermal Defense Suite
>          --- WEAPON -----------
           Wave Gun
           Wave Gun
           Phase Cannon
  Enhanced Nova Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
    Cooled Gravmag System
  Improved Reaction Control System
   Layered Light Armor Plating
  Advanced Focal Shield
  Advanced Shield Generator
    Cooled Particle Cannon
[Rating: 100]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Cooled Airjet
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
Utility                    Improved Targeting Computer
  Device                   Advanced Shield Generator
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Fusion Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   1   .   2   .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             127  | 3   17  8   14  18  4   3   2   4   17  17  4   16  
  Power                    17   | .   2   1   .   1   1   .   .   1   3   2   1   5   
    Engine                 6    | .   2   1   .   1   .   .   .   .   1   .   .   1   
    Core                   10   | .   .   .   .   .   1   .   .   .   2   2   1   4   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               35   | 2   5   2   7   5   .   1   1   .   6   4   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | 2   5   2   7   1   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   4   .   1   1   .   6   4   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   2   1   1   5   3   2   1   .   5   6   2   7   
    Device                 26   | .   1   .   1   4   2   2   1   .   3   4   2   6   
    Storage                3    | 1   1   .   .   .   .   .   .   .   1   .   .   .   
    Processor              6    | .   .   1   .   1   1   .   .   .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   8   4   6   7   .   .   .   3   3   5   1   2   
    Energy Gun             17   | .   6   3   3   1   .   .   .   2   .   2   .   .   
    Energy Cannon          19   | .   .   1   3   6   .   .   .   .   3   3   1   2   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   3   .   3   1   .   .   .   .   3   .   2   
Parts Lost                 26   | .   1   .   1   .   3   .   .   .   2   2   1   16  
  Power                    6    | .   .   .   .   .   1   .   .   .   1   .   .   4   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   1   .   .   4   
  Utility                  10   | .   .   .   1   .   2   .   .   .   .   1   1   5   
  Weapon                   5    | .   1   .   .   .   .   .   .   .   .   1   .   3   
  Highest Loss Streak      16   | .   1   .   1   .   1   .   .   .   2   1   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   94  99  99  96  95  91  80  68  65  92  92  73  
  Engine                   5    | .   14  11  9   7   4   .   .   .   4   .   .   .   
  Core                     2    | .   .   .   .   .   2   7   6   1   1   8   9   8   
  Wheel                    10   | .   27  32  27  10  .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   12  23  23  26  26  18  19  23  20  
  Device                   11   | .   9   11  8   16  16  14  6   6   6   15  15  13  
  Storage                  5    | .   14  11  9   4   .   .   .   .   2   5   5   4   
  Processor                13   | .   .   11  9   14  16  15  13  13  16  17  17  16  
  Energy Gun               6    | .   25  12  16  4   .   .   .   .   .   1   11  .   
  Energy Cannon            16   | .   .   9   19  24  30  30  26  13  13  19  7   4   
Peak Build Rating          100  | 3   10  21  30  54  68  68  73  78  73  91  100 88  
  Average Rating           48   | 2   8   17  28  43  53  55  69  69  56  81  92  70  
  On Entrance              46   | .   3   10  21  29  54  68  54  73  68  51  89  82  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 5   89  96  111 119 45  43  43  52  40  73  73  44  
  Greatest Support         54   | 32  32  48  48  44  30  30  54  48  38  44  44  44  
  Greatest Overweight (x)  14   | .   2   2   3   14  1   1   .   1   3   1   1   10  
  Average Overweight (x)   .    | .   .   1   2   1   1   1   .   .   .   1   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  5   5   5   5   10  10  10  10  
  Average Capacity         13   | 7   15  25  25  18  5   5   5   5   6   10  10  9   
  Most Carried             25   | 5   17  25  25  25  5   5   4   5   9   10  10  10  
  Average Carried          11   | 3   10  20  24  17  3   4   3   4   5   9   8   8   
  Final Capacity           25   | 8   25  25  25  5   5   5   5   5   10  10  10  5   
  Final Carried            25   | 5   17  25  24  5   4   5   3   5   9   10  10  5   

 Class Distribution 
--------------------
 40% | Mutant
 30% | Gunner
 14% | Skirmisher
  8% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
     Gunner | -7/Factory
     Gunner | -7/Lower Caves
     Gunner | -7/Lower Caves
   Sprinter | -6/Factory
     Mutant | -6/Waste
     Mutant | -6/Factory
       Tank | -5/Factory
     Gunner | -5/Waste
     Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  
Matter Collected           3580 | 189  274  80   153  170  96   30   .    1316 889  175  .    208  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5224 | .    608  859  900  565  340  .    .    .    762  828  .    362  
  Parts                    248  | .    39   50   52   17   21   .    .    .    31   23   .    15   
Haulers Intercepted        14   | .    2    4    3    1    .    .    .    .    3    1    .    .    
Recyclers Shooed           2    | .    1    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    21   4    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac 
Combat Hostiles Destroyed  84   | .   9   13  16  8   9   .   .   .   8   12  .   9   
  Guns                     19   | .   9   7   3   .   .   .   .   .   .   .   .   .   
  Cannons                  56   | .   .   4   13  8   8   .   .   .   5   9   .   9   
Classes Destroyed          12   | .   5   4   1   1   .   .   .   .   1   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 3    | .   1   1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   4   3   1   .   .   .   .   3   1   .   .   
  Recycler                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   2   2   4   3   .   .   .   .   2   1   .   .   
  Swarmer                  18   | .   .   4   4   .   5   .   .   .   .   .   .   5   
  Grunt                    40   | .   9   5   9   5   .   .   .   .   1   8   .   3   
  Duelist                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   3   1   .   1   .   .   .   1   1   .   .   
  Hunter                   5    | .   .   .   2   1   .   .   .   .   2   .   .   .   
  Programmer               12   | .   .   .   .   1   3   .   .   .   4   3   .   1   
Best Kill Streak           5    | .   4   5   4   3   5   .   .   .   2   4   .   3   
  Combat Bots Only         5    | .   3   4   4   3   5   .   .   .   2   4   .   3   
Max Kills in Single Turn   2    | .   1   1   2   1   1   .   .   .   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  
Hostile Shots Fired        653   | .    35   33   52   42   71   .    .    .    99   86   1    234  
  Missed                   186   | .    4    10   11   5    18   .    .    .    48   23   .    67   
Damage Taken               5381  | .    319  183  449  429  593  .    .    .    564  628  37   2179 
  Core                     1562  | .    134  42   117  56   104  .    .    .    106  100  .    903  
  Absorbed by Shields      436   | .    .    .    .    55   95   .    .    .    41   245  .    .    
  Ignored by Resistances   2169  | .    100  55   117  136  197  .    .    .    181  466  10   907  
  Regen/Repaired (Parts)   183   | .    9    9    26   .    .    .    .    .    139  .    .    .    
Core Remaining (%)         79    | 100  46   89   78   .    .    77   .    .    87   .    .    .    
Volleys Fired              268   | .    44   41   30   24   19   .    .    2    35   34   11   28   
  Largest                  4     | .    2    2    4    4    3    .    .    2    3    4    2    2    
  Hottest                  256   | .    90   133  236  256  90   .    .    60   145  120  205  120  
Shots Fired                640   | .    88   79   118  85   36   .    .    4    71   116  15   28   
  Gun                      192   | .    88   38   48   18   .    .    .    .    .    .    .    .    
  Cannon                   448   | .    .    41   70   67   36   .    .    4    71   116  15   28   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    21   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  599   | .    50   79   118  85   36   .    .    4    71   116  15   25   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          20    | .    17   .    .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         67    | .    20   16   17   37   24   .    .    .    25   67   6    10   
  Robot Miss Streak        5     | .    2    4    5    1    1    .    .    .    2    1    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           466   | .    67   51   72   64   27   .    .    .    56   97   11   21   
  Core Hits                185   | .    29   24   39   21   10   .    .    .    19   28   1    14   
  Critical Kills           3     | .    .    .    .    .    1    .    .    .    1    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    3    3    3    .    1    .    .    .    1    1    .    .    
    Burn                   9     | .    3    3    3    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    1    .    .    .    1    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11807 | .    834  952  1467 1488 906  .    .    .    1811 2912 531  906  
  Guns                     2142  | .    834  485  534  289  .    .    .    .    .    .    .    .    
  Cannons                  9439  | .    .    467  933  1199 906  .    .    .    1610 2912 531  881  
  Explosions               201   | .    .    .    .    .    .    .    .    .    201  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  25    | .    .    .    .    .    .    .    .    .    .    .    .    25   
  Kinetic                  222   | .    222  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  11341 | .    414  952  1467 1488 906  .    .    .    1811 2912 531  860  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          219   | .    198  .    .    .    .    .    .    .    .    .    .    21   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         37    | .    .    .    .    1    4    4    .    .    1    6    24   37   
  Average Corruption       7     | .    .    .    .    1    3    4    .    .    1    5    14   27   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  81    | .    .    .    .    1    16   8    .    .    2    6    14   34   
    Message Errors         11    | .    .    .    .    .    2    3    .    .    2    .    1    3    
    Matter Fused           16    | .    .    .    .    .    3    1    .    .    .    1    6    5    
    Heat Flow Errors       15    | .    .    .    .    .    1    1    .    .    .    2    1    10   
    Energy Discharges      9     | .    .    .    .    .    5    1    .    .    .    1    .    2    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    2    2    
    Data Loss (minor)      9     | .    .    .    .    1    4    2    .    .    .    1    .    1    
    Data Loss (major)      2     | .    .    .    .    .    1    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    3    7    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             5     | .    .    .    .    .    3    .    .    .    .    2    .    .    
Overflow Damage            300   | .    .    .    .    31   70   .    .    .    126  72   .    1    
  Projectiles              213   | .    .    .    .    31   70   .    .    .    39   72   .    1    
  Explosions               87    | .    .    .    .    .    .    .    .    .    87   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      162   | .    .    .    .    .    .    .    .    .    153  .    .    9    
  Shots                    2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Rammed                   18    | .    .    .    .    .    .    .    .    .    .    .    .    18   
Targets Rammed             18    | .    .    .    .    .    .    .    .    .    .    .    .    18   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        687   | .    112  93   687  331  117  111  .    .    27   187  423  455  
  Average Temperature      99    | .    40   23   167  113  68   57   .    .    9    29   131  156  
  Received Heat Transfer   1647  | .    228  39   198  276  63   .    .    .    73   240  .    530  
  Effects                  17    | .    .    .    11   1    .    .    .    .    .    .    2    3    
    Shutdowns              3     | .    .    .    1    .    .    .    .    .    .    .    1    1    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    .    .    .    1    
    Interference           5     | .    .    .    4    1    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    1    .    .    .    .    .    .    .    1    1    
    Damage (major)         2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    2    .    .    1    .    .    .    3    3    .    .    
  Combat Hostiles          9     | .    .    2    .    .    1    .    .    .    3    3    .    .    
  Parts Melted             37    | .    1    3    8    5    1    .    .    .    10   9    .    .    
  Heat Transferred         16938 | .    1266 2146 2923 2570 1075 .    .    .    2233 3615 407  703  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac 
Peak Influence             545  | .   262 390 364 291 .   .   23  6   269 545 126 423 
  Initial                  105  | .   .   43  68  98  .   .   23  6   3   17  105 72  
  Average                  168  | .   118 177 224 155 .   .   23  6   125 281 117 212 
Maximum Alert Level        2    | .   1   1   1   1   .   .   .   .   1   2   .   2   
  Low Security (%)         60   | 100 70  47  35  66  .   .   100 100 79  27  100 71  
  Level 1                  35   | .   29  52  64  33  .   .   .   .   20  50  .   18  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   21  .   9   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   3   3   4   3   .   .   .   .   4   7   .   4   
  Investigation            13   | .   3   3   3   .   .   .   .   .   1   1   .   2   
  Extermination            5    | .   .   .   .   1   .   .   .   .   2   1   .   1   
  Reinforcement            7    | .   .   .   1   2   .   .   .   .   1   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   1   .   .   .   .   1   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac 
Distress Signals           7    | .   .   3   .   1   .   .   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   16  22  22  13  8   .   .   .   18  25  6   26  
  Peak Tracking Total      8    | .   4   6   4   4   4   .   .   .   4   5   6   8   
  Tactical Retreats        10   | .   1   2   1   .   .   .   .   .   1   2   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac 
Traps Triggered            10   | .   2   1   1   1   .   .   1   .   1   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac 
Machines Disabled          15   | .   .   2   2   .   .   .   .   .   4   6   .   1   
  Max in Single Turn       4    | .   .   1   1   .   .   .   .   .   4   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac 
Machines Accessed          46   | .   5   6   6   4   3   .   1   .   11  6   .   4   
  Terminals                27   | .   2   5   5   2   .   .   .   .   8   2   .   3   
  Fabricators              4    | .   .   .   .   1   .   .   1   .   .   1   .   1   
  Repair Stations          7    | .   1   1   1   .   .   .   .   .   2   2   .   .   
  Recycling Units          4    | .   2   .   .   1   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                116  | .   9   22  26  9   3   .   2   .   27  10  .   8   
  Successful               74   | .   8   14  17  6   3   .   1   .   16  3   .   6   
  Failed                   42   | .   1   8   9   3   .   .   1   .   11  7   .   2   
    Catastrophic           10   | .   .   1   1   3   .   .   .   .   2   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   4   10  6   1   .   .   .   .   8   2   .   1   
  Terminals                77   | .   4   19  21  6   .   .   .   .   17  4   .   6   
  Fabricators              8    | .   .   .   .   2   .   .   2   .   .   2   .   2   
  Repair Stations          21   | .   3   3   5   .   .   .   .   .   8   2   .   .   
  Recycling Units          5    | .   2   .   .   1   .   .   .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   .   8   9   3   3   .   .   .   6   1   .   3   
  Record                   7    | .   .   .   2   1   .   .   .   .   1   1   .   2   
  Robot Analysis           3    | .   .   1   .   1   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   2   .   .   1   .   .   1   .   2   
  Network Status           2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   1   .   .   .   .   .   1   .   1   
Repair Station Hacks       15   | .   3   2   4   .   .   .   .   .   6   .   .   .   
  Scan Component           8    | .   2   1   2   .   .   .   .   .   3   .   .   .   
  Repair                   6    | .   1   1   2   .   .   .   .   .   2   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   1   .   .   .   .   .   1   .   .   
  Report Inventory         4    | .   2   .   .   1   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   3   4   4   .   .   .   .   .   2   .   .   1   
  Terminals                14   | .   3   4   4   .   .   .   .   .   2   .   .   1   
    Botnet                 12   | .   2   4   3   .   .   .   .   .   2   .   .   1   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   4   6   2   .   .   1   .   10  6   .   3   
  Full Trace Events        8    | .   1   2   2   .   .   .   .   .   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              6    | .   .   .   .   2   .   .   .   .   .   2   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   259  | .   .   .   .   106 .   .   .   .   .   58  .   95  
  Total Part Build Rating  36   | .   .   .   .   12  .   .   .   .   .   14  .   10  
Parts Repaired             6    | .   1   1   2   .   .   .   .   .   2   .   .   .   
  Time                     248  | .   26  26  70  .   .   .   .   .   126 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  
Total Allies               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Highest-Rated Group      99   | .    .    .    .    .    .    .    .    .    99   99   .    .    
  Highest-Rated Ally       99   | .    .    .    .    .    .    .    .    .    99   99   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               29   | .    .    .    .    .    .    .    .    .    5    24   .    .    
  Total Damage             1888 | .    .    .    .    .    .    .    .    .    308  1580 .    .    
  Kills                    12   | .    .    .    .    .    .    .    .    .    5    7    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Was Fac 
Robot Analysis Total       3    | .   .   1   .   1   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  
Turns Passed               7621 | 54   647  818  956  880  733  313  32   355  1244 909  240  440  
Spaces Moved               5476 | 44   361  431  553  546  619  302  37   276  1105 599  220  383  
  Core                     15   | 6    .    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1612 | 38   361  431  553  229  .    .    .    .    .    .    .    .    
  Hover                    3849 | .    .    .    .    317  619  302  37   276  1105 599  220  374  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            22   | 50   100  115  120  42   102  102  22   22   45   88   88   38   
  Average Speed            93   | 93   113  115  123  125  102  102  22   70   63   97   88   47   
  Slowest Speed            890  | 100  130  130  140  890  102  102  22   98   240  108  88   550  
  Overloaded Moves         138  | .    .    .    .    .    .    .    37   101  .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    43   40   41   14   66   41   2    94   27   14   80   14   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    2    2    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          69   | .    .    .    7    .    3    .    .    3    42   6    4    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30   | .    .    .    7    .    3    .    .    3    3    6    4    4    
  AOE                      39   | .    .    .    .    .    .    .    .    .    39   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Was  Fac  
Total                      7447 | 56   510  675  756  684  686  306  62   434  1577 846  252  603  
  Wait                     1348 | 2    67   165  122  68   39   .    19   146  402  166  12   140  
  Move                     5466 | 43   360  430  552  545  618  301  37   275  1104 599  219  383  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | 8    18   21   21   10   3    1    2    1    10   9    4    6    
  Fast Attach              24   | .    1    .    .    8    .    .    .    3    6    4    .    2    
  Attach                   55   | 3    5    3    3    5    4    2    2    .    8    9    2    9    
  Detach                   10   | .    .    .    .    1    .    .    .    2    2    3    .    2    
  Swap                     48   | .    11   5    11   5    .    1    .    1    3    4    2    5    
  Drop                     80   | .    4    10   17   18   3    1    2    4    7    5    2    7    
  Fire                     268  | .    44   41   30   24   19   .    .    2    35   34   11   28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      21   | .    .    .    .    .    .    .    .    .    .    .    .    21   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    .    .    13   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / [*Low] / [*Ext])
-5/Factory
-5/Waste
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   55 | -11/Scrapyard  | Entered Materials
   64 | -10/Materials  | Discovered new exit (range 16)
  247 | -10/Materials  | Core integrity fell below 50%
  318 | -10/Materials  | Build established: Mutant
  598 | -10/Materials  | Discovered new exit (range 16)
  661 | -10/Materials  | Repaired Com. Wheel
  702 | -10/Materials  | Entered another Materials area
  702 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  737 | -9/Materials   | Repaired Com. Wheel
  800 | -9/Materials   | Identified exit to Mines
  987 | -9/Materials   | Build established: Scavenger-Mutant
 1301 | -9/Materials   | Build established: Mutant
 1474 | -9/Materials   | Discovered new exit (range 16)
 1520 | -9/Materials   | Entered another Materials area
 1520 | -8/Materials   | Evolved 2 slots: Weapon x2
 1692 | -8/Materials   | Identified exit to Storage
 1805 | -8/Materials   | Build established: Skirmisher
 2316 | -8/Materials   | Repaired Com. Wheel
 2361 | -8/Materials   | Repaired Broken Arm. Wheel?
 2406 | -8/Materials   | Discovered new exit (range 10)
 2476 | -8/Materials   | Entered Factory
 2476 | -7/Factory     | Evolved 2 slots: Utility x2
 2893 | -7/Factory     | Fabricated Adv. Shield Generator?
 2900 | -7/Factory     | Build established: Gunner
 3323 | -7/Factory     | Discovered new exit (range 15)
 3356 | -7/Factory     | Entered Lower Caves
 3625 | -7/Lower Caves | Learned location of 1 exit from Factory
 3679 | -7/Lower Caves | Found DCF Scrap (15 items)
 3854 | -7/Lower Caves | Discovered new exit (range 8)
 3903 | -7/Lower Caves | Learned Factory emergency access door positions
 3919 | -7/Lower Caves | Found Prototype Device
 4010 | -7/Lower Caves | Identified Heart of Steel
 4089 | -7/Lower Caves | Entered another Lower Caves area
 4263 | -7/Lower Caves | Discovered new exit (range 12)
 4402 | -7/Lower Caves | Entered Factory
 4402 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4403 | -6/Factory     | Identified exit to Factory
 4434 | -6/Factory     | Sucked down chute
 4434 | -6/Factory     | Entered Waste
 4434 | -6/Waste       | The area was eerily silent
 4552 | -6/Waste       | Found Fusion Bomb Launcher
 4729 | -6/Waste       | Discovered new exit (range 20)
 4789 | -6/Waste       | Entered Factory
 4941 | -6/Factory     | Build established: Mutant
 5185 | -6/Factory     | Discovered new exit (range 13)
 5376 | -6/Factory     | Discovered new exit (range 9)
 5402 | -6/Factory     | Heart of Steel transformed into Warbot
 5615 | -6/Factory     | Repaired Adv. Shield Generator
 5692 | -6/Factory     | Repaired Cld. Particle Cannon
 5777 | -6/Factory     | Discovered exit to Factory (range 17)
 6033 | -6/Factory     | Entered another Factory area
 6033 | -5/Factory     | Accompanied by 1 ally (Warbot)
 6033 | -5/Factory     | Evolved 2 slots: Utility x2
 6133 | -5/Factory     | Fabricated Adv. Focal Shield?
 6412 | -5/Factory     | Garrison activated, responded to threat
 6597 | -5/Factory     | Build established: Tank
 6942 | -5/Factory     | Sucked down chute
 6942 | -5/Factory     | Entered Waste
 6948 | -5/Waste       | Spotted C-40 Crusher
 6957 | -5/Waste       | EMP discharged
 6957 | -5/Waste       | System corruption reached 10%
 6998 | -5/Waste       | Spotted C-40 Crusher
 7016 | -5/Waste       | Spotted C-40 Crusher
 7057 | -5/Waste       | EMP discharged
 7066 | -5/Waste       | Spotted C-40 Crusher
 7075 | -5/Waste       | Spotted C-40 Crusher
 7103 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 7131 | -5/Waste       | Spotted C-40 Crusher
 7154 | -5/Waste       | Discovered new exit (range 22)
 7157 | -5/Waste       | EMP discharged
 7182 | -5/Waste       | Entered Factory
 7310 | -5/Factory     | Fabricated Imp. Particle Charger (x2)
 7320 | -5/Factory     | Discovered new exit (range 22)
 7481 | -5/Factory     | Build established: Mutant
 7485 | -5/Factory     | Spotted B-75 Beast
 7542 | -5/Factory     | System corruption reached 30%
 7594 | -5/Factory     | Core integrity fell below 50%
 7615 | -5/Factory     | Core integrity fell below 20%
 7622 | -5/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07612_ R-10 Processor collects Imp. Particle
  Charger.
07613_ K-01 Serf collects debris.
07613_ Slammed into B-75 Beast. <x2>
07616_ Penetrated by Slug. <x2>
07616_ K-01 Serf collects debris.
07616_ Slammed into B-75 Beast.
07617_ System corrupted: Heat flow error (+254).
07617_ Slammed into B-75 Beast.
07617_ Destabilizing: System interference.
07617_ Imp. Targeting Computer temporarily
  disabled.
07619_ Penetrated by Slug.
07619_ Imp. Targeting Computer destroyed.
07619_ Slammed into B-75 Beast.
07619_ Destabilizing: System corrupted (+2).
07620_ K-01 Serf collects debris.
07620_ Slammed into B-75 Beast. <x2>
07622_ Penetrated by Slug.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ?????????+                             %         / |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          31
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             50
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                67
Targeting Accuracy         6
Particle Charging          20
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Particle Charger | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Shield Generator | x2 | -7/Factory | Preloaded
     Adv. Focal Shield | x2 | -5/Factory | Preloaded
 Imp. Particle Charger | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Armchair Analyst
Below
Can't Catch Me
Just What I Needed
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              ArchitectVampiricShielding
  Manual?         0
Play Time         02:14:56
  Cumulative      26.8 hours
  Start           2025.01.21 @ 11:46:03
  End             2025.01.21 @ 16:07:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          35
  Rogue           26
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          27
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5511fb14-591b-43f3-b984-51c1e6022b3d