Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 11:27:48 Player: mewcatx Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (3195) 3195 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 9092 Bonus ------- High Alert Combat Kills 112 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 97/300 Energy 149/160 System Corruption 33% Temperature Critical (547) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Armored Medium Treads VTOL Module > --- UTILITY (8) ------ Core Analyzer Layered Heavy Armor Plating Hacking Suite > --- WEAPON (3) ------- Disruptor Cannon Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Compact Battery (200) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Force Field Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Fission Core Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Matter Compressor Targeting Computer Improved Particle Charger Weapon Cycler Phase Shifter Improved Propulsion Shielding Improved Propulsion Shielding Thermal Defense Suite Drone Bay Proton Cannon Ion Burst Cannon Gauss Rifle Hypervelocity Gauss Rifle Powered Hammer [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Medium Reactive Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . . . 4 2 2 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 1 . 2 . . . Utility 6 | . . . . . 3 2 . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 148 | 6 8 . 3 1 9 61 31 10 5 14 Power 13 | 1 1 . . . 2 4 3 . 1 1 Engine 8 | 1 1 . . . 2 3 1 . . . Core 3 | . . . . . . 1 . . 1 1 Reactor 2 | . . . . . . . 2 . . . Propulsion 21 | 2 . . . . 2 7 6 . 2 2 Treads 12 | 2 . . . . 2 7 . . . 1 Leg 7 | . . . . . . . 5 . 2 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . Flight 1 | . . . . . . . . . . 1 Utility 64 | 1 4 . 3 . 3 24 13 8 2 6 Device 29 | . 2 . . . 1 14 5 5 . 2 Storage 7 | 1 1 . 3 . . . 1 . 1 . Processor 9 | . . . . . . 2 6 . . 1 Hackware 5 | . 1 . . . 1 1 1 . . 1 Protection 14 | . . . . . 1 7 . 3 1 2 Artifact . | . . . . . . . . . . . Weapon 50 | 2 3 . . 1 2 26 9 2 . 5 Energy Gun 8 | 1 1 . . . . 3 3 . . . Energy Cannon 21 | . 2 . . . 1 13 1 . . 4 Ballistic Gun 6 | 1 . . . . . . 4 1 . . Ballistic Cannon 8 | . . . . . 1 6 . . . 1 Launcher 2 | . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . Slashing Weapon 3 | . . . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 4 . . . Parts Lost 33 | . . . . . 1 21 . . 11 . Power 2 | . . . . . . 1 . . 1 . Propulsion 10 | . . . . . 1 6 . . 3 . Utility 18 | . . . . . . 12 . . 6 . Weapon 3 | . . . . . . 2 . . 1 . Highest Loss Streak 8 | . . . . . 1 8 . . 6 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 100 100 99 92 89 97 36 25 Engine 7 | . 14 14 14 14 9 5 . . . . Treads 19 | . 28 28 28 28 26 21 . . . 4 Leg 3 | . . . . . . . 26 29 9 . Device 11 | . 8 . . . 8 18 5 18 6 4 Storage 8 | . 14 14 14 14 9 6 4 5 1 . Processor 4 | . . . . . . 1 28 5 2 4 Hackware 10 | . 5 14 14 14 17 12 4 5 2 4 Protection 4 | . . . . . 8 7 . 9 5 . Energy Gun 2 | . 7 . . . . 1 2 5 . . Energy Cannon 10 | . 19 28 28 22 9 8 1 . . 2 Ballistic Cannon 2 | . . . . . 7 2 . . . . Naked Turns 181 | . . . . . . 10 6 . 131 34 Heaviest Build 95 | 13 32 31 91 51 58 95 70 80 80 49 Greatest Support 80 | 40 40 40 40 40 60 73 80 80 80 27 Greatest Overweight (x) 2 | . . . 2 1 1 1 2 . 2 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 20 20 20 20 20 20 5 Average Capacity 17 | 6 13 15 21 20 20 19 16 20 8 5 Most Carried 20 | 4 15 15 17 17 20 20 20 19 16 5 Average Carried 15 | 2 12 15 16 16 18 19 12 16 4 4 Final Capacity 20 | 8 15 15 20 20 20 5 20 20 5 5 Final Carried 20 | 4 15 15 16 17 20 3 20 16 1 1 Class Distribution -------------------- 54% | Mutant 39% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Matter Collected 2666 | 260 275 . 10 50 140 1285 409 . . 237 Remotely . | . . . . . . . . . . . Salvage Created 3251 | . 698 . . 109 362 1736 286 . . 60 Parts 183 | . 49 . . 11 18 76 23 . . 6 Haulers Intercepted 6 | . 2 . . . 1 3 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 68 | . 15 . . 5 4 34 7 . . 3 Guns 19 | . 6 . . . . 8 5 . . . Cannons 37 | . 8 . . 2 4 19 1 . . 3 AOE 5 | . . . . 3 . 2 . . . . Classes Destroyed 13 | . 6 . . 1 3 3 . . . . Builder 3 | . 1 . . . . 1 1 . . . Hauler 6 | . 2 . . . 1 3 . . . . Recycler 3 | . . . . . 2 1 . . . . Operator 3 | . 2 . . . . 1 . . . . Watcher 2 | . 1 . . . . 1 . . . . Swarmer 11 | . 3 . . 2 . . 3 . . 3 Grunt 37 | . 12 . . 2 2 21 . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . Protector 1 | . . . . . . 1 . . . . Sentry 7 | . . . . . 1 6 . . . . Hunter 3 | . . . . . . 1 2 . . . Programmer 7 | . . . . . . 5 2 . . . Best Kill Streak 4 | . 4 . . 3 4 4 3 . . 3 Combat Bots Only 4 | . 4 . . 3 3 3 3 . . 3 Max Kills in Single Turn 2 | . 2 . . 2 2 2 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Hostile Shots Fired 622 | . 59 . . 10 11 410 82 . 25 25 Missed 183 | . 15 . . 4 3 131 24 . . 6 Damage Taken 6004 | . 482 . . 62 124 2971 684 . 1167 514 Core 1666 | . 126 . . 22 18 384 40 . 898 178 Absorbed by Shields 533 | . . . . . . 428 105 . . . Redirected to Shielding 84 | . . . . . 13 39 . . 32 . Ignored by Resistances 85 | . . . . . . 85 . . . . Core Remaining (%) 68 | 100 . . . 40 96 12 95 . . . Volleys Fired 254 | . 53 . . 6 11 144 28 1 . 11 Largest 3 | . 2 . . 2 2 2 2 1 . 3 Hottest 214 | . 120 . . 90 104 140 130 60 . 214 Shots Fired 475 | . 106 . . 8 22 273 48 1 . 17 Gun 144 | . 57 . . . . 45 41 1 . . Cannon 324 | . 49 . . 6 22 223 7 . . 17 Launcher 7 | . . . . 2 . 5 . . . . Special . | . . . . . . . . . . . Kinetic 116 | . . . . . 11 63 33 . . 9 Thermal 350 | . 106 . . 6 11 205 15 1 . 6 Explosive 7 | . . . . 2 . 5 . . . . Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 17 | . 8 . . 6 8 17 8 . . 4 Robot Miss Streak 5 | . 5 . . 1 1 4 5 . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 325 | . 64 . . 5 16 193 37 . . 10 Core Hits 147 | . 28 . . 8 10 84 12 . . 5 Critical Kills 4 | . . . . . . 3 1 . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . Critical Strikes 11 | . 1 . . . . 5 4 . . 1 Burn 1 | . 1 . . . . . . . . . Meltdown 3 | . . . . . . 3 . . . . Destroy 4 | . . . . . . . 4 . . . Blast 3 | . . . . . . 2 . . . 1 Melee Attacks 31 | . . . . . . 6 10 . 15 . Impact 25 | . . . . . . . 10 . 15 . Slashing 6 | . . . . . . 6 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8686 | . 1017 . . 186 359 5825 979 . 25 295 Guns 1989 | . 443 . . . . 1006 540 . . . Cannons 5606 | . 563 . . 73 359 4192 131 . . 288 Explosions 733 | . . . . 113 . 620 . . . . Melee 293 | . . . . . . . 293 . . . Ramming 65 | . 11 . . . . 7 15 . 25 7 Kinetic 1843 | . . . . . 168 1187 295 . . 193 Thermal 6369 | . 1006 . . 73 191 4631 376 . . 92 Explosive 113 | . . . . 113 . . . . . . Electromagnetic 3 | . . . . . . . . . . 3 Impact 293 | . . . . . . . 293 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 33 | . . . . . . 9 4 . 30 33 Average Corruption 8 | . . . . . . 6 1 . 17 30 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 206 | . . . . . . 152 9 . 15 30 Message Errors 39 | . . . . . . 29 2 . 4 4 Matter Fused 55 | . . . . . . 45 1 . 2 7 Heat Flow Errors 29 | . . . . . . 23 . . 1 5 Energy Discharges 18 | . . . . . . 14 1 . 2 1 Parts Fused 2 | . . . . . . 1 1 . . . Data Loss (minor) 24 | . . . . . . 17 1 . 1 5 Data Loss (major) 12 | . . . . . . 7 . . 1 4 Misfires 9 | . . . . . . 6 2 . . 1 Alerts 7 | . . . . . . 5 1 . . 1 Misdirections 4 | . . . . . . . . . 4 . Weapon Failures 7 | . . . . . . 5 . . . 2 Overload Shots 7 | . . . . . . . 6 1 . . Overflow Damage 279 | . 8 . . . . 182 89 . . . Projectiles 149 | . 8 . . . . 122 19 . . . Explosions 60 | . . . . . . 60 . . . . Melee 70 | . . . . . . . 70 . . . Knockbacks 19 | . . . . . 1 12 3 . . 3 Impact 3 | . . . . . . . 3 . . . Kinetic 15 | . . . . . 1 11 . . . 3 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 145 | . . . . . . 134 . . 11 . Shots 3 | . . . . . . 3 . . . . Rammed 21 | . 4 . . . . 1 . . 10 6 Targets Rammed 23 | . 4 . . . . 1 2 . 10 6 Kicked 2 | . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . Highest Temperature 547 | . 189 . . 62 24 336 46 11 159 547 Average Temperature 70 | . 50 . . 22 11 76 19 11 99 212 Received Heat Transfer 1385 | . 243 . . 30 63 1049 . . . . Effects 3 | . . . . . . 1 . . . 2 Shutdowns 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 4 . . . Robots Melted 7 | . 1 . . . . 6 . . . . Combat Hostiles 6 | . 1 . . . . 5 . . . . Parts Melted 28 | . 10 . . . . 18 . . . . Heat Transferred 10284 | . 2398 . . 148 370 6744 474 . . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Peak Influence 764 | . 209 4 . 169 131 764 349 152 53 96 Initial 345 | . . 4 . . 65 . 345 2 53 . Average 146 | . 61 4 . 59 35 231 170 29 13 10 Maximum Alert Level 3 | . 1 . . . . 3 1 . . . Low Security (%) 73 | 100 99 100 . 100 100 51 66 100 100 100 Level 1 16 | . . . . . . 26 33 . . . Level 2 9 | . . . . . . 19 . . . . Level 3 1 | . . . . . . 2 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 5 . . . . 15 5 2 . 1 Investigation 6 | . 2 . . . . 3 . 1 . . Extermination 9 | . . . . . . 5 3 . . 1 Reinforcement 8 | . 3 . . . . 3 2 . . . Assault 3 | . . . . . . 2 . 1 . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Distress Signals 5 | . 2 . . . . 1 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 33 . . 7 5 72 13 . 8 8 Peak Tracking Total 7 | . 5 . . 4 3 7 5 . 6 3 Tactical Retreats 16 | . 1 . . 1 . 9 2 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Traps Triggered 8 | . 2 . . . . 3 2 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Disabled 7 | . . . . . . 4 2 1 . . Max in Single Turn 1 | . . . . . . 1 1 1 . . Garrison Access 3 | . . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Accessed 32 | . 6 . 2 . 4 9 7 1 . 3 Terminals 24 | . 5 . . . 3 7 7 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 1 2 . 1 . 1 Total Hacks 78 | . 13 . 2 . 9 24 22 3 . 5 Successful 30 | . 7 . 2 . 6 5 10 . . . Failed 48 | . 6 . . . 3 19 12 3 . 5 Catastrophic 14 | . 3 . . . . 5 2 1 . 3 Database Lockouts . | . . . . . . . . . . . Manual 49 | . 7 . 1 . 7 10 18 2 . 4 Terminals 62 | . 11 . . . 8 19 22 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 12 | . . . . . 1 5 . 3 . 3 Terminal Hacks 17 | . 4 . 2 . 3 3 5 . . . Record 2 | . . . 1 . . 1 . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . Terminal Index 2 | . . . . . . 1 1 . . . Unreport Threat 6 | . 1 . . . 1 1 3 . . . Locate Traps 3 | . 1 . . . 1 . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 11 | . 3 . . . 2 1 5 . . . Terminals 10 | . 2 . . . 2 1 5 . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 9 | . 2 . . . 2 . 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 6 . . . 3 8 7 1 . 3 Full Trace Events 5 | . 1 . . . . 3 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 . 1 . . Machine Destruction 3 | . . . . . . 2 . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . . 26 . . . . Total Orders 6 | . . . . . . 4 2 . . . STAY 2 | . . . . . . 2 . . . . FOLLOW 2 | . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . 2 . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Turns Passed 13189 | 81 2011 76 685 739 1313 5821 1508 131 275 549 Spaces Moved 6120 | 50 878 48 284 302 673 2153 1023 96 255 358 Core 559 | 10 . . . . . 21 172 . 188 168 Treads 4547 | 40 878 48 284 302 673 2132 . . . 190 Legs 951 | . . . . . . . 788 96 67 . Wheels . | . . . . . . . . . . . Hover 63 | . . . . . . . 63 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 50 50 120 50 50 Average Speed 175 | 138 160 160 239 240 160 224 114 120 71 115 Slowest Speed 320 | 160 160 160 320 240 240 240 150 120 190 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 . Exploration Rate (%) 38 | 4 98 12 62 57 36 43 23 3 77 7 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 44 | . . . . . . 25 4 . 15 . Terrain Destroyed 146 | . . . . 19 2 103 4 . 15 3 Melee 25 | . . . . . . 6 4 . 15 . Projectile 7 | . . . . . 2 2 . . . 3 AOE 114 | . . . . 19 . 95 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Total 8000 | 59 1377 47 291 309 887 2835 1287 113 321 474 Wait 1224 | . 406 . . . 173 416 122 . 34 73 Move 6112 | 49 877 47 283 301 672 2152 1023 96 254 358 Hop . | . . . . . . . . . . . Pick Up 94 | 4 18 . 2 1 14 23 27 . . 5 Fast Attach 53 | 6 3 . . . 2 15 18 1 1 7 Attach 47 | . . . . . 4 21 4 7 4 7 Detach 17 | . 1 . . . . 7 2 3 . 4 Swap 48 | . 5 . 3 1 3 25 9 2 . . Drop 66 | . 10 . 3 . 8 25 13 3 1 3 Fire 254 | . 53 . . 6 11 144 28 1 . 11 Melee 31 | . . . . . . 6 10 . 15 . Ram 12 | . . . . . . . . . 12 . Kick 1 | . . . . . . . 1 . . . Crush 11 | . 4 . . . . 1 . . . 6 Escape Stasis 30 | . . . . . . . 30 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 7) 933 | -10/Materials | Discovered new exit (range 15) 1324 | -10/Materials | Discovered new exit (range 16) 1943 | -10/Materials | Core integrity fell below 50% 2032 | -10/Materials | Discovered new exit (range 16) 2093 | -10/Materials | Entered Mines 2161 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2162 | -10/Mines | Discovered new exit (range 5) 2169 | -10/Mines | Entered Exiles 2208 | -10/Exiles | Met 8R-AWN 2237 | -10/Exiles | Met EX-HEX 2297 | -10/Exiles | Met EX-BIN 2317 | -10/Exiles | Aligned with FarCom system 2318 | -10/Exiles | Given EX-Vault access code 2358 | -10/Exiles | Opened EX-Vault 2373 | -10/Exiles | Found YOLO Cannon 2441 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2537 | -10/Exiles | Met EX-DEC 2572 | -10/Exiles | Learned location of Zion (-7) 2823 | -10/Exiles | Discovered new exit (range 14) 2854 | -10/Exiles | Left Exiles lab with YOLO Cannon 2854 | -10/Exiles | Entered Mines 3569 | -9/Mines | Discovered new exit (range 12) 3593 | -9/Mines | Entered Materials 3593 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4225 | -8/Materials | Build established: Scavenger-Mutant 4295 | -8/Materials | Discovered new exit (range 15) 4327 | -8/Materials | Identified exit to Garrison 4906 | -8/Materials | Entered Factory 4906 | -7/Factory | Evolved 2 slots: Utility x2 8640 | -7/Factory | Build established: Mutant 9803 | -7/Factory | Build established: Scavenger-Mutant 10047 | -7/Factory | Discovered new exit (range 6) 10506 | -7/Factory | First assault squad dispatched 10708 | -7/Factory | Core integrity fell below 50% 10717 | -7/Factory | Released all parts (6) 10720 | -7/Factory | Core integrity fell below 20% 10725 | -7/Factory | Discovered new exit (range 7) 10727 | -7/Factory | Entered another Factory area 10727 | -6/Factory | Evolved 2 slots: Propulsion x2 10747 | -6/Factory | Lost 8 parts (1p1n4u2w) 11022 | -6/Factory | Build established: Mutant 11031 | -6/Factory | Discovered new exit (range 25) 11099 | -6/Factory | Discovered new exit (range 6) 11105 | -6/Factory | Identified exit to Lower Caves 11269 | -6/Factory | Identified exit to Factory 12052 | -6/Factory | Discovered exit to Factory (range 8) 12153 | -6/Factory | Cargo convoy interrupted 12235 | -6/Factory | Entered another Factory area 12235 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12366 | -5/Factory | Sucked down chute 12366 | -5/Factory | Entered Waste 12381 | -5/Waste | EMP discharged 12398 | -5/Waste | Spotted C-40 Crusher 12405 | -5/Waste | Spotted C-40 Crusher 12410 | -5/Waste | Spotted C-40 Crusher 12417 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12430 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12432 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12434 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12465 | -5/Waste | Lost 5 parts (1p1n2u1w) 12469 | -5/Waste | Spotted C-40 Crusher 12480 | -5/Waste | Crushed by falling debris 12480 | -5/Waste | System corruption reached 10% 12481 | -5/Waste | Crushed by falling debris 12481 | -5/Waste | EMP discharged 12493 | -5/Waste | Spotted C-40 Crusher 12495 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12497 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12505 | -5/Waste | Crushed by Compactor (1 part destroyed) 12510 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12518 | -5/Waste | Core integrity fell below 50% 12527 | -5/Waste | Core integrity fell below 20% 12541 | -5/Waste | Lost 6 parts (2n4u) 12574 | -5/Waste | Spotted C-40 Crusher 12581 | -5/Waste | EMP discharged 12581 | -5/Waste | System corruption reached 30% 12627 | -5/Waste | Discovered new exit (range 15) 12641 | -5/Waste | Entered Factory 13191 | -5/Factory | Core destroyed Last Messages --------------- 13160_ R-10 Processor collects Lgt. Nuclear Core. 13163_ R-10 Processor collects VTOL Module. 13168_ R-10 Processor collects Autogun. 13170_ System corrupted: Matter fused (-6). 13173_ P-70 Sage knocked back. 13177_ U-05 Engineer builds a Wall. 13179_ System corrupted: Magnetic Acceleration Cannon jammed. 13179_ P-70 Sage resets P-70 Sage, system corruption cleaned. 13182_ System corrupted: Magnetic Acceleration Cannon jammed. 13183_ K-01 Serf cleans the Nuclear Reactor. 13185_ System corrupted: Heat flow error (+298). 13185_ P-70 Sage knocked back. 13186_ Power failure, Lgt. Nuclear Core shutdown. 13188_ P-70 Sage knocked back. 13191_ Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####+##??###?????????????????????? | | ???????????????? ? ? #?????????????????????? | | ??????????????#"" ? ? /??p??????????????????? | | ??????????????#"Y """ """ #?????????????????????? | | ??????????????#"" """ """ k#?????????????????????? | | ??????????????# """ """ k#?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# ] w]#?????????????????????? | | ??????????????# % #?????????????????????? | | ??????????????# %p #?????????????????????? | | ??????????????###########/##?????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@##?????????????????????? | | ???????????????????????##u##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????########## ###????????????????????? | | ???????????????# = # #????????????????????? | | ???????????????# # T" #????????????????????? | | ???????????????# """ + " #????????????????????? | | ???????????????# """ # #????????????????????? | | ???????????????# """ # u #????????????????????? | | ???????????????# ### ###????????????????????? | | ???????????????########?# #??????????????????????? | | ???????????############## #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# ! # #????????????????????? | | ???????????# !# #################### | | ???????????# """ """ # | | ???????????# """ """ # | | ???????????# """ """ + """ | | ?????# ##### # ""T"" """"" | | ?????# + """ """ # """"" """"" | | ?????# ## """ """ ####+####### | | ?????# ??# """ """ # ## | | ??? ???# # ## | | ??####?????# # !! ## | | ???????????############## ! ## """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 40 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightSupercompositeWeb Manual? 0 Play Time 01:33:48 Cumulative 38.7 hours Start 2024.05.23 @ 16:41:27 End 2024.05.24 @ 11:27:48 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 59704f9e-69f8-4ce7-97ba-40cb5080f7d6