Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 23:43:38 Player: Amy! Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (25) 125 Value Destroyed (778) 778 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1539) 1539 TOTAL SCORE: 9722 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 1032 Met Imprinter 300 Was Imprinted 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/1600 Matter 281/300 Energy 100/100 System Corruption 22% Temperature Cool (9) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- Heavy Neutron Cannon > --- INVENTORY (4) ---- Impulse Thruster Cooled Q-thruster Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Heat Sink Experimental Cooling System Advanced Weight Redist. System Advanced Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Maneuvering Thrusters Advanced Force Field Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Field Propulsion Drive Impulse Thruster Heavy Neutron Cannon [Rating: 167] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Grenade Launcher Energy Gun Enhanced Quantum Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 2 2 2 Power 4 | . . . . . . 2 . . . . 1 1 . Propulsion 5 | . . 1 . . . 2 . . . 1 . 1 . Utility 9 | . . 1 . . . 2 . . 2 1 1 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 142 | 6 9 5 . 3 2 18 . 1 12 15 23 20 28 Power 35 | 1 2 2 . 1 . 5 . 1 3 4 6 2 8 Engine 13 | 1 2 2 . 1 . 3 . 1 2 1 . . . Core 2 | . . . . . . 1 . . 1 . . . . Reactor 20 | . . . . . . 1 . . . 3 6 2 8 Propulsion 37 | 2 2 1 . . 2 8 . . 1 4 6 6 5 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 35 | . 2 1 . . 2 8 . . 1 4 6 6 5 Utility 48 | 1 5 1 . 1 . 3 . . 7 4 7 7 12 Device 32 | . 1 . . . . 1 . . 5 3 6 6 10 Storage 3 | 1 2 . . . . . . . . . . . . Processor 5 | . 2 . . . . . . . 1 . . 1 1 Hackware 3 | . . . . 1 . 1 . . . . 1 . . Protection 5 | . . 1 . . . 1 . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 22 | 2 . 1 . 1 . 2 . . 1 3 4 5 3 Energy Gun 9 | 1 . . . . . . . . . . 3 3 2 Energy Cannon 3 | . . . . . . . . . 1 . . 1 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 . . . 1 . 1 . Launcher 5 | . . 1 . 1 . 1 . . . 2 . . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . 1 . . 2 . 1 4 . Parts Lost 50 | . . 3 . . 2 . . . . 6 11 . 28 Power 15 | . . 1 . . . . . . . 2 3 . 9 Propulsion 8 | . . . . . 2 . . . . . 1 . 5 Utility 21 | . . . . . . . . . . 2 6 . 13 Weapon 6 | . . 2 . . . . . . . 2 1 . 1 Highest Loss Streak 21 | . . 3 . . 1 . . . . 3 5 . 21 Average Slot Usage (%) 82 | . 91 78 88 97 94 74 93 93 93 88 67 72 73 Engine 5 | . 14 11 11 11 11 10 6 11 7 8 . . . Reactor 8 | . . . . . . 1 6 6 5 5 17 15 15 Wheel 1 | . 25 . . . . . . . . . . . . Flight 21 | . 2 26 33 33 27 23 33 33 26 25 14 17 18 Device 17 | . . 11 11 11 11 12 13 13 21 18 18 26 27 Processor 6 | . 6 11 11 11 11 6 6 6 5 5 4 4 4 Hackware 6 | . . . . 9 11 12 13 13 11 10 5 4 3 Protection 1 | . . 3 11 1 . . . . . 4 1 . 1 Energy Gun 1 | . 14 6 . . . . . . . . . 1 1 Ballistic Gun 1 | . 14 6 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 6 6 5 1 . . . Launcher 4 | . . 3 11 19 22 . . . . 2 2 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 111 | 9 39 10 10 12 10 37 37 37 47 52 73 98 111 Greatest Support 114 | 20 20 12 12 12 13 40 40 40 50 62 86 102 114 Greatest Overweight (x) 4 | 2 2 . . . 2 . . . . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 8 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 12 | 1 12 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 7 3 4 3 4 3 4 4 3 3 3 2 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 4 4 4 4 4 4 3 2 Class Distribution -------------------- 31% | Mutant 29% | Hacker-Sprinter 18% | Generator-Sprinter 12% | Generator-Mutant 4% | Generator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Generator-Mutant | -3/Research Generator-Sprinter | -2/Research Generator-Sprinter | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Matter Collected 1720 | 206 154 12 64 14 136 113 89 28 161 152 231 . 360 Remotely . | . . . . . . . . . . . . . . Salvage Created 625 | . 205 46 10 . 38 . 52 . 125 86 63 . . Parts 45 | . 14 4 2 . 5 . 2 . 9 6 3 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 8 . . 1 . . . . . Prevented 7 | . . . . . 6 . . 1 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 23 | . 7 4 3 . 3 . . . 1 2 3 . . Guns 9 | . 7 2 . . . . . . . . . . . Cannons 2 | . . . . . . . . . 1 1 . . . AOE 12 | . . 2 3 . 3 . . . . 1 3 . . Classes Destroyed 5 | . 2 . . . . . 1 . 1 1 . . . Watcher 1 | . . . . . . . . . 1 . . . . Swarmer 16 | . 3 4 3 . 3 . . . . . 3 . . Grunt 5 | . 4 . . . . . . . 1 . . . . Programmer 2 | . . . . . . . . . . 2 . . . Savage 1 | . . . . . . . 1 . . . . . . Best Kill Streak 3 | . 3 2 3 . 3 . . . 2 2 3 . . Combat Bots Only 3 | . 3 2 3 . 3 . . . 1 2 3 . . Max Kills in Single Turn 3 | . 1 2 2 . 2 . 1 . 1 1 3 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . 2 . . . . 1 3 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Damage Taken 7081 | . 189 264 33 . 131 72 22 . 49 906 1285 44 4086 Core 2161 | . 59 59 33 . 20 13 . . . 120 241 11 1605 Absorbed by Shields 1425 | . . . . . . . . . . . 695 46 684 Core Remaining (%) 89 | 100 76 . . . 72 . . 98 100 89 81 99 . Volleys Fired 53 | . 16 6 2 . 5 1 2 3 6 5 2 . 5 Largest 2 | . 2 2 1 . 2 1 1 1 2 2 1 . 1 Hottest 110 | . 60 60 30 . 60 30 53 53 88 84 46 . 110 Shots Fired 86 | . 32 10 2 . 10 1 2 3 13 6 2 . 5 Gun 44 | . 32 9 . . . . . . . . . . 3 Cannon 24 | . . . . . . . 2 3 13 4 . . 2 Launcher 18 | . . 1 2 . 10 1 . . . 2 2 . . Special . | . . . . . . . . . . . . . . Kinetic 33 | . 16 5 . . . . 2 3 7 . . . . Thermal 35 | . 16 4 . . . . . . 6 4 . . 5 Explosive 18 | . . 1 2 . 10 1 . . . 2 2 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 2 . . . 3 1 2 4 2 . . 1 Robot Miss Streak 4 | . 2 2 . . . . 1 1 4 2 . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 37 | . 21 4 . . . 1 1 2 5 2 . . 1 Core Hits 42 | . 9 4 3 . 9 . 1 1 2 6 5 . 2 Critical Hits 2 | . 2 . . . . . . . . . . . . Critical Kills 2 | . 2 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1774 | . 199 116 110 . 353 26 52 54 168 277 340 . 79 Guns 267 | . 199 28 . . . . . . . . . . 40 Cannons 425 | . . . . . . . 52 54 168 114 . . 37 Explosions 1080 | . . 88 110 . 353 26 . . . 163 340 . . Melee . | . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . 2 Kinetic 267 | . 80 16 . . . . 52 54 65 . . . . Thermal 425 | . 119 12 . . . . . . 103 114 . . 77 Explosive 1080 | . . 88 110 . 353 26 . . . 163 340 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 5 5 1 3 22 Average Corruption 4 | . . . . . . . . . 5 3 1 3 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 40 | . . . . . . . . . 12 8 1 . 19 Message Errors 8 | . . . . . . . . . 3 2 . . 3 Matter Fused 7 | . . . . . . . . . 2 1 . . 4 Heat Flow Errors 6 | . . . . . . . . . 1 1 . . 4 Energy Discharges 7 | . . . . . . . . . 1 1 1 . 4 Data Loss (minor) 8 | . . . . . . . . . 3 3 . . 2 Misfires 1 | . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 44 | . . . . . . . . 9 . . 35 . . Projectiles 9 | . . . . . . . . 9 . . . . . Explosions 35 | . . . . . . . . . . . 35 . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 139 | . . 16 . . . . . . . 27 95 . 1 Shots 3 | . . 1 . . . . . . . 1 1 . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 264 | . 82 22 1 . 12 71 97 97 228 199 226 . 264 Average Temperature 50 | . 33 13 1 . 4 37 39 61 37 30 74 . 76 Received Heat Transfer 499 | . 72 33 15 . 12 . . . 9 54 148 . 156 Effects 3 | . . . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 662 | . 275 25 . . . . . . 150 150 . . 62 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Peak Influence 1699 | . 218 577 295 . . 334 . . 423 565 1088 717 1699 Initial 612 | . . 91 225 . . 242 . . 158 116 296 612 429 Average 483 | . 92 312 260 . . 286 . . 203 198 543 651 904 Maximum Alert Level 5 | . 1 2 1 . . 1 . . 2 2 3 3 5 Low Security (%) 27 | 100 89 46 . . . . . . 58 60 . . . Level 1 24 | . 10 19 100 . . 100 . . 38 35 36 . . Level 2 28 | . . 34 . . . . . . 2 3 38 67 54 Level 3 9 | . . . . . . . . . . . 25 32 10 Level 4 5 | . . . . . . . . . . . . . 18 Level 5 4 | . . . . . . . . . . . . . 15 High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . . . . . . 2 3 8 . 5 Investigation 7 | . 1 . . . . . . . 1 . 4 . 1 Extermination 6 | . . . . . . . . . 1 2 1 . 2 Reinforcement 3 | . 1 . . . . . . . . 1 1 . . Assault 4 | . . . . . . . . . . . 2 . 2 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Distress Signals 13 | . . 2 . . . . . . . 1 4 . 6 Communications Jammed 107 | . . . . . . . . . 21 . 69 . 17 Distress Signals 106 | . . . . . . . . . 21 . 68 . 17 Times Spotted 267 | . 9 29 5 . 9 3 1 3 11 21 64 4 108 Peak Tracking Total 16 | . 3 12 3 . 3 2 1 3 6 8 16 3 16 Tactical Retreats 55 | . 1 7 . . . . . 1 2 7 13 2 22 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Traps Triggered 5 | . 1 . . . . . . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Machines Disabled 10 | . . 1 . . . . . . 4 1 3 . 1 Max in Single Turn 2 | . . 1 . . . . . . 1 1 2 . 1 Garrison Access 2 | . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Machines Accessed 12 | . 2 1 . 1 . . . . 2 1 . 1 4 Terminals 2 | . 1 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 . . . 4 Total Hacks 26 | . 3 2 . 7 . . . . 4 3 . 1 6 Successful 15 | . 2 1 . 7 . . . . 1 1 . 1 2 Failed 11 | . 1 1 . . . . . . 3 2 . . 4 Catastrophic 3 | . . 1 . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 56 | . 3 1 . . . 5 . . 9 9 8 2 19 Terminals 3 | . 1 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . . 2 3 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . 2 . . . 6 Terminal Hacks 7 | . . . . 7 . . . . . . . . . Part Schematic 7 | . . . . 7 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . 1 1 . . . Report Inventory 3 | . 1 . . . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . . . 2 Unauthorized Hacks 2 | . 1 1 . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 . . . . . . 2 1 . . 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . 285 . Time 152 | . . . . . . . . . . . . 152 . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 7 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Total Allies 28 | . . . . 12 . . . . 2 2 2 . 10 Largest Group 12 | . . . . 12 12 7 6 5 2 2 2 . 4 Highest-Rated Group 346 | . . . . 346 346 222 183 163 170 188 206 . 307 Highest-Rated Ally 268 | . . . . 39 39 39 39 39 85 94 103 . 268 Zionite Dispatches 8 | . . . . . . . . . 1 . 1 . 6 Heavy 3 | . . . . . . . . . 1 . 1 . 1 Fire 1 | . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 149 | . . . . . 55 19 10 19 11 20 13 . 2 Total Damage 3734 | . . . . . 971 152 198 625 449 812 482 . 45 Kills 28 | . . . . . 8 3 1 2 3 6 5 . . Allies Corrupted 4 | . . . . . 1 . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . 1 . . 1 1 1 . 2 Component Stockpiles 2 | . . . . . . 1 . . . . . . 1 Prototype Stockpiles 3 | . . . . . . . . . 1 1 . . 1 Unaware Analyses 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Turns Passed 5251 | 45 388 234 48 479 376 213 238 43 517 547 753 212 1158 Spaces Moved 10671 | 41 363 363 130 699 407 431 330 66 1417 1215 1570 522 3117 Core 64 | 8 2 . . . . . . . . . . . 54 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 345 | 33 312 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 10262 | . 49 363 130 699 407 431 330 66 1417 1215 1570 522 3063 Fastest Speed 22 | 50 37 34 34 34 34 28 28 28 28 28 31 24 22 Average Speed 31 | 85 78 36 34 34 44 32 28 28 29 28 33 30 25 Slowest Speed 250 | 150 150 37 34 34 200 37 28 28 31 31 34 114 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 135 | . . 3 . . . . . . 7 30 42 5 48 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 46 39 33 83 54 6 48 6 31 24 44 17 69 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 6 | . . . 1 3 2 . . . . . . . . Spaces Dug 27 | . . 7 . . . . . . . 20 . . . Terrain Destroyed 144 | . . 7 9 . 38 3 . 1 2 41 43 . . Melee . | . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . 1 2 1 . . . AOE 140 | . . 7 9 . 38 3 . . . 40 43 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Total 12305 | 47 440 452 131 939 588 503 472 86 1503 1376 1755 569 3444 Wait 1458 | . 29 80 . 235 174 38 141 17 65 159 181 19 320 Move 10414 | 40 362 356 129 698 406 430 329 65 1402 1166 1494 511 3026 Hop 109 | . . 3 . . . . . . 7 18 33 5 43 Pick Up 28 | 1 14 2 . 1 . 2 . . 1 1 4 . 2 Fast Attach 87 | 6 4 2 . 1 2 8 . . 7 12 14 14 17 Attach 34 | . 2 2 . 1 . 5 . . 3 3 8 6 4 Detach 35 | . 2 . . 1 . 5 . . 4 5 6 8 4 Swap 21 | . 3 1 . 1 . 5 . 1 2 . 1 . 7 Drop 65 | . 8 . . 1 1 9 . . 6 7 12 6 15 Fire 53 | . 16 6 2 . 5 1 2 3 6 5 2 . 5 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -2/Research -1/Access (discovered 1 exit: *Sur) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 7) 433 | -10/Materials | Identified exit to Materials 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 542 | -9/Materials | Discovered new exit (range 16) 603 | -9/Materials | Lost 3 parts (1p2w) 661 | -9/Materials | Discovered new exit (range 6) 663 | -9/Materials | Identified exit to Mines 668 | -9/Materials | Entered Mines 707 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 709 | -9/Mines | Identified exit to Zion 716 | -9/Mines | Entered Zion 748 | -7/Zion | Discovered new exit (range 11) 784 | -7/Zion | Learned Factory garrison access intel 786 | -7/Zion | Found Prototype Hackware 786 | -7/Zion | Identified Exp. System Shield 828 | -7/Zion | Learned Factory trap positions 857 | -7/Zion | Imprinted 859 | -7/Zion | Declared Zion's savior 914 | -7/Zion | Visited the Megawrench Repair Shop 914 | -7/Zion | Megawrench repaired 5 parts 946 | -7/Zion | Given A8's code to call for help 965 | -7/Zion | Gained Derelict followers 968 | -7/Zion | Given the Hacking Drone Bay 984 | -7/Zion | Gained Derelict followers 1150 | -7/Zion | Identified exit to Proximity Caves 1195 | -7/Zion | Entered Proximity Caves 1195 | -6/Proximity Caves | Accompanied by 12 allies 1278 | -6/Proximity Caves | Identified exit to Factory 1381 | -6/Proximity Caves | Spotted B-75 Beast 1394 | -6/Proximity Caves | Allies destroyed B-75 Beast 1571 | -6/Proximity Caves | Entered Factory 1571 | -6/Factory | Accompanied by 7 allies 1571 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x2 1572 | -6/Factory | Loaded intel: 89 trap records 1573 | -6/Factory | Loaded intel: 4 garrison access locations 1641 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 1751 | -6/Factory | Discovered new exit (range 6) 1753 | -6/Factory | Identified exit to Lower Caves 1784 | -6/Factory | Entered Lower Caves 1784 | -6/Lower Caves | Accompanied by 6 allies 1831 | -6/Lower Caves | Encountered a Warlord checkpoint 1903 | -6/Lower Caves | Discovered new exit (range 16) 1915 | -6/Lower Caves | Identified exit to Lower Caves 1944 | -6/Lower Caves | Build established: Hacker-Sprinter 2022 | -6/Lower Caves | Entered another Lower Caves area 2022 | -6/Lower Caves | Accompanied by 5 allies 2036 | -6/Lower Caves | Discovered new exit (range 3) 2037 | -6/Lower Caves | Identified exit to Factory 2065 | -6/Lower Caves | Entered Factory 2065 | -5/Factory | Accompanied by 2 allies 2065 | -5/Factory | Evolved 2 slots: Utility x2 2274 | -5/Factory | Spotted B-75 Beast 2425 | -5/Factory | Zion Heavy squad teleported in 2553 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 2557 | -5/Factory | Discovered new exit (range 9) 2560 | -5/Factory | Identified exit to Factory 2582 | -5/Factory | Entered another Factory area 2582 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2753 | -4/Factory | Spotted B-86 Titan 3027 | -4/Factory | Lost 3 parts (1p2w) 3069 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 3073 | -4/Factory | Enhanced Grunt warped into view, answering call for help 3078 | -4/Factory | Enhanced Grunt warped into view, answering call for help 3101 | -4/Factory | Discovered new exit (range 3) 3105 | -4/Factory | Identified exit to Research 3129 | -4/Factory | Entered Research 3129 | -3/Research | Accompanied by 2 allies 3129 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3476 | -3/Research | Lost 4 parts (4u) 3526 | -3/Research | Build established: Generator-Mutant 3611 | -3/Research | Retrieved Zion intel report: Unaware Analyses 3613 | -3/Research | Spotted B-86 Titan 3626 | -3/Research | Zion Heavy squad teleported in 3647 | -3/Research | Spotted B-86 Titan 3833 | -3/Research | Lost 5 parts (2p2u1w) 3860 | -3/Research | Spotted B-90 Cyclops 3879 | -3/Research | First assault squad dispatched 3880 | -3/Research | Discovered new exit (range 6) 3882 | -3/Research | Identified exit to Research 3882 | -3/Research | Entered another Research area 3882 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4005 | -2/Research | Spotted B-90 Cyclops 4038 | -2/Research | Found Prototype Processor 4038 | -2/Research | Identified Exp. Core Analyzer 4086 | -2/Research | Discovered new exit (range 5) 4087 | -2/Research | Identified exit to Access 4094 | -2/Research | Entered Access 4094 | -1/Access | Evolved 2 slots: Utility x2 4175 | -1/Access | Build established: Generator-Sprinter 4402 | -1/Access | Zion Heavy Resupply teleported in 4438 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 4579 | -1/Access | Spotted B-99 Colossus 4708 | -1/Access | Zion Fire squad teleported in 4730 | -1/Access | Zion Experimental squad teleported in 4844 | -1/Access | First assault squad dispatched 4905 | -1/Access | Lost 4 parts (3p1u) 4930 | -1/Access | Zion Explosive Resupply teleported in 5003 | -1/Access | Zion Heavy squad teleported in 5062 | -1/Access | Retrieved Zion intel report: Component Stockpiles 5066 | -1/Access | Zion Kinetic Resupply teleported in 5097 | -1/Access | Spotted B-99 Colossus 5098 | -1/Access | Spotted B-99 Colossus 5154 | -1/Access | System corruption reached 10% 5189 | -1/Access | Core integrity fell below 50% 5204 | -1/Access | Core integrity fell below 20% 5226 | -1/Access | Lost 21 parts (5p5n10u1w) 5246 | -1/Access | Discovered new exit (range 3) 5251 | -1/Access | Identified exit to Surface 5252 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05200_ Penetrated by Slug. 05200_ Slug penetrates P-80 Master. 05200_ Penetrated by Slug. 05200_ Slug penetrates P-80 Master. 05200_ P-80 Master destroyed. 05201_ B-99 Colossus activates siege mode. 05203_ Penetrated by Slug. 05203_ Slug penetrates Sealed Barrier. 05210_ System corrupted: Energy discharge (-37). 05211_ Detecting system override signal. 05228_ System corrupted: Matter fused (-9). 05229_ C-30 ARC bursts open, deploying its payload. 05229_ G-73 Enforcer unfolds itself. 05229_ I-47 Archangel unfolds itself. 05242_ Main Access Shell breached. 05245_ System corrupted: IFF burst signal emitted. 05246_ EXIT=FOUND 05251_ EXIT=IDENTIFIED: SURFACE [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##########??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # " #??????????????????????????????????????? | | # """ #??????????????????????????????????????? | | #= """ #??????????????????????????????????????? | | # " #########??##########"?????????????????? | | # # "??" "?????????????????? | | # # "??" " "?????????????????? | | +######+### "??" """"""%""?????????????????? | | "??"g" " "?????????????????? | | "??"ig @< " "?????????????????? | | "??" " "" " "?????????????????? | | "??" " " "?????????????????? | | ########### |!"""" """""" "?????????????????? | | ??????????# *!%!% "?????????????????? | | ??????????# [%"""" "?????????????????? | | ??????????#########??##########"?????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 99 Energy Capacity 1155 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 6 Jamming Range 16 Cloak Strength 3 Additional Mass Support 18 EM Shielding 4 Propulsion Shielding 66 Evasion (%) 79 Targeting Accuracy 5 Matter Filtering 50 Stasis Canceling 1 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Can't Catch Me Dangerous Findings Denied? Dodgeball, But With Guns Help From High Places Just Browsing Knowing Is Half The Battle More Power To You Rockin' Loadout Slippery One Challenges ------------ None Game ------ Seed CouplerDeuteriumThrower Manual? 0 Play Time 02:47:47 Cumulative 26.0 hours Start 2021.03.17 @ 20:58:43 End 2021.03.17 @ 23:43:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3271af96-2219-4204-81d6-904900c1b79e