Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.11 @ 20:37:42 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (33) 6600 Robots Destroyed (325) 1625 Value Destroyed (9952) 9952 Prototype IDs (85) 1700 Alien Tech Used (2) 400 Bonus (7396) 7396 TOTAL SCORE: 31673 Bonus ------- High Alert Combat Kills 665 Follower Combat Kills 1976 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -445 Cogmind --------- Core Integrity 1167/1450 Matter 201/300 Energy 606/670 System Corruption 16% Temperature Cool (0) Movement Hovering (56) Location -2/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Zionite Light DM Reactor > --- PROPULSION (6) --- Combat Airjet Combat Airjet Combat Gravmag System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Energy Well Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (3) ------- Zionite Phaser-M Zionite Phaser-M > --- INVENTORY (15) --- Zionite Light DM Reactor Improved Antigrav System Improved Armor Integrity Analyzer Particle Accelerator Improved Weapon Cycler Zionite Weapon Casing Subatomic Replicator Advanced Plasma Rifle Advanced Plasma Rifle Heavy Rocket Launcher Improved Plasma Cutter CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Energy Well Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Transmission Jammer Zionite Weapon Casing > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M Zionite Alpha Cannon > --- INVENTORY -------- Zionite Light DM Reactor Combat Gravmag System Improved Antigrav System Combat Linear Gravjet Improved Armor Integrity Analyzer Particle Accelerator Improved Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Subatomic Replicator Advanced Plasma Rifle Advanced Plasma Rifle Heavy Rocket Launcher Improved Plasma Cutter CR-A16's Behemoth Slayer [Rating: 162] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Airjet Treads Armored Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Slots Evolved 16 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Utility 10 | . . . 1 . . . 1 . 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 364 | 8 11 2 22 1 . 3 24 20 31 5 5 . 14 34 2 5 1 24 27 . 11 . . 6 3 10 8 5 10 4 28 11 29 Power 19 | 1 1 . 1 . . . 2 . 3 . . . . . . 1 . 3 3 . . . . . . 1 . . . . 1 1 1 Engine 8 | 1 1 . 1 . . . 2 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . Core 10 | . . . . . . . . . 2 . . . . . . . . 2 3 . . . . . . 1 . . . . . 1 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 55 | 2 2 . 6 . . . 6 4 5 . 3 . 4 5 . . . . 3 . . . . . . 1 . . 2 1 2 . 9 Treads 28 | . 2 . 6 . . . 5 4 4 . 3 . 4 . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . 1 . 1 . . . . 5 . . . . 3 . . . . . . 1 . . 2 1 2 . 9 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 151 | 1 2 . 4 1 . 2 7 3 16 3 2 . 7 13 1 3 . 9 15 . 8 . . 4 3 4 4 2 6 3 11 8 9 Device 79 | . . . 1 . . 2 5 1 7 2 1 . 5 5 1 1 . 3 7 . 4 . . 1 2 3 2 1 5 2 9 6 3 Storage 16 | 1 2 . 1 1 . . . . . . . . . 2 . . . 1 2 . 2 . . 1 1 . . . . . . 1 1 Processor 9 | . . . 1 . . . . . 1 . . . . 1 . . . . 3 . . . . . . 1 . . 1 . 1 . . Hackware 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . Protection 44 | . . . 1 . . . 2 2 7 1 1 . 2 5 . 1 . 5 3 . 2 . . 1 . . 2 1 . 1 1 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 139 | 4 6 2 11 . . 1 9 13 7 2 . . 3 16 1 1 1 12 6 . 3 . . 2 . 4 4 3 2 . 14 2 10 Energy Gun 77 | 2 4 1 . . . . 6 8 5 1 . . 1 11 . 1 . 7 4 . 1 . . 2 . 1 3 1 . . 9 2 7 Energy Cannon 11 | . . . 4 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Ballistic Gun 8 | 2 . . 4 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . 2 1 3 . . . 1 1 . 1 . . 1 . . . . 2 . . . . . . . . . 1 . . 1 . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 21 | . . . . . . . . . . . . . 1 5 1 . 1 3 1 . 2 . . . . 1 1 1 1 . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . 1 . 3 . . . 4 4 2 . . . . 2 . . . 1 . . 2 . . 3 . . . . 5 . 8 2 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Lost 30 | . . . 1 . . 2 1 . 1 1 . . 1 . 1 2 . 6 1 . . . 1 . . 1 . . . 1 . . 10 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 3 Utility 16 | . . . . . . 1 1 . . 1 . . . . . 1 . 3 1 . . . 1 . . . . . . 1 . . 6 Weapon 7 | . . . . . . 1 . . 1 . . . . . 1 . . 3 . . . . . . . . . . . . . . 1 Highest Loss Streak 8 | . . . 1 . . 2 1 . 1 1 . . 1 . 1 1 . 6 1 . . . 1 . . 1 . . . 1 . . 8 Average Slot Usage (%) 98 | . 85 85 98 100 100 100 98 99 99 100 99 100 99 99 99 99 86 98 99 100 100 100 94 88 100 100 100 100 99 99 99 99 99 Engine 5 | . 14 14 11 11 11 11 8 9 5 . . . . . . 4 6 . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . 1 7 7 7 7 6 6 1 . 5 5 5 5 5 5 5 5 10 10 10 10 10 4 4 4 Treads 15 | . 20 28 21 22 22 22 26 27 22 23 22 23 22 . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . 25 26 26 26 26 29 29 29 29 29 29 29 26 26 26 26 26 28 28 25 Device 16 | . . . 9 11 11 19 20 17 21 22 22 23 22 19 19 19 20 13 15 17 16 17 17 17 19 21 20 21 20 20 22 22 20 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 7 8 5 5 5 5 5 4 4 7 Processor 7 | . . . . . . . . . 7 7 7 7 7 12 13 13 13 13 16 17 17 17 17 17 17 20 21 21 21 21 19 19 16 Hackware 2 | . . . . . . . . . 6 7 7 7 7 6 6 5 6 6 2 . . . . . . . . . . . . . . Protection 3 | . . . 9 11 11 2 5 8 1 . . . . . . . . 5 3 5 5 5 . . . . . . . . . . 3 Energy Gun 13 | . 25 27 1 . . . 18 26 22 22 23 23 20 17 13 16 . 12 15 17 13 11 11 3 11 9 13 14 10 10 8 13 8 Energy Cannon 2 | . . . 10 11 11 2 8 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Ballistic Gun 5 | . 2 . 20 22 22 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 5 3 6 5 1 . 2 5 5 5 5 4 1 . 4 5 2 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 14 41 31 44 64 64 64 63 59 65 57 59 57 67 48 41 51 44 52 57 55 57 51 51 47 47 53 59 52 50 54 65 64 70 Greatest Support 88 | 20 40 40 40 40 40 40 60 60 60 60 68 60 88 48 48 48 48 48 60 60 60 60 60 60 60 60 60 60 63 61 74 74 80 Greatest Overweight (x) 1 | 1 1 . 1 1 1 1 1 . 1 . . . 1 . . 1 . 1 1 . . . . . . . . . . . . . . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 9 15 15 19 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 4 10 11 15 18 18 19 20 20 20 20 20 20 20 19 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 2 8 10 14 17 18 18 18 19 19 19 20 19 20 14 14 13 14 13 14 15 14 15 15 14 14 14 14 15 15 15 14 14 14 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 4 10 11 15 18 18 19 20 20 20 20 20 20 20 15 14 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Class Distribution -------------------- 27% | Tank 17% | Machinist-Scout 14% | Skirmisher 12% | Mutant 9% | Scavenger-Scout 6% | Gunner 4% | Machinist-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Gunner | -8/Mines Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Machinist-Scout | -5/Waste Machinist-Scout | -5/Factory Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Zhirov Machinist-Scout | -4/Proximity Caves Machinist-Scout | -4/Factory Machinist-Scout | -4/Upper Caves Machinist-Scout | -4/Upper Caves Machinist-Scout | -4/Warlord Machinist-Scout | -3/Proximity Caves Machinist-Ninja | -3/Research Machinist-Scout | -3/Quarantine Machinist-Ninja | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Matter Collected 5215 | 285 130 42 673 70 . 227 276 200 303 183 74 . 196 385 20 102 . 399 260 . 167 . . 67 67 40 113 71 203 35 201 188 238 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13928 | 50 214 71 1634 190 . 494 1846 1641 1636 194 122 . 482 878 136 163 . 700 809 . 408 . . 120 . . 85 89 . 129 658 341 838 Parts 646 | 2 22 15 110 12 . 7 92 78 44 9 2 . 28 38 10 2 . 36 23 . 12 . . 1 . . 1 6 . 7 40 13 36 Haulers Intercepted 31 | . 2 . 6 . . . 5 6 4 . . . . 2 . . . . 2 . 1 . . . . . . . . . 2 . 1 Recyclers Shooed 13 | . . . 2 1 . . . 3 2 . . . . 1 . . . 1 . . . . . . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 167 | . . . . . . . . . . 5 2 . 33 . 10 2 . 50 . . . . . . . . . 9 48 8 . . . Prevented 26 | . . . . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . 13 7 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Combat Hostiles Destroyed 208 | 2 5 6 28 2 . 8 29 21 22 8 2 . 10 8 4 3 . 10 12 . 6 . . . . . 2 5 . 1 3 4 7 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guns 125 | 2 1 3 11 . . 5 18 20 18 . 2 . 4 7 4 3 . 4 8 . 4 . . . . . 2 . . . 2 4 3 Cannons 23 | . . . 9 2 . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . 2 AOE 40 | . 4 3 8 . . . 3 . . 8 . . 4 . . . . 5 . . . . . . . . . 5 . . . . . Classes Destroyed 22 | 2 3 1 6 1 . 1 2 . 1 . . . 3 . 1 . . . . . . . . . . . . 1 . . . . . Worker 18 | . . . 3 2 . 1 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . 6 . 1 Builder 7 | . . . 1 . . . 1 . . . . . . 1 . . . 2 . . . . . . . . . . . . 2 . . Tunneler 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 31 | . 2 . 6 . . . 5 6 4 . . . . 2 . . . . 2 . 1 . . . . . . . . . 2 . 1 Recycler 21 | . . . 4 1 . 1 4 3 4 . . . . 1 . . . 2 1 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . . . 1 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 26 | . 3 . 5 . . . 4 2 1 . . . . 1 . . . 2 2 . . . . . . . . . . . 1 2 3 Swarmer 71 | . 5 6 14 . . 1 11 3 3 . . . 5 . 4 . . 7 6 . . . . . . . . 5 . . . 1 . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Grunt 59 | . . . 6 1 . 6 8 8 9 6 1 . 2 3 . 3 . . 1 . 2 . . . . . . . . . 1 2 . Brawler 5 | . . . . . . . 2 . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . Duelist 7 | . . . . 1 . . . . 1 2 . . . . . . . . 1 . 1 . . . . . . . . . . 1 . Sentry 40 | . . . 8 . . . 8 9 5 . 1 . . 2 . . . 1 3 . 1 . . . . . . . . . 1 . 1 Demolisher 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 7 | . . . . . . 1 . 1 1 . . . . . . . . 2 . . 2 . . . . . . . . . . . . Programmer 11 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . 2 . . . . . 5 Behemoth 6 | . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . 1 1 . 1 Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 4 3 5 4 . 3 9 7 4 8 2 . 4 4 8 1 . 5 5 . 2 . . . . . 2 5 . 1 6 4 3 Combat Bots Only 8 | 1 3 3 4 2 . 3 4 3 3 8 2 . 4 3 4 1 . 5 4 . 2 . . . . . 2 5 . 1 1 3 3 Max Kills in Single Turn 3 | 1 3 2 3 2 . 2 2 2 3 3 1 . 3 2 1 1 . 2 2 . 2 . . . . . 1 3 . 1 1 1 2 Gunslinging 1 | . . . . . . . 1 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Exploded 3 | . 2 2 3 . . . 1 . . 3 . . 3 . . . . 2 . . . . . . . . . 3 . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Damage Taken 10192 | 162 97 131 640 189 . 645 726 481 1094 246 62 . 699 264 152 326 . 881 415 . 128 41 151 . . 194 184 29 19 145 100 210 1781 Core 1201 | 14 20 21 86 34 . 51 61 18 94 14 . . 82 64 13 37 . 142 51 . 44 23 . . . . 22 . 11 . . 16 283 Absorbed by Shields 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . Core Remaining (%) 82 | 94 . 78 . . . 57 . 85 . . . . 72 . . . . 69 . . . . . . 88 . . . . 97 . 98 . Volleys Fired 589 | 8 12 7 75 10 . 30 75 60 72 10 3 . 12 23 5 7 . 19 30 . 7 1 2 . . 15 5 4 1 . 24 22 50 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 . 3 3 3 3 . 3 3 . 3 2 2 . . 2 3 3 1 . 3 3 3 Hottest 266 | 70 90 90 114 114 . 114 190 183 183 183 183 . 183 221 221 240 . 240 264 . 264 176 176 . . 176 257 250 40 . 243 264 266 Shots Fired 1525 | 15 21 12 206 30 . 90 219 180 216 14 9 . 28 70 13 21 . 35 80 . 19 2 5 1 . 21 15 8 1 . 33 53 108 Gun 1292 | 15 18 10 138 20 . 68 151 180 216 6 9 . 24 70 13 21 . 27 79 . 19 2 5 1 . 16 15 6 . . 17 53 93 Cannon 190 | . . . 62 10 . 22 65 . . . . . . . . . . . . . . . . . . . . . . . 16 . 15 Launcher 36 | . 3 2 6 . . . 3 . . 8 . . 4 . . . . 8 . . . . . . . . . 2 . . . . . Special 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 . . 1 . . . . Kinetic 231 | 7 . . 136 20 . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1157 | 7 . . 62 10 . 22 216 180 216 6 9 . 24 70 13 21 . 27 79 . 19 2 5 1 . 16 15 6 . . 16 53 62 Explosive 36 | . 3 2 6 . . . 3 . . 8 . . 4 . . . . 8 . . . . . . . . . 2 . . . . . Electromagnetic 31 | 1 18 10 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 46 Robot Hit Streak 29 | 3 4 4 16 6 . 17 23 24 29 7 4 . 2 12 9 6 . 9 15 . 21 . . . . 12 6 6 3 . 6 12 8 Robot Miss Streak 9 | 4 9 3 4 3 . 4 3 2 6 3 2 . 5 6 5 3 . 2 2 . . 2 . . . 1 1 1 . . 2 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . . . . 1 1 2 2 . . . . . 1 . . . 1 . 1 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 1 1 . . . . . 1 . . . 1 . 1 . . . . . . . . . . 1 . Shots Hit Robots 989 | 7 10 6 121 15 . 67 139 118 147 6 6 . 14 42 11 21 . 26 54 . 15 . . 1 . 16 11 3 1 1 34 28 69 Core Hits 500 | 4 13 6 60 9 . 22 64 51 53 22 3 . 14 31 8 12 . 30 23 . 8 . . . . 1 4 7 . . 18 14 23 Critical Kills 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . . . . . . Critical Strikes 65 | . . . 1 . . . 12 10 18 . 1 . 1 1 1 2 . . 3 . . . . . . 1 3 . . . 4 1 6 Burn 47 | . . . . . . . 11 10 18 . 1 . 1 1 . . . . . . . . . . . . . . . . . 1 4 Meltdown 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 3 . . . . . . Puncture 10 | . . . . . . . . . . . . . . . 1 2 . . 1 . . . . . . . . . . . 4 . 2 Melee Attacks 125 | . . . . . . . . 1 2 . . . 8 17 3 3 . 22 4 . 2 . 9 2 3 2 1 4 . 1 26 . 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Piercing 122 | . . . . . . . . . . . . . 8 17 3 3 . 22 4 . 2 . 9 2 3 2 1 4 . 1 26 . 15 Sneak Attacks 21 | . . . . . . . . . . . . . . 1 1 . . 3 2 . 1 . . . . . . . . . 13 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27085 | 81 529 314 2639 363 . 1136 2745 2263 2930 1196 120 . 675 1104 256 399 . 1606 1649 . 459 . . . . 288 368 525 . . 2276 671 2493 Guns 17201 | 79 117 58 1195 194 . 767 1874 2230 2895 60 120 . 280 976 119 309 . 529 1431 . 334 . . . . 288 368 80 . . 340 671 1887 Cannons 2618 | . . . 949 123 . 366 597 . . . . . . . . . . . . . . . . . . . . . . . 106 . 477 Explosions 3828 | . 412 208 482 . . . 245 . . 1136 . . 232 . . . . 668 . . . . . . . . . 445 . . . . . Melee 3216 | . . . . . . . . . . . . . 163 128 137 90 . 409 205 . 125 . . . . . . . . . 1830 . 129 Ramming 222 | 2 . 48 13 46 . 3 29 33 35 . . . . . . . . . 13 . . . . . . . . . . . . . . Kinetic 2139 | 18 . . 1160 194 . 767 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 16230 | 50 . . 949 123 . 366 2471 2230 2895 60 120 . 280 976 119 309 . 529 1431 . 334 . . . . 288 368 80 . . 302 671 1279 Explosive 3828 | . 412 208 482 . . . 245 . . 1136 . . 232 . . . . 668 . . . . . . . . . 445 . . . . . Electromagnetic 221 | 11 117 58 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3216 | . . . . . . . . . . . . . 163 128 137 90 . 409 205 . 125 . . . . . . . . . 1830 . 129 Phasic 1229 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 . 1085 Highest Corruption 16 | . . . . . . . . . 3 3 3 3 . 11 11 11 11 11 . 10 10 10 10 10 10 . 4 4 4 . 5 5 16 Average Corruption 6 | . . . . . . . . . 1 3 3 3 . 8 11 11 11 11 . 10 10 10 10 10 3 . 3 4 4 . 3 5 4 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . Effects 220 | . . . . . . . . . 4 15 10 1 . 24 6 18 3 39 . 2 19 5 15 9 4 . 2 7 1 . 5 11 20 Message Errors 54 | . . . . . . . . . 1 6 4 . . 3 1 5 1 13 . 1 3 3 5 2 1 . . 1 . . . 2 2 Matter Fused 55 | . . . . . . . . . . 3 3 . . 6 3 6 1 9 . . 4 . 2 3 . . 1 2 1 . 1 5 5 Heat Flow Errors 21 | . . . . . . . . . 1 1 . . . 7 1 . 1 4 . . 3 . 1 . . . . . . . 1 . 1 Energy Discharges 34 | . . . . . . . . . 1 4 2 1 . 3 . 3 . 4 . . 2 . 1 1 2 . 1 3 . . 1 1 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 29 | . . . . . . . . . 1 1 1 . . 3 . 1 . 7 . 1 4 2 1 1 . . . 1 . . 1 . 4 Data Loss (major) 11 | . . . . . . . . . . . . . . 1 1 1 . . . . . . 4 1 1 . . . . . . 1 1 Misfires 9 | . . . . . . . . . . . . . . 1 . 1 . 1 . . 3 . 1 1 . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 449 | . 5 18 47 . . . 3 . . 20 . . . . . . . 82 14 . . . . . . . . 11 . . 243 . 6 Projectiles 19 | . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 164 | . 5 18 28 . . . . . . 20 . . . . . . . 82 . . . . . . . . . 11 . . . . . Melee 266 | . . . . . . . 3 . . . . . . . . . . . 14 . . . . . . . . . . . 243 . 6 Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 201 | . . 33 . . . . . . . 88 . . 51 . . . . 23 6 . . . . . . . . . . . . . . Shots 6 | . . 1 . . . . . . . 3 . . 1 . . . . 1 . . . . . . . . . . . . . . . Rammed 36 | . . 6 5 10 . 3 2 3 6 . . . . . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 41 | 1 . 8 5 11 . 3 2 3 7 . . . . . . . . . 1 . . . . . . . . . . . . . . Kicked 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 247 | 90 60 150 114 126 . 141 120 142 151 247 90 . 12 199 232 24 27 170 57 . 223 . 105 . . . . 48 . . 223 120 128 Average Temperature 40 | 44 27 78 33 52 . 45 34 41 41 72 49 . 6 92 125 8 27 42 17 . 74 . 62 . . . . 36 . . 68 49 86 Received Heat Transfer 2025 | . . . 135 12 . 360 306 171 321 54 15 . 93 27 . 153 . 81 74 . 18 . 9 . . 18 . . 10 18 18 33 99 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 14 | . . . 1 . . . 1 1 4 . . . . . . . . . 4 . 2 . . . . . . . . . . . 1 Combat Hostiles 13 | . . . . . . . 1 1 4 . . . . . . . . . 4 . 2 . . . . . . . . . . . 1 Parts Melted 112 | . . . 2 . . . 18 17 26 . . . 3 7 1 2 . 2 8 . 3 . . . . 1 3 . . . 1 3 15 Heat Transferred 33062 | 148 . . 1702 222 . 666 6068 5291 6845 111 296 . 592 1910 262 700 . 956 1998 . 481 . . . . 407 407 111 . . 444 1036 2409 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Peak Influence 1318 | 30 246 80 487 142 . 200 400 368 883 . . . . 392 . . . . 1318 461 404 . . . . 343 . . . . 285 393 1004 Initial 461 | . 19 . . 74 . . . 169 79 . . . . 151 . . . . 30 461 322 . . . . . . . . . 20 114 121 Average 180 | 1 109 22 231 49 . 44 169 196 368 . . . . 228 . . . . 369 461 325 . . . . 95 . . . . 95 282 357 Maximum Alert Level 4 | . 1 . 2 . . 1 2 1 3 . . . . 1 . . . . 4 2 2 . . . . 1 . . . . 1 1 3 Low Security (%) 65 | 100 75 100 49 100 . 97 54 52 55 . . . . 45 . . . . 59 . . . . . . 89 . . . . 89 22 26 Level 1 24 | . 24 . 36 . . 2 45 47 . . . . . 54 . . . . 11 . 95 . . . . 10 . . . . 10 77 36 Level 2 5 | . . . 14 . . . . . 14 . . . . . . . . . 1 100 4 . . . . . . . . . . . 22 Level 3 4 | . . . . . . . . . 30 . . . . . . . . . 17 . . . . . . . . . . . . . 14 Level 4 . | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . 3 . . . 1 2 9 . . . 1 4 . . . . 4 . 1 . . . . 2 . . . . 3 2 7 Investigation 15 | . 1 . 1 . . . . 1 4 . . . . 2 . . . . 1 . 1 . . . . 1 . . . . 1 2 . Extermination 10 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . . . 1 . 4 Reinforcement 7 | . . . 2 . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Assault 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 Garrison 4 | . . . . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Distress Signals 18 | . 1 . 1 . . . 3 2 . . . . . 3 . . . 1 1 . . . . . . . . . 1 . 2 1 2 Communications Jammed 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . 18 Distress Signals 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . 16 Times Spotted 401 | 2 12 7 42 5 . 15 44 27 31 8 2 . 18 20 3 8 . 19 21 5 9 1 5 . 2 17 2 2 7 1 10 11 45 Peak Tracking Total 9 | 1 4 3 4 3 . 6 4 5 6 8 3 . 5 3 3 4 . 7 5 5 3 1 5 . 3 9 1 4 8 1 4 3 8 Tactical Retreats 34 | . 4 . 3 . . 1 1 2 3 . . . 1 2 . 2 . . 3 . . 1 1 . . . . . . . 1 2 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Traps Triggered 10 | . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 10 6 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Disabled 31 | . 1 . 5 1 . 1 1 3 . . . . . 1 . . . 1 . . . . . 1 . 7 . . . . 4 2 3 Max in Single Turn 1 | . 1 . 1 . . 1 1 1 . . . . . . . . . 1 . . . . . 1 . . . . . . 1 1 1 Garrison Access 7 | . . . . . . . 1 1 2 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Accessed 89 | . 6 . 14 1 1 . 11 13 10 . . . . 3 . . 4 3 4 . 1 1 . 4 . 2 . . 5 . 4 1 1 Terminals 41 | . 5 . 11 1 . . 7 10 5 . . . . . . . . 1 . . . 1 . . . . . . . . . . . Fabricators 13 | . . . . . . . . . 3 . . . . 2 . . . 1 2 . . . . . . 2 . . . . 3 . . Repair Stations 5 | . . . 1 . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 9 | . . . . . . . 1 1 2 . . . . . . . . . 2 . 1 . . . . . . . . . 1 1 . Total Hacks 289 | . 17 . 46 3 4 . 38 41 32 . . . . 11 . . 27 7 15 . 5 2 . 17 . 3 . . 7 . 9 1 4 Successful 196 | . 10 . 30 2 4 . 28 29 16 . . . . 4 . . 27 1 9 . . 2 . 17 . 2 . . 7 . 4 1 3 Failed 93 | . 7 . 16 1 . . 10 12 16 . . . . 7 . . . 6 6 . 5 . . . . 1 . . . . 5 . 1 Catastrophic 15 | . 2 . 2 1 . . 1 1 3 . . . . 1 . . . 1 1 . . . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 227 | . 13 . 38 2 . . 15 16 14 . . . . 26 . . . . 17 . 20 . . . . 6 . . 1 . 13 20 26 Terminals 130 | . 16 . 40 3 . . 22 32 14 . . . . . . . . 1 . . . 2 . . . . . . . . . . . Fabricators 48 | . . . . . . . . . 15 . . . . 8 . . . 3 12 . . . . . . 3 . . . . 7 . . Repair Stations 21 | . . . 3 . . . 9 6 . . . . . 3 . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Garrison Access 18 | . . . . . . . 3 1 3 . . . . . . . . . 3 . 5 . . . . . . . . . 2 1 . Terminal Hacks 107 | . 4 . 16 1 4 . 11 15 2 . . . . . . . 27 1 . . . 2 . 17 . . . . 7 . . . . Record 27 | . . . . . 4 . . . . . . . . . . . 11 . . . . 2 . 5 . . . . 5 . . . . Part Schematic 13 | . . . 2 . . . 2 . . . . . . . . . 5 . . . . . . 4 . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 11 | . 1 . 4 . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . 1 . 2 . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 12 | . . . 5 1 . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . . 7 . . . . 2 . . . . 4 . . . . . . 2 . . . . 3 . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . 1 . . . . 2 . . Build 8 | . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . Repair Station Hacks 17 | . . . 2 . . . 7 6 . . . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 9 | . . . 1 . . . 4 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair 8 | . . . 1 . . . 3 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Insert Component 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Analyze 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Access Hacks 7 | . . . . . . . 1 1 2 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Seal Access 7 | . . . . . . . 1 1 2 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Unauthorized Hacks 38 | . 6 . 10 1 . . 5 7 5 . . . . . . . . . 4 . . . . . . . . . . . . . . Terminals 28 | . 5 . 9 1 . . 5 6 2 . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 25 | . 5 . 9 . . . 5 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Siphon 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 5 . 12 1 . . 11 6 8 . . . . 2 . . . 2 4 . 1 . . . . 2 . . . . 3 . 1 Full Trace Events 11 | . 1 . . . . . . . 4 . . . . 2 . . . 2 1 . 1 . . . . . . . . . . . . Feedback Events 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 66 | . . . 3 . . . 4 . . . . . . 26 . . 5 . . . . . . 4 . . . . . . . 11 13 Parts Built 12 | . . . . . . . . . 6 . . . . 2 . . . . 3 . . . . . . . . . . . 1 . . Matter 1889 | . . . . . . . . . 522 . . . . 190 . . . . 475 . . . . . . 351 . . . . 351 . . Time 811 | . . . . . . . . . 189 . . . . 95 . . . . 247 . . . . . . 187 . . . . 93 . . Total Part Build Rating 62 | . . . . . . . . . 30 . . . . 10 . . . . 15 . . . . . . . . . . . 7 . . Parts Repaired 8 | . . . 1 . . . 3 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 321 | . . . 51 . . . 127 124 . . . . . 19 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . . 1 . . . . 8 . . . . . . . 3 . . 1 . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total Allies 74 | . . . . 3 . . . . . . . 9 1 3 . . . 9 21 . 6 . . . . 6 . . 1 . 6 . 9 Largest Group 17 | . . . . 3 3 3 . . . . . 9 9 3 . . . 8 17 . 4 . . . . 5 . . 1 1 4 3 5 Highest-Rated Group 776 | . . . . 40 40 40 . . . . . 271 271 210 . . . 244 776 . 238 . . . . 331 . . 65 65 336 309 396 Highest-Rated Ally 122 | . . . . 16 16 16 . . . . . 40 40 70 . . . 95 74 . 70 . . . . 96 . . 65 65 103 103 122 Zionite Dispatches 14 | . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . 1 . . . . 4 . 5 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Light 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Ally Attacks 398 | . . . . 7 . 37 . . . . . . 81 33 . . . 23 74 . 37 . . . . 40 . . . . 17 13 36 Total Damage 12044 | . . . . 87 . 337 . . . . . . 1611 745 . . . 596 2294 . 506 . . . . 1916 . . . . 1161 700 2091 Kills 77 | . . . . 3 . 5 . . . . . . 10 3 . . . 1 22 . 3 . . . . 10 . . . . 4 6 10 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . . 1 . 3 . . . 2 . 1 . . . . . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . 4 . . . . 1 . 3 . . . . . . . . . 1 6 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Turns Passed 29979 | 1571 582 1392 2929 1847 379 1848 1822 1559 1808 856 495 1776 763 965 197 426 55 1087 1000 56 624 230 377 172 314 461 218 449 496 372 868 554 1431 Spaces Moved 18618 | 157 343 800 998 657 141 637 557 659 691 485 277 1057 379 859 240 471 78 826 938 87 740 332 364 156 212 515 247 390 694 378 855 749 1649 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7577 | . 239 800 998 657 141 637 557 659 691 485 277 1057 379 . . . . . . . . . . . . . . . . . . . . Legs 253 | 149 104 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10780 | . . . . . . . . . . . . . . 859 240 471 78 826 938 87 740 332 364 156 212 515 247 390 694 378 855 749 1649 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 120 160 160 270 270 270 170 170 170 170 163 166 160 68 68 68 68 68 64 64 64 64 64 64 64 64 64 64 58 58 50 50 43 Average Speed 120 | 118 149 160 247 270 270 270 243 170 175 170 167 166 162 68 68 68 68 93 64 64 64 64 64 64 64 64 64 64 61 58 50 50 48 Slowest Speed 270 | 120 260 160 270 270 270 270 270 170 270 170 170 166 266 68 68 138 68 138 142 64 64 64 64 64 64 64 64 64 64 58 50 50 58 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 21 62 93 84 98 55 94 58 84 18 67 42 88 61 25 38 57 68 62 20 86 18 58 48 59 42 16 39 61 76 68 26 65 39 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 15 | . 1 1 1 . 1 . . 1 . 1 . 1 . . . . 1 . . . . . . 3 1 . . . . . . 3 . Known Exits Taken 25 | . . . 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 38 | . . 1 . 2 . 2 . . . 9 1 4 1 . . 2 . 2 . . . 3 1 . 4 . 3 1 . 2 . . . Spaces Dug 191 | . 10 9 25 . . . 9 1 2 26 . . . 10 1 . . 34 1 . 1 . 11 . 3 4 1 16 . . 13 . 14 Terrain Destroyed 355 | . 27 15 43 . . . 25 1 2 78 . . 29 10 1 . . 40 1 . 1 . 12 . 3 5 1 23 . . 15 . 23 Melee 48 | . . . . . . . . 1 2 . . . . 10 1 . . 4 1 . 1 . 9 . 3 1 1 4 . . 4 . 6 Projectile 35 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . . . . 11 . 17 AOE 272 | . 27 15 43 . . . 25 . . 78 . . 29 . . . . 36 . . . . . . . . . 19 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total 24760 | 1525 392 894 1290 691 141 695 861 966 1111 504 302 1081 487 1154 255 547 80 1073 1261 86 873 347 490 225 384 623 291 574 760 526 1222 900 2149 Wait 4614 | 1348 6 77 161 7 1 21 162 196 280 1 15 21 57 202 6 59 . 94 241 . 102 15 116 53 164 75 29 172 42 144 270 95 382 Move 18586 | 156 342 799 997 656 140 636 556 658 690 484 276 1056 378 858 239 470 77 825 938 86 739 331 363 155 211 514 246 389 693 377 854 748 1649 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 146 | 4 10 1 13 4 . 2 19 9 13 2 . 2 2 5 . 2 . 12 8 . 3 . . 2 2 5 1 . 2 . 5 8 10 Fast Attach 117 | 6 5 . 7 . . . 9 9 5 . 3 . 5 7 . . . 5 4 . 4 . . 6 . . . . 7 1 12 7 15 Attach 50 | . . . 2 . . 2 2 2 4 1 . . . 6 1 2 . 9 4 . . . . 1 1 3 1 . . . 2 . 7 Detach 5 | . 1 . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . Swap 199 | 2 6 2 13 1 . 1 13 9 22 4 2 . 9 21 1 3 1 10 19 . 7 . . . 2 7 7 5 3 3 14 5 7 Drop 208 | . 10 . 17 2 . . 23 19 14 2 3 2 7 15 . 1 . 9 12 . 9 . . 6 1 2 1 . 10 . 15 15 13 Fire 589 | 8 12 7 75 10 . 30 75 60 72 10 3 . 12 23 5 7 . 19 30 . 7 1 2 . . 15 5 4 1 . 24 22 50 Melee 125 | . . . . . . . . 1 2 . . . 8 17 3 3 . 22 4 . 2 . 9 2 3 2 1 4 . 1 26 . 15 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kick 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 39 | . . 8 5 11 . 3 2 3 7 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 78 | . . . . . . . . . . . . . 9 . . . . 66 . . . . . . . . . . 2 . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 1365 | -11/Scrapyard | Assembled infested the area 1572 | -11/Scrapyard | Entered Materials 1573 | -10/Materials | Build established: Mutant 2027 | -10/Materials | Discovered new exit (range 15) 2107 | -10/Materials | Discovered new exit (range 12) 2154 | -10/Materials | Entered Mines 2484 | -10/Mines | Learned 2 Materials zone layouts 2524 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2575 | -10/Mines | Assembled infested the area 2937 | -10/Mines | Discovered new exit (range 3) 3030 | -10/Mines | Learned location of Storage (-8) 3546 | -10/Mines | Entered Materials 3546 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3547 | -9/Materials | Identified exit to Materials 3547 | -9/Materials | Identified exit to Mines 4066 | -9/Materials | Discovered exit to Mines (range 15) 4100 | -9/Materials | Build established: Tank 4362 | -9/Materials | Discovered exit to Materials (range 4) 5818 | -9/Materials | Repaired Imp. Assault Rifle 6475 | -9/Materials | Entered Mines 6885 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6902 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6983 | -9/Mines | Learned Materials terminal intel 7031 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7482 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7732 | -9/Mines | Discovered exit to Materials (range 8) 8218 | -9/Mines | Discovered exit to Materials (range 9) 8304 | -9/Mines | Discovered new exit (range 5) 8322 | -9/Mines | Entered Exiles 8322 | -9/Exiles | Accompanied by 3 allies 8363 | -9/Exiles | Discovered new exit (range 15) 8395 | -9/Exiles | Met 8R-AWN 8436 | -9/Exiles | Met EX-HEX 8533 | -9/Exiles | Met EX-DEC 8579 | -9/Exiles | Learned location of Zion (-7) 8663 | -9/Exiles | Discovered new exit (range 14) 8701 | -9/Exiles | Entered Mines 8701 | -8/Mines | Accompanied by 3 allies 9469 | -8/Mines | Build established: Gunner 9704 | -8/Mines | Discovered exit to Materials (range 10) 9769 | -8/Mines | Discovered exit to Materials (range 10) 10549 | -8/Mines | Entered Materials 10549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10550 | -8/Materials | Loaded intel: 12 terminal locations 11059 | -8/Materials | Repaired Cld. Ion Engine 11135 | -8/Materials | Discovered new exit (range 14) 11223 | -8/Materials | Build established: Tank 11708 | -8/Materials | Garrison activated, responded to threat 11886 | -8/Materials | Repaired Arm. Treads 11926 | -8/Materials | Repaired Arm. Treads 12104 | -8/Materials | Discovered new exit (range 12) 12213 | -8/Materials | Identified exit to Storage 12371 | -8/Materials | Entered Storage 12927 | -8/Storage | Repaired Lgt. Armor Plating 12967 | -8/Storage | Repaired Imp. Heat Sink 13028 | -8/Storage | Repaired Adv. Beam Rifle 13699 | -8/Storage | Found Prototype Launcher 13699 | -8/Storage | Identified Scatter Rocket Array 13905 | -8/Storage | Discovered new exit (range 15) 13930 | -8/Storage | Entered Factory 13930 | -7/Factory | Evolved 2 slots: Utility x2 14446 | -7/Factory | Build established: Skirmisher 14728 | -7/Factory | Fabricated Cmb. Airjet? 14780 | -7/Factory | Fabricated Cmb. Airjet? 14885 | -7/Factory | Fabricated Cmb. Airjet (x2) 14931 | -7/Factory | Local fabrication network quarantined 15000 | -7/Factory | Garrison activated, responded to threat 15114 | -7/Factory | Garrison activated, responded to threat 15664 | -7/Factory | Discovered new exit (range 13) 15714 | -7/Factory | Identified exit to Lower Caves 15738 | -7/Factory | Entered Lower Caves 15915 | -7/Lower Caves | Destroyed 8 combat bots 15959 | -7/Lower Caves | Encountered a Warlord checkpoint 16556 | -7/Lower Caves | Discovered new exit (range 7) 16565 | -7/Lower Caves | Identified exit to Lower Caves 16594 | -7/Lower Caves | Entered another Lower Caves area 16724 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16738 | -7/Lower Caves | Encountered a Warlord checkpoint 17021 | -7/Lower Caves | Discovered new exit (range 9) 17058 | -7/Lower Caves | Identified exit to Zion 17089 | -7/Lower Caves | Entered Zion 17138 | -7/Zion | Discovered new exit (range 16) 17151 | -7/Zion | Learned Factory emergency access door positions 17231 | -7/Zion | System corruption cleaned by Quarantine Array 17529 | -7/Zion | Learned location of 2 exits from Factory 17599 | -7/Zion | Learned location of Warlord (-4) 17709 | -7/Zion | Identified exit to Deep Caves 17769 | -7/Zion | Found CR-A16's Pointy Stick 17863 | -7/Zion | Received a visual enhancement algorithm 17908 | -7/Zion | Gained Derelict followers 18436 | -7/Zion | Imprinted 18438 | -7/Zion | Declared Zion's savior 18839 | -7/Zion | Identified exit to Proximity Caves 18865 | -7/Zion | Entered Proximity Caves 18865 | -6/Proximity Caves | Accompanied by 9 allies 19049 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19241 | -6/Proximity Caves | Spotted B-75 Beast 19267 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 19270 | -6/Proximity Caves | Destroyed B-75 Beast 19606 | -6/Proximity Caves | Discovered new exit (range 7) 19615 | -6/Proximity Caves | Identified exit to Factory 19628 | -6/Proximity Caves | Entered Factory 19628 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19629 | -6/Factory | Identified exit to Extension 19629 | -6/Factory | Identified exit to Lower Caves 19741 | -6/Factory | Zion Light squad teleported in 19826 | -6/Factory | Spotted B-75 Beast 19838 | -6/Factory | Destroyed B-75 Beast 19895 | -6/Factory | Repaired Hrd. Medium Armor Plating 19918 | -6/Factory | Fabricated Cmb. Airjet? 19924 | -6/Factory | Retrieved Zion intel report: Active Garrisons 19935 | -6/Factory | Build established: Scavenger-Scout 20171 | -6/Factory | System corruption reached 10% 20372 | -6/Factory | Retrieved Zion intel report: Component Schematics 20380 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 20439 | -6/Factory | Retrieved Zion intel report: Guard Positions 20593 | -6/Factory | Entered Lower Caves 20778 | -6/Lower Caves | Discovered new exit (range 13) 20785 | -6/Lower Caves | Identified exit to Lower Caves 20790 | -6/Lower Caves | Entered another Lower Caves area 20871 | -6/Lower Caves | Discovered new exit (range 8) 20875 | -6/Lower Caves | Identified exit to Factory 21010 | -6/Lower Caves | Learned Factory terminal intel 21190 | -6/Lower Caves | Discovered new exit (range 11) 21202 | -6/Lower Caves | Identified exit to Data Miner 21207 | -6/Lower Caves | Learned Factory emergency access door positions 21216 | -6/Lower Caves | Entered Data Miner 21216 | -6/Data Miner | Discovered new exit (range 6) 21232 | -6/Data Miner | Met Data Miner 21246 | -6/Data Miner | Learned location of Section 7 (-2) 21246 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21255 | -6/Data Miner | Received God Mode back door access code from Data Miner 21271 | -6/Data Miner | Identified exit to Proximity Caves 21271 | -6/Data Miner | Entered Proximity Caves 21288 | -5/Proximity Caves | Escorted by Enhanced Grunt 21298 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21365 | -5/Proximity Caves | Lost 6 parts (3u3w) 21450 | -5/Proximity Caves | Learned Factory emergency access door positions 21598 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 21693 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 21706 | -5/Proximity Caves | Discovered exit to Factory (range 8) 22154 | -5/Proximity Caves | Build established: Commander-Assassin 22179 | -5/Proximity Caves | Spotted B-75 Beast 22193 | -5/Proximity Caves | Destroyed B-75 Beast 22358 | -5/Proximity Caves | Entered Factory 22358 | -5/Factory | Accompanied by 2 allies 22358 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22360 | -5/Factory | Loaded intel: 20 terminal locations 22382 | -5/Factory | P-70 Sage assimilated allied Sentinel 6b 22392 | -5/Factory | Zion Fire squad teleported in 22413 | -5/Factory | Garrison activated, responded to threat 22633 | -5/Factory | Retrieved Zion intel report: Guard Positions 22644 | -5/Factory | Fabricated Cmb. Airjet? 22829 | -5/Factory | Build established: Scavenger-Scout 22894 | -5/Factory | Hacking Suite fried by hacking feedback 22924 | -5/Factory | Incoming investigation squad redirected 23067 | -5/Factory | Cargo convoy interrupted 23198 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 23254 | -5/Factory | Local fabrication network quarantined 23258 | -5/Factory | First assault squad dispatched 23358 | -5/Factory | Manually triggered Chute Trap 23358 | -5/Factory | Sucked down chute 23358 | -5/Factory | Entered Waste 23372 | -5/Waste | Spotted C-40 Crusher 23373 | -5/Waste | EMP discharged 23373 | -5/Waste | System corruption reached 10% 23374 | -5/Waste | Spotted C-40 Crusher 23375 | -5/Waste | Spotted C-40 Crusher 23382 | -5/Waste | Spotted C-40 Crusher 23392 | -5/Waste | Spotted C-40 Crusher 23401 | -5/Waste | Discovered new exit (range 11) 23412 | -5/Waste | Identified exit to Factory 23414 | -5/Waste | Entered Factory 23415 | -5/Factory | Build established: Machinist-Scout 23632 | -5/Factory | Discovered new exit (range 16) 23651 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 23652 | -5/Factory | Zion Fire squad teleported in 23748 | -5/Factory | Identified exit to Factory 23784 | -5/Factory | Retrieved Zion intel report: Active Terminals 23914 | -5/Factory | Retrieved Zion intel report: Trap Installations 23915 | -5/Factory | Zion Light squad teleported in 23943 | -5/Factory | Incoming investigation squad redirected 23963 | -5/Factory | Found Prototype Protection 23963 | -5/Factory | Identified Zio. Weapon Casing 23987 | -5/Factory | Discovered new exit (range 8) 24032 | -5/Factory | Identified exit to Upper Caves 24038 | -5/Factory | Entered Upper Caves 24262 | -5/Upper Caves | Discovered new exit (range 8) 24266 | -5/Upper Caves | Identified exit to Upper Caves 24268 | -5/Upper Caves | Entered another Upper Caves area 24302 | -5/Upper Caves | Encountered a Warlord checkpoint 24643 | -5/Upper Caves | Discovered new exit (range 4) 24645 | -5/Upper Caves | Identified exit to Zhirov 24645 | -5/Upper Caves | Entered Zhirov 24645 | -5/Zhirov | Discovered new exit (range 3) 24666 | -5/Zhirov | Met Zhirov 24677 | -5/Zhirov | Learned location of Quarantine (-3) 24677 | -5/Zhirov | Learned location of Testing (-2) 24677 | -5/Zhirov | Learned location of Command (-1) 24683 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24693 | -5/Zhirov | Found Alien Artifact 24693 | -5/Zhirov | Identified Integrated Dissipator 24693 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24786 | -5/Zhirov | Identified exit to Proximity Caves 24817 | -5/Zhirov | Entered Proximity Caves 25105 | -4/Proximity Caves | Discovered exit to Factory (range 10) 25131 | -4/Proximity Caves | Entered Factory 25131 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 25267 | -4/Factory | Zion Light squad teleported in 25332 | -4/Factory | Found Zio. Weapon Casing 25501 | -4/Factory | P-70 Sage assimilated allied Destroyer 7a 25548 | -4/Factory | Discovered new exit (range 15) 25563 | -4/Factory | Identified exit to Upper Caves 25592 | -4/Factory | Entered Upper Caves 25629 | -4/Upper Caves | Learned Research terminal intel 25799 | -4/Upper Caves | Discovered new exit (range 10) 25805 | -4/Upper Caves | Identified exit to Upper Caves 25810 | -4/Upper Caves | Entered another Upper Caves area 26240 | -4/Upper Caves | Discovered new exit (range 5) 26244 | -4/Upper Caves | Identified exit to Warlord 26259 | -4/Upper Caves | Entered Warlord 26281 | -4/Warlord | System corruption cleaned by Quarantine Array 26444 | -4/Warlord | Visited the Vortex Lab 26453 | -4/Warlord | Warlord's base attacked by MAIN.C 26463 | -4/Warlord | Learned Testing emergency access door positions 26463 | -4/Warlord | Learned 4 Research zone layouts 26463 | -4/Warlord | Learned 4 Research zone layouts 26463 | -4/Warlord | Learned Research recycling unit intel 26463 | -4/Warlord | Learned Research garrison access intel 26538 | -4/Warlord | Rebuked by Warlord 26547 | -4/Warlord | Opened Warlord's prototype stash 26559 | -4/Warlord | Found Prototype Device 26559 | -4/Warlord | Identified Exp. Phase Shifter 26566 | -4/Warlord | Found Prototype Device 26566 | -4/Warlord | Identified System Purifier 26575 | -4/Warlord | Found Prototype Processor 26575 | -4/Warlord | Identified Exp. Core Analyzer 26684 | -4/Warlord | Opened side exit 26705 | -4/Warlord | Discovered new exit (range 13) 26750 | -4/Warlord | Identified exit to Proximity Caves 26755 | -4/Warlord | Entered Proximity Caves 26755 | -3/Proximity Caves | Accompanied by 1 ally 26997 | -3/Proximity Caves | Spotted B-86 Titan 27023 | -3/Proximity Caves | Destroyed B-86 Titan 27120 | -3/Proximity Caves | Discovered new exit (range 10) 27125 | -3/Proximity Caves | Identified exit to Research 27127 | -3/Proximity Caves | Entered Research 27127 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 27128 | -3/Research | Identified exit to Quarantine 27129 | -3/Research | Loaded intel: 19 terminal locations 27130 | -3/Research | Loaded intel: 4 recycling unit locations 27131 | -3/Research | Loaded intel: 4 garrison access locations 27190 | -3/Research | Spotted B-86 Titan 27192 | -3/Research | Destroyed B-86 Titan 27215 | -3/Research | Retrieved Zion intel report: Branch Access 27216 | -3/Research | Zion Zionite Resupply teleported in 27221 | -3/Research | Found Prototype Energy Cannon 27227 | -3/Research | Identified Zio. Alpha Cannon 27265 | -3/Research | Discovered new exit (range 16) 27515 | -3/Research | Incoming investigation squad redirected 27696 | -3/Research | Build established: Machinist-Ninja 27768 | -3/Research | Zion Heavy squad teleported in 27795 | -3/Research | Fabricated Exp. Terrain Scan Processor? 27850 | -3/Research | Zion Thermal Resupply teleported in 27912 | -3/Research | Found Prototype Device 27912 | -3/Research | Identified Exp. Transmission Jammer 27915 | -3/Research | Found Prototype Device 27915 | -3/Research | Identified Exp. Thermal Defense Suite 27961 | -3/Research | Zion Heavy squad teleported in 27995 | -3/Research | Entered Quarantine 27995 | -3/Quarantine | Accompanied by 3 allies 28053 | -3/Quarantine | Cryocooling Duct disabled 28068 | -3/Quarantine | Ambient heat levels rising (+20) 28068 | -3/Quarantine | Non-combat units ordered to evacuate 28187 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 28194 | -3/Quarantine | Found Alien Artifact 28220 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 28246 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 28252 | -3/Quarantine | Build established: Machinist-Scout 28288 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 28293 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 28349 | -3/Quarantine | Incoming investigation squad redirected 28453 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 28518 | -3/Quarantine | Found Alien Artifact 28518 | -3/Quarantine | Identified Core Reset Matrix 28518 | -3/Quarantine | Identified Subatomic Replicator 28518 | -3/Quarantine | Used Core Reset Matrix 28522 | -3/Quarantine | Detected hypermatrix surge 28522 | -3/Quarantine | Sensed 7 artifacts in vicinity 28540 | -3/Quarantine | Discovered new exit (range 13) 28549 | -3/Quarantine | Identified exit to Research 28549 | -3/Quarantine | Entered Research 28549 | -2/Research | Evolved 2 slots: Utility x2 28689 | -2/Research | Spotted B-90 Cyclops 28691 | -2/Research | Destroyed B-90 Cyclops 28695 | -2/Research | Found Unknown Device 28714 | -2/Research | Zion Zionite Resupply teleported in 28722 | -2/Research | Found Zio. Alpha Cannon 28726 | -2/Research | Found Zio. Weapon Casing 28737 | -2/Research | Zion Zionite Resupply teleported in 28761 | -2/Research | Zion Light squad teleported in 28897 | -2/Research | Retrieved Zion intel report: Active Terminals 28988 | -2/Research | Build established: Machinist-Ninja 29129 | -2/Research | Found Zio. Weapon Casing 29153 | -2/Research | Retrieved Zion intel report: Prototype Schematics 29154 | -2/Research | Zion Heavy squad teleported in 29332 | -2/Research | First assault squad dispatched 29756 | -2/Research | Retrieved Zion intel report: Active Garrisons 29757 | -2/Research | Zion Hacker squad teleported in 29763 | -2/Research | Spotted B-90 Cyclops 29775 | -2/Research | Cargo convoy interrupted 29813 | -2/Research | Terminal network hard line cut 29855 | -2/Research | Incoming assault squad redirected 29856 | -2/Research | System corruption reached 10% 29913 | -2/Research | Build established: Scavenger-Scout 29980 | -2/Research | Self-destructed Last Messages --------------- 29955_ Destroyed Unknown Hover Unit. 29955_ P-80 Master destroyed. 29956_ OO, 29977_ Exp. Targeting Computer destroyed. 29979_ Zio. Weapon Casing destroyed. 29979_ Zio. Alpha Cannon destroyed. Map ----- +----------------------------------------------------+ | ????########?????????# ####/##########????????? | | ?????????????????????# # = #?????????? | | ?????????????????????# # #?????????? | | ???????????????????? # #?????????? | | ?????????????????? # #?????????? | | ????????????????? # #?????????? | | ???????????????? # ! #?????????? | | ???????????????? ######## #?????????? | | ???????????????? ???????# | #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# ! #?????????? | | ??????????????????????????#######"######?????????? | | ????????????????????????????????#%#??????????????? | | ????????????????????????????????!*#??????????????? | | ????????????????????????????????=[=??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ??????????????????????????????### ##?????????????? | | ??????????????????????????????# #?????????????? | | ????????????????????????#####?# #??"""""??????? | | ????????????????????????# ###h # """""??????? | | ????????????????????????# Y p ; """""??????? | | ????????????????????????#@ ;;# ####??????????? | | ????????????????????????##p#### #?????????????? | | ?????????????????????????#g#??# #?????????????? | | ?????????????????#########+#### #?????????????? | | ??????????????# / # #?????????????? | | ?????????????????#####w # #?????????????? | | ?????????????????????# ! + +?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????#! # #?????????????? | | ?????????????????????########## ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 80 Energy Generation 50 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 30 Armor Coverage 225 Resistance: TH 15 Resistance: EM 15 Core Shielding 30 Power Shielding 90 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Hdn. Centrium Wheel | -2/Research | Z-intel Prc. Phase Gun | -2/Research | Z-intel Imp. Fusion Compressor | -2/Research | Z-intel Cld. Nuclear Pulse Thruster | -2/Research | Z-intel Tactical Quantum Warhead | -2/Research | Z-intel Hvy. Antimatter Reactor | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Mni. Smartbomb Launcher | -2/Research | Z-intel Exp. Target Analyzer | -2/Research | Z-intel Exp. Signal Interpreter | -2/Research | Z-intel Exp. Gyrokinetic Inverter | -2/Research | Z-intel Enh. Biometal Leg | -2/Research | Z-intel Cmb. Linear Gravjet | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -5/Factory Exp. Targeting Computer | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed DeliverySwordInsulator Manual? 0 Play Time 03:31:39 Cumulative 1265.4 hours Start 2021.06.11 @ 15:59:34 End 2021.06.11 @ 20:37:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 429 Rogue 429 Adventurer 0 Explorer 0 Win Type - Total 91 Types 20/12/37/5/1/2/12/1/1 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbe7e71e-5093-44e9-b852-92a81c9d82bf