Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.10 @ 12:01:47 Player: wadebtw Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (149) 745 Value Destroyed (4243) 4243 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1413) 1413 TOTAL SCORE: 13301 Bonus ------- High Alert Combat Kills 256 Follower Combat Kills 306 Entered DSFs 1000 Friendly Fire -149 Cogmind --------- Core Integrity 0/1450 Matter 243/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Utility Shielding Heavy Reactive Plating EM Disruption Field Improved System Restoration Module > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon Great Axe > --- INVENTORY -------- Improved Ion Engine Angular Momentum Engine Improved Treads Compact Wheel Compact Wheel High-capacity Battery Compact Matter Pod System Restoration Module Particle Gun Precision Beam Rifle Improved Assault Rifle Heavy Machine Gun [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Slots Evolved 16 | . . 2 . 2 2 . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 . . . . . 1 . . . . 1 . Utility 9 | . . 1 . 2 2 . . 1 . . 1 . 1 1 Weapon 3 | . . . . . . . 1 . . . 1 . . 1 Parts Attached 123 | 6 7 19 19 4 3 17 27 2 4 6 3 . 3 3 Power 19 | 1 . 2 4 . . . 7 . . 2 2 . . 1 Engine 13 | 1 . 2 3 . . . 5 . . 2 . . . . Core 2 | . . . . . . . 2 . . . . . . . Reactor 4 | . . . 1 . . . . . . . 2 . . 1 Propulsion 37 | 2 . 7 7 2 . 7 5 1 1 1 . . 2 2 Treads 14 | . . . 2 1 . 5 3 1 . 1 . . . 1 Leg 15 | 2 . 7 4 . . 2 . . . . . . . . Wheel 5 | . . . 1 1 . . 2 . 1 . . . . . Hover 2 | . . . . . . . . . . . . . 2 . Flight 1 | . . . . . . . . . . . . . . 1 Utility 39 | 1 4 4 4 2 1 6 12 1 . 2 1 . 1 . Device 19 | . 1 1 2 1 . 3 8 . . 1 1 . 1 . Storage 6 | 1 3 1 . . . . 1 . . . . . . . Processor 2 | . . . . . 1 . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 12 | . . 2 2 1 . 3 2 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 3 6 4 . 2 4 3 . 3 1 . . . . Energy Gun 13 | 1 3 3 2 . 1 . 1 . 2 . . . . . Energy Cannon 2 | . . 2 . . . . . . . . . . . . Ballistic Gun 7 | 1 . 1 2 . 1 1 . . 1 . . . . . Ballistic Cannon 4 | . . . . . . 3 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 1 . . . . . . . . . 1 . Parts Lost 55 | . 1 6 9 2 . 10 5 . 4 13 . 2 1 2 Power 8 | . . 2 1 . . . 1 . 1 3 . . . . Propulsion 21 | . . 2 6 2 . 3 . . 1 5 . . . 2 Utility 19 | . . 2 2 . . 6 3 . 1 3 . 1 1 . Weapon 7 | . 1 . . . . 1 1 . 1 2 . 1 . . Highest Loss Streak 8 | . 1 2 3 2 . 7 2 . 4 8 . 2 1 1 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 82 | . 91 98 96 89 78 76 85 93 88 23 8 5 9 3 Engine 6 | . 14 10 9 . . . 5 5 4 2 . . . . Core 1 | . . . . . . . 4 5 5 . . . . . Reactor 1 | . . . 1 9 7 7 . . . . . . . . Treads 8 | . . . 7 17 15 14 13 11 11 2 . . . 2 Leg 11 | . 28 32 20 . . 2 . . . . . . . . Wheel 4 | . . . 3 8 7 4 6 11 11 1 . . . . Device 11 | . 6 10 10 18 15 11 16 17 11 1 3 2 2 . Storage 7 | . 13 11 11 9 7 7 6 5 5 2 . . . . Processor 1 | . . . . . 2 7 4 5 5 2 . . . . Protection 7 | . . 10 10 9 7 4 6 10 11 1 . . . . Energy Gun 7 | . 16 13 10 9 7 2 4 5 5 2 . . . . Ballistic Gun 5 | . 10 6 10 9 7 3 . . 4 2 . . . . Ballistic Cannon 1 | . . . . . . 8 7 5 . . . . . . Slashing Weapon 1 | . . . . . . . 5 5 4 . . . . . Naked Turns 274 | . . . . . . . . . . 76 . 30 53 115 Heaviest Build 99 | 12 20 41 46 54 56 69 99 99 99 79 2 2 . . Greatest Support 66 | 20 20 30 33 42 10 66 66 32 44 32 12 12 27 13 Greatest Overweight (x) 12 | 1 . 1 12 5 5 5 5 3 3 10 . . . . Average Overweight (x) 1 | . . . 2 4 5 3 2 2 2 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 6 9 12 15 15 15 15 15 15 15 9 5 5 5 5 Most Carried 15 | 3 8 15 15 15 15 13 15 13 14 13 5 5 5 5 Average Carried 10 | . 3 9 14 13 13 9 9 12 13 7 4 5 5 1 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 1 6 15 15 14 12 8 13 12 13 4 5 5 5 1 Class Distribution -------------------- 68% | Mutant 25% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Matter Collected 2912 | 209 173 360 633 142 . 260 782 . 136 154 . 56 7 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 5500 | . 550 1094 1901 612 . 408 632 . 200 103 . . . . Parts 331 | . 41 77 125 29 . 18 24 . 12 5 . . . . Haulers Intercepted 8 | . 1 3 3 1 . . . . . . . . . . Recyclers Shooed 6 | . 1 2 2 1 . . . . . . . . . . Parts Field Recycled 8 | . . . . . . . 8 . . . . . . . Retrieved Matter 115 | . . . . . . . 115 . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 12 6 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Combat Hostiles Destroyed 112 | . 12 21 36 12 . 12 9 . 5 5 . . . . Melee 2 | . . . . . . . 2 . . . . . . . Guns 92 | . 12 17 36 12 . 4 1 . 5 5 . . . . Cannons 17 | . . 3 . . . 8 6 . . . . . . . Classes Destroyed 15 | . 6 2 . . . 4 2 . 1 . . . . . Worker 13 | . 2 2 9 . . . . . . . . . . . Builder 3 | . 1 1 1 . . . . . . . . . . . Hauler 8 | . 1 3 3 1 . . . . . . . . . . Recycler 3 | . 1 1 . . . . 1 . . . . . . . Mechanic 2 | . . . . . . . 2 . . . . . . . Watcher 7 | . . 3 2 1 . . 1 . . . . . . . Swarmer 31 | . 6 8 7 3 . . . . 2 5 . . . . Grunt 53 | . 6 10 17 8 . 6 6 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 2 | . . . . . . 1 . . 1 . . . . . Sentry 17 | . . 3 13 1 . . . . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . . Programmer 4 | . . . . . . 2 2 . . . . . . . Heavy 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 4 4 7 5 . 5 4 . 2 5 . . . . Combat Bots Only 6 | . 3 4 6 4 . 5 4 . 2 5 . . . . Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 . 1 1 . . . . Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Damage Taken 12508 | . 343 845 1610 555 . 1720 1178 . 1407 1545 . 732 326 2247 Core 4129 | . 94 85 230 27 . 376 57 . 157 720 . 673 249 1461 Absorbed by Shields 95 | . . . . . . . . . 66 . . . 29 . Regen/Repaired (Parts) 403 | . . . 403 . . . . . . . . . . . Core Remaining (%) 61 | 100 62 . 21 95 . 46 93 . . 12 . 41 80 . Volleys Fired 414 | . 41 95 133 36 . 34 32 . 27 16 . . . . Largest 2 | . 2 2 2 2 . 2 2 . 2 2 . . . . Hottest 130 | . 80 130 84 84 . 106 128 . 128 118 . . . . Shots Fired 804 | . 81 190 248 72 . 68 60 . 54 31 . . . . Gun 702 | . 81 172 248 72 . 19 30 . 49 31 . . . . Cannon 102 | . . 18 . . . 49 30 . 5 . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 395 | . 29 64 130 36 . 64 30 . 27 15 . . . . Thermal 350 | . 11 108 118 36 . 4 30 . 27 16 . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 59 | . 41 18 . . . . . . . . . . . . Robot Hit Streak 26 | . 7 13 22 26 . 14 13 . 9 4 . . . . Robot Miss Streak 5 | . 4 5 4 2 . 4 1 . 2 4 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 12 | . . 1 4 3 . . . . 2 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 1 . . . . Shots Hit Robots 546 | . 51 115 181 54 . 46 43 . 40 16 . . . . Core Hits 218 | . 24 41 69 25 . 21 21 . 12 5 . . . . Critical Kills 2 | . . . . . . 1 . . . 1 . . . . Critical Parts Destroyed 6 | . . . . 2 . 2 . . 1 1 . . . . Critical Strikes 38 | . . 4 12 5 . 8 4 . 3 2 . . . . Burn 22 | . . 4 12 3 . . 2 . 1 . . . . . Destroy 9 | . . . . 2 . 3 . . 2 2 . . . . Blast 7 | . . . . . . 5 2 . . . . . . . Melee Attacks 2 | . . . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10268 | . 700 1902 2931 896 . 1238 1246 . 934 421 . . . . Guns 8223 | . 666 1613 2931 896 . 311 517 . 868 421 . . . . Cannons 1936 | . . 283 . . . 927 660 . 66 . . . . . Explosions 34 | . 34 . . . . . . . . . . . . . Melee 41 | . . . . . . . 41 . . . . . . . Ramming 34 | . . 6 . . . . 28 . . . . . . . Kinetic 4742 | . 203 531 1297 362 . 1150 660 . 361 178 . . . . Thermal 4803 | . 132 1082 1634 534 . 88 517 . 573 243 . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 648 | . 365 283 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . 41 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 3 . . 6 4 . 10 10 . . . 15 Average Corruption 5 | . . . 2 . . 5 3 . 9 9 . . . 9 Corruption Purged 7 | . . . . . . . 4 . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 58 | . . . 19 . . 5 6 . 2 15 . . . 11 Message Errors 7 | . . . 2 . . . 1 . . 1 . . . 3 Matter Fused 14 | . . . 6 . . 1 . . 1 4 . . . 2 Heat Flow Errors 7 | . . . 1 . . 1 1 . . 4 . . . . Energy Discharges 10 | . . . 1 . . 2 3 . 1 2 . . . 1 Data Loss (minor) 8 | . . . 4 . . . 1 . . 2 . . . 1 Data Loss (major) 3 | . . . 2 . . . . . . . . . . 1 Misfires 2 | . . . 2 . . . . . . . . . . . Alerts 3 | . . . 1 . . 1 . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 33 | . 4 . . . . 16 13 . . . . . . . Projectiles 29 | . . . . . . 16 13 . . . . . . . Explosions 4 | . 4 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . 9 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . 9 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . 4 . . . . . . . Targets Rammed 7 | . . 2 . . . . 5 . . . . . . . Kicked 2 | . . 2 . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . Highest Temperature 1819 | . 93 149 222 12 . 1819 247 . 326 253 . . . . Average Temperature 91 | . 45 35 44 4 . 614 51 . 92 81 . . . . Received Heat Transfer 2886 | . 147 276 579 243 . 513 306 . 234 459 . . 48 81 Effects 18 | . . . . . . 18 . . . . . . . . Energy Bleed 4 | . . . . . . 4 . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . Matter Decay 3 | . . . . . . 3 . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . Damage (major) 3 | . . . . . . 3 . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 16 | . . 3 6 3 . . 2 . 2 . . . . . Heat Transferred 11817 | . 275 2849 4440 1369 . 200 1300 . 1051 333 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Peak Influence 884 | . 280 370 884 473 185 350 248 . . . . 15 130 349 Initial 346 | . . 65 140 346 180 129 183 . . . . . 8 72 Average 244 | . 124 134 537 344 180 249 85 . . . . 6 69 165 Maximum Alert Level 3 | . 1 1 3 2 . 1 1 . . . . . . 1 Low Security (%) 53 | 100 83 82 1 . 100 50 83 100 . . 100 100 100 84 Level 1 24 | . 16 17 21 72 . 50 16 . . . . . . 15 Level 2 15 | . . . 49 27 . . . . . . . . . . Level 3 6 | . . . 26 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . Squads Dispatched 33 | . 1 5 13 3 . 2 4 . . . . 1 . 4 Investigation 11 | . . 4 4 1 . . 1 . . . . . . 1 Extermination 3 | . . . . . . . 2 . . . . . . 1 Reinforcement 11 | . 1 1 1 2 . 2 1 . . . . 1 . 2 Assault 2 | . . . 2 . . . . . . . . . . . Garrison 6 | . . . 6 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Distress Signals 9 | . 1 . 2 3 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 217 | . 18 38 48 23 . 15 16 . 10 15 . 7 5 22 Peak Tracking Total 14 | . 4 4 6 5 . 4 5 . 7 7 . 5 4 14 Tactical Retreats 26 | . . 1 2 3 . 2 . . 1 6 . 2 3 6 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Traps Triggered 10 | . . 2 4 . . 1 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Machines Disabled 3 | . 1 1 . . . . 1 . . . . . . . Max in Single Turn 1 | . 1 1 . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Machines Accessed 32 | . 3 7 10 4 1 . 1 1 1 . 1 . 1 2 Terminals 28 | . 3 6 8 4 1 . 1 1 . . 1 . 1 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 80 | . 7 18 34 7 1 . 6 1 1 . 1 . 1 3 Successful 52 | . 3 15 22 4 1 . 3 . 1 . 1 . 1 1 Failed 28 | . 4 3 12 3 . . 3 1 . . . . . 2 Catastrophic 3 | . . 1 . . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 51 | . 8 14 16 8 1 . 2 1 . . . . 1 . Terminals 65 | . 7 16 22 7 1 . 6 1 . . 1 . 1 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 12 | . . . 12 . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 12 | . . 1 4 . 1 . 3 . 1 . 1 . . 1 Record 5 | . . 1 1 . . . 2 . . . . . . 1 Open Door 2 | . . . 1 . . . . . 1 . . . . . Open DSF 2 | . . . . . 1 . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . 10 . . . . . . . . . . . Scan Component 5 | . . . 5 . . . . . . . . . . . Repair 5 | . . . 5 . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 3 13 8 4 . . . . . . . . 1 . Terminals 28 | . 3 12 8 4 . . . . . . . . 1 . Track 17 | . 3 5 6 2 . . . . . . . . 1 . Assimilate 2 | . . 2 . . . . . . . . . . . . Botnet 9 | . . 5 2 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 2 8 4 1 . 1 1 . . 1 . 1 2 Full Trace Events 8 | . . 1 4 1 . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 5 . . . . . . . . . . . Time 260 | . . . 260 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Total Allies 13 | . . . 10 . . . 3 . . . . . . . Largest Group 10 | . . . 10 8 . . 3 . . . . . . . Highest-Rated Group 93 | . . . 88 70 . . 93 . . . . . . . Highest-Rated Ally 31 | . . . 16 16 . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 104 | . . . 31 52 . . 21 . . . . . . . Total Damage 1093 | . . . 296 504 . . 293 . . . . . . . Kills 12 | . . . 4 6 . . 2 . . . . . . . Allies Corrupted 2 | . . . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Turns Passed 10190 | 61 646 1702 2017 956 144 442 1771 129 1255 467 31 69 227 273 Spaces Moved 5790 | 50 362 748 783 360 90 137 821 89 775 533 51 115 358 518 Core 1458 | 18 . . 1 . . . . . . 462 51 115 307 504 Treads 397 | . . . . 72 . 46 204 . 46 29 . . . . Legs 1486 | 32 362 748 333 . . 11 . . . . . . . . Wheels 2384 | . . . 449 288 90 80 617 89 729 42 . . . . Hover 51 | . . . . . . . . . . . . . 51 . Flight 14 | . . . . . . . . . . . . . . 14 Fastest Speed 50 | 50 120 120 120 155 155 140 130 130 130 50 50 50 50 50 Average Speed 129 | 97 120 146 161 171 155 194 173 143 149 73 50 50 52 50 Slowest Speed 650 | 120 120 190 650 240 155 320 245 145 305 550 50 50 71 80 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 59 46 96 36 3 70 20 3 84 58 1 87 11 16 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . 1 . Scrap Searched 5 | . . . . . . . . . 1 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 6 | . . . . . . 1 3 . 2 . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . . . . . 1 3 . 2 . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Fac Upp Upp Fac DSF Res Res Total 7670 | 62 494 1166 1294 625 95 246 1100 91 818 575 56 125 394 529 Wait 1170 | . 68 269 336 221 . 35 180 . 11 18 . 11 21 . Move 5776 | 49 361 747 782 359 89 136 820 88 774 532 50 114 357 518 Hop . | . . . . . . . . . . . . . . . Pick Up 99 | 7 12 22 15 4 1 11 22 1 1 . 1 . . 2 Fast Attach 15 | . . 2 6 . . . . . . 2 1 . 3 1 Attach 80 | 6 5 10 10 4 2 13 19 2 1 4 2 . . 2 Detach 8 | . . 1 . . . . 4 . 1 . 2 . . . Swap 29 | . 2 8 3 . 1 4 8 . 3 . . . . . Drop 50 | . 5 10 9 1 2 5 8 . . 3 . . 2 5 Fire 414 | . 41 95 133 36 . 34 32 . 27 16 . . . . Melee 2 | . . . . . . . 2 . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 2 | . . 2 . . . . . . . . . . . . Crush 5 | . . . . . . . 5 . . . . . . . Escape Stasis 19 | . . . . . . 8 . . . . . . 11 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Arm / DSF) -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1413 | -9/Materials | Discovered new exit (range 10) 2014 | -9/Materials | Discovered new exit (range 12) 2311 | -9/Materials | Discovered new exit (range 9) 2410 | -9/Materials | Entered Storage 2566 | -9/Storage | Garrison activated, responded to threat 2804 | -9/Storage | Repaired Prc. Beam Rifle 2857 | -9/Storage | Repaired Imp. Assault Rifle 2960 | -9/Storage | Garrison activated, responded to threat 3363 | -9/Storage | Core integrity fell below 50% 3452 | -9/Storage | Repaired Hrd. Medium Armor Plating 3504 | -9/Storage | Repaired Imp. Assault Rifle 3566 | -9/Storage | Repaired Prc. Beam Rifle 3610 | -9/Storage | First assault squad dispatched 3702 | -9/Storage | Lost 3 parts (3n) 3787 | -9/Storage | Discovered new exit (range 9) 3998 | -9/Storage | Build established: Scavenger-Mutant 4008 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4312 | -9/Storage | Build established: Commander-Mutant 4313 | -9/Storage | Garrison activated, responded to threat 4427 | -9/Storage | Entered Materials 4427 | -8/Materials | Accompanied by 8 allies 4427 | -8/Materials | Evolved 2 slots: Utility x2 4925 | -8/Materials | Build established: Scavenger-Mutant 4973 | -8/Materials | Discovered new exit (range 3) 5292 | -8/Materials | Discovered new exit (range 8) 5383 | -8/Materials | Entered Factory 5383 | -7/Factory | Evolved 2 slots: Utility x2 5522 | -7/Factory | Identified exit to DSF 5527 | -7/Factory | Entered DSF 5568 | -7/DSF | Additional patrols routed to DSF 5816 | -7/DSF | Sterilization system engaged 5836 | -7/DSF | Ambient heat levels rising (+10) 5851 | -7/DSF | Ambient heat levels rising (+10) 5866 | -7/DSF | Ambient heat levels rising (+10) 5866 | -7/DSF | Lost 7 parts (3n3u1w) 5881 | -7/DSF | Ambient heat levels rising (+10) 5896 | -7/DSF | Ambient heat levels rising (+10) 5911 | -7/DSF | Ambient heat levels rising (+10) 5926 | -7/DSF | Ambient heat levels rising (+10) 5938 | -7/DSF | Discovered new exit (range 14) 5941 | -7/DSF | Ambient heat levels rising (+10) 5956 | -7/DSF | Ambient heat levels rising (+10) 5969 | -7/DSF | Core integrity fell below 50% 5969 | -7/DSF | Entered Factory 5969 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6222 | -6/Factory | Build established: Mutant 6659 | -6/Factory | Allied Derelicts emerged from ambush trap array 6892 | -6/Factory | Found Hvy. Reactive Plating 7701 | -6/Factory | Discovered new exit (range 12) 7730 | -6/Factory | Identified exit to Factory 7740 | -6/Factory | Entered another Factory area 7740 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7778 | -5/Factory | Build established: Scavenger-Mutant 7845 | -5/Factory | Discovered new exit (range 10) 7868 | -5/Factory | Identified exit to Upper Caves 7869 | -5/Factory | Entered Upper Caves 8412 | -5/Upper Caves | Build established: Mutant 8473 | -5/Upper Caves | Discovered new exit (range 12) 8492 | -5/Upper Caves | Identified exit to Upper Caves 8691 | -5/Upper Caves | Spotted B-75 Beast 8817 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8940 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9075 | -5/Upper Caves | System corruption reached 10% 9105 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 9124 | -5/Upper Caves | Entered another Upper Caves area 9136 | -5/Upper Caves | Discovered new exit (range 13) 9150 | -5/Upper Caves | Identified exit to Factory 9163 | -5/Upper Caves | Learned location of 1 exit from Factory 9237 | -5/Upper Caves | Lost 8 parts (1p4n3u) 9288 | -5/Upper Caves | Attracted the attention of an 0b10 base 9327 | -5/Upper Caves | Core integrity fell below 50% 9338 | -5/Upper Caves | Core integrity fell below 20% 9352 | -5/Upper Caves | Lost 5 parts (2p1n2w) 9513 | -5/Upper Caves | Spotted B-75 Beast 9591 | -5/Upper Caves | Entered Factory 9591 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9592 | -4/Factory | Identified exit to Armory 9622 | -4/Factory | Identified exit to DSF 9622 | -4/Factory | Entered DSF 9642 | -4/DSF | Additional patrols routed to DSF 9681 | -4/DSF | Core integrity fell below 50% 9684 | -4/DSF | Discovered new exit (range 15) 9691 | -4/DSF | Entered Research 9691 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9752 | -3/Research | Spotted B-86 Titan 9881 | -3/Research | Discovered new exit (range 16) 9918 | -3/Research | Entered another Research area 9918 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10022 | -2/Research | Spotted B-90 Cyclops 10093 | -2/Research | System corruption reached 10% 10113 | -2/Research | Core integrity fell below 50% 10122 | -2/Research | Core integrity fell below 20% 10191 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10108_ Slug penetrates Wall. 10111_ Penetrated by Slug. 10111_ Slug penetrates Wall. 10114_ Penetrated by Slug. 10117_ U-05 Engineer lays Concrete. 10118_ R-10 Processor collects Gamma Rifle. 10118_ U-05 Engineer lays Concrete. 10120_ 6XWR RQ&,ZKY BOXXBCAERC 10121_ U-05 Engineer lays Concrete. 10121_ R-10 Processor collects Adv. Target Analyzer. 10122_ The unstable cave ceiling collapses. 10122_ U-05 Engineer lays Concrete. 10124_ Penetrated by Slug. 10125_ U-05 Engineer lays Concrete. 10137_ System corrupted: Component data lost. 10160_ VUNCPULPYF66CXR5&/:Y7Q ZGZS#9/KQRASTYU2 10168_ ALERT: Rogue bot located, Programmers report to Research Zone 3R. 10184_ System corrupted: Matter fused (-9). 10188_ Door malfunctions. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????# +????????????????????? | | ?????????#########+##### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# +????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????? ??????????????? | | ???????????????????????# #???? ??????????????? | | ???????????????????????# #??? ?!! ??????????? | | ????????????????######## #### ! ?????????? | | ???????????#????# ! ?????????? | | ??????????## #### ?????????? | | ??????????# ?????????? | | ??????????# ?????????? | | ??????????# ######p###########??????????? | | ??????????# """ #?# #????????????????? | | ?????????## """ #?# #????????????????? | | ?????????# """ #?# @ #????????????????? | | ?????????+ ### """ #????????????????? | | ?????????# / """ !#????????????????? | | ?????????# ### """ #????????????????? | | ?????????####+####+###?# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 750 Resistance: KI 40 Resistance: EX 25 Resistance: EM 25 Utility Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Just Browsing Streaker Universal Adapter Challenges ------------ None Game ------ Seed SmallExplosiveProtection Manual? 0 Play Time 01:38:30 Cumulative 17.9 hours Start 2023.01.09 @ 04:56:52 End 2023.01.10 @ 12:01:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d58fe8d-3b73-4cb4-adab-e1fdd257b7d1