Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 17:13:27

Player: 277

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (121)     605
Value Destroyed (4473)     4473
Prototype IDs (41)         820
Alien Tech Used (2)        400
Bonus (4839)               4839
              TOTAL SCORE: 19637

 Bonus
-------
High Alert Combat Kills    1054
Follower Combat Kills      2465
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -80

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Signal Interpreter
               0b10 Decoder Chip [Generic]
      Advanced Targeting Computer
               Armor Integrity Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Centrium Leg
               Remote Force Field
      Enhanced Quantum Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
>          --- PROPULSION -------
  Advanced Surge Thruster
    Cooled Field Propulsion Drive
           Field Propulsion Array
           Field Propulsion Array
  Improved Diametric Drive
>          --- UTILITY ----------
  Advanced Heat Sink
   Zionite Biocell
           Spectral Analyzer
           0b10 Decoder Chip [Generic]
  Improved Targeting Computer
  Advanced Melee Analysis Suite
  Advanced Target Analyzer
           Core Analyzer
           Armor Integrity Analyzer
  Advanced Cloaking Device
  Advanced Hacking Suite
  Advanced System Shield
  Improved System Guard
>          --- WEAPON -----------
   Zionite Laser-M
  Enhanced Quantum Rifle
     Light Antimatter Cannon
           Gamma Bomb Array
>          --- INVENTORY --------
  Improved Matter Compressor
  Improved Remote Shield
           Transdimensional Reconstructor
           Tiamat Missile Launcher
[Rating: 171]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Hover Unit
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Advanced Energy Well
  Processor                Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Medium Reactive Plating
Weapon                     Phasing Sabre
  Energy Gun               Medium Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Res DSF Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   6   2   2   .   .   .   .   .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  11   | .   .   .   1   .   .   .   4   1   .   .   .   .   .   .   .   2   2   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             213  | 7   10  7   11  10  5   6   27  16  29  1   23  .   1   4   4   13  .   6   23  10  
  Power                    26   | 1   3   .   3   1   1   .   2   2   5   .   4   .   .   .   .   .   .   2   1   1   
    Engine                 12   | 1   3   .   2   1   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   1   .   .   .   .   2   2   .   3   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   1   1   
  Propulsion               63   | 2   4   4   6   4   .   1   10  6   5   1   9   .   .   .   1   3   .   2   2   3   
    Treads                 3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   4   2   3   1   .   .   1   3   4   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 30   | .   .   2   2   3   .   1   .   2   1   .   9   .   .   .   1   3   .   2   2   2   
  Utility                  74   | 2   1   1   2   1   1   2   8   5   13  .   7   .   1   3   2   6   .   2   15  2   
    Device                 33   | 2   1   1   .   1   1   .   4   3   7   .   3   .   .   .   .   1   .   2   7   .   
    Storage                7    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   2   1   
    Processor              19   | .   .   .   2   .   .   2   1   1   2   .   .   .   .   .   1   4   .   .   6   .   
    Hackware               7    | .   .   .   .   .   .   .   1   1   .   .   3   .   .   1   .   .   .   .   .   1   
    Protection             8    | .   .   .   .   .   .   .   2   .   3   .   .   .   1   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   2   2   .   4   3   3   7   3   6   .   3   .   .   1   1   4   .   .   5   4   
    Energy Gun             18   | 2   1   2   .   1   .   3   .   .   .   .   3   .   .   1   .   .   .   .   3   2   
    Energy Cannon          3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   .   1   .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Launcher               8    | .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   1   2   
    Special Weapon         3    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   1   .   2   1   3   .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   1   .   .   .   .   3   .   5   1   1   .   .   3   .   3   .   .   9   2   
Parts Lost                 104  | .   1   5   4   7   .   2   13  5   13  .   15  1   2   .   1   7   .   2   9   17  
  Power                    12   | .   1   .   .   1   .   .   1   2   2   .   2   .   1   .   .   .   .   1   1   .   
  Propulsion               37   | .   .   3   2   3   .   1   6   1   4   .   7   .   1   .   .   2   .   .   2   5   
  Utility                  36   | .   .   1   .   2   .   .   4   1   5   .   4   1   .   .   1   3   .   1   3   10  
  Weapon                   19   | .   .   1   2   1   .   1   2   1   2   .   2   .   .   .   .   2   .   .   3   2   
  Highest Loss Streak      10   | .   1   5   4   4   .   1   4   2   5   .   9   10  2   .   1   6   .   2   4   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     76   | .   99  79  91  89  86  86  73  65  60  47  58  47  43  47  66  61  69  70  83  60  
  Engine                   5    | .   13  3   3   .   10  11  5   .   1   5   .   .   .   .   .   .   .   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   8   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hover                    7    | .   19  12  3   10  11  11  3   4   14  10  3   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   6   27  19  11  12  2   5   .   5   19  15  11  10  15  14  17  17  17  8   
  Device                   17   | .   28  26  22  18  21  22  15  19  15  .   5   5   5   5   5   3   4   4   12  7   
  Processor                10   | .   .   .   11  11  11  10  11  5   2   10  10  10  10  10  11  16  21  21  25  27  
  Hackware                 3    | .   .   .   .   .   .   .   .   5   5   5   6   10  10  12  12  9   8   8   8   7   
  Protection               1    | .   .   .   .   .   .   .   4   .   1   5   2   .   2   5   5   3   4   4   .   .   
  Energy Gun               4    | .   23  14  8   3   .   12  4   .   .   .   3   .   .   1   5   .   .   .   4   1   
  Energy Cannon            1    | .   4   14  9   .   .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   9   2   .   3   4   .   .   .   .   .   .   4   1   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   8   1   .   .   1   .   .   .   .   .   .   .   4   4   3   .   
  Slashing Weapon          3    | .   .   .   .   .   8   5   2   .   7   5   3   .   .   .   .   3   4   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 9   13  13  12  9   15  15  48  43  42  7   28  8   8   8   14  28  28  44  44  15  
  Greatest Support         118  | 20  20  14  21  21  7   8   60  118 60  7   27  12  12  8   15  39  36  44  48  30  
  Greatest Overweight (x)  14   | .   2   2   1   1   2   3   3   1   2   .   2   .   .   .   .   .   .   .   14  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   5   5   5   5   5   5   10  5   10  5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             7    | 1   5   5   5   5   5   5   5   5   5   5   7   3   3   5   5   5   5   5   5   5   
  Average Carried          4    | .   3   3   4   4   4   5   4   4   3   4   4   3   2   3   4   4   5   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   5   5   5   5   5   5   3   3   2   5   4   5   5   5   3   3   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 16% | Mutant
  8% | Hacker-Sprinter
  6% | Scavenger-Skirmisher
  5% | Scavenger-Assassin
  4% | Scavenger-Sprinter
  4% | Scout
  4% | Hacker-Mutant
  3% | Scavenger-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -7/Zion
   Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Mutant | -6/Factory
              Scout | -5/Factory
 Scavenger-Assassin | -4/Factory
             Mutant | -4/Waste
 Scavenger-Sprinter | -4/Factory
 Scavenger-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Zhirov
    Hacker-Sprinter | -3/Proximity Caves
      Hacker-Mutant | -3/Research
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -2/DSF
   Messiah-Sprinter | -1/Access
      Hacker-Mutant | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Res DSF Acc Com 
Matter Collected           3382 | 270 24  102 116 117 50  58  270 446 550 .   285 .   .   95  84  345 .   .   538 32  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4739 | 193 169 102 263 228 .   53  903 291 699 .   453 .   .   139 .   300 .   88  727 131 
  Parts                    232  | 9   13  10  16  17  .   2   35  4   37  .   22  .   .   1   .   22  .   6   30  8   
Haulers Intercepted        5    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           3    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   11  .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prevented                22   | .   .   .   .   .   .   2   .   .   .   .   .   10  10  .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Res DSF Acc Com 
Combat Hostiles Destroyed  89   | .   5   6   3   8   .   2   16  2   11  .   10  .   .   .   .   4   .   1   12  9   
  Melee                    18   | .   .   .   .   .   .   .   2   .   1   .   10  .   .   .   .   4   .   1   .   .   
  Guns                     30   | .   5   1   1   8   .   2   6   2   .   .   .   .   .   .   .   .   .   .   3   2   
  Cannons                  13   | .   .   5   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   3   .   
  AOE                      28   | .   .   .   .   .   .   .   6   .   9   .   .   .   .   .   .   .   .   .   6   7   
Classes Destroyed          17   | 3   3   2   .   1   .   .   5   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Worker                   5    | 1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  8    | .   .   .   .   1   .   .   2   .   3   .   .   .   .   .   .   .   .   .   2   .   
  Tunneler                 10   | 4   1   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  33   | .   5   2   1   2   .   2   .   .   4   .   9   .   .   .   .   .   .   .   .   8   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    34   | .   .   1   2   4   .   .   11  2   5   .   1   .   .   .   .   .   .   .   8   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   2   .   
  Programmer               5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   6   3   3   6   .   2   9   1   11  .   7   .   .   .   .   2   .   1   6   8   
  Combat Bots Only         7    | .   5   3   2   5   .   2   7   1   5   .   7   .   .   .   .   2   .   1   6   7   
Max Kills in Single Turn   3    | 1   2   1   1   2   .   2   2   1   3   .   1   .   .   .   .   1   .   1   3   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   3   3   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  DSF  Acc  Com  
Hostile Shots Fired        996   | .    26   29   30   57   .    16   169  35   116  .    114  7    14   .    7    104  .    9    125  138  
  Missed                   396   | .    5    4    18   18   .    5    59   9    42   .    48   4    7    .    3    59   .    3    50   62   
Damage Taken               12319 | .    177  454  357  417  .    174  1779 586  1382 .    1345 77   196  55   112  936  .    411  1522 2339 
  Core                     3731  | .    46   93   130  119  .    80   302  83   334  .    492  38   100  55   26   162  .    138  214  1319 
  Absorbed by Shields      85    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   32   .    
  Redirected to Shielding  255   | .    .    .    .    .    .    .    .    .    37   .    62   .    .    .    27   129  .    .    .    .    
  Ignored by Resistances   452   | .    .    .    .    .    .    .    168  .    69   .    .    .    6    .    .    6    .    .    149  54   
Core Remaining (%)         62    | 100  .    44   .    .    .    17   64   91   .    .    .    .    .    .    9    87   .    90   .    .    
Volleys Fired              328   | 22   30   17   15   45   1    2    56   18   38   .    4    .    .    8    .    5    .    .    54   13   
  Largest                  3     | 2    2    2    2    2    1    2    2    3    2    .    2    .    .    1    .    2    .    .    3    1    
  Hottest                  198   | 100  100  100  100  100  100  135  135  148  123  .    155  .    .    65   .    98   .    .    198  65   
Shots Fired                500   | 44   52   30   30   64   1    4    78   38   44   .    8    .    .    8    .    6    .    .    80   13   
  Gun                      345   | 44   52   13   15   58   .    4    56   23   6    .    8    .    .    8    .    2    .    .    49   7    
  Cannon                   96    | .    .    17   15   .    .    .    12   12   13   .    .    .    .    .    .    3    .    .    24   .    
  Launcher                 49    | .    .    .    .    .    .    .    10   .    25   .    .    .    .    .    .    1    .    .    7    6    
  Special                  10    | .    .    .    .    6    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  128   | .    .    .    .    39   .    .    32   23   6    .    .    .    .    .    .    4    .    .    24   .    
  Thermal                  262   | 44   32   24   15   25   1    2    29   15   13   .    6    .    .    .    .    .    .    .    49   7    
  Explosive                45    | .    .    .    .    .    .    .    10   .    25   .    .    .    .    .    .    .    .    .    4    6    
  Electromagnetic          65    | .    20   6    15   .    .    2    7    .    .    .    2    .    .    8    .    2    .    .    3    .    
  Robot Hit Streak         13    | 9    5    6    9    10   .    1    10   12   5    .    7    .    .    9    .    2    .    .    9    13   
  Robot Miss Streak        5     | 4    5    1    2    3    .    3    3    2    3    .    3    .    .    .    .    2    .    .    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           369   | 30   24   20   20   45   .    1    67   28   41   .    27   .    .    8    .    11   .    1    39   7    
  Core Hits                280   | 7    9    11   7    19   .    2    49   10   65   .    13   .    .    2    .    8    .    1    46   31   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         27    | 3    4    .    2    .    .    .    5    1    1    .    4    .    .    3    .    2    .    .    2    .    
    Burn                   10    | 3    4    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Corrupt                5     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    3    1    1    .    3    .    .    .    .    1    .    .    .    .    
Melee Attacks              100   | .    .    .    .    .    .    .    22   3    29   .    33   .    .    .    .    12   .    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 100   | .    .    .    .    .    .    .    22   3    29   .    33   .    .    .    .    12   .    1    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    2    1    4    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Damage Inflicted           16057 | 388  349  327  337  489  .    41   2820 692  4301 .    920  .    .    311  .    729  .    65   2778 1510 
  Guns                     3884  | 388  349  133  158  393  .    41   778  369  119  .    114  .    .    193  .    .    .    .    730  119  
  Cannons                  1700  | .    .    194  179  .    .    .    283  190  250  .    .    .    .    .    .    78   .    .    526  .    
  Explosions               7403  | .    .    .    .    .    .    .    1124 .    3232 .    .    .    .    118  .    16   .    .    1522 1391 
  Melee                    2927  | .    .    .    .    .    .    .    635  116  670  .    806  .    .    .    .    635  .    65   .    .    
  Ramming                  30    | .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1794  | .    .    .    .    243  .    .    459  369  119  .    .    .    .    .    .    78   .    .    526  .    
  Thermal                  3582  | 388  199  253  179  246  .    22   619  207  388  .    114  .    .    118  .    .    .    .    730  119  
  Explosive                6438  | .    .    .    .    .    .    .    1039 .    2888 .    .    .    .    .    .    .    .    .    1120 1391 
  Electromagnetic          1286  | .    150  74   158  .    .    19   68   .    206  .    .    .    .    193  .    16   .    .    402  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2927  | .    .    .    .    .    .    .    635  116  670  .    806  .    .    .    .    635  .    65   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    6    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       25    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    21   .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            424   | .    .    6    .    8    .    .    31   16   198  .    52   .    .    33   .    57   .    .    14   9    
  Projectiles              59    | .    .    6    .    8    .    .    .    16   11   .    .    .    .    .    .    4    .    .    14   .    
  Explosions               126   | .    .    .    .    .    .    .    7    .    76   .    .    .    .    33   .    1    .    .    .    9    
  Melee                    239   | .    .    .    .    .    .    .    24   .    111  .    52   .    .    .    .    52   .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      78    | .    .    .    .    .    .    .    .    .    14   .    .    .    .    55   .    9    .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        317   | 312  184  54   152  188  .    78   317  47   150  .    135  .    .    3    .    10   .    .    288  .    
  Average Temperature      75    | 113  71   17   65   55   .    41   109  20   58   .    52   .    .    3    .    7    .    .    81   .    
  Received Heat Transfer   1684  | .    .    87   69   92   .    27   588  197  253  .    81   9    36   .    18   42   .    .    59   126  
  Effects                  2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | 6    1    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         6938  | 1369 888  532  370  525  .    37   1062 296  483  .    324  .    .    100  .    .    .    .    804  148  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  DSF  Acc  Com  
Peak Influence             1566 | 30   248  78   402  282  .    .    637  313  1566 537  1022 .    .    .    .    588  229  206  1061 1063 
  Initial                  660  | .    19   23   29   150  .    .    471  224  22   507  375  .    .    .    .    9    229  171  111  660  
  Average                  427  | 12   127  37   260  208  .    .    450  223  903  521  707  .    .    .    .    233  229  190  670  832  
Maximum Alert Level        4    | .    1    .    2    1    .    .    2    1    4    2    3    .    .    .    .    2    1    1    3    3    
  Low Security (%)         30   | 100  81   100  32   48   .    .    .    23   19   .    .    .    .    .    .    51   .    84   5    .    
  Level 1                  30   | .    18   .    60   51   .    .    42   76   1    .    11   .    .    .    .    17   100  16   20   .    
  Level 2                  20   | .    .    .    7    .    .    .    57   .    13   100  33   .    .    .    .    31   .    .    23   50   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    17   .    55   .    .    .    .    .    .    .    50   49   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    2    .    1    1    .    .    5    3    14   .    2    .    .    .    .    1    .    1    5    .    
  Investigation            8    | .    1    .    1    .    .    .    1    1    4    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            14   | .    1    .    .    1    .    .    1    2    2    .    1    .    .    .    .    .    .    1    5    .    
  Assault                  6    | .    .    .    .    .    .    .    1    .    4    .    1    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Res DSF Acc Com 
Distress Signals           17   | .   .   .   2   1   .   .   .   1   3   .   4   .   .   .   .   6   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              334  | .   11  16  18  16  .   10  20  17  49  4   46  7   9   .   1   40  .   5   44  21  
  Peak Tracking Total      17   | .   3   11  4   6   .   4   5   3   14  4   16  10  10  .   1   17  .   4   14  12  
  Tactical Retreats        47   | .   .   4   1   1   .   2   .   1   10  .   6   2   4   .   1   6   .   1   6   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Res DSF Acc Com 
Traps Triggered            11   | .   2   .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   1   2   1   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   2   .   .   .   .   .   2   3   .   .   .   .   .   .   .   
Objects Rigged             6    | .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Res DSF Acc Com 
Machines Disabled          30   | .   2   .   2   .   .   .   1   1   18  .   .   .   .   2   .   1   .   .   2   1   
  Max in Single Turn       4    | .   2   .   1   .   .   .   1   1   4   .   .   .   .   2   .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Res DSF Acc Com 
Machines Accessed          43   | .   7   .   7   .   .   1   2   4   2   .   1   .   .   9   .   4   1   .   4   1   
  Terminals                19   | .   6   .   5   .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   3   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   
Total Hacks                128  | .   21  .   25  .   .   1   3   5   3   .   1   .   .   48  .   6   1   .   10  4   
  Successful               88   | .   13  .   15  .   .   1   .   2   2   .   .   .   .   48  .   3   1   .   3   .   
  Failed                   40   | .   8   .   10  .   .   .   3   3   1   .   1   .   .   .   .   3   .   .   7   4   
    Catastrophic           4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   18  .   21  .   1   .   .   12  7   .   4   .   .   .   .   15  3   .   13  13  
  Terminals                53   | .   18  .   20  .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   7   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   3   .   
Terminal Hacks             62   | .   5   .   3   .   .   1   .   .   .   .   .   .   .   48  .   1   1   .   3   .   
  Record                   37   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   36  .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Terminal Index           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         18   | .   7   .   10  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                14   | .   6   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   6   .   7   .   .   .   1   2   1   .   1   .   .   .   .   3   .   .   2   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   4   .   14  .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Res DSF Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  DSF  Acc  Com  
Total Allies               48   | .    .    1    .    .    8    .    .    7    8    .    5    .    .    .    .    13   .    .    6    .    
  Largest Group            8    | .    .    1    1    .    8    8    4    6    3    1    3    .    .    .    .    6    .    .    4    .    
  Highest-Rated Group      431  | .    .    31   31   .    257  257  135  173  288  103  265  .    .    .    .    431  .    .    373  .    
  Highest-Rated Ally       269  | .    .    31   31   .    40   40   40   42   103  103  103  .    .    .    .    269  .    .    115  .    
Zionite Dispatches         17   | .    .    .    .    .    .    .    .    3    3    .    2    .    .    .    .    5    .    .    4    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Light                    3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
  Recon                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     6    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    3    .    .    .    .    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Explosive Resupply       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Defense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               9    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    4    .    
  DROP                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               314  | .    .    .    29   .    .    39   38   36   53   .    30   .    .    .    .    42   .    .    47   .    
  Total Damage             9724 | .    .    .    318  .    .    980  654  548  1895 .    1633 .    .    .    .    1478 .    .    2218 .    
  Kills                    73   | .    .    .    7    .    .    8    7    9    15   .    10   .    .    .    .    9    .    .    8    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Upp Upp Zhi Pro Res Res DSF Acc Com 
Robot Analysis Total       6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  6   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Items                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   5   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Main Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  DSF  Acc  Com  
Turns Passed               8733 | 172  549  231  277  342  1880 665  956  830  870  33   312  117  132  80   178  414  7    50   464  174  
Spaces Moved               9787 | 70   522  201  395  301  1435 440  408  643  1096 69   507  395  425  164  571  938  24   92   799  292  
  Core                     49   | 3    1    8    .    .    .    .    .    .    14   .    18   .    .    .    .    .    .    .    1    4    
  Treads                   230  | .    .    .    .    .    .    .    89   141  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     252  | 67   98   .    5    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   49   | .    .    .    .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3358 | .    423  128  40   80   1231 365  188  119  780  .    4    .    .    .    .    .    .    .    .    .    
  Flight                   5849 | .    .    65   350  221  204  75   .    383  302  69   485  395  425  164  571  938  24   92   798  288  
  Fastest Speed            20   | 50   56   37   34   34   40   114  120  36   36   40   20   29   29   32   30   26   28   28   23   34   
  Average Speed            63   | 117  68   57   37   41   116  145  162  81   54   40   29   29   30   32   30   31   28   28   26   43   
  Slowest Speed            750  | 120  150  150  120  120  180  275  240  165  196  40   195  29   32   32   32   37   28   28   750  100  
  Overloaded Moves         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            35   | .    .    .    2    2    .    .    .    2    .    .    4    .    1    .    .    10   .    .    12   2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    82   58   52   47   93   78   13   22   29   63   16   66   63   62   74   27   1    88   33   16   
  Regions Visited          20
    Branch Regions         9
  Pre-discovered Areas     8    | .    .    .    .    1    3    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    1    1    1    .    1    1    .    .    .    .    .    .    .    1    1    .    1    .    
  Unknown Exits Taken      9    | 1    1    1    .    .    .    1    .    .    .    .    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             12   | .    .    1    .    .    4    3    .    .    .    .    .    1    .    .    3    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    .    1    .    .    4    .    
Terrain Destroyed          401  | .    .    .    .    2    .    .    75   1    173  .    .    .    .    .    .    2    .    .    70   78   
  Melee                    9    | .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    .    1    .    .    .    .    
  Projectile               17   | .    .    .    .    2    .    .    4    1    1    .    .    .    .    .    .    1    .    .    8    .    
  AOE                      375  | .    .    .    .    .    .    .    69   .    166  .    .    .    .    .    .    .    .    .    62   78   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  DSF  Acc  Com  
Total                      11499 | 112  661  284  493  444  1638 459  584  867  1267 74   606  396  424  182  575  1012 23   112  962  324  
  Wait                     892   | 13   81   55   62   85   182  11   61   132  51   3    26   2    .    .    .    51   .    .    75   2    
  Move                     9702  | 69   521  200  390  296  1434 439  407  638  1096 68   499  394  422  163  570  920  23   91   774  288  
  Hop                      31    | .    .    .    2    2    .    .    .    2    .    .    3    .    1    .    .    7    .    .    12   2    
  Pick Up                  73    | 1    9    3    4    3    9    .    4    6    6    .    8    .    .    4    1    3    .    1    8    3    
  Fast Attach              139   | 7    9    3    7    6    .    3    19   9    22   1    14   .    .    2    2    11   .    5    13   6    
  Attach                   52    | .    1    3    1    3    3    .    3    4    6    .    6    .    1    3    2    2    .    1    8    5    
  Detach                   9     | .    .    .    .    .    .    .    .    .    3    1    1    .    .    2    .    .    .    .    .    2    
  Swap                     26    | .    .    1    3    1    2    3    5    3    2    .    3    .    .    .    .    .    .    .    3    .    
  Drop                     93    | .    10   2    9    3    7    1    7    9    12   1    8    .    .    .    .    3    .    3    15   3    
  Fire                     328   | 22   30   17   15   45   1    2    56   18   38   .    4    .    .    8    .    5    .    .    54   13   
  Melee                    98    | .    .    .    .    .    .    .    22   3    29   .    33   .    .    .    .    10   .    1    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            42    | .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res / [*Upp])
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Gar)
-2/Research
-2/DSF
-1/Access
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
  173 | -11/Scrapyard      | Entered Materials
  228 | -10/Materials      | Discovered new exit (range 16)
  325 | -10/Materials      | Build established: Mutant
  378 | -10/Materials      | Discovered new exit (range 9)
  711 | -10/Materials      | Discovered new exit (range 12)
  722 | -10/Materials      | Entered Mines
  723 | -10/Mines          | Assembled infested the area
  728 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  733 | -10/Mines          | Met a Derelict bent on vengeance
  780 | -10/Mines          | Core integrity fell below 50%
  803 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  804 | -10/Mines          | Found Prototype Device
  804 | -10/Mines          | Identified Exp. Sensor Array
  813 | -10/Mines          | Lost 5 parts (3n1u1w)
  942 | -10/Mines          | Discovered new exit (range 12)
  943 | -10/Mines          | Met a Derelict testing a Signal Generator
  952 | -10/Mines          | Found Signal Generator
  953 | -10/Mines          | Entered Materials
  953 | -9/Materials       | Accompanied by 1 ally
  953 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1036 | -9/Materials       | Discovered new exit (range 12)
 1091 | -9/Materials       | Identified exit to Mines
 1226 | -9/Materials       | Lost 4 parts (2n2w)
 1230 | -9/Materials       | Entered Mines
 1353 | -9/Mines           | Learned location of Storage (-7)
 1398 | -9/Mines           | Excavation squad dispatched
 1398 | -9/Mines           | A large section of the Mines collapsed
 1504 | -9/Mines           | Core integrity fell below 50%
 1565 | -9/Mines           | Lost 4 parts (1p2n1u)
 1566 | -9/Mines           | Discovered new exit (range 4)
 1568 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1568 | -9/Mines           | Identified exit to Materials
 1572 | -9/Mines           | Identified exit to Zion
 1572 | -9/Mines           | Entered Zion
 1628 | -7/Zion            | Build established: Scavenger-Mutant
 1671 | -7/Zion            | Learned location of Quarantine (-3)
 1748 | -7/Zion            | Learned location of Warlord (-5)
 1843 | -7/Zion            | Gained Derelict followers
 1859 | -7/Zion            | Learned Factory terminal intel
 1998 | -7/Zion            | Found Relay Coupler [Programmer]
 2743 | -7/Zion            | Imprinted
 2746 | -7/Zion            | Declared Zion's savior
 3431 | -7/Zion            | Discovered new exit (range 10)
 3447 | -7/Zion            | Identified exit to Proximity Caves
 3452 | -7/Zion            | Entered Proximity Caves
 3452 | -6/Proximity Caves | Accompanied by 8 allies
 3554 | -6/Proximity Caves | Spotter reported a threat
 3682 | -6/Proximity Caves | Spotter reported a threat
 3820 | -6/Proximity Caves | Spotter reported a threat
 3900 | -6/Proximity Caves | Spotted B-75 Beast
 3904 | -6/Proximity Caves | Core integrity fell below 20%
 4015 | -6/Proximity Caves | Discovered new exit (range 11)
 4117 | -6/Proximity Caves | Entered Factory
 4117 | -6/Factory         | Accompanied by 4 allies
 4117 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x4
 4118 | -6/Factory         | Loaded intel: 26 terminal locations
 4391 | -6/Factory         | Lost 3 allies
 4398 | -6/Factory         | Garrison activated, responded to threat
 4467 | -6/Factory         | Search patrols dispatched
 4506 | -6/Factory         | Lost 4 parts (3n1w)
 4896 | -6/Factory         | Destroyed 7 combat bots
 4897 | -6/Factory         | Lost 3 parts (1n2u)
 4911 | -6/Factory         | Discovered new exit (range 19)
 4956 | -6/Factory         | Found Prototype Device
 4956 | -6/Factory         | Identified Active Sensor Suite
 5050 | -6/Factory         | Spotted B-75 Beast
 5072 | -6/Factory         | Identified exit to Factory
 5073 | -6/Factory         | Entered another Factory area
 5073 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5254 | -5/Factory         | Build established: Scavenger-Skirmisher
 5275 | -5/Factory         | Retrieved Zion intel report: Main Access
 5275 | -5/Factory         | Identified exit to Factory
 5276 | -5/Factory         | Zion Fire squad teleported in
 5411 | -5/Factory         | Fabricated Mak. Flight Unit (x2)
 5666 | -5/Factory         | Zion Fire squad teleported in
 5689 | -5/Factory         | Zion Recon squad teleported in
 5769 | -5/Factory         | Build established: Scout
 5903 | -5/Factory         | Entered another Factory area
 5903 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 5930 | -4/Factory         | Lost 8 allies
 5950 | -4/Factory         | Zion Light squad teleported in
 5971 | -4/Factory         | Found Prototype Protection
 5971 | -4/Factory         | Identified Zio. Weapon Casing
 6010 | -4/Factory         | Lost 3 allies
 6037 | -4/Factory         | Zion Light squad teleported in
 6318 | -4/Factory         | Garrison activated, responded to threat
 6381 | -4/Factory         | Lost 5 parts (1p1n2u1w)
 6403 | -4/Factory         | First assault squad dispatched
 6420 | -4/Factory         | Spotted B-86 Titan
 6636 | -4/Factory         | Spotted B-86 Titan
 6644 | -4/Factory         | Discovered new exit (range 15)
 6647 | -4/Factory         | Lost 5 parts (2n3u)
 6763 | -4/Factory         | Zion Heavy squad teleported in
 6773 | -4/Factory         | Discovered new exit (range 5)
 6773 | -4/Factory         | Sucked down chute
 6773 | -4/Factory         | Entered Waste
 6780 | -4/Waste           | Spotted C-40 Crusher
 6780 | -4/Waste           | Spotted C-40 Crusher
 6784 | -4/Waste           | Spotted C-40 Crusher
 6786 | -4/Waste           | Spotted C-40 Crusher
 6791 | -4/Waste           | Spotted C-40 Crusher
 6794 | -4/Waste           | Spotted C-40 Crusher
 6799 | -4/Waste           | Discovered new exit (range 11)
 6806 | -4/Waste           | Entered Factory
 6896 | -4/Factory         | 2 allies followed down the chute
 6932 | -4/Factory         | Core integrity fell below 50%
 6965 | -4/Factory         | Lost 3 parts (1p1n1u)
 6972 | -4/Factory         | Destroyed 7 combat bots
 7007 | -4/Factory         | Zion Hacker squad teleported in
 7079 | -4/Factory         | Zion Fire squad teleported in
 7116 | -4/Factory         | Discovered new exit (range 8)
 7118 | -4/Factory         | Entered Upper Caves
 7122 | -4/Upper Caves     | Lost 5 allies
 7134 | -4/Upper Caves     | Learned 8 Research zone layouts
 7134 | -4/Upper Caves     | Learned location of 1 exit from Research
 7166 | -4/Upper Caves     | Lost 10 parts (4n4u2w)
 7208 | -4/Upper Caves     | Discovered new exit (range 13)
 7235 | -4/Upper Caves     | Entered another Upper Caves area
 7258 | -4/Upper Caves     | Build established: Scavenger-Sprinter
 7301 | -4/Upper Caves     | Spotted B-86 Titan
 7303 | -4/Upper Caves     | Core integrity fell below 20%
 7345 | -4/Upper Caves     | Discovered new exit (range 12)
 7367 | -4/Upper Caves     | Entered Zhirov
 7367 | -4/Zhirov          | Discovered new exit (range 3)
 7373 | -4/Zhirov          | Met Zhirov
 7384 | -4/Zhirov          | Learned location of Testing (-2)
 7384 | -4/Zhirov          | Learned location of Command (-1)
 7386 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7393 | -4/Zhirov          | Found Alien Artifact
 7399 | -4/Zhirov          | Found Alien Artifact
 7399 | -4/Zhirov          | Identified Integrated Reactor
 7399 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 7447 | -4/Zhirov          | Entered Proximity Caves
 7520 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7602 | -3/Proximity Caves | Build established: Hacker-Sprinter
 7621 | -3/Proximity Caves | Discovered new exit (range 5)
 7625 | -3/Proximity Caves | Entered Research
 7625 | -3/Research        | Evolved 2 slots: Utility x2
 7626 | -3/Research        | Identified exit to Research
 7635 | -3/Research        | Identified exit to DSF
 7695 | -3/Research        | Spotted B-86 Titan
 7701 | -3/Research        | Zion Fire squad teleported in
 7719 | -3/Research        | Zion Fire squad teleported in
 7740 | -3/Research        | Spotted B-86 Titan
 7743 | -3/Research        | Zion Fire squad teleported in
 7758 | -3/Research        | Allies destroyed B-86 Titan
 7800 | -3/Research        | Lost 4 allies
 7810 | -3/Research        | Lost 6 parts (2n3u1w)
 7815 | -3/Research        | Zion Experimental squad teleported in
 7839 | -3/Research        | Found Centrium Greatsword
 7841 | -3/Research        | Found Centrium Greatsword
 7869 | -3/Research        | Identified exit to Garrison
 7945 | -3/Research        | Zion Hacker squad teleported in
 8002 | -3/Research        | Found Gamma Bomb Array
 8039 | -3/Research        | Entered another Research area
 8039 | -2/Research        | Evolved 2 slots: Utility x2
 8046 | -2/Research        | Identified exit to DSF
 8046 | -2/Research        | Entered DSF
 8070 | -2/DSF             | Additional patrols routed to DSF
 8093 | -2/DSF             | Discovered new exit (range 11)
 8096 | -2/DSF             | Entered Access
 8096 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 8110 | -1/Access          | Zion Light squad teleported in
 8146 | -1/Access          | Zion Infowar Resupply teleported in
 8274 | -1/Access          | Zion Explosive Resupply teleported in
 8290 | -1/Access          | Found Prototype Processor
 8290 | -1/Access          | Identified Spectral Analyzer
 8299 | -1/Access          | P-80 Master assimilated allied QD-R6L(A)
 8355 | -1/Access          | Spotted B-99 Colossus
 8391 | -1/Access          | Retrieved Zion intel report: Prototype Stockpiles
 8392 | -1/Access          | Zion Defense Resupply teleported in
 8395 | -1/Access          | Found Prototype Device
 8395 | -1/Access          | Identified Thermal Barrier
 8399 | -1/Access          | Found Prototype Device
 8400 | -1/Access          | Found Prototype Device
 8401 | -1/Access          | Identified Exp. Thermal Shield
 8402 | -1/Access          | Identified Exp. Thermal Defense Suite
 8411 | -1/Access          | Spotted B-99 Colossus
 8447 | -1/Access          | Found Prototype Processor
 8459 | -1/Access          | Discovered new exit (range 7)
 8510 | -1/Access          | Spotted B-99 Colossus
 8510 | -1/Access          | Spotted B-99 Colossus
 8521 | -1/Access          | Lost 3 parts (1n1u1w)
 8559 | -1/Access          | Identified Exp. Signal Interpreter
 8560 | -1/Access          | Identified exit to Command
 8560 | -1/Access          | Entered Command
 8604 | -1/Command         | Lost 6 parts (1p2n1u2w)
 8612 | -1/Command         | Retrieved Zion intel report: Main Access
 8612 | -1/Command         | Identified exit to Surface
 8643 | -1/Command         | Found Fusion Bomb Launcher
 8679 | -1/Command         | Destroyed 7 combat bots
 8684 | -1/Command         | Found Prototype Hackware
 8684 | -1/Command         | Identified Exp. Hacking Suite
 8688 | -1/Command         | Retrieved Zion intel report: Active Terminals
 8691 | -1/Command         | Lost 6 parts (1n4u1w)
 8697 | -1/Command         | Identified Transdimensional Reconstructor
 8697 | -1/Command         | Failed to warp due to unstable space
 8722 | -1/Command         | Spotted M Guard
 8722 | -1/Command         | Spotted M Guard
 8723 | -1/Command         | Spotted Combat Programmer
 8723 | -1/Command         | Spotted Combat Programmer
 8725 | -1/Command         | Core integrity fell below 50%
 8731 | -1/Command         | Core integrity fell below 20%
 8734 | -1/Command         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
08727_ EMDS Slug penetrates Warlord HL-1SK.
08727_ Penetrated by EMDS Slug.
08729_ The unstable cave ceiling collapses.
08729_ Penetrated by EMDS Slug.
08729_ Impulse Thruster destroyed.
08729_ Knocked back.
08729_ Dropped Mic. Antimatter Reactor.
08729_ Spectral Analyzer destroyed.
08730_ The unstable cave ceiling collapses.
08730_ Penetrated by EMDS Slug.
08731_ The unstable cave ceiling collapses.
08731_ Penetrated by EMDS Slug.
08731_ Xenon Bombardment Thruster destroyed.
08731_ Core Analyzer destroyed.
08731_ Adv. System Shield destroyed.
08732_ Imp. Targeting Computer destroyed.
08732_ Penetrated by EMDS Slug.
08732_ Knocked back.
08732_ Dropped Imp. Matter Compressor.
08734_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#     !                      |
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| ??????????????????????# Y                          |
| ??????????????????????#     p                      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          80
Energy Generation          29
Energy Capacity            750
Matter Stores              463
Matter Capacity            600
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             4
Base Temperature (-)       200
Corruption Containment     12
Corruption Block           15
Armor Coverage             450
Resistance: KI             30
Resistance: TH             30
Propulsion Shielding       90
Weapon Shielding           100
Phase Shifting             10
Evasion (%)                76
Targeting Accuracy         14
Melee Accuracy             8
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          28
Defensive Hacking          26

 Item Schematics 
-----------------
              Hvy. Ion Engine | -9/Materials | Extracted
           Hvy. Assault Rifle | -9/Materials | Extracted
            Huge Storage Unit | -9/Materials | Extracted
                 Lrg. Battery | -9/Materials | Extracted
                Plasma Cannon | -7/Zion      | Archive
    Adv. Melee Analysis Suite | -7/Zion      | Archive
          Adv. Assault Cannon | -7/Zion      | Archive
      Angular Momentum Engine | -7/Zion      | Archive
                   Mak. Spear | -7/Zion      | Archive
              Hvy. Beamcaster | -7/Zion      | Archive
           Mak. System Shield | -7/Zion      | Archive
      Adv. Signal Interpreter | -7/Zion      | Archive
     Lyr. Light Armor Plating | -7/Zion      | Archive
                     Coil Gun | -7/Zion      | Archive
               Thermal Shield | -7/Zion      | Archive
             Mak. Flight Unit | -7/Zion      | Archive
                KE Penetrator | -7/Zion      | Archive
 Magnetic Acceleration Cannon | -7/Zion      | Archive
            Assault Drone Bay | -4/Zhirov    | Free
               Exp. Heat Sink | -4/Zhirov    | Free
           Exp. Optical Array | -4/Zhirov    | Free
             Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
     R-06 Scavenger | -7/Zion | Archive
     T-07 Excavator | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive
      G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
 Mak. Flight Unit | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderTargetMinigun
  Manual?         0
Play Time         03:42:08
  Cumulative      323.1 hours
  Start           2024.08.01 @ 12:35:45
  End             2024.08.01 @ 17:13:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           206
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          74
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 765b2921-7f59-4a14-b470-8cc291903eed