Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.02 @ 23:10:08 Player: tkc Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (532) 532 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2942 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 122/300 Energy 23/100 System Corruption 2% Temperature Cool (55) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Compact Matter Pod (150) Hardlight Generator Bomb Factory No. 2 Particle Gun Storm Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Target Analyzer > --- WEAPON ----------- Lightning Gun Particle Gun > --- INVENTORY -------- Compact Matter Pod 0b10 Decoder Chip [Generic] Improved Medium Armor Plating Hardlight Generator Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] EM Shotgun Gatling Laser Storm Laser Minigun Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 56 | 9 7 4 19 . 11 6 Power 6 | 2 1 . 3 . . . Engine 6 | 2 1 . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 3 1 1 6 . 2 . Treads 2 | 1 1 . . . . . Leg 7 | . . . 5 . 2 . Wheel 4 | 2 . 1 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 2 . 4 . 7 1 Device 1 | . . . 1 . . . Storage 5 | 2 1 . 1 . 1 . Processor 8 | . . . 2 . 6 . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 21 | 2 3 3 6 . 2 5 Energy Gun 9 | 1 1 1 2 . 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . 1 3 . . 1 Ballistic Cannon 3 | . 2 . 1 . . . Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 2 | . . . 2 . . . Parts Lost 18 | . . 4 4 . . 10 Power 2 | . . 1 . . . 1 Propulsion 7 | . . 2 2 . . 3 Utility 3 | . . 1 1 . . 1 Weapon 6 | . . . 1 . . 5 Highest Loss Streak 10 | . . 3 3 . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 93 91 100 94 80 Engine 11 | . 14 14 10 11 11 8 Treads 1 | . 14 14 5 . . . Leg 19 | . . . 21 22 22 19 Wheel 10 | . 14 10 3 11 11 10 Storage 11 | . 19 14 11 11 11 11 Processor 17 | . . . 10 22 20 11 Energy Gun 17 | . 13 8 11 22 18 9 Ballistic Gun 1 | . 9 14 9 . . 9 Naked Turns . | . . . . . . . Heaviest Build 34 | 16 28 25 25 23 34 33 Greatest Support 26 | 26 16 23 20 16 16 16 Greatest Overweight (x) 7 | 1 1 1 7 1 2 6 Average Overweight (x) 1 | . . . 1 1 1 2 Largest Inventory Capacity 15 | 8 10 10 15 10 15 15 Average Capacity 13 | 7 8 10 10 10 14 15 Most Carried 15 | 8 10 10 10 10 15 14 Average Carried 11 | 4 8 9 8 9 12 13 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 8 10 9 10 10 15 10 Class Distribution -------------------- 89% | Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 875 | 238 255 10 312 22 38 . Remotely . | . . . . . . . Salvage Created 814 | 72 167 19 419 . . 137 Parts 50 | 5 13 3 24 . . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 2 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 2 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 3 3 4 . . 3 Guns 8 | . 3 1 2 . . 2 Cannons 1 | . . . 1 . . . AOE 4 | . . 2 1 . . 1 Classes Destroyed 10 | 1 3 1 3 . . 2 Worker 1 | . 1 . . . . . Builder 3 | . . . 3 . . . Tunneler 1 | . . . 1 . . . Recycler 3 | 1 . . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 4 | . . 3 . . . 1 Grunt 5 | . 3 . 2 . . . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Best Kill Streak 4 | 1 2 3 4 . . 2 Combat Bots Only 3 | . 1 3 1 . . 2 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2490 | . 178 616 431 . . 1265 Core 514 | . 30 81 39 . . 364 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 . 55 . . . . Volleys Fired 78 | 6 18 14 22 . 8 10 Largest 2 | 2 2 2 2 . 2 2 Hottest 120 | 60 79 85 104 . 120 90 Shots Fired 141 | 12 36 22 44 . 11 16 Gun 124 | 12 33 15 43 . 6 15 Cannon 7 | . 3 3 1 . . . Launcher 5 | . . 4 . . . 1 Special 5 | . . . . . 5 . Kinetic 70 | 6 18 17 22 . . 7 Thermal 16 | . . 1 1 . 8 6 Explosive 5 | . . 4 . . . 1 Electromagnetic 50 | 6 18 . 21 . 3 2 Robot Hit Streak 9 | 2 4 3 9 . . 5 Robot Miss Streak 5 | 2 3 4 5 . . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 71 | 6 16 9 30 . . 10 Core Hits 33 | 2 7 3 11 . . 10 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 6 | . 1 . 5 . . . Destroy 2 | . 1 . 1 . . . Blast 1 | . . . 1 . . . Corrupt 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1538 | 61 235 246 637 . . 359 Guns 979 | 61 177 48 496 . . 197 Cannons 100 | . 58 19 23 . . . Explosions 459 | . . 179 118 . . 162 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 547 | 33 101 67 264 . . 82 Thermal 203 | . . . 122 . . 81 Explosive 341 | . . 179 . . . 162 Electromagnetic 447 | 28 134 . 251 . . 34 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 Average Corruption 2 | . . . 2 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . 1 1 . Matter Fused 1 | . . . . . 1 . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 117 | . . 53 64 . . . Projectiles . | . . . . . . . Explosions 117 | . . 53 64 . . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact . | . . . . . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 311 | . . 58 213 . . 40 Shots 7 | . . 2 4 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 114 | 40 90 46 114 . 60 91 Average Temperature 32 | 18 27 16 44 . 30 43 Received Heat Transfer 417 | . 102 . 99 . . 216 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 329 | . . . 155 . . 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 245 | 5 178 166 245 67 . . Initial 67 | . 3 19 52 67 . . Average 83 | 2 60 130 108 67 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 85 100 . . Level 1 6 | . . . 14 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . . . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 11 5 8 . . 9 Peak Tracking Total 9 | . 4 3 4 . . 9 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 6 | . 1 . 5 . . . Max in Single Turn 4 | . 1 . 4 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 11 | . 7 . 4 . . . Terminals 10 | . 7 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 16 . 13 . . . Successful 12 | . 5 . 7 . . . Failed 17 | . 11 . 6 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 36 | . 15 . 8 . 13 . Terminals 25 | . 16 . 9 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . Recycle Component 1 | . . . 1 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . Terminals 5 | . 3 . 2 . . . Assimilate 2 | . 1 . 1 . . . Botnet 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 . 4 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . 1 . . . Recycled Matter 24 | . . . 24 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 146 | . . . . . 146 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 7428 | 80 591 123 591 50 5834 159 Spaces Moved 5619 | 44 469 69 267 43 4633 94 Core 9 | 5 . . 2 . . 2 Treads 14 | . . 14 . . . . Legs 159 | . . . 159 . . . Wheels 5437 | 39 469 55 106 43 4633 92 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 115 115 115 115 115 Average Speed 122 | 93 105 124 161 115 122 134 Slowest Speed 400 | 100 115 160 400 115 130 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 64 13 24 15 92 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 79 | . . 32 43 . . 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 79 | . . 32 43 . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 6028 | 68 535 86 382 44 4802 111 Wait 185 | . 23 . 60 . 101 1 Move 5613 | 43 468 68 266 42 4632 94 Hop . | . . . . . . . Pick Up 50 | 9 7 . 10 1 23 . Fast Attach 22 | 7 4 . 10 . 1 . Attach 23 | . . 1 6 . 11 5 Detach 8 | . . . 1 . 7 . Swap 16 | 2 3 3 3 . 4 1 Drop 33 | 1 12 . 4 1 15 . Fire 78 | 6 18 14 22 . 8 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 5) 446 | -10/Materials | Discovered new exit (range 14) 593 | -10/Materials | Discovered new exit (range 12) 672 | -10/Materials | Entered Mines 725 | -10/Mines | Assembled infested the area 730 | -10/Mines | Assisted by a Guerilla fighting off Assembled 790 | -10/Mines | Discovered new exit (range 4) 795 | -10/Mines | Entered Materials 795 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | Lost 3 parts (1p1n1u) 1138 | -9/Materials | Lost 3 parts (2n1u) 1341 | -9/Materials | Discovered new exit (range 12) 1386 | -9/Materials | Entered Mines 1397 | -9/Mines | Discovered new exit (range 7) 1428 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1436 | -9/Mines | Entered Zion 1508 | -7/Zion | Learned location of Warlord (-5) 1536 | -7/Zion | System corruption cleaned by Quarantine Array 1708 | -7/Zion | Learned Factory scanalyzer intel 1721 | -7/Zion | Learned 12 Factory zone layouts 1734 | -7/Zion | Learned Factory stockpile data 1893 | -7/Zion | Received a visual enhancement algorithm 2452 | -7/Zion | Found Prototype Energy Gun 3157 | -7/Zion | Learned location of Quarantine (-3) 3339 | -7/Zion | Imprinted 3341 | -7/Zion | Declared Zion's savior 4141 | -7/Zion | Found Relay Coupler [Programmer] 4144 | -7/Zion | Found Relay Coupler [Programmer] 4146 | -7/Zion | Found Relay Coupler [Programmer] 4153 | -7/Zion | Found Relay Coupler [Programmer] 4156 | -7/Zion | Found Relay Coupler [Programmer] 4833 | -7/Zion | Loaded intel: 5 derelict terminal locations 4924 | -7/Zion | Build established: Derelict-Mutant 5702 | -7/Zion | Build established: Mutant 6875 | -7/Zion | Found Prototype Device 7104 | -7/Zion | Discovered new exit (range 16) 7270 | -7/Zion | Entered Proximity Caves 7387 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7413 | -6/Proximity Caves | Core integrity fell below 50% 7422 | -6/Proximity Caves | Core integrity fell below 20% 7429 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07406_ Imp. Carbon-fiber Leg destroyed. 07406_ Knocked back. 07407_ Penetrated by Slug. 07408_ Minigun destroyed. 07408_ Lightning Gun destroyed. 07409_ Flexi-carbon Leg destroyed. 07410_ Com. Wheel destroyed. 07412_ Critical hit (Burn: +37). 07420_ L-41 Fighter destroyed. 07420_ Destroyed Lgt. Nuclear Core. 07420_ Penetrated by Slug. 07422_ Grenade Launcher destroyed. 07422_ System corrupted by crushing effect (+2). 07423_ B-48 Gladiator destroyed. 07423_ Imp. Medium Armor Plating destroyed. 07423_ Slug penetrates Wall. 07426_ Gatling Laser destroyed. 07427_ Knocked back. 07429_ Penetrated by Slug. 07429_ EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# ###??##??????????????? | | ???????????????????# ### ##?????????????? | | ???????????????????# #?????????????? | | ???????????????????## #?????????????? | | ????????????????????## #?????????????? | | ?????????????????????### #?????????????? | | ???????????????????????# #?????????????? | | ??????????????????????## ##?????????????? | | ?????????????????????## ###??????????????? | | ??????????????#####?## ##???????????????? | | ??????????????# ### g ##??????????????? | | ??????????????# s Y ##?????????????? | | ????????????### b% b #?????????????? | | ???????????## = ###"% #?????????????? | | ???????????# # @#""""# #?????????????? | | ???????????# ####; #?? # ## ???????????? | | ???????????# #??## #???? ???????????? | | ??????????# #??# #??? ???????????? | | ??????????# ##### #?? # ??????????? | | ??????????## ### #??""# ?????????? | | ???????????## ### ####### ????????? | | ????????????## ##?# g ??? ??? | | ?????????????###??## ## #### #### ?? ?? | | ???????????????????##### #???? #???# ?? | | ???????????????????????## #???? ###?? ?? | | ????????????????????????# #????# ## ? | | ????????????????????????# #?????# ? | | ????????????????????????# ####### ? | | ????????????????????????# ## #???? | | ????????????????????????# ## #???? | | ????????????????????????# ## ## ###### #???? | | ????????????????????????# ## ### #???????????? | | ??????????????????????### #?# #???????????? | | ??????????????????????# #?# #???????????? | | ?????????????????????# #?#####???????????? | | ?????????????????????# #?????????????????? | | ?????????????????????## #######?????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 42 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- Mak. Transmission Jammer | -7/Zion | Archive Greatsword | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One True Hacker Challenges ------------ None Game ------ Seed PlasmaBladeDissipator Manual? 0 Play Time 01:50:07 Cumulative 14.7 hours Start 2022.07.02 @ 13:10:42 End 2022.07.02 @ 23:10:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 13 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26552126-fbb9-4f2b-beea-d19e1cb66104