Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 18:37:24 Player: Compilatron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2286) 2286 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 4782 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 33 Cogmind --------- Core Integrity 169/550 Matter 290/300 Energy 36/100 System Corruption 11% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Improved Datajack Welding Torch > --- INVENTORY (15) --- Nuclear Core Nuclear Core Light Treads Cesium-ion Thruster Medium Matter Pod (100) Medium Matter Pod (100) Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Concussive RPG (1) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Heavy Battle Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Cesium-ion Thruster Medium Matter Pod Medium Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor EM Pulse Cannon Gauss Rifle Rocket Launcher Concussive RPG Improved Datajack Welding Torch [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 56 | 7 5 2 22 1 19 Power 5 | 1 1 . 2 . 1 Engine 4 | 1 1 . 1 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 21 | 2 . 2 10 . 7 Treads 11 | 2 . . 3 . 6 Leg 8 | . . 2 6 . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 12 | 2 1 . 4 . 5 Device 3 | 1 . . 1 . 1 Storage 2 | 1 1 . . . . Processor 4 | . . . . . 4 Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 18 | 2 3 . 6 1 6 Energy Gun 4 | 1 1 . 1 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | 1 2 . 4 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 28 | . 3 5 8 . 12 Power 4 | . 1 1 1 . 1 Propulsion 10 | . . 2 4 . 4 Utility 6 | . . 1 3 . 2 Weapon 8 | . 2 1 . . 5 Highest Loss Streak 12 | . 1 2 2 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 94 73 90 77 89 Engine 9 | . 10 7 9 11 8 Treads 13 | . 28 4 3 22 25 Leg 11 | . . 18 18 11 4 Wheel 3 | . . . 7 . . Device 6 | . 14 . 6 . 5 Storage 10 | . 14 14 11 11 9 Processor 5 | . . . . . 18 Protection 4 | . . . 9 . . Energy Gun 4 | . 3 . 2 11 8 Ballistic Gun 16 | . 23 26 19 11 8 Peak Build Rating 29 | 7 7 7 19 17 29 Average Rating 16 | 4 6 5 16 15 23 On Entrance 8 | . 7 7 4 15 16 Naked Turns . | . . . . . . Heaviest Build 47 | 14 28 26 47 34 34 Greatest Support 80 | 40 40 40 40 40 80 Greatest Overweight (x) 8 | 1 . 2 4 . 8 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 15 | 5 6 11 15 15 15 Average Carried 11 | 3 4 9 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 6 11 15 14 10 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Skirmisher 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1799 | 259 114 59 1008 . 359 Remotely . | . . . . . . Salvage Created 2588 | 30 376 241 1362 . 579 Parts 176 | 4 26 14 96 . 36 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 59 | . 11 6 32 . 10 Guns 57 | . 11 6 32 . 8 Cannons 1 | . . . . . 1 AOE 1 | . . . . . 1 Classes Destroyed 12 | 1 3 . 6 . 2 Builder 2 | . . . 1 . 1 Tunneler 1 | 1 . . . . . Hauler 1 | . . . 1 . . Operator 2 | . . . 1 . 1 Watcher 8 | . 1 . 5 . 2 Swarmer 14 | . 5 . 9 . . Grunt 28 | . 6 6 14 . 2 Brawler 2 | . . . 1 . 1 Duelist 3 | . . . 1 . 2 Protector 1 | . . . . . 1 Sentry 10 | . . . 7 . 3 Hunter 1 | . . . . . 1 Best Kill Streak 5 | 1 3 2 4 . 5 Combat Bots Only 3 | . 3 2 3 . 3 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 357 | . 66 54 142 . 95 Missed 104 | . 29 16 42 . 17 Damage Taken 3920 | . 509 539 1197 . 1675 Core 773 | . 95 140 157 . 381 Absorbed by Shields . | . . . . . . Core Remaining (%) 55 | 100 . 6 . 60 . Volleys Fired 267 | 1 51 40 105 . 70 Largest 2 | 2 2 2 2 . 2 Hottest 94 | 60 60 40 79 . 94 Shots Fired 472 | 2 88 75 204 . 103 Gun 462 | 2 88 75 204 . 93 Cannon 4 | . . . . . 4 Launcher 1 | . . . . . 1 Special 5 | . . . . . 5 Kinetic 381 | 1 68 75 178 . 59 Thermal 65 | . . . 26 . 39 Explosive 1 | . . . . . 1 Electromagnetic 25 | 1 20 . . . 4 Robot Hit Streak 11 | 1 9 7 11 . 8 Robot Miss Streak 5 | . 4 2 5 . 5 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 1 2 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 295 | 1 52 54 123 . 65 Core Hits 120 | 1 24 20 52 . 23 Critical Kills 3 | . 2 . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 3 . 2 . 1 Burn 2 | . . . 1 . 1 Destroy 3 | . 2 . 1 . . Corrupt 1 | . 1 . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4414 | 13 659 430 1839 . 1473 Guns 4112 | 13 537 430 1839 . 1293 Cannons 89 | . . . . . 89 Explosions 210 | . 122 . . . 88 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3265 | . 363 430 1616 . 856 Thermal 873 | . 122 . 223 . 528 Explosive . | . . . . . . Electromagnetic 276 | 13 174 . . . 89 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 2 2 11 Average Corruption 2 | . . . 2 2 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . 28 1 4 Message Errors 13 | . . . 12 . 1 Matter Fused 5 | . . . 4 1 . Heat Flow Errors 7 | . . . 6 . 1 Energy Discharges 2 | . . . 2 . . Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 12 | . 12 . . . . Projectiles . | . . . . . . Explosions 12 | . 12 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 112 | . 79 . . . 33 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 369 | 20 161 31 218 . 369 Average Temperature 70 | 15 67 12 48 . 114 Received Heat Transfer 1602 | . 213 351 444 . 594 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 . 2 Heat Transferred 1711 | . 150 . 555 . 1006 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 460 | 5 253 168 460 156 367 Initial 156 | . 3 53 65 156 60 Average 181 | 1 104 111 244 156 134 Maximum Alert Level 2 | . 1 . 2 . 1 Low Security (%) 60 | 100 91 100 31 100 83 Level 1 28 | . 8 . 46 . 16 Level 2 10 | . . . 21 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 6 . 2 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 3 . 1 Assault 2 | . . . 1 . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . 1 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 15 6 51 . 20 Peak Tracking Total 5 | . 3 2 4 . 5 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . 1 . 2 . 3 Max in Single Turn 1 | . 1 . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 19 | . 6 . 10 . 3 Terminals 16 | . 5 . 8 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 53 | . 17 . 30 . 6 Successful 31 | . 11 . 18 . 2 Failed 22 | . 6 . 12 . 4 Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 35 | . 12 . 17 . 6 Terminals 47 | . 15 . 26 . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 . 7 . . Robot Analysis 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . . . 2 . . Locate Traps 2 | . . . 2 . . Dispatch Records 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 2 | . . . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 6 . 9 . 2 Terminals 14 | . 5 . 7 . 2 Assimilate 1 | . . . 1 . . Botnet 11 | . 4 . 6 . 1 Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 2 . . Reject 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 15 | . 5 . 7 . 3 Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . 1 2 . Largest Group 3 | . . . 1 3 3 Highest-Rated Group 54 | . . . 10 54 54 Highest-Rated Ally 31 | . . . 10 31 31 Total Orders . | . . . . . . Ally Attacks 17 | . . . . . 17 Total Damage 231 | . . . . . 231 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4988 | 82 664 253 2458 102 1429 Spaces Moved 2004 | 48 310 73 1031 63 479 Core 16 | 14 . . . . 2 Treads 990 | 34 310 12 94 63 477 Legs 722 | . . 61 661 . . Wheels 276 | . . . 276 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 110 160 160 Average Speed 166 | 132 160 197 170 160 161 Slowest Speed 450 | 160 160 260 260 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 57 27 80 24 39 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . 9 . . . 18 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 25 | . 9 . . . 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3246 | 65 404 123 1553 66 1035 Wait 815 | . 29 1 351 . 434 Move 1999 | 47 309 72 1030 62 479 Hop . | . . . . . . Pick Up 72 | 10 8 7 29 1 17 Fast Attach 4 | . . . 1 . 3 Attach 30 | 7 3 1 11 . 8 Detach . | . . . . . . Swap 22 | . 2 1 10 1 8 Drop 36 | . 2 1 16 2 15 Fire 267 | 1 51 40 105 . 70 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 13) 705 | -10/Materials | Discovered new exit (range 16) 747 | -10/Materials | Entered Mines 748 | -10/Mines | Learned location of Storage (-8) 780 | -10/Mines | Core integrity fell below 50% 941 | -10/Mines | Discovered new exit (range 13) 981 | -10/Mines | Core integrity fell below 20% 1000 | -10/Mines | Entered Materials 1000 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1870 | -9/Materials | Discovered new exit (range 11) 3356 | -9/Materials | Discovered new exit (range 15) 3400 | -9/Materials | First assault squad dispatched 3458 | -9/Materials | Entered Mines 3458 | -9/Mines | Accompanied by 1 ally 3514 | -9/Mines | Discovered new exit (range 14) 3527 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3560 | -9/Mines | Entered Materials 3560 | -8/Materials | Accompanied by 3 allies 3560 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3565 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3933 | -8/Materials | Build established: Scavenger-Mutant 4306 | -8/Materials | Build established: Scavenger-Skirmisher 4918 | -8/Materials | System corruption reached 10% 4959 | -8/Materials | Core integrity fell below 50% 4989 | -8/Materials | Self-destructed Last Messages --------------- 04968_ Critical hit (Burn: +37). 04969_ U-05 Engineer lays Concrete. 04970_ DF HKTKMOS2SMP/A /UI 04970_ U-05 Engineer lays Concrete. 04971_ Acquired 52 matter. 04972_ U-05 Engineer lays Concrete. 04974_ Rocket Launcher destroyed. 04974_ U-05 Engineer builds a Wall. 04975_ U-05 Engineer lays Concrete. 04976_ U-05 Engineer builds a Wall. 04976_ Jacked G-50 Soldier... >>parse_system Reading system data... 04977_ U-05 Engineer lays Concrete. 04978_ U-05 Engineer builds a Wall. 04981_ U-05 Engineer lays Concrete. 04982_ U-05 Engineer builds a Wall. 04982_ U-05 Engineer lays Concrete. 04983_ U-05 Engineer builds a Wall. 04984_ U-05 Engineer lays Concrete. 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