Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.14 @ 00:08:20

Player: charson

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (152)     760
Value Destroyed (3185)     3185
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (149)                149
              TOTAL SCORE: 10214

 Bonus
-------
High Alert Combat Kills    74
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (12) -----
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
           0b10 Alert Chip
  Advanced Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Weight Redist. System
    Medium Reactive Plating
  Advanced Trap Extractor (0/8)
     Heavy Plasma Cannon

 Peak State 
------------
>           --- POWER ------------
   Enhanced Fission Core
>           --- PROPULSION -------
                (None)
>           --- UTILITY ----------
   Advanced Weight Redist. System
            Structural Scanner
   Advanced Sensor Array
   Improved Signal Interpreter
   Advanced Terrain Scan Processor
   Advanced Terrain Scan Processor
   Advanced Terrain Scan Processor
   Advanced Terrain Scan Processor
            0b10 Alert Chip
     Medium Reactive Plating
            Hacking Suite
   Improved Hacking Suite
>           --- WEAPON -----------
  Precision Grenade Launcher
            Spear
>           --- INVENTORY --------
      Micro Fission Core
   Advanced Weight Redist. System
   Improved Terrain Scanner
      Heavy Plasma Cannon
            Chainsword
[Rating: 64]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 None
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Precision Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   2   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             149  | 5   12  .   23  5   9   .   33  14  11  19  9   4   1   4   
  Power                    17   | 1   3   .   3   .   .   .   3   1   2   3   .   1   .   .   
    Engine                 12   | 1   3   .   3   .   .   .   2   .   2   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   1   .   2   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  78   | 2   7   .   12  2   2   .   15  8   7   14  5   2   .   2   
    Device                 33   | 1   5   .   2   1   1   .   5   3   4   5   2   2   .   2   
    Storage                5    | 1   2   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Processor              15   | .   .   .   2   .   .   .   2   .   1   8   2   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
    Protection             20   | .   .   .   7   1   1   .   8   1   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   .   8   3   7   .   15  5   2   2   4   1   1   2   
    Energy Gun             3    | 1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
    Ballistic Gun          25   | 1   2   .   6   2   4   .   10  .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   2   1   .   .   1   1   1   1   1   .   1   1   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   1   .   .   .   2   .   3   .   .   .   .   
Parts Lost                 28   | .   1   .   3   .   .   .   6   .   6   1   3   .   .   8   
  Power                    6    | .   .   .   .   .   .   .   2   .   2   .   1   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   1   .   2   .   .   .   1   .   4   1   1   .   .   5   
  Weapon                   7    | .   .   .   1   .   .   .   3   .   .   .   1   .   .   2   
  Highest Loss Streak      5    | .   1   .   2   .   .   .   3   .   3   1   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   70  71  75  76  75  77  79  76  73  77  83  82  82  80  
  Engine                   5    | .   14  14  10  11  11  11  4   .   .   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   4   7   2   3   5   5   5   4   
  Device                   17   | .   13  14  12  11  11  11  17  23  23  22  21  23  23  20  
  Storage                  6    | .   14  14  11  11  11  11  9   .   .   .   .   .   .   .   
  Processor                17   | .   .   .   10  11  11  11  18  7   13  29  36  35  35  35  
  Hackware                 5    | .   .   .   .   .   .   .   .   29  24  12  11  11  11  11  
  Protection               4    | .   .   .   9   10  10  11  8   .   1   .   .   .   .   .   
  Ballistic Gun            12   | .   25  28  21  22  12  22  14  .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   5   5   5   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 13  16  16  27  27  27  27  31  30  14  24  24  22  18  22  
  Greatest Support         12   | 3   9   9   9   9   9   9   9   12  12  12  12  12  12  12  
  Greatest Overweight (x)  5    | 4   5   1   2   2   2   2   3   3   2   2   1   3   1   2   
  Average Overweight (x)   1    | 3   1   1   1   2   2   2   2   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  5   5   5   5   5   5   
  Average Capacity         8    | 7   8   10  10  10  10  10  10  5   5   5   5   5   5   5   
  Most Carried             10   | 5   10  10  10  10  10  10  10  10  5   5   5   5   5   5   
  Average Carried          7    | 2   8   10  9   10  9   10  9   5   4   4   5   4   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   5   5   5   5   5   5   
  Final Carried            10   | 5   10  10  10  10  10  10  10  5   4   5   5   5   4   4   

 Class Distribution 
--------------------
 56% | Mutant
 20% | Hacker-Assassin
  8% | Hacker-Scout
  7% | Scavenger-Mutant
  5% | Hacker-Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Scout | -6/Factory
 Hacker-Assassin | -5/Factory
 Hacker-Assassin | -5/Upper Caves
    Hacker-Ninja | -5/Upper Caves
    Hacker-Ninja | -5/Warlord
 Hacker-Assassin | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           3484 | 265  155  92   814  92   271  84   1003 107  178  146  207  40   .    30   
  Remotely                 44   | .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    
Salvage Created            5554 | 99   266  35   1764 18   233  187  1753 107  615  146  44   250  .    37   
  Parts                    378  | 8    36   5    134  5    10   12   109  5    33   6    6    7    .    2    
Haulers Intercepted        11   | .    1    .    4    .    .    .    5    1    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    1    .    .    1    2    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    .    .    9    7    .    2    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  78   | .   5   .   29  2   .   2   31  1   3   .   5   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Guns                     59   | .   5   .   22  .   .   2   30  .   .   .   .   .   .   .   
  AOE                      16   | .   .   .   7   2   .   .   1   .   1   .   5   .   .   .   
Classes Destroyed          14   | 2   5   .   4   .   .   .   1   .   1   .   .   1   .   .   
  Worker                   16   | .   .   .   3   .   .   1   4   .   8   .   .   .   .   .   
  Builder                  5    | .   1   1   1   .   .   .   1   .   1   .   .   .   .   .   
  Tunneler                 10   | 2   1   1   1   .   .   3   2   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   4   .   .   .   5   1   .   .   .   .   .   .   
  Recycler                 10   | 1   .   .   4   .   .   .   2   .   2   1   .   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Operator                 4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  15   | .   3   .   4   .   .   .   5   .   3   .   .   .   .   .   
  Swarmer                  29   | .   3   .   8   2   .   .   12  .   .   .   4   .   .   .   
  Grunt                    29   | .   2   .   12  .   .   2   10  .   2   .   1   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   8   .   .   .   8   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           10   | 3   3   1   4   2   .   2   10  1   5   1   4   1   .   1   
  Combat Bots Only         10   | .   3   .   4   2   .   2   10  1   2   .   4   .   .   .   
Max Kills in Single Turn   4    | 1   1   1   4   2   .   1   2   1   1   1   2   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   2   .   .   1   .   1   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Damage Taken               4839  | .    159  .    927  43   .    110  1192 148  584  68   390  31   .    1187 
  Core                     1784  | .    34   .    207  37   .    16   267  37   184  24   71   31   .    876  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   137   | .    .    .    120  .    .    .    17   .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    86   .    .    .    35   51   94   78   .    .    .    .    .    
Volleys Fired              364   | 5    30   3    103  1    56   14   126  .    5    .    6    3    .    12   
  Largest                  2     | 2    2    2    2    1    1    2    2    .    1    .    1    1    .    1    
  Hottest                  90    | 70   70   40   46   33   23   46   88   .    36   .    36   90   .    90   
Shots Fired                622   | 10   60   6    201  1    56   28   234  .    5    .    6    3    .    12   
  Gun                      588   | 10   60   6    199  .    54   28   231  .    .    .    .    .    .    .    
  Cannon                   16    | .    .    .    .    .    .    .    2    .    .    .    .    3    .    11   
  Launcher                 16    | .    .    .    2    1    .    .    1    .    5    .    6    .    .    1    
  Special                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  555   | 5    55   6    199  .    54   28   208  .    .    .    .    .    .    .    
  Thermal                  49    | 5    5    .    .    .    .    .    25   .    .    .    .    3    .    11   
  Explosive                16    | .    .    .    2    1    .    .    1    .    5    .    6    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         74    | 7    11   5    29   18   74   8    21   .    7    .    9    .    .    2    
  Robot Miss Streak        5     | 2    5    .    3    .    .    2    3    .    .    .    1    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    1    .    .    1    4    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           496   | 7    34   4    146  1    58   19   174  4    30   3    3    8    .    5    
  Core Hits                235   | 4    17   2    68   2    10   9    82   2    25   .    5    5    .    4    
  Critical Kills           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    1    .    1    .    .    .    1    1    .    .    .    .    .    .    
  Critical Strikes         11    | .    1    .    1    .    .    .    3    1    3    1    .    .    .    1    
    Destroy                4     | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Impale                 4     | .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
Melee Attacks              151   | .    .    .    .    .    2    .    4    16   34   19   30   32   .    14   
  Impact                   6     | .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    
  Slashing                 73    | .    .    .    .    .    .    .    .    .    .    .    27   32   .    14   
  Piercing                 70    | .    .    .    .    .    .    .    .    14   34   19   3    .    .    .    
  Sneak Attacks            24    | .    .    .    .    .    2    .    4    1    12   2    .    2    .    1    
    Combat Hostiles        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11026 | 87   369  49   2592 100  775  293  3284 153  1699 153  643  540  .    289  
  Guns                     6568  | 87   369  49   2211 .    775  293  2784 .    .    .    .    .    .    .    
  Cannons                  54    | .    .    .    .    .    .    .    54   .    .    .    .    .    .    .    
  Explosions               1960  | .    .    .    381  100  .    .    139  .    590  .    643  .    .    107  
  Melee                    2435  | .    .    .    .    .    .    .    298  153  1109 153  .    540  .    182  
  Ramming                  9     | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Kinetic                  6146  | 37   344  49   2211 .    775  293  2437 .    .    .    .    .    .    .    
  Thermal                  476   | 50   25   .    .    .    .    .    401  .    .    .    .    .    .    .    
  Explosive                1960  | .    .    .    381  100  .    .    139  .    590  .    643  .    .    107  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   354   | .    .    .    .    .    .    .    298  56   .    .    .    .    .    .    
  Slashing                 722   | .    .    .    .    .    .    .    .    .    .    .    .    540  .    182  
  Piercing                 1359  | .    .    .    .    .    .    .    .    97   1109 153  .    .    .    .    
Highest Corruption         3     | .    .    .    2    2    2    .    1    .    .    .    .    .    .    3    
  Average Corruption       1     | .    .    .    2    2    1    .    1    .    .    .    .    .    .    1    
  Corruption Purged        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    8    3    3    .    13   .    .    .    .    .    .    1    
    Message Errors         6     | .    .    .    2    .    1    .    3    .    .    .    .    .    .    .    
    Matter Fused           8     | .    .    .    3    1    1    .    3    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    2    1    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            638   | .    .    .    36   .    .    .    105  56   123  91   50   119  .    58   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               86    | .    .    .    36   .    .    .    .    .    .    .    50   .    .    .    
  Melee                    552   | .    .    .    .    .    .    .    105  56   123  91   .    119  .    58   
Knockbacks                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      41    | .    .    .    .    37   .    .    4    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | 47   45   .    29   .    .    13   324  .    .    .    .    52   .    234  
  Average Temperature      34    | 19   19   .    6    .    .    6    40   .    .    .    .    27   .    104  
  Received Heat Transfer   1218  | .    78   .    360  .    .    63   441  54   147  9    27   12   .    27   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1099  | 148  74   .    .    .    .    .    877  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Peak Influence             541  | 15  191 10  541 278 .   76  279 343 292 111 .   .   .   .   
  Initial                  210  | .   9   .   .   210 .   .   29  93  130 57  .   .   .   .   
  Average                  151  | 8   51  3   288 277 .   25  171 214 155 47  .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   1   1   .   .   .   .   .   
  Low Security (%)         68   | 100 100 100 28  .   .   100 70  35  85  100 .   .   .   .   
  Level 1                  25   | .   .   .   42  100 .   .   29  64  14  .   .   .   .   .   
  Level 2                  5    | .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   4   1   .   1   6   4   4   2   .   .   .   .   
  Investigation            11   | .   .   .   2   1   .   1   2   2   2   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Reinforcement            6    | .   1   .   2   .   .   .   1   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Distress Signals           9    | .   .   .   4   .   .   .   3   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   10  .   44  3   .   3   42  12  10  4   15  3   .   11  
  Peak Tracking Total      13   | .   3   .   5   3   .   3   4   9   3   2   7   3   .   13  
  Tactical Retreats        16   | .   1   .   .   .   .   .   1   5   2   2   3   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Traps Triggered            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Reused                   6    | .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Triggered                9    | .   .   .   .   .   .   .   .   3   .   .   1   3   .   2   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Machines Disabled          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Machines Accessed          68   | .   8   .   11  2   2   1   16  12  8   7   .   1   .   .   
  Terminals                44   | .   6   .   7   .   .   1   11  9   5   5   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   1   1   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Total Hacks                200  | .   19  .   44  2   2   9   43  38  23  19  .   1   .   .   
  Successful               121  | .   9   .   27  2   2   3   24  24  17  12  .   1   .   .   
  Failed                   76   | .   9   .   16  .   .   6   18  14  6   7   .   .   .   .   
    Catastrophic           17   | .   3   .   4   .   .   2   5   .   1   2   .   .   .   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   83   | .   5   .   7   .   2   9   13  22  14  11  .   .   .   .   
  Terminals                133  | .   16  .   22  .   .   9   26  32  15  13  .   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   2   7   3   .   .   .   .   
  Repair Stations          11   | .   .   .   5   .   .   .   6   .   .   .   .   .   .   .   
  Recycling Units          13   | .   3   .   2   .   .   .   2   3   .   3   .   .   .   .   
  Scanalyzers              23   | .   .   .   15  .   .   .   8   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Terminal Hacks             60   | .   7   .   9   2   2   3   10  13  6   7   .   1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Robot Analysis           9    | .   1   .   3   .   .   3   1   1   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   2   .   .   .   2   1   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              8    | .   2   .   2   .   .   .   2   .   .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   2   4   1   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Retrieve Components      4    | .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   
Scanalyzer                 19   | .   .   .   13  .   .   .   6   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  10   | .   .   .   7   .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Unauthorized Hacks         21   | .   1   .   1   .   .   .   3   7   6   3   .   .   .   .   
  Terminals                12   | .   .   .   .   .   .   .   2   6   3   1   .   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Assimilate             7    | .   .   .   .   .   .   .   .   5   1   1   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   .   .   1   1   .   1   .   .   .   .   
    Mask                   4    | .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   7   .   10  .   .   1   14  9   7   7   .   .   .   .   
  Full Trace Events        9    | .   .   .   1   .   .   1   2   2   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   5   .   .   .   3   1   1   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   47  46  .   .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   5   10  .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Time                     121  | .   .   .   89  .   .   .   32  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   1   .   .   .   .   .   9   1   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   5   .   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   5   .   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Total Allies               9    | .   .   .   .   .   3   .   .   3   1   1   1   .   .   .   
  Largest Group            3    | .   .   .   .   .   3   3   .   2   3   1   1   .   .   .   
  Highest-Rated Group      78   | .   .   .   .   .   37  37  .   52  78  26  64  .   .   .   
  Highest-Rated Ally       64   | .   .   .   .   .   21  21  .   26  26  26  64  .   .   .   
Total Orders               23   | .   .   .   .   .   .   .   .   9   7   .   4   3   .   .   
  STAY                     9    | .   .   .   .   .   .   .   .   4   3   .   2   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   11   | .   .   .   .   .   .   .   .   5   4   .   2   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               8    | .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   
  Total Damage             185  | .   .   .   .   .   .   74  .   .   .   .   111 .   .   .   
  Kills                    3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Robot Analysis Total       9    | .   1   .   3   .   .   3   1   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               12927 | 151  835  705  1840 272  926  724  2766 753  523  911  892  1033 41   555  
Spaces Moved               8824  | 58   468  580  916  173  477  454  1192 1051 564  790  670  967  80   384  
  Core                     8824  | 58   468  580  916  173  477  454  1192 1051 564  790  670  967  80   384  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  100  150  150  150  100  50   50   50   50   50   50   50   
  Average Speed            111   | 214  145  100  143  150  150  150  179  54   67   96   99   71   50   61   
  Slowest Speed            300   | 250  300  100  150  150  150  150  200  200  150  150  100  200  100  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 6    80   96   68   53   88   98   70   29   18   23   67   83   13   59   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    1    1    .    1    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    3    .    1    .    1    .    .    .    .    4    3    .    .    
Spaces Dug                 84    | .    .    .    .    .    .    .    .    11   3    11   23   24   .    12   
Terrain Destroyed          215   | .    .    .    24   4    .    .    12   11   10   11   81   27   .    35   
  Melee                    81    | .    .    .    .    .    .    .    .    11   3    11   23   24   .    9    
  Projectile               14    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    11   
  AOE                      120   | .    .    .    24   4    .    .    12   .    7    .    58   .    .    15   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Total                      11133 | 73   572  702  1258 186  633  469  1631 1210 641  911  842  1255 80   670  
  Wait                     1462  | 1    34   118  187  3    69   2    235  115  23   68   128  234  .    245  
  Move                     8810  | 57   467  579  915  172  476  453  1191 1050 563  789  669  966  79   384  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65    | 5    12   1    11   1    3    .    13   4    3    3    .    5    .    4    
  Fast Attach              65    | 5    7    .    6    2    4    .    14   5    3    13   4    2    .    .    
  Attach                   21    | .    1    .    3    .    2    .    3    2    4    .    .    2    1    3    
  Detach                   12    | .    .    .    1    .    .    .    2    1    1    2    2    1    .    2    
  Swap                     63    | .    4    .    14   3    3    .    16   7    4    6    5    .    .    1    
  Drop                     107   | .    17   1    18   4    8    .    26   10   1    11   1    6    .    4    
  Fire                     364   | 5    30   3    103  1    56   14   126  .    5    .    6    3    .    12   
  Melee                    148   | .    .    .    .    .    2    .    4    16   34   19   27   32   .    14   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    24 | -11/Junkyard       | Discovered new exit (range 16)
   152 | -11/Junkyard       | Entered Materials
   328 | -10/Materials      | Build established: Mutant
   375 | -10/Materials      | Central database locked down
   383 | -10/Materials      | Discovered new exit (range 11)
   698 | -10/Materials      | Discovered new exit (range 8)
   910 | -10/Materials      | Discovered new exit (range 4)
   948 | -10/Materials      | Discovered new exit (range 9)
   987 | -10/Materials      | Entered Mines
   989 | -10/Mines          | Learned location of Storage (-9)
  1011 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1026 | -10/Mines          | Learned Materials garrison access intel
  1184 | -10/Mines          | Assembled infested the area
  1457 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1579 | -10/Mines          | Discovered new exit (range 10)
  1692 | -10/Mines          | Entered Materials
  1692 | -9/Materials       | Evolved 2 slots: Utility x2
  1898 | -9/Materials       | Discovered new exit (range 15)
  1979 | -9/Materials       | Build established: Scavenger-Mutant
  2352 | -9/Materials       | Central database locked down
  2352 | -9/Materials       | Discovered new exit (range 9)
  2377 | -9/Materials       | Discovered new exit (range 4)
  2393 | -9/Materials       | Identified exit to Storage
  2626 | -9/Materials       | Repaired Lgt. Nuclear Core
  2722 | -9/Materials       | Build established: Mutant
  2779 | -9/Materials       | Discovered new exit (range 3)
  3215 | -9/Materials       | Repaired Hvy. Ion Engine
  3352 | -9/Materials       | Core integrity fell below 50%
  3433 | -9/Materials       | Discovered new exit (range 4)
  3532 | -9/Materials       | Entered Mines
  3581 | -9/Mines           | Met a Derelict shopkeep closing up shop
  3616 | -9/Mines           | Learned 4 Materials zone layouts
  3677 | -9/Mines           | Found the Drone Emporium
  3687 | -9/Mines           | Found Prototype Device
  3687 | -9/Mines           | Identified Thief Drone Bay
  3728 | -9/Mines           | Discovered new exit (range 13)
  3789 | -9/Mines           | Met a Derelict testing a Signal Generator
  3798 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3798 | -9/Mines           | Discovered new exit (range 5)
  3804 | -9/Mines           | Entered Exiles
  3804 | -9/Exiles          | Found Exiles lab destroyed
  4443 | -9/Exiles          | Learned location of Zion (-6)
  4539 | -9/Exiles          | Opened EX-Vault
  4558 | -9/Exiles          | Found 0b10 Alert Chip
  4710 | -9/Exiles          | Discovered new exit (range 14)
  4730 | -9/Exiles          | Entered Mines
  4730 | -8/Mines           | Accompanied by 3 allies
  4958 | -8/Mines           | Discovered new exit (range 11)
  5168 | -8/Mines           | Discovered new exit (range 7)
  5454 | -8/Mines           | Entered Materials
  5454 | -8/Materials       | Evolved 2 slots: Utility x2
  5456 | -8/Materials       | Loaded intel: 1 garrison access location
  5613 | -8/Materials       | Garrison activated, responded to threat
  5923 | -8/Materials       | Lost 3 parts (1p1u1w)
  6600 | -8/Materials       | Central database locked down
  6682 | -8/Materials       | Repaired Weight Redist. System
  6774 | -8/Materials       | Destroyed 10 combat bots
  7290 | -8/Materials       | Discovered new exit (range 16)
  8218 | -8/Materials       | Identified exit to Factory
  8220 | -8/Materials       | Entered Factory
  8220 | -7/Factory         | Evolved 2 slots: Utility x2
  8335 | -7/Factory         | Discovered new exit (range 13)
  8336 | -7/Factory         | Identified exit to Factory
  8517 | -7/Factory         | Build established: Hacker-Scout
  8664 | -7/Factory         | Fabricated Mak. Cloaking Device (x1)
  8973 | -7/Factory         | Entered another Factory area
  8973 | -6/Factory         | Accompanied by 2 allies
  8973 | -6/Factory         | Evolved 2 slots: Utility x2
  9022 | -6/Factory         | Spotted B-75 Beast
  9046 | -6/Factory         | Identified exit to Factory
  9128 | -6/Factory         | Fabricated Imp. Hacking Suite (x1)
  9322 | -6/Factory         | Fabricated Imp. Hacking Suite (x1)
  9397 | -6/Factory         | Discovered new exit (range 2)
  9398 | -6/Factory         | Identified exit to Lower Caves
  9472 | -6/Factory         | Lost 3 parts (1p2u)
  9496 | -6/Factory         | Entered another Factory area
  9496 | -5/Factory         | Evolved 2 slots: Utility x2
  9563 | -5/Factory         | Spotted B-75 Beast
  9731 | -5/Factory         | Identified exit to Upper Caves
  9909 | -5/Factory         | Identified exit to Factory
  9987 | -5/Factory         | Build established: Hacker-Assassin
 10407 | -5/Factory         | Entered Upper Caves
 10407 | -5/Upper Caves     | Accompanied by 1 ally
 11128 | -5/Upper Caves     | Identified exit to Upper Caves
 11299 | -5/Upper Caves     | Entered another Upper Caves area
 11604 | -5/Upper Caves     | Spotted B-75 Beast
 12271 | -5/Upper Caves     | Discovered new exit (range 21)
 12331 | -5/Upper Caves     | Identified exit to Warlord
 12332 | -5/Upper Caves     | Entered Warlord
 12354 | -5/Warlord         | Discovered new exit (range 16)
 12372 | -5/Warlord         | Identified exit to Proximity Caves
 12373 | -5/Warlord         | Entered Proximity Caves
 12862 | -4/Proximity Caves | Ambushed by research squad
 12899 | -4/Proximity Caves | Lost 3 parts (1u2w)
 12909 | -4/Proximity Caves | Spotted B-86 Titan
 12919 | -4/Proximity Caves | Core integrity fell below 50%
 12926 | -4/Proximity Caves | Core integrity fell below 20%
 12928 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12928 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
12912_ Knocked back.
12912_ Structural Scanner destroyed.
12913_ System corrupted: Substantial component data lost.
12915_ Penetrated by Slug.
12915_ ECM Suite destroyed.
12915_ Slug penetrates Wall.
12915_ Penetrated by Slug.
12915_ Mic. Fission Core destroyed.
12915_ Penetrated by Slug.
12916_ Slug penetrates Wall. <x2>
12918_ Penetrated by Slug.
12918_ Slug penetrates Wall. <x2>
12919_ Penetrated by Slug.
12919_ Slug penetrates Wall.
12921_ Penetrated by Slug.
12921_ Slug penetrates Wall.
12924_ Imp. Hacking Suite destroyed.
12925_ Penetrated by Slug. <x3>
12928_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
12928_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ###         ## ??????????????????????????????????? |
| ##         ### ??????????????????????????????????? |
|            ###???????????????????????????????????? |
|        ##   ##???????????????????????????????????? |
|        ### ###???????????????????????????????????? |
|         ######???????????????????????????????????? |
|         #####????????????????????????????????????? |
|        ###??????????????##???????????????????????? |
|        #####????????????  ???????????????????????? |
|        #####????????????  ???????????????????????? |
|    ##     ##????????????  ???????????????????????? |
|    ##     ##???????????? #???????????????????????? |
| #   #     ##???????????? #???????????????????????? |
| #####    ###???????????? #???????????????????????? |
| ######  ####???????????#  ???????????????????????? |
|     #########??????????   ???????????????????????? |
|     ######  #####?###??   ???????????????????????? |
|     #####       ##   #?# ####????????????????????? |
|     ##?          ??   ## #  #????????????????????? |
|     ##??       ?????  p     #????????????????????? |
|     ##???     ???????       +????????????????????? |
|     ####?#  #?######??      ?????????????????????? |
|       ####  ###    #??#    ??????????????????????? |
|             ##    #???#  #???????????????????????? |
| #                 #####  ######## #??????????????? |
| #       %h               @        #??????????????? |
|         h      ##  ####  ######              ????? |
|               ### ##??#  #???????????????      ??? |
|           ##  #####??#     ??????????????????????? |
|         "#######?????#      ?????????????????????? |
|        ## ######?????        ????????????????????? |
| #     #####?????????         #???????????????????? |
| ##       ??????????          #???????????????????? |
| ?#       ?????????   #       #???????????????????? |
| ?## #"###????????    #       #???????????????????? |
| ??#######???????###           ???????????????????? |
| ??????????????????##?          ??????????????????? |
| ?????????????????????###########?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       810
ECM Strength               1
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             30
Evasion (%)                50
Targeting Accuracy         16
Melee Accuracy             8
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
   Lgt. Armor Plating | -9/Materials | Scanalyzed
        Hacking Suite | -9/Materials | Scanalyzed
    Lgt. Nuclear Core | -9/Materials | Scanalyzed
   Structural Scanner | -9/Materials | Scanalyzed
 Imp. Terrain Scanner | -9/Materials | Scanalyzed
 Mak. Cloaking Device | -8/Materials | Scanalyzed
      Rocket Launcher | -8/Materials | Scanalyzed
        System Shield | -8/Materials | Scanalyzed
   Imp. Hacking Suite | -7/Factory   | Hacked
 Lrn. Terrain Scanner | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mak. Cloaking Device | x1 | -7/Factory 
   Imp. Hacking Suite | x1 | -6/Factory 
   Imp. Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultGyrokineticBeam
  Manual?         0
Play Time         01:53:37
  Cumulative      66.6 hours
  Start           2023.12.13 @ 22:14:44
  End             2023.12.14 @ 00:08:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          59
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ce88445-047e-45ac-8a13-d87f1512c764