Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 17:16:25 Player: George Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (419) 419 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 2925 Bonus ------- Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Deuterium Engine Tactical Coordination Suite Medium Reflective Plating Shield Generator Improved Shield Generator System Shield Improved EM Shotgun Barrage Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy Riot Gun Heavy Battle Rifle > --- INVENTORY -------- Deuterium Engine Compact Wheel Tactical Coordination Suite Medium Reflective Plating Shield Generator Improved Shield Generator System Shield Improved EM Shotgun High-powered Shotgun [Rating: 20] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 54 | 9 1 25 12 . 3 4 Power 2 | 1 . 1 . . . . Engine 2 | 1 . 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 3 . 5 2 . . 2 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 10 | 3 . 3 2 . . 2 Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 24 | 3 1 11 6 . 3 . Device 10 | 2 1 4 . . 3 . Storage 6 | 1 . 2 3 . . . Processor 4 | . . 2 2 . . . Hackware . | . . . . . . . Protection 4 | . . 3 1 . . . Artifact . | . . . . . . . Weapon 16 | 2 . 8 4 . . 2 Energy Gun 3 | 1 . . 1 . . 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 11 | 1 . 7 2 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 8 | . . . . . . 8 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 7 | . . . . . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 98 99 100 99 96 Engine 11 | . 14 14 11 11 11 11 Wheel 23 | . 28 27 22 22 22 20 Device 11 | . 14 12 11 11 10 9 Storage 11 | . 14 14 11 11 11 11 Processor 16 | . . . 19 22 22 22 Energy Gun 8 | . 14 7 2 11 11 10 Ballistic Gun 14 | . 14 20 19 11 11 10 Naked Turns . | . . . . . . . Heaviest Build 39 | 13 13 24 39 26 26 28 Greatest Support 32 | 32 32 32 32 32 32 32 Greatest Overweight (x) 7 | . . 4 1 . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 8 8 8 10 10 10 10 Average Carried 9 | 4 7 7 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 8 8 8 10 10 10 8 Class Distribution -------------------- 55% | Skirmisher 21% | Mutant 15% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1101 | 365 27 345 182 76 40 66 Remotely . | . . . . . . . Salvage Created 729 | 145 27 217 257 83 . . Parts 68 | 11 7 14 26 10 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 8 | . . . . . . 8 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 1 5 7 4 . . Guns 17 | . 1 5 7 4 . . Classes Destroyed 7 | 3 2 1 1 . . . Worker 3 | 2 . . 1 . . . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . 1 . . . . Watcher 3 | . 1 . 2 . . . Swarmer 11 | . 1 3 4 3 . . Grunt 4 | . . 2 1 1 . . Sentry 2 | . . . 2 . . . Best Kill Streak 5 | 3 1 3 5 3 . . Combat Bots Only 3 | . 1 3 3 3 . . Max Kills in Single Turn 2 | 1 1 2 1 2 . . Gunslinging 1 | . . 1 . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 126 | . 3 21 29 5 . 68 Missed 39 | . . 8 8 3 . 20 Damage Taken 1340 | . 27 169 199 20 . 925 Core 474 | . 9 50 33 . . 382 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 58 | 6 7 13 18 5 . 9 Largest 2 | 2 2 2 2 2 . 2 Hottest 93 | 60 60 60 70 70 . 93 Shots Fired 113 | 12 14 26 35 10 . 16 Gun 112 | 12 14 26 34 10 . 16 Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 70 | 6 7 13 30 5 . 9 Thermal . | . . . . . . . Explosive 1 | . . . 1 . . . Electromagnetic 42 | 6 7 13 4 5 . 7 Robot Hit Streak 8 | 3 3 8 7 3 . 7 Robot Miss Streak 8 | 2 2 1 7 8 . 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 75 | 6 8 22 23 4 . 12 Core Hits 37 | 5 2 10 13 4 . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1169 | 77 105 289 404 44 . 250 Guns 1161 | 77 105 281 404 44 . 250 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 8 | . . 8 . . . . Kinetic 749 | 37 75 124 346 22 . 145 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 412 | 40 30 157 58 22 . 105 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . 4 . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 212 | . . 78 24 31 . 212 Average Temperature 47 | . . 46 12 13 . 73 Received Heat Transfer 520 | . . 93 21 . . 406 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 273 | 20 80 132 273 152 . . Initial 47 | . 13 7 5 47 . . Average 77 | 5 34 56 100 104 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 83 100 . . Level 1 6 | . . . 16 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 1 2 . . . Investigation 3 | . . 1 2 . . . Extermination . | . . . . . . . Reinforcement 3 | . 3 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 5 7 14 5 . 14 Peak Tracking Total 6 | . 2 3 5 3 . 6 Tactical Retreats 7 | . . . 4 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 3 1 6 . . . Terminals 9 | . 3 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 13 1 22 . . . Successful 21 | . 9 1 11 . . . Failed 15 | . 4 . 11 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 19 | . 3 . 14 . 2 . Terminals 35 | . 13 . 22 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 7 1 6 . . . Record 2 | . . . 2 . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 . 5 . . . Terminals 7 | . 2 . 5 . . . Botnet 7 | . 2 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 6 . . . Full Trace Events 4 | . 1 . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 155 | . . . . . 155 155 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 30 | . . . . . . 30 Total Damage 745 | . . . . . . 745 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3994 | 153 260 525 856 459 1533 208 Spaces Moved 3187 | 116 169 380 632 394 1339 157 Core 7 | 1 . 2 . . . 4 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3180 | 115 169 378 632 394 1339 153 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 100 Average Speed 100 | 93 100 100 100 100 100 105 Slowest Speed 400 | 100 100 250 115 100 100 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 5 27 67 37 75 88 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug 8 | . . . 8 . . . Terrain Destroyed 8 | . . . 8 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 8 | . . . 8 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3884 | 150 248 498 820 451 1534 183 Wait 475 | . 60 42 143 45 176 9 Move 3181 | 115 168 379 631 393 1338 157 Hop . | . . . . . . . Pick Up 53 | 14 6 13 6 4 8 2 Fast Attach 17 | 7 . 8 1 . 1 . Attach 12 | . . 6 2 . 2 2 Detach 2 | . . 2 . . . . Swap 27 | 2 1 11 9 . 2 2 Drop 55 | 6 6 23 7 4 7 2 Fire 58 | 6 7 13 18 5 . 9 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . 3 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Identified exit to Mines 334 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 560 | -10/Mines | Discovered new exit (range 5) 733 | -10/Mines | Met a Derelict shopkeep closing up shop 847 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 939 | -10/Mines | Entered Materials 939 | -9/Materials | Evolved 2 slots: Utility x2 1440 | -9/Materials | Build established: Scavenger-Skirmisher 1550 | -9/Materials | Discovered new exit (range 14) 1598 | -9/Materials | Identified exit to Materials 1611 | -9/Materials | Identified exit to Mines 1795 | -9/Materials | Entered Mines 1798 | -9/Mines | Discovered exit to Materials (range 5) 1910 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1971 | -9/Mines | Build established: Skirmisher 2036 | -9/Mines | Learned 2 Materials zone layouts 2121 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2146 | -9/Mines | Discovered exit to Materials (range 11) 2147 | -9/Mines | Assembled infested the area 2193 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2253 | -9/Mines | Identified exit to Zion 2254 | -9/Mines | Entered Zion 2331 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2440 | -7/Zion | Given A8's code to call for help 2454 | -7/Zion | Discovered new exit (range 14) 2605 | -7/Zion | Learned 4 Factory zone layouts 2614 | -7/Zion | Found Relay Coupler [Programmer] 2618 | -7/Zion | Found Relay Coupler [Programmer] 2747 | -7/Zion | Learned Factory scanalyzer intel 3247 | -7/Zion | Imprinted 3249 | -7/Zion | Declared Zion's savior 3356 | -7/Zion | Learned Factory interactive machine intel 3378 | -7/Zion | Received a visual enhancement algorithm 3776 | -7/Zion | Identified exit to Proximity Caves 3787 | -7/Zion | Entered Proximity Caves 3787 | -6/Proximity Caves | Accompanied by 4 allies 3787 | -6/Proximity Caves | Spotted B-75 Beast 3790 | -6/Proximity Caves | Spotter reported a threat 3810 | -6/Proximity Caves | Allies destroyed B-75 Beast 3917 | -6/Proximity Caves | Lost 3 allies 3986 | -6/Proximity Caves | Core integrity fell below 50% 3993 | -6/Proximity Caves | Core integrity fell below 20% 3995 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03883_ 0G-U80(M) suffers critical hit (Burn). 03886_ 0G-U80(M) destroyed. 03890_ Com. Wheel destroyed. 03943_ Acquired 51 matter. 03945_ Dropped Hpw. Shotgun. 03946_ Acquired Barrage Gun. 03957_ C-30 ARC bursts open, deploying its payload. 03957_ G-67 Veteran unfolds itself. 03957_ G-50 Soldier unfolds itself. 03964_ Com. Wheel destroyed. 03964_ Critical hit (Burn: +37). 03964_ G-50 Soldier IFF system glitched. 03970_ Sensor Array destroyed. 03971_ Acquired 15 matter. 03979_ Com. Wheel destroyed. 03982_ Hvy. Battle Rifle destroyed. 03989_ Hvy. Riot Gun destroyed. 03989_ Critical hit (Burn: +50). 03990_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????######???????????? | | ????????????????????????######### ##??????????? | | ???????####???????????### ## ####???????? | | ??????## #???????##### #???????? | | ????### ???????# ## #???????? | | ????# #???????# ## ### ###???????? | | ????# #???????# #?# ### ##?????????? | | ???## #???????# ### ### #??????????? | | ??## ######### @ #### ##??????????? | | ?## ## ### ##???????????? | | ?# #????????????? | | ?# g g ##????????????? | | ?# ### ## g g ###?????????????? | | ??# ##?###### g ##???????????????? | | ??# =* ##?###??## g #????????????????? | | ??## =%! #### ### #????????????????? | | ???## = ! ## ##????????????????? | | ????# ! ### * ##?????????????????? | | ???## ##?###*| ###??????????????????? | | ???# ######%## ##????????????????????? | | ???# ## ##=!%*####?????????????????????? | | ??## # # !! ##???????????????????????? | | ### ## [=%!##??????????????????????? | | # != ## ## " [ ##?????????????????????? | | !%"### ## "%" ##????????????????????? | | ###""%*"#?# ### " #????????????????????? | | #??### ##?# #?# " ##????????????????????? | | ?????# #### #?#####%" ##?????????????????????? | | ????## % #######" #??????????????????????? | | ???### ### ##??????????????????????? | | #???# =% ### ##### ### #### #????????????????? | | ????## ###?## ##???# #????????????????? | | ?????##?????###????##### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed CargoCoilComputer Manual? 0 Play Time 01:28:49 Cumulative 8.2 hours Start 2024.07.10 @ 14:15:11 End 2024.07.10 @ 17:16:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e4363eb-f974-4152-b414-9786c7068698