Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 09:09:18 Player: Exp. Geonium Core Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (127) 635 Value Destroyed (5654) 5654 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2728) 2728 TOTAL SCORE: 15937 Bonus ------- Pacifist 200 High Alert Combat Kills 28 Entered Garrisons 1000 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1300 Matter 159/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Heat Sink High-powered Tractor Beam Compact Mass Driver Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Experimental Heat Sink Improved Target Analyzer Improved Phase Shifter Improved Powered Armor > --- WEAPON ----------- Plasma Rifle Coil Gun Coil Gun KE Penetrator KE Penetrator Hardcell Cannon > --- INVENTORY -------- Heavy Treads System Guard Electrolaser [Rating: 118] Favorites ----------- Power Light Antimatter Reactor Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Q-thruster Utility Core Analyzer Device Experimental Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Powered Armor Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Compact Mass Driver Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Slots Evolved 14 | . . 2 . 2 2 2 . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . 1 . Propulsion 6 | . . 2 . . . 1 . . . 1 . . 1 . 1 . Utility 2 | . . . . 2 . . . . . . . . . . . . Weapon 4 | . . . . . 2 1 . . . 1 . . . . . . Parts Attached 184 | 4 4 3 3 16 11 7 10 3 8 13 . 16 27 7 52 . Power 20 | . 1 . . 2 1 1 . 1 1 . . 2 4 1 6 . Engine 7 | . 1 . . 1 1 1 . . 1 . . . . . 2 . Core 6 | . . . . 1 . . . 1 . . . 2 1 1 . . Reactor 7 | . . . . . . . . . . . . . 3 . 4 . Propulsion 53 | 2 . 2 1 5 2 2 5 1 . 4 . 3 5 1 20 . Treads 27 | . . 2 1 5 2 1 4 1 . . . 3 4 1 3 . Leg 9 | 1 . . . . . 1 1 . . . . . 1 . 5 . Wheel 10 | 1 . . . . . . . . . . . . . . 9 . Hover 6 | . . . . . . . . . . 4 . . . . 2 . Flight 1 | . . . . . . . . . . . . . . . 1 . Utility 44 | . 3 1 2 3 3 1 2 1 1 3 . 5 8 4 7 . Device 24 | . . . 1 3 1 1 . 1 . . . 2 7 2 6 . Storage 2 | . . 1 1 . . . . . . . . . . . . . Processor 9 | . 3 . . . 2 . 1 . . 1 . 1 1 . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 8 | . . . . . . . 1 . 1 2 . 2 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 67 | 2 . . . 6 5 3 3 . 6 6 . 6 10 1 19 . Energy Gun 20 | . . . . . 2 1 . . . 1 . 3 3 . 10 . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . Ballistic Gun 33 | 2 . . . 4 3 2 3 . 6 5 . 1 6 1 . . Ballistic Cannon 9 | . . . . 2 . . . . . . . 1 1 . 5 . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . 3 . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 2 . . . . 1 . 2 1 . 2 . Parts Lost 100 | . . . 1 2 2 2 4 . 16 4 . 3 5 16 45 . Power 10 | . . . . . 1 . . . 1 . . . . 3 5 . Propulsion 35 | . . . 1 1 . . 2 . 5 . . . 1 4 21 . Utility 9 | . . . . 1 . . . . 1 1 . . . 2 4 . Weapon 46 | . . . . . 1 2 2 . 9 3 . 3 4 7 15 . Highest Loss Streak 16 | . . . 1 2 2 2 3 . 14 2 . 3 2 16 11 . Average Slot Usage (%) 79 | . 75 80 100 87 99 99 99 98 71 43 52 63 79 74 56 4 Engine 2 | . 5 11 11 3 7 6 6 4 . . . . . . 1 . Core 1 | . . . . 5 . . . . 2 . . 4 3 . . . Reactor 1 | . . . . . . . . . . . . . 5 7 4 . Treads 19 | . . 3 29 34 30 31 27 33 21 . . 10 18 18 2 . Leg 2 | . 14 11 3 . . 1 4 . . . . . . . 7 . Wheel 1 | . 14 11 11 . . . . . . . . . . . 4 . Hover 2 | . . . . . . . . . . 13 23 9 . . 1 . Device 5 | . . . . 12 9 6 3 2 6 2 . 3 6 5 7 . Storage 3 | . . 8 11 9 7 6 6 6 3 . . . . . . . Processor 10 | . 12 13 11 5 12 13 12 13 13 14 17 13 8 10 7 4 Protection 1 | . . . . . . . 2 3 . 2 . 2 5 4 . . Energy Gun 5 | . . . . . 4 15 4 . . . . 5 8 3 5 . Ballistic Gun 14 | . 28 22 22 14 25 16 27 33 21 7 11 4 15 17 . . Ballistic Cannon 2 | . . . . 3 . . . . . . . . 4 4 6 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 95 | 2 9 25 25 31 36 49 52 51 42 20 10 49 79 72 95 . Greatest Support 240 | 10 10 10 60 80 80 100 100 110 110 30 88 210 240 237 68 3 Greatest Overweight (x) 3 | . . 2 2 . . . . . 3 3 . . . . 3 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 10 10 10 10 10 10 10 10 4 4 4 4 4 4 4 Average Capacity 6 | 4 4 8 9 10 10 10 10 10 7 4 4 4 4 4 4 4 Most Carried 10 | . . 1 1 10 10 9 10 10 5 4 4 4 4 4 4 4 Average Carried 4 | . . . 1 6 9 8 9 8 3 2 4 3 3 2 1 4 Final Capacity 10 | 4 4 10 10 10 10 10 10 10 4 4 4 4 4 4 4 4 Final Carried 10 | . . 1 1 10 10 9 10 5 3 4 4 4 4 . 4 4 Class Distribution -------------------- 37% | Scavenger-Gunner 35% | Mutant 14% | Scavenger-Mutant 10% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Garrison Scavenger-Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Matter Collected 4430 | 240 . 60 62 297 344 250 444 . 272 67 . 483 490 259 1162 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6027 | . . 60 149 443 278 515 528 . 302 67 . 749 1083 541 1312 . Parts 312 | . . 7 6 34 12 28 38 . 17 1 . 23 66 21 59 . Haulers Intercepted 3 | . . . . . 1 1 . . . . . 1 . . . . Recyclers Shooed 9 | . . . . 2 . 1 . . . . . 1 1 . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Combat Hostiles Destroyed 101 | . . 1 3 10 4 9 14 . 6 1 . 8 15 9 21 . Melee 6 | . . . . . . . . . . . . 2 4 . . . Guns 69 | . . 1 3 8 4 9 14 . 6 1 . 4 8 9 2 . Cannons 24 | . . . . 2 . . . . . . . 1 2 . 19 . Classes Destroyed 15 | . . 1 2 5 2 2 1 . 1 . . . . . 1 . Worker 9 | . . . . 1 . . . . . . . 2 3 . 3 . Builder 4 | . . . . . . . . . . . . . . . 4 . Tunneler 2 | . . . . . . 1 . . . . . . 1 . . . Hauler 3 | . . . . . 1 1 . . . . . 1 . . . . Recycler 5 | . . . . 1 . . . . . . . 1 1 . 2 . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . . . . . Swarmer 24 | . . . . 6 . 4 8 . 2 . . . 1 3 . . Grunt 31 | . . . 2 . 1 3 2 . 2 . . 4 1 4 12 . Brawler 3 | . . . 1 . . . . . . . . . 1 . 1 . Sentry 15 | . . 1 . 2 1 1 1 . . 1 . 2 3 1 2 . Specialist 2 | . . . . . . . 2 . . . . . . . . . Hunter 9 | . . . . 2 1 1 1 . . . . . 4 . . . Programmer 15 | . . . . . 1 . . . 1 . . 2 5 . 6 . Behemoth 2 | . . . . . . . . . 1 . . . . 1 . . Best Kill Streak 10 | . . 1 3 6 2 5 10 . 3 1 . 3 5 8 8 . Combat Bots Only 10 | . . 1 3 4 1 5 10 . 3 1 . 2 3 8 6 . Max Kills in Single Turn 3 | . . 1 1 2 1 2 2 . 1 1 . 1 2 3 2 . Gunslinging 1 | . . . . 1 . 1 1 . . . . . 1 1 . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Damage Taken 18531 | . . 167 235 875 487 638 848 69 2449 829 118 823 2221 3643 4805 324 Core 3055 | . . 81 13 148 119 39 78 23 433 273 36 97 140 263 988 324 Absorbed by Shields 742 | . . . . . . . . . 20 . . . . . 655 67 Reduced by Siege Mode 160 | . . . . . . . . . . . . . . 160 . . Core Remaining (%) 73 | 100 100 . 76 73 83 . . . 32 . . 59 . 64 . . Volleys Fired 350 | . . 7 16 34 17 20 25 . 25 16 . 45 28 19 98 . Largest 6 | . . 2 2 2 4 5 5 . 5 3 . 1 6 6 4 . Hottest 330 | . . 40 40 62 99 223 223 . 137 103 . 81 330 266 298 . Shots Fired 943 | . . 14 32 68 68 96 121 . 100 32 . 45 115 74 178 . Gun 784 | . . 14 32 59 68 96 121 . 100 32 . 27 102 71 62 . Cannon 156 | . . . . 9 . . . . . . . 18 13 3 113 . Launcher . | . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . 3 . Kinetic 712 | . . 14 32 68 68 40 91 . 100 29 . 11 83 63 113 . Thermal 159 | . . . . . . 40 26 . . . . 9 20 11 53 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 72 | . . . . . . 16 4 . . 3 . 25 12 . 12 . Robot Hit Streak 33 | . . 8 26 11 33 10 11 . 12 16 . 20 27 21 32 . Robot Miss Streak 5 | . . 1 1 4 4 5 4 . 3 2 . 3 2 2 3 . Penetration Max 2 | . . . . . . 1 . . . . . 1 1 2 1 . Secondary Targets 18 | . . . . 1 . 1 6 . 4 . . . 3 3 . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . 1 . . . 1 1 . . Shots Hit Robots 710 | . . 11 31 46 51 61 77 . 75 28 . 41 84 65 140 . Core Hits 285 | . . 3 9 21 17 26 28 . 21 9 . 20 42 29 60 . Critical Hits 41 | . . . 1 1 4 1 4 . 3 2 . 2 7 10 6 . Critical Kills 10 | . . . . . 1 . 3 . . . . 1 2 . 3 . Critical Parts Destroyed 25 | . . . 1 1 1 1 1 . 2 1 . 1 5 9 2 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 16656 | . . 104 249 645 659 1401 1081 . 1371 662 . 1145 2441 1656 5242 . Guns 10901 | . . 104 249 518 659 1323 1081 . 1357 541 . 566 1772 1579 1152 . Cannons 5090 | . . . . 124 . . . . . . . 529 328 77 4032 . Explosions 334 | . . . . . . 78 . . . 70 . 36 150 . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 278 | . . . . 3 . . . . 14 51 . 14 191 . 5 . Kinetic 12214 | . . 104 249 642 659 632 736 . 1357 496 . 334 1541 1432 4032 . Thermal 2800 | . . . . . . 645 285 . . 70 . 227 448 224 901 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 1364 | . . . . . . 124 60 . . 45 . 570 261 . 304 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 4 . . . 4 2 2 3 5 5 8 8 Average Corruption 3 | . . . . . 3 . . . 3 2 2 2 3 5 4 8 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 70 | . . . . . 6 . . . 3 1 . 6 15 12 25 2 Message Errors 8 | . . . . . . . . . 1 . . 3 . . 3 1 Matter Fused 15 | . . . . . 2 . . . 1 . . . 4 3 4 1 Heat Flow Errors 7 | . . . . . . . . . 1 1 . 1 2 . 2 . Energy Discharges 9 | . . . . . 1 . . . . . . 2 3 . 3 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 5 | . . . . . . . . . . . . . 2 2 1 . Targeting Errors 21 | . . . . . 3 . . . . . . . 4 4 10 . Weapon Failures 3 | . . . . . . . . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 257 | . . . . . . 5 . . . . . 8 40 . 204 . Projectiles 212 | . . . . . . . . . . . . 8 . . 204 . Explosions 45 | . . . . . . 5 . . . . . . 40 . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 34 | . . . . 1 . . . . . 1 . 3 1 . 28 . Impact 2 | . . . . . . . . . . 1 . . 1 . . . Kinetic 29 | . . . . 1 . . . . . . . 3 . . 25 . Secondary 3 | . . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 173 | . . . . . . . . . 1 103 . 5 64 . . . Shots 2 | . . . . . . . . . . 1 . . 1 . . . Rammed 49 | . . . . 1 . . . . 4 6 . 1 36 . 1 . Targets Rammed 55 | . . . . 1 . . . . 4 6 . 3 40 . 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed 6 | . . . . . . . . . . . . 2 4 . . . Highest Temperature 508 | . . 7 6 5 6 254 216 . 353 205 . 276 330 395 508 . Average Temperature 101 | . . 5 3 3 6 87 69 . 114 74 . 131 74 125 132 . Received Heat Transfer 3123 | . . 54 72 81 84 111 108 . 822 225 9 126 36 576 813 6 Effects 12 | . . . . . . . 3 . . . . . 1 1 7 . Shutdowns 4 | . . . . . . . . . . . . . . 1 3 . Energy Bleed 2 | . . . . . . . . . . . . . 1 . 1 . Interference 5 | . . . . . . . 3 . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . . . . 2 . . Total Turns 32 | . . . . . . . . . . . . . . 32 . . Longest Duration 19 | . . . . . . . . . . . . . . 19 . . Robots Corrupted 3 | . . . . . . . . . . . . 2 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 1 . . . Parts Fried 9 | . . . . . . . . . . . . 7 1 . 1 . Impact Corruptions 3 | . . . . . . . . . . . . . 1 . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 3 . . . . . . 1 . 3 . Heat Transferred 5055 | . . . . . . 1173 555 . . 50 . 346 646 423 1862 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 . . . 1 . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Peak Influence 449 | . 29 71 97 349 238 302 421 234 243 189 188 201 449 376 324 126 Initial 220 | . . 11 27 33 74 106 116 220 163 127 128 98 98 209 174 111 Average 186 | . 14 24 77 142 181 126 330 229 183 164 141 88 255 251 221 115 Maximum Alert Level 2 | . . . . 1 1 1 2 1 1 . . 1 2 1 1 . Low Security (%) 58 | 100 100 100 100 76 47 85 14 . 73 100 100 98 35 . 44 100 Level 1 37 | . . . . 23 52 14 65 100 26 . . 1 45 100 55 . Level 2 4 | . . . . . . . 19 . . . . . 19 . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . 2 3 3 . . . 2 . 3 3 . 3 . Investigation 2 | . . . . 1 . . . . . 1 . . . . . . Extermination 8 | . . . . . 1 1 . . . 1 . 2 2 . 1 . Reinforcement 10 | . 1 . . 1 2 2 . . . . . 1 1 . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 1 . 1 . Haulers Reinforced 2 | . . . . . 1 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Distress Signals 6 | . 1 1 . 1 . 1 . . . . . . 1 . 1 . Communications Jammed 16 | . . . . . 16 . . . . . . . . . . . Distress Signals 16 | . . . . . 16 . . . . . . . . . . . Times Spotted 182 | . 1 2 5 15 6 11 14 . 15 4 7 8 21 20 40 13 Peak Tracking Total 16 | . 1 2 3 4 2 4 5 . 6 4 6 2 4 10 7 16 Tactical Retreats 14 | . . . . . . . . . 3 . 1 . 4 2 4 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Traps Triggered 7 | . . . . . . . . 1 2 . . . 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Machines Disabled 7 | . . . . . . 2 . . . . . . 5 . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Machines Accessed 25 | . 2 1 . 5 . 3 . 3 . 3 . 1 3 . 4 . Terminals 16 | . 2 1 . 5 . 1 . 2 . 1 . 1 2 . 1 . Fabricators 4 | . . . . . . 1 . . . 1 . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . 1 . 1 . . 1 . 1 . Total Hacks 53 | . 7 2 . 13 . 6 . 7 . 7 . 1 3 . 7 . Successful 16 | . 4 . . 1 . 3 . 2 . 3 . . 1 . 2 . Failed 36 | . 3 2 . 11 . 3 . 5 . 4 . 1 2 . 5 . Catastrophic 10 | . . . . 4 . 1 . 1 . 1 . 1 1 . 1 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . Manual 28 | . 7 2 . 13 . . . 2 . 2 . 1 1 . . . Terminals 37 | . 7 2 . 13 . 3 . 5 . 2 . 1 2 . 2 . Fabricators 10 | . . . . . . 2 . . . 4 . . . . 4 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . 2 . 1 . . 1 . 1 . Terminal Hacks 6 | . 2 . . 1 . 2 . 1 . . . . . . . . Part Schematic 3 | . 1 . . 1 . 1 . . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 . . . . 1 . Load Schematic 2 | . . . . . . . . . . 1 . . . . 1 . Build 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 1 . 1 . . 1 . 1 . Unlock Access 5 | . . . . . . 1 . 1 . 1 . . 1 . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 1 . 5 . 2 . 2 . 3 . 1 3 . 4 . Full Trace Events 2 | . . . . 1 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 1 . 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . Matter 212 | . . . . . . . . . . 212 . . . . . . Time 53 | . . . . . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Used RIF Installer 3 | . . . . . . . 1 . 1 . . . . 1 . . Patrol Navigation 1 | . . . . . . . . . . . . . . 1 . . Program Shield 1 | . . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Turns Passed 6362 | 24 101 85 183 477 306 838 661 215 291 267 41 778 809 377 888 21 Spaces Moved 3789 | 23 118 66 131 207 136 451 338 120 146 260 90 541 352 209 569 32 Core 486 | 2 . . . . . . . . 64 97 . . . 43 248 32 Treads 2178 | . . . 3 207 136 451 338 120 82 . . 246 352 166 77 . Legs 40 | . . . . . . . . . . . . . . . 40 . Wheels 532 | 21 118 66 128 . . . . . . . . . . . 199 . Hover 548 | . . . . . . . . . . 163 90 295 . . . . Flight 5 | . . . . . . . . . . . . . . . 5 . Fastest Speed 22 | 50 80 80 80 160 165 166 164 164 50 46 22 22 156 50 50 50 Average Speed 122 | 77 80 92 101 166 165 166 165 164 117 50 45 101 159 139 86 50 Slowest Speed 200 | 80 80 100 160 170 167 167 167 164 200 200 50 160 162 170 200 50 Overloaded Moves 15 | . . . . . . . . . . . 12 3 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 20 | 3 37 9 17 24 5 17 41 4 39 7 44 12 15 37 15 18 Regions Visited 16 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . 1 . 1 . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . 1 . . . Terrain Destroyed 68 | . . . . . 1 9 . . 1 3 . 2 10 3 39 . Melee . | . . . . . . . . . . . . . . . . . Projectile 54 | . . . . . 1 3 . . 1 . . 1 6 3 39 . AOE 14 | . . . . . . 6 . . . 3 . 1 4 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Fac Gar Res Gar Total 4814 | 26 122 77 156 269 179 486 385 140 216 369 89 726 506 247 784 37 Wait 284 | . . . 4 . . 4 . 10 3 63 . 106 34 11 49 . Move 3774 | 22 117 65 130 206 135 451 337 120 145 260 89 540 352 208 565 32 Hop 2 | . . . . . . . . . . . . . . . 2 . Pick Up 53 | . . 1 . 7 4 2 6 . 2 9 . 5 6 . 11 . Fast Attach 120 | 4 4 3 3 7 9 2 6 2 2 2 . 12 21 4 39 . Attach 43 | . . . . 1 2 4 4 1 4 10 . 3 2 2 10 . Detach 8 | . . . . 1 . . . . . 2 . . 1 . 4 . Swap 23 | . . . . 8 2 1 . . 2 1 . 1 4 1 3 . Drop 70 | . 1 1 3 4 10 2 7 7 2 . . 11 18 2 2 . Fire 350 | . . 7 16 34 17 20 25 . 25 16 . 45 28 19 98 . Melee . | . . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . 1 6 . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 47 | . . . . 1 . . . . 3 . . 2 40 . 1 . Escape Stasis 32 | . . . . . . . . . 27 . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison -5/Factory -4/Factory -4/Garrison -3/Research -3/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 25 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 4) 122 | -10/Materials | Identified exit to Materials 126 | -10/Materials | Entered another Materials area 126 | -9/Materials | Evolved 2 slots: Propulsion x2 173 | -9/Materials | Discovered new exit (range 6) 211 | -9/Materials | Entered Mines 315 | -9/Mines | Build established: Mutant 333 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 335 | -9/Mines | Found Prototype Device 335 | -9/Mines | Identified Exp. Sensor Array 384 | -9/Mines | Discovered new exit (range 9) 389 | -9/Mines | Assembled infested the area 394 | -9/Mines | Assisted by a Guerilla fighting off Assembled 394 | -9/Mines | Entered Materials 394 | -8/Materials | Evolved 2 slots: Utility x2 831 | -8/Materials | Discovered new exit (range 7) 864 | -8/Materials | Central database locked down 871 | -8/Materials | Entered Factory 871 | -7/Factory | Evolved 2 slots: Weapon x2 1127 | -7/Factory | Discovered new exit (range 12) 1177 | -7/Factory | Entered another Factory area 1177 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1199 | -6/Factory | Build established: Scavenger-Gunner 2015 | -6/Factory | Identified exit to Garrison 2015 | -6/Factory | Entered Garrison 2078 | -6/Garrison | Triggered checkpoint 2114 | -6/Garrison | Triggered checkpoint 2150 | -6/Garrison | Lost 3 parts (2n1w) 2161 | -6/Garrison | Destroyed 10 combat bots 2225 | -6/Garrison | Discovered new exit (range 10) 2330 | -6/Garrison | Triggered checkpoint 2426 | -6/Garrison | Discovered new exit (range 12) 2454 | -6/Garrison | Installed Relay Interface Framework 2676 | -6/Garrison | Entered Factory 2891 | -6/Factory | Identified exit to Garrison 2891 | -6/Factory | Entered Garrison 2900 | -6/Garrison | Expanded RIF knowledge: Program Shield 2978 | -6/Garrison | Spotted B-75 Beast 3025 | -6/Garrison | Destroyed B-75 Beast 3060 | -6/Garrison | Triggered checkpoint 3064 | -6/Garrison | Triggered checkpoint 3125 | -6/Garrison | Core integrity fell below 50% 3147 | -6/Garrison | Lost 14 parts (5n1u8w) 3174 | -6/Garrison | Discovered new exit (range 15) 3182 | -6/Garrison | Entered Factory 3182 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3349 | -5/Factory | Fabricated KE Penetrator (x2) 3436 | -5/Factory | Found Imp. Powered Armor 3438 | -5/Factory | Discovered new exit (range 4) 3449 | -5/Factory | Identified exit to Garrison 3449 | -5/Factory | Entered Garrison 3470 | -5/Garrison | Triggered checkpoint 3471 | -5/Garrison | Triggered checkpoint 3471 | -5/Garrison | Triggered checkpoint 3485 | -5/Garrison | Discovered new exit (range 12) 3490 | -5/Garrison | Entered Factory 3662 | -5/Factory | Lost 3 parts (3w) 3710 | -5/Factory | Build established: Mutant 3777 | -5/Factory | Discovered new exit (range 13) 4268 | -5/Factory | Entered another Factory area 4268 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5077 | -4/Factory | Identified exit to Garrison 5077 | -4/Factory | Entered Garrison 5086 | -4/Garrison | Expanded RIF knowledge: Watcher Feeds 5154 | -4/Garrison | Triggered checkpoint 5328 | -4/Garrison | Spotted B-86 Titan 5344 | -4/Garrison | Destroyed B-86 Titan 5355 | -4/Garrison | Triggered checkpoint 5405 | -4/Garrison | Destroyed 8 combat bots 5414 | -4/Garrison | Triggered checkpoint 5447 | -4/Garrison | Discovered new exit (range 15) 5454 | -4/Garrison | Entered Research 5454 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5459 | -3/Research | Lost 16 parts (3p4n2u7w) 5646 | -3/Research | Lost 6 parts (2n1u3w) 5895 | -3/Research | Lost 8 parts (4n4w) 6008 | -3/Research | Lost 9 parts (1p5n3w) 6008 | -3/Research | Core integrity fell below 50% 6190 | -3/Research | Lost 11 parts (1p6n1u3w) 6268 | -3/Research | Build established: Scavenger-Mutant 6342 | -3/Research | Identified exit to Garrison 6342 | -3/Research | Entered Garrison 6357 | -3/Garrison | Spotted B-86 Titan 6360 | -3/Garrison | Triggered checkpoint 6361 | -3/Garrison | Core integrity fell below 20% 6363 | -3/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06343_ G7YT0PNNF> SMG04PVIA%=WMA9WNB0RKIY82VGOS 06358_ Triggered Stasis Trap. 06358_ A bubble of rippling energy engulfs the area. 06358_ Field strength at 94. 06358_ Field strength at 88. 06359_ Field strength at 82. 06359_ Slug penetrates Reinforced Barrier. 06359_ Slug penetrates Wall. 06360_ Beams of light sweep through the air. An alarm sounds. 06360_ Slug penetrates Wall. 06360_ Field strength at 70. 06360_ C-30 ARC bursts open, deploying its payload. 06360_ P-80 Master unfolds itself. 06361_ System corrupted: Matter fused (-7). 06361_ Field strength at 45. Garrison Door activated. 06362_ Field strength at 20. 06362_ Stasis field depleted. 06362_ Knocked back. 06362_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???"###????????????? | | ???????????????????????? ???? ????????????? | | ???????????????????????? ??? ????????????? | | ???????????????????????? ?? s ?????????????? | | ????????????????????????# #? #??? ??????????? | | ??????????????????????### ##s ## ??????????? | | ???????????????????????C ss s ??????????? | | ???????????????????????C BB ????????????? | | ???????????????????????? BB h ??????????????? | | ????????????????????????%p h ?????????????????? | | ????????????????????????# ;#???????????????????? | | ???" ????????###########@^ ## #??????????????? | | ???" " ### ^ ?????????? | | ????? """ + s ?????????? | | ??# " ### ######## s ?????????? | | ??# ????????# #??????###### s ######?????????? | | ??????????????# #????????????? s #??????????????? | | ??????????????# #??????????????###??????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ?????########## #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# ##### ###???????????????????????????????? | | ?????# #???# #?????????????????????????????????? | | ?????#####???# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 57 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 8 Corruption Prevention 12 Armor Coverage 450 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 11 Target Analysis 6 Core Analysis 6 Recoil Reduction 7 Defensive Hacking 10 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Targeting Computer | -8/Materials | Hacked KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ E-15 Imp | -6/Factory | Hacked Fabricated ------------ KE Penetrator | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileStructuralRigger Manual? 0 Play Time 01:40:50 Cumulative 90.3 hours Start 2021.06.08 @ 04:09:48 End 2021.06.08 @ 09:09:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 960607ae-824f-4c88-b4fd-1a9c94413c14