Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.31 @ 23:15:20 Player: Asta ^w^ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (134) 670 Value Destroyed (4296) 4296 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 8671 Bonus ------- High Alert Combat Kills 192 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 87/290 System Corruption 24% Temperature Cool (9) Movement Walking (125) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (8) ------ Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- Heavy Mace Ripper > --- INVENTORY (5) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Core Analyzer Kinecellerator Hardened Medium Armor Plating High-powered Tractor Beam Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Improved Titanium Leg Gauss Rifle Advanced EMP Blaster [Rating: 57] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 . 1 2 2 . Weapon . | . . . . . . . . Parts Attached 123 | 6 13 19 17 27 11 8 22 Power 14 | 1 2 1 1 6 1 1 1 Engine 6 | 1 1 1 1 1 . . 1 Core 8 | . 1 . . 5 1 1 . Reactor . | . . . . . . . . Propulsion 34 | 2 5 6 7 3 2 . 9 Treads . | . . . . . . . . Leg 29 | 2 3 4 6 3 2 . 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . 2 2 1 . . . . Utility 36 | 1 4 3 5 13 3 2 5 Device 24 | . 2 2 4 11 2 2 1 Storage 2 | 1 . . . . . . 1 Processor 8 | . 2 1 1 1 1 . 2 Hackware . | . . . . . . . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 39 | 2 2 9 4 5 5 5 7 Energy Gun 2 | . . 2 . . . . . Energy Cannon 10 | . . 1 2 2 3 2 . Ballistic Gun 16 | 2 2 3 . 2 2 3 2 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 6 | . . 3 2 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 3 | . . . . . . . 3 System Corruption 6 | . . . . . . . 6 Parts Lost 27 | . . 3 1 2 . 4 17 Power 4 | . . 1 . . . 2 1 Propulsion 7 | . . 2 . . . . 5 Utility 10 | . . . . 1 . 2 7 Weapon 6 | . . . 1 1 . . 4 Highest Loss Streak 10 | . . 1 1 1 . 2 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 95 96 92 97 93 94 37 Engine 4 | . 12 8 11 2 . . . Core 8 | . 1 2 . 15 15 12 2 Leg 20 | . 23 16 16 27 22 20 10 Flight 3 | . 4 14 11 . . . . Device 18 | . 7 29 14 22 23 29 7 Processor 9 | . 11 3 18 10 9 13 5 Protection 2 | . . . . 3 7 4 . Energy Cannon 6 | . . . 10 10 10 6 2 Ballistic Gun 8 | . 28 11 . 5 3 6 6 Launcher 1 | . . 4 9 . . . . Peak Build Rating 57 | 6 10 16 19 40 47 57 43 Average Rating 28 | 4 7 13 16 36 42 53 22 On Entrance 21 | . 6 10 16 17 37 47 42 Naked Turns 97 | . . . . . . . 97 Heaviest Build 50 | 14 15 13 19 38 38 50 26 Greatest Support 60 | 20 26 26 33 60 60 58 60 Greatest Overweight (x) 3 | 1 . 1 2 . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 Average Carried 3 | . 2 3 4 4 4 4 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 3 1 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Matter Collected 2728 | 236 392 381 417 710 134 122 336 Remotely 346 | . . . . 90 134 122 . Salvage Created 5306 | . 711 978 703 1560 613 224 517 Parts 311 | . 54 70 48 81 33 9 16 Haulers Intercepted 9 | . 1 4 2 2 . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Combat Hostiles Destroyed 103 | . 13 20 13 33 10 5 9 Melee 3 | . . . . . . . 3 Guns 39 | . 13 9 . 14 1 . 2 Cannons 37 | . . . 8 16 7 3 3 AOE 21 | . . 11 5 2 1 2 . Classes Destroyed 13 | . 6 3 1 . 2 . 1 Worker 6 | . 2 4 . . . . . Tunneler 2 | . . 1 . 1 . . . Hauler 9 | . 1 4 2 2 . . . Recycler 3 | . 2 1 . . . . . Operator 1 | . . . 1 . . . . Watcher 10 | . 2 4 . 2 1 1 . Swarmer 20 | . 6 3 . 7 . 3 1 Grunt 61 | . 7 15 10 19 6 2 2 Brawler 2 | . . 1 . . 1 . . Duelist 2 | . . . . . . . 2 Sentry 13 | . . 1 3 7 1 . 1 Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . 1 . . Thug 1 | . . . . . . . 1 Butcher 2 | . . . . . . . 2 Best Kill Streak 9 | . 4 9 4 6 3 3 6 Combat Bots Only 8 | . 3 8 4 6 3 3 6 Max Kills in Single Turn 3 | . 2 3 2 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 2 1 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Hostile Shots Fired 541 | . 50 68 55 146 44 79 99 Missed 196 | . 16 22 23 42 19 36 38 Damage Taken 5541 | . 333 482 368 792 239 900 2427 Core 1203 | . 69 100 48 73 57 87 769 Absorbed by Shields 328 | . . . . 328 . . . Ignored by Resistances 1311 | . 102 147 108 323 74 251 306 Regen/Repaired (Parts) 216 | . . 43 . 26 147 . . Core Remaining (%) 82 | 100 72 . 63 86 91 . . Volleys Fired 309 | . 48 48 29 103 29 26 26 Largest 2 | . 2 2 2 2 2 2 2 Hottest 144 | . 40 68 101 138 144 120 120 Shots Fired 583 | . 97 95 46 185 58 52 50 Gun 315 | . 97 77 . 82 6 26 27 Cannon 232 | . . . 29 103 52 26 22 Launcher 36 | . . 18 17 . . . 1 Special . | . . . . . . . . Kinetic 306 | . 97 54 . 95 6 26 28 Thermal 161 | . . . 29 70 17 24 21 Explosive 19 | . . 18 1 . . . . Electromagnetic 97 | . . 23 16 20 35 2 1 Robot Hit Streak 33 | . 15 12 13 31 32 33 20 Robot Miss Streak 4 | . 4 4 1 3 1 1 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 421 | . 66 74 34 141 49 33 24 Core Hits 229 | . 33 51 19 77 18 16 15 Critical Kills 4 | . . 1 . 1 . . 2 Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 7 | . . 1 . 3 . . 3 Meltdown 2 | . . . . 1 . . 1 Destroy 2 | . . 1 . 1 . . . Corrupt 1 | . . . . 1 . . . Smash 1 | . . . . . . . 1 Sever 1 | . . . . . . . 1 Melee Attacks 7 | . . . . . . . 7 Impact 6 | . . . . . . . 6 Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10703 | . 826 2497 957 3233 1220 1130 840 Guns 3549 | . 826 960 . 1174 62 371 156 Cannons 4297 | . . . 495 1869 1067 523 343 Explosions 2606 | . . 1537 461 169 91 236 112 Melee 229 | . . . . . . . 229 Ramming 22 | . . . 1 21 . . . Kinetic 3488 | . 826 624 . 1429 62 371 176 Thermal 3424 | . . 89 512 1480 416 604 323 Explosive 1448 | . . 1448 . . . . . Electromagnetic 2092 | . . 336 444 303 742 155 112 Impact 196 | . . . . . . . 196 Slashing 33 | . . . . . . . 33 Piercing . | . . . . . . . . Highest Corruption 24 | . 1 . . 1 . . 24 Average Corruption 6 | . 1 . . 1 . . 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . 3 . . 14 . . 33 Message Errors 10 | . . . . 1 . . 9 Matter Fused 10 | . . . . 6 . . 4 Heat Flow Errors 5 | . . . . 2 . . 3 Energy Discharges 5 | . 2 . . 1 . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . 1 . . 5 Data Loss (major) 3 | . . . . 1 . . 2 Misfires 2 | . 1 . . 1 . . . Misdirections 7 | . . . . . . . 7 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 246 | . . 71 31 33 24 35 52 Projectiles 29 | . . . . 26 3 . . Explosions 165 | . . 71 31 7 21 35 . Melee 52 | . . . . . . . 52 Knockbacks 5 | . . . . 3 . . 2 Impact . | . . . . . . . . Kinetic 3 | . . . . 2 . . 1 Secondary 2 | . . . . 1 . . 1 Self-Inflicted Damage 298 | . . 76 36 . . 166 20 Shots 18 | . . 4 5 . . 8 1 Rammed . | . . . . . . . . Targets Rammed 4 | . . . 1 3 . . . Kicked 4 | . . . 1 3 . . . Crushed . | . . . . . . . . Highest Temperature 396 | . 10 60 230 396 141 224 213 Average Temperature 64 | . 5 12 73 95 34 37 34 Received Heat Transfer 1826 | . 138 252 186 426 123 452 249 Effects 4 | . . . . 4 . . . Energy Bleed 1 | . . . . 1 . . . Interference 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 7 | . . 2 1 1 2 . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 2 | . . . . 1 . . 1 Combat Hostiles 2 | . . . . 1 . . 1 Parts Melted 11 | . . . . 4 . 1 6 Heat Transferred 5078 | . . 100 938 2209 531 800 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . 2 4 1 1 2 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Peak Influence 611 | . 278 611 539 516 342 208 . Initial 219 | . . 83 219 190 139 24 . Average 253 | . 114 318 349 322 228 100 . Maximum Alert Level 2 | . 1 2 2 2 1 1 . Low Security (%) 32 | 100 76 14 . 11 36 80 . Level 1 54 | . 23 66 58 69 63 19 . Level 2 13 | . . 18 41 19 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 2 3 4 6 4 1 . Investigation 13 | . 2 3 2 2 3 1 . Extermination 1 | . . . . . 1 . . Reinforcement 5 | . . . 2 3 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Distress Signals 3 | . . 2 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 21 27 14 42 11 8 12 Peak Tracking Total 8 | . 3 8 5 5 4 3 5 Tactical Retreats 7 | . 1 1 . 2 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Traps Triggered 16 | . 3 1 9 1 2 . . Indirectly 4 | . . . 4 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Machines Disabled 20 | . . 2 7 1 . 9 1 Max in Single Turn 6 | . . 2 2 1 . 6 1 Garrison Access 3 | . . . 1 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Machines Accessed 26 | . 5 3 6 5 6 1 . Terminals 16 | . 5 2 5 2 2 . . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . 1 . 1 2 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 3 | . . . 1 1 1 . . Total Hacks 89 | . 20 9 20 18 18 4 . Successful 45 | . 9 6 7 13 9 1 . Failed 44 | . 11 3 13 5 9 3 . Catastrophic 6 | . 3 . . . 3 . . Database Lockouts . | . . . . . . . . Manual 9 | . 4 2 . 3 . . . Terminals 61 | . 20 7 17 10 7 . . Fabricators 4 | . . . . . . 4 . Repair Stations 13 | . . 2 . 4 7 . . Recycling Units 3 | . . . . . 3 . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 6 | . . . 3 2 1 . . Terminal Hacks 27 | . 9 4 6 6 2 . . Record 3 | . 2 1 . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . Open Door 3 | . . . 3 . . . . Alert Level 7 | . 3 1 1 1 1 . . Locate Traps 4 | . 2 . 1 . 1 . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . . . 1 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . Registered Prototypes 2 | . . 1 . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 11 | . . 2 . 4 5 . . Scan Component 6 | . . 1 . 2 3 . . Repair 5 | . . 1 . 2 2 . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 3 | . . . 1 1 1 . . Seal Access 3 | . . . 1 1 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 23 | . 5 3 5 4 5 1 . Full Trace Events 11 | . 1 2 3 2 2 1 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 . 1 2 . . Time 212 | . . 32 . 76 104 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 11 | . . . . 8 . 3 . FOLLOW 1 | . . . . 1 . . . EXPLORE 9 | . . . . 6 . 3 . RETURN 1 | . . . . 1 . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches 13 | . . . 2 6 . 5 . Drone Recoveries 7 | . . . . 4 . 3 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Turns Passed 6366 | 62 760 672 608 1863 803 582 1016 Spaces Moved 4263 | 46 666 464 383 1097 470 313 824 Core 323 | 3 . 7 2 . . . 311 Treads . | . . . . . . . . Legs 3541 | 43 408 321 376 1097 470 313 513 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 399 | . 258 136 5 . . . . Fastest Speed 35 | 50 37 37 35 120 126 126 50 Average Speed 114 | 117 87 96 127 129 126 126 107 Slowest Speed 200 | 120 120 120 190 130 130 126 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 5 | . . . . . . . 5 Exploration Rate (%) 37 | 3 71 39 52 51 12 5 67 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug 25 | . . . . 2 . . 23 Terrain Destroyed 204 | . . 116 24 18 4 19 23 Melee . | . . . . . . . . Projectile 37 | . . . . 10 . 4 23 AOE 167 | . . 116 24 8 4 15 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Total 5187 | 51 746 594 455 1374 623 453 891 Wait 368 | . . 40 10 107 103 103 5 Move 4253 | 45 665 463 382 1096 469 312 821 Hop . | . . . . . . . . Pick Up 49 | . 11 10 5 12 5 2 4 Fast Attach 60 | 6 2 8 12 16 3 1 12 Attach 25 | . 1 4 1 5 3 3 8 Detach 6 | . . 1 . 3 1 . 1 Swap 38 | . 10 7 4 6 5 4 2 Drop 61 | . 9 13 10 22 5 2 . Fire 309 | . 48 48 29 103 29 26 26 Melee 7 | . . . . . . . 7 Ram 1 | . . . . . . . 1 Kick 4 | . . . 1 3 . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . . . 3 Rewire 2 | . . . . 1 . . 1 Trap . | . . . . . . . . Miscellaneous 1 | . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1004 | -9/Materials | Build established: Scavenger-Mutant 1026 | -9/Materials | Repaired EM Shotgun 1328 | -9/Materials | Discovered new exit (range 15) 1443 | -9/Materials | Destroyed 8 combat bots 1491 | -9/Materials | Discovered new exit (range 16) 1492 | -9/Materials | Identified exit to Storage 1495 | -9/Materials | Entered Storage 1735 | -9/Storage | Build established: Mutant 2054 | -9/Storage | Discovered new exit (range 13) 2102 | -9/Storage | Identified exit to Materials 2103 | -9/Storage | Entered Materials 2103 | -8/Materials | Accompanied by 1 ally 2103 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2535 | -8/Materials | Garrison activated, responded to threat 2932 | -8/Materials | Repaired Hardlight Generator 3958 | -8/Materials | Discovered new exit (range 4) 3966 | -8/Materials | Entered Factory 3966 | -7/Factory | Evolved 2 slots: Utility x2 4422 | -7/Factory | Repaired Imp. Titanium Leg 4520 | -7/Factory | Repaired Enh. Autogun 4567 | -7/Factory | Discovered new exit (range 11) 4769 | -7/Factory | Entered another Factory area 4769 | -6/Factory | Evolved 2 slots: Utility x2 4817 | -6/Factory | Discovered new exit (range 8) 5218 | -6/Factory | Spotted B-75 Beast 5351 | -6/Factory | Entered Lower Caves 5415 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5568 | -6/Lower Caves | Spotted B-75 Beast 5733 | -6/Lower Caves | Crushed by falling debris 5737 | -6/Lower Caves | Crushed by falling debris 5747 | -6/Lower Caves | Crushed by falling debris 5748 | -6/Lower Caves | System corruption reached 10% 5750 | -6/Lower Caves | Crushed by falling debris 5750 | -6/Lower Caves | Core integrity fell below 50% 5754 | -6/Lower Caves | Crushed by falling debris 5785 | -6/Lower Caves | Lost 10 parts (1p2n5u2w) 6083 | -6/Lower Caves | Learned Factory terminal intel 6097 | -6/Lower Caves | Lost 4 parts (1n1u2w) 6249 | -6/Lower Caves | Ambushed by wild Derelicts 6291 | -6/Lower Caves | Core integrity fell below 20% 6367 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06338_ Acquired Corrupted Carbon-fiber Leg. 06338_ Integrated Corrupted Carbon-fiber Leg (+3). 06339_ System corrupted: Component data lost. 06341_ Acquired Carbon-fiber Leg. 06342_ Acquired 20 matter. 06346_ Integrated Corrupted Carbon-fiber Leg (+2). 06346_ Corrupted Carbon-fiber Leg temporarily disabled. 06347_ Acquired 10 matter. 06351_ Acquired Melee Analysis Suite. 06355_ System corrupted: Component data lost. 06355_ Acquired Corrupted Melee Analysis Suite. 06355_ Integrated Corrupted Melee Analysis Suite (+1). 06359_ Acquired Imp. Deuterium Engine. 06362_ Acquired Ripper. 06363_ Acquired 40 matter. 06366_ G-50 Soldier Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#####????? | | ???????????????????????????????????????## ##???? | | ??????????????????????????????????????## #???? | | ??????????????????????????????????????# #???? | | ??????????????????????????????????????# #???? | | ????????????????????????????????####### ##???? | | ???????????????????????????????## ##! ####### | | ???????????????????????######### ## ## | | ???????????????????????#*% % g | | ???????????????????????#%@ / ## | | ???????????????????????#!g###### ###### | | ???????????????????????#==#????####????### | | ???????????????????????# =%#?????????????##### # | | ??????????????????????? ! ????????????????# ## | | ?????????????????????? ???????###?????#] #? | | ????????????????????? #??????? ??###] #? | | ???????????????????? ## #????????# ### #? | | ???????????????????## #?#% ###### ???# #? | | ????????????????????##??# ### ## #? | | ????????????????????????? ### ####? | | ????????????????????????? ##?# ## ##???# | | ????????????????????????? ##??# #????# | | ????????????????????????? #???## ????? | | ????????????????????????? ?????#### ????? | | ????????????????????????? ????????## ???? | | ????????????????????????? ?????????## # ??? | | ????????????????????????????????????# ####?## | | ????????????????????????????????????# ??????? | | ???????????????????????????????????? ??????? | | ??????????????????????????????????? ??????? | | ?????????????????????????????????? ?????## | | ????????????????????????????????? ?????# | | ?????????????????????????????????? ?????## | | ???????????????????????????????????? #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 10 Core Analysis 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Unlikely Earthworm Challenges ------------ None Game ------ Seed GravityWeightDisintegrator Manual? 0 Play Time 01:42:50 Cumulative 13.9 hours Start 2024.08.07 @ 19:09:44 End 2024.08.31 @ 23:15:20 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 12 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c71aa95c-17e0-417f-9e3d-2f07a7aaded0