Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 22:11:43

Player: Necroptosis

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (109)     545
Value Destroyed (2940)     2940
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (371)                371
              TOTAL SCORE: 10976

 Bonus
-------
High Alert Combat Kills    371

 Cogmind 
---------
Core Integrity             0/1600
Matter                     174/300
Energy                     96/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Field Propulsion Drive
           Field Propulsion Drive
  Advanced ECM Suite

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
               Nuclear Pulse Array
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
               Q-thruster
      Improved Diametric Drive
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Optical Array
               Spectral Analyzer
      Advanced Sensor Array
      Improved Melee Analysis Suite
               Stasis Canceller
      Advanced Reaction Control System
      Advanced Force Field
               Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
               Coil Gun
               Fusion Bomb Launcher
               Chainsword
>              --- INVENTORY --------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
      Advanced Remote Shield
     Precision Rocket Launcher
[Rating: 160]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Nuclear Pulse Array
Utility                    Small Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               8    | .   .   1   .   1   1   1   .   .   2   .   1   1   
  Utility                  8    | .   .   1   1   1   1   .   2   .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             162  | 7   7   13  39  7   13  7   15  2   5   4   20  23  
  Power                    25   | 1   2   1   3   .   1   2   1   1   2   1   8   2   
    Engine                 10   | 1   2   1   2   .   1   1   1   1   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   2   1   8   2   
  Propulsion               52   | 2   2   6   5   4   4   2   6   .   1   2   5   13  
    Treads                 5    | .   .   .   2   3   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   1   .   1   1   .   .   .   .   .   .   .   
    Wheel                  12   | 2   2   2   3   .   2   1   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  
    Flight                 20   | .   .   3   .   .   1   1   6   .   1   2   5   1   
  Utility                  43   | 2   1   4   7   3   3   3   8   1   1   1   6   3   
    Device                 20   | 1   .   .   .   .   3   2   6   1   .   1   3   3   
    Storage                5    | 1   1   1   1   .   .   1   .   .   .   .   .   .   
    Processor              8    | .   .   2   2   1   .   .   .   .   1   .   2   .   
    Hackware               3    | .   .   .   .   .   .   .   2   .   .   .   1   .   
    Protection             7    | .   .   1   4   2   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   2   2   24  .   5   .   .   .   1   .   1   5   
    Energy Gun             8    | 1   2   1   4   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   .   9   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   1   9   .   1   .   .   .   .   .   1   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   2   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   .   1   .   2   .   1   2   1   .   
Parts Lost                 59   | .   3   2   11  .   .   .   4   1   2   4   18  14  
  Power                    9    | .   1   1   1   .   .   .   .   .   .   .   4   2   
  Propulsion               19   | .   .   1   3   .   .   .   .   .   .   2   8   5   
  Utility                  21   | .   1   .   2   .   .   .   4   1   2   2   5   4   
  Weapon                   10   | .   1   .   5   .   .   .   .   .   .   .   1   3   
  Highest Loss Streak      16   | .   1   2   3   .   .   .   4   1   2   3   14  16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   99  83  95  15  63  75  79  85  82  78  70  43  
  Engine                   6    | .   13  3   7   .   5   5   9   8   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   9   9   6   4   
  Treads                   3    | .   .   .   9   6   7   .   .   .   .   .   .   .   
  Leg                      1    | .   .   8   1   1   5   .   .   .   .   .   .   .   
  Wheel                    12   | .   27  17  14  .   5   11  1   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   24  
  Flight                   6    | .   .   6   .   .   3   7   23  26  28  27  26  .   
  Device                   7    | .   10  .   .   .   7   17  22  26  21  17  11  2   
  Storage                  7    | .   17  12  8   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   .   7   14  5   6   5   5   5   7   9   10  7   
  Hackware                 1    | .   .   .   .   .   .   .   3   8   4   4   6   3   
  Protection               4    | .   .   6   12  1   6   5   1   .   .   .   .   .   
  Energy Gun               8    | .   17  21  11  .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   10  .   7   .   12  11  5   5   4   4   2   .   
  Impact Weapon            1    | .   .   .   1   .   1   5   5   5   3   .   .   .   
Peak Build Rating          160  | 9   9   14  35  18  56  73  94  98  122 126 160 127 
  Average Rating           44   | 5   8   10  24  8   41  63  84  93  117 123 127 83  
  On Entrance              47   | .   9   7   14  1   18  54  73  94  96  114 105 33  
Naked Turns                63   | .   .   .   9   24  .   .   .   .   .   .   .   30  
Heaviest Build             108  | 15  18  20  108 2   21  38  40  36  36  45  60  58  
  Greatest Support         104  | 26  26  26  50  3   56  84  84  44  57  58  73  104 
  Greatest Overweight (x)  32   | .   .   1   32  .   .   .   3   .   .   .   2   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  5   5   20  5   5   5   5   5   5   
  Average Capacity         8    | 7   8   8   12  5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 6   8   8   10  5   5   5   5   5   5   5   5   5   
  Average Carried          6    | 3   7   7   7   4   3   4   2   4   4   5   4   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   5   5   5   5   4   5   5   5   4   3   

 Class Distribution 
--------------------
 59% | Mutant
 11% | Sprinter
  9% | Gunner
  7% | Hacker-Sprinter
  7% | Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Gunner | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
          Mutant | -5/Factory
        Sprinter | -4/Factory
 Hacker-Sprinter | -4/Armory
        Sprinter | -3/Research
        Sprinter | -3/Testing
 Hacker-Sprinter | -2/Research
          Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Arm  Res  Tes  Res  Acc  
Matter Collected           2629 | 242  390  132  860  .    68   352  36   .    87   .    273  189  
  Remotely                 352  | .    .    .    .    .    .    352  .    .    .    .    .    .    
Salvage Created            3512 | 15   558  196  1772 .    68   250  36   .    29   .    471  117  
  Parts                    212  | 1    40   21   111  .    2    12   .    .    .    .    21   4    
Haulers Intercepted        5    | .    1    .    3    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           4    | .    1    1    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Combat Hostiles Destroyed  66   | .   11  6   42  .   1   3   .   .   .   .   1   2   
  Guns                     30   | .   11  3   12  .   1   3   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   9   .   .   .   .   .   .   .   .   .   
  AOE                      26   | .   .   2   21  .   .   .   .   .   .   .   1   2   
Classes Destroyed          14   | 1   6   .   6   .   .   .   .   .   .   .   .   1   
  Worker                   10   | .   1   .   3   .   .   4   .   .   .   .   2   .   
  Builder                  6    | .   .   .   3   .   .   1   .   .   .   .   2   .   
  Tunneler                 3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   3   .   .   .   .   .   .   .   1   .   
  Recycler                 3    | .   .   .   1   .   .   .   .   .   .   .   2   .   
  Mechanic                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   1   .   .   .   .   .   1   .   1   .   
  Watcher                  9    | .   3   3   1   .   .   .   1   .   .   .   1   .   
  Swarmer                  19   | .   3   3   13  .   .   .   .   .   .   .   .   .   
  Grunt                    37   | .   8   3   20  .   1   3   .   .   .   .   1   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   7   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           21   | 1   4   3   21  .   1   3   1   .   1   .   6   2   
  Combat Bots Only         10   | .   3   3   10  .   1   2   .   .   .   .   1   2   
Max Kills in Single Turn   5    | 1   1   2   3   .   1   1   1   .   1   .   5   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   .   .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Arm  Res  Tes  Res  Acc  
Hostile Shots Fired        943  | .    47   31   169  1    14   13   6    54   27   63   211  307  
  Missed                   425  | .    15   9    45   1    1    4    3    38   20   35   122  132  
Damage Taken               9713 | .    348  280  2305 .    118  170  203  332  153  496  1907 3401 
  Core                     3179 | .    70   49   492  .    18   .    .    57   21   148  720  1604 
  Absorbed by Shields      503  | .    .    .    .    .    .    .    13   77   6    42   136  229  
  Redirected to Shielding  109  | .    .    .    .    .    48   35   26   .    .    .    .    .    
  Regen/Repaired (Parts)   213  | .    .    .    191  .    .    .    .    22   .    .    .    .    
Core Remaining (%)         79   | 100  72   87   10   100  97   100  .    95   .    87   50   .    
Volleys Fired              188  | 1    47   28   89   .    4    8    .    .    .    .    3    8    
  Largest                  3    | 2    2    2    3    .    2    2    .    .    .    .    1    1    
  Hottest                  192  | 70   100  100  192  .    58   58   .    .    .    .    52   52   
Shots Fired                368  | 2    93   53   184  .    8    16   .    .    .    .    3    9    
  Gun                      297  | 2    93   50   128  .    8    16   .    .    .    .    .    .    
  Cannon                   30   | .    .    .    30   .    .    .    .    .    .    .    .    .    
  Launcher                 41   | .    .    3    26   .    .    .    .    .    .    .    3    9    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  107  | 1    33   .    49   .    8    16   .    .    .    .    .    .    
  Thermal                  220  | 1    60   50   109  .    .    .    .    .    .    .    .    .    
  Explosive                41   | .    .    3    26   .    .    .    .    .    .    .    3    9    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 1    12   8    12   .    3    6    .    .    .    .    4    5    
  Robot Miss Streak        8    | .    3    8    5    .    1    1    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    4    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           259  | 1    64   28   126  .    6    17   2    .    1    1    12   1    
  Core Hits                177  | 1    29   13   100  .    3    9    .    .    .    .    10   12   
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Strikes         10   | .    4    1    2    .    .    2    .    .    .    .    1    .    
    Burn                   6    | .    4    1    1    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              39   | .    .    .    .    .    1    5    2    4    6    5    16   .    
  Impact                   18   | .    .    .    .    .    1    5    2    4    6    .    .    .    
  Slashing                 21   | .    .    .    .    .    .    .    .    .    .    5    16   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    5    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9042 | 12   811  506  4571 .    134  740  111  .    54   51   1550 502  
  Guns                     2738 | 12   811  354  1178 .    134  249  .    .    .    .    .    .    
  Cannons                  531  | .    .    .    531  .    .    .    .    .    .    .    .    .    
  Explosions               4478 | .    .    152  2862 .    .    .    .    .    .    .    975  489  
  Melee                    1280 | .    .    .    .    .    .    491  111  .    54   51   573  .    
  Ramming                  15   | .    .    .    .    .    .    .    .    .    .    .    2    13   
  Kinetic                  965  | .    276  .    306  .    134  249  .    .    .    .    .    .    
  Thermal                  2304 | 12   535  354  1403 .    .    .    .    .    .    .    .    .    
  Explosive                4478 | .    .    152  2862 .    .    .    .    .    .    .    975  489  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   656  | .    .    .    .    .    .    491  111  .    54   .    .    .    
  Slashing                 624  | .    .    .    .    .    .    .    .    .    .    51   573  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    2    3    1    1    2    8    
  Average Corruption       1    | .    .    .    .    .    .    .    1    2    1    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    1    2    .    1    1    2    
    Message Errors         2    | .    .    .    .    .    .    .    .    1    .    1    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            900  | .    .    .    85   .    .    367  6    .    44   27   371  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               236  | .    .    .    85   .    .    .    .    .    .    .    151  .    
  Melee                    664  | .    .    .    .    .    .    367  6    .    44   27   220  .    
Knockbacks                 2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Impact                   2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      244  | .    .    46   167  .    .    .    .    .    .    .    1    30   
  Shots                    9    | .    .    1    6    .    .    .    .    .    .    .    .    2    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    1    3    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    1    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        741  | 9    240  353  741  .    .    .    .    18   457  498  520  24   
  Average Temperature      137  | 6    60   99   200  .    .    .    .    7    137  105  138  8    
  Received Heat Transfer   1553 | .    183  72   621  .    45   81   .    27   18   161  147  198  
  Effects                  56   | .    2    .    40   .    .    .    .    .    2    3    9    .    
    Shutdowns              14   | .    .    .    7    .    .    .    .    .    1    2    4    .    
    Energy Bleed           5    | .    .    .    3    .    .    .    .    .    1    1    .    .    
    Interference           12   | .    2    .    8    .    .    .    .    .    .    .    2    .    
    Matter Decay           5    | .    .    .    4    .    .    .    .    .    .    .    1    .    
    Short Circuit          4    | .    .    .    3    .    .    .    .    .    .    .    1    .    
    Damage (minor)         12   | .    .    .    11   .    .    .    .    .    .    .    1    .    
    Damage (major)         2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (core)          2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    1    1    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    1    2    .    2    .    .    .    
  Impact Corruptions       12   | .    .    .    .    .    .    10   1    .    1    .    .    .    
Robots Melted              2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    1    3    7    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6216 | 37   1887 1110 3182 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Peak Influence             936  | 5   168 229 882 273 193 240 144 292 205 300 936 642 
  Initial                  440  | .   3   .   96  273 133 94  117 58  90  112 168 440 
  Average                  229  | .   40  91  356 273 155 177 117 97  125 144 385 524 
Maximum Alert Level        3    | .   .   1   3   1   .   1   .   1   1   1   3   2   
  Low Security (%)         59   | 100 100 84  34  .   100 53  100 89  91  90  13  .   
  Level 1                  15   | .   .   15  16  100 .   46  .   10  8   9   52  5   
  Level 2                  21   | .   .   .   45  .   .   .   .   .   .   .   13  94  
  Level 3                  2    | .   .   .   3   .   .   .   .   .   .   .   20  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   10  .   .   .   1   2   4   2   3   4   
  Investigation            6    | .   .   .   2   .   .   .   1   .   .   .   2   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            15   | .   1   .   3   .   .   .   .   2   4   2   1   2   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Distress Signals           12   | .   2   1   4   .   .   .   1   1   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              286  | .   18  13  64  3   3   4   14  24  23  31  66  23  
  Peak Tracking Total      29   | .   3   5   7   5   1   3   13  22  17  20  29  8   
  Tactical Retreats        21   | .   .   .   2   .   1   1   .   2   1   2   8   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Traps Triggered            8    | .   1   .   1   .   .   1   1   .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Machines Disabled          7    | .   .   .   3   .   .   1   .   1   .   1   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Machines Accessed          42   | .   10  2   8   2   2   3   1   2   3   1   6   2   
  Terminals                32   | .   7   2   6   2   2   2   .   1   3   1   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                126  | .   35  5   37  8   6   8   1   4   4   2   12  4   
  Successful               73   | .   23  .   25  5   3   5   .   3   1   1   5   2   
  Failed                   53   | .   12  5   12  3   3   3   1   1   3   1   7   2   
    Catastrophic           11   | .   1   2   2   1   1   .   1   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   22  5   20  3   4   4   .   .   4   2   11  .   
  Terminals                99   | .   26  5   28  8   6   6   .   2   4   2   12  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   2   .   8   .   .   .   1   2   .   .   .   .   
  Recycling Units          11   | .   7   .   .   .   .   .   .   .   .   .   .   4   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   7   .   8   2   1   .   .   1   .   .   2   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  3    | .   1   .   1   .   .   .   .   .   .   .   1   .   
  Unreport Threat          7    | .   3   .   3   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   1   .   8   .   .   .   .   2   .   .   .   .   
  Scan Component           6    | .   1   .   4   .   .   .   .   1   .   .   .   .   
  Repair                   5    | .   .   .   4   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   .   .   .   2   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         35   | .   14  .   8   3   2   3   .   .   1   1   3   .   
  Terminals                31   | .   10  .   8   3   2   3   .   .   1   1   3   .   
    Track                  3    | .   1   .   .   1   .   1   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 17   | .   2   .   5   2   1   2   .   .   1   1   3   .   
    Disrupt                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Skim                   7    | .   6   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   9   2   7   2   2   3   1   1   3   1   6   2   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   4   .   .   .   .   1   .   .   .   .   
  Time                     166  | .   .   .   116 .   .   .   .   50  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Total Allies               4    | .   1   .   .   .   1   2   .   .   .   .   .   .   
  Largest Group            2    | .   1   .   .   .   1   2   2   .   .   .   .   .   
  Highest-Rated Group      62   | .   10  .   .   .   10  62  62  .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  .   .   .   10  31  31  .   .   .   .   .   
Total Orders               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Total Damage             43   | .   .   .   .   .   .   .   43  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Arm Res Tes Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Arm  Res  Tes  Res  Acc  
Turns Passed               5626 | 84   1260 326  1691 127  343  288  181  129  169  174  430  424  
Spaces Moved               5496 | 69   674  213  620  228  253  226  329  238  575  405  1111 555  
  Core                     364  | 1    .    .    30   228  12   .    .    .    .    .    9    84   
  Treads                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Legs                     122  | .    .    .    .    .    122  .    .    .    .    .    .    .    
  Wheels                   1877 | 68   674  192  588  .    119  226  10   .    .    .    .    .    
  Hover                    471  | .    .    .    .    .    .    .    .    .    .    .    .    471  
  Flight                   2660 | .    .    21   .    .    .    .    319  238  575  405  1102 .    
  Fastest Speed            11   | 50   90   34   50   50   50   100  26   19   16   16   11   28   
  Average Speed            59   | 88   90   81   142  50   107  100  29   25   18   20   21   57   
  Slowest Speed            1650 | 90   100  95   1650 50   120  100  269  26   23   26   150  240  
  Overloaded Moves         673  | .    .    .    .    .    .    .    .    20   318  143  192  .    
  Propulsion Burnouts      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
  Robots Hopped            55   | .    .    .    .    .    .    .    .    2    14   14   25   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    92   23   64   7    9    7    11   23   28   64   40   22   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    .    1    1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 57   | .    .    .    11   .    1    .    .    2    4    3    4    32   
Terrain Destroyed          359  | .    .    28   186  .    2    .    .    2    4    3    35   99   
  Melee                    14   | .    .    .    .    .    1    .    .    2    4    3    4    .    
  Projectile               2    | .    .    .    1    .    1    .    .    .    .    .    .    .    
  AOE                      343  | .    .    28   185  .    .    .    .    .    .    .    31   99   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Arm  Res  Tes  Res  Acc  
Total                      7391 | 85   1236 311  1268 240  312  263  406  296  608  473  1246 647  
  Wait                     1444 | 3    490  41   498  .    34   12   51   53   36   64   111  51   
  Move                     5384 | 68   673  212  619  227  252  225  328  233  548  378  1066 555  
  Hop                      45   | .    .    .    .    .    .    .    .    2    12   12   19   .    
  Pick Up                  46   | 6    11   7    12   3    2    1    2    1    .    .    .    1    
  Fast Attach              85   | 7    3    4    8    3    9    4    12   2    2    2    12   17   
  Attach                   42   | .    3    4    11   4    3    3    3    .    1    .    4    6    
  Detach                   15   | .    .    2    .    2    1    2    .    .    .    .    3    5    
  Swap                     35   | .    1    5    20   .    1    .    .    .    2    2    4    .    
  Drop                     55   | .    8    7    11   1    5    3    8    1    1    2    7    1    
  Fire                     188  | 1    47   28   89   .    4    8    .    .    .    .    3    8    
  Melee                    39   | .    .    .    .    .    1    5    2    4    6    5    16   .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    1    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    8    .    .    
  Rewire                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Armory
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   26 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  622 | -10/Materials | Discovered new exit (range 7)
  668 | -10/Materials | Discovered new exit (range 15)
  719 | -10/Materials | Discovered new exit (range 11)
  906 | -10/Materials | Discovered new exit (range 6)
  985 | -10/Materials | Discovered new exit (range 16)
 1172 | -10/Materials | Learned 2 Mines zone layouts
 1203 | -10/Materials | Learned location of 1 exit from Storage
 1225 | -10/Materials | Learned location of Mines (-8)
 1236 | -10/Materials | Loaded intel: 27 trap records
 1237 | -10/Materials | Learned Storage trap positions
 1238 | -10/Materials | Learned Materials trap positions
 1239 | -10/Materials | Learned Storage emergency access door positions
 1240 | -10/Materials | Learned location of 2 exits from Subcaves
 1241 | -10/Materials | Identified exit to Subcaves
 1345 | -10/Materials | Entered another Materials area
 1345 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1346 | -9/Materials  | Loaded intel: 27 trap records
 1635 | -9/Materials  | Discovered new exit (range 10)
 1671 | -9/Materials  | Entered another Materials area
 1671 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1723 | -8/Materials  | Repaired Com. Wheel
 1762 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 1790 | -8/Materials  | Repaired Med. Laser
 1817 | -8/Materials  | Repaired Med. Laser
 2191 | -8/Materials  | Build established: Tank
 2469 | -8/Materials  | Discovered new exit (range 10)
 2590 | -8/Materials  | Destroyed 10 combat bots
 2644 | -8/Materials  | Build established: Gunner
 2648 | -8/Materials  | Garrison activated, responded to threat
 2672 | -8/Materials  | Identified exit to Factory
 3100 | -8/Materials  | Core integrity fell below 50%
 3129 | -8/Materials  | Core integrity fell below 20%
 3136 | -8/Materials  | Build established: Mutant
 3162 | -8/Materials  | Lost 3 parts (1n1u1w)
 3271 | -8/Materials  | First assault squad dispatched
 3353 | -8/Materials  | Released all parts (9)
 3362 | -8/Materials  | Entered Factory
 3362 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3482 | -7/Factory    | Discovered new exit (range 13)
 3489 | -7/Factory    | Entered another Factory area
 3489 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3738 | -6/Factory    | Spotted B-75 Beast
 3812 | -6/Factory    | Discovered new exit (range 3)
 3832 | -6/Factory    | Entered another Factory area
 3832 | -5/Factory    | Accompanied by 1 ally
 3832 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4079 | -5/Factory    | Discovered new exit (range 8)
 4103 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 4120 | -5/Factory    | Entered another Factory area
 4120 | -4/Factory    | Accompanied by 2 allies
 4120 | -4/Factory    | Evolved 2 slots: Utility x2
 4201 | -4/Factory    | Lost 4 parts (4u)
 4243 | -4/Factory    | Discovered new exit (range 12)
 4301 | -4/Factory    | Entered Armory
 4354 | -4/Armory     | Repaired Lgt. Angular Momentum Engine
 4409 | -4/Armory     | Found Fusion Bomb Launcher
 4430 | -4/Armory     | Discovered new exit (range 5)
 4430 | -4/Armory     | Entered Research
 4430 | -3/Research   | Evolved 2 slots: Propulsion x2
 4495 | -3/Research   | Found Prototype Processor
 4495 | -3/Research   | Identified Spectral Analyzer
 4542 | -3/Research   | Spotted B-86 Titan
 4592 | -3/Research   | Discovered new exit (range 20)
 4599 | -3/Research   | Entered Testing
 4639 | -3/Testing    | Lost 3 parts (1n2u)
 4689 | -3/Testing    | Build established: Sprinter
 4765 | -3/Testing    | Discovered new exit (range 12)
 4773 | -3/Testing    | Entered Research
 4773 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4803 | -2/Research   | Lost 3 parts (1n2u)
 4826 | -2/Research   | Spotted B-90 Cyclops
 5078 | -2/Research   | Spotted B-90 Cyclops
 5109 | -2/Research   | Lost 4 parts (1n2u1w)
 5124 | -2/Research   | Spotted B-90 Cyclops
 5138 | -2/Research   | Spotted B-90 Cyclops
 5192 | -2/Research   | Identified exit to Access
 5203 | -2/Research   | Entered Access
 5203 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 5286 | -1/Access     | Lost 16 parts (4p8n4u)
 5409 | -1/Access     | Lost 4 parts (2n1u1w)
 5474 | -1/Access     | Lost 3 parts (1p1n1u)
 5497 | -1/Access     | Search patrols dispatched
 5529 | -1/Access     | Build established: Mutant
 5573 | -1/Access     | Spotted B-99 Colossus
 5574 | -1/Access     | Spotted B-99 Colossus
 5594 | -1/Access     | Released all parts (9)
 5614 | -1/Access     | Core integrity fell below 50%
 5625 | -1/Access     | Core integrity fell below 20%
 5627 | -1/Access     | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
05621_ Slug penetrates B-99 Colossus.
05621_ Slug penetrates Wall.
05621_ Penetrated by Slug.
05623_ Slug penetrates Wall. <x3>
05624_ Penetrated by Slug.
05624_ Slug penetrates Reinforced Barrier.
05624_ Penetrated by Slug. <x2>
05624_ Prc. Rocket Launcher destroyed.
05624_ Slug penetrates Reinforced Barrier.
05624_ Slug penetrates B-99 Colossus.
05624_ Slug penetrates Reinforced Barrier.
05624_ Penetrated by Slug.
05624_ Slug penetrates Reinforced Barrier.
05624_ Penetrated by Slug.
05624_ Slug penetrates Reinforced Barrier.
05625_ B-99 Colossus activates siege mode.
05626_ Acquired 8 matter.
05627_ Penetrated by Slug. <x2>
[Achievement: Just Browsing]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ""    #??????????????????????????????????????????? |
| ""    #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
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| ""    #??????????????????????????????????????????? |
| ""    +??????????????????????????????????????????? |
| ""    #??????????????????????????????????????????? |
| ""    #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|     ! ###############????????????????????????????? |
|       ##        !   #????????????????????????????? |
| ""    ##            #????????????????????????????? |
| ""    ##            #????????????????????????????? |
| ""    ##            #????????????????????????????? |
| ""    ##"""""       #????????????????????????????? |
| ""    ##""""        #????????????????????????????? |
|       ##"""""       #????????????????????????????? |
|       ##"""""       #????????????????????????????? |
|       ##"""""       ##???????????????????????????? |
| ""    ##"""""        ########????????????????????? |
| ""    ##         p      %   "????????????????????? |
| ""    ##         p  ;     % "????????????????????? |
| ""    ####"#"##"#p;;;       "????????????????????? |
| ""     %   h   BB%       @  "????????????????????? |
|            h   BB %         "????????????????????? |
|      "  ! |%   BB           "????????????????????? |
|    %" =  %%    BBp          "????????????????????? |
| #+###########;    ###       "????????????????????? |
|         #?####    #?#       "????????????????????? |
|      == #????#    #?#       "????????????????????? |
|     === #????#    #?#########????????????????????? |
| """" == +????     #??????????????????????????????? |
| """"""  #???##    #??????????????????????????????? |
| """"""  #????#    #??????????????????????????????? |
| """"    #????######??????????????????????????????? |
|         #????????????????????????????????????????? |
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|         #????????????????????????????????????????? |
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| #########????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          45
Energy Capacity            600
Matter Stores              500
Matter Capacity            500
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             4
Armor Coverage             450
Propulsion Shielding       66
Evasion (%)                78
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Cya!
Deadly Force
Dodgeball, But With Guns
Just Browsing
Maybe Next Time I'll Detach My Launcher
Rockin' Loadout
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumThrusterUnit
  Manual?         0
Play Time         01:25:44
  Cumulative      12.9 hours
  Start           2024.08.13 @ 14:37:46
  End             2024.08.14 @ 22:11:43
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          26
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b35a563-c15f-4dbb-93b6-696d51be5154