Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 20:49:19 Player: saltine Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (138) 690 Value Destroyed (5337) 5337 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10207 Bonus ------- High Alert Combat Kills 300 Cogmind --------- Core Integrity 0/1000 Matter 45/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Advanced Signal Interpreter Rocket Array Peak State ------------ > --- POWER ------------ Fusion Compressor Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Thermic Laser Gauss Rifle KE Penetrator Mass Driver > --- INVENTORY -------- Neutrino Core Light Armored Exoskeleton Armored Leg Enhanced Flexi-carbon Leg Enhanced Optical Array Advanced Signal Interpreter Phase Cannon Coil Gun Antimatter Cannon Hypervelocity Gauss Cannon Missile Launcher Rocket Array Improved Datajack [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Missile Launcher Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 . . 2 1 Weapon 2 | . . . 1 1 . . Parts Attached 105 | 6 3 11 17 26 27 15 Power 18 | 1 . 1 2 7 5 2 Engine 8 | 1 . . 1 3 3 . Core 10 | . . 1 1 4 2 2 Reactor . | . . . . . . . Propulsion 27 | 2 . 2 8 6 6 3 Treads 5 | 2 . 2 1 . . . Leg 19 | . . . 4 6 6 3 Wheel 3 | . . . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 3 3 2 6 3 Device 8 | . 1 . 1 2 3 1 Storage 3 | 1 1 1 . . . . Processor 2 | . . 1 1 . . . Hackware 3 | . . . . . 1 2 Protection 4 | . . 1 1 . 2 . Artifact . | . . . . . . . Weapon 40 | 2 1 5 4 11 10 7 Energy Gun 7 | . . 1 1 3 1 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 15 | 2 . 3 3 3 2 2 Ballistic Cannon 8 | . 1 . . 2 3 2 Launcher 6 | . . . . 1 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 66 | . . 7 11 15 17 16 Power 14 | . . 1 2 6 3 2 Propulsion 17 | . . 2 4 2 5 4 Utility 12 | . . 1 2 . 4 5 Weapon 23 | . . 3 3 7 5 5 Highest Loss Streak 15 | . . 4 3 5 7 15 To Critical Strikes 5 | . . . 1 1 2 1 Average Slot Usage (%) 85 | . 99 84 79 96 78 73 Engine 4 | . 14 1 4 5 5 . Core 5 | . . 6 4 6 1 9 Treads 5 | . 28 30 7 . . . Leg 19 | . . . 10 29 22 15 Device 6 | . 12 1 4 7 7 3 Storage 7 | . 14 11 9 7 6 4 Processor 6 | . . 10 4 7 6 4 Hackware 1 | . . . . . 1 10 Protection 2 | . . . 4 . 5 3 Energy Gun 5 | . . 1 8 9 4 2 Energy Cannon 1 | . . . . 4 . . Ballistic Gun 9 | . 20 19 17 8 4 5 Ballistic Cannon 4 | . 7 1 . 5 7 4 Naked Turns 50 | . . . . . . 50 Heaviest Build 75 | 14 21 33 39 60 75 62 Greatest Support 80 | 40 40 60 80 80 80 80 Greatest Overweight (x) 3 | . . . 3 . 2 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 13 Most Carried 15 | 4 10 11 15 15 15 15 Average Carried 12 | 2 7 7 13 14 13 13 Final Capacity 15 | 8 10 15 15 15 15 5 Final Carried 15 | 4 10 11 15 15 15 3 Class Distribution -------------------- 39% | Scavenger-Skirmisher 19% | Mutant 12% | Scavenger-Tank 9% | Hacker-Tank 5% | Gunner 3% | Scavenger-Gunner 3% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3567 | 205 223 329 536 934 1051 289 Remotely . | . . . . . . . Salvage Created 4901 | . 227 602 756 1474 1316 526 Parts 283 | . 14 37 39 76 72 45 Haulers Intercepted 4 | . 1 . . 2 1 . Recyclers Shooed 3 | . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 106 | . 7 15 14 29 28 13 Guns 58 | . 2 13 14 16 9 4 Cannons 30 | . 5 2 . 11 11 1 AOE 17 | . . . . 2 8 7 Classes Destroyed 13 | . 3 2 4 2 1 1 Worker 5 | . . . 1 . 3 1 Builder 13 | . . 1 . 2 5 5 Tunneler 3 | . . . . . 3 . Hauler 4 | . 1 . . 2 1 . Recycler 2 | . . . 1 1 . . Mechanic 2 | . . . 1 . 1 . Operator 3 | . . . . 2 . 1 Swarmer 17 | . 3 3 . 4 7 . Grunt 58 | . 4 8 11 15 13 7 Duelist 1 | . . . . . . 1 Sentry 13 | . . 4 2 4 2 1 Hunter 8 | . . . 1 1 4 2 Programmer 9 | . . . . 5 2 2 Best Kill Streak 15 | . 5 10 6 7 10 15 Combat Bots Only 10 | . 4 9 4 6 8 10 Max Kills in Single Turn 6 | . 2 2 2 2 4 6 Gunslinging 1 | . . 1 . 1 . . Exploded 4 | . . . . 2 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1214 | . 38 122 125 382 244 303 Missed 376 | . 14 34 39 140 66 83 Damage Taken 12464 | . 303 984 1210 2723 3147 4097 Core 2082 | . 49 214 179 314 309 1017 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 155 | . . . . 155 . . Core Remaining (%) 68 | 100 80 46 67 55 63 . Volleys Fired 307 | . 20 45 61 95 56 30 Largest 4 | . 2 2 3 4 4 4 Hottest 235 | . 55 85 122 235 201 203 Shots Fired 809 | . 41 87 162 311 127 81 Gun 564 | . 26 77 162 196 46 57 Cannon 229 | . 15 10 . 113 70 21 Launcher 16 | . . . . 2 11 3 Special . | . . . . . . . Kinetic 557 | . 41 82 120 166 91 57 Thermal 236 | . . 5 42 143 25 21 Explosive 16 | . . . . 2 11 3 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 10 10 11 8 14 16 Robot Miss Streak 6 | . 3 2 5 6 6 4 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 9 | . . 1 3 4 . 1 Max Gunslinging Chain 2 | . . 1 1 2 . 1 Shots Hit Robots 479 | . 28 64 112 156 69 50 Core Hits 310 | . 13 29 44 67 91 66 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . 2 Critical Strikes 22 | . . 3 1 6 7 5 Burn 7 | . . . . 3 1 3 Destroy 3 | . . . 1 . . 2 Blast 12 | . . 3 . 3 6 . Melee Attacks 1 | . . 1 . . . . Impact . | . . . . . . . Slashing 1 | . . 1 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13547 | . 446 928 1662 3729 4096 2686 Guns 6235 | . 233 765 1649 1953 740 895 Cannons 3969 | . 211 160 . 1653 1578 367 Explosions 3277 | . . . . 108 1756 1413 Melee . | . . . . . . . Ramming 66 | . 2 3 13 15 22 11 Kinetic 7471 | . 444 863 1367 1854 1959 984 Thermal 2733 | . . 62 282 1752 359 278 Explosive 2705 | . . . . 108 1184 1413 Electromagnetic 572 | . . . . . 572 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 1 . 1 10 2 12 Average Corruption 3 | . 1 . 1 5 2 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 108 | . 3 . 3 66 20 16 Message Errors 30 | . 2 . 2 15 5 6 Matter Fused 25 | . . . 1 15 6 3 Heat Flow Errors 13 | . . . . 9 2 2 Energy Discharges 12 | . . . . 9 3 . Parts Rejected 1 | . . . . 1 . . Parts Fused 2 | . . . . 2 . . Data Loss (minor) 7 | . . . . 3 . 4 Data Loss (major) 6 | . . . . 5 1 . Misfires 4 | . 1 . . 2 1 . Alerts 2 | . . . . 1 1 . Weapon Failures 6 | . . . . 4 1 1 Overload Shots . | . . . . . . . Overflow Damage 126 | . . . . 49 62 15 Projectiles 99 | . . . . 49 45 5 Explosions 27 | . . . . . 17 10 Melee . | . . . . . . . Knockbacks 19 | . 3 2 . 5 5 4 Impact . | . . . . . . . Kinetic 19 | . 3 2 . 5 5 4 Secondary . | . . . . . . . Self-Inflicted Damage 251 | . . . . . 101 150 Shots 9 | . . . . . 4 5 Rammed 7 | . 1 2 1 . . 3 Targets Rammed 14 | . 1 2 2 2 4 3 Kicked 7 | . . . 1 2 4 . Crushed . | . . . . . . . Highest Temperature 464 | . 30 99 348 464 410 177 Average Temperature 112 | . 7 26 84 150 103 60 Received Heat Transfer 2671 | . 141 366 477 585 553 549 Effects 9 | . . . 1 6 2 . Shutdowns 5 | . . . . 4 1 . Energy Bleed 3 | . . . 1 1 1 . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . . . . 5 . 3 Heat Transferred 5870 | . . 148 629 3223 820 1050 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 777 | . 225 250 263 382 777 368 Initial 339 | . . 10 59 15 169 339 Average 216 | . 86 107 133 171 428 187 Maximum Alert Level 3 | . 1 1 1 1 3 1 Low Security (%) 49 | 100 81 65 93 39 21 57 Level 1 35 | . 18 34 6 60 11 42 Level 2 12 | . . . . . 57 . Level 3 2 | . . . . . 9 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . . 2 9 8 2 Investigation 5 | . . . 1 3 1 . Extermination 7 | . . . . 4 2 1 Reinforcement 7 | . . . 1 1 4 1 Assault 1 | . . . . . 1 . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 10 | . . 3 4 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 7 20 22 42 37 28 Peak Tracking Total 11 | . 2 9 5 6 7 11 Tactical Retreats 3 | . 1 . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 12 | . 1 . 1 4 2 4 Indirectly . | . . . . . . . Trap Hack Attempts 29 | . . . . 7 22 . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed 1 | . . . . 1 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 26 | . . . 1 3 22 . Max in Single Turn 13 | . . . 1 1 13 . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 41 | . 2 1 3 17 10 8 Terminals 31 | . 2 1 2 12 8 6 Fabricators 3 | . . . . 2 1 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 1 1 1 1 Garrison Access 2 | . . . . 1 . 1 Total Hacks 96 | . 8 5 10 26 25 22 Successful 35 | . 4 4 5 5 12 5 Failed 61 | . 4 1 5 21 13 17 Catastrophic 14 | . . . . 9 3 2 Database Lockouts . | . . . . . . . Manual 26 | . . 1 3 7 2 13 Terminals 80 | . 8 5 8 18 22 19 Fabricators 4 | . . . . 3 1 . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . . 2 1 2 2 Garrison Access 3 | . . . . 2 . 1 Terminal Hacks 24 | . 4 4 2 2 9 3 Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . . 1 . Unreport Threat 5 | . . 3 . . 1 1 Locate Traps 2 | . . . . . 2 . Transport Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 . 1 . . . Zone Layout 6 | . 1 1 . 1 2 1 Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 2 1 2 1 Insert Component 6 | . . . 2 1 2 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Disrupt 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 36 | . 2 . 2 16 9 7 Full Trace Events 4 | . . . 1 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 22 | . . . . 22 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 7785 | 71 405 739 816 2745 1764 1245 Spaces Moved 4783 | 39 206 364 420 1819 1099 836 Core 96 | 3 . . . . . 93 Treads 687 | 36 206 364 81 . . . Legs 3809 | . . . 148 1819 1099 743 Wheels 191 | . . . 191 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 125 127 126 50 Average Speed 133 | 151 160 160 136 127 131 126 Slowest Speed 270 | 160 160 160 240 130 270 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 35 22 40 56 38 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 154 | . . 1 2 30 85 36 Melee 1 | . . 1 . . . . Projectile 64 | . . . 2 23 30 9 AOE 89 | . . . . 7 55 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5535 | 48 241 429 533 2030 1295 959 Wait 149 | . 1 . 2 29 60 57 Move 4777 | 38 205 363 419 1818 1098 836 Hop . | . . . . . . . Pick Up 89 | 4 8 6 21 28 13 9 Fast Attach 44 | 6 2 3 7 11 9 6 Attach 50 | . . 5 10 11 16 8 Detach 9 | . . . 1 1 4 3 Swap 11 | . 1 3 . 4 2 1 Drop 50 | . 3 1 10 24 6 6 Fire 307 | . 20 45 61 95 56 30 Melee 1 | . . 1 . . . . Ram 3 | . . . . . . 3 Kick 7 | . . . 1 2 4 . Crush 4 | . 1 2 1 . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap 29 | . . . . 7 22 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 606 | -9/Materials | Lost 4 parts (1p1n1u1w) 608 | -9/Materials | Core integrity fell below 50% 632 | -9/Materials | Destroyed 9 combat bots 865 | -9/Materials | Discovered new exit (range 12) 1148 | -9/Materials | Lost 3 parts (1n2w) 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1398 | -8/Materials | Lost 3 parts (1p1n1w) 1659 | -8/Materials | Lost 3 parts (1p1u1w) 1692 | -8/Materials | Discovered new exit (range 5) 1976 | -8/Materials | Build established: Scavenger-Skirmisher 2032 | -8/Materials | Entered Factory 2032 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2847 | -7/Factory | Lost 5 parts (2p3w) 3011 | -7/Factory | Repaired Imp. Titanium Leg 4065 | -7/Factory | Discovered new exit (range 5) 4487 | -7/Factory | System corruption reached 10% 4734 | -7/Factory | Discovered new exit (range 16) 4754 | -7/Factory | Garrison activated, responded to threat 4775 | -7/Factory | Found Prototype Launcher 4777 | -7/Factory | Entered another Factory area 4777 | -6/Factory | Evolved 2 slots: Utility x2 4808 | -6/Factory | Lost 4 parts (1p1n2w) 5070 | -6/Factory | Build established: Gunner 5108 | -6/Factory | Identified exit to Factory 5490 | -6/Factory | Lost 7 parts (1p3n1u2w) 5499 | -6/Factory | Destroyed 8 combat bots 5878 | -6/Factory | Lost 5 parts (1p3u1w) 6049 | -6/Factory | Identified Rocket Array 6227 | -6/Factory | Destroyed 8 combat bots 6527 | -6/Factory | First assault squad dispatched 6541 | -6/Factory | Discovered new exit (range 11) 6541 | -6/Factory | Entered another Factory area 6541 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6902 | -5/Factory | Build established: Hacker-Tank 7328 | -5/Factory | Identified exit to Upper Caves 7651 | -5/Factory | Destroyed 10 combat bots 7724 | -5/Factory | System corruption reached 10% 7725 | -5/Factory | Lost 15 parts (2p4n4u5w) 7731 | -5/Factory | Core integrity fell below 50% 7736 | -5/Factory | Released all parts (4) 7777 | -5/Factory | Core integrity fell below 20% 7786 | -5/Factory | Destroyed by Fusion Bomb Trap Last Messages --------------- 07730_ Subcomponent Replicator disabled. 07732_ Recycling Unit collapses. 07732_ Recycling Unit disabled. 07736_ Subcomponent Replicator disabled. 07736_ Released Adv. Hacking Suite. 07736_ Released Machine Analyzer. 07736_ Released Lgt. Armored Exoskeleton. 07736_ Released Neutrino Core. 07737_ Acquired Neutrino Core. 07738_ Slug penetrates Subcomponent Replicator. 07739_ Nuclear Reactor explodes. 07766_ Slammed into P-70 Sage. 07769_ Y PZ:|L287KTDG G#APBQ9L UCEJKHWXHAX&G 07771_ Slammed into W-25 Informer. 07780_ Penetrated by Slug. 07780_ Slug penetrates Wall. 07782_ Penetrated by Slug. 07786_ Triggered Fusion Bomb Trap. 07786_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | #????????# #????# """"" #??????????????????? | | ##????????# #????# """"" #??????????????????? | | ??????????# #????# """ #??????????????????? | | ???#####??# #????# #??????????????????? | | ???? ??# #????# """"" #??????????????????? | | ????"""" ?# #????# """"" #??????????????????? | | ????"""" ?# ###### """ #??????????????????? | | ??? """" # #??????????????????? | | ??? """" # """"" #??????????????????? | | ??? """" / """"" ""?????????????????? | | ??? """" # """ """????????????????? | | ?? # F"????????????????? | | ?### """" """????????????????? | | ???# """" k ""?????????????????? | | ????# """" #??????????????????? | | ????# #??????????????????? | | #######?????# """"" #??????????????????? | | ????#########+# """"" #??????????????????? | | ????# # """ #??????????????????? | | ????# # #??????????????????? | | ????# + #??????????????????? | | ????# ########### #??????????????????? | | ????###########?????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ?????????????????? | | ????????????????????????# ???????????????? | | ????????????????????????+ ?????????????? | | ????????????????????????# ???????????? | | ????????????????????????+ ??????????? | | ????????????????????????###########+##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed RemoteIntegrityNanosword Manual? 0 Play Time 01:36:23 Cumulative 58.4 hours Start 2024.07.09 @ 14:47:18 End 2024.07.09 @ 20:49:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba220993-06c3-4c9a-9ee5-0574797757a3