Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.14 @ 21:36:23 Player: derk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (83) 415 Value Destroyed (2158) 2158 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1723) 1723 TOTAL SCORE: 10076 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 1140 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/1150 Matter 131/300 Energy 160/160 System Corruption 11% Temperature Cool (33) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (11) ----- Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit High-capacity Storage Unit Experimental ECM Suite Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Makeshift Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Transmission Jammer System Shield > --- WEAPON ----------- Mass Driver Advanced Datajack > --- INVENTORY -------- High-capacity Storage Unit High-capacity Storage Unit Experimental ECM Suite [Rating: 91] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Gravmag System Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Improved Weapon Shielding Weapon Makeshift Axe Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . 4 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 2 . . . . . Utility 9 | . . 2 . . . 1 . . . . 4 2 Weapon . | . . . . . . . . . . . . . Parts Attached 191 | 6 16 20 1 4 1 9 29 1 8 43 23 30 Power 23 | 1 2 3 . 1 . 1 1 . . 7 1 6 Engine 12 | 1 . 3 . 1 . 1 1 . . 5 . . Core 8 | . 2 . . . . . . . . 2 1 3 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 62 | 2 8 2 . . . 2 5 . 2 18 9 14 Treads 11 | . . . . . . . . . . 5 . 6 Leg 17 | . 6 . . . . . . . . 8 3 . Wheel 7 | 2 2 2 . . . . . . . 1 . . Hover 27 | . . . . . . 2 5 . 2 4 6 8 Flight . | . . . . . . . . . . . . . Utility 63 | 1 3 6 1 1 1 1 16 1 5 12 10 5 Device 30 | . 1 1 . . . . 14 1 . 6 4 3 Storage 13 | 1 2 . 1 1 . 1 . . . 3 4 . Processor 11 | . . 1 . . 1 . 1 . 5 1 1 1 Hackware 3 | . . . . . . . 1 . . . 1 1 Protection 6 | . . 4 . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 3 9 . 2 . 5 7 . 1 6 3 5 Energy Gun 9 | . 1 1 . . . . 2 . . 3 . 2 Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 17 | 2 2 5 . 1 . 4 1 . 1 . . 1 Ballistic Cannon 2 | . . . . . . . . . . 1 . 1 Launcher 4 | . . 2 . . . . . . . 1 1 . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 1 . 1 4 . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 16 | . . 2 . . . 1 . . 5 4 1 3 Parts Lost 68 | . . 8 . . . 2 5 . . 21 12 20 Power 14 | . . 2 . . . 1 1 . . 5 1 4 Propulsion 25 | . . 2 . . . 1 1 . . 12 4 5 Utility 12 | . . 1 . . . . 1 . . 1 3 6 Weapon 17 | . . 3 . . . . 2 . . 3 4 5 Highest Loss Streak 15 | . . 5 . . . 2 3 . . 15 11 8 Average Slot Usage (%) 88 | . 93 97 100 96 88 88 95 92 96 85 87 58 Engine 6 | . 3 9 11 11 11 9 6 7 7 3 1 . Core 1 | . 10 1 . . . . . . . 2 3 3 Treads 3 | . . . . . . . . . . 13 . 4 Leg 4 | . 4 . . . . . . . . 10 27 . Wheel 7 | . 23 20 22 22 22 16 . . . . . . Hover 11 | . . . . . . 10 34 38 36 3 . 6 Device 3 | . 5 2 . . . . 6 7 . 2 18 5 Storage 12 | . 19 22 30 30 19 16 7 7 7 11 4 . Processor 16 | . . 7 11 11 13 18 14 15 22 20 17 24 Hackware 2 | . . . . . . . 6 7 7 . . 7 Protection 1 | . . 11 2 . . . . . . 2 . . Energy Gun 2 | . 1 4 11 2 . . . . . 4 4 . Ballistic Gun 7 | . 24 14 11 10 11 14 6 . 5 2 . . Slashing Weapon 4 | . . . . 9 11 3 5 7 7 3 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 128 | 11 71 84 109 127 127 128 128 41 43 89 82 26 Greatest Support 111 | 32 32 24 24 24 24 24 55 55 44 111 111 105 Greatest Overweight (x) 15 | . 2 6 4 5 5 10 10 . . 5 15 2 Average Overweight (x) 1 | . . 3 3 4 4 5 . . . . . . Largest Inventory Capacity 32 | 6 20 20 28 32 32 32 32 12 12 20 20 4 Average Capacity 16 | 5 11 20 26 29 30 30 12 12 12 14 11 4 Most Carried 30 | 4 15 20 26 28 30 29 27 10 12 17 13 4 Average Carried 14 | 2 7 15 22 25 28 26 9 10 11 12 10 3 Final Capacity 32 | 6 20 20 28 32 24 32 12 12 12 12 4 4 Final Carried 28 | 4 15 19 26 28 23 27 10 10 12 12 2 3 Class Distribution -------------------- 33% | Hauler-Mutant 30% | Messiah-Mutant 16% | Mutant 7% | Scout 6% | Messiah-Assassin 3% | Messiah-Ninja Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Assassin | -5/Factory Messiah-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Matter Collected 2541 | 266 229 455 . 57 32 243 117 . 143 653 50 296 Remotely . | . . . . . . . . . . . . . Salvage Created 2776 | 73 296 909 . 251 38 386 57 . . 621 59 86 Parts 173 | 1 27 58 . 10 3 30 5 . . 26 1 12 Haulers Intercepted 4 | . 2 1 . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . 52 . . Prevented 12 | . . . . . . . . . . 12 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 61 | . 9 21 . . 1 12 2 . . 12 1 3 Melee 1 | . . . . . . . . . . . . 1 Guns 40 | . 9 11 . . 1 12 2 . . 5 . . Cannons 8 | . . 1 . . . . . . . 5 . 2 AOE 12 | . . 9 . . . . . . . 2 1 . Classes Destroyed 11 | 1 3 5 . . . . 1 . . 1 . . Worker 4 | . . 2 . . 1 . . . . . . 1 Builder 6 | . . 1 . . . . . . . . . 5 Tunneler 2 | . . 1 . . . . . . . . . 1 Hauler 4 | . 2 1 . . . . . . . 1 . . Recycler 2 | 1 . 1 . . . . . . . . . . Watcher 4 | . . 4 . . . . . . . . . . Swarmer 27 | . 6 3 . . 1 6 1 . . 9 . 1 Grunt 23 | . 3 14 . . . 3 . . . 2 1 . Sentry 7 | . . 4 . . . 3 . . . . . . Hunter 1 | . . . . . . . . . . 1 . . Programmer 3 | . . . . . . . 1 . . . . 2 Best Kill Streak 13 | 1 3 13 . . 1 6 1 . . 5 1 8 Combat Bots Only 9 | . 3 9 . . 1 6 1 . . 5 1 1 Max Kills in Single Turn 7 | 1 1 3 . . 1 1 1 . . 1 1 7 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . 1 1 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Damage Taken 9861 | . 202 1445 43 . 92 412 382 . 161 2681 1211 3232 Core 2334 | . 9 260 . . . 58 62 . 161 425 203 1156 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 67 | 100 96 . . . 35 89 . . . 7 79 . Volleys Fired 220 | 3 35 61 . . 8 36 9 . . 44 3 21 Largest 2 | 2 2 2 . . 1 2 2 . . 2 1 2 Hottest 160 | 40 85 91 . . 23 53 105 . . 144 69 160 Shots Fired 350 | 6 70 103 . . 8 48 17 . . 73 3 22 Gun 297 | 6 70 85 . . 8 48 17 . . 59 1 3 Cannon 42 | . . 11 . . . . . . . 12 . 19 Launcher 11 | . . 7 . . . . . . . 2 2 . Special . | . . . . . . . . . . . . . Kinetic 282 | 6 69 81 . . 8 48 11 . . 39 . 20 Thermal 37 | . 1 11 . . . . 6 . . 16 1 2 Explosive 11 | . . 7 . . . . . . . 2 2 . Electromagnetic 20 | . . 4 . . . . . . . 16 . . Robot Hit Streak 22 | 5 7 22 . . 6 11 7 . . 14 2 11 Robot Miss Streak 6 | . 6 2 . . 2 3 4 . . 5 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . 2 . . . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . Shots Hit Robots 270 | 5 37 83 . 13 6 33 10 . . 63 3 17 Core Hits 151 | 3 20 47 . 5 4 17 5 . . 28 7 15 Critical Hits 5 | . . 1 . 1 . 1 . . . 1 . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . 1 . . . . . 1 . 1 Melee Attacks 86 | . . . . 13 . 1 36 9 . 22 5 . Impact . | . . . . . . . . . . . . . Slashing 86 | . . . . 13 . 1 36 9 . 22 5 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8968 | 34 309 2000 . 1666 89 642 152 . . 1993 366 1717 Guns 2923 | 34 309 1004 . . 89 639 152 . . 599 20 77 Cannons 1066 | . . 206 . . . . . . . 232 . 628 Explosions 2304 | . . 790 . . . . . . . 282 247 985 Melee 2645 | . . . . 1666 . . . . . 880 99 . Ramming 30 | . . . . . . 3 . . . . . 27 Kinetic 3180 | 34 291 965 . . 89 639 103 . . 419 . 640 Thermal 726 | . 18 206 . . . . 49 . . 368 20 65 Explosive 2189 | . . 790 . . . . . . . 167 247 985 Electromagnetic 198 | . . 39 . . . . . . . 159 . . Impact . | . . . . . . . . . . . . . Slashing 2645 | . . . . 1666 . . . . . 880 99 . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . 2 . . . . . 3 3 7 . . 11 Average Corruption 3 | . 1 . . . . . 1 3 5 . . 8 Corruption Purged . | . . . . . . . . . . . . . Effects 33 | . 2 . . . . . 3 6 3 . . 19 Message Errors 8 | . . . . . . . 3 1 1 . . 3 Matter Fused 2 | . . . . . . . . . 1 . . 1 Heat Flow Errors 5 | . . . . . . . . 2 . . . 3 Parts Rejected 4 | . . . . . . . . . . . . 4 Data Loss (minor) 3 | . . . . . . . . 1 1 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . 3 Targeting Errors 7 | . 2 . . . . . . 2 . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 928 | . . 8 . 479 . . . . . 95 59 287 Projectiles 68 | . . . . . . . . . . 15 . 53 Explosions 242 | . . 8 . . . . . . . . . 234 Melee 618 | . . . . 479 . . . . . 80 59 . Knockbacks 10 | . . . . . . . . . . 1 . 9 Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . 1 . 8 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 75 | . . 28 . . . 1 . . . . 35 11 Shots 3 | . . 2 . . . . . . . . 1 . Rammed 8 | . . . . . . 1 . . . . . 7 Targets Rammed 8 | . . . . . . 1 . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 748 | . 22 77 . . . 37 176 231 748 152 4 176 Average Temperature 65 | . 7 19 . . . 8 58 103 363 43 3 75 Received Heat Transfer 1664 | . 57 636 . . 36 117 45 . . 371 156 246 Effects 8 | . . . . . . . . . 8 . . . Shutdowns 2 | . . . . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 . . . Damage (core) 2 | . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 1149 | . 37 370 . . . . 100 . . 531 37 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Peak Influence 444 | 5 215 444 172 . 178 247 78 . . . 219 250 Average Influence 91 | 2 80 262 172 . 82 98 30 . . . 101 46 Maximum Alert Level 2 | . 1 2 . . . 1 . . . . 1 1 Low Security (%) 84 | 100 96 35 100 . 100 83 100 . . . 72 90 Level 1 11 | . 3 34 . . . 16 . . . . 27 9 Level 2 3 | . . 29 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 2 3 . . . 1 2 . . . 1 5 Investigation 2 | . . 1 . . . . . . . . 1 . Extermination 4 | . . . . . . . 2 . . . . 2 Reinforcement 6 | . 2 2 . . . 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Distress Signals 9 | . 2 3 . . . 2 . . . . . 2 Communications Jammed 1 | . . . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . . . Times Spotted 178 | . 19 33 . . 9 18 20 . . 41 7 31 Peak Tracking Total 12 | . 5 11 . . 3 5 10 . . 12 6 12 Tactical Retreats 10 | . 2 . . . . . 2 . . 1 . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 9 | . 5 . 2 . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 9 | . . 2 . . 1 2 . . . 1 . 3 Max in Single Turn 2 | . . 1 . . . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 24 | . 3 5 1 4 . 3 6 . 1 . 1 . Terminals 13 | . 3 4 . . . 3 3 . . . . . Fabricators 3 | . . . . . . . 2 . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 113 | . 9 20 1 48 . 14 14 . 4 . 3 . Successful 91 | . 4 14 1 48 . 7 12 . 4 . 1 . Failed 22 | . 5 6 . . . 7 2 . . . 2 . Catastrophic 3 | . 1 . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . 6 10 . . . 10 6 . 2 1 . 6 Terminals 44 | . 9 13 . . . 14 8 . . . . . Fabricators 5 | . . . . . . . 2 . . . 3 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . 7 . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 64 | . 1 3 1 48 . 4 3 . 4 . . . Record 48 | . . . . 48 . . . . . . . . Part Schematic 4 | . . . . . . . . . 4 . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . . . . . Locate Traps 3 | . . 1 . . . 1 1 . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . 1 . Load Schematic 2 | . . . . . . . 1 . . . 1 . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . 7 . . . . 4 . . . . . Insert Component 5 | . . 3 . . . . 2 . . . . . Analyze 6 | . . 4 . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 33 | . 9 10 . . . 6 8 . . . . . Terminals 13 | . 3 4 . . . 3 3 . . . . . Track 2 | . . . . . . 1 1 . . . . . Botnet 11 | . 3 4 . . . 2 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 3 5 . . . 3 5 . . . 1 . Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . Matter 153 | . . . . . . . 153 . . . . . Time 81 | . . . . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 9 | . . 3 . . . . 2 . 4 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 . . . . 2 . . . . . Part Schematics Acquired 5 | . . 3 . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total Allies 18 | . . . . 3 . . 1 . 6 2 . 6 Largest Group 6 | . . . . 3 3 3 1 . 6 6 1 5 Highest-Rated Group 198 | . . . . 37 37 37 6 . 198 198 94 184 Highest-Rated Ally 94 | . . . . 21 21 21 6 . 40 94 94 39 Zionite Dispatches 3 | . . . . . . . . . . . . 3 Fire 1 | . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . 1 . . . . 7 STAY 2 | . . . . . . . . . . . . 2 ROAM 1 | . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . 3 PICKUP 1 | . . . . . . . . . . . . 1 Ally Attacks 144 | . . . . . 21 12 . . . 91 9 11 Total Damage 4049 | . . . . . 246 98 . . . 3193 328 184 Kills 39 | . . . . . 7 . . . . 28 1 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . 15 19 Traps 24 | . . . . . . . . . . . 9 15 Emergency Access 10 | . . . . . . . . . . . 6 4 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Turns Passed 10192 | 65 529 798 48 1125 585 646 1450 166 968 2000 747 1065 Spaces Moved 8159 | 46 344 422 31 779 406 357 1526 238 1396 1267 578 769 Core 241 | 2 . . . . . . . . . 27 59 153 Treads 505 | . . . . . . . . . . 479 . 26 Legs 1094 | . 54 . . . . . . . . 537 503 . Wheels 2378 | 44 290 422 31 779 406 357 12 . . 37 . . Hover 3941 | . . . . . . . 1514 238 1396 187 16 590 Flight . | . . . . . . . . . . . . . Fastest Speed 32 | 50 90 120 120 130 120 120 42 42 45 42 32 35 Average Speed 94 | 97 104 122 127 132 135 143 55 47 45 134 112 87 Slowest Speed 800 | 100 150 150 130 140 140 190 190 48 48 190 800 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 63 36 10 90 94 36 29 22 92 98 15 20 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . 1 . . . 1 2 . . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . Scrap Searched 9 | . . . . . 1 . . . 4 4 . . Spaces Dug 75 | . . 8 . . . 1 35 9 . 2 20 . Terrain Destroyed 194 | . . 34 . . . 1 36 9 . 29 28 57 Melee 51 | . . . . . . 1 35 9 . 2 4 . Projectile 10 | . . . . . . . 1 . . 3 . 6 AOE 133 | . . 34 . . . . . . . 24 24 51 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total 10283 | 58 456 605 40 864 436 451 2081 281 1739 1474 668 1130 Wait 1313 | . 34 70 . . 8 38 453 34 308 55 36 277 Move 8147 | 45 343 421 30 778 405 356 1525 237 1395 1266 577 769 Hop . | . . . . . . . . . . . . . Pick Up 140 | 4 16 19 8 25 4 7 11 . 12 20 5 9 Fast Attach 88 | 6 12 4 . 1 . 2 6 . 5 21 7 24 Attach 70 | . 1 12 1 2 1 4 10 . 3 16 14 6 Detach 28 | . 1 2 . 1 1 1 6 . 2 6 5 3 Swap 33 | . 3 4 . 1 . 3 13 1 . 6 2 . Drop 114 | . 11 12 1 13 9 2 12 . 14 18 14 8 Fire 220 | 3 35 61 . . 8 36 9 . . 44 3 21 Melee 86 | . . . . 13 . 1 36 9 . 22 5 . Ram 8 | . . . . . . 1 . . . . . 7 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . 6 Rewire 30 | . . . . 30 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 14) 524 | -10/Materials | Identified exit to Mines 585 | -10/Materials | Discovered new exit (range 6) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Utility x2 681 | -9/Materials | Build established: Hauler-Mutant 1033 | -9/Materials | Core integrity fell below 50% 1061 | -9/Materials | Destroyed 9 combat bots 1066 | -9/Materials | Lost 5 parts (1p1n3w) 1338 | -9/Materials | Discovered new exit (range 15) 1393 | -9/Materials | Entered Mines 1400 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1435 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1436 | -9/Mines | Discovered new exit (range 5) 1441 | -9/Mines | Entered Exiles 1441 | -9/Exiles | Found Exiles lab destroyed 1559 | -9/Exiles | Learned location of Zion (-6) 2257 | -9/Exiles | Discovered new exit (range 12) 2566 | -9/Exiles | Entered Mines 2566 | -8/Mines | Accompanied by 3 allies 2756 | -8/Mines | Discovered new exit (range 16) 3027 | -8/Mines | Discovered new exit (range 5) 3043 | -8/Mines | Identified exit to Materials 3151 | -8/Mines | Entered Materials 3151 | -8/Materials | Accompanied by 3 allies 3151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3518 | -8/Materials | Discovered new exit (range 10) 3797 | -8/Materials | Entered Factory 3797 | -7/Factory | Evolved 2 slots: Propulsion x2 4447 | -7/Factory | Lost 3 parts (1n1u1w) 4934 | -7/Factory | Fabricated K-01 Serf (x1) 5064 | -7/Factory | Discovered new exit (range 21) 5247 | -7/Factory | Identified exit to Lower Caves 5247 | -7/Factory | Entered Lower Caves 5395 | -7/Lower Caves | Encountered a Warlord checkpoint 5403 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5413 | -7/Lower Caves | Identified exit to Zion 5413 | -7/Lower Caves | Entered Zion 5430 | -6/Zion | Learned location of 1 exit from Lower Caves 5442 | -6/Zion | Found Prototype Processor 5442 | -6/Zion | Identified Exp. Armor Integrity Analyzer 5444 | -6/Zion | Found Prototype Processor 5444 | -6/Zion | Identified Exp. Signal Interpreter 5470 | -6/Zion | Found Prototype Processor 5470 | -6/Zion | Identified Exp. Target Analyzer 5473 | -6/Zion | Found Prototype Processor 5473 | -6/Zion | Identified Exp. Terrain Scan Processor 5508 | -6/Zion | Discovered new exit (range 11) 5513 | -6/Zion | Identified exit to Proximity Caves 5554 | -6/Zion | System corruption cleaned by Quarantine Array 5689 | -6/Zion | Found Prototype Device 5724 | -6/Zion | Build established: Mutant 5726 | -6/Zion | Gained Derelict followers 5737 | -6/Zion | Received a visual enhancement algorithm 5919 | -6/Zion | Given A8's code to call for help 6025 | -6/Zion | Imprinted 6027 | -6/Zion | Declared Zion's savior 6320 | -6/Zion | Build established: Messiah-Mutant 6381 | -6/Zion | Entered Proximity Caves 6381 | -5/Proximity Caves | Accompanied by 6 allies 6390 | -5/Proximity Caves | Identified Phasing AFG 7178 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7212 | -5/Proximity Caves | Core integrity fell below 50% 7244 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 7246 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 7266 | -5/Proximity Caves | Core integrity fell below 20% 7296 | -5/Proximity Caves | Lost 15 parts (3p9n1u2w) 7899 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8140 | -5/Proximity Caves | Learned location of 1 exit from Factory 8228 | -5/Proximity Caves | Discovered new exit (range 16) 8244 | -5/Proximity Caves | Identified exit to Factory 8320 | -5/Proximity Caves | Found Prototype Device 8320 | -5/Proximity Caves | Identified Exp. Thermal Shield 8381 | -5/Proximity Caves | Entered Factory 8381 | -5/Factory | Accompanied by 1 ally 8381 | -5/Factory | Evolved 4 slots: Utility x4 8382 | -5/Factory | Identified exit to Factory 8863 | -5/Factory | Build established: Messiah-Assassin 9123 | -5/Factory | Discovered exit to Factory (range 7) 9128 | -5/Factory | Entered another Factory area 9128 | -4/Factory | Evolved 2 slots: Utility x2 9136 | -4/Factory | Lost 11 parts (1p4n3u3w) 9290 | -4/Factory | Build established: Messiah-Mutant 9361 | -4/Factory | Zion Infowar Resupply teleported in 9363 | -4/Factory | Found Prototype Device 9363 | -4/Factory | Identified Exp. ECM Suite 9483 | -4/Factory | Zion Heavy Resupply teleported in 9785 | -4/Factory | Build established: Messiah-Ninja 9958 | -4/Factory | Garrison activated, responded to threat 9972 | -4/Factory | System corruption reached 10% 10087 | -4/Factory | Core integrity fell below 50% 10098 | -4/Factory | Lost 8 parts (1p2n1u4w) 10142 | -4/Factory | Zion Fire squad teleported in 10168 | -4/Factory | Garrison activated, responded to threat 10174 | -4/Factory | Core integrity fell below 20% 10193 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10173_ H-77 Assassin destroyed. 10173_ R-10 Processor destroyed. 10173_ Penetrated by Slug. 10173_ U-05 Engineer lays Concrete. 10173_ Slug penetrates Wall. 10174_ U-05 Engineer lays Concrete. 10176_ Penetrated by Slug. 10176_ U-05 Engineer lays Concrete. 10178_ Penetrated by Slug. 10179_ U-05 Engineer lays Concrete. 10181_ Slug penetrates Wall. 10181_ U-05 Engineer lays Concrete. 10186_ Slammed into K-01 Serf. 10186_ Destabilizing: System interference. 10186_ Adv. Targeting Computer temporarily disabled. 10187_ System corrupted: Heat flow error (+205). 10187_ U-05 Engineer lays Concrete. 10188_ Slammed into U-05 Engineer. 10189_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? "?????????????? | | ?????????????????????????????????? "?????????????? | | ?????????????????????????????????? "?????????????? | | ?????????????????????????????????? ?????????????? | | ????????????????????????????????##+##????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????+ #????????????? | | ??????????????????###+#####?????# #????????????? | | ??????????????????# #?????# #????????????? | | ??????????????????# #?????# #????????????? | | ??????????????????# #?????# #????????????? | | ??????????????????# #?????+ #????????????? | | ??????????????????# #?????# #????????????? | | ??????????????????# """ #????## ##???????????? | | ??????????????????# """ #????# !#???????????? | | ##????????????????# """ ###### #???????????? | | ????????????????# "" k #???????????? | | ? #?????????????# "" @###### #???????????? | | """ #?????????????# #????# #???????????? | | """ #?????????????# #????### ###???????????? | | """ #?????????????# "" #??????# #?????????????? | | #?????????????# F" #??????# #?????????????? | | """ #?????????????# "s#??????# #?????????????? | | """ #?????????????# ""s#??????# #?????????????? | | """ #?????????????# #??????# #?????????????? | | #?????????????######+##??????# #?????????????? | | #?#######????????### ###?????#=#?????????????? | | #?# ########## #?????#=#?????????????? | | ####### #?????# #?????????????? | | #?????# #?????????????? | | ### #?????# #?????????????? | | #?# ########## #?????# #?????????????? | | ##+############?????## ##?????# #?????????????? | | # #??????# #??????# #?????????????? | | # #??????# #??????#%#?????????????? | | # """ """ """ #??????# ####???#%#?????????????? | | # """ """ """ #?????## "" ##### ###???????????? | | # """ """ """ #?????# """"#! #???????????? | | + #????## %=%%* ##### ###???? | | # """ """ #??###" ==[!* ?? | | # """ """ !!!#??# " %== ########????? | | ## """ """ !! #??###" %=" !#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 225 Resistance: TH 30 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Com. Battery | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed TachyonNeutralizingClaws Manual? 0 Play Time 02:50:29 Cumulative 34.0 hours Start 2020.01.14 @ 18:20:28 End 2020.01.14 @ 21:36:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9fdfcf8-574b-4601-bc50-b75cdbb4ebc8