Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.02 @ 09:19:45 Player: Tediak Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (456) 456 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2361 Bonus ------- None Cogmind --------- Core Integrity 490/550 Matter 300/300 Energy 250/250 System Corruption 1% Temperature Cool (88) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Small Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 41 | 6 4 20 . 11 Power 5 | 1 . 3 . 1 Engine 5 | 1 . 3 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 2 6 . 3 Treads 2 | . . . . 2 Leg 1 | . . . . 1 Wheel 6 | 2 2 2 . . Hover 4 | . . 4 . . Flight . | . . . . . Utility 8 | 1 2 2 . 3 Device 2 | . . . . 2 Storage 5 | 1 2 1 . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 . 9 . 4 Energy Gun 8 | . . 5 . 3 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 3 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 21 | . 1 12 . 8 Power 3 | . . 2 . 1 Propulsion 10 | . 1 7 . 2 Utility 1 | . . . . 1 Weapon 7 | . . 3 . 4 Highest Loss Streak 8 | . 1 4 . 8 Average Slot Usage (%) 71 | . 97 69 11 73 Engine 11 | . 14 9 11 17 Treads 1 | . . . . 9 Leg 1 | . . . . 8 Wheel 14 | . 26 15 . . Hover 4 | . . 9 . . Device 1 | . . . . 6 Storage 16 | . 27 17 . 8 Energy Gun 6 | . . 7 . 16 Ballistic Gun 11 | . 28 7 . 7 Impact Weapon 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 37 | 13 26 30 5 37 Greatest Support 40 | 26 26 36 3 40 Greatest Overweight (x) 3 | . 1 3 1 3 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 6 10 10 4 10 Average Capacity 8 | 5 9 9 4 9 Most Carried 9 | 4 6 9 4 5 Average Carried 4 | 2 4 4 4 2 Final Capacity 10 | 6 10 4 4 10 Final Carried 6 | 2 6 4 4 4 Class Distribution -------------------- 84% | Mutant 7% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 736 | 236 155 222 . 123 Remotely . | . . . . . Salvage Created 561 | . 112 279 . 170 Parts 22 | . 7 8 . 7 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 10 | . 2 6 . 2 Guns 7 | . 2 4 . 1 Classes Destroyed 4 | . 2 2 . . Worker 1 | . 1 . . . Watcher 2 | . . 1 . 1 Grunt 8 | . 2 5 . 1 Sentry 2 | . . 1 . 1 Best Kill Streak 3 | . 2 3 . 2 Combat Bots Only 3 | . 1 3 . 1 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1908 | . 240 911 . 757 Core 280 | . 51 169 . 60 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 79 . 57 . Volleys Fired 68 | . 16 38 . 14 Largest 3 | . 2 2 . 3 Hottest 110 | . 40 105 . 110 Shots Fired 132 | . 32 61 . 39 Gun 132 | . 32 61 . 39 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 72 | . 32 27 . 13 Thermal 24 | . . 24 . . Explosive . | . . . . . Electromagnetic 36 | . . 10 . 26 Robot Hit Streak 9 | . 5 8 . 9 Robot Miss Streak 3 | . 2 2 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 109 | . 21 53 . 35 Core Hits 30 | . 7 12 . 11 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 24 | . . 24 . . Impact 24 | . . 24 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1524 | . 226 811 . 487 Guns 1047 | . 226 425 . 396 Cannons . | . . . . . Explosions 91 | . . . . 91 Melee 386 | . . 386 . . Ramming . | . . . . . Kinetic 514 | . 226 226 . 62 Thermal 264 | . . 173 . 91 Explosive . | . . . . . Electromagnetic 360 | . . 26 . 334 Impact 386 | . . 386 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 4 4 1 Average Corruption 3 | . 1 3 4 1 Corruption Purged . | . . . . . Effects 17 | . . 14 2 1 Message Errors 5 | . . 4 . 1 Matter Fused 2 | . . 1 1 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . . 1 . Targeting Errors 4 | . . 4 . . Weapon Failures 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 63 | . . 47 . 16 Projectiles . | . . . . . Explosions 16 | . . . . 16 Melee 47 | . . 47 . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 45 | . . . . 45 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 278 | . 2 278 . 235 Average Temperature 93 | . 2 94 . 99 Received Heat Transfer 813 | . 129 324 . 360 Effects 2 | . . 2 . . Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Fried 13 | . . 7 . 6 Impact Corruptions 4 | . . 4 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 544 | . . 444 . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 117 | . 62 73 17 117 Average Influence 32 | . 24 36 17 49 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 6 14 . 12 Peak Tracking Total 8 | . 4 3 . 8 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 5 | . 2 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 2 . . . Successful 2 | . 2 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Record 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1193 | 39 274 589 106 185 Spaces Moved 756 | 33 233 311 107 72 Core 208 | 10 . 88 107 3 Treads 52 | . . . . 52 Legs 17 | . . . . 17 Wheels 418 | 23 233 162 . . Hover 61 | . . 61 . . Flight . | . . . . . Fastest Speed 48 | 50 90 48 100 100 Average Speed 108 | 77 90 113 100 168 Slowest Speed 245 | 90 110 245 100 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 42 21 34 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . . . 3 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 968 | 46 262 445 106 109 Wait 23 | . 4 18 . 1 Move 752 | 32 232 310 106 72 Hop . | . . . . . Pick Up 38 | 8 6 14 . 10 Fast Attach . | . . . . . Attach 37 | 6 2 18 . 11 Detach 13 | . . 12 . 1 Swap 4 | . 2 2 . . Drop 9 | . . 9 . . Fire 68 | . 16 38 . 14 Melee 24 | . . 24 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x2 607 | -9/Materials | Lost 3 parts (1p1n1w) 840 | -9/Materials | Lost 4 parts (2n2w) 884 | -9/Materials | Discovered new exit (range 12) 903 | -9/Materials | Entered Mines 915 | -9/Mines | Discovered new exit (range 15) 931 | -9/Mines | Discovered new exit (range 11) 1009 | -9/Mines | Entered Materials 1009 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1194 | -8/Materials | Self-destructed Last Messages --------------- 01172_ Hvy. Laser fried. 01172_ Lgt. Angular Momentum Engine fried. 01172_ Adv. Heat Sink fried. 01174_ Acquired 23 matter. 01175_ Lgt. Assault Rifle destroyed. 01177_ Acquired Carbon-fiber Leg. 01178_ U-05 Engineer lays Concrete. 01182_ Chain reaction triggered in Lgt. Nuclear Core. 01182_ Adv. Sensor Array destroyed. 01182_ Destroyed Adv. Sensor Array. 01182_ Atomic Centrifuge disabled. 01184_ Imp. EM Shotgun destroyed. 01189_ Aluminum Leg destroyed. 01189_ Imp. EM Shotgun destroyed. 01190_ Cld. Ion Engine destroyed. 01191_ K-01 Serf cleans the Atomic Centrifuge. 01192_ U-05 Engineer builds a Wall. 01192_ Sml. Laser destroyed. 01192_ Lgt. Treads destroyed. 01194_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????? ????????????????????? | | ???????????????? #???????????????????? | | ???????????????? #???????????????????? | | ???????????????? #???????????????????? | | ???????????????? #???????????????????? | | ???????????????? #???????????????????? | | ???????????????? #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# ^ #???????????????????? | | ???????????????# ^#???????????????????? | | ???????????????# +???????????????????? | | ?????###########g #???????????????????? | | ?????# # #???????????????????? | | ?????# #gg #???????????????????? | | ?????# ! = #???????????????????? | | ?????# k % #???????????????????? | | ?????# """ " @g= #???????????????????? | | ?????# """ "" #g #???????????????????? | | ?????# """ """Y#u #???????????????????? | | ?????? # #???????????????????? | | ??????## ###+### u#???????????????????? | | ???????##??# ??# #???????????????????? | | ???????????# ??# u#???????????????????? | | ???????????# ??# #???????????????????? | | ???????????# ??# #???????????????????? | | ???????????# ??# #???????????????????? | | ???????????# ??# #???????????????????? | | ???????????# ??# #???????????????????? | | ???????????#???# #???????????????????? | | ?????########### #???????????????????? | | ?????# ## #???????????????????? | | ?????# ## ##??????????????????? | | ?????# # ###+### ????????? | | ?????# # T?????????? | | ?????# + ""?????????? | | ?????# # ????????? | | ?????# # ####### ! ????????? | | ?????# ## ##????????#?????????? | | ?????# ## #???????????????????? | | ?????####+###### #???????????????????? | | ????????# #????# ^^#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeFusionDrive Manual? 0 Play Time 00:34:15 Cumulative 10.8 hours Start 2020.06.29 @ 15:06:12 End 2020.07.02 @ 09:19:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/ProggyBold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7d52740-d9f5-4d82-9cbb-384e7f4ba165