Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 19:20:19 // Winter2019/RPGLIKE

Player: Jack

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (29)      145
Value Destroyed (1112)     1112
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 2745

 Bonus
-------
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             195/600
Matter                     254/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (39)
Movement                   Flying (32)
Location                   -9/Scraptown

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        VTOL Module
        VTOL Module
>       --- UTILITY (1) ------
        Hacking Suite
>       --- WEAPON (4) -------
  Heavy Assault Rifle
        Barrage Gun
>       --- INVENTORY (1) ----
        Protomatter-73

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
        Hacking Suite
>       --- WEAPON -----------
  Heavy Assault Rifle
  Heavy Assault Rifle
  Heavy Assault Rifle
        Barrage Gun
>       --- INVENTORY --------
        Protomatter
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Precision Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Slots Evolved              4    | 4   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | 3   .   .   .   .   .   
Parts Attached             13   | 3   1   1   4   1   3   
  Power                    1    | .   .   .   .   .   1   
    Engine                 .    | .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   1   .   .   1   
  Utility                  1    | .   1   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 3   .   .   4   1   1   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   3   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   42  60  72  74  92  
  Core                     1    | .   .   .   .   .   8   
  Flight                   12   | .   .   10  12  12  21  
  Hackware                 11   | .   4   12  12  12  12  
  Energy Gun               3    | .   12  12  2   .   .   
  Ballistic Gun            42   | .   25  25  45  49  49  
Peak Build Rating          19   | 3   6   8   15  13  19  
  Average Rating           11   | 2   4   7   10  12  16  
  On Entrance              7    | .   3   6   8   12  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             17   | 4   4   4   10  12  17  
  Greatest Support         18   | 8   8   9   14  14  18  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   .   1   1   1   
  Average Capacity         .    | .   .   .   .   1   1   
  Most Carried             1    | .   .   .   1   1   1   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           1    | .   .   .   1   1   1   
  Final Carried            1    | .   .   .   1   .   1   

 Class Distribution 
--------------------
 77% | Hacker-Gunner
 14% | Hacker-Sprinter
  7% | Gunner

 Dominant Class 
----------------
          Gunner | -10/Materials
   Hacker-Gunner | -9/Materials
   Hacker-Gunner | -9/Storage
   Hacker-Gunner | -9/Recycling
 Hacker-Sprinter | -9/Scraptown

 Resources                      | -11 -10 -9  -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Rec Scr 
Matter Collected           895  | 169 17  118 214 124 253 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1312 | .   17  270 411 228 386 
  Parts                    91   | .   2   13  23  21  32  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Combat Hostiles Destroyed  24   | .   .   5   7   4   8   
  Guns                     24   | .   .   5   7   4   8   
Classes Destroyed          11   | .   1   3   2   1   4   
  Recycler                 2    | .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Grunt                    5    | .   .   3   2   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   10   | .   .   1   5   4   .   
  Bolteater                1    | .   .   .   .   .   1   
  Explorer                 1    | .   .   .   .   .   1   
  Scrapper                 3    | .   .   .   .   .   3   
  Elite                    3    | .   .   .   .   .   3   
Best Kill Streak           7    | .   1   4   7   2   7   
  Combat Bots Only         7    | .   .   4   4   1   7   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Rec Scr 
Hostile Shots Fired        153  | .   .   33  29  10  81  
  Missed                   60   | .   .   14  10  4   32  
  Hits                     93   | .   .   19  19  6   49  
    Melee                  27   | .   .   10  .   .   17  
    Projectile             66   | .   .   9   19  6   32  
  Critical Strikes         5    | .   .   1   1   .   3   
Damage Taken               1517 | .   .   453 254 84  726 
  Core                     1272 | .   .   401 208 66  597 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Core       853  | .   .   182 159 66  446 
Core Remaining (%)         100  | 100 100 .   .   .   .   
Volleys Fired              78   | .   1   26  20  12  19  
  Largest                  4    | .   3   3   4   4   4   
  Hottest                  97   | .   80  80  86  92  97  
Shots Fired                270  | .   3   69  78  48  72  
  Gun                      270  | .   3   69  78  48  72  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  252  | .   2   52  78  48  72  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          18   | .   1   17  .   .   .   
  Robot Hit Streak         8    | .   2   8   7   8   6   
  Robot Miss Streak        4    | .   1   4   3   2   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        5    | .   .   2   .   .   3   
    Max Gunslinging Chain  1    | .   .   1   .   .   1   
Shots Hit Robots           162  | .   2   44  44  29  43  
  Core Hits                69   | .   2   14  20  11  22  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   2   .   .   .   
  Critical Strikes         3    | .   .   2   .   1   .   
    Destroy                3    | .   .   2   .   1   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2029 | .   17  391 507 401 713 
  Guns                     2029 | .   17  391 507 401 713 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  1915 | .   17  277 507 401 713 
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          114  | .   .   114 .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        362  | .   30  253 192 52  362 
  Average Temperature      104  | .   16  131 71  23  153 
  Received Heat Transfer   337  | .   .   63  99  18  157 
  Effects                  3    | .   .   1   .   .   2   
    Energy Bleed           1    | .   .   1   .   .   .   
    Matter Decay           1    | .   .   .   .   .   1   
    Short Circuit          1    | .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   .   .   .   .   2   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               1    | .   .   .   .   .   1   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         95   | 100 100 100 81  100 .   
  Level 1                  4    | .   .   .   18  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             246  | .   5   100 246 126 .   
  Initial                  91   | .   .   .   33  91  .   
  Average                  79   | .   .   32  126 93  .   
Influence Increases        539  | .   5   136 293 105 .   
  Destroy 0b10 Robot/C     320  | .   .   100 140 80  .   
  Destroy 0b10 Robot/NC    25   | .   5   .   10  10  .   
  Destroy Leader           92   | .   .   30  62  .   .   
  Successful Hack          10   | .   .   6   4   .   .   
  Disable Machine          15   | .   .   .   .   15  .   
  Destroy Structure        2    | .   .   .   2   .   .   
  Partial Spotted          45   | .   .   .   45  .   .   
  Lose Combat Pursuer      30   | .   .   .   30  .   .   
Influence Decreases        539  | .   5   56  137 285 56  
  Entered New Map          248  | .   .   .   47  145 56  
  Time Decay               291  | .   5   56  90  140 .   
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec Scr 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   3   10  10  3   12  
  Peak Tracking Total      8    | .   2   6   5   1   8   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Rec Scr 
Machines Disabled          2    | .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec Scr 
Machines Accessed          6    | .   2   1   3   .   .   
  Terminals                6    | .   2   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   4   1   5   .   .   
  Successful               5    | .   1   1   3   .   .   
  Failed                   5    | .   3   .   2   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   2   1   4   .   .   
  Terminals                10   | .   4   1   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   1   3   .   .   
  Open Door                2    | .   .   .   2   .   .   
  Branch Access Points     3    | .   1   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Rec Scr 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec Scr 
Active Infowar (turns)     .    | .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -9  
-------------              Run  | Yrd Mat Mat Sto Rec Scr 
Turns Passed               874  | 25  42  161 180 293 173 
Spaces Moved               1515 | 32  76  214 263 656 274 
  Core                     119  | 32  76  11  .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1396 | .   .   203 263 656 274 
  Fastest Speed            32   | 50  50  35  35  35  32  
  Average Speed            36   | 65  50  35  35  35  33  
  Slowest Speed            100  | 100 50  50  35  35  35  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            15   | .   .   2   5   7   1   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 2   22  24  28  91  34  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   .   1   .   
Scrap Searched             2    | .   .   .   .   .   2   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec Scr 
Total                      1655 | 34  77  249 303 684 308 
  Wait                     10   | .   .   5   2   .   3   
  Move                     1480 | 31  75  209 252 641 272 
  Hop                      15   | .   .   2   5   7   1   
  Pick Up                  3    | .   .   .   1   1   1   
  Fast Attach              14   | 3   1   1   5   1   3   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     2    | .   .   .   1   1   .   
  Drop                     10   | .   .   .   5   4   1   
  Fire                     78   | .   1   26  20  12  19  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            43   | .   .   6   12  17  8   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 3 exits: Min x2 / *Sto)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-9/Scraptown

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    4 | -11/Scrapyard | Upgraded with Weapon slot (x3)
   14 | -11/Scrapyard | Discovered new exit (range 15)
   26 | -11/Scrapyard | Entered Materials
   53 | -10/Materials | Identified exit to Mines
   64 | -10/Materials | Discovered new exit (range 8)
   68 | -10/Materials | Entered another Materials area
   70 | -9/Materials  | Reached level 2
  117 | -9/Materials  | Identified exit to Mines
  117 | -9/Materials  | Identified exit to Storage
  165 | -9/Materials  | Core integrity fell below 50%
  229 | -9/Materials  | Entered Storage
  231 | -9/Storage    | Reached level 3
  272 | -9/Storage    | Identified exit to Recycling
  382 | -9/Storage    | Build established: Hacker-Gunner
  407 | -9/Storage    | Used back door to open Recycling access
  409 | -9/Storage    | Entered Recycling
  411 | -9/Recycling  | Reached level 4
  524 | -9/Recycling  | Discovered new exit (range 16)
  693 | -9/Recycling  | Scanned before Scraplab entrance
  698 | -9/Recycling  | Entered Scraplab
  701 | -9/Recycling  | Discovered new exit (range 3)
  702 | -9/Recycling  | Entered Scraptown
  704 | -9/Scraptown  | Reached level 5
  717 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  773 | -9/Scraptown  | Visited UFD Registry
  784 | -9/Scraptown  | Visited IN-MT5's Study
  791 | -9/Scraptown  | Attacked by Scraptown defenders
  861 | -9/Scraptown  | Destroyed 7 combat bots
  875 | -9/Scraptown  | Self-destructed

 Last Messages 
---------------
Overheating: Matter decay (-23).
Target Analyzer melted.
D2-6PW(E) destroyed.
Dropped Broken Hvy. Assault Rifle.
Acquired Barrage Gun.
Penetrated by Bolt.
Bolt penetrates Wall.
H6-FM6(r) follow-up attacks with Ripteeth.
Acquired 98 matter.
Penetrated by Bolt.
Acquired 131 matter.
Destroyed Ripteeth.
H6-FM6(r) destroyed.
Switching to secondary target: 0H-GDO(r).
0H-GDO(r) follow-up attacks with Ripteeth.
Destroyed Ripteeth.
Hvy. Assault Rifle ripped off.
Hvy. Assault Rifle severed.
Penetrated by Bolt.
Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
| ?#"""""""" "  #### ###???????????????#     #?????? |
| ??""   "   "  #### ###???????????????#     #?????? |
| ??""""     "  """" ""#???????????????#     #?????? |
| ??"""         "     "#???????????????#     #?????? |
| ???""""""  "  " ""  "#???????????????#     #?????? |
| ???""      "  " ""  "#?????##?########     #?????? |
| ???""""    "  "     "#?????#"""""""" #     #?????? |
| ???""" "   "       ""#?????#"  """   #     #?????? |
| ???"""""   "  " """""#?????#"   "    #     #?????? |
| ???"""     "  """""""#?????#"        #     #?????? |
| ???"" "    "  """"""???????#""       #     #?????? |
| ???"""""   "  ######????????"        #     ####### |
| ??"""      "  #????????????#" """""" #             |
| ???"""""   "  #????""#????????#    "               |
| ??""" ""   "  #??   "#????????#    " #             |
| ?#""          #"    "#????????########             |
| ??""""     "  #"    "#?????????##;;###             |
| ??""       "  #"    "#????????##!                  |
| ??"" """""""  #"    "#????????# =[                 |
| ??## #######  #"" """##########=!*                 |
| ???# ??????#            *==!%j=!   ############ ## |
| ?### #######           =*=! =%!!   #?????????      |
| ?#"" """""""  #"" """## =%% %###   #???????        |
| ?#"  " "  ""  #"    "## =%![[;##   #??????         |
| ?#"  " "  ""  #?"   "##"%zrh[#?#   #??????"  """"" |
| ?#"  "    ""  #?"   "##" @[[ #?#   #??????"" """"" |
| ?#"       ""  #???" "##"    "#?#   #??????"" """"" |
| ?#"           #???? "##     "#?#   #?????????????? |
| ?#""       "  #?????"##""  ""#?#   #?????????????? |
| ?#"""     ""  #???????########?#   #?????????????? |
| ?#""      ""  #######??#####???#   #?????????????? |
| ?#"""     ""  """""""#?#"""#???#   #?????????????? |
| ?#"""""" """  "     "#?#" "#???#   #?????????????? |
| ?####### ###  " """ "#?#   #???#   #?????????????? |
| ???????  #?#  " """ "#?#   #####   #?????????????? |
| ???# #######  " """ "??#           ##????????????? |
| ??"" """""""  " """ "??#            #????????????? |
| ?#"        "  " """ "??#           ##????????????? |
| ??" """""  "  " """ "??#####  ### ##?????????????? |
| ?????""""  "  " """ "??????#  #??????????????????? |
| ?????"""""      """ "#######  ######?????????????? |
| ?????""""" "  " """ "##"""""  """""#?????????????? |
| ??"  """"" "  "     "##"""%"  "   "#?????????????? |
| ?#"        "  """""""##" = ]      "#?????????????? |
| ??""""""""""  #######?#"""""  """""#?????????????? |
| ?????#######  ##??????######  ######?????????????? |
| ??????????#    #############  #########""????????? |
| ??????????#                                 ?????? |
| ??????????#                                 ?????? |
| ??????????#    ###"""" """"######"""" """"???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63
Offensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  
Levels Raised              4    | .    .    1    1    1    1    
  XP Earned                9155 | 3000 .    2180 2000 1475 500  
  XP Spent                 7770 | 3000 .    1200 850  .    2720 
Upgrades                   16   | 5    .    3    2    .    6    
  Propulsion Slot          1    | 1    .    .    .    .    .    
  Weapon Slot              3    | 3    .    .    .    .    .    
  Heat Dissipation         2    | .    .    .    .    .    2    
  Mass Support             2    | 1    .    .    1    .    .    
  Inventory Capacity       1    | .    .    .    1    .    .    
  Hack Attack %            3    | .    .    3    .    .    .    
  KI Damage %              4    | .    .    .    .    .    4    
Protomatter Created        565  | .    .    45   100  151  269  
  Integrity Restored       964  | .    .    135  282  355  192  
    Core                   867  | .    .    135  282  258  192  
    Parts                  97   | .    .    .    .    97   .    
Protomatter Decayed        10   | .    .    .    .    10   .    

 Game 
------
Seed              HeavyModifiedRecalibrator
  Manual?         0
Play Time         00:14:03
  Cumulative      245.8 hours
  Start           2025.06.03 @ 19:07:49
  End             2025.06.03 @ 19:20:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          244
  Rogue           55
  Adventurer      177
  Explorer        12
Win Type          -
  Total           63
  Types           18/1/16/2/12/0/4/5/0/5
Lore%             54
Gallery%          52
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a344d39-0c8d-47ae-8600-52874ae7b3e0