Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 20:53:18 Player: Lazz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (170) 850 Value Destroyed (6107) 6107 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2022) 2022 TOTAL SCORE: 14239 Bonus ------- High Alert Combat Kills 396 Follower Combat Kills 1114 Met Imprinter 300 Was Imprinted 300 Friendly Fire -88 Cogmind --------- Core Integrity 0/1000 Matter 4/300 Energy 360/650 System Corruption 15% Temperature Cool (2) Movement Treading (330) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Compact Battery Energy Well Target Analyzer Makeshift Hacking Suite > --- WEAPON (3) ------- Makeshift Hammer Makeshift Axe Great Axe > --- INVENTORY (20) --- Light Nuclear Core Matter Compressor (250) Advanced Signal Interpreter Improved Hacking Suite Dirty Bomb Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Carbon-fiber Leg Zionite Glidesys I > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Improved Targeting Computer Tactical Coordination Suite Target Analyzer Target Analyzer > --- WEAPON ----------- Tesla Rifle Thermic Laser Heavy Plasma Cannon > --- INVENTORY -------- Fusion Compressor Micro Fission Core Micro Fission Core Improved Heat Sink Energy Well Compact Matter Pod Matter Compressor Advanced Signal Interpreter Improved Light Armor Plating Improved Hacking Suite Recalibrator Hacking Drone Bay Plasma Rifle Thermic Laser Improved Proton Missile Launcher Improved Proton Missile Launcher Long-range Missile Launcher Scatter Rocket Array Heavy Flail Great Axe [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Backup Power VII Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Tactical Coordination Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Scatter Rocket Array Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . . . . . . 1 . Utility 5 | . . 1 . 1 1 . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 168 | 6 3 19 13 7 27 2 4 11 30 4 1 26 15 Power 21 | . 1 2 1 . 2 . . 3 6 . . 4 2 Engine 16 | . 1 2 1 . 2 . . 2 4 . . 3 1 Core 5 | . . . . . . . . 1 2 . . 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 57 | 2 . 6 8 5 7 . . 4 10 1 . 10 4 Treads 14 | . . . 3 1 . . . . 6 1 . 2 1 Leg 20 | . . . . . 4 . . 4 4 . . 5 3 Wheel 20 | 2 . 6 5 4 2 . . . . . . 1 . Hover 3 | . . . . . 1 . . . . . . 2 . Flight . | . . . . . . . . . . . . . . Utility 47 | 2 1 3 2 2 11 . 3 2 11 1 . 6 3 Device 16 | 1 1 1 . . 4 . 2 1 4 1 . 1 . Storage 7 | 1 . . . . 3 . . . 1 . . . 2 Processor 9 | . . 1 . . 3 . 1 . . . . 4 . Hackware 2 | . . . . . 1 . . . . . . . 1 Protection 13 | . . 1 2 2 . . . 1 6 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 2 1 8 2 . 7 2 1 2 3 2 1 6 6 Energy Gun 16 | 1 . 5 . . 2 . 1 1 2 1 . 3 . Energy Cannon 13 | . . 2 2 . 4 1 . . 1 . . 1 2 Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . . . . 1 Launcher 5 | . . . . . 1 . . . . 1 1 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 Slashing Weapon 3 | . 1 . . . . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . . . . 1 1 . 2 . Corrupted Parts 4 | . . . . . . . . 1 . . . 3 . System Corruption 18 | . . . . . . . . 5 . . . 13 . Parts Lost 103 | . . 6 6 1 14 . 1 7 17 1 10 18 22 Power 17 | . . 1 1 . 1 . . 1 4 . 2 4 3 Propulsion 36 | . . 2 3 . 6 . . 2 7 . 3 5 8 Utility 27 | . . 2 2 1 3 . 1 2 4 1 3 4 4 Weapon 23 | . . 1 . . 4 . . 2 2 . 2 5 7 Highest Loss Streak 16 | . . 3 3 1 9 . 1 5 5 1 10 16 8 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Backups 11 | 4 8 7 7 7 7 11 14 13 15 18 18 15 10 Power . | . . . 1 . . . . . 1 2 2 1 1 Propulsion 1 | 2 4 2 . 1 . 2 2 1 1 1 . . . Utility 5 | . 1 1 1 1 3 4 6 5 7 10 10 8 4 Weapon 4 | 1 1 3 4 4 3 4 5 4 5 5 5 5 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 23 | 1 1 4 2 4 1 . 1 1 3 . . 1 4 Power 3 | . . 1 1 . . . . . . . . . 1 Propulsion 4 | 1 1 . . 2 . . . . . . . . . Utility 8 | . . . . 1 . . . . 3 . . 1 3 Weapon 8 | . . 3 1 1 1 . 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 90 96 96 90 80 99 93 96 94 99 86 78 58 Engine 6 | . 5 10 11 9 4 . . 3 12 13 11 8 . Core 2 | . . . . . 1 7 7 3 . . . 1 5 Treads 4 | . . . 5 24 4 . . . 7 6 7 10 . Leg 12 | . . . . . 3 30 30 27 17 20 15 1 6 Wheel 5 | . 28 32 23 10 9 . . . . . . . . Device 10 | . 14 6 . . 9 7 9 10 16 12 11 12 9 Storage 6 | . 14 11 11 9 5 7 7 7 6 6 6 5 5 Processor 9 | . . 11 11 9 13 15 12 7 6 6 6 16 10 Hackware 2 | . . . . . 1 7 7 6 . . . . 4 Protection 3 | . . 3 11 9 2 . . 4 5 13 9 . . Energy Gun 8 | . 12 18 . . 4 7 8 14 12 12 6 8 . Energy Cannon 5 | . . . 22 18 15 9 6 5 2 6 5 4 . Ballistic Cannon 1 | . . . . . . . . 1 3 . . . . Slashing Weapon 1 | . 1 . . . . 3 . . . . . . 5 Peak Build Rating 74 | 8 9 15 17 23 58 49 55 56 69 65 63 74 64 Average Rating 42 | 4 8 12 15 19 28 48 48 50 62 62 52 55 41 On Entrance 33 | . 8 7 15 15 20 53 49 52 56 58 63 20 46 Avg Prop Armor Cover (%) 8 | . . . 12 16 8 . . . 4 7 6 4 18 Naked Turns 17 | . . . . . 17 . . . . . . . . Heaviest Build 101 | 9 15 23 23 26 65 45 53 55 101 86 87 87 70 Greatest Support 96 | 20 20 36 48 30 48 48 48 73 88 55 55 96 70 Greatest Overweight (x) 21 | . . 1 2 2 6 . 1 1 2 1 1 5 21 Average Overweight (x) . | . . . . 1 . . . . . 1 1 1 4 Largest Inventory Capacity 20 | 8 8 8 8 8 20 15 15 15 20 20 20 20 20 Average Capacity 15 | 7 8 8 8 8 11 15 15 15 18 20 20 20 20 Most Carried 20 | 8 8 8 8 8 12 13 15 15 20 20 19 20 17 Average Carried 12 | 4 7 7 7 7 7 11 14 14 15 18 18 15 11 Final Capacity 20 | 8 8 8 8 8 15 15 15 15 20 20 20 20 20 Final Carried 20 | 8 8 8 8 8 10 13 14 12 20 18 18 14 7 Class Distribution -------------------- 35% | Mutant 19% | Gunner 13% | Scavenger-Mutant 12% | Scavenger-Gunner 11% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Matter Collected 4171 | 357 127 324 135 242 224 56 221 253 1111 79 11 672 359 Remotely . | . . . . . . . . . . . . . . Salvage Created 6949 | 187 110 802 884 317 698 . . 657 1025 121 116 1616 416 Parts 308 | 18 7 40 59 19 38 . . 21 32 . 10 47 17 Haulers Intercepted 7 | . . 3 1 1 . . . . . . . 2 . Recyclers Shooed 3 | . . 1 . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 4 . 17 . . 12 . 8 Prevented 13 | . . . . . . . . 9 . . . . 4 Parts Restored 2 | . . . . . . . . . . 2 . . . Broken 2 | . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 126 | . 3 14 18 4 13 . . 12 22 3 4 20 13 Melee 3 | . . . 1 . . . . . . . . . 2 Guns 37 | . 3 13 . . . . . 8 10 1 . 2 . Cannons 46 | . . . 16 4 6 . . 4 9 . . 6 1 AOE 30 | . . . . . 6 . . . . 2 4 8 10 Classes Destroyed 18 | 3 3 3 . 1 3 . . 1 2 . . . 2 Worker 13 | 2 . 3 . 2 3 . . . 1 . . 2 . Builder 2 | . . 1 1 . . . . . . . . . . Tunneler 5 | 4 . . . . 1 . . . . . . . . Hauler 7 | . . 3 1 1 . . . . . . . 2 . Recycler 9 | 1 . 1 . 1 2 . . . 1 . . 3 . Minesweeper 1 | . . . . . . . . . . . . . 1 Mechanic 2 | . . . . 1 1 . . . . . . . . Watcher 8 | . 1 . 1 . 2 . . . 3 . . 1 . Swarmer 26 | . 1 3 . 3 . . . 4 4 . 2 4 5 Grunt 53 | . 2 9 11 . 3 . . 7 5 2 2 8 4 Sentry 18 | . . 2 7 1 . . . 1 4 1 . 1 1 Specialist 1 | . . . . . 1 . . . . . . . . Hunter 10 | . . . . . 3 . . . 3 . . 4 . Programmer 11 | . . . . . 6 . . . 2 . . 3 . Heavy 3 | . . . . . . . . . 3 . . . . Behemoth 1 | . . . . . . . . . 1 . . . . Samaritan 3 | . . . . . . . . 2 . . . . 1 Assembled 3 | . . . . . . . . . . . . . 3 Best Kill Streak 16 | 3 2 8 7 6 9 . . 2 4 3 4 16 6 Combat Bots Only 13 | . 2 7 7 3 7 . . 2 4 3 4 13 6 Max Kills in Single Turn 4 | 1 1 2 1 1 2 . . 2 1 2 2 4 4 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . . . . . 2 . . . . 2 2 3 4 Melee 1 | . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Hostile Shots Fired 1250 | . 20 97 121 14 162 . . 84 317 42 61 160 172 Missed 347 | . 5 29 36 6 49 . . 15 89 13 19 36 50 Hits 903 | . 15 68 85 8 113 . . 69 228 29 42 124 122 Melee 8 | . . . . . . . . . . . 6 . 2 Projectile 895 | . 15 68 85 8 113 . . 69 228 29 36 124 120 Critical Strikes 25 | . . 1 . 1 6 . . 3 7 . 2 4 1 Actively Blocked 1 | . . . . . . . . . 1 . . . . Part Disruptions 1 | . . . . . 1 . . . . . . . . Damage Taken 14059 | . 148 722 1063 82 1764 . 23 1252 3198 282 853 2178 2494 Core 2439 | . 93 131 229 36 325 . . 128 364 20 103 312 698 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 271 | . . . . . . . . . 161 25 85 . . Core Remaining (%) 57 | 100 62 . 10 93 . . . 35 . . 42 . . Volleys Fired 394 | 21 17 72 45 15 54 . 1 33 83 4 3 37 9 Largest 3 | 2 2 2 2 2 3 . 3 3 3 3 3 3 3 Hottest 260 | 60 60 112 136 136 218 . 226 226 225 225 218 260 203 Shots Fired 925 | 42 34 130 90 30 144 . 3 98 233 10 7 88 16 Gun 492 | 42 34 129 . . 9 . 2 65 153 5 2 51 . Cannon 409 | . . 1 90 30 129 . 1 33 80 4 2 31 8 Launcher 24 | . . . . . 6 . . . . 1 3 6 8 Special . | . . . . . . . . . . . . . . Kinetic 144 | 21 17 33 . . . . . 9 62 . . . 2 Thermal 724 | 21 17 97 90 30 138 . 3 89 153 9 4 73 . Explosive 19 | . . . . . 6 . . . . 1 3 2 7 Electromagnetic 38 | . . . . . . . . . 18 . . 13 7 Robot Hit Streak 25 | 7 6 9 13 4 7 . 3 22 25 10 5 19 7 Robot Miss Streak 9 | 3 1 5 2 4 4 . 2 5 5 3 2 8 9 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 607 | 18 20 78 60 12 75 . 2 68 174 5 3 66 26 Core Hits 308 | 8 7 32 20 9 40 . 1 48 50 9 8 53 23 Critical Kills 6 | . . . 2 . 1 . . . 1 . . 2 . Critical Parts Destroyed 6 | . . . . . . . . 1 4 . . . 1 Critical Strikes 33 | . . 3 2 . 1 . . 1 11 1 . 10 4 Burn 17 | . . 3 . . . . . . 5 1 . 8 . Meltdown 5 | . . . 2 . 1 . . . . . . 2 . Destroy 7 | . . . . . . . . 1 6 . . . . Corrupt 2 | . . . . . . . . . . . . . 2 Smash 1 | . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 26 | . 1 . . . . . . 1 3 . . . 21 Impact 14 | . . . . . . . . . . . . . 14 Slashing 12 | . 1 . . . . . . 1 3 . . . 7 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 5 Damage Inflicted 17432 | 221 233 1151 1350 264 2677 . 49 1797 4187 288 372 3324 1519 Guns 6395 | 221 233 1151 . . 77 . 21 1313 2574 36 . 769 . Cannons 6475 | . . . 1323 264 1638 . 28 484 1582 62 35 923 136 Explosions 3843 | . . . . . 958 . . . . 190 331 1625 739 Melee 675 | . . . . . . . . . 31 . . . 644 Ramming 44 | . . . 27 . 4 . . . . . 6 7 . Kinetic 1917 | 92 93 326 . . . . . 111 1230 . . . 65 Thermal 10858 | 129 140 825 1323 264 1715 . 49 1686 2727 98 35 1867 . Explosive 3008 | . . . . . 958 . . . . 190 331 922 607 Electromagnetic 930 | . . . . . . . . . 199 . . 528 203 Impact 472 | . . . . . . . . . . . . . 472 Slashing 203 | . . . . . . . . . 31 . . . 172 Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . . 1 . 8 8 8 5 1 1 1 15 15 Average Corruption 7 | . . . 1 . 4 8 8 5 1 1 1 6 15 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 102 | . . . 3 . 11 4 2 . 3 3 1 5 70 Message Errors 24 | . . . . . . 1 2 . . . . 1 20 Matter Fused 22 | . . . . . 3 1 . . . . . . 18 Heat Flow Errors 8 | . . . 1 . 1 . . . . . 1 1 4 Energy Discharges 11 | . . . . . 1 . . . . 1 . 1 8 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . 2 . 3 . . . 1 1 . 1 10 Data Loss (major) 8 | . . . . . . 2 . . 1 . . . 5 Misfires 3 | . . . . . 1 . . . . 1 . . 1 Alerts 2 | . . . . . 1 . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . 1 2 Weapon Failures 2 | . . . . . 1 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 553 | . . . . . 101 . . . 36 20 . 76 320 Projectiles 75 | . . . . . 33 . . . 36 . . 6 . Explosions 188 | . . . . . 68 . . . . 20 . 70 30 Melee 290 | . . . . . . . . . . . . . 290 Knockbacks 8 | . . . . . . . . . 5 . . . 3 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 6 | . . . . . . . . . 5 . . . 1 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 391 | . . . 13 . 2 . . . . 40 . 74 262 Shots 15 | . . . . . . . . . . 2 . 2 11 Rammed 4 | . . . 2 . 1 . . . . . . 1 . Targets Rammed 5 | . . . 2 . 1 . . . . . 1 1 . Kicked 1 | . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 521 | . 18 356 371 195 368 . 141 484 521 462 203 437 265 Average Temperature 149 | . 16 112 148 79 135 . 70 191 166 194 99 188 113 Received Heat Transfer 3222 | . 42 213 522 . 432 . . 339 438 75 198 405 558 Effects 51 | . . 4 5 . 5 . . 10 15 5 . 3 4 Shutdowns 20 | . . . 3 . 2 . . 6 7 2 . . . Energy Bleed 7 | . . 1 . . 2 . . 2 1 . . . 1 Interference 8 | . . 2 2 . . . . . 1 . . . 3 Matter Decay 5 | . . . . . . . . 1 3 . . 1 . Short Circuit 4 | . . 1 . . . . . . 1 1 . 1 . Damage (minor) 5 | . . . . . 1 . . 1 2 . . 1 . Damage (major) 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . 2 . . . 2 5 Impact Corruptions 6 | . . . . . . . . . . . . . 6 Robots Melted 14 | . . 1 2 . 1 . . . 4 . . 6 . Combat Hostiles 10 | . . 1 1 . 1 . . . 3 . . 4 . Parts Melted 49 | . . 5 8 1 2 . . 3 9 . . 21 . Heat Transferred 20748 | 300 325 2040 2294 481 2752 . 87 2633 5286 300 50 4200 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 3 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Maximum Alert Level 2 | . . . 1 . 1 . . . 2 . . 2 . Low Security (%) 67 | 100 100 100 91 100 99 . . . 22 . . 75 . Level 1 6 | . . . 8 . . . . . 12 . . 8 . Level 2 26 | . . . . . . . . . 65 . . 15 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 657 | 15 80 159 263 107 255 . . . 586 . . 657 . Initial 107 | . 3 29 33 107 10 . . . 49 . . 92 . Average 191 | 3 26 78 99 31 56 . . . 380 . . 145 . Influence Increases 5394 | 35 147 466 599 142 665 . . 501 1325 60 90 1104 260 Destroy 0b10 Robot/C 3080 | . 60 280 360 80 260 . . 360 720 60 80 620 200 Destroy 0b10 Robot/NC 255 | 35 5 40 15 25 45 . . . 45 . . 40 5 Destroy Leader 660 | . 2 46 114 22 64 . . 30 226 . 10 136 10 Allied During Kill 265 | . . . . . . . . 36 135 . . 94 . Successful Hack 66 | . 20 22 . . 24 . . . . . . . . Select Force Hacks 70 | . . . 50 . . . . . . . . 20 . Disable Machine 225 | . 15 30 15 15 30 . . . 90 . . 30 . Destroy Structure 203 | . . 3 . . 17 . . . 79 . . 104 . Lose Combat Pursuer 570 | . 45 45 45 . 225 . . 75 30 . . 60 45 Influence Decreases 5316 | 30 82 457 423 373 582 91 16 423 820 424 162 622 811 Entered New Map 883 | . 2 41 46 148 14 41 16 . 29 216 42 55 233 Time Decay 2955 | 30 80 356 242 108 348 50 . 297 511 198 20 267 448 Search Patrol Dispatched 100 | . . . . . 100 . . . . . . . . Lost Part 910 | . . 60 60 10 120 . . 70 170 10 100 180 130 Lost Ally 286 | . . . . . . . . 56 110 . . 120 . Purge Threat 182 | . . . 75 107 . . . . . . . . . Squads Dispatched 31 | . . . 4 . 4 . . 1 14 . . 8 . Investigation 5 | . . . 3 . . . . . 1 . . 1 . Extermination 7 | . . . . . 2 . . . 4 . . 1 . Reinforcement 12 | . . . 1 . 2 . . . 6 . . 3 . Assault 1 | . . . . . . . . 1 . . . . . Garrison 6 | . . . . . . . . . 3 . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Distress Signals 6 | . 1 1 . . . . . . 1 . . 3 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 237 | . 7 23 27 5 30 . 1 25 44 3 11 37 24 Peak Tracking Total 10 | . 4 7 7 4 10 . 1 7 7 3 8 7 6 Tactical Retreats 19 | . 2 1 2 . 3 . . 3 2 . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Traps Triggered 4 | . . . 2 . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . 3 Triggered 1 | . . . . . . . . . . . . . 1 Most Traps Carried 5 | . . . . . . . . . . . . . 5 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Machines Disabled 15 | . 1 2 1 1 2 . . . 6 . . 2 . Max in Single Turn 1 | . 1 1 1 1 1 . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Machines Accessed 23 | . 3 4 4 1 7 . 1 . 2 . . 1 . Terminals 15 | . 3 3 4 1 4 . . . . . . . . Fabricators 3 | . . . . . 1 . . . 1 . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 61 | . 12 12 10 3 12 . 6 . 4 . . 2 . Successful 29 | . 5 7 3 1 4 . 6 . 2 . . 1 . Failed 32 | . 7 5 7 2 8 . . . 2 . . 1 . Catastrophic 8 | . 1 1 1 1 4 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 43 | . 11 4 4 . 3 . . . 15 . . 6 . Terminals 38 | . 12 5 10 3 8 . . . . . . . . Fabricators 6 | . . . . . 1 . . . 3 . . 2 . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Terminal Hacks 15 | . 3 1 2 1 2 . 6 . . . . . . Part Schematic 7 | . 1 . . . . . 6 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . . Retrieve Study 6 | . . 6 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 2 . 1 . . . . . . . . 1 . Terminals 3 | . 2 . 1 . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Download 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 3 4 2 1 7 . . . 1 . . 1 . Full Trace Events 4 | . . 1 1 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . 6 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 51 | . . . . . . . . . 51 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 6 | . . 6 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 1 . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Total Allies 16 | . . . . . . . 4 . 6 . . 6 . Largest Group 6 | . . . . . . . 4 4 5 . . 6 . Highest-Rated Group 294 | . . . . . . . 155 155 280 . . 294 . Highest-Rated Ally 70 | . . . . . . . 40 40 70 . . 70 . Zionite Dispatches 5 | . . . . . . . . . 3 . . 2 . Light 2 | . . . . . . . . . 1 . . 1 . Fire 1 | . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . 2 . . . . DROP 1 | . . . . . . . . . 1 . . . . COLLECT 1 | . . . . . . . . . 1 . . . . Ally Attacks 132 | . . . . . . . 9 26 59 . . 38 . Total Damage 4706 | . . . . . . . 77 1235 2671 . . 723 . Kills 36 | . . . . . . . . 7 18 . . 11 . Allies Corrupted 2 | . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Active Infowar (turns) 3409 | 10 232 62 . . 614 105 335 . 1052 239 37 723 . Sensors 2455 | . 11 62 . . 614 105 335 . 1052 239 37 . . Terrain 231 | 10 221 . . . . . . . . . . . . Machine Analysis 723 | . . . . . . . . . . . . 723 . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 2 . 1 . . . Drone Launches 1 | . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Turns Passed 10600 | 132 233 809 561 410 956 105 1139 852 2339 406 50 863 1745 Spaces Moved 5272 | 64 156 382 353 208 697 84 937 423 1081 195 16 239 437 Core 249 | 13 . . . . 178 . . . . . . . 58 Treads 429 | . . . 8 . 10 . . . 131 . 6 203 71 Legs 2935 | . . . . . 70 84 937 423 950 195 10 28 238 Wheels 1591 | 51 156 382 345 208 371 . . . . . . 8 70 Hover 68 | . . . . . 68 . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 70 80 70 50 90 90 90 122 193 193 120 120 Average Speed 143 | 73 80 75 96 91 85 90 94 150 170 193 213 281 331 Slowest Speed 1100 | 80 80 85 240 115 255 90 180 190 305 193 245 330 1100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 29 26 45 20 23 9 87 52 26 38 4 8 60 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . Known Exits Taken 7 | . . 1 1 1 . . . 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 . . . 1 1 1 . . . 1 . . Scrap Searched 8 | . . . . . . 1 3 1 . 1 . . 2 Spaces Dug 11 | . . . . . . . . . 1 . . 10 . Terrain Destroyed 411 | . . . . . 14 . . 6 18 31 60 67 215 Melee 1 | . . . . . . . . . 1 . . . . Projectile 31 | . . . . . 1 . . 6 17 2 1 4 . AOE 379 | . . . . . 13 . . . . 29 59 63 215 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Low Low Fac Upp Total 7460 | 106 227 775 485 400 939 113 1186 558 1397 213 25 344 692 Wait 1319 | . 47 272 57 151 121 20 231 80 131 8 3 18 180 Move 5259 | 63 155 381 352 207 696 83 936 422 1080 194 15 238 437 Hop . | . . . . . . . . . . . . . . Pick Up 130 | 15 2 13 6 8 15 5 4 7 33 . 1 9 12 Fast Attach 59 | . 1 5 2 2 14 . 5 . 8 . . 14 8 Attach 93 | 6 1 6 4 3 12 2 1 7 17 2 1 16 15 Detach 11 | . . . . . 3 . . . 1 . . 4 3 Swap 81 | . 1 11 8 5 15 1 . 6 21 5 1 4 3 Drop 87 | 1 2 15 9 9 8 2 8 2 20 . . 3 8 Fire 394 | 21 17 72 45 15 54 . 1 33 83 4 3 37 9 Melee 19 | . 1 . . . . . . 1 3 . . . 14 Ram 3 | . . . 2 . 1 . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . Crush 1 | . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . 3 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 9) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 469 | -9/Materials | Destroyed 7 combat bots 479 | -9/Materials | Lost 3 parts (2n1u) 824 | -9/Materials | Build established: Scavenger-Mutant 1089 | -9/Materials | Discovered new exit (range 14) 1167 | -9/Materials | Discovered new exit (range 16) 1172 | -9/Materials | Identified exit to Storage 1175 | -9/Materials | Entered Storage 1422 | -9/Storage | Core integrity fell below 50% 1496 | -9/Storage | Destroyed 7 combat bots 1544 | -9/Storage | Lost 3 parts (3n) 1605 | -9/Storage | Core integrity fell below 20% 1723 | -9/Storage | Discovered new exit (range 13) 1735 | -9/Storage | Identified exit to Materials 1736 | -9/Storage | Entered Materials 1736 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1953 | -8/Materials | Build established: Mutant 2036 | -8/Materials | Discovered new exit (range 16) 2146 | -8/Materials | Identified exit to Factory 2146 | -8/Materials | Entered Factory 2146 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2762 | -7/Factory | Cargo convoy interrupted 2802 | -7/Factory | Destroyed 7 combat bots 2835 | -7/Factory | Released all parts (7) 2858 | -7/Factory | Lost 9 parts (1p2n3u3w) 2946 | -7/Factory | Search patrols dispatched 2961 | -7/Factory | Discovered new exit (range 15) 3102 | -7/Factory | Entered Lower Caves 3116 | -7/Lower Caves | Learned Factory garrison access intel 3164 | -7/Lower Caves | Encountered a Warlord checkpoint 3201 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3207 | -7/Lower Caves | Entered Zion 3258 | -7/Zion | Given the Hacking Drone Bay 3260 | -7/Zion | Found Prototype Device 3279 | -7/Zion | System corruption cleaned by Quarantine Array 3399 | -7/Zion | Learned location of Warlord (-5) 3831 | -7/Zion | Given A8's code to call for help 3911 | -7/Zion | Met Imprinter 3926 | -7/Zion | Imprinted 3928 | -7/Zion | Declared Zion's savior 4312 | -7/Zion | Discovered new exit (range 12) 4323 | -7/Zion | Build established: Gunner 4346 | -7/Zion | Entered Proximity Caves 4346 | -6/Proximity Caves | Accompanied by 4 allies 4347 | -6/Proximity Caves | Identified exit to Factory 4449 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4491 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4930 | -6/Proximity Caves | Core integrity fell below 50% 4988 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 5198 | -6/Proximity Caves | Entered Factory 5198 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5199 | -6/Factory | Identified exit to Lower Caves 5200 | -6/Factory | Loaded intel: 4 garrison access locations 5310 | -6/Factory | Zion Demo squad teleported in 5492 | -6/Factory | Build established: Derelict-Gunner 5595 | -6/Factory | Zion Light squad teleported in 5720 | -6/Factory | Spotted B-75 Beast 5729 | -6/Factory | Destroyed B-75 Beast 5734 | -6/Factory | Found Prototype Protection 5734 | -6/Factory | Identified Zio. Weapon Casing 5906 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5928 | -6/Factory | Zion Explosive Resupply teleported in 5937 | -6/Factory | Found Prototype Launcher 6068 | -6/Factory | Cargo convoy interrupted 6096 | -6/Factory | Garrison activated, responded to threat 6103 | -6/Factory | Lost 5 parts (1p2n2u) 6499 | -6/Factory | Lost 3 parts (2p1w) 6561 | -6/Factory | Terminal network hard line cut 7111 | -6/Factory | Build established: Gunner 7339 | -6/Factory | Lost 3 parts (2n1u) 7537 | -6/Factory | Entered Lower Caves 7538 | -6/Lower Caves | Identified exit to Lower Caves 7539 | -6/Lower Caves | Identified Scatter Rocket Array 7565 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7820 | -6/Lower Caves | Build established: Scavenger-Gunner 7943 | -6/Lower Caves | Entered another Lower Caves area 7954 | -6/Lower Caves | Discovered new exit (range 14) 7989 | -6/Lower Caves | Core integrity fell below 50% 7993 | -6/Lower Caves | Entered Factory 7993 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7994 | -5/Factory | Identified exit to Upper Caves 7995 | -5/Factory | Identified Hacking Drone Bay 8024 | -5/Factory | Lost 10 parts (2p3n3u2w) 8112 | -5/Factory | Zion Fire squad teleported in 8167 | -5/Factory | Zion Light squad teleported in 8587 | -5/Factory | Garrison activated, responded to threat 8797 | -5/Factory | System corruption reached 10% 8817 | -5/Factory | Discovered exit to Upper Caves (range 12) 8819 | -5/Factory | Destroyed 13 combat bots 8829 | -5/Factory | Lost 16 parts (3p4n4u5w) 8856 | -5/Factory | Entered Upper Caves 9077 | -5/Upper Caves | Build established: Scavenger-Mutant 9126 | -5/Upper Caves | Lost 5 parts (4n1u) 9392 | -5/Upper Caves | Build established: Mutant 9438 | -5/Upper Caves | Core integrity fell below 50% 9903 | -5/Upper Caves | Encountered an infested base 9987 | -5/Upper Caves | Lost 4 parts (1n1u2w) 10510 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10516 | -5/Upper Caves | Core integrity fell below 20% 10553 | -5/Upper Caves | Lost 8 parts (2p2u4w) 10601 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10517_ Disruptor Cannon destroyed. 10518_ Penetrated by Slug. 10520_ Destroyed VTOL Module. 10520_ S-27 Virus destroyed. 10520_ Destroyed VTOL Module. 10520_ S-27 Virus destroyed. 10522_ Penetrated by Slug. 10522_ Imp. Proton Missile Launcher destroyed. 10523_ Y-64 Sentinel destroyed. 10525_ Corrupted Autogun fries itself beyond repair. 10527_ VTOL Module fries itself beyond repair. 10533_ Autogun fries itself beyond repair. 10536_ System corrupted: Matter fused (-6). 10538_ Corrupted Autogun fries itself beyond repair. 10548_ Acquired 3 matter. 10556_ The unstable cave ceiling collapses. 10558_ WYB95ZC%T42OFKRS3U&&AZ2BSOH>K2 10589_ Lrn. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????##????? | | ??????????????????????????????????????????? ##???? | | ??????????????????????????????????????????? ##??? | | ??????????????????????????????????????????? ##?? | | ??????????????????????????????????????????? ##? | | ???????????????????????????????????######## ## | | ??????????????????????????#######??# | | ??????????????????????????# #### | | ??????????????????????????# # | | ???????????? ???????#????## # | | ?????????? #### #### ## #? | | ?????????? sss ## ### | | ?????????? ss ## | | ?????????? ########@ # | | ????????????????????????# ## ## # | | ????????????????????????## ######## # | | ?????????????????????????## #???#### % # | | ??????????????????????????## #???# %= | | ???????????????????????????# #??# | | ???????????????????????????# #??# # | | ??????????????????????????? ##??# # # # ## | | ??????????????????????????? #???#?############? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? ##??????????????????? | | ?????????????????????????? ##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 35 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Power Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 11 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartMiningSpiker Manual? 0 Play Time 01:54:57 Cumulative 129.8 hours Start 2026.01.14 @ 21:41:32 End 2026.01.15 @ 20:53:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 29% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c86734b8-e6b4-4e7e-8e66-8712380e555a