Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 00:24:16

Player: Lazarus777

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (319)      319
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1299

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             356/400
Matter                     56/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (145) Ox3
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
                Seismic Detector
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
        Compact Wheel
       Improved Signal Interpreter
       Improved Signal Interpreter
          Light Armor Plating
                Beam Cannon
                Shotgun
                Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
                Seismic Detector
>               --- WEAPON -----------
                Assault Rifle
                Mining Laser
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
        Compact Wheel
       Improved Signal Interpreter
       Improved Signal Interpreter
          Light Armor Plating
                Beam Cannon
                Grenade Launcher
                Datajack
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   3   5   
  Power                    2    | 1   .   1   
    Engine                 1    | 1   .   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   1   3   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | 1   2   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         2    | .   1   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   98  97  
  Engine                   6    | .   14  .   
  Core                     5    | .   .   10  
  Wheel                    23   | .   28  20  
  Device                   18   | .   14  22  
  Storage                  12   | .   14  11  
  Processor                4    | .   .   7   
  Protection               2    | .   .   3   
  Ballistic Gun            12   | .   14  11  
  Launcher                 2    | .   6   .   
  Special Weapon           8    | .   5   9   
Naked Turns                .    | .   .   .   
Heaviest Build             53   | 13  51  53  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         15   | 7   14  20  
  Most Carried             13   | 6   9   13  
  Average Carried          8    | 3   8   11  
  Final Capacity           20   | 8   20  20  
  Final Carried            13   | 6   9   13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           301  | 272 .   29  
  Remotely                 .    | .   .   .   
Salvage Created            356  | 76  145 135 
  Parts                    31   | 5   12  14  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | .   1   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  12   | .   8   4   
  Guns                     2    | .   .   2   
  Cannons                  2    | .   .   2   
  AOE                      8    | .   8   .   
Classes Destroyed          5    | 2   2   1   
  Tunneler                 1    | 1   .   .   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   .   1   
  Swarmer                  6    | .   6   .   
  Grunt                    6    | .   2   4   
Best Kill Streak           9    | 1   9   2   
  Combat Bots Only         8    | .   8   2   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               402  | .   183 219 
  Core                     120  | .   76  44  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         84   | 100 69  .   
Volleys Fired              50   | 4   15  31  
  Largest                  2    | 1   1   2   
  Hottest                  120  | 20  100 120 
Shots Fired                54   | 4   15  35  
  Gun                      35   | 4   .   31  
  Cannon                   .    | .   .   .   
  Launcher                 11   | .   11  .   
  Special                  8    | .   4   4   
  Kinetic                  35   | 4   .   31  
  Thermal                  8    | .   4   4   
  Explosive                11   | .   11  .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 4   1   8   
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           28   | 4   1   23  
  Core Hits                23   | 3   12  8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           795  | 50  437 308 
  Guns                     310  | 50  .   260 
  Cannons                  .    | .   .   .   
  Explosions               437  | .   437 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  310  | 50  .   260 
  Thermal                  48   | .   .   48  
  Explosive                437  | .   437 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            4    | .   4   .   
  Projectiles              .    | .   .   .   
  Explosions               4    | .   4   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      41   | .   41  .   
  Shots                    2    | .   2   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        60   | .   40  60  
  Average Temperature      23   | .   17  27  
  Received Heat Transfer   120  | .   .   120 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   .   100 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             358  | 10  358 308 
  Initial                  150  | .   6   150 
  Average                  139  | 5   131 190 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         70   | 100 71  61  
  Level 1                  29   | .   28  38  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   9   11  
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               4    | .   4   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Track                  1    | .   1   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               524  | 85  187 252 
Spaces Moved               316  | 55  131 130 
  Core                     1    | 1   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   315  | 54  131 130 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 115 
  Average Speed            109  | 99  107 115 
  Slowest Speed            145  | 100 115 145 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   38  15  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 4    | .   4   .   
Terrain Destroyed          37   | .   37  .   
  Melee                    .    | .   .   .   
  Projectile               4    | .   4   .   
  AOE                      33   | .   33  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      422  | 79  155 188 
  Wait                     23   | 8   2   13  
  Move                     314  | 54  130 130 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 7   4   7   
  Fast Attach              6    | 5   .   1   
  Attach                   4    | 1   1   2   
  Detach                   .    | .   .   .   
  Swap                     4    | .   2   2   
  Drop                     3    | .   1   2   
  Fire                     50   | 4   15  31  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Destroyed 8 combat bots
  262 | -10/Materials | Discovered new exit (range 11)
  273 | -10/Materials | Entered another Materials area
  273 | -9/Materials  | Evolved 2 slots: Utility x2
  322 | -9/Materials  | Build established: Mutant
  525 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00432_ ALERT: Alarm triggered, dispatching investigation squad.
00443_ Acquired 19 matter.
00468_ K-01 Serf collects debris. <x2>
00472_ W-16 Scout sends out distress signal.
00474_ K-01 Serf collects debris. <x3>
00481_ W-16 Scout destroyed.
00483_ K-01 Serf collects debris. <x2>
00489_ G-34 Mercenary destroyed.
00491_ K-01 Serf collects debris.
00492_ R-06 Scavenger collects Aluminum Leg.
00494_ K-01 Serf collects debris.
00495_ Com. Wheel destroyed.
00498_ K-01 Serf collects debris.
00499_ Mining Laser destroyed.
00502_ K-01 Serf collects debris. <x3>
00511_ G-34 Mercenary destroyed.
00512_ K-01 Serf collects debris.
00515_ R-06 Scavenger collects Ion Engine.
00518_ R-06 Scavenger collects Sml. Laser.
00521_ R-06 Scavenger collects Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonFrostTrap
  Manual?         0
Play Time         00:11:38
  Cumulative      2.9 hours
  Start           2022.07.10 @ 00:15:11
  End             2022.07.10 @ 00:24:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          6
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4f66bc12-7a52-41f4-ad63-538c0e0b5c69