Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.27 @ 07:58:08 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (145) 725 Value Destroyed (4392) 4392 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 7944 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 288/700 Matter 300/300 Energy 730/730 System Corruption 4% Temperature Cool (81) Movement Walking (270) Ox5 Location -7/Storage Parts ------- > --- POWER (3) -------- Heavy Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer Matter Filter > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Cooled Ion Engine Heavy Deuterium Engine Carbon-fiber Leg High-capacity Storage Unit Sensor Array Signal Interpreter System Backup Module Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Improved Targeting Computer Power Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit Sensor Array Signal Interpreter System Backup Module Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle [Rating: 45] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Lightning Gun Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 7 | . 1 2 2 2 . Power 2 | . 1 . . 1 . Propulsion . | . . . . . . Utility 3 | . . 2 . 1 . Weapon 2 | . . . 2 . . Parts Attached 60 | 7 5 16 8 7 17 Power 16 | 1 2 5 . 4 4 Engine 16 | 1 2 5 . 4 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 3 2 1 2 Treads . | . . . . . . Leg 11 | 2 1 3 2 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 4 1 2 1 Device 2 | . . 1 . . 1 Storage 7 | 1 2 2 1 1 . Processor 2 | 1 . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 21 | 2 . 4 5 . 10 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 20 | 2 . 4 5 . 9 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 . 1 1 Parts Lost 11 | . . 1 2 . 8 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 5 | . . 1 1 . 3 Weapon 5 | . . . 1 . 4 Highest Loss Streak 3 | . . 1 1 . 3 Average Slot Usage (%) 98 | . 99 99 99 99 92 Engine 20 | . 25 19 16 21 20 Leg 18 | . 24 19 16 14 12 Device 3 | . . 9 . . 2 Storage 18 | . 12 20 24 21 17 Processor 9 | . 12 10 8 7 7 Protection 2 | . . . . 6 7 Ballistic Gun 24 | . 25 20 32 28 22 Naked Turns . | . . . . . . Heaviest Build 87 | 17 46 62 69 86 87 Greatest Support 33 | 20 20 26 30 33 33 Greatest Overweight (x) 5 | 2 2 5 2 2 5 Average Overweight (x) 1 | . 1 2 2 2 2 Largest Inventory Capacity 12 | 8 12 12 12 12 12 Average Capacity 11 | 6 9 12 12 12 12 Most Carried 12 | 4 9 12 12 12 12 Average Carried 9 | 2 6 10 10 11 9 Final Capacity 12 | 8 12 12 12 12 12 Final Carried 12 | 4 9 10 12 12 7 Class Distribution -------------------- 53% | Hacker-Mutant 23% | Hacker-Gunner 18% | Generator-Gunner 3% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Generator-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 3775 | 197 394 1311 548 457 868 Remotely . | . . . . . . Salvage Created 5979 | . 337 1579 1029 785 2249 Parts 367 | . 27 114 79 42 105 Haulers Intercepted 10 | . 2 2 3 2 1 Recyclers Shooed 3 | . 1 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 98 | . 7 35 14 7 35 Guns 98 | . 7 35 14 7 35 Classes Destroyed 14 | . 4 4 3 2 1 Worker 6 | . . 1 4 . 1 Builder 3 | . . . 1 1 1 Tunneler 1 | . . . 1 . . Hauler 10 | . 2 2 3 2 1 Recycler 8 | . . . . 3 5 Operator 4 | . . 1 2 . 1 Watcher 15 | . 3 5 2 3 2 Swarmer 23 | . 4 9 2 . 8 Grunt 42 | . 3 15 5 4 15 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 21 | . . 10 5 1 5 Hunter 6 | . . . 2 . 4 Programmer 3 | . . . . 2 1 Best Kill Streak 9 | . 3 4 6 8 9 Combat Bots Only 8 | . 2 4 3 2 8 Max Kills in Single Turn 2 | . 1 2 2 1 2 Gunslinging 1 | . . 1 1 . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3236 | . 177 914 297 202 1646 Core 599 | . 12 144 31 16 396 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 95 64 94 . . Volleys Fired 299 | . 35 112 45 26 81 Largest 4 | . 2 2 4 4 4 Hottest 107 | . 40 46 97 97 107 Shots Fired 816 | . 70 222 178 104 242 Gun 816 | . 70 222 178 104 242 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 812 | . 70 222 178 104 238 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 41 | . 13 36 41 25 23 Robot Miss Streak 3 | . 2 2 1 2 3 Penetration Max 1 | . . . 1 1 1 Secondary Targets 17 | . . 4 3 . 10 Max Gunslinging Chain 2 | . . 1 1 . 2 Shots Hit Robots 635 | . 51 189 127 74 194 Core Hits 258 | . 19 63 50 33 93 Critical Hits 9 | . . 1 2 1 5 Critical Kills 3 | . . 1 . 1 1 Critical Parts Destroyed 5 | . . . 1 . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10000 | . 614 2700 1696 1228 3762 Guns 9944 | . 606 2700 1696 1226 3716 Cannons . | . . . . . . Explosions 46 | . . . . . 46 Melee . | . . . . . . Ramming 10 | . 8 . . 2 . Kinetic 9928 | . 606 2700 1696 1226 3700 Thermal . | . . . . . . Explosive 46 | . . . . . 46 Electromagnetic 16 | . . . . . 16 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 3 1 1 2 4 Average Corruption 2 | . 1 1 1 1 3 Corruption Purged . | . . . . . . Effects 55 | . 10 8 1 1 35 Message Errors 11 | . 3 1 . . 7 Matter Fused 5 | . 1 . . . 4 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 7 | . . 1 . . 6 Data Loss (minor) 12 | . 5 1 1 1 4 Targeting Errors 14 | . 1 3 . . 10 Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . 4 . . 1 20 Shots 1 | . . . . . 1 Rammed 2 | . 1 . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 887 | . 19 22 244 293 887 Average Temperature 111 | . 9 6 57 85 189 Received Heat Transfer 1392 | . 75 558 135 87 537 Effects 47 | . . . . . 47 Shutdowns 15 | . . . . . 15 Energy Bleed 2 | . . . . . 2 Interference 8 | . . . . . 8 Matter Decay 7 | . . . . . 7 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 7 | . . . . . 7 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 535 | . 107 347 346 207 535 Average Influence 118 | . 31 105 140 55 273 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 77 | 100 100 79 77 99 29 Level 1 17 | . . 20 22 . 43 Level 2 5 | . . . . . 26 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . . 3 2 4 12 Investigation 6 | . . 2 . 1 3 Extermination 4 | . . . . 2 2 Reinforcement 8 | . . 1 2 1 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 3 | . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 7 | . . 3 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 11 49 24 10 42 Peak Tracking Total 6 | . 3 5 6 2 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 8 | . 4 3 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed 6 | . . 6 . . . Reused 3 | . . 3 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 14 | . . 2 3 1 8 Max in Single Turn 2 | . . 1 1 1 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 25 | . 7 9 2 2 5 Terminals 20 | . 6 8 2 2 2 Fabricators . | . . . . . . Repair Stations 4 | . 1 1 . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 82 | . 23 29 6 7 17 Successful 65 | . 17 24 5 5 14 Failed 17 | . 6 5 1 2 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 19 | . 8 7 1 3 . Terminals 63 | . 19 25 6 7 6 Fabricators . | . . . . . . Repair Stations 18 | . 4 4 . . 10 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 33 | . 8 14 4 3 4 Part Schematic 2 | . . . . 1 1 Robot Schematic 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . 1 1 . . 1 Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . . 1 1 . . Emergency Access Points 2 | . . 2 . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Locate Traps 4 | . . 2 1 1 . Disarm Traps 1 | . . . 1 . . Reprogram Traps 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 10 | . 4 3 1 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 3 4 . . 9 Scan Component 9 | . 2 2 . . 5 Repair 7 | . 1 2 . . 4 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 15 | . 6 6 1 2 . Terminals 15 | . 6 6 1 2 . Track 2 | . . 1 1 . . Assimilate 3 | . . 2 . 1 . Botnet 9 | . 6 2 . 1 . Detonate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . 1 1 . 1 Used . | . . . . . . Hacking Detections 17 | . 6 4 2 2 3 Full Trace Events 9 | . 2 3 . 1 3 Feedback Events 3 | . 1 . . 1 1 Corruption 3 | . 1 . . 1 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 1 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 1 2 . . 4 Time 229 | . 13 64 . . 152 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 6707 | 68 1444 2072 784 1005 1334 Spaces Moved 2939 | 52 793 874 341 469 410 Core 20 | 20 . . . . . Treads . | . . . . . . Legs 2919 | 32 793 874 341 469 410 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 180 180 180 180 Average Speed 175 | 103 158 180 180 180 196 Slowest Speed 270 | 150 180 270 180 180 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 97 74 35 15 61 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . . 22 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 19 | . . . . . 19 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 3848 | 62 908 1150 398 564 766 Wait 500 | . 68 128 . 57 247 Move 2934 | 51 792 873 340 468 410 Hop . | . . . . . . Pick Up 26 | 4 5 10 3 1 3 Fast Attach 20 | 7 1 2 1 3 6 Attach 16 | . 1 5 3 2 5 Detach . | . . . . . . Swap 24 | . 3 9 4 2 6 Drop 27 | . 2 11 2 4 8 Fire 299 | . 35 112 45 26 81 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Power x1 225 | -10/Materials | Identified exit to Materials 225 | -10/Materials | Discovered exit to Materials (range 10) 318 | -10/Materials | Build established: Hacker-Mutant 397 | -10/Materials | Discovered exit to Materials (range 18) 465 | -10/Materials | Identified exit to Mines 465 | -10/Materials | Discovered exit to Mines (range 15) 771 | -10/Materials | Discovered exit to Materials (range 15) 1246 | -10/Materials | Repaired Aluminum Leg 1513 | -10/Materials | Entered another Materials area 1513 | -9/Materials | Evolved 2 slots: Utility x2 1888 | -9/Materials | Identified exit to Mines 2994 | -9/Materials | Identified exit to Materials 3044 | -9/Materials | Repaired Imp. Aluminum Leg 3077 | -9/Materials | Repaired Imp. Ion Engine 3585 | -9/Materials | Entered another Materials area 3585 | -8/Materials | Evolved 2 slots: Weapon x2 3882 | -8/Materials | Build established: Hacker-Gunner 4024 | -8/Materials | Identified exit to Factory 4024 | -8/Materials | Discovered exit to Factory (range 17) 4369 | -8/Materials | Entered Factory 4369 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4897 | -7/Factory | Identified exit to Lower Caves 4897 | -7/Factory | Discovered exit to Lower Caves (range 12) 5212 | -7/Factory | Build established: Generator-Gunner 5336 | -7/Factory | Identified exit to Storage 5336 | -7/Factory | Discovered exit to Storage (range 15) 5374 | -7/Factory | Entered Storage 5453 | -7/Storage | Repaired Imp. Assault Rifle 5632 | -7/Storage | Repaired Carbon-fiber Leg 5685 | -7/Storage | Repaired Imp. Assault Rifle 5724 | -7/Storage | Repaired Carbon-fiber Leg 5972 | -7/Storage | Garrison activated, responded to threat 6018 | -7/Storage | Destroyed 8 combat bots 6028 | -7/Storage | Core integrity fell below 50% 6708 | -7/Storage | Self-destructed Last Messages --------------- 06631_ K-01 Serf collects debris. 06641_ System corrupted: Component data lost. 06641_ R-06 Scavenger collects Autogun. 06643_ K-01 Serf collects debris. 06645_ R-06 Scavenger collects Lgt. Nuclear Core. 06648_ K-01 Serf collects debris. 06652_ U-05 Engineer builds a Door. 06655_ Slug penetrates K-01 Serf. 06655_ K-01 Serf destroyed. 06660_ Acquired 2 matter. 06661_ K-01 Serf collects debris. 06670_ VFUDEOKPWBOP UU#IJO4ULBB K3|QAFRFYSZA3M 06674_ ALERT: Rogue bot located, Programmers report to Storage Zone 8D. 06684_ Acquired Lightning Gun. 06685_ PPX5B0D/5Q7V#VKL8UB0RHUZ4I9BMNXD NYTX 06702_ Critical hit. 06702_ Gauss Rifle destroyed. 06702_ Power Shielding destroyed. 06707_ R-06 Scavenger collects Med. Matter Pod. 06708_ Lightning Gun destroyed. 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Machine Gun | -7/Factory | Hacked Linear Gravjet | -7/Storage | Hacked Robot Schematics ------------------ L-31 Rogue | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableHypervelocityGuard Manual? 0 Play Time 00:54:17 Cumulative 797.3 hours Start 2020.06.27 @ 07:08:29 End 2020.06.27 @ 07:58:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 628 Rogue 62 Adventurer 0 Explorer 566 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 982cc56b-051e-47de-bcb7-e2f0a84274ea