Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 21:18:21

Player: Devolved

Result: Destroyed by X-67 Chaingunner with Minigun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (67)      335
Value Destroyed (1354)     1354
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1233)               1233
              TOTAL SCORE: 6282

 Bonus
-------
Follower Combat Kills      233
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     262/300
Energy                     209/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -7/DSF

 Parts 
-------
>          --- POWER (3) --------
           Angular Momentum Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Sensor Array
           Matter Filter
           Weapon Cycler
           Reaction Control System

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Signal Interpreter
           Matter Filter
  Advanced ECM Suite
  Improved Utility Shielding
>          --- WEAPON -----------
           Gauss Rifle
           Flak Cannon
  Improved Datajack
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Sensor Array
           Core Analyzer
           Weapon Cycler
           Reaction Control System
[Rating: 43]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Matter Pod
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             100  | 6   3   11  1   2   42  18  .   12  5   
  Power                    20   | 1   .   .   .   1   7   5   .   1   5   
    Engine                 10   | 1   .   .   .   .   2   1   .   1   5   
    Core                   10   | .   .   .   .   1   5   4   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   2   .   1   9   4   .   1   .   
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   
    Leg                    5    | .   .   1   .   1   3   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   .   .   1   .   
    Hover                  9    | .   .   .   .   .   5   4   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  26   | 1   3   2   .   .   10  3   .   7   .   
    Device                 14   | 1   1   1   .   .   5   1   .   5   .   
    Storage                3    | .   1   1   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   2   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             5    | .   1   .   .   .   2   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   7   1   .   16  6   .   3   .   
    Energy Gun             17   | 1   .   4   1   .   7   4   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   5   1   .   .   .   
    Ballistic Gun          10   | 1   .   3   .   .   4   1   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   1   .   .   .   
Parts Lost                 28   | .   .   .   .   .   7   2   3   .   16  
  Power                    10   | .   .   .   .   .   2   1   .   .   7   
  Propulsion               4    | .   .   .   .   .   2   .   1   .   1   
  Utility                  7    | .   .   .   .   .   1   .   1   .   5   
  Weapon                   7    | .   .   .   .   .   2   1   1   .   3   
  Highest Loss Streak      13   | .   .   .   .   .   3   1   3   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  98  96  85  89  97  88  83  68  
  Engine                   7    | .   14  14  14  10  2   2   .   5   12  
  Core                     8    | .   .   .   .   3   12  15  18  15  1   
  Treads                   3    | .   .   2   14  11  .   .   .   .   .   
  Leg                      7    | .   .   3   14  16  9   1   .   .   .   
  Wheel                    4    | .   28  21  .   .   .   .   .   5   5   
  Hover                    5    | .   .   .   .   .   7   15  16  1   .   
  Device                   24   | .   10  16  28  28  26  27  18  21  12  
  Storage                  2    | .   7   9   .   .   4   .   .   .   .   
  Processor                5    | .   .   .   .   .   9   9   18  7   5   
  Protection               4    | .   7   2   .   .   4   8   5   7   2   
  Energy Gun               9    | .   14  14  14  14  6   12  4   .   .   
  Energy Cannon            2    | .   .   .   .   .   4   4   .   .   .   
  Ballistic Gun            5    | .   14  14  11  .   1   .   9   7   5   
Peak Build Rating          43   | 6   7   13  26  27  39  42  36  43  42  
  Average Rating           25   | 4   6   8   15  25  31  31  32  38  32  
  On Entrance              21   | .   6   7   13  25  27  30  36  26  42  
Naked Turns                2    | .   .   .   .   .   .   .   .   .   2   
Heaviest Build             36   | 8   10  13  14  16  36  33  27  33  30  
  Greatest Support         28   | 20  20  20  15  25  25  16  16  28  28  
  Greatest Overweight (x)  8    | .   .   .   .   1   3   3   1   2   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   4   5   5   
  Average Carried          4    | .   2   4   4   5   4   4   4   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   4   4   5   5   5   4   4   5   5   

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  DSF  
Matter Collected           1415 | 262  .    302  .    36   406  271  .    91   47   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2782 | 67   .    306  .    .    1169 1146 .    29   65   
  Parts                    164  | 3    .    21   .    .    57   79   .    2    2    
Haulers Intercepted        3    | .    .    .    .    .    2    1    .    .    .    
Recyclers Shooed           7    | .    .    3    .    .    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Combat Hostiles Destroyed  30   | 1   .   3   .   .   14  10  .   .   2   
  Guns                     21   | 1   .   3   .   .   8   8   .   .   1   
  Cannons                  8    | .   .   .   .   .   5   2   .   .   1   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          12   | 2   .   2   .   .   5   2   .   .   1   
  Worker                   13   | 1   .   2   .   .   6   2   .   2   .   
  Builder                  7    | .   .   .   .   .   2   5   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   1   .   .   .   
  Recycler                 11   | .   .   3   .   .   3   5   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   .   .   
  Swarmer                  7    | .   .   3   .   .   3   .   .   .   1   
  Grunt                    10   | 1   .   .   .   .   6   3   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   4   6   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | 1   .   7   .   .   5   6   .   2   1   
  Combat Bots Only         4    | 1   .   3   .   .   4   3   .   .   1   
Max Kills in Single Turn   2    | 1   .   1   .   .   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  DSF  
Hostile Shots Fired        373  | 4    .    16   .    .    89   84   57   .    123  
  Missed                   127  | 1    .    7    .    .    34   26   18   .    41   
Damage Taken               4360 | 33   .    81   .    .    952  908  382  .    2004 
  Core                     1171 | 10   .    52   .    .    137  171  85   .    716  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  109  | .    .    2    .    .    55   .    .    .    52   
  Regen/Repaired (Parts)   282  | .    .    .    .    .    14   268  .    .    .    
Core Remaining (%)         66   | 96   .    .    .    75   .    .    28   .    .    
Volleys Fired              142  | 4    1    21   .    .    39   66   .    6    5    
  Largest                  2    | 2    2    2    .    .    2    2    .    2    2    
  Hottest                  115  | 70   70   70   .    .    115  111  .    72   72   
Shots Fired                309  | 8    2    34   .    .    111  136  .    8    10   
  Gun                      236  | 8    2    34   .    .    72   109  .    6    5    
  Cannon                   73   | .    .    .    .    .    39   27   .    2    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  71   | 4    1    13   .    .    22   13   .    8    10   
  Thermal                  157  | 4    1    21   .    .    74   57   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          81   | .    .    .    .    .    15   66   .    .    .    
  Robot Hit Streak         19   | 3    4    6    .    .    17   19   .    3    7    
  Robot Miss Streak        9    | 1    1    3    .    .    2    4    .    3    9    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        2    | .    .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    
  Autonomous               45   | .    .    .    .    .    35   10   .    .    .    
Shots Hit Robots           220  | 6    1    20   .    .    85   90   .    5    13   
  Core Hits                106  | 3    .    11   .    .    43   37   .    3    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    2    .    .    .    
    Burn                   2    | .    .    .    .    .    .    2    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4314 | 79   13   262  .    4    1887 1753 .    118  198  
  Guns                     2950 | 79   13   262  .    .    1095 1306 .    84   111  
  Cannons                  1248 | .    .    .    .    .    709  418  .    34   87   
  Explosions               64   | .    .    .    .    .    40   24   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  52   | .    .    .    .    4    43   5    .    .    .    
  Kinetic                  833  | 41   .    101  .    .    209  166  .    118  198  
  Thermal                  2644 | 38   13   161  .    .    1527 905  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          785  | .    .    .    .    .    108  677  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    2    4    4    .    .    
  Average Corruption       2    | .    .    .    .    .    2    2    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    7    18   1    .    .    
    Message Errors         4    | .    .    .    .    .    1    3    .    .    .    
    Matter Fused           8    | .    .    .    .    .    1    6    1    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    2    3    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    1    2    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    1    2    .    .    .    
    Alerts                 2    | .    .    .    .    .    1    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    .    22   .    .    .    .    
  Projectiles              8    | .    .    .    .    .    8    .    .    .    .    
  Explosions               14   | .    .    .    .    .    14   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      59   | .    .    .    .    .    57   2    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    6    1    .    .    .    
Targets Rammed             11   | .    .    .    .    1    9    1    .    .    .    
  Kicked                   4    | .    .    .    .    1    3    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        250  | 24   9    45   .    .    205  250  .    .    .    
  Average Temperature      29   | 13   6    15   .    .    42   37   .    .    .    
  Received Heat Transfer   900  | 18   .    .    .    .    450  333  81   .    18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    5    1    .    .    .    
  Heat Transferred         4490 | 111  37   481  .    .    2146 1715 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    1    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Peak Influence             313  | 25  35  108 .   43  240 313 212 121 25  
  Initial                  137  | .   16  13  .   .   16  98  137 111 2   
  Average                  80   | 10  25  53  .   12  101 151 147 70  11  
Maximum Alert Level        1    | .   .   .   .   .   1   1   1   .   .   
  Low Security (%)         90   | 100 100 100 .   100 81  77  95  100 100 
  Level 1                  9    | .   .   .   .   .   18  22  4   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   5   3   .   .   1   
  Investigation            2    | .   .   .   .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   2   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   2   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Distress Signals           3    | .   .   .   .   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              72   | 1   2   4   .   .   23  21  12  .   9   
  Peak Tracking Total      12   | 1   2   3   .   .   4   3   12  .   7   
  Tactical Retreats        6    | .   .   .   .   .   1   2   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Traps Triggered            2    | .   .   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Machines Accessed          14   | .   2   .   3   .   4   4   .   1   .   
  Terminals                7    | .   2   .   .   .   2   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                61   | .   8   .   26  .   10  14  .   3   .   
  Successful               52   | .   7   .   26  .   6   12  .   1   .   
  Failed                   9    | .   1   .   .   .   4   2   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   .   .   .   .   
  Terminals                16   | .   8   .   .   .   3   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   .   .   5   11  .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             38   | .   7   .   26  .   2   2   .   1   .   
  Record                   35   | .   6   .   26  .   2   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   .   .   .   4   9   .   .   .   
  Scan Component           8    | .   .   .   .   .   3   5   .   .   .   
  Repair                   5    | .   .   .   .   .   1   4   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   2   2   .   1   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   1   4   .   .   .   
  Time                     232  | .   .   .   .   .   36  196 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Total Allies               5    | .   .   .   .   5   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   5   4   .   .   .   .   
  Highest-Rated Group      80   | .   .   .   .   80  64  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   7   31  .   .   .   .   
  Total Damage             489  | .   .   .   .   83  406 .   .   .   .   
  Kills                    8    | .   .   .   .   2   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Gar Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  DSF  
Turns Passed               5938 | 109  203  700  746  781  1480 1026 84   673  136  
Spaces Moved               4104 | 90   239  707  612  521  765  439  103  532  96   
  Core                     24   | 17   .    .    .    .    .    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1784 | .    .    113  612  521  480  58   .    .    .    
  Wheels                   1470 | 73   239  594  .    .    .    .    .    475  89   
  Hover                    826  | .    .    .    .    .    285  381  103  57   .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46   | 50   80   80   120  120  116  106  46   100  50   
  Average Speed            117  | 74   80   86   120  125  150  136  82   117  114  
  Slowest Speed            450  | 80   80   120  120  190  260  260  110  170  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 7    36   84   80   75   38   35   27   10   82   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    .    .    
Scrap Searched             4    | .    .    2    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          17   | .    .    .    .    .    10   7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    8    4    .    .    .    
  AOE                      5    | .    .    .    .    .    2    3    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  DSF  
Total                      4956 | 123  249  765  626  648  1016 741  102  574  112  
  Wait                     461  | 17   1    4    .    123  118  195  .    2    1    
  Move                     4095 | 89   238  706  611  520  764  438  102  531  96   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 7    4    11   5    .    18   13   .    13   .    
  Fast Attach              22   | .    .    .    .    1    14   2    .    .    5    
  Attach                   43   | 6    3    4    1    .    14   7    .    8    .    
  Detach                   8    | .    2    .    .    .    3    .    .    3    .    
  Swap                     35   | .    .    7    .    1    14   9    .    4    .    
  Drop                     58   | .    .    11   5    2    23   10   .    7    .    
  Fire                     142  | 4    1    21   .    .    39   66   .    6    5    
  Melee                    5    | .    .    .    .    .    .    .    .    .    5    
  Ram                      7    | .    .    .    .    .    6    1    .    .    .    
  Kick                     4    | .    .    .    .    1    3    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    1    4    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-8/Garrison
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   57 | -11/Scrapyard | Discovered new exit (range 8)
  110 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 7)
  278 | -10/Materials | Discovered new exit (range 6)
  305 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Entered Mines
  314 | -10/Mines     | Assembled infested the area
  347 | -10/Mines     | Discovered new exit (range 10)
  663 | -10/Mines     | Found a hidden stash of uninstalled traps
  726 | -10/Mines     | Discovered new exit (range 5)
  842 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1013 | -10/Mines     | Entered Exiles
 1014 | -10/Exiles    | Identified exit to Mines
 1073 | -10/Exiles    | Met 8R-AWN
 1095 | -10/Exiles    | Met EX-HEX
 1169 | -10/Exiles    | Build established: Scavenger-Mutant
 1196 | -10/Exiles    | Met EX-DEC
 1250 | -10/Exiles    | Visited The Gauntlet
 1469 | -10/Exiles    | Met EX-BIN
 1483 | -10/Exiles    | Aligned with FarCom system
 1484 | -10/Exiles    | Given EX-Vault access code
 1566 | -10/Exiles    | Opened EX-Vault
 1602 | -10/Exiles    | Found Prototype Energy Gun
 1604 | -10/Exiles    | Identified AWS/Thermal
 1643 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1759 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 1759 | -10/Exiles    | Entered Mines
 1781 | -9/Mines      | Discovered new exit (range 9)
 1796 | -9/Mines      | Met a Derelict bent on vengeance
 1865 | -9/Mines      | Learned Materials terminal intel
 1875 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1889 | -9/Mines      | Build established: Mutant
 1894 | -9/Mines      | Discovered new exit (range 5)
 2062 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2101 | -9/Mines      | Learned location of 1 exit from Lower Caves
 2333 | -9/Mines      | Learned location of 1 exit from Materials
 2540 | -9/Mines      | Entered Materials
 2540 | -8/Materials  | Accompanied by 4 allies
 2540 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 2541 | -8/Materials  | Identified exit to Factory
 2542 | -8/Materials  | Loaded intel: 12 terminal locations
 2545 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2639 | -8/Materials  | Build established: Scavenger-Mutant
 2717 | -8/Materials  | Repaired Broken ECM Suite
 3621 | -8/Materials  | Lost 3 parts (1p1n1w)
 3857 | -8/Materials  | Garrison activated, responded to threat
 3919 | -8/Materials  | Lost 3 parts (1p1n1u)
 4000 | -8/Materials  | Discovered new exit (range 5)
 4020 | -8/Materials  | Entered Storage
 4482 | -8/Storage    | Repaired Imp. Heat Sink
 4520 | -8/Storage    | Repaired Hrd. Medium Armor Plating
 4582 | -8/Storage    | Repaired Aerolev Unit
 4668 | -8/Storage    | Repaired Aerolev Unit
 4953 | -8/Storage    | Garrison activated, responded to threat
 4972 | -8/Storage    | Core integrity fell below 50%
 5036 | -8/Storage    | Identified exit to Garrison
 5046 | -8/Storage    | Entered Garrison
 5082 | -8/Garrison   | Triggered checkpoint
 5088 | -8/Garrison   | Triggered checkpoint
 5120 | -8/Garrison   | Discovered exit to Factory (range 10)
 5130 | -8/Garrison   | Entered Factory
 5130 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5142 | -7/Factory    | Lost 3 parts (1n1u1w)
 5682 | -7/Factory    | Identified exit to DSF
 5803 | -7/Factory    | Entered DSF
 5835 | -7/DSF        | Additional patrols routed to DSF
 5875 | -7/DSF        | Discovered new exit (range 15)
 5879 | -7/DSF        | Lost 3 parts (2p1u)
 5929 | -7/DSF        | Core integrity fell below 50%
 5937 | -7/DSF        | Core integrity fell below 20%
 5939 | -7/DSF        | Destroyed by X-67 Chaingunner with Minigun

 Last Messages 
---------------
S-27 Virus destroyed.
Penetrated by Slug.
Arm. Huge Wheel destroyed.
Acquired Angular Momentum Engine.
Lgt. Ion Engine destroyed.
Gauss Rifle destroyed.
Acquired Angular Momentum Engine.
Angular Momentum Engine destroyed.
Acquired 4 matter.
Hacking Suite destroyed.
Penetrated by Slug.
Knocked back.
Angular Momentum Engine destroyed.
Imp. Datajack destroyed.
S-27 Virus destroyed.
Acquired Angular Momentum Engine.
Knocked back.
Acquired Angular Momentum Engine.
Angular Momentum Engine destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ??????????????????????????????????????""?????? |
|     ?????????????????????????????????????#"#?????? |
|     ????????????????????#########???????##"####??? |
|     ????????????????????#[[   !!#########"""""#??? |
|     ????????????????????#[[   !!#   #!!##"""""#??? |
|     ????????????????????#  ^=*x           %<""##"? |
|     ????????????????????#  ^%^%            """"""? |
|     ????????????????????###%=%###   #  ##   ""##?? |
|     ???????????????????##;#  [###   #  ###  ###??? |
|     ???????????????????#;]]%% ]]##########  ##???? |
|     ????????????????????#]]% %]]#??????#    !#???? |
|     ????????????????????#]] xx]]#??????#    !#???? |
|     ????????????????????#;;   ###??????###  ##???? |
|     ????????????????????#     !!#??????#!!   #???? |
|     ????????????????????#  %  !!#??????#!!   #???? |
|     ????????????????????#@*!  !!#??????#!!   #???? |
|     ????????###?????????#;%%! ###???######  ###??? |
|     ????????%  ?????????##;*  #?#!??#   ?#  ==#??? |
|     ????????%  ##????????#     ##!!!#   ##  ==#??? |
|     ????????[   ?????????   H  a            //#??? |
|     ????????[   ?????????                   //#??? |
|     ????????[   ?????????                   //#??? |
|     ????????   #????????##    a##!!!#!!!##  !!#??? |
|     ????????   #?????????##   ###!!!#!!!?#  !!#??? |
|     ???????##  ###??????###   ###?########  ###??? |
|     ???????#!  !!#???????!!   !!???????#!!   #???? |
|     ????????!  !!#???????!!   !!???????#!!   #???? |
|     ????????!  !!?????????!   !!???????#!!   #???? |
|     ???????##  ###??????###^  ;;#??????###  ##???? |
|     ???????#   !!#??????#//     #??????#    !#???? |
|     ???????#   !!#??????#//     #??????#    !#???? |
|     ???????##  ##########//     ##########  ##???? |
|     ??????###  ###!!#   #?#   #?#!!!#  ###  ###??? |
|     ????###""   ##!!#   ###   ###!!!#  ##   ""##?? |
|     ???#"""""  !                            """""? |
|     ???#"##""                               ""##"? |
|     ??????#"""""##!!#   #]] % ]]#   #!!##"""""#??? |
|     ??????#"""""#########]]   ]]#########"""""#??? |
|     ??????####"##???????#########???????##"####??? |
|     ?????????#"#?????????????????????????#"#?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          28
Energy Capacity            325
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Hey, That's Mine!
Librarian
Made in Tau Ceti IV
Novice Programmer
Please Form A Line
Risk Taker
Storm Trooper
The More The Merrier
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              InsulatedStorageCharger
  Manual?         0
Play Time         02:22:06
  Cumulative      3.3 hours
  Start           2024.12.26 @ 15:58:33
  End             2024.12.26 @ 21:18:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bef50973-339c-4517-84bf-3b93dab9bf53