Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.13 @ 20:16:22 Player: Judas Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2213) 2213 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 5360 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/700 Matter 18/450 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1100) Ox21 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Light Treads Light Treads Medium Treads Improved Heat Sink Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Core Analyzer Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Cannon Advanced Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Impact Mace Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Visual Processing Unit Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Improved Heat Sink Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Core Analyzer Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Mini Grenade Launcher Impact Mace Katana [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved ECM Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . . . 2 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 70 | . 6 26 . 11 27 . Power 12 | . 1 4 . 2 5 . Engine 10 | . 1 4 . 1 4 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 24 | . 3 11 . 5 5 . Treads 18 | . . 8 . 5 5 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 6 | . 3 3 . . . . Flight . | . . . . . . . Utility 7 | . 1 2 . 2 2 . Device 1 | . . . . . 1 . Storage 4 | . . 2 . 1 1 . Processor 1 | . 1 . . . . . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | . 1 9 . 2 15 . Energy Gun 1 | . 1 . . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 12 | . . 7 . 2 3 . Ballistic Cannon 8 | . . 1 . . 7 . Launcher 3 | . . . . . 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 22 | . . 7 . . 6 9 Power 3 | . . 1 . . 1 1 Propulsion 7 | . . 2 . . 2 3 Utility 1 | . . . . . . 1 Weapon 11 | . . 4 . . 3 4 Highest Loss Streak 9 | . . 3 . . 2 9 Average Slot Usage (%) 95 | . 93 94 100 99 98 52 Engine 7 | . 14 10 11 8 3 . Core 1 | . . . . . 3 . Treads 22 | . . 25 33 27 22 4 Hover 2 | . 15 4 . . . . Storage 16 | . 14 11 11 18 20 23 Processor 8 | . 7 11 11 9 7 7 Hackware 4 | . . . . 8 7 5 Ballistic Gun 20 | . 27 24 33 27 12 4 Ballistic Cannon 7 | . . 4 . . 15 6 Naked Turns . | . . . . . . . Heaviest Build 98 | 9 10 48 48 80 98 93 Greatest Support 84 | 20 20 60 60 60 84 84 Greatest Overweight (x) 27 | . 1 2 . 1 2 27 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 20 | 6 6 12 12 20 20 20 Average Capacity 16 | 6 6 9 12 20 20 20 Most Carried 20 | 6 6 12 12 20 20 20 Average Carried 14 | 6 5 8 12 16 18 20 Final Capacity 20 | 6 6 12 12 20 20 20 Final Carried 20 | 6 5 12 12 19 20 20 Class Distribution -------------------- 65% | Scavenger-Skirmisher 10% | Hauler-Skirmisher 7% | Mutant 6% | Hauler-Mutant 6% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 1999 | 212 37 666 . 505 579 . Remotely . | . . . . . . . Salvage Created 2682 | 87 113 1134 . 695 653 . Parts 159 | 2 14 69 . 36 38 . Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 8 | . 5 1 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 48 | . 2 19 . 11 16 . Guns 27 | . 2 12 . 11 2 . Cannons 17 | . . 7 . . 10 . AOE 4 | . . . . . 4 . Classes Destroyed 12 | 1 3 6 . 1 1 . Worker 8 | . . 4 . 2 2 . Builder 3 | . . 1 . . 2 . Hauler 2 | . . 1 . 1 . . Recycler 6 | 1 . 3 . . 2 . Operator 3 | . 1 2 . . . . Watcher 1 | . 1 . . . . . Swarmer 3 | . . 3 . . . . Grunt 27 | . 2 10 . 5 10 . Brawler 1 | . . 1 . . . . Duelist 2 | . . . . 1 1 . Sentry 11 | . . 5 . 5 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 7 | 1 2 7 . 4 6 . Combat Bots Only 5 | . 1 5 . 3 5 . Max Kills in Single Turn 2 | 1 1 2 . 2 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 4616 | . 180 996 . 405 1684 1351 Core 922 | . 25 197 . . 205 495 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 90 . 50 100 . . Volleys Fired 183 | 6 36 69 . 29 40 3 Largest 4 | 2 2 3 . 3 4 2 Hottest 161 | 40 40 114 . 69 161 76 Shots Fired 500 | 12 72 188 . 87 135 6 Gun 372 | 12 72 132 . 87 66 3 Cannon 122 | . . 56 . . 63 3 Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 475 | 12 72 169 . 87 129 6 Thermal . | . . . . . . . Explosive 6 | . . . . . 6 . Electromagnetic 19 | . . 19 . . . . Robot Hit Streak 17 | 2 6 11 . 17 10 2 Robot Miss Streak 5 | 2 3 5 . 2 4 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 313 | 6 46 113 . 63 82 3 Core Hits 143 | 2 16 47 . 29 49 . Critical Hits 3 | . . . . 2 1 . Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 5 | . . . . . 5 . Impact 3 | . . . . . 3 . Slashing 2 | . . . . . 2 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5336 | 42 372 1572 . 938 2339 73 Guns 3144 | 42 372 1103 . 938 666 23 Cannons 1409 | . . 469 . . 890 50 Explosions 708 | . . . . . 708 . Melee 66 | . . . . . 66 . Ramming 9 | . . . . . 9 . Kinetic 4375 | 42 372 1394 . 938 1556 73 Thermal 260 | . . . . . 260 . Explosive 448 | . . . . . 448 . Electromagnetic 178 | . . 178 . . . . Impact 66 | . . . . . 66 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 . . . 6 6 Average Corruption 3 | . 2 . . . 3 6 Corruption Purged . | . . . . . . . Effects 23 | . . . . . 18 5 Message Errors 7 | . . . . . 6 1 Matter Fused 2 | . . . . . 2 . Heat Flow Errors 6 | . . . . . 4 2 Energy Discharges 4 | . . . . . 3 1 Data Loss (minor) 3 | . . . . . 3 . Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 131 | . . 17 . . 114 . Projectiles 17 | . . 17 . . . . Explosions 114 | . . . . . 114 . Melee . | . . . . . . . Knockbacks 20 | . . 3 . . 15 2 Impact . | . . . . . . . Kinetic 19 | . . 3 . . 14 2 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 34 | . . . . . 34 . Shots 2 | . . . . . 2 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 314 | . 49 314 . 27 294 252 Average Temperature 69 | . 12 72 . 10 86 131 Received Heat Transfer 1125 | . 99 327 . 198 501 . Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 300 | . . . . . 300 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 683 | 5 135 448 135 357 683 . Average Influence 241 | 2 75 309 135 195 264 . Maximum Alert Level 2 | . . 2 . 1 2 . Low Security (%) 34 | 100 100 14 100 45 22 . Level 1 54 | . . 56 . 54 67 . Level 2 11 | . . 28 . . 10 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 4 3 . 1 6 . Investigation 3 | . . 1 . 1 1 . Extermination 4 | . . . . . 4 . Reinforcement 7 | . 4 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 13 27 . 17 23 5 Peak Tracking Total 6 | . 3 4 . 4 6 3 Tactical Retreats 4 | . 1 . . 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 4 | . 1 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 5 | . . . . 1 4 . Max in Single Turn 3 | . . . . 1 3 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 11 | . 1 3 . 4 3 . Terminals 5 | . . 3 . 2 . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 24 | . 1 6 . 11 6 . Successful 11 | . 1 2 . 5 3 . Failed 13 | . . 4 . 6 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 12 | . . 5 . 7 . . Terminals 14 | . . 6 . 8 . . Fabricators 5 | . . . . . 5 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 3 | . . . . 2 1 . Terminal Hacks 4 | . . 2 . 2 . . Robot Analysis 2 | . . 1 . 1 . . Prototype ID Bank 1 | . . 1 . . . . Terminal Index 1 | . . . . 1 . . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 2 | . . . . 2 . . Terminals 1 | . . . . 1 . . Botnet 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Extract 1 | . . . . 1 . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 2 . 2 3 . Full Trace Events 2 | . . 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 3 | . . . . . 3 . Matter 358 | . . . . . 358 . Time 89 | . . . . . 89 . Total Part Build Rating 15 | . . . . . 15 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total 2 | . . 1 . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 3774 | 27 226 925 173 766 1516 141 Spaces Moved 1788 | 10 150 456 109 348 688 27 Core 1 | . . . . . . 1 Treads 1537 | . . 366 109 348 688 26 Legs 54 | 10 44 . . . . . Wheels . | . . . . . . . Hover 196 | . 106 90 . . . . Flight . | . . . . . . . Fastest Speed 56 | 120 56 56 160 180 160 160 Average Speed 160 | 120 75 142 160 180 179 223 Slowest Speed 1400 | 120 130 176 160 180 200 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 45 38 35 24 25 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . . 5 . Terrain Destroyed 80 | . . . . . 80 . Melee 4 | . . . . . 4 . Projectile 5 | . . . . . 5 . AOE 71 | . . . . . 71 . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 2305 | 15 207 586 108 421 867 101 Wait 190 | . 6 8 . 22 83 71 Move 1782 | 9 149 455 108 347 687 27 Hop . | . . . . . . . Pick Up 32 | . 2 13 . 7 10 . Fast Attach 21 | . 4 7 . 3 7 . Attach 14 | . . 5 . 2 7 . Detach 2 | . . 1 . . 1 . Swap 35 | . 2 14 . 6 13 . Drop 40 | . 8 14 . 5 13 . Fire 183 | 6 36 69 . 29 40 3 Melee 5 | . . . . . 5 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 17) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 638 | -9/Materials | Lost 3 parts (2n1w) 952 | -9/Materials | Build established: Scavenger-Skirmisher 1079 | -9/Materials | Discovered new exit (range 8) 1179 | -9/Materials | Entered Mines 1328 | -9/Mines | Discovered new exit (range 9) 1341 | -9/Mines | Discovered new exit (range 8) 1347 | -9/Mines | Learned location of Storage (-7) 1352 | -9/Mines | Entered Materials 1352 | -8/Materials | Evolved 2 slots: Utility x2 2104 | -8/Materials | Discovered new exit (range 6) 2118 | -8/Materials | Entered Factory 2118 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2604 | -7/Factory | Fabricated Adv. Sensor Array (x1) 3304 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 3507 | -7/Factory | Local fabrication network quarantined 3576 | -7/Factory | Build established: Hauler-Skirmisher 3582 | -7/Factory | Discovered new exit (range 17) 3634 | -7/Factory | Entered Lower Caves 3691 | -7/Lower Caves | Core integrity fell below 50% 3742 | -7/Lower Caves | Core integrity fell below 20% 3766 | -7/Lower Caves | Lost 9 parts (1p3n1u4w) 3775 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- GOAL=ESCAPE 03635_ Lgt. Angular Momentum Engine destroyed. 03648_ Critical hit. 03648_ Med. Treads destroyed. 03650_ Mni. Grenade Launcher destroyed. 03668_ Med. Treads destroyed. 03670_ System corrupted: Heat flow error (+281). 03679_ Med. Treads destroyed. 03687_ Adv. Assault Cannon destroyed. 03695_ System corrupted: Gauss Rifle targeting data glitched. 03695_ S-27 Virus knocked back. 03698_ Slug penetrates Wall. 03698_ S-27 Virus knocked back. 03701_ Slug penetrates S-27 Virus. 03711_ Gauss Rifle destroyed. 03713_ 5P5P/ ZNZ&OQ:X0DN/ N2TQ L 03717_ Adv. Assault Cannon destroyed. 03729_ System corrupted: Heat flow error (+286). 03735_ Hacking Suite destroyed. 03746_ System corrupted: Energy discharge (-24). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????##???????##???????? | | ??????????????????????????????## ###???## #??????? | | ?????????????????????????????## ##?# ??????? | | ?????????????????????????????? ### ##????? | | ???????????????????????????????? ##???? | | ?????????????????????????????????# ##??? | | ??????????????????????????????????# #?# #??? | | ??????????????????????????????????# #?## #??? | | ???????????????????????????????#### #??## #??? | | ???????????????????????????????# ##### #??? | | ???????????????????????????????# #??? | | ???????????????????????????????## #??? | | ????????????????????????????????## ##########??? | | ????????????????????????????????## ##???????????? | | ????????????????????????????????# #####????????? | | ????????????????????????????????# ##???????? | | ????????????????????????????????## #???????? | | ??????????##?????????????????????# #### #?? | | ?????????? ???????????????????# #?? | | ?????????? ?????????????##### ## #?? | | ??????????# ???###????## ######?? #? | | ???????????# ## ##### ##???????? #? | | ???????????# s ## ##?????????? ##? | | ???????????# s s ##????????????###?? | | ???????????????????# @ ##?????????????????? | | ???????????????????## ## ##??????????????????? | | ????????????????????##???#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 53 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationMagneticDiverter Manual? 0 Play Time 00:38:40 Cumulative 71.4 hours Start 2020.08.13 @ 19:38:15 End 2020.08.13 @ 20:16:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83e921b4-ec8f-4636-970b-032e0ac286a2