Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.18 @ 21:47:08

Player: SearedSteak

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (2265)     2265
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (103)                103
              TOTAL SCORE: 4988

 Bonus
-------
High Alert Combat Kills    103

 Cogmind 
---------
Core Integrity             0/550
Matter                     72/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
  Improved Heat Sink
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Titanium Leg
           Arc Projector
           Arc Projector

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
               Nuclear Core
>              --- PROPULSION -------
               VSS Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
      Improved Heat Sink
               Weapon Shielding
               System Shield
>              --- WEAPON -----------
               Arc Projector
      Improved Grenade Launcher
>              --- INVENTORY --------
      Improved Titanium Leg
               Arc Projector
  High-powered Shotgun
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Arc Projector
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 6   11  19  .   2   2   37  
  Power                    11   | .   2   3   .   1   .   5   
    Engine                 8    | .   1   3   .   1   .   3   
    Core                   3    | .   1   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 2   6   8   .   .   1   10  
    Treads                 7    | .   2   .   .   .   1   4   
    Leg                    20   | 2   4   8   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   1   1   .   1   .   6   
    Device                 3    | .   .   .   .   .   .   3   
    Storage                2    | 1   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             3    | .   1   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 3   2   7   .   .   1   16  
    Energy Gun             11   | 2   .   1   .   .   .   8   
    Energy Cannon          4    | .   .   2   .   .   .   2   
    Ballistic Gun          3    | 1   .   .   .   .   .   2   
    Ballistic Cannon       6    | .   1   4   .   .   1   .   
    Launcher               5    | .   1   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   2   
Parts Lost                 30   | .   .   8   .   .   8   14  
  Power                    4    | .   .   1   .   .   1   2   
  Propulsion               14   | .   .   4   .   .   4   6   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   9    | .   .   2   .   .   3   4   
  Highest Loss Streak      6    | .   .   5   .   .   6   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   93  89  100 99  70  70  
  Engine                   5    | .   1   5   11  10  7   2   
  Core                     2    | .   8   4   .   .   .   2   
  Treads                   3    | .   .   .   .   .   2   9   
  Leg                      27   | .   27  40  44  44  23  15  
  Device                   2    | .   .   .   .   .   .   7   
  Storage                  8    | .   14  11  11  11  11  .   
  Processor                3    | .   .   .   .   .   11  5   
  Hackware                 3    | .   .   .   .   .   .   9   
  Protection               6    | .   11  9   11  10  .   2   
  Energy Gun               3    | .   3   1   .   .   .   9   
  Energy Cannon            7    | .   .   1   22  22  14  2   
  Ballistic Gun            3    | .   14  5   .   .   .   1   
  Ballistic Cannon         2    | .   5   9   .   .   .   .   
  Launcher                 1    | .   5   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             29   | 9   16  27  27  29  24  25  
  Greatest Support         80   | 20  40  43  43  43  43  80  
  Greatest Overweight (x)  3    | .   3   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         6    | 6   8   8   8   8   8   5   
  Most Carried             7    | 4   7   5   3   4   6   5   
  Average Carried          2    | .   3   2   3   2   3   2   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            6    | .   5   3   3   1   6   3   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Matter Collected           1341 | 260  263  208  14   .    168  428  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2086 | .    283  267  .    .    355  1181 
  Parts                    103  | .    19   16   .    .    17   51   
Haulers Intercepted        2    | .    .    .    .    .    .    2    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  52   | .   8   7   .   .   8   29  
  Melee                    3    | .   .   1   .   .   1   1   
  Guns                     12   | .   .   3   .   .   .   9   
  Cannons                  10   | .   .   3   .   .   6   1   
  AOE                      25   | .   8   .   .   .   .   17  
Classes Destroyed          13   | .   4   2   .   .   3   4   
  Worker                   3    | .   1   .   .   .   .   2   
  Builder                  2    | .   1   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   .   .   2   
  Swarmer                  6    | .   .   .   .   .   3   3   
  Grunt                    30   | .   8   2   .   .   4   16  
  Brawler                  4    | .   .   .   .   .   1   3   
  Duelist                  2    | .   .   1   .   .   .   1   
  Sentry                   7    | .   .   4   .   .   .   3   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   3   .   .   3   6   
  Combat Bots Only         4    | .   2   3   .   .   3   4   
Max Kills in Single Turn   4    | .   2   1   .   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   .   3   
  Melee                    1    | .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               4662 | .    349  981  .    .    629  2703 
  Core                     802  | .    71   83   .    .    90   558  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  105  | .    36   16   .    .    .    53   
Core Remaining (%)         75   | 100  71   .    .    .    56   .    
Volleys Fired              199  | .    26   65   1    .    27   80   
  Largest                  2    | .    1    1    2    .    2    2    
  Hottest                  138  | .    50   40   126  .    126  138  
Shots Fired                228  | .    26   65   2    .    42   93   
  Gun                      107  | .    11   35   .    .    .    61   
  Cannon                   88   | .    4    30   2    .    42   10   
  Launcher                 33   | .    11   .    .    .    .    22   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  76   | .    13   50   .    .    6    7    
  Thermal                  59   | .    2    15   .    .    .    42   
  Explosive                33   | .    11   .    .    .    .    22   
  Electromagnetic          60   | .    .    .    2    .    36   22   
  Robot Hit Streak         12   | .    3    9    1    .    10   12   
  Robot Miss Streak        3    | .    3    2    1    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           158  | .    12   50   1    .    28   67   
  Core Hits                120  | .    22   13   .    .    12   73   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    2    .    .    3    2    
    Burn                   2    | .    .    .    .    .    .    2    
    Blast                  2    | .    .    2    .    .    .    .    
    Corrupt                3    | .    .    .    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5433 | .    636  725  33   .    770  3269 
  Guns                     1155 | .    69   357  .    .    .    729  
  Cannons                  1360 | .    35   362  26   .    762  175  
  Explosions               2870 | .    532  .    .    .    .    2338 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  48   | .    .    6    7    .    8    27   
  Kinetic                  885  | .    91   586  .    .    67   141  
  Thermal                  727  | .    13   133  .    .    .    581  
  Explosive                2870 | .    532  .    .    .    .    2338 
  Electromagnetic          903  | .    .    .    26   .    695  182  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    .    .    41   
  Projectiles              10   | .    .    .    .    .    .    10   
  Explosions               31   | .    .    .    .    .    .    31   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    1    .    1    1    
  Impact                   2    | .    .    .    1    .    .    1    
  Kinetic                  1    | .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      73   | .    45   .    .    .    2    26   
  Shots                    5    | .    4    .    .    .    .    1    
  Rammed                   16   | .    .    .    .    .    1    15   
Targets Rammed             26   | .    .    2    1    .    2    21   
  Kicked                   10   | .    .    2    1    .    1    6    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        357  | .    6    171  72   .    259  357  
  Average Temperature      96   | .    4    54   40   .    122  113  
  Received Heat Transfer   1944 | .    171  396  .    .    351  1026 
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    1    1    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Fried              8    | .    .    .    .    .    6    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    3    .    .    .    2    
  Heat Transferred         1632 | .    37   300  .    .    .    1295 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Peak Influence             569  | .   485 286 39  .   220 569 
  Initial                  131  | .   .   131 39  .   .   13  
  Average                  167  | .   250 163 39  .   95  185 
Maximum Alert Level        2    | .   2   1   .   .   1   2   
  Low Security (%)         68   | 100 32  79  100 .   95  64  
  Level 1                  25   | .   55  20  .   .   4   26  
  Level 2                  6    | .   12  .   .   .   .   9   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   .   5   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Distress Signals           6    | .   1   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              91   | .   14  8   .   .   13  56  
  Peak Tracking Total      8    | .   3   4   .   .   3   8   
  Tactical Retreats        9    | .   1   .   .   .   5   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat 
Machines Disabled          4    | .   2   .   .   .   1   1   
  Max in Single Turn       1    | .   1   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Machines Accessed          4    | .   2   .   .   1   .   1   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   5   .   .   4   .   2   
  Successful               9    | .   3   .   .   4   .   2   
  Failed                   2    | .   2   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   .   4   .   .   
  Record                   5    | .   1   .   .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               3853 | 60   703  480  198  551  593  1268 
Spaces Moved               2408 | 55   514  254  162  453  322  648  
  Core                     54   | 26   2    .    .    .    16   10   
  Treads                   398  | .    4    .    .    .    99   295  
  Legs                     1956 | 29   508  254  162  453  207  343  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  100  120  
  Average Speed            127  | 86   120  120  120  120  134  141  
  Slowest Speed            200  | 120  200  120  120  120  190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    78   16   39   72   63   38   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          164  | .    57   .    .    .    1    106  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    1    3    
  AOE                      160  | .    57   .    .    .    .    103  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Total                      2972 | 67  572 367 163 462 441 900 
  Wait                     141  | .   .   .   .   .   82  59  
  Move                     2402 | 54  513 253 161 452 321 648 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  77   | 6   14  17  .   3   7   30  
  Fast Attach              4    | .   .   .   .   .   .   4   
  Attach                   54   | 6   6   15  .   1   2   24  
  Detach                   6    | .   1   2   .   .   .   3   
  Swap                     19   | .   5   4   .   1   .   9   
  Drop                     44   | 1   7   9   .   5   .   22  
  Fire                     199  | .   26  65  1   .   27  80  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   .   
  Kick                     10   | .   .   2   1   .   1   6   
  Crush                    15   | .   .   .   .   .   .   15  
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x3])
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 3)
  318 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 14)
  655 | -10/Materials | Discovered new exit (range 16)
  764 | -10/Materials | Entered another Materials area
  764 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1036 | -9/Materials  | Lost 5 parts (1p2n2w)
 1194 | -9/Materials  | Discovered new exit (range 16)
 1244 | -9/Materials  | Entered Mines
 1245 | -9/Mines      | Assembled infested the area
 1322 | -9/Mines      | Build established: Scavenger-Mutant
 1354 | -9/Mines      | Met 8R-AWN
 1437 | -9/Mines      | Discovered new exit (range 5)
 1442 | -9/Mines      | Entered Exiles
 1464 | -9/Exiles     | Discovered new exit (range 15)
 1484 | -9/Exiles     | Welcomed by 8R-AWN
 1510 | -9/Exiles     | Met EX-HEX
 1606 | -9/Exiles     | Met EX-DEC
 1715 | -9/Exiles     | Discovered new exit (range 14)
 1799 | -9/Exiles     | Met EX-BIN
 1932 | -9/Exiles     | Learned about 8R-AWN's background
 1993 | -9/Exiles     | Entered Mines
 2439 | -8/Mines      | Lost 6 parts (1p2n3w)
 2567 | -8/Mines      | Discovered new exit (range 9)
 2586 | -8/Mines      | Entered Materials
 2586 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2646 | -8/Materials  | Build established: Mutant
 3239 | -8/Materials  | Core integrity fell below 50%
 3286 | -8/Materials  | Lost 4 parts (2n2w)
 3786 | -8/Materials  | First assault squad dispatched
 3788 | -8/Materials  | Core integrity fell below 20%
 3833 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3854 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf cleans the Terminal.
U-05 Engineer destroyed.
Imp. Titanium Leg destroyed.
Destroyed Imp. Titanium Leg.
M-28 Smith destroyed.
Imp. Titanium Leg destroyed.
K-01 Serf cleans the Terminal.
G-50 Soldier destroyed.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
Imp. Grenade Launcher destroyed.
Imp. Titanium Leg destroyed.
K-01 Serf collects debris.
W-25 Informer sends out distress signal.
The unstable cave ceiling collapses. <x2>
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|        #######+##            #???????????????????? |
|     !           !            +???????????????????? |
|   %                          #???????????????????? |
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|        %%"  """      T#??????????????????????????? |
|        """  """      "#??????????????????????????? |
| #                     #??????????????????????????? |
| ##            !       #??????????????????????????? |
|              ###T#    #??????????????????????????? |
| ###          #?###    #??????????????????????????? |
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| ???????# """    ##g     #????????????????????????? |
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| ???????# """ ""  #      ##???????????????????????? |
| ???????# """ T"  #  %=## #???????????????????????? |
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| ???????????????##    % #  #??????????????????????? |
| ????????????????#      # ##########??????????????? |
| ????????????????#     *  @              #????????? |
| ???#########????#    =[             Y    ????????? |
| ####       #????#  k   =     w          #????????? |
|            #######       ##########     ?????????? |
|                      #####?????????????#?????????? |
|                a     #???????????????????????????? |
|                      #???????????????????????????? |
|      *     ###########???????????????????????????? |
| ####       #?????????????????????????????????????? |
| #??####+####?????????????????????????????????????? |
| #????????????????????????????????????????????????? |
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| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            380
Matter Stores              327
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                55
Target Analysis            5
Recoil Reduction           5
Defensive Hacking          10

 Item Schematics 
-----------------
 Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Tourist

 Challenges 
------------
None

 Game 
------
Seed              NovaShrapnelCoupler
  Manual?         0
Play Time         00:39:12
  Cumulative      4.4 hours
  Start           2022.06.18 @ 21:05:06
  End             2022.06.18 @ 21:47:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 282d0d85-c210-441a-ac23-9347dcd51a75