Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 14:58:23 Player: SunShine214 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1024) 1024 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (465) 465 TOTAL SCORE: 3404 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 469 Friendly Fire -20 Cogmind --------- Core Integrity 0/400 Matter 249/300 Energy 140/140 System Corruption 3% Temperature Cool (9) Movement Walking (73) Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Titanium Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Signal Interpreter Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Melee Analysis Suite Hardened Light Armor Plating Authchip [R/Combat] Bomb Drone Bay Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Signal Interpreter Makeshift Salvage Targeting Computer > --- WEAPON ----------- Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Melee Analysis Suite Hardened Light Armor Plating Authchip [R/Combat] Bomb Drone Bay [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Overtuned Titanium Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 42 | 7 3 1 1 19 11 Power 6 | 1 . . . 3 2 Engine 6 | 1 . . . 3 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 . . 6 2 Treads 7 | 2 1 . . 4 . Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . 2 1 Utility 12 | 2 1 . 1 3 5 Device 2 | 1 . . . . 1 Storage 1 | 1 . . . . . Processor 2 | . 1 . . . 1 Hackware 1 | . . . 1 . . Protection 6 | . . . . 3 3 Artifact . | . . . . . . Weapon 13 | 2 1 1 . 7 2 Energy Gun 1 | . . . . 1 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 4 | 2 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 . 2 1 Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 15 | . . . . 6 9 Power 2 | . . . . 1 1 Propulsion 5 | . . . . 2 3 Utility 2 | . . . . . 2 Weapon 6 | . . . . 3 3 Highest Loss Streak 7 | . . . . 5 7 To Critical Strikes . | . . . . . . Average Backups 5 | . 5 7 6 6 5 Power . | . . . . . . Propulsion . | . . 2 2 1 . Utility 2 | . 1 2 1 3 4 Weapon 1 | . 2 3 3 1 . Tool/Special . | . . . . . . Unused Backups 8 | . 1 1 . 3 3 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 6 | . . 1 . 2 3 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 100 100 88 97 82 Engine 11 | . 14 14 11 10 10 Treads 18 | . 28 28 22 19 12 Leg 1 | . . . . . 2 Device 3 | . 13 . . . 3 Storage 10 | . 14 14 11 11 7 Processor 10 | . . 14 11 11 13 Hackware 6 | . . . 11 11 6 Protection 6 | . . . . 10 8 Energy Cannon 4 | . . . . 3 7 Ballistic Gun 7 | . 26 14 11 4 2 Launcher 2 | . . 10 11 4 . Impact Weapon 4 | . . . . 6 6 Peak Build Rating 36 | 9 10 9 11 18 36 Average Rating 15 | 8 9 8 11 15 22 On Entrance 9 | . 9 8 9 11 18 Avg Prop Armor Cover (%) 9 | . . . . 9 10 Naked Turns . | . . . . . . Heaviest Build 27 | 15 15 15 15 24 27 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 8 | . . . . 2 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 1 8 8 7 8 8 Average Carried 5 | . 5 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 8 8 7 8 5 Scrap Engine Consumption 9 | . . . . . 9 Constructs Created 1 | . . . . . 1 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 1235 | 415 190 67 . 474 89 Remotely . | . . . . . . Salvage Created 1619 | 222 496 33 . 423 445 Parts 107 | 20 26 9 . 38 14 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 5 | 1 3 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 32 | . 6 6 . 16 4 Melee 2 | . . . . . 2 Guns 9 | . 6 1 . 1 1 Cannons 4 | . . . . 3 1 AOE 16 | . . 5 . 11 . Classes Destroyed 14 | 2 5 . . 5 2 Worker 2 | . . . . 2 . Builder 4 | . . . . 2 2 Tunneler 9 | 9 . . . . . Hauler 2 | . 1 . . 1 . Recycler 7 | 1 3 . . 1 2 Mechanic 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 16 | . 3 6 . 7 . Grunt 10 | . 3 . . 7 . Protector 1 | . . . . 1 . Sentry 1 | . . . . 1 . Hunter 1 | . . . . . 1 Scrapper 3 | . . . . . 3 Best Kill Streak 10 | 3 6 3 . 10 2 Combat Bots Only 7 | . 3 3 . 7 1 Max Kills in Single Turn 5 | 1 1 3 . 5 1 Gunslinging . | . . . . . . Exploded 4 | . . 3 . 4 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 213 | . 36 7 6 93 71 Missed 46 | . 6 3 1 27 9 Hits 167 | . 30 4 5 66 62 Projectile 167 | . 30 4 5 66 62 Critical Strikes 4 | . 1 . . 1 2 Damage Taken 2648 | . 317 34 78 799 1420 Core 459 | . 43 8 46 79 283 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 67 | . . . . . 67 Core Remaining (%) 89 | 100 . 79 . . . Volleys Fired 124 | 25 39 4 . 24 32 Largest 2 | 2 2 2 . 2 2 Hottest 120 | 40 120 50 . 120 68 Shots Fired 210 | 50 78 8 . 40 34 Gun 152 | 50 76 4 . 17 5 Cannon 32 | . . . . 7 25 Launcher 22 | . . 4 . 14 4 Special 4 | . 2 . . 2 . Kinetic 152 | 50 76 4 . 17 5 Thermal 36 | . 2 . . 9 25 Explosive 22 | . . 4 . 14 4 Electromagnetic . | . . . . . . Robot Hit Streak 8 | 7 6 1 . 4 8 Robot Miss Streak 4 | 4 3 3 . 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 123 | 27 43 2 . 17 34 Core Hits 85 | 11 20 5 . 39 10 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 3 | . . . . . 3 Smash 3 | . . . . . 3 Melee Attacks 22 | . . . . 14 8 Impact 22 | . . . . 14 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . . . 1 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3558 | 342 589 319 . 1510 798 Guns 1069 | 342 577 14 . 86 50 Cannons 495 | . . . . 102 393 Explosions 1569 | . . 305 . 1181 83 Melee 407 | . . . . 141 266 Ramming 18 | . 12 . . . 6 Kinetic 1069 | 342 577 14 . 86 50 Thermal 495 | . . . . 102 393 Explosive 1569 | . . 305 . 1181 83 Electromagnetic . | . . . . . . Impact 407 | . . . . 141 266 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 166 | . . 21 . 22 123 Projectiles 4 | . . . . 1 3 Explosions 31 | . . 21 . 10 . Melee 131 | . . . . 11 120 Knockbacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 173 | . . . . 18 155 Shots 5 | . . . . 1 4 Rammed 3 | . 2 . . . 1 Targets Rammed 3 | . 2 . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 474 | . 40 . . 196 474 Average Temperature 128 | . 16 . . 46 186 Received Heat Transfer 955 | . 117 . 27 249 562 Effects 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . . 1 2 Combat Hostiles 1 | . . . . 1 . Parts Fried 8 | . . . . 1 7 Impact Corruptions 7 | . . . . 1 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 696 | . . . . 185 511 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Maximum Alert Level 3 | . . . . 3 1 Low Security (%) 77 | 100 100 100 100 35 81 Level 1 7 | . . . . 3 18 Level 2 10 | . . . . 41 . Level 3 4 | . . . . 18 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 744 | 10 102 138 33 744 276 Initial 276 | . . 25 33 5 276 Average 147 | . 54 82 23 423 85 Influence Increases 1633 | 50 237 163 . 1098 85 Destroy 0b10 Robot/C 900 | . 120 120 . 640 20 Destroy 0b10 Robot/NC 145 | 50 30 . . 45 20 Destroy Leader 218 | . 34 20 . 164 . Allied During Kill 111 | . . . . 111 . Successful Hack 41 | . 7 . . 19 15 Disable Machine 75 | . 15 . . 45 15 Destroy Structure 113 | . 1 23 . 74 15 Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 1628 | 50 170 142 75 403 788 Entered New Map 537 | . . 42 55 8 432 Time Decay 957 | 50 170 100 20 315 302 Lost Part 94 | . . . . 60 34 Lost Ally 40 | . . . . 20 20 Squads Dispatched 7 | . 2 . . 5 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 3 | . 2 . . 1 . Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 3 | . 2 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 15 5 3 35 8 Peak Tracking Total 8 | . 4 3 4 8 4 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 5 | . 1 . . 3 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 15 | . 2 1 1 5 6 Terminals 12 | . 2 . 1 5 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 3 1 4 8 17 Successful 14 | . 1 1 1 4 7 Failed 19 | . 2 . 3 4 10 Catastrophic 4 | . 1 . 1 2 . Database Lockouts . | . . . . . . Manual 7 | . 2 . 1 4 . Terminals 26 | . 3 . 4 8 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 1 1 4 6 Part Schematic 3 | . . . . . 3 Robot Schematic 1 | . . . . . 1 Robot Analysis 1 | . . . 1 . . Open Door 4 | . . 1 . 3 . Branch Access Points 2 | . 1 . . 1 . Release Object 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 . 1 5 5 Full Trace Events 6 | . . . 1 2 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . . 3 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 62 | . . . . 62 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 84 | . . . . 83 1 Total Damage 1192 | . . . . 1172 20 Kills 18 | . . . . 18 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Active Infowar (turns) 803 | 433 370 . . . . Terrain 803 | 433 370 . . . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 3131 | 554 389 200 54 755 1179 Spaces Moved 1465 | 125 154 116 34 349 687 Core 206 | 4 . . . . 202 Treads 1130 | 121 154 116 34 324 381 Legs 104 | . . . . . 104 Wheels . | . . . . . . Hover . | . . . . . . Flight 25 | . . . . 25 . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 157 | 156 160 160 160 165 152 Slowest Speed 450 | 160 160 160 160 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 28 37 8 75 75 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 135 | . . 26 . 81 28 Melee 5 | . . . . 5 . Projectile . | . . . . . . AOE 130 | . . 26 . 76 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 2033 | 430 214 123 34 459 773 Wait 330 | 273 5 . . 25 27 Move 1460 | 124 153 115 33 348 687 Hop . | . . . . . . Pick Up 20 | 1 9 1 . 9 . Fast Attach 23 | 7 . . . 9 7 Attach 7 | . . . 1 2 4 Detach 2 | . . . . . 2 Swap 17 | . 3 1 . 13 . Drop 25 | . 3 2 . 15 5 Fire 124 | 25 39 4 . 24 32 Melee 22 | . . . . 14 8 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Storage -9/Recycling History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 555 | -11/Scrapyard | Entered Materials 556 | -10/Materials | Build established: Mutant 749 | -10/Materials | Identified exit to Mines 944 | -10/Materials | Entered Mines 953 | -10/Mines | Found the Drone Emporium 961 | -10/Mines | Found Prototype Device 1048 | -10/Mines | Discovered new exit (range 9) 1107 | -10/Mines | Learned Materials interactive machine intel 1125 | -10/Mines | Discovered new exit (range 8) 1142 | -10/Mines | Identified exit to Materials 1144 | -10/Mines | Entered Materials 1144 | -9/Materials | Evolved 2 slots: Utility x2 1145 | -9/Materials | Loaded intel: 18 interactive machine locations 1192 | -9/Materials | Discovered new exit (range 4) 1197 | -9/Materials | Identified exit to Storage 1198 | -9/Materials | Entered Storage 1399 | -9/Storage | Met a pair of Derelict thieves 1517 | -9/Storage | Destroyed 7 combat bots 1541 | -9/Storage | Lost 5 parts (1p1n3w) 1631 | -9/Storage | Identified exit to Recycling 1947 | -9/Storage | Used back door to open Recycling access 1953 | -9/Storage | Entered Recycling 1953 | -9/Recycling | Accompanied by 1 ally 2043 | -9/Recycling | Build established: Scavenger-Mutant 2547 | -9/Recycling | Scanned before Scraplab entrance 2560 | -9/Recycling | Angered Scraplab inhabitants 2606 | -9/Recycling | Core integrity fell below 50% 2673 | -9/Recycling | Lost 7 parts (1p3n2u1w) 2717 | -9/Recycling | Found Prototype Device 2717 | -9/Recycling | Identified Scrap Engine 2829 | -9/Recycling | Core integrity fell below 20% 2891 | -9/Recycling | Build established: Mutant 3132 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02975_ System corrupted: Component data lost. 03003_ Slammed into R-06 Scavenger. 03020_ Ovr. Titanium Leg recovered from malfunction. 03037_ Ovr. Titanium Leg suddenly begins malfunctioning. 03038_ Dropped Ovr. Titanium Leg. 03039_ Arm. Scrap Engine consumes Ovr. Titanium Leg. 03054_ Connecting with Recycling Unit... 03071_ Arm. Scrap Engine constructs Titanium Exoskeleton. 03076_ System corrupted: Component data lost. 03111_ Acquired Mni. Grenade Launcher. 03121_ Y-45 Defender springs to life. 03123_ R-06 Scavenger suffers critical hit (Burn). 03126_ Critical hit (Burn: +37). 03129_ The unstable cave ceiling collapses. 03129_ Assault Rifle destroyed. 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""## """"" | | ???????????????##### @ #### | | ??????????? + | | ?????????? Y ##"Y"### | | ???????????#"Y"#### ]] ######"""#?# | | ??????????????????## ] ]#????#####?#######"Y | | ???????????????????# ####????????????????#"" | | ???????????????????## # ##????????????????????### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Medium Armor Plating | -9/Recycling | Hacked Lgt. Nuclear Core | -9/Recycling | Hacked Microactuators | -9/Recycling | Hacked Robot Schematics ------------------ T-07 Excavator | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingAblativeModule Manual? 0 Play Time 00:23:30 Cumulative 65.8 hours Start 2026.02.15 @ 14:31:50 End 2026.02.15 @ 14:58:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f3a8d90-7e32-4acb-b3d6-572f6a676bc2