Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 20:00:06

Player: Cinder

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (83)      415
Value Destroyed (3500)     3500
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (576)                576
              TOTAL SCORE: 12071

 Bonus
-------
Follower Combat Kills      100
Scanned by Researcher      500
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/1450
Matter                     119/300
Energy                     45/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Walking (120)
Location                   -2/Testing

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (7) ---
  Faulty Advanced Myomer Leg
         Advanced Myomer Leg
         Advanced Myomer Leg
                  Centrium Leg
                  Centrium Leg
           Combat Antigrav System
>                 --- UTILITY (8) ------
                  Centrium Light Armor Plating
       Long-range Tractor Beam
>                 --- WEAPON (6) -------
        Precision Phase Gun
            Heavy Dispersion Rifle
>                 --- INVENTORY (5) ----
                      (None)

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
           Quantum Reactor
>          --- PROPULSION -------
   Armored Medium Treads
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Cooling System
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Shield Generator
  Improved Point Defense System
>          --- WEAPON -----------
           Tesla Rifle
           Wave Gun
           Dispersion Rifle
           Autogun
>          --- INVENTORY --------
     Light Deuterium Engine
           Flexi-carbon Leg
           Thunder Leg
  Improved VTOL Module
  Improved VTOL Module
           Impulse Thruster
  Advanced Plasma Cannon
           Hardcell Cannon
     Heavy Gauss Cannon
           Grenade Launcher
[Rating: 95]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Armored Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Visual Processing Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Slots Evolved              16   | .   .   .   2   2   2   2   .   .   .   .   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Utility                  6    | .   .   .   .   2   .   1   .   .   .   .   1   1   .   .   1   .   .   
  Weapon                   4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             150  | 8   1   .   12  17  6   10  2   5   2   4   10  18  16  .   21  8   10  
  Power                    14   | 1   .   .   2   1   1   1   .   1   .   1   1   3   .   .   2   .   .   
    Engine                 6    | 1   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   1   .   1   .   1   .   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Propulsion               57   | 4   .   .   6   6   1   2   1   1   .   .   4   4   8   .   9   5   6   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Leg                    34   | 2   .   .   6   5   1   2   1   1   .   .   3   3   5   .   .   .   5   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   1   
    Flight                 11   | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   6   1   .   
  Utility                  42   | 1   1   .   3   7   1   4   .   3   1   .   3   6   3   .   6   1   2   
    Device                 24   | .   .   .   1   3   .   3   .   2   1   .   3   3   3   .   3   1   1   
    Storage                3    | 1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             8    | .   1   .   2   1   1   .   .   1   .   .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   .   1   3   3   3   1   .   1   3   2   5   5   .   4   2   2   
    Energy Gun             11   | .   .   .   .   .   1   1   .   .   .   .   2   2   1   .   2   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
    Ballistic Gun          16   | 2   .   .   1   1   2   2   1   .   1   2   .   1   1   .   1   1   .   
    Ballistic Cannon       4    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   
    Launcher               3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   4   
Parts Lost                 96   | .   .   1   5   10  1   5   2   3   .   2   3   16  15  .   21  12  .   
  Power                    8    | .   .   1   1   1   .   .   .   1   .   .   .   2   1   .   1   .   .   
  Propulsion               39   | .   .   .   2   4   .   1   1   1   .   .   2   6   5   .   12  5   .   
  Utility                  24   | .   .   .   1   2   .   3   1   .   .   .   .   3   4   .   5   5   .   
  Weapon                   25   | .   .   .   1   3   1   1   .   1   .   2   1   5   5   .   3   2   .   
  Highest Loss Streak      11   | .   .   1   2   8   1   5   2   2   .   2   3   9   7   .   11  10  .   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Average Backups            8    | 3   7   8   7   9   9   10  10  10  10  10  9   9   5   4   3   1   .   
  Power                    .    | .   1   1   .   .   1   1   1   1   1   1   1   .   .   .   .   .   .   
  Propulsion               4    | 2   3   3   2   4   4   5   6   6   6   6   5   5   2   2   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   2    | .   3   4   4   3   3   3   3   3   3   3   3   3   1   1   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             20   | .   4   .   1   4   4   .   .   2   .   .   1   3   .   .   1   .   .   
  Power                    3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   2   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   2   .   1   1   1   .   .   2   .   .   .   1   .   .   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  97  90  80  95  89  92  97  95  93  90  89  63  42  31  15  21  
  Engine                   2    | .   14  11  10  7   2   .   .   .   .   .   .   3   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   4   6   6   5   6   6   3   .   3   .   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   4   5   3   .   .   .   .   
  Leg                      25   | .   28  28  37  32  34  31  32  31  33  33  25  22  10  .   .   .   11  
  Device                   11   | .   .   .   1   4   7   9   6   14  20  20  18  17  10  10  6   4   1   
  Storage                  5    | .   14  14  11  9   7   6   6   6   6   6   5   5   3   .   .   .   .   
  Processor                6    | .   .   .   .   2   7   6   13  6   6   6   5   10  11  10  8   1   .   
  Protection               2    | .   12  14  7   8   7   2   .   3   .   .   .   .   1   .   .   .   1   
  Energy Gun               4    | .   .   .   .   .   3   4   6   6   6   2   6   11  4   .   .   .   3   
  Ballistic Gun            12   | .   28  28  22  10  14  19  20  19  15  11  14  6   .   .   .   .   .   
Peak Build Rating          95   | 6   7   7   10  29  41  56  56  63  67  64  78  95  92  45  65  48  83  
  Average Rating           50   | 5   6   6   8   16  36  46  55  58  60  59  66  80  65  45  42  23  41  
  On Entrance              35   | .   6   7   6   10  26  40  56  56  59  63  58  78  68  45  45  16  .   
Naked Turns                100  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  66  
Heaviest Build             73   | 10  11  11  18  27  31  37  34  40  40  46  56  73  61  14  21  1   17  
  Greatest Support         90   | 32  20  20  40  63  63  73  60  56  56  56  89  89  75  14  26  24  90  
  Greatest Overweight (x)  5    | 1   .   .   .   .   .   1   .   1   .   .   .   1   4   4   5   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  10  5   5   5   5   
  Average Capacity         9    | 7   8   8   7   9   10  10  10  10  10  10  10  10  8   5   5   5   5   
  Most Carried             10   | 7   8   8   8   10  10  10  10  10  10  10  10  10  8   4   5   3   .   
  Average Carried          8    | 3   7   7   7   9   9   9   10  9   10  10  9   9   5   4   3   1   .   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  5   5   5   5   5   
  Final Carried            10   | 6   8   8   8   10  10  10  10  10  10  10  10  8   4   4   3   .   .   

 Class Distribution 
--------------------
 40% | Mutant
 23% | Tank
 16% | Scavenger-Tank
  9% | Scavenger-Skirmisher
  7% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
                 Tank | -7/Factory
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
                 Tank | -6/Zion
                 Tank | -5/Proximity Caves
       Scavenger-Tank | -5/Factory
 Scavenger-Skirmisher | -4/Factory
               Mutant | -4/Extension
               Mutant | -4/Cetus
               Mutant | -3/Research
               Mutant | -2/Research
               Mutant | -2/Testing

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Matter Collected           2747 | 242 64  13  218 220 278 95  151 296 30  90  123 294 261 .   370 2   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2957 | .   87  26  490 387 251 75  102 111 .   164 123 334 418 .   265 124 .   
  Parts                    142  | .   5   2   26  18  11  4   3   5   .   11  3   14  8   .   28  4   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   1   5   .   8   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Combat Hostiles Destroyed  74   | .   2   2   10  11  9   2   2   3   .   8   2   6   8   .   7   2   .   
  Guns                     48   | .   2   2   10  4   8   2   2   3   .   5   2   4   2   .   2   .   .   
  Cannons                  16   | .   .   .   .   4   1   .   .   .   .   3   .   .   3   .   5   .   .   
  AOE                      9    | .   .   .   .   3   .   .   .   .   .   .   .   2   2   .   .   2   .   
Classes Destroyed          13   | .   2   1   2   4   .   .   .   1   .   .   .   2   1   .   .   .   .   
  Builder                  4    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   .   2   .   4   3   .   .   3   .   8   .   .   .   .   5   .   .   
  Grunt                    22   | .   2   .   6   3   6   .   .   .   .   .   1   .   3   .   .   1   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   .   3   3   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Hunter                   9    | .   .   .   .   1   .   2   2   .   .   .   .   2   2   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   1   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   2   3   7   4   1   2   3   .   5   1   5   4   .   6   2   .   
  Combat Bots Only         5    | .   2   2   3   4   4   1   2   3   .   5   1   3   4   .   5   2   .   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   1   1   .   1   1   2   1   .   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  Tes  
Hostile Shots Fired        1389  | .    8    22   71   107  51   48   45   53   .    43   11   294  104  6    328  163  35   
  Missed                   532   | .    2    8    20   34   12   9    10   16   .    14   1    105  39   5    180  71   6    
  Hits                     857   | .    6    14   51   73   39   39   35   37   .    29   10   189  65   1    148  92   29   
    Melee                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    
    Projectile             853   | .    6    14   51   73   39   39   35   37   .    29   10   189  62   1    148  91   29   
    AOE                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Critical Strikes         27    | .    .    .    1    2    3    1    .    2    .    .    .    14   1    .    2    1    .    
    Actively Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Damage Taken               15246 | .    65   107  667  1185 618  723  601  542  .    450  203  2968 1759 26   2711 2280 341  
  Core                     3857  | .    .    29   97   263  60   38   93   140  .    39   .    322  237  26   1053 1431 29   
  Absorbed by Shields      440   | .    .    .    .    .    .    .    .    .    .    .    15   322  .    .    103  .    .    
  Redirected to Shielding  51    | .    9    7    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   84    | .    .    .    .    .    .    84   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  .    88   75   52   91   .    .    .    .    63   100  .    .    49   19   .    .    
Volleys Fired              255   | .    8    10   48   25   27   11   9    11   .    9    7    31   28   .    23   8    .    
  Largest                  4     | .    2    2    2    2    3    4    4    4    .    4    4    4    4    .    2    1    .    
  Hottest                  348   | .    40   40   40   60   121  148  148  153  .    215  192  264  348  .    143  52   .    
Shots Fired                580   | .    16   20   96   49   71   36   36   34   .    22   24   79   64   .    25   8    .    
  Gun                      487   | .    16   20   96   25   62   36   36   34   .    13   24   72   34   .    12   7    .    
  Cannon                   69    | .    .    .    .    18   9    .    .    .    .    9    .    .    20   .    13   .    .    
  Launcher                 24    | .    .    .    .    6    .    .    .    .    .    .    .    7    10   .    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  394   | .    16   20   96   43   44   26   27   29   .    12   18   25   9    .    22   7    .    
  Thermal                  140   | .    .    .    .    .    27   10   9    5    .    10   3    35   38   .    3    .    .    
  Explosive                24    | .    .    .    .    6    .    .    .    .    .    .    .    7    10   .    .    1    .    
  Electromagnetic          22    | .    .    .    .    .    .    .    .    .    .    .    3    12   7    .    .    .    .    
  Robot Hit Streak         34    | .    10   5    34   11   9    6    6    3    .    4    8    9    11   .    6    4    .    
  Robot Miss Streak        9     | .    1    5    2    3    5    6    8    9    .    9    4    3    5    .    3    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    1    1    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           405   | .    14   10   80   39   56   26   25   14   .    11   16   52   44   .    15   3    .    
  Core Hits                255   | .    5    3    28   35   36   18   13   10   .    18   11   28   33   .    10   7    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Critical Strikes         9     | .    .    .    .    2    2    .    .    .    .    .    1    3    .    .    1    .    .    
    Burn                   2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
    Blast                  4     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8536  | .    119  90   651  1128 907  286  327  279  .    339  288  1347 1675 .    568  526  6    
  Guns                     4982  | .    107  87   638  235  776  286  327  222  .    177  288  992  619  .    188  40   .    
  Cannons                  1421  | .    .    .    .    239  131  .    .    .    .    162  .    .    528  .    361  .    .    
  Explosions               1844  | .    .    .    .    644  .    .    .    .    .    .    .    290  435  .    .    475  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  289   | .    12   3    13   10   .    .    .    57   .    .    .    65   93   .    19   11   6    
  Kinetic                  3920  | .    107  87   638  474  599  249  192  183  .    159  215  245  234  .    498  40   .    
  Thermal                  2228  | .    .    .    .    .    308  37   135  39   .    180  50   662  766  .    51   .    .    
  Explosive                1844  | .    .    .    .    644  .    .    .    .    .    .    .    290  435  .    .    475  .    
  Electromagnetic          255   | .    .    .    .    .    .    .    .    .    .    .    23   85   147  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    .    .    .    .    9    4    4    2    .    .    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    .    .    5    4    4    1    .    .    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    .    .    .    .    .    .    .    .    16   26   1    1    .    .    
    Message Errors         9     | .    .    .    .    .    .    .    .    .    .    .    .    3    5    1    .    .    .    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    .    3    12   .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            195   | .    .    .    .    82   .    .    .    1    .    15   .    12   61   .    .    24   .    
  Projectiles              15    | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    
  Explosions               179   | .    .    .    .    82   .    .    .    .    .    .    .    12   61   .    .    24   .    
  Melee                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    4    4    .    .    .    .    .    .    1    4    .    6    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Kinetic                  14    | .    .    .    .    4    4    .    .    .    .    .    .    .    2    .    4    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      672   | .    .    .    .    244  .    .    .    .    .    .    .    132  214  .    8    71   3    
  Shots                    20    | .    .    .    .    7    .    .    .    .    .    .    .    4    8    .    .    1    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    3    1    
Targets Rammed             56    | .    2    3    6    5    .    .    .    14   .    .    .    8    11   .    3    3    1    
  Kicked                   48    | .    2    3    6    5    .    .    .    14   .    .    .    8    10   .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        483   | .    12   .    40   8    330  335  302  240  .    69   167  375  483  .    18   .    413  
  Average Temperature      142   | .    7    .    8    4    139  189  129  121  .    49   104  210  172  .    9    .    223  
  Received Heat Transfer   1784  | .    36   .    294  207  324  .    .    .    .    27   54   386  204  .    54   153  45   
  Effects                  10    | .    .    .    .    .    1    1    2    3    .    .    .    .    3    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Heat Transferred         3682  | .    .    .    .    .    740  74   259  74   .    287  74   925  1175 .    74   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   .   .   100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             173  | .   30  20  110 173 90  30  .   .   .   .   34  152 103 44  108 162 68  
  Initial                  68   | .   .   .   .   .   65  .   .   .   .   .   23  .   37  44  14  21  68  
  Average                  33   | .   7   3   38  104 41  3   .   .   .   .   7   28  34  37  23  59  30  
Influence Increases        3013 | .   45  40  320 430 210 54  50  70  .   195 64  353 552 .   308 307 15  
  Destroy 0b10 Robot/C     1520 | .   40  40  200 220 180 40  40  60  .   160 40  120 200 .   140 40  .   
  Destroy 0b10 Robot/NC    45   | .   5   .   .   20  .   .   .   .   .   .   .   10  5   .   5   .   .   
  Destroy Leader           292  | .   .   .   60  62  30  10  10  10  .   20  10  30  30  .   20  .   .   
  Allied During Kill       12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
  Successful Hack          55   | .   .   .   .   16  .   4   .   .   .   .   14  .   21  .   .   .   .   
  Disable Machine          30   | .   .   .   .   15  .   .   .   .   .   .   .   .   15  .   .   .   .   
  Destroy Structure        249  | .   .   .   .   52  .   .   .   .   .   .   .   58  74  .   8   57  .   
  Partial Spotted          30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  15  .   
  Lose Combat Pursuer      780  | .   .   .   60  45  .   .   .   .   .   15  .   135 195 .   120 195 15  
Influence Decreases        3013 | .   45  40  320 284 356 54  50  70  .   157 102 276 549 56  294 223 137 
  Entered New Map          253  | .   .   .   .   .   81  .   .   .   .   .   15  .   40  36  10  17  54  
  Time Decay               1945 | .   45  30  246 184 265 34  50  50  .   137 87  146 329 20  139 100 83  
  Lost Part                734  | .   .   10  50  100 10  20  .   20  .   20  .   130 123 .   145 106 .   
  Lost Ally                45   | .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   .   .   .   
  Purge Threat             36   | .   .   .   24  .   .   .   .   .   .   .   .   .   12  .   .   .   .   
Squads Dispatched          23   | .   1   .   1   4   2   .   .   .   .   .   .   2   3   .   5   3   2   
  Investigation            4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   
  Extermination            5    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   1   .   
  Reinforcement            14   | .   1   .   1   4   .   .   .   .   .   .   .   .   2   .   3   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Distress Signals           13   | .   1   .   1   1   .   .   .   .   .   .   .   3   3   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              217  | .   6   3   19  22  10  3   2   6   .   15  3   30  24  5   31  31  7   
  Peak Tracking Total      12   | .   3   3   5   6   4   2   2   4   .   6   2   9   8   5   11  12  6   
  Tactical Retreats        28   | .   .   .   3   2   .   .   .   .   .   1   .   4   7   .   5   5   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Traps Triggered            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Machines Disabled          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Machines Accessed          27   | .   1   .   2   4   1   3   .   1   .   .   2   2   8   .   2   .   1   
  Terminals                19   | .   1   .   2   4   1   1   .   .   .   .   1   .   7   .   1   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                66   | .   4   .   4   10  2   4   .   1   .   .   4   6   24  .   4   .   3   
  Successful               27   | .   1   .   2   6   .   3   .   1   .   .   1   1   10  .   1   .   1   
  Failed                   39   | .   3   .   2   4   2   1   .   .   .   .   3   5   14  .   3   .   2   
    Catastrophic           11   | .   .   .   .   1   1   1   .   .   .   .   2   1   3   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                50   | .   4   .   4   10  2   1   .   .   .   .   2   .   22  .   2   .   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             20   | .   1   .   2   6   .   .   .   1   .   .   .   .   9   .   .   .   1   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   1   1   1   2   .   .   .   .   2   2   7   .   1   .   1   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -2  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Res Tes 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      109  | .   .   .   .   .   .   .   .   .   .   .   .   .   109 .   .   .   .   
  Highest-Rated Ally       51   | .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   
  Total Damage             320  | .   .   .   .   .   .   .   .   .   .   .   .   .   320 .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  Tes  
Active Infowar (turns)     6888 | .    .    .    .    175  652  424  417  1003 682  681  380  1192 1035 44   203  .    .    
  Optics                   6844 | .    .    .    .    131  652  424  417  1003 682  681  380  1192 1035 44   203  .    .    
  Sensors                  1003 | .    .    .    .    44   .    .    .    .    .    .    43   916  .    .    .    .    .    
  Terrain                  60   | .    .    .    .    .    .    56   4    .    .    .    .    .    .    .    .    .    .    
  Seismic                  4231 | .    .    .    .    126  652  334  417  1003 682  681  336  .    .    .    .    .    .    
Robot Analysis Total       1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   -2   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  Tes  
Turns Passed               8952 | 65   197  206  619  447  652  424  417  1003 682  681  380  1192 1035 44   476  221  211  
Spaces Moved               6140 | 47   135  142  316  247  337  242  307  699  536  383  267  566  732  53   644  324  163  
  Core                     403  | 6    .    .    .    .    .    .    .    .    .    .    .    .    33   11   14   282  57   
  Treads                   214  | .    .    .    .    .    .    .    .    .    .    .    .    1    213  .    .    .    .    
  Legs                     4531 | 16   135  142  316  247  337  242  307  699  536  383  267  565  233  .    .    .    106  
  Wheels                   25   | 25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   16   .    
  Flight                   930  | .    .    .    .    .    .    .    .    .    .    .    .    .    253  42   609  26   .    
  Fastest Speed            34   | 50   120  120  120  120  123  120  123  120  126  126  120  120  37   39   34   35   50   
  Average Speed            110  | 101  120  120  120  121  124  134  123  132  126  126  122  123  117  82   42   49   95   
  Slowest Speed            300  | 120  120  120  120  125  125  195  125  190  126  126  126  195  250  250  300  70   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    12   4    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    30   41   29   25   13   9    53   76   68   59   9    22   71   23   30   11   12   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      15   | 1    1    1    1    1    1    1    .    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             8    | .    .    1    .    .    .    .    1    3    2    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          163  | .    .    .    .    49   .    .    1    2    .    4    .    26   60   .    3    18   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    .    .    1    1    .    4    .    .    2    .    3    .    .    
  AOE                      151  | .    .    .    .    49   .    .    .    .    .    .    .    26   58   .    .    18   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   -2   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Res  Res  Tes  
Total                      7802 | 63   159  161  479  346  516  314  325  740  542  561  306  1002 843  52   811  368  214  
  Wait                     965  | .    2    5    78   30   131  45   5    5    2    164  11   363  21   .    71   27   5    
  Move                     6089 | 46   134  141  315  246  336  241  306  698  535  382  266  565  727  52   620  316  163  
  Hop                      17   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    12   3    .    
  Pick Up                  72   | 7    7    1    12   13   8    3    .    2    .    .    3    6    .    .    10   .    .    
  Fast Attach              100  | 5    1    .    3    8    1    7    2    5    3    4    8    12   10   .    15   6    10   
  Attach                   47   | 3    .    .    7    8    3    2    .    .    .    .    2    3    8    .    7    4    .    
  Detach                   13   | 2    .    .    .    2    .    .    .    1    .    .    1    .    4    .    2    1    .    
  Swap                     15   | .    .    .    3    1    2    2    1    .    .    .    1    5    .    .    .    .    .    
  Drop                     70   | .    5    1    7    8    8    3    2    3    2    2    7    9    3    .    10   .    .    
  Fire                     255  | .    8    10   48   25   27   11   9    11   .    9    7    31   28   .    23   8    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    
  Kick                     48   | .    2    3    6    5    .    .    .    14   .    .    .    8    10   .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            84   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    39   .    35   
  Rewire                   20   | .    .    .    .    .    .    .    .    1    .    .    .    .    19   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-4/Extension (discovered 2 exits: *Res / [*Cet])
-4/Cetus
-3/Research
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing

 History 
---------
 Turn | Location           | Event
   24 | -11/Scrapyard      | Discovered new exit (range 16)
   66 | -11/Scrapyard      | Entered Materials
  254 | -10/Materials      | Discovered new exit (range 9)
  263 | -10/Materials      | Entered Mines
  307 | -10/Mines          | Build established: Mutant
  357 | -10/Mines          | Learned location of Storage (-9)
  460 | -10/Mines          | Discovered new exit (range 8)
  469 | -10/Mines          | Entered Materials
  469 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1058 | -9/Materials       | Discovered new exit (range 16)
 1088 | -9/Materials       | Entered another Materials area
 1088 | -8/Materials       | Evolved 2 slots: Utility x2
 1325 | -8/Materials       | Lost 8 parts (1p3n2u2w)
 1458 | -8/Materials       | Discovered new exit (range 18)
 1535 | -8/Materials       | Entered Factory
 1535 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2081 | -7/Factory         | Build established: Tank
 2163 | -7/Factory         | Discovered new exit (range 19)
 2187 | -7/Factory         | Entered another Factory area
 2187 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2245 | -6/Factory         | Repaired Imp. Titanium Leg
 2437 | -6/Factory         | Lost 5 parts (1n3u1w)
 2580 | -6/Factory         | Discovered new exit (range 14)
 2611 | -6/Factory         | Entered Lower Caves
 2804 | -6/Lower Caves     | Identified exit to Lower Caves
 2948 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 3028 | -6/Lower Caves     | Entered another Lower Caves area
 3378 | -6/Lower Caves     | Build established: Scavenger-Tank
 4008 | -6/Lower Caves     | Discovered new exit (range 14)
 4031 | -6/Lower Caves     | Entered Zion
 4066 | -6/Zion            | Given A8's code to call for help
 4310 | -6/Zion            | Build established: Tank
 4583 | -6/Zion            | Given the Hacking Drone Bay
 4584 | -6/Zion            | Found Prototype Device
 4584 | -6/Zion            | Identified Hacking Drone Bay
 4698 | -6/Zion            | Discovered new exit (range 12)
 4713 | -6/Zion            | Entered Proximity Caves
 5385 | -5/Proximity Caves | Discovered new exit (range 8)
 5394 | -5/Proximity Caves | Entered Factory
 5394 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5395 | -5/Factory         | Identified exit to Upper Caves
 5546 | -5/Factory         | Lost 3 parts (2n1w)
 5619 | -5/Factory         | Fabricated Quantum Reactor (x2)
 5645 | -5/Factory         | Build established: Scavenger-Tank
 5759 | -5/Factory         | Discovered new exit (range 7)
 5774 | -5/Factory         | Entered another Factory area
 5774 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 6120 | -4/Factory         | Build established: Scavenger-Skirmisher
 6564 | -4/Factory         | Build established: Skirmisher
 6744 | -4/Factory         | Lost 9 parts (1p3n2u3w)
 6827 | -4/Factory         | Spotted B-86 Titan
 6838 | -4/Factory         | Lost 4 parts (1p2n1w)
 6950 | -4/Factory         | Discovered new exit (range 11)
 6964 | -4/Factory         | Identified exit to Extension
 6966 | -4/Factory         | Entered Extension
 7185 | -4/Extension       | Rescued a captive Derelict
 7192 | -4/Extension       | Rescued a captive Derelict
 7357 | -4/Extension       | Lost 7 parts (2n2u3w)
 7406 | -4/Extension       | Spotted B-86 Titan
 7441 | -4/Extension       | Lost 6 parts (3n1u2w)
 7604 | -4/Extension       | Build established: Mutant
 7812 | -4/Extension       | Lost 3 allies
 7882 | -4/Extension       | Spotted B-86 Titan
 7946 | -4/Extension       | Discovered new exit (range 20)
 7948 | -4/Extension       | Discovered new exit (range 19)
 8001 | -4/Extension       | Entered Cetus
 8028 | -4/Cetus           | Spotted Cetus Guard
 8028 | -4/Cetus           | Spotted Cetus Guard
 8029 | -4/Cetus           | Spotted Cetus Guard
 8030 | -4/Cetus           | Spotted Cetus Guard
 8031 | -4/Cetus           | Core integrity fell below 50%
 8038 | -4/Cetus           | Discovered new exit (range 20)
 8045 | -4/Cetus           | Entered Research
 8045 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 8272 | -3/Research        | Spotted B-86 Titan
 8299 | -3/Research        | Spotted B-86 Titan
 8306 | -3/Research        | Lost 11 parts (6n3u2w)
 8346 | -3/Research        | Found Fusion Bomb Launcher
 8483 | -3/Research        | Core integrity fell below 50%
 8509 | -3/Research        | Discovered new exit (range 16)
 8520 | -3/Research        | Core integrity fell below 20%
 8521 | -3/Research        | Entered another Research area
 8521 | -2/Research        | Evolved 2 slots: Weapon x2
 8552 | -2/Research        | Lost 7 parts (1p4n1u1w)
 8700 | -2/Research        | Core integrity fell below 50%
 8718 | -2/Research        | Spotted B-90 Cyclops
 8729 | -2/Research        | Discovered new exit (range 14)
 8733 | -2/Research        | Core integrity fell below 20%
 8742 | -2/Research        | Discovered new exit (range 10)
 8742 | -2/Research        | Entered Testing
 8756 | -2/Testing         | Scanned by Researcher
 8757 | -2/Testing         | Lost 10 parts (4n4u2w)
 8953 | -2/Testing         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
08822_ C-65 Expert is analyzing...
08823_ Acquired Faulty Adv. Myomer Leg.
08823_ Faulty integration triggers heat surge
  (+462).
08826_ Acquired Adv. Myomer Leg.
08829_ Acquired Cmb. Antigrav System.
08843_ Acquired Prototype Energy Gun.
08843_ Identified Hvy. Dispersion Rifle.
08863_ Connecting with Terminal...
08863_ Current location identified: Testing
08863_ ALERT: Suspicious activity at Terminal
  T001. Dispatching Investigation squad.
08868_ Acquired Lrn. Tractor Beam.
08884_ Acquired Centrium Leg.
08888_ Acquired Prototype Protection.
08888_ Identified Centrium Light Armor Plating.
08891_ Acquired Prototype Energy Gun.
08891_ Identified Prc. Phase Gun.
08918_ Slug penetrates Meson Extractor.
08918_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| #    +     """  #????????????????????????????????? |
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| ???????????#                        u    ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          38
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             150
Core Shielding             20
Propulsion Shielding       33
Point Defense Rating       160
Evasion (%)                82
Targeting Accuracy         6
Core Analysis              9
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Quantum Reactor | x2 | -5/Factory | Preloaded

 Repaired
----------
 Imp. Titanium Leg | 49% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Dodgeball, But With Guns

 Challenges 
------------
None

 Game 
------
Seed              HardlightSubatomicRedirector
  Manual?         0
Play Time         02:00:01
  Cumulative      43.7 hours
  Start           2025.05.27 @ 17:04:23
  End             2025.05.27 @ 20:00:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          33
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5260bea7-ab05-41da-a8ab-b0c479fbbe4d