Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 14:33:38 Player: Biba Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1987) 1987 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 5135 Bonus ------- High Alert Combat Kills 213 Entered Garrisons 200 Cogmind --------- Core Integrity 344/700 Matter 198/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Carbon-fiber Leg Wheel Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Terrain Scan Processor Relay Coupler [Grunt] (21) Relay Coupler [Grunt] (27) Relay Coupler [Grunt] (21) Relay Coupler [Brawler] (21) Relay Coupler [Duelist] (31) Relay Coupler [Demolisher] (18) Relay Coupler [Hunter] (12) Heavy Laser Gauss Cannon Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Wheel Heat Sink Improved Heat Sink Large Storage Unit Terrain Scan Processor Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Demolisher] Relay Coupler [Hunter] Heavy Laser Mini Grenade Launcher Improved Datajack [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon 1 | . . . . . 1 Parts Attached 47 | 7 3 3 2 12 20 Power 9 | 1 1 . . 3 4 Engine 8 | 1 1 . . 2 4 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 14 | 3 . . 1 3 7 Treads 3 | 2 . . 1 . . Leg 11 | 1 . . . 3 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 2 . . 4 Device . | . . . . . . Storage 4 | 1 1 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 1 . . 3 Artifact . | . . . . . . Weapon 15 | 2 . 1 1 6 5 Energy Gun 4 | . . . . 2 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 1 1 2 . Ballistic Cannon 3 | . . . . . 3 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 1 2 . 11 5 Power 4 | . 1 . . 3 . Propulsion 5 | . . . . 3 2 Utility 3 | . . 1 . 1 1 Weapon 7 | . . 1 . 4 2 Highest Loss Streak 5 | . 1 1 . 3 5 Average Slot Usage (%) 74 | . 99 78 79 69 64 Engine 8 | . 13 11 9 6 6 Treads 11 | . 28 22 27 8 . Leg 11 | . . . . 15 20 Storage 15 | . 14 11 18 18 15 Protection 5 | . 13 11 9 1 4 Energy Gun 4 | . . . . 5 7 Ballistic Gun 11 | . 28 21 16 8 . Ballistic Cannon 1 | . . . . . 4 Launcher 2 | . . . . 3 3 Naked Turns . | . . . . . . Heaviest Build 81 | 10 27 44 44 44 81 Greatest Support 60 | 20 40 40 60 60 50 Greatest Overweight (x) 20 | 1 . 1 . 1 20 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 24 | 6 10 16 16 16 24 Average Capacity 14 | 5 8 10 16 16 16 Most Carried 18 | 4 6 8 7 15 18 Average Carried 9 | 2 4 5 7 10 15 Final Capacity 18 | 6 10 16 16 16 18 Final Carried 18 | 3 4 8 7 15 18 Class Distribution -------------------- 52% | Mutant 43% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 975 | 202 114 147 . 402 110 Remotely . | . . . . . . Salvage Created 1051 | . 133 153 . 655 110 Parts 64 | . 7 11 . 34 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 37 | . 5 6 . 24 2 Guns 24 | . 5 6 . 11 2 AOE 13 | . . . . 13 . Classes Destroyed 5 | . 2 1 . . 2 Builder 1 | . . . . . 1 Operator 1 | . . . . . 1 Swarmer 15 | . 3 4 . 8 . Grunt 18 | . 2 1 . 13 2 Sentry 4 | . . 1 . 3 . Best Kill Streak 5 | . 3 4 . 5 2 Combat Bots Only 5 | . 3 4 . 5 2 Max Kills in Single Turn 2 | . 1 1 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 3100 | . 267 340 16 1348 1129 Core 702 | . 15 101 . 230 356 Absorbed by Shields 52 | . . . . 52 . Core Remaining (%) 81 | 100 94 74 . 58 . Volleys Fired 122 | . 17 16 . 80 9 Largest 3 | . 2 2 . 2 3 Hottest 169 | . 40 40 . 121 169 Shots Fired 215 | . 34 30 . 131 20 Gun 186 | . 34 30 . 109 13 Cannon 7 | . . . . . 7 Launcher 22 | . . . . 22 . Special . | . . . . . . Kinetic 173 | . 34 30 . 102 7 Thermal 20 | . . . . 7 13 Explosive 22 | . . . . 22 . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 6 6 . 24 14 Robot Miss Streak 3 | . 3 2 . 3 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 . 3 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 141 | . 22 18 . 88 13 Core Hits 85 | . 11 9 . 54 11 Critical Hits 4 | . 1 2 . 1 . Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2940 | . 234 194 . 2043 469 Guns 1388 | . 234 194 . 813 147 Cannons 160 | . . . . . 160 Explosions 1230 | . . . . 1230 . Melee . | . . . . . . Ramming 162 | . . . . . 162 Kinetic 1387 | . 234 194 . 799 160 Thermal 161 | . . . . 14 147 Explosive 1230 | . . . . 1230 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 1 . . 5 Average Corruption 2 | . . 1 . . 2 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 46 | . . . . 45 1 Projectiles 1 | . . . . . 1 Explosions 45 | . . . . 45 . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact 1 | . . . . . 1 Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 162 | . . . . 124 38 Shots 4 | . . . . 4 . Rammed 26 | . . . . . 26 Targets Rammed 44 | . . . . . 44 Kicked 18 | . . . . . 18 Crushed . | . . . . . . Highest Temperature 433 | . 44 5 . 42 433 Average Temperature 70 | . 17 2 . 11 150 Received Heat Transfer 732 | . 96 60 . 513 63 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . . . . 37 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 1078 | . 110 214 96 1078 644 Initial 565 | . . 46 90 62 565 Average 421 | . 28 152 91 619 523 Maximum Alert Level 3 | . . 1 . 3 2 Low Security (%) 32 | 100 100 87 100 4 . Level 1 12 | . . 12 . 20 4 Level 2 37 | . . . . 34 95 Level 3 18 | . . . . 40 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 . . 2 Investigation 2 | . 1 1 . . . Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 6 6 6 29 10 Peak Tracking Total 5 | . 3 4 5 5 4 Tactical Retreats 11 | . 1 . . 6 4 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 13 | . 1 . . 6 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 5 | . . 1 . 4 . Max in Single Turn 1 | . . 1 . 1 . Garrison Relay 4 | . . . . 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 12 | . 4 2 2 . 4 Terminals 8 | . 4 1 . . 3 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 28 | . 12 5 3 . 8 Successful 19 | . 7 3 3 . 6 Failed 9 | . 5 2 . . 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 11 | . 5 3 . . 3 Terminals 20 | . 12 3 . . 5 Fabricators 3 | . . . . . 3 Repair Stations 4 | . . 2 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 9 | . 7 . . . 2 Record 1 | . . . . . 1 Part Schematic 1 | . . . . . 1 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 4 | . . 3 . . 1 Terminals 4 | . . 3 . . 1 Track 1 | . . 1 . . . Botnet 2 | . . 1 . . 1 Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 9 | . 3 2 . . 4 Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built 2 | . . . . . 2 Matter 102 | . . . . . 102 Time 25 | . . . . . 25 Total Part Build Rating 2 | . . . . . 2 Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 16 | . . . . 16 . Machine Destruction 16 | . . . . 16 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 2919 | 72 392 382 107 1289 677 Spaces Moved 1452 | 40 206 193 33 666 314 Core 3 | 2 . . . . 1 Treads 681 | 30 206 193 33 219 . Legs 768 | 8 . . . 447 313 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 150 123 Average Speed 156 | 147 160 162 160 154 153 Slowest Speed 1050 | 160 160 180 160 180 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 40 22 8 75 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 119 | . . . . 118 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 118 | . . . . 118 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 1831 | 51 237 233 87 796 427 Wait 113 | . 9 16 53 6 29 Move 1447 | 39 205 192 32 665 314 Hop . | . . . . . . Pick Up 29 | 3 2 6 . 15 3 Fast Attach 33 | 7 1 1 1 4 19 Attach 10 | . 1 2 1 6 . Detach 4 | 1 . . . . 3 Swap 4 | . 1 . . 2 1 Drop 8 | 1 1 . . 1 5 Fire 122 | . 17 16 . 80 9 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick 40 | . . . . . 40 Crush . | . . . . . . Escape Stasis 17 | . . . . 17 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 402 | -10/Materials | Identified exit to Mines 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Utility x2 842 | -9/Materials | Discovered new exit (range 4) 847 | -9/Materials | Entered another Materials area 847 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 886 | -8/Materials | Repaired Assault Rifle 953 | -8/Materials | Identified exit to Garrison 954 | -8/Materials | Entered Garrison 1060 | -8/Garrison | Triggered checkpoint 1144 | -8/Garrison | Triggered checkpoint 1255 | -8/Garrison | Garrison Relay disabled 1534 | -8/Garrison | Triggered checkpoint 1579 | -8/Garrison | Lost 3 parts (1n2w) 1588 | -8/Garrison | Garrison Relay disabled 1615 | -8/Garrison | Build established: Scavenger-Mutant 1625 | -8/Garrison | Discovered new exit (range 14) 1696 | -8/Garrison | Triggered checkpoint 1786 | -8/Garrison | Triggered checkpoint 1831 | -8/Garrison | Garrison Relay disabled 1891 | -8/Garrison | Discovered new exit (range 8) 1956 | -8/Garrison | Triggered checkpoint 2034 | -8/Garrison | Discovered new exit (range 13) 2062 | -8/Garrison | Triggered checkpoint 2091 | -8/Garrison | Garrison Relay disabled 2243 | -8/Garrison | Entered Factory 2243 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2378 | -7/Factory | Fabricated Tractor Beam (x2) 2915 | -7/Factory | Core integrity fell below 50% 2918 | -7/Factory | Lost 5 parts (2n1u2w) 2920 | -7/Factory | Self-destructed Last Messages --------------- 02862_ Adv. Assault Cannon permanently disabled. 02862_ Destabilizing: Short circuit. 02863_ Kicked P-60 Hacker out of the way. 02863_ Carbon-fiber Leg destroyed. 02865_ Slammed into P-60 Hacker. 02865_ Destabilizing: Core damaged (-35). 02867_ Kicked P-60 Hacker out of the way. 02873_ Slammed into P-60 Hacker. 02875_ Destroyed Target Analyzer. 02875_ P-60 Hacker system corrupted by crushing effect. 02875_ Broken Adv. Assault Cannon destroyed. 02877_ Slammed into P-60 Hacker. 02884_ Destabilizing: System corrupted (+2). 02886_ Slammed into P-60 Hacker. 02887_ Carbon-fiber Leg destroyed. 02888_ Slammed into P-60 Hacker. 02890_ System corrupted: Energy discharge (-27). 02896_ Slammed into P-60 Hacker. 02902_ P-60 Hacker misfires. 02904_ Slammed into P-60 Hacker. 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""" #? | | ????# # """ # #? | | ????# p@ # """ + / #? | | ????# # """ # ##########+#+#? | | ????# # #=#?????????????? | | ????# # +=#?????????????? | | ????# ####### #?????????????? | | ????# |!#?????????????? | | ????# ** #?????????????? | | ????# [#?????????????? | | ????##############?????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Tractor Beam | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Tractor Beam | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Let's See Who's Tougher Challenges ------------ None Game ------ Seed ComponentTerrabombBoosters Manual? 0 Play Time 00:29:29 Cumulative 19.1 hours Start 2020.09.19 @ 14:05:46 End 2020.09.19 @ 14:33:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Proggy Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a785a701-5b91-471e-a22b-1afe2c65fe3d