Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.28 @ 01:24:28

Player: kawyua

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (95)      475
Value Destroyed (3019)     3019
Prototype IDs (17)         340
Alien Tech Used (6)        1200
Bonus (11673)              11673
              TOTAL SCORE: 24107

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    236
Follower Combat Kills      1416
Entered DSFs               500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Scanned by Researcher      500
Pursued by Intercept       500
Met Sigix                  2000
Activated Exoskeleton      3000
Friendly Fire              -479

 Cogmind 
---------
Core Integrity             1086/1700
Matter                     264/300
Energy                     150/150
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (42)
Location                   -2/Section 7

 Parts 
-------
>          --- POWER (3) --------
     Micro Antimatter Reactor
>          --- PROPULSION (6) ---
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY (12) -----
           Machine Analyzer
           Spectral Analyzer
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Improved Thermal Shield
           Ghost Barrier
>          --- WEAPON (2) -------
           Micro-nuke Launcher
           Force Lance
>          --- INVENTORY (5) ----
           Subatomic Replicator

 Peak State 
------------
>            --- POWER ------------
        Mini Fusion Reactor
       Micro Antimatter Reactor
    Improved Quantum Reactor
>            --- PROPULSION -------
             Impulse Thruster Array
             Impulse Thruster Array
             Impulse Thruster Array
>            --- UTILITY ----------
    Advanced Power Amplifier
    Advanced Weight Redist. System
             Machine Analyzer
             Spectral Analyzer
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Advanced Transmission Jammer
    Advanced Cloaking Device
    Improved Utility Shielding
    Improved Thermal Shield
             Ghost Barrier
>            --- WEAPON -----------
             Sigix Broadsword
>            --- INVENTORY --------
             Subatomic Replicator
             Vortex Driver
             Micro-nuke Launcher
             Sigix Containment Pod
[Rating: 175]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Power Amplifier
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Ghost Barrier
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Qua Sec 
Slots Evolved              16   | .   .   .   2   2   2   2   2   2   .   .   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  10   | .   .   .   1   1   2   1   1   2   .   .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             214  | 5   9   16  38  42  17  9   5   18  1   2   13  .   3   .   21  5   10  
  Power                    31   | 1   1   .   1   7   2   1   2   2   .   .   4   .   .   .   7   1   2   
    Engine                 11   | 1   1   .   1   5   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   2   .   1   1   1   .   .   1   .   .   .   1   1   .   
    Reactor                12   | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   6   .   2   
  Propulsion               45   | 2   2   2   10  14  4   .   1   3   .   1   1   .   1   .   4   .   .   
    Treads                 13   | .   2   .   8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   .   7   4   .   1   3   .   1   1   .   1   .   4   .   .   
  Utility                  73   | 1   2   5   11  10  7   6   2   8   1   1   6   .   2   .   8   1   2   
    Device                 40   | .   .   3   3   5   2   3   2   8   1   1   3   .   2   .   5   .   2   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   3   2   2   .   .   .   .   1   .   .   .   3   .   .   
    Hackware               4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   
    Protection             14   | .   .   2   7   2   1   .   .   .   .   .   1   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 1   4   9   16  11  4   2   .   5   .   .   2   .   .   .   2   3   6   
    Energy Gun             12   | 1   .   1   5   3   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Energy Cannon          7    | .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   1   2   
    Ballistic Gun          14   | .   3   4   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   1   2   2   2   2   .   1   .   .   .   .   .   .   .   .   2   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   1   1   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Unidentified Prototypes  23   | .   .   .   1   3   2   .   .   1   .   .   7   .   .   .   3   3   3   
Parts Lost                 53   | .   4   4   6   13  1   1   2   4   .   .   .   2   .   .   4   4   8   
  Power                    10   | .   1   1   .   2   1   .   1   1   .   .   .   .   .   .   1   .   2   
  Propulsion               13   | .   2   1   2   5   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Utility                  19   | .   .   .   2   3   .   1   .   2   .   .   .   2   .   .   1   3   5   
  Weapon                   11   | .   1   2   2   3   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Highest Loss Streak      6    | .   3   3   2   3   1   1   2   6   .   .   .   2   .   .   3   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   87  87  95  93  95  98  99  91  94  94  92  93  88  90  81  73  61  
  Engine                   6    | .   14  9   7   6   6   6   11  2   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   1   .   5   .   4   5   5   4   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   2   5   5   5   10  9   9   10  8   5   
  Treads                   10   | .   15  20  21  16  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   7   6   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   8   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   8   29  26  29  23  21  21  21  21  22  23  17  13  9   
  Device                   17   | .   .   8   10  19  20  20  22  33  42  42  36  30  31  33  29  25  19  
  Storage                  7    | .   20  14  11  6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   1   13  18  17  13  10  10  10  10  9   9   12  13  13  
  Hackware                 1    | .   .   .   .   .   2   .   .   .   .   .   2   5   4   4   4   4   4   
  Protection               3    | .   .   .   11  4   7   6   5   .   .   .   .   4   .   .   .   1   3   
  Energy Gun               3    | .   1   .   10  7   .   .   .   .   .   .   3   5   4   4   .   .   .   
  Ballistic Gun            7    | .   25  11  5   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   4   2   .   1   6   5   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   4   5   5   5   5   4   4   4   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 11  67  49  61  62  23  29  34  40  40  41  48  44  42  42  56  59  56  
  Greatest Support         80   | 20  40  40  60  80  30  30  36  41  41  43  45  45  52  52  52  48  57  
  Greatest Overweight (x)  4    | 3   3   2   4   3   1   .   .   .   .   .   1   .   .   .   1   1   1   
  Average Overweight (x)   .    | 1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         12   | 7   17  20  20  16  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 8   19  20  20  20  5   5   5   5   5   5   5   5   5   4   5   5   5   
  Average Carried          11   | 5   11  19  18  16  4   4   4   4   5   5   4   5   2   2   4   4   3   
  Final Capacity           20   | 8   20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 7   19  20  20  5   5   5   4   5   5   5   5   5   2   4   5   5   1   

 Class Distribution 
--------------------
 33% | Mutant
 21% | Scavenger-Mutant
 10% | Infiltrator-Ninja
  7% | Scout
  6% | Generator-Assassin
  6% | Hacker-Ninja
  4% | Generator-Ninja
  3% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
              Scout | -7/Factory
              Scout | -6/Factory
              Scout | -5/Factory
  Infiltrator-Ninja | -4/Factory
  Infiltrator-Ninja | -4/Upper Caves
  Infiltrator-Ninja | -4/Upper Caves
       Hacker-Ninja | -4/Warlord
       Hacker-Ninja | -3/Proximity Caves
    Generator-Ninja | -3/Research
    Generator-Ninja | -3/DSF
 Generator-Assassin | -2/Research
    Generator-Ninja | -2/Quarantine
      Hacker-Mutant | -2/Section 7

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Qua Sec 
Matter Collected           3218 | 214 239 401 601 541 189 112 66  114 108 18  203 .   .   .   220 .   192 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3015 | .   397 508 868 729 192 25  39  135 .   .   .   .   .   .   .   .   122 
  Parts                    170  | .   28  30  48  37  10  .   3   9   .   .   .   .   .   .   .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Qua Sec 
Combat Hostiles Destroyed  80   | .   11  16  24  16  .   .   4   6   .   .   .   .   .   .   .   .   3   
  Melee                    5    | .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     42   | .   11  2   17  12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  12   | .   .   8   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  AOE                      19   | .   .   2   3   4   .   .   4   3   .   .   .   .   .   .   .   .   3   
Classes Destroyed          14   | .   4   3   3   1   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   3   2   6   4   .   .   4   6   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    39   | .   8   13  9   8   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   .   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   4   4   4   5   6   1   4   3   .   .   .   .   .   .   .   .   3   
  Combat Bots Only         5    | .   3   4   3   5   .   .   4   3   .   .   .   .   .   .   .   .   3   
Max Kills in Single Turn   3    | .   1   1   1   2   3   1   3   2   .   .   .   .   .   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   2   .   .   2   2   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Qua  Sec  
Damage Taken               7679 | .    440  804  1356 1554 176  213  182  374  16   .    97   276  .    .    331  715  1145 
  Core                     1503 | .    61   170  114  210  48   104  .    93   .    .    43   109  .    .    48   131  372  
  Absorbed by Shields      25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Redirected to Shielding  251  | .    .    10   7    41   .    16   26   9    .    .    .    31   .    .    .    33   78   
  Regen/Repaired (Parts)   34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   16   
Core Remaining (%)         77   | 100  .    7    71   61   93   87   100  .    .    .    .    78   .    100  .    .    .    
Volleys Fired              282  | .    40   45   65   63   8    .    4    26   3    3    1    13   1    .    3    1    6    
  Largest                  2    | .    2    2    2    2    1    .    1    1    1    1    1    1    1    .    1    1    1    
  Hottest                  100  | .    60   59   96   88   65   .    43   98   98   98   100  40   40   .    40   100  100  
Shots Fired                457  | .    80   70   125  113  8    .    4    26   3    3    1    13   1    .    3    1    6    
  Gun                      355  | .    80   38   108  112  .    .    .    .    .    .    .    13   1    .    3    .    .    
  Cannon                   83   | .    .    30   13   .    5    .    .    24   3    3    1    .    .    .    .    1    3    
  Launcher                 19   | .    .    2    4    1    3    .    4    2    .    .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  240  | .    65   68   45   62   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  176  | .    15   .    76   50   5    .    .    24   3    3    .    .    .    .    .    .    .    
  Explosive                19   | .    .    2    4    1    3    .    4    2    .    .    .    .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 22   | .    .    .    .    .    .    .    .    .    .    .    1    13   1    .    3    1    3    
  Robot Hit Streak         19   | .    12   6    19   17   8    .    .    2    .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        3    | .    3    2    2    2    1    .    3    1    .    .    .    .    2    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           310  | .    57   51   96   87   3    1    .    8    .    .    .    .    .    .    .    1    6    
  Core Hits                153  | .    21   19   43   37   9    .    5    6    .    .    .    .    .    .    .    .    13   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    2    2    2    3    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Burn                   4    | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              140  | .    3    15   26   13   7    15   .    14   .    .    5    .    7    .    1    21   13   
  Impact                   67   | .    3    15   26   3    2    15   .    3    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 56   | .    .    .    .    .    .    .    .    11   .    .    5    .    7    .    1    20   12   
  Sneak Attacks            3    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8054 | .    503  1073 1730 1558 767  53   381  698  .    .    .    .    .    .    .    .    1291 
  Guns                     2929 | .    503  195  1009 1222 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  685  | .    .    428  93   .    .    .    .    164  .    .    .    .    .    .    .    .    .    
  Explosions               3149 | .    .    222  228  256  677  .    381  398  .    .    .    .    .    .    .    .    987  
  Melee                    1271 | .    .    228  380  80   90   53   .    136  .    .    .    .    .    .    .    .    304  
  Ramming                  20   | .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2070 | .    389  623  410  648  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1747 | .    114  .    692  777  .    .    .    164  .    .    .    .    .    .    .    .    .    
  Explosive                2946 | .    .    222  228  53   677  .    381  398  .    .    .    .    .    .    .    .    987  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   733  | .    .    228  380  .    .    53   .    72   .    .    .    .    .    .    .    .    .    
  Slashing                 170  | .    .    .    .    80   90   .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 368  | .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    .    304  
Highest Corruption         5    | .    .    .    4    .    .    1    1    1    1    1    1    .    .    .    .    3    5    
  Average Corruption       3    | .    .    .    4    .    .    1    1    1    1    1    1    .    .    .    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Effects                  46   | .    .    .    25   .    .    .    1    3    1    .    1    .    .    .    .    2    13   
    Message Errors         14   | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Matter Fused           8    | .    .    .    2    .    .    .    .    2    .    .    1    .    .    .    .    .    3    
    Heat Flow Errors       5    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      9    | .    .    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            387  | .    .    124  29   21   81   18   35   47   .    .    .    .    .    .    .    .    32   
  Projectiles              13   | .    .    .    6    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Explosions               246  | .    .    29   8    21   81   .    35   40   .    .    .    .    .    .    .    .    32   
  Melee                    128  | .    .    95   15   .    .    18   .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    1    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      498  | .    .    .    44   121  152  .    56   .    .    .    .    .    .    .    .    .    125  
  Shots                    10   | .    .    .    2    2    2    .    1    .    .    .    .    .    .    .    .    .    3    
  Rammed                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        443  | .    76   26   443  66   80   .    9    344  157  153  86   18   .    .    2    68   179  
  Average Temperature      60   | .    23   12   117  18   35   .    5    110  34   110  25   18   .    .    1    39   55   
  Received Heat Transfer   2077 | .    180  357  549  729  .    6    27   .    9    .    48   46   .    .    .    54   72   
  Effects                  2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    4    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4039 | .    275  .    1749 1765 .    .    .    250  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Qua  Sec  
Peak Influence             2542 | .    257  194  490  490  572  521  424  546  .    .    .    .    15   11   80   218  2542 
  Initial                  237  | .    .    1    31   178  218  237  45   207  .    .    .    .    .    11   6    .    122  
  Average                  248  | .    84   82   334  257  391  300  218  369  .    .    .    .    5    11   26   74   1148 
Maximum Alert Level        5    | .    1    .    2    2    2    2    2    2    .    .    .    .    .    .    .    1    5    
  Low Security (%)         53   | 100  91   100  16   19   .    4    52   .    .    .    .    .    100  100  100  99   34   
  Level 1                  27   | .    8    .    37   77   41   79   34   78   .    .    .    .    .    .    .    .    10   
  Level 2                  15   | .    .    .    46   2    58   15   13   21   .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
Squads Dispatched          38   | .    2    .    4    1    1    1    1    3    .    .    .    .    1    .    1    1    22   
  Investigation            1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Reinforcement            13   | .    1    .    3    1    1    .    1    3    .    .    .    .    1    .    1    .    1    
  Assault                  21   | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Searches Triggered         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Qua Sec 
Distress Signals           22   | .   4   1   5   1   .   2   1   1   .   .   1   .   .   .   6   .   .   
Communications Jammed      52   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   17  15  17  
  Distress Signals         52   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   17  15  17  
Times Spotted              293  | .   29  21  47  23  10  12  12  24  1   .   27  6   .   1   11  13  56  
  Peak Tracking Total      27   | .   4   3   6   8   4   9   6   6   1   .   11  5   .   1   5   12  27  
  Tactical Retreats        45   | .   2   8   6   .   2   2   3   8   1   .   2   1   .   .   4   2   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Qua Sec 
Traps Triggered            6    | .   2   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   2   9   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Qua Sec 
Machines Disabled          27   | .   .   .   1   1   8   .   4   .   .   1   1   .   .   .   .   4   7   
  Max in Single Turn       4    | .   .   .   1   1   3   .   4   .   .   1   1   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Qua Sec 
Machines Accessed          64   | .   7   .   6   5   6   9   2   6   1   2   8   .   1   .   5   3   3   
  Terminals                39   | .   7   .   6   4   4   4   1   3   .   .   .   .   1   .   3   3   3   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   .   
Total Hacks                129  | .   22  .   13  11  10  20  5   7   1   2   12  .   1   .   13  4   8   
  Successful               68   | .   11  .   3   3   6   10  4   4   1   2   12  .   1   .   5   3   3   
  Failed                   61   | .   11  .   10  8   4   10  1   3   .   .   .   .   .   .   8   1   5   
    Catastrophic           12   | .   .   .   1   2   1   2   .   1   .   .   .   .   .   .   5   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   21  .   12  10  8   11  3   6   .   .   1   .   .   .   12  .   .   
  Terminals                95   | .   22  .   13  10  8   12  2   4   .   .   .   .   1   .   11  4   8   
  Fabricators              4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   .   
Terminal Hacks             37   | .   3   .   .   1   3   4   .   1   1   2   12  .   1   .   3   3   3   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   1   11  .   .   .   .   2   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   2   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           5    | .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   2   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   8   .   3   2   3   3   2   2   .   .   .   .   .   .   2   .   .   
  Terminals                22   | .   8   .   3   2   2   3   1   1   .   .   .   .   .   .   2   .   .   
    Assimilate             8    | .   3   .   2   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 8    | .   4   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   
    Operators              6    | .   1   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   4   .   6   4   5   9   1   5   .   .   .   .   .   .   4   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Qua  Sec  
Total Allies               6    | .    1    .    1    .    .    2    .    .    .    .    .    .    .    .    1    .    1    
  Largest Group            1    | .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    1    .    1    
  Highest-Rated Group      1195 | .    10   10   10   .    .    26   .    .    .    .    .    .    .    .    10   .    1195 
  Highest-Rated Ally       1195 | .    10   10   10   .    .    26   .    .    .    .    .    .    .    .    10   .    1195 
Total Orders               3    | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               63   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Total Damage             8952 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8952 
  Kills                    27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
Allies Corrupted           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Qua  Sec  
Turns Passed               10003 | 120  1482 1220 2029 792  322  371  140  541  287  108  444  344  96   17   878  321  491  
Spaces Moved               11531 | 81   624  373  875  536  880  946  418  1284 772  344  1050 546  188  58   1192 627  737  
  Core                     43    | 43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1128  | .    330  285  398  115  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     224   | .    .    88   88   48   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   721   | 38   294  .    389  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9415  | .    .    .    .    373  880  946  418  1284 772  344  1050 546  188  58   1192 627  737  
  Fastest Speed            23    | 50   80   240  135  26   23   27   25   24   28   28   29   29   26   26   26   39   39   
  Average Speed            63    | 129  184  244  180  81   26   27   25   26   28   28   30   29   26   26   67   39   41   
  Slowest Speed            400   | 200  400  260  240  275  96   27   25   28   28   29   105  29   29   26   119  119  122  
  Overloaded Moves         28    | .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21    | .    .    .    .    .    .    2    2    3    .    .    .    .    .    .    2    7    5    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       52    | 4    71   82   60   48   27   31   14   34   79   67   95   70   6    88   37   73   54   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    1    .    .    .    .    .    .    5    1    .    3    .    .    .    .    .    
Spaces Dug                 97    | .    3    .    3    3    6    14   .    25   3    2    3    13   4    .    3    11   4    
Terrain Destroyed          327   | .    3    21   28   42   47   14   61   55   3    2    3    13   5    .    3    11   16   
  Melee                    56    | .    3    .    3    3    5    14   .    10   .    .    1    .    4    .    .    11   2    
  Projectile               53    | .    .    4    2    .    1    .    .    19   3    2    2    13   1    .    3    .    3    
  AOE                      218   | .    .    17   23   39   41   .    61   26   .    .    .    .    .    .    .    .    11   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Qua  Sec  
Total                      13477 | 95   884  587  1156 763  948  1030 446  1431 839  351  1166 717  218  59   1254 654  879  
  Wait                     1071  | .    182  133  112  56   12   49   14   69   63   .    78   159  20   .    15   .    109  
  Move                     11474 | 80   623  372  874  535  879  941  413  1277 771  343  1049 545  187  57   1187 615  726  
  Hop                      18    | .    .    .    .    .    .    2    2    3    .    .    .    .    .    .    2    4    5    
  Pick Up                  126   | 10   22   4    21   23   9    7    4    10   .    1    4    .    .    2    4    3    2    
  Fast Attach              89    | 2    .    2    4    14   14   2    2    10   .    .    12   .    .    .    18   2    7    
  Attach                   63    | 3    7    2    12   13   1    4    2    3    .    .    1    .    3    .    3    3    6    
  Detach                   5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    2    
  Swap                     68    | .    2    12   22   16   2    3    1    5    1    2    .    .    .    .    .    2    .    
  Drop                     138   | .    5    2    18   30   16   6    4    14   1    2    16   .    .    .    19   3    2    
  Fire                     282   | .    40   45   65   63   8    .    4    26   3    3    1    13   1    .    3    1    6    
  Melee                    140   | .    3    15   26   13   7    15   .    14   .    .    5    .    7    .    1    21   13   
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory (discovered 2 exits: *Upp / *Ext)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / DSF)
-3/DSF
-2/Research
-2/Quarantine
-2/Section 7

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
   121 | -11/Scrapyard      | Entered Materials
   250 | -10/Materials      | Discovered new exit (range 8)
   314 | -10/Materials      | Build established: Mutant
   534 | -10/Materials      | Discovered new exit (range 16)
   636 | -10/Materials      | Lost 3 parts (1p2n)
   737 | -10/Materials      | Discovered new exit (range 8)
   966 | -10/Materials      | Discovered new exit (range 16)
  1603 | -10/Materials      | Entered Mines
  1603 | -10/Mines          | Accompanied by 1 ally
  1655 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1941 | -10/Mines          | Excavation squad dispatched
  1941 | -10/Mines          | A large section of the Mines collapsed
  2191 | -10/Mines          | Excavation squad dispatched
  2441 | -10/Mines          | Excavation squad dispatched
  2465 | -10/Mines          | Core integrity fell below 50%
  2491 | -10/Mines          | Core integrity fell below 20%
  2515 | -10/Mines          | Lost 3 parts (1p1n1w)
  2691 | -10/Mines          | Excavation squad dispatched
  2694 | -10/Mines          | Learned Materials stockpile data
  2720 | -10/Mines          | Learned location of Zion (-7)
  2807 | -10/Mines          | Discovered new exit (range 5)
  2823 | -10/Mines          | Entered Materials
  2823 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3340 | -9/Materials       | Discovered new exit (range 15)
  3624 | -9/Materials       | Build established: Scavenger-Mutant
  3925 | -9/Materials       | Discovered new exit (range 8)
  4823 | -9/Materials       | First assault squad dispatched
  4852 | -9/Materials       | Entered another Materials area
  4852 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5607 | -8/Materials       | Discovered new exit (range 13)
  5643 | -8/Materials       | Identified exit to Factory
  5644 | -8/Materials       | Entered Factory
  5644 | -7/Factory         | Evolved 2 slots: Utility x2
  5664 | -7/Factory         | Lost 3 parts (3w)
  5734 | -7/Factory         | Discovered new exit (range 3)
  5908 | -7/Factory         | Discovered new exit (range 15)
  5914 | -7/Factory         | Identified exit to Factory
  5966 | -7/Factory         | Entered another Factory area
  5966 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  6214 | -6/Factory         | Build established: Scout
  6284 | -6/Factory         | Discovered new exit (range 20)
  6316 | -6/Factory         | Search patrols dispatched
  6317 | -6/Factory         | Discovered new exit (range 22)
  6335 | -6/Factory         | Identified exit to Factory
  6337 | -6/Factory         | Entered another Factory area
  6337 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6458 | -5/Factory         | Discovered new exit (range 8)
  6460 | -5/Factory         | Identified exit to Factory
  6477 | -5/Factory         | Entered another Factory area
  6477 | -4/Factory         | Evolved 2 slots: Utility x2
  6538 | -4/Factory         | Lost 6 parts (2p1n2u1w)
  6578 | -4/Factory         | Spotted B-86 Titan
  6799 | -4/Factory         | Discovered new exit (range 7)
  6801 | -4/Factory         | Identified exit to Extension
  7013 | -4/Factory         | Discovered new exit (range 10)
  7018 | -4/Factory         | Identified exit to Upper Caves
  7018 | -4/Factory         | Entered Upper Caves
  7054 | -4/Upper Caves     | Learned Research garrison access intel
  7065 | -4/Upper Caves     | Spotted B-86 Titan
  7165 | -4/Upper Caves     | Build established: Infiltrator-Ninja
  7240 | -4/Upper Caves     | Identified exit to Upper Caves
  7305 | -4/Upper Caves     | Entered another Upper Caves area
  7314 | -4/Upper Caves     | Found Alien Artifact
  7334 | -4/Upper Caves     | Discovered new exit (range 7)
  7336 | -4/Upper Caves     | Identified exit to Research
  7372 | -4/Upper Caves     | Learned location of 1 exit from Research
  7411 | -4/Upper Caves     | Discovered new exit (range 6)
  7413 | -4/Upper Caves     | Identified exit to Warlord
  7413 | -4/Upper Caves     | Entered Warlord
  7438 | -4/Warlord         | Discovered new exit (range 15)
  7451 | -4/Warlord         | System corruption cleaned by Quarantine Array
  7487 | -4/Warlord         | Met Warlord
  7512 | -4/Warlord         | Warlord's base attacked by MAIN.C
  7524 | -4/Warlord         | Found Prototype Energy Cannon
  7524 | -4/Warlord         | Identified Vortex Driver
  7541 | -4/Warlord         | Found Vortex Driver
  7548 | -4/Warlord         | Found Prototype Energy Gun
  7548 | -4/Warlord         | Identified Vortex Rifle
  7623 | -4/Warlord         | Found Prototype Reactor
  7623 | -4/Warlord         | Identified Vortex Chain Reactor
  7630 | -4/Warlord         | Found Prototype Hackware
  7630 | -4/Warlord         | Identified Ghost Barrier
  7633 | -4/Warlord         | Found Prototype Processor
  7686 | -4/Warlord         | Found Prototype Device
  7686 | -4/Warlord         | Identified Minesniffer Drone Bay
  7688 | -4/Warlord         | Identified Spectral Analyzer
  7719 | -4/Warlord         | Warlord forces counterattacked
  7812 | -4/Warlord         | Spotted Executioner
  7812 | -4/Warlord         | Spotted Executioner
  7857 | -4/Warlord         | Identified exit to Proximity Caves
  7857 | -4/Warlord         | Entered Proximity Caves
  7924 | -3/Proximity Caves | Build established: Hacker-Ninja
  7999 | -3/Proximity Caves | Spotted B-86 Titan
  8194 | -3/Proximity Caves | Discovered exit to Research (range 20)
  8201 | -3/Proximity Caves | Entered Research
  8201 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
  8202 | -3/Research        | Identified exit to Research
  8203 | -3/Research        | Loaded intel: 4 garrison access locations
  8291 | -3/Research        | Identified exit to DSF
  8297 | -3/Research        | Entered DSF
  8308 | -3/DSF             | Discovered exit to Research (range 18)
  8314 | -3/DSF             | Additional patrols routed to DSF
  8314 | -3/DSF             | Entered Research
  8314 | -2/Research        | Warlord forces began assault on 0b10
  8314 | -2/Research        | Evolved 2 slots: Utility x2
  8342 | -2/Research        | Spotted B-90 Cyclops
  8413 | -2/Research        | Found Prototype Processor
  8413 | -2/Research        | Identified Exp. Core Analyzer
  8424 | -2/Research        | Research machine network offline
  8439 | -2/Research        | Lost 3 parts (1p1u1w)
  8543 | -2/Research        | Met up with Warlord
  8572 | -2/Research        | Spotted Striker
  8574 | -2/Research        | Spotted Striker
  8637 | -2/Research        | Discovered new exit (range 16)
  8664 | -2/Research        | Identified exit to Quarantine
  8685 | -2/Research        | Spotted Executioner
  8686 | -2/Research        | Spotted Striker
  8748 | -2/Research        | Borebot progress halted
  8788 | -2/Research        | Build established: Generator-Assassin
  8837 | -2/Research        | Borebot progress halted
  8880 | -2/Research        | Borebot progress halted
  9142 | -2/Research        | Found Prototype Processor
  9142 | -2/Research        | Identified Exp. Targeting Computer
  9192 | -2/Research        | Entered Quarantine
  9208 | -2/Quarantine      | Found Alien Artifact
  9347 | -2/Quarantine      | Found Alien Artifact
  9365 | -2/Quarantine      | Met incapacitated Sigix Warrior
  9365 | -2/Quarantine      | Lockdown squad dispatched
  9381 | -2/Quarantine      | Spotted Lightning
  9382 | -2/Quarantine      | Identified Terrabomb
  9382 | -2/Quarantine      | Used Terrabomb
  9382 | -2/Quarantine      | Spotted Lightning
  9382 | -2/Quarantine      | Spotted Lightning
  9384 | -2/Quarantine      | Identified Subatomic Replicator
  9422 | -2/Quarantine      | Lost 3 parts (2u1w)
  9434 | -2/Quarantine      | Found Alien Slashing Weapon
  9434 | -2/Quarantine      | Identified Sigix Broadsword
  9482 | -2/Quarantine      | Spotted Fortress
  9511 | -2/Quarantine      | Discovered new exit (range 6)
  9513 | -2/Quarantine      | Identified exit to Section 7
  9513 | -2/Quarantine      | Entered Section 7
  9527 | -2/Section 7       | Spotted S7 Guard
  9635 | -2/Section 7       | Spotted Alpha 7
  9636 | -2/Section 7       | Spotted Alpha 7
  9648 | -2/Section 7       | Spotted B-99 Colossus
  9661 | -2/Section 7       | Spotted Executioner
  9661 | -2/Section 7       | Spotted Executioner
  9676 | -2/Section 7       | Found Alien Artifact
  9676 | -2/Section 7       | Identified Transdimensional Reconstructor
  9676 | -2/Section 7       | Warped through subspace
  9678 | -2/Section 7       | Lost 4 parts (2p1n1u)
  9718 | -2/Section 7       | Activated Sigix Exoskeleton
  9718 | -2/Section 7       | Unable to understand communications from Sigix Warrior
  9847 | -2/Section 7       | Unable to understand communications from Sigix Warrior
  9851 | -2/Section 7       | Spotted Executioner
  9882 | -2/Section 7       | Found Alien Artifact
  9883 | -2/Section 7       | Identified LRC Insulator
  9883 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
  9884 | -2/Section 7       | Found Alien Artifact
  9885 | -2/Section 7       | Identified LRC Armor
  9885 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
  9896 | -2/Section 7       | Unable to understand communications from Sigix Warrior
  9951 | -2/Section 7       | Unable to understand communications from Sigix Warrior
  9967 | -2/Section 7       | Build established: Hacker-Mutant
  9967 | -2/Section 7       | Crushed by falling debris
  9971 | -2/Section 7       | Spotted Investigator
  9972 | -2/Section 7       | Scanned by Researcher
  9973 | -2/Section 7       | Intercept squad dispatched
  9975 | -2/Section 7       | Crushed by falling debris
 10004 | -2/Section 7       | Self-destructed

 Last Messages 
---------------
09972_ Investigator is analyzing...
09972_ ALERT: Modified LRC-V3 signature confirmed.
09972_ Engulfed in stasis bubble. <x2>
09972_ Investigator engulfed in stasis bubble.
09972_ G-73 Enforcer engulfed in stasis bubble. <x2>
09972_ I-47 Archangel engulfed in stasis bubble.
09973_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched.
09975_ The unstable cave ceiling collapses.
09975_ Crushed by falling debris.
09976_ Held in stasis.
09976_ Investigator is analyzing...
09978_ System corrupted: Component data lost.
09979_ Held in stasis.
09979_ Investigator is analyzing...
09982_ Held in stasis. <x3>
09990_ ALERT: Heavy assault forces dispatched.
09991_ Held in stasis. <x3>
09997_ Investigator is analyzing...
10000_ Held in stasis. <x2>
10003_ Investigator is analyzing...

 Map 
-----
+----------------------------------------------------+
| ??????#" """""  """"#??#???####""""""""%!""" "#??? |
| ?#????#"         """#?#?????#?#########%!# ####??? |
| ??#???#"         """##???#??????###???#=!###???#?? |
| ??????#"""""     """#???#?????????#???# =#?#??#??? |
| ??????#"""""     """#??#??????????????#  #??#????? |
| ??????#"""""     """#?????????#???#?#?#  #??#?#??? |
| ??????#"""""     """#?###############?#  ###?????? |
| ??????#"    %   """"#?#"""""""""""""#?#  #?#?????? |
| ??????#"""""     """###"" """"      ###  #???????? |
| ??????#"""""    """"#?#"" """"      #?#  #???#???? |
| #?????########  #######"" """"      ###  #?????#?? |
| ?????????????#  #?????#"" """"           #???????? |
| ????????????##  ##????#                  #????#??? |
| ?????????????#  #?#??##         *   #######??????? |
| ???#?????????#  #######      """" ""#???????#???#? |
| ???#????????##               """" ""#???##???#???? |
| ????#?#?????##            %[%"""" ""#?#????#?????? |
| ?????????????##########"  ![["""" ""#?#??????????? |
| ?????#?????????##????##"""T=""""""""#????????###?? |
| ?????????#??##??#?????#####%#########???#???#????? |
| ?????????#??????#??#?????##%#??????#?????????????? |
| ??????????????????????#?### #####???????????#????? |
| ???????#?????????#??#????#!%%%==#????????????????? |
| #?????????????#?#???????##%!=*%[#????????????????? |
| ????#???????????#???##??###g#####?##?????????#???? |
| ??????????????#???????###@c#*=##???#?#?????#????#? |
| ?????????????#???#???##  # ##  #??#??????#???????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          77
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       85
ECM Strength               1
Jamming Range              16
Cloak Strength             6
Power Amplification        30
Additional Mass Support    9
Armor Coverage             225
Resistance: TH             25
Resistance: EM             25
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             15
Evasion (%)                77
Melee Accuracy             6
Core Analysis              8
Recoil Reduction           4
Defensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
 Drone Bay | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Terrabomb
Subatomic Replicator
Sigix Broadsword
Transdimensional Reconstructor
LRC Insulator
LRC Armor

 Achievements 
--------------
A Powerful Ally?
All-out Warlord
Backstab
Can't Catch Me
Charge!!!
Close Call
Dodgeball, But With Guns
Everyone Must Die
I Spy
I'm Back, Baby!
Knowing Is Half The Battle
Librarian
More Power To You
Oh No You Don't!
Part-time Excavator
Respectable Loadout
Rockin' Loadout
Serviceable Loadout
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              HelicalNuclearCloak
  Manual?         0
Play Time         03:36:23
  Cumulative      26.8 hours
  Start           2022.10.27 @ 15:43:47
  End             2022.10.28 @ 01:24:28
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a29c21a-e2dc-4048-a920-aaf263489228