Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 21:39:24 Player: opdo Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (4768) 4768 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 9684 Bonus ------- Follower Combat Kills 266 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 100/100 System Corruption 24% Temperature Cool (21) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Makeshift Hacking Suite Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Target Analyzer Phase Shifter Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Flak Cannon Bore Cannon > --- INVENTORY -------- Light Ion Engine High-capacity Matter Pod Improved Terrain Scanner Hardened Medium Armor Plating Hacking Suite Makeshift Hacking Suite Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Gauss Cannon Shock Bomb Launcher CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Gravity Neutralizer Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Core Shielding Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . 4 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 4 | . . . . 2 1 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 118 | 6 5 6 2 14 25 8 2 5 5 40 Power 17 | 1 1 . 1 1 4 2 . . 1 6 Engine 12 | 1 1 . 1 . 3 2 . . . 4 Core 5 | . . . . 1 1 . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 . 2 . 6 9 . 1 3 2 8 Treads 22 | 2 . 2 . 5 4 . . 1 2 6 Leg 8 | . . . . 1 4 . . 1 . 2 Wheel 3 | . . . . . 1 . 1 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 3 1 . 4 9 4 . 1 1 8 Device 12 | . 1 . . 1 3 1 . . 1 5 Storage 2 | 1 1 . . . . . . . . . Processor 6 | . . . . 1 2 1 . 1 . 1 Hackware 1 | . . . . . 1 . . . . . Protection 11 | . 1 1 . 2 3 2 . . . 2 Artifact . | . . . . . . . . . . . Weapon 36 | 2 1 3 1 3 3 2 1 1 1 18 Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 22 | 1 . 2 . 3 2 2 1 . 1 10 Ballistic Cannon 7 | . . . 1 . 1 . . . . 5 Launcher 3 | . . 1 . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 19 | . . . . . . . . . . 19 Parts Lost 76 | . 1 1 . 7 18 8 5 . 1 35 Power 11 | . . . . . 2 2 1 . . 6 Propulsion 28 | . . 1 . 4 8 2 2 . . 11 Utility 20 | . 1 . . 2 6 2 1 . . 8 Weapon 17 | . . . . 1 2 2 1 . 1 10 Highest Loss Streak 9 | . 1 1 . 2 7 8 3 . 1 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 13 | 1 9 14 15 14 14 14 14 13 14 13 Power 1 | . 1 1 1 1 . 1 1 1 1 1 Propulsion 2 | . 3 4 4 2 2 2 1 . . . Utility 5 | . 2 3 5 7 7 4 5 5 5 4 Weapon 5 | . 2 4 4 4 4 5 6 7 8 7 Tool/Special . | . . . . . . . . . . . Unused Backups 34 | . . 2 3 7 6 2 . 1 3 10 Power 3 | . . . . . . . . . 1 2 Propulsion 4 | . . . 2 1 . . . . 1 . Utility 15 | . . 1 1 1 5 2 . . . 5 Weapon 12 | . . 1 . 5 1 . . 1 1 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 98 100 93 89 82 89 77 99 90 Engine 9 | . 14 14 14 5 7 12 14 7 7 9 Core 1 | . . . . 3 1 . . . 6 2 Treads 19 | . 28 27 28 31 12 20 20 8 18 21 Leg 3 | . . . . . 15 . . . . . Wheel 2 | . . . . . . . . 11 11 . Device 5 | . 7 5 . 2 8 1 . . . 14 Storage 8 | . 14 14 14 9 7 7 7 7 7 5 Processor 8 | . . . . 6 7 12 15 17 22 8 Protection 8 | . 3 8 14 17 7 10 14 7 7 5 Energy Gun 3 | . 25 19 . . . . . . . . Ballistic Gun 11 | . 2 7 21 12 9 14 14 9 15 14 Ballistic Cannon 2 | . . . 6 5 4 . . . . 4 Peak Build Rating 72 | 6 9 9 10 20 37 41 41 41 52 72 Average Rating 32 | 4 8 8 9 18 28 36 39 32 44 59 On Entrance 22 | . 6 9 9 10 18 37 41 29 40 52 Naked Turns 26 | . . . . . . . . . . 26 Heaviest Build 77 | 10 30 30 34 38 47 51 50 34 38 77 Greatest Support 132 | 40 40 40 40 80 60 71 71 51 111 132 Greatest Overweight (x) 3 | 3 1 1 . . 3 . 3 3 1 3 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 12 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 9 14 14 14 14 14 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 12 15 15 15 14 15 13 15 15 4 Class Distribution -------------------- 39% | Mutant 36% | Scavenger-Mutant 7% | Derelict-Mutant 5% | Derelict-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Matter Collected 4357 | 145 297 80 60 603 472 712 153 88 103 1644 Remotely 319 | . . . . 319 . . . . . . Salvage Created 4458 | . 360 93 204 887 666 265 92 . 109 1782 Parts 260 | . 18 11 16 54 36 6 6 . 4 109 Haulers Intercepted 5 | . . . . 2 2 . . . . 1 Recyclers Shooed 7 | . . . . 2 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . 8 . . 4 9 . 7 . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 101 | . 8 5 6 25 13 8 4 . 2 30 Guns 69 | . 8 2 3 13 8 6 4 . 2 23 Cannons 16 | . . . 1 7 5 . . . . 3 AOE 14 | . . 3 2 5 . 2 . . . 2 Classes Destroyed 18 | . 4 1 1 5 2 1 . . 1 3 Worker 7 | . . . . 2 1 . . . . 4 Builder 7 | . 1 . . . . . . . . 6 Tunneler 1 | . . . . . 1 . . . . . Hauler 5 | . . . . 2 2 . . . . 1 Recycler 1 | . . . . 1 . . . . . . Watcher 4 | . 1 . . . 1 . . . . 2 Swarmer 17 | . 1 4 . 8 . . 4 . . . Grunt 32 | . 7 . . 11 3 . . . 1 10 Brawler 1 | . . . . 1 . . . . . . Duelist 2 | . . . . 1 1 . . . . . Protector 1 | . . . . . . . . . . 1 Sentry 14 | . . 1 1 4 4 . . . . 4 Specialist 2 | . . . . . . . . . . 2 Hunter 9 | . . . . . . . . . 1 8 Programmer 10 | . . . . . 5 1 . . . 4 Heavy 1 | . . . . . . . . . . 1 Subdweller 5 | . . . 5 . . . . . . . Savage 4 | . . . . . . 4 . . . . Butcher 2 | . . . . . . 2 . . . . Mutant 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 2 3 3 6 4 7 3 . 1 7 Combat Bots Only 7 | . 2 3 3 4 2 7 3 . 1 5 Max Kills in Single Turn 4 | . 1 3 1 4 2 2 1 . 1 3 Gunslinging 1 | . . . . . . 1 . . . . Exploded 3 | . . 3 1 2 . 1 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1155 | . 39 23 29 121 335 29 54 . 13 512 Missed 329 | . 9 4 8 33 97 6 9 . 6 157 Hits 826 | . 30 19 21 88 238 23 45 . 7 355 Melee 20 | . . . . . 5 15 . . . . Projectile 806 | . 30 19 21 88 233 8 45 . 7 355 AOE 6 | . . . . . 1 . . . . 5 Critical Strikes 27 | . . 1 1 5 4 1 . . . 15 Actively Blocked 1 | . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 11549 | . 393 218 441 1309 2190 752 713 . 121 5412 Core 1774 | . 69 37 129 147 376 66 74 . 23 853 Absorbed by Shields 20 | . . . . . 20 . . . . . Redirected to Shielding 349 | . . 5 10 103 131 . 24 . 9 67 Ignored by Resistances 535 | . . . . . 144 . . . . 391 Core Remaining (%) 50 | 100 . . 6 73 . . . . 23 . Volleys Fired 357 | . 39 9 19 69 76 15 15 . 6 109 Largest 3 | . 2 2 2 2 2 2 2 . 2 3 Hottest 128 | . 105 105 53 53 56 55 56 . 56 128 Shots Fired 790 | . 78 18 38 137 150 32 27 . 12 298 Gun 628 | . 78 17 21 93 116 28 27 . 12 236 Cannon 142 | . . . 12 38 34 . . . . 58 Launcher 20 | . . 1 5 6 . 4 . . . 4 Special . | . . . . . . . . . . . Kinetic 684 | . 9 . 33 131 150 28 27 . 12 294 Thermal 86 | . 69 17 . . . . . . . . Explosive 18 | . . 1 5 6 . 4 . . . 2 Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 35 | . 9 4 8 16 35 6 6 . 7 17 Robot Miss Streak 9 | . 4 8 2 2 7 2 4 . 1 9 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 9 | . 1 . . . . 2 1 . 1 4 Max Gunslinging Chain 1 | . 1 . . . . 1 1 . 1 1 Shots Hit Robots 565 | . 52 6 26 102 123 27 12 . 11 206 Core Hits 293 | 1 20 6 13 60 53 23 6 . 6 105 Critical Kills 8 | . . . . . . . . . . 8 Critical Parts Destroyed 5 | . . . . 1 . . . . . 4 Critical Strikes 22 | . 3 . 1 4 2 . . . . 12 Burn 3 | . 3 . . . . . . . . . Destroy 13 | . . . . 1 . . . . . 12 Blast 6 | . . . 1 3 2 . . . . . Melee Attacks 21 | . . . . . . . . 1 . 20 Impact 1 | . . . . . . . . 1 . . Slashing . | . . . . . . . . . . . Piercing 20 | . . . . . . . . . . 20 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12515 | 12 684 188 668 2060 2063 1370 268 . 171 5031 Guns 8045 | . 675 82 216 846 1433 649 268 . 171 3705 Cannons 1909 | . . . 142 453 605 . . . . 709 Explosions 2440 | . . 106 310 761 . 721 . . . 542 Melee . | . . . . . . . . . . . Ramming 121 | 12 9 . . . 25 . . . . 75 Kinetic 9226 | . 29 . 358 1299 2038 649 268 . 171 4414 Thermal 728 | . 646 82 . . . . . . . . Explosive 2112 | . . 106 310 761 . 721 . . . 214 Electromagnetic 328 | . . . . . . . . . . 328 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . . . 3 14 14 14 . 24 Average Corruption 6 | . . . . . 1 12 14 14 . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 109 | . . . . . 11 27 22 2 . 47 Message Errors 30 | . . . . . 1 13 5 . . 11 Matter Fused 23 | . . . . . 1 5 5 2 . 10 Heat Flow Errors 12 | . . . . . 2 4 2 . . 4 Energy Discharges 14 | . . . . . 4 2 3 . . 5 Parts Rejected 3 | . . . . . . . 1 . . 2 Data Loss (minor) 9 | . . . . . 2 . 3 . . 4 Data Loss (major) 4 | . . . . . . 1 . . . 3 Misfires 5 | . . . . . . 2 1 . . 2 Alerts 1 | . . . . . . . 1 . . . Weapon Failures 8 | . . . . . 1 . 1 . . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 58 | . . . . 37 . 17 . . . 4 Projectiles 4 | . . . . . . . . . . 4 Explosions 54 | . . . . 37 . 17 . . . . Melee . | . . . . . . . . . . . Knockbacks 22 | . . . . 7 9 . . . . 6 Impact 4 | . . . . . . . . . . 4 Kinetic 18 | . . . . 7 9 . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 289 | . . . 47 216 . 13 . . . 13 Shots 12 | . . . 2 6 . 2 . . . 2 Rammed 20 | 2 4 . . . 2 . . . . 12 Targets Rammed 22 | 2 4 . . . 3 . . . . 13 Kicked 1 | . . . . . 1 . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 504 | . 410 225 4 26 269 257 275 . 50 504 Average Temperature 96 | . 126 100 4 8 69 75 65 . 23 110 Received Heat Transfer 2353 | . 198 63 84 504 682 . 72 . 27 723 Effects 15 | . 2 . . . . . 2 . . 11 Shutdowns 4 | . 1 . . . . . . . . 3 Energy Bleed 5 | . . . . . . . 2 . . 3 Interference 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 3 | . 1 . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . Heat Transferred 1897 | . 1711 186 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . 1 . . . . . 1 Low Security (%) 93 | 100 100 100 . 59 100 . . . . 95 Level 1 6 | . . . . 40 . . . . . 4 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 361 | . 60 98 . 361 161 . . . . 290 Initial 161 | . . . . . 161 . . . . 9 Average 68 | . 19 25 . 165 29 . . . . 98 Influence Increases 3269 | . 284 190 20 751 411 30 120 21 251 1191 Destroy 0b10 Robot/C 1940 | . 160 120 20 500 260 20 80 20 160 600 Destroy 0b10 Robot/NC 135 | . 10 . . 25 25 . . . . 75 Destroy Leader 490 | . 52 10 . 104 96 10 10 . 20 188 Allied During Kill 100 | . . 2 . . . . . 1 71 26 Successful Hack 143 | . 30 . . 25 27 . . . . 61 Disable Machine 165 | . . 15 . 45 . . . . . 105 Destroy Structure 131 | . 2 13 . 52 3 . . . . 61 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 150 | . 30 30 . . . . 30 . . 60 Influence Decreases 3018 | . 284 190 20 396 708 88 120 21 236 955 Entered New Map 222 | . . . . . 194 22 . . . 6 Time Decay 2052 | . 274 180 20 326 366 40 80 21 206 539 Lost Part 664 | . 10 10 . 70 148 26 40 . 10 350 Lost Ally 80 | . . . . . . . . . 20 60 Squads Dispatched 26 | . 3 . . 2 7 . . . . 14 Investigation 2 | . . . . 1 . . . . . 1 Extermination 7 | . . . . . 3 . . . . 4 Reinforcement 10 | . 3 . . 1 . . . . . 6 Assault 2 | . . . . . 2 . . . . . Garrison 5 | . . . . . 2 . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Distress Signals 10 | . 2 . . . . . . . . 8 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 18 8 6 32 19 8 8 . 8 55 Peak Tracking Total 8 | . 4 3 2 6 2 7 4 . 4 8 Tactical Retreats 6 | . 1 1 . . . . 1 . . 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Traps Triggered 8 | . 2 . . . 2 . . . . 4 Indirectly 3 | . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Machines Disabled 11 | . . 1 . 3 . . . . . 7 Max in Single Turn 2 | . . 1 . 2 . . . . . 2 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Machines Accessed 24 | . 6 . . 4 4 . . . . 10 Terminals 19 | . 5 . . 4 2 . . . . 8 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 3 | . 1 . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 84 | . 22 . . 20 11 . . . . 31 Successful 49 | . 16 . . 13 6 . . . . 14 Failed 35 | . 6 . . 7 5 . . . . 17 Catastrophic 5 | . 1 . . 1 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 53 | . 10 . . 14 4 . . 1 . 24 Terminals 69 | . 18 . . 20 4 . . . . 27 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 11 | . 4 . . . 5 . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 18 | . 6 . . 7 1 . . . . 4 Record 3 | . 1 . . 2 . . . . . . Robot Analysis 4 | . . . . 2 . . . . . 2 Terminal Index 4 | . 1 . . 1 1 . . . . 1 Alert Level 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 Surveillance Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 8 | . 4 . . . 2 . . . . 2 Process 2 | . 2 . . . . . . . . . Report Inventory 2 | . . . . . 1 . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 3 | . 1 . . . 1 . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 23 | . 6 . . 6 3 . . . . 8 Terminals 23 | . 6 . . 6 3 . . . . 8 Botnet 4 | . 1 . . 1 1 . . . . 1 Operators 2 | . . . . 1 . . . . . 1 Skim 17 | . 5 . . 4 2 . . . . 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 5 . . 4 4 . . . . 9 Full Trace Events 3 | . 1 . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 100 | . 100 . . . . . . . . . Retrieved Matter 100 | . 100 . . . . . . . . . Retrieved Components 7 | . . . . . 1 . . . . 6 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . 1 . . . . . 6 . . Largest Group 6 | . . 1 1 . . . . 6 5 4 Highest-Rated Group 154 | . . 31 31 . . . . 154 129 115 Highest-Rated Ally 31 | . . 31 31 . . . . 31 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks 59 | . . 3 . . . . . 4 38 14 Total Damage 926 | . . 63 . . . . . 73 619 171 Kills 10 | . . 1 . . . . . 1 6 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 2865 | . 429 223 . . 1556 185 . . 4 468 IFF 472 | . . . . . . . . . 4 468 Terrain 2254 | . 429 223 . . 1556 46 . . . . ECM 139 | . . . . . . 139 . . . . Robot Analysis Total 4 | . . . . 2 . . . . . 2 Derelict Logs Recovered 6 | . . 1 1 . . 1 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Turns Passed 10060 | 72 813 556 666 817 1909 707 453 1552 424 2091 Spaces Moved 5387 | 39 358 317 368 357 817 397 234 1215 333 952 Core 61 | 15 . . . . . . . . . 46 Treads 3587 | 24 358 317 368 357 469 397 220 154 89 834 Legs 300 | . . . . . 283 . . . . 17 Wheels 1439 | . . . . . 65 . 14 1061 244 55 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 160 125 100 100 50 Average Speed 153 | 149 160 161 160 160 194 160 168 119 116 160 Slowest Speed 330 | 200 240 240 160 160 330 160 240 160 160 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 71 80 20 31 19 61 46 84 53 28 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . 1 1 1 . . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 1 1 . Scrap Searched 14 | . . 1 . . . 7 . 3 3 . Spaces Dug 20 | . . . . . . . . . . 20 Terrain Destroyed 189 | . . 13 37 60 . 13 . . . 66 Melee 20 | . . . . . . . . . . 20 Projectile 24 | . . . . . . . . . . 24 AOE 145 | . . 13 37 60 . 13 . . . 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Total 6414 | 49 517 345 410 478 987 440 265 1321 366 1236 Wait 322 | . 102 . 12 12 33 3 14 88 4 54 Move 5377 | 38 357 316 367 356 816 396 233 1214 332 952 Hop . | . . . . . . . . . . . Pick Up 91 | 3 8 7 4 11 18 11 . 6 7 16 Fast Attach 64 | 6 3 2 . 9 13 3 1 3 3 21 Attach 40 | . . 1 . 2 12 6 2 2 1 14 Detach 1 | . . . . . . . . . . 1 Swap 48 | . 3 4 3 7 3 1 . 2 3 22 Drop 71 | . 1 6 5 12 13 5 . 5 10 14 Fire 357 | . 39 9 19 69 76 15 15 . 6 109 Melee 21 | . . . . . . . . 1 . 20 Ram 2 | . . . . . . . . . . 2 Kick 1 | . . . . . 1 . . . . . Crush 19 | 2 4 . . . 2 . . . . 11 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 15) 286 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 11) 736 | -10/Materials | Identified exit to Mines 736 | -10/Materials | Identified exit to Materials 771 | -10/Materials | Learned 2 Storage zone layouts 796 | -10/Materials | Learned 2 Mines zone layouts 810 | -10/Materials | Learned 4 Recycling zone layouts 814 | -10/Materials | Learned Storage trap positions 815 | -10/Materials | Learned location of 2 exits from Subcaves 817 | -10/Materials | Loaded intel: 1 repair station location 824 | -10/Materials | Learned location of 1 exit from Storage 841 | -10/Materials | Learned 2 Storage zone layouts 886 | -10/Materials | Entered Mines 905 | -10/Mines | Met a Derelict bent on vengeance 1192 | -10/Mines | Discovered exit to Materials (range 7) 1203 | -10/Mines | Received a Mining Laser from a helpful Derelict 1263 | -10/Mines | Learned location of Zion (-7) 1368 | -10/Mines | Discovered new exit (range 7) 1378 | -10/Mines | Discovered exit to Materials (range 15) 1442 | -10/Mines | Entered Subcaves 1442 | -10/Subcaves | Accompanied by 1 ally 1443 | -10/Subcaves | Approached by a straggling Scientist 1443 | -10/Subcaves | Identified exit to Recycling 1443 | -10/Subcaves | Identified exit to Materials 1552 | -10/Subcaves | Build established: Scavenger-Mutant 1765 | -10/Subcaves | Discovered exit to Materials (range 8) 1777 | -10/Subcaves | Ambushed by Subdweller buried in earth 1777 | -10/Subcaves | Ambushed by Subdweller buried in earth 1783 | -10/Subcaves | Core integrity fell below 50% 1795 | -10/Subcaves | Core integrity fell below 20% 2108 | -10/Subcaves | Entered Materials 2108 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2365 | -8/Materials | Discovered new exit (range 14) 2925 | -8/Materials | Entered Factory 2925 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3142 | -7/Factory | Lost 7 parts (1p4n2u) 3281 | -7/Factory | Lost 5 parts (1n2u2w) 3631 | -7/Factory | Discovered new exit (range 15) 3734 | -7/Factory | Discovered new exit (range 15) 4386 | -7/Factory | Discovered new exit (range 15) 4557 | -7/Factory | Garrison activated, responded to threat 4765 | -7/Factory | Garrison activated, responded to threat 4779 | -7/Factory | Core integrity fell below 50% 4812 | -7/Factory | Lost 4 parts (2n2u) 4834 | -7/Factory | Entered Lower Caves 4848 | -7/Lower Caves | Attacked by a faux Warlord 4884 | -7/Lower Caves | System corruption reached 10% 4909 | -7/Lower Caves | Destroyed 7 combat bots 4914 | -7/Lower Caves | Lost 8 parts (2p2n2u2w) 4952 | -7/Lower Caves | Encountered a Warlord checkpoint 5180 | -7/Lower Caves | Build established: Mutant 5486 | -7/Lower Caves | Discovered new exit (range 12) 5541 | -7/Lower Caves | Entered another Lower Caves area 5565 | -7/Lower Caves | Learned Factory interactive machine intel 5837 | -7/Lower Caves | Discovered new exit (range 5) 5966 | -7/Lower Caves | Ambushed by wild Derelicts 5994 | -7/Lower Caves | Entered Zion 6014 | -7/Zion | Lost 3 parts (1p1n1u) 6034 | -7/Zion | System corruption cleaned by Quarantine Array 6096 | -7/Zion | Learned Factory repair station intel 6191 | -7/Zion | Learned Factory machine intel 6460 | -7/Zion | Loaded intel: 5 derelict terminal locations 6461 | -7/Zion | Gained Derelict followers 6536 | -7/Zion | Learned location of Storage (-7) 6652 | -7/Zion | Found CR-A16's Pointy Stick 6776 | -7/Zion | Visited the Megawrench Repair Shop 6897 | -7/Zion | Discovered new exit (range 15) 6911 | -7/Zion | Received a visual enhancement algorithm 6911 | -7/Zion | Ran a visual enhancement algorithm 7457 | -7/Zion | Build established: Derelict-Mutant 7546 | -7/Zion | Entered Proximity Caves 7546 | -6/Proximity Caves | Accompanied by 5 allies 7813 | -6/Proximity Caves | Found DCF Scrap (11 items) 7900 | -6/Proximity Caves | Discovered new exit (range 9) 7970 | -6/Proximity Caves | Entered Factory 7970 | -6/Factory | Accompanied by 4 allies 7970 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7971 | -6/Factory | Loaded intel: 273 machine locations 7972 | -6/Factory | Loaded intel: 54 interactive machine locations 7973 | -6/Factory | Loaded intel: 6 repair station locations 8269 | -6/Factory | Build established: Derelict-Gunner 8294 | -6/Factory | Lost 3 allies 8515 | -6/Factory | Lost 9 parts (2n3u4w) 8530 | -6/Factory | Discovered new exit (range 10) 9184 | -6/Factory | Lost 3 parts (1n2u) 9279 | -6/Factory | Cargo convoy interrupted 9306 | -6/Factory | Learned Extension terminal intel 9353 | -6/Factory | Loaded intel: 4 garrison access locations 9415 | -6/Factory | Identified exit to Factory 9434 | -6/Factory | Identified exit to Lower Caves 9442 | -6/Factory | Learned 4 Extension zone layouts 9443 | -6/Factory | Learned location of 1 exit from Factory 9460 | -6/Factory | Learned location of 1 exit from Proximity Caves 9481 | -6/Factory | Learned 4 Lower Caves zone layouts 9492 | -6/Factory | Lost 3 parts (2n1w) 9875 | -6/Factory | System corruption reached 10% 9896 | -6/Factory | Core integrity fell below 50% 9929 | -6/Factory | Lost 6 parts (2p3n1u) 10035 | -6/Factory | Released all parts (5) 10051 | -6/Factory | Core integrity fell below 20% 10061 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 10029_ Slug penetrates Y-54 Guardian. 10031_ Arm. Treads destroyed. 10031_ K-01 Serf collects debris. 10032_ Flexi-carbon Leg destroyed. 10032_ Slug penetrates Y-54 Guardian. 10032_ Lrg. Storage Unit destroyed. 10032_ Gauss Rifle destroyed. 10035_ System corrupted: Matter fused (-9). 10035_ Gauss Rifle destroyed. 10035_ Released Graphene Brace. 10035_ Released Adv. Targeting Computer. 10035_ Released Target Analyzer. 10035_ Released Gravity Neutralizer. 10035_ Released Flexi-carbon Leg. 10036_ K-01 Serf cleans the Garrison Access. 10037_ Dropped Hvy. Machine Gun. 10039_ U-05 Engineer builds a Wall. 10049_ Slammed into G-50 Soldier. 10049_ G-50 Soldier knocked back. 10050_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????"""""""?????????????????????????????? | | ?????????????"""""""???????????????????????"""???" | | ?????????????"""""""?????????????????????"""""?""" | | ?????????????????????????????????????????"""""?""" | | ###############+###########??????????????????????? | | #??????????????????????? | | #??????????????????????? | | < #??????????????????????? | | ###########????????????? | | % # #?""?????????? | | ###+##### # #?""?????????? | | # ## # #?"T?????????? | | # "" ## g # #?""?????????? | | # ! """ # + """" ???""?????????? | | + S # # """" ??????????????? | | " ## # """" ??????????"""?"" | | # # """" ??????????"""?"" | | ####### # ## ###############???"""?"" | | # ## # [ ????????? | | # ! % # ## # """?????????? | | + %+ # ; """?????????? | | # # #T # ""T"" """?????????? | | # # =## # """"" ???????????????" | | # ###### [!!]## #? ????????????????" | | # #????# ][/## #?######???????????????" | | # #???#######[## @#??????????????????????? | | # #???#=%[[*=%*#gg ?????????????????????" | | ######???# ""G""%!YY ???????????????????" | | ##???????# " "==%# ?????????????????" | | ##???????# !!*# ???????????????? | | ####???????# ! # ?????????????? | | ###????????# """"" ############### ???????????? | | ???????????# """"" #??????????????? ??????????? | | ???????????# """ #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????##???#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????""""???? | | ??????????????????????????????????????????""""???? | | ??????????????????????????????????????????""""???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arc Projector | -7/Zion | Archive Falx | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronGuidedDevice Manual? 0 Play Time 00:54:45 Cumulative 102.6 hours Start 2025.10.05 @ 16:32:21 End 2025.10.05 @ 21:39:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 276 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 60 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b7fbed8-25ef-49eb-a910-d9df3fe8b4b4