Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 20:41:18 Player: void Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1364) 1364 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3369 Bonus ------- None Cogmind --------- Core Integrity 158/550 Matter 229/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit Improved Sensor Array Seismic Detector > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Treads Light Treads Heat Sink Huge Storage Unit Improved Light Armor Plating Small Laser Pulse Rifle Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Light Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Huge Storage Unit Improved Sensor Array Particle Charger Light Armor Plating Hardlight Generator Small Laser Heavy Particle Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Light Cannon Heavy Flail [Rating: 29] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 41 | 7 3 3 5 23 Power 8 | 1 1 1 . 5 Engine 6 | 1 1 1 . 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 9 | 2 . 2 1 4 Treads 1 | . . . . 1 Leg 8 | 2 . 2 1 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 2 . 1 8 Device 8 | 1 2 . 1 4 Storage 4 | 1 . . . 3 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 2 . . 3 6 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | . . . 2 4 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 1 . 1 15 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 5 | . 1 . . 4 Weapon 3 | . . . 1 2 Highest Loss Streak 10 | . 1 . 1 10 To Critical Strikes 1 | . . . . 1 Average Backups 7 | . 2 6 5 11 Power . | . 1 . . . Propulsion . | . . . . 1 Utility 2 | . 1 2 2 3 Weapon 4 | . . 3 3 6 Tool/Special . | . . . . . Unused Backups 10 | . . 2 . 8 Power 1 | . . 1 . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 5 | . . 1 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 100 100 99 84 Engine 11 | . 14 14 11 9 Leg 23 | . 28 28 22 20 Device 22 | . 14 14 32 25 Storage 11 | . 14 14 11 9 Energy Gun 12 | . 28 28 9 . Energy Cannon 1 | . . . . 2 Ballistic Gun 7 | . . . 11 13 Peak Build Rating 29 | 7 9 14 21 29 Average Rating 16 | 5 7 12 19 22 On Entrance 9 | . 7 7 14 21 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 47 | 12 14 18 23 47 Greatest Support 40 | 20 20 25 28 40 Greatest Overweight (x) 9 | . . . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 Average Capacity 10 | 7 8 8 8 14 Most Carried 15 | 2 4 8 7 15 Average Carried 7 | . 2 6 5 11 Final Capacity 15 | 8 8 8 8 15 Final Carried 14 | 2 4 8 7 14 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1131 | 270 30 43 132 656 Remotely . | . . . . . Salvage Created 1538 | 68 221 147 136 966 Parts 83 | 8 16 5 7 47 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 4 3 3 22 Melee 2 | . . . . 2 Guns 28 | . 4 3 3 18 Cannons 2 | . . . . 2 Classes Destroyed 10 | 1 2 . 1 6 Worker 1 | . . . . 1 Tunneler 5 | 3 1 . . 1 Recycler 1 | . . . . 1 Watcher 2 | . 1 . 1 . Swarmer 4 | . . . . 4 Grunt 19 | . 4 3 2 10 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 5 | . . . 1 4 Specialist 2 | . . . . 2 Best Kill Streak 9 | 3 5 2 3 9 Combat Bots Only 7 | . 4 2 2 7 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 235 | . 29 16 19 171 Missed 65 | . 8 3 5 49 Hits 170 | . 21 13 14 122 Melee 3 | . . . . 3 Projectile 167 | . 21 13 14 119 Critical Strikes 7 | . . . 3 4 Damage Taken 2508 | . 284 172 172 1880 Core 562 | . 78 63 29 392 Absorbed by Shields 88 | . . . . 88 Core Remaining (%) 78 | 100 . 43 92 . Volleys Fired 118 | 6 25 9 13 65 Largest 2 | 2 2 2 2 2 Hottest 98 | 90 90 90 73 98 Shots Fired 223 | 12 50 19 25 117 Gun 217 | 12 50 19 25 111 Cannon 6 | . . . . 6 Launcher . | . . . . . Special . | . . . . . Kinetic 131 | . . . 20 111 Thermal 92 | 12 50 19 5 6 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 4 9 12 4 9 Robot Miss Streak 7 | 1 3 1 3 7 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . 1 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 161 | 9 34 14 13 91 Core Hits 73 | 4 13 5 7 44 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . 1 1 1 2 Burn 3 | . 1 1 1 . Smash 2 | . . . . 2 Melee Attacks 14 | . . . . 14 Impact 14 | . . . . 14 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2970 | 117 398 166 204 2085 Guns 2465 | 117 398 166 204 1580 Cannons 125 | . . . . 125 Explosions . | . . . . . Melee 380 | . . . . 380 Ramming . | . . . . . Kinetic 1749 | . . . 169 1580 Thermal 841 | 117 398 166 35 125 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 380 | . . . . 380 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 1 3 . . Matter Fused 2 | . . 2 . . Data Loss (minor) 1 | . 1 . . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 100 | . . . . 100 Projectiles . | . . . . . Explosions . | . . . . . Melee 100 | . . . . 100 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 416 | 90 416 87 2 91 Average Temperature 106 | 37 187 50 2 29 Received Heat Transfer 1237 | . 165 96 129 847 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | 1 2 3 2 . Heat Transferred 2328 | 322 1140 520 161 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 148 | 10 80 67 97 148 Initial 29 | . . 17 . 29 Average 37 | 1 18 11 30 60 Influence Increases 1024 | 15 136 80 174 619 Destroy 0b10 Robot/C 640 | . 80 60 60 440 Destroy 0b10 Robot/NC 45 | 15 10 . 5 15 Destroy Leader 164 | . 12 20 32 100 Successful Hack 6 | . 4 . 2 . Destroy Structure 4 | . . . . 4 Lose Combat Pursuer 165 | . 30 . 75 60 Influence Decreases 892 | 15 90 126 102 559 Entered New Map 72 | . . 29 . 43 Time Decay 670 | 15 90 97 102 366 Lost Part 150 | . . . . 150 Squads Dispatched 7 | . . 1 3 3 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 5 | . . . 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 7 5 13 42 Peak Tracking Total 9 | . 4 2 4 9 Tactical Retreats 8 | . 2 . 3 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 3 1 2 2 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 15 | . 6 1 4 4 Successful 9 | . 3 1 3 2 Failed 6 | . 3 . 1 2 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 9 | . 6 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . . 3 2 Garrison Access . | . . . . . Terminal Hacks 5 | . 3 1 1 . Open Door 1 | . . 1 . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 2 2 Insert Component 1 | . . . 1 . Retrieve Study 3 | . . . 1 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 1 2 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 1 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1831 | 35 299 . 374 1123 Sensors 677 | . . . . 677 Terrain 698 | . 39 . 374 285 Seismic 1359 | 35 260 . . 1064 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2483 | 82 382 522 374 1123 Spaces Moved 1225 | 45 187 370 230 393 Core 4 | 2 . . . 2 Treads 3 | . . . . 3 Legs 1218 | 43 187 370 230 388 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 110 Average Speed 136 | 116 120 120 120 173 Slowest Speed 500 | 120 120 120 120 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 31 73 28 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 3 | . . . . 3 Melee 1 | . . . . 1 Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1770 | 59 294 431 300 686 Wait 320 | . 76 39 49 156 Move 1221 | 44 186 369 229 393 Hop . | . . . . . Pick Up 29 | 2 3 6 1 17 Fast Attach 16 | 7 . 1 . 8 Attach 13 | . 1 . 3 9 Detach . | . . . . . Swap 29 | . 2 2 5 20 Drop 10 | . 1 5 . 4 Fire 118 | 6 25 9 13 65 Melee 14 | . . . . 14 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 465 | -10/Materials | Entered Mines 502 | -10/Mines | Met a Derelict shopkeep closing up shop 585 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 624 | -10/Mines | Learned Materials terminal intel 684 | -10/Mines | Found a hidden stash of uninstalled traps 866 | -10/Mines | Core integrity fell below 50% 891 | -10/Mines | Build established: Scavenger-Mutant 983 | -10/Mines | Discovered new exit (range 3) 987 | -10/Mines | Entered Materials 987 | -9/Materials | Evolved 2 slots: Utility x2 988 | -9/Materials | Loaded intel: 12 terminal locations 1293 | -9/Materials | Discovered new exit (range 9) 1361 | -9/Materials | Entered another Materials area 1361 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1780 | -8/Materials | Lost 10 parts (2p3n3u2w) 1791 | -8/Materials | Destroyed 7 combat bots 2036 | -8/Materials | Core integrity fell below 50% 2484 | -8/Materials | Self-destructed Last Messages --------------- >>Study(Lgt. Angular Momentum Engine) Identified Lgt. Angular Momentum Engine... 02413_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02416_ T-07 Excavator is excavating. 02428_ O-16 Technician sends out distress signal. 02428_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02430_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 02452_ Penetrated by Slug. 02452_ Atomic Centrifuge disabled. 02453_ X-62 Marksman destroyed. 02463_ Critical hit (Destroy). 02463_ Aluminum Leg destroyed. 02466_ Penetrated by Slug. 02468_ X-62 Marksman destroyed. 02471_ Critical hit (Burn: +37). 02477_ W-25 Informer sends out distress signal. 02479_ Aluminum Leg destroyed. 02484_ T-07 Excavator is excavating. 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"" [#g ????????? | | ???????????????# "" #@#######+######?????????? | | ???????????????# "" # #??????????????????????? | | ???????????????#] ==!# #??????????????????????? | | ???????????????####/##+## #??????????????????????? | | ??????????????????# ? %? #??????????????????????? | | ??????????????????#?? ? ??????????????????????? | | ???????????????????? ?# #??????????????????????? | | ???????????????????? ?? ???????????????????????? | | ???????????????????? ?? ???????????????????????? | | ???????????????????###??? ???????????????????????? | | ?????????????????????????t???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Laser | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Challenges ------------ None Game ------ Seed CoolingAblativeTreads Manual? 0 Play Time 00:37:25 Cumulative 61.0 hours Start 2026.01.15 @ 20:04:50 End 2026.01.15 @ 20:41:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 87 Adventurer 13 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 33 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45d45a22-bb6c-466c-8eba-1cef5f1b65c9