Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.08 @ 19:12:11 Player: lxealomych Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3491) 3491 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 6849 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 21 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 85/100 System Corruption 3% Temperature Cool (89) Movement Walking (335) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Titanium Leg (fused) > --- UTILITY (6) ------ Huge Storage Unit Signal Interpreter Target Analyzer Microactuators Hardened Medium Armor Plating > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (25) --- Improved Deuterium Engine Faulty Enhanced Nuclear Core Micro Fission Core Aluminum Leg Hardened Medium Armor Plating Improved Light Armor Plating Relay Coupler [Grunt] (22) Relay Coupler [Specialist] (18) Particle Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Target Analyzer Microactuators Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Impact Mace > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Micro Fission Core Aluminum Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Relay Coupler [Grunt] Relay Coupler [Specialist] Particle Gun Advanced Assault Cannon Improved Grenade Launcher [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 101 | 4 4 10 16 8 11 48 Power 10 | 1 . 2 1 1 1 4 Engine 7 | 1 . 2 1 1 . 2 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 31 | 2 . 3 4 3 5 14 Treads 5 | 2 . . . . 1 2 Leg 26 | . . 3 4 3 4 12 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 1 1 7 1 2 17 Device 8 | . 1 . 2 . 1 4 Storage 4 | 1 . 1 1 . . 1 Processor 4 | . . . 1 1 . 2 Hackware . | . . . . . . . Protection 14 | . . . 3 . 1 10 Artifact . | . . . . . . . Weapon 30 | . 3 4 4 3 3 13 Energy Gun 12 | . 2 2 2 1 . 5 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 6 | . . 2 1 1 1 1 Ballistic Cannon 3 | . 1 . 1 . . 1 Launcher 3 | . . . . . 2 1 Special Weapon 1 | . . . . 1 . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 46 | . 1 5 6 2 6 26 Power 4 | . . 1 . . 1 2 Propulsion 17 | . . 1 3 1 2 10 Utility 13 | . . 1 1 . 2 9 Weapon 12 | . 1 2 2 1 1 5 Highest Loss Streak 6 | . 1 2 3 2 3 6 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 7 6 7 8 9 8 Power 2 | . 1 1 2 2 3 2 Propulsion . | 1 3 3 1 . . . Utility 2 | . 1 . 1 3 1 3 Weapon 2 | 1 1 2 2 2 4 2 Tool/Special . | . . . . . . . Unused Backups 29 | . 4 . 3 4 1 17 Power 9 | . . . . 1 1 7 Propulsion 2 | . 1 . . . . 1 Utility 11 | . 3 . . 2 . 6 Weapon 7 | . . . 3 1 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 95 84 89 91 80 84 Engine 7 | . 14 13 11 11 7 3 Core 1 | . . . . . 1 3 Treads 3 | . 28 13 . . 1 1 Leg 20 | . . 12 25 25 17 22 Device 3 | . 10 6 1 . 2 3 Storage 10 | . 14 14 20 11 9 5 Processor 7 | . . . 4 11 6 9 Protection 11 | . . . 3 11 16 17 Energy Gun 5 | . 16 7 3 10 7 3 Ballistic Gun 7 | . . 14 15 7 8 4 Ballistic Cannon 1 | . 11 1 2 4 . . Impact Weapon 1 | . . . . . . 3 Peak Build Rating 45 | 4 7 7 13 18 21 45 Average Rating 21 | 2 6 6 10 15 17 32 On Entrance 8 | . 4 6 7 13 16 12 Avg Prop Armor Cover (%) 8 | . . . . . 7 8 Naked Turns . | . . . . . . . Heaviest Build 124 | 8 14 18 25 26 30 124 Greatest Support 70 | 40 40 40 30 30 47 70 Greatest Overweight (x) 12 | . . 1 2 1 7 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 25 Average Capacity 10 | 7 8 9 10 10 10 11 Most Carried 13 | 6 8 10 10 10 10 13 Average Carried 8 | 4 7 7 9 9 9 8 Final Capacity 25 | 8 8 10 10 10 10 25 Final Carried 10 | 6 8 10 10 10 10 10 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2458 | 201 127 122 536 155 253 1064 Remotely 48 | . . . 48 . . . Salvage Created 3715 | . 139 197 521 39 829 1990 Parts 212 | . 15 16 37 4 52 88 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 87 | . 6 10 13 4 25 29 Melee 5 | . . . . . . 5 Guns 40 | . 2 9 11 1 5 12 Cannons 12 | . 4 . 2 3 . 3 AOE 25 | . . 1 . . 20 4 Classes Destroyed 14 | . 2 . 5 . 2 5 Worker 1 | . . . 1 . . . Builder 5 | . . . 1 . 2 2 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 9 | . . . . . 2 7 Watcher 4 | . . . 1 . 2 1 Swarmer 23 | . 3 8 . 4 6 2 Grunt 42 | . 3 2 9 . 14 14 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 10 | . . . 3 . 5 2 Hunter 3 | . . . . . . 3 Programmer 7 | . . . . . . 7 Zionite 1 | . . . . . 1 . Best Kill Streak 20 | . 4 3 4 2 20 7 Combat Bots Only 15 | . 4 3 3 2 15 3 Max Kills in Single Turn 7 | . 1 1 2 2 4 7 Gunslinging . | . . . . . . . Exploded 3 | . . 1 . . 3 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 759 | . 61 74 79 37 89 419 Missed 206 | . 12 19 18 15 31 111 Hits 553 | . 49 55 61 22 58 308 Melee 10 | . . . 4 . . 6 Projectile 543 | . 49 55 57 22 58 302 Critical Strikes 15 | . . . 2 . 3 10 Part Disruptions 3 | . . . 1 . . 2 Damage Taken 7784 | . 423 537 864 206 1011 4743 Core 1113 | . 75 132 55 . 143 708 Absorbed by Shields 155 | . . . . . . 155 Redirected to Shielding 37 | . . . . 10 27 . Ignored by Resistances 18 | . . . . . . 18 Core Remaining (%) 69 | 100 . 17 . 86 74 . Volleys Fired 289 | . 12 27 54 15 52 129 Largest 2 | . 2 2 2 2 2 2 Hottest 132 | . 70 60 85 78 63 132 Shots Fired 451 | . 24 47 93 19 82 186 Gun 342 | . 12 46 82 4 57 141 Cannon 81 | . 12 1 11 15 . 42 Launcher 28 | . . . . . 25 3 Special . | . . . . . . . Kinetic 241 | . 12 28 76 15 34 76 Thermal 118 | . . . 13 . 23 82 Explosive 28 | . . . . . 25 3 Electromagnetic 64 | . 12 19 4 4 . 25 Robot Hit Streak 11 | . 3 6 9 10 7 11 Robot Miss Streak 7 | . 5 3 4 7 6 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 305 | . 10 29 70 9 52 135 Core Hits 198 | . 6 13 42 4 75 58 Critical Kills 4 | . . . 1 . . 3 Critical Parts Destroyed 8 | . . . . . . 8 Critical Strikes 15 | . 1 . 1 1 . 12 Burn 1 | . . . . . . 1 Destroy 3 | . . . 1 . . 2 Blast 2 | . 1 . . 1 . . Smash 9 | . . . . . . 9 Melee Attacks 27 | . . . . . . 27 Impact 27 | . . . . . . 27 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8298 | . 189 277 998 196 2635 4003 Guns 3479 | . 66 274 841 29 567 1702 Cannons 1027 | . 123 . 157 167 . 580 Explosions 2735 | . . . . . 2063 672 Melee 1049 | . . . . . . 1049 Ramming 8 | . . 3 . . 5 . Kinetic 2693 | . 123 152 737 167 388 1126 Thermal 1313 | . . . 185 . 179 949 Explosive 2438 | . . . . . 1766 672 Electromagnetic 797 | . 66 122 76 29 297 207 Impact 1049 | . . . . . . 1049 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 1 . . . 5 Average Corruption 2 | . . 1 . . . 3 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 39 | . . 2 . . . 37 Message Errors 9 | . . 1 . . . 8 Matter Fused 13 | . . . . . . 13 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . 1 . . . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misfires 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 543 | . . . . 2 30 511 Projectiles 2 | . . . . 2 . . Explosions 94 | . . . . . 30 64 Melee 447 | . . . . . . 447 Knockbacks 7 | . 1 . 1 1 . 4 Impact 4 | . . . . . . 4 Kinetic 3 | . 1 . 1 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 336 | . . . 23 . 164 149 Shots 10 | . . . 1 . 6 3 Rammed 1 | . . 1 . . . . Targets Rammed 2 | . . 1 . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 693 | . 81 100 172 9 145 693 Average Temperature 126 | . 29 34 32 6 44 183 Received Heat Transfer 1913 | . 66 96 390 18 432 911 Effects 38 | . . . . . . 38 Shutdowns 8 | . . . . . . 8 Energy Bleed 5 | . . . . . . 5 Interference 9 | . . . . . . 9 Short Circuit 3 | . . . . . . 3 Damage (minor) 6 | . . . . . . 6 Damage (major) 4 | . . . . . . 4 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 5 | . . . . . . 5 Combat Hostiles 5 | . . . . . . 5 Parts Fried 5 | . . . 1 . 1 3 Impact Corruptions 14 | . . . . . . 14 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . 1 4 Heat Transferred 2439 | . . . 230 . 400 1809 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 87 | 100 100 100 100 100 78 77 Level 1 10 | . . . . . 6 22 Level 2 1 | . . . . . 14 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 594 | . 80 82 96 118 594 356 Initial 249 | . . 12 25 24 . 249 Average 79 | . 21 19 36 23 106 123 Influence Increases 2753 | . 140 250 434 178 764 987 Destroy 0b10 Robot/C 1800 | . 120 200 260 140 500 580 Destroy 0b10 Robot/NC 105 | . . . 15 . 30 60 Destroy Leader 410 | . 20 30 72 20 114 154 Allied During Kill 17 | . . . . 14 3 . Trap Triggered on 0b10 10 | . . . 10 . . . Successful Hack 65 | . . 20 . . 12 33 Disable Machine 135 | . . . 30 . 45 60 Destroy Structure 91 | . . . 2 4 60 25 Lose Combat Pursuer 120 | . . . 45 . . 75 Influence Decreases 2463 | . 108 216 438 240 216 1245 Entered New Map 398 | . . 20 41 38 . 299 Time Decay 1542 | . 98 166 337 162 156 623 Lost Part 410 | . 10 30 60 20 60 230 Lost Ally 20 | . . . . 20 . . Purge Threat 93 | . . . . . . 93 Squads Dispatched 26 | . 2 1 3 . 8 12 Investigation 8 | . 1 1 1 . 1 4 Extermination 6 | . . . . . . 6 Reinforcement 8 | . 1 . 2 . 3 2 Assault . | . . . . . . . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 2 . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 10 | . . . 4 . 3 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 10 11 20 9 37 44 Peak Tracking Total 11 | . 4 3 4 4 11 5 Tactical Retreats 7 | . . . 3 . . 4 ECM-based Alert Blocks 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 4 | . 1 . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed 2 | . . . 2 . . . Triggered 1 | . . . 1 . . . Most Traps Carried 3 | . . 3 3 1 1 . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 10 | . . . 2 1 3 4 Max in Single Turn 2 | . . . 2 1 2 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 18 | . 2 2 2 . 2 10 Terminals 12 | . 2 2 2 . 2 4 Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 7 7 5 . 5 23 Successful 24 | . 2 4 2 . 2 14 Failed 23 | . 5 3 3 . 3 9 Catastrophic 6 | . 2 1 . . 2 1 Database Lockouts . | . . . . . . . Manual 27 | . 7 7 6 . 3 4 Terminals 29 | . 7 7 5 . 5 5 Fabricators 15 | . . . . . . 15 Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . . 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 4 2 . 2 4 Record 1 | . . . . . 1 . Part Schematic 6 | . 2 3 . . . 1 Terminal Index 1 | . . 1 . . . . Alert Level 3 | . . . 1 . 1 1 Unreport Threat 1 | . . . . . . 1 Zone Layout 2 | . . . 1 . . 1 Fabricator Hacks 8 | . . . . . . 8 Network Status 1 | . . . . . . 1 Load Schematic 4 | . . . . . . 4 Build 3 | . . . . . . 3 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Retrieve Matter 2 | . . . . . . 2 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 1 2 . 2 6 Full Trace Events 7 | . . 1 1 . 1 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . 2 3 . . . 1 Parts Built 4 | . . . . . . 4 Authchips . | . . . . . . . Time 101 | . . . . . . 101 Total Part Build Rating 4 | . . . . . . 4 Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 . Highest-Rated Group 38 | . . . . 38 7 . Highest-Rated Ally 31 | . . . . 31 7 . Total Orders . | . . . . . . . Ally Attacks 8 | . . . . 8 . . Total Damage 84 | . . . . 84 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 1277 | . 302 262 37 . 185 491 Sensors 564 | . 302 262 . . . . Terrain 185 | . . . . . 185 . ECM 528 | . . . 37 . . 491 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 6775 | 71 404 587 1124 754 775 3060 Spaces Moved 3373 | 52 213 349 601 422 334 1402 Core 28 | 23 . . . . 2 3 Treads 474 | 29 213 162 . . 3 67 Legs 2871 | . . 187 601 422 329 1332 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 Average Speed 159 | 111 160 140 151 159 172 167 Slowest Speed 650 | 160 160 190 260 190 400 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 29 61 36 48 30 28 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 101 | . . . 2 5 73 21 Melee 3 | . . . . . . 3 Projectile 8 | . . . 2 5 . 1 AOE 90 | . . . . . 73 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4282 | 65 255 405 730 491 445 1891 Wait 305 | . 12 2 26 25 30 210 Move 3367 | 51 212 348 600 421 333 1402 Hop . | . . . . . . . Pick Up 100 | 10 10 11 17 8 7 37 Fast Attach 40 | . . 1 5 3 8 23 Attach 40 | 4 4 7 6 2 2 15 Detach 1 | . . . . . . 1 Swap 37 | . . 3 5 5 7 17 Drop 72 | . 5 5 15 12 5 30 Fire 289 | . 12 27 54 15 52 129 Melee 27 | . . . . . . 27 Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . 2 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 439 | -10/Materials | Discovered new exit (range 8) 476 | -10/Materials | Entered Mines 506 | -10/Mines | Learned location of Zion (-7) 528 | -10/Mines | Core integrity fell below 50% 662 | -10/Mines | Discovered new exit (range 14) 665 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 905 | -10/Mines | Found a hidden stash of uninstalled traps 996 | -10/Mines | Discovered new exit (range 6) 1015 | -10/Mines | Core integrity fell below 20% 1063 | -10/Mines | Entered Materials 1063 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1793 | -9/Materials | Build established: Scavenger-Mutant 1836 | -9/Materials | Discovered new exit (range 14) 1959 | -9/Materials | Lost 3 parts (2n1w) 2165 | -9/Materials | Discovered new exit (range 13) 2187 | -9/Materials | Entered Mines 2219 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2478 | -9/Mines | Discovered new exit (range 5) 2686 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2902 | -9/Mines | Discovered new exit (range 12) 2941 | -9/Mines | Entered Materials 2941 | -8/Materials | Accompanied by 1 ally 2941 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3584 | -8/Materials | Discovered new exit (range 15) 3627 | -8/Materials | Destroyed 15 combat bots 3683 | -8/Materials | Destroyed 7 combat bots 3702 | -8/Materials | Garrison activated, responded to threat 3716 | -8/Materials | Entered Factory 3716 | -7/Factory | Evolved 2 slots: Utility x2 3744 | -7/Factory | Lost 3 parts (2n1u) 3899 | -7/Factory | Fabricated Grenade Launcher? 4193 | -7/Factory | Allied Derelicts emerged from ambush trap array 4332 | -7/Factory | Lost 3 allies 4508 | -7/Factory | Fabricated Signal Interpreter? 4592 | -7/Factory | Cargo convoy interrupted 4592 | -7/Factory | Core integrity fell below 50% 4838 | -7/Factory | Build established: Mutant 4961 | -7/Factory | Lost 3 parts (3n) 5296 | -7/Factory | Build established: Scavenger-Mutant 5544 | -7/Factory | Lost 3 parts (1n2u) 6307 | -7/Factory | Fabricated Huge Storage Unit (x1) 6735 | -7/Factory | Discovered new exit (range 5) 6737 | -7/Factory | Core integrity fell below 20% 6776 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06725_ Dropped Reactive Plating. 06735_ EXIT=FOUND 06737_ Acquired 3 matter. 06756_ Assembly Bed disabled. 06757_ Tesla Rifle destroyed. 06758_ Penetrated by Slug. 06758_ Knocked back. 06762_ C#ZJ0ZGP/HOXU>|07NKTB>=9ND, 06764_ Aluminum Leg destroyed. 06764_ Critical hit (Blast). 06766_ H-61 Shepherd calls for reinforcements. 06766_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06766_ Lgt. Angular Momentum Engine destroyed. 06772_ Penetrated by Slug. 06773_ Hrd. Medium Armor Plating destroyed. 06775_ Imp. Carbon-fiber Leg destroyed. 06775_ Hrd. Medium Armor Plating destroyed. 06775_ Adv. Assault Cannon blasted off. 06775_ Knocked back. 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"?? "" | | ????????????# """""" #?????????# """ ""? "" | | ????????????# """""" #?????????# """ """ "" | | ????????????# """""" #?????????? "" "" " | | ????????????# """""" #??????????# "" "" " | | ?????#??????# #??????????# | | ?????# ?????# #??????????# """ """ "" | | ###### ############+#############+### """ """ "" | | """ """ "" | | "" "" " | | "" "" " | | | | | | ?####+##############+############+########## | | ????????????# =%|[ # =%%% #???# | | ????????????## """"!" "" # ! #########+# | | ?????????????# """"="""" # """ ## | | ?????????????# """" """" # """"" ## """""" | | ?????????????# """" """" # """"" ## | | ?????????????# %% # ## | | ????????????## !% + ##! | | ????????????## "" # "" "" ## | | ????????????## "F"" !# "F "" ## | | ?????????????# """" !!# """"" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 497 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Resistance: KI 20 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Grenade Launcher | -10/Mines | Hacked Cargo Storage Unit | -10/Mines | Hacked ECM Suite | -10/Mines | Hacked Force Field | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -7/Factory Signal Interpreter | x2 | -7/Factory Huge Storage Unit | x1 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Botjacking Construction Begets Destruction Loot Pinata root@ Challenges ------------ None Game ------ Seed VortexTeslaInverter Manual? 0 Play Time 01:19:24 Cumulative 6.8 hours Start 2026.07.08 @ 17:11:54 End 2026.07.08 @ 19:12:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79c4f9eb-b4a2-4a34-9e8b-dee2490d3694