Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.20 @ 12:28:18 Player: HorseLips Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (90) 450 Value Destroyed (2982) 2982 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 9422 Bonus ------- Follower Combat Kills 90 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 743/850 Matter 177/550 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Flying (189) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Matter Compressor Advanced Visual Processing Unit IFF Parser Improved Propulsion Shielding > --- WEAPON (4) ------- Autogun Long-range Missile Launcher > --- INVENTORY (10) --- Light Nuclear Core Improved Deuterium Engine Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Utility Shielding Improved Shield Generator Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Autogun Advanced Assault Cannon > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster IFF Parser Autogun Rocket Launcher Heavy Flail [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Slots Evolved 9 | . 1 . 2 . . . 2 2 . . . . . 2 Power 1 | . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . Utility 4 | . 1 . 1 . . . . 2 . . . . . . Weapon 2 | . . . . . . . . . . . . . . 2 Parts Attached 63 | 7 6 . 11 2 1 1 4 4 1 12 1 . 6 7 Power 12 | 1 1 . 2 . . . 2 2 . 3 . . . 1 Engine 8 | 1 1 . 1 . . . 2 . . 2 . . . 1 Core 4 | . . . 1 . . . . 2 . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 9 | 2 . . 2 . . . 1 . . . . . 4 . Treads 2 | 2 . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5 | . . . . . . . 1 . . . . . 4 . Utility 26 | 2 4 . 3 2 1 1 1 2 . 5 1 . . 4 Device 8 | . 1 . . 1 1 . . 1 . 1 1 . . 2 Storage 6 | 1 1 . . . . . . . . 3 . . . 1 Processor 4 | . 1 . 2 1 . . . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . . . . Protection 7 | 1 1 . 1 . . 1 1 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 16 | 2 1 . 4 . . . . . 1 4 . . 2 2 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 2 . . 1 . . . . . . 2 . . 1 1 Ballistic Cannon 4 | . . . 2 . . . . . . 2 . . . . Launcher 2 | . . . . . . . . . . . . . 1 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 . . . . . . . Parts Lost 19 | . . . 3 . . . . . 3 2 . . 5 6 Power 3 | . . . 1 . . . . . 1 . . . . 1 Propulsion 3 | . . . 1 . . . . . . . . . 1 1 Utility 8 | . . . 1 . . . . . 2 1 . . 3 1 Weapon 5 | . . . . . . . . . . 1 . . 1 3 Highest Loss Streak 5 | . . . 2 . . . . . 1 2 . . 4 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 9 | 6 9 13 14 13 12 7 5 4 5 5 8 9 8 3 Power . | . 1 2 . . . . . . . . 1 1 1 1 Propulsion 2 | 1 2 2 2 3 2 1 . 2 2 2 3 3 2 . Utility 3 | 2 3 7 7 7 7 4 2 . . . 1 1 1 . Weapon 2 | . 1 2 4 2 2 2 2 2 2 2 2 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 18 | . . . 5 2 5 . . 2 1 1 . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 7 | . . . 2 . 3 . . . 1 1 . . . . Utility 6 | . . . 3 . 2 . . 1 . . . . . . Weapon 3 | . . . . 2 . . . 1 . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 99 99 97 100 100 98 75 75 69 72 75 78 71 85 Engine 10 | . 11 12 9 10 10 10 13 10 . 13 14 14 14 10 Core 3 | . . . 10 10 10 10 2 3 12 . . . . . Treads 6 | . 25 25 12 . . . . . . . . . . . Leg 4 | . . . 6 20 20 20 . . . . . . . . Flight 5 | . . . . . . . 7 7 7 7 7 7 13 23 Device 11 | . 8 12 10 10 10 10 8 11 14 14 11 14 9 11 Storage 8 | . 12 12 10 10 10 10 . . . 5 7 7 7 10 Processor 10 | . 8 12 15 17 20 10 8 7 7 7 7 7 7 6 Protection 5 | . 7 . 4 2 . 8 15 21 14 7 7 7 2 1 Ballistic Gun 8 | . 24 24 12 . . . . . . 5 7 4 2 10 Ballistic Cannon 8 | . . . 6 20 20 20 16 14 12 8 7 7 6 4 Peak Build Rating 71 | 7 9 9 18 24 29 30 60 69 69 71 71 66 66 50 Average Rating 34 | 4 8 8 15 18 20 29 58 65 65 68 64 65 44 45 On Entrance 36 | . 7 9 9 18 19 28 30 60 69 60 71 65 66 34 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 55 | 19 30 27 38 38 37 39 25 28 28 46 46 46 46 55 Greatest Support 50 | 40 40 40 40 20 20 20 50 50 50 50 50 50 50 19 Greatest Overweight (x) 4 | . . . 3 1 1 1 . . . . . . 4 3 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . 2 Largest Inventory Capacity 25 | 10 15 15 15 15 15 15 15 5 5 25 10 10 10 10 Average Capacity 11 | 8 14 15 15 15 15 15 5 5 5 7 10 10 10 9 Most Carried 15 | 10 14 14 15 15 15 12 12 5 5 9 9 9 10 5 Average Carried 9 | 6 9 13 14 13 13 10 5 4 4 5 8 9 8 3 Final Capacity 15 | 10 15 15 15 15 15 15 5 5 5 10 10 10 10 10 Final Carried 14 | 7 13 14 14 14 12 10 5 5 5 8 9 9 6 4 Class Distribution -------------------- 79% | Hacker-Mutant 20% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Matter Collected 2863 | 270 154 44 334 67 . . 162 136 336 724 110 . 224 302 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2416 | . 315 145 408 70 . . 138 42 203 595 43 . 149 308 Parts 135 | . 20 10 21 3 . . 9 2 17 29 4 . 4 16 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 2 . . . . . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Combat Hostiles Destroyed 75 | . 7 1 12 2 . . 2 4 16 16 2 . 6 7 Guns 25 | . 7 1 9 . . . . . . 3 1 . 2 2 Cannons 43 | . . . 3 2 . . 2 4 16 13 1 . 2 . AOE 7 | . . . . . . . . . . . . . 2 5 Classes Destroyed 14 | . 4 1 2 . . . 1 2 1 2 . . 1 . Worker 6 | . . 2 . . . . . 1 . 2 . . . 1 Builder 2 | . . . . . . . . . . 1 . . . 1 Recycler 2 | . 1 1 . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 6 | . 1 . 2 . . . 2 . . 1 . . . . Swarmer 23 | . 4 1 3 . . . . . 7 2 2 . 3 1 Cutter 2 | . . . . . . . . . 2 . . . . . Grunt 27 | . 3 . 5 2 . . . . 5 8 . . 1 3 Brawler 4 | . . . 1 . . . . . 1 2 . . . . Duelist 1 | . . . . . . . . . . 1 . . . . Sentry 11 | . . . 3 . . . 2 1 . 1 . . 1 3 Programmer 4 | . . . . . . . . 1 1 2 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . Assembled 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 10 | . 6 2 7 2 . . 2 4 10 6 2 . 3 6 Combat Bots Only 10 | . 4 1 7 2 . . 1 3 10 6 2 . 3 4 Max Kills in Single Turn 3 | . 2 1 1 1 . . 1 1 2 2 1 . 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 1 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Hostile Shots Fired 794 | . 41 5 80 7 . . 8 70 119 242 7 13 142 60 Missed 334 | . 10 . 19 3 . . 5 37 47 118 3 7 63 22 Hits 460 | . 31 5 61 4 . . 3 33 72 124 4 6 79 38 Melee 6 | . . . 2 . . . . . 1 1 2 . . . Projectile 454 | . 31 5 59 4 . . 3 33 71 123 2 6 79 38 AOE 1 | . . . . . . . . . 1 . . . . . Critical Strikes 8 | . . . 2 . . . . . 2 3 . . 1 . Actively Blocked 1 | . . . . . . . . . 1 . . . . . Damage Taken 3275 | . 210 21 440 30 . . 30 209 672 549 15 21 735 343 Core 411 | . 41 . 92 . . . 11 12 84 17 . . 47 107 Absorbed by Shields 496 | . . . . . . . . . 20 227 7 8 234 . Redirected to Shielding 326 | . 12 . 9 . . . 11 49 179 21 4 13 6 22 Ignored by Resistances 2358 | . 140 16 282 19 . . 18 139 418 512 15 16 572 211 Core Remaining (%) 87 | 100 . 83 . . . 77 98 . . . . . 77 . Volleys Fired 274 | . 30 6 40 3 . . 9 14 48 76 9 . 29 10 Largest 4 | . 2 2 2 2 . . 2 2 2 2 2 . 2 4 Hottest 126 | . 100 40 66 66 . . 66 66 66 73 63 . 73 126 Shots Fired 493 | . 56 12 81 6 . . 18 29 80 114 18 . 54 25 Gun 197 | . 52 12 56 . . . . . . 31 9 . 20 17 Cannon 271 | . . . 25 6 . . 18 29 80 83 9 . 20 1 Launcher 21 | . . . . . . . . . . . . . 14 7 Special 4 | . 4 . . . . . . . . . . . . . Kinetic 468 | . 52 12 81 6 . . 18 29 80 114 18 . 40 18 Thermal 4 | . 4 . . . . . . . . . . . . . Explosive 21 | . . . . . . . . . . . . . 14 7 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 30 8 12 4 . . 19 26 23 21 22 . 31 10 Robot Miss Streak 3 | . 2 1 3 1 . . . 1 1 2 1 . 1 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 398 | . 47 8 62 4 . . 15 26 70 83 15 . 48 20 Core Hits 164 | . 18 6 25 3 . . 7 8 24 34 3 . 16 20 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 . . . . . Critical Strikes 23 | . . . 2 1 . . . 3 8 4 1 . 4 . Destroy 1 | . . . 1 . . . . . . . . . . . Blast 21 | . . . 1 1 . . . 3 7 4 1 . 4 . Smash 1 | . . . . . . . . . 1 . . . . . Melee Attacks 11 | . . . 6 . . . 1 . 2 1 . 1 . . Impact 11 | . . . 6 . . . 1 . 2 1 . 1 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8872 | . 475 93 862 84 . . 328 555 1629 2007 303 . 1379 1157 Guns 2100 | . 475 93 438 . . . . . . 429 114 . 288 263 Cannons 5131 | . . . 424 84 . . 328 555 1510 1578 189 . 463 . Explosions 1522 | . . . . . . . . . . . . . 628 894 Melee 119 | . . . . . . . . . 119 . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 7231 | . 475 93 862 84 . . 328 555 1510 2007 303 . 751 263 Thermal 379 | . . . . . . . . . . . . . . 379 Explosive 1143 | . . . . . . . . . . . . . 628 515 Electromagnetic . | . . . . . . . . . . . . . . . Impact 119 | . . . . . . . . . 119 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . 1 1 1 1 . 1 1 5 5 5 . 1 Average Corruption 1 | . . . 1 1 1 1 . 1 1 2 5 5 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 42 | . . . 2 4 9 1 . 1 3 14 4 1 . 3 Message Errors 6 | . . . . . 2 . . . 1 2 . 1 . . Matter Fused 10 | . . . . 1 2 . . . 1 3 2 . . 1 Heat Flow Errors 3 | . . . . . . . . . . 1 1 . . 1 Energy Discharges 7 | . . . 1 2 2 1 . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . 1 1 . . . . Data Loss (minor) 3 | . . . . 1 . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 4 | . . . 1 . . . . 1 . 1 . . . 1 Alerts 4 | . . . . . 3 . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 414 | . . . 3 . . . . . 147 70 39 . . 155 Projectiles 140 | . . . 3 . . . . . 28 70 39 . . . Explosions 155 | . . . . . . . . . . . . . . 155 Melee 119 | . . . . . . . . . 119 . . . . . Knockbacks 50 | . . . 4 . . . . 7 21 12 5 . 1 . Impact . | . . . . . . . . . . . . . . . Kinetic 44 | . . . 4 . . . . 6 17 11 5 . 1 . Secondary 6 | . . . . . . . . 1 4 1 . . . . Self-Inflicted Damage 94 | . . . . . . . . . . . . . . 94 Shots 2 | . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 467 | . 22 . 78 57 . . 91 147 467 378 238 . 35 184 Average Temperature 111 | . 9 . 18 26 . . 37 64 208 143 94 . 10 75 Received Heat Transfer 1167 | . 102 . 210 27 . . 9 24 234 251 . . 172 138 Effects 22 | . . . . . . . . . 13 9 . . . . Shutdowns 10 | . . . . . . . . . 6 4 . . . . Energy Bleed 2 | . . . . . . . . . . 2 . . . . Interference 5 | . . . . . . . . . 3 2 . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . . . . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Maximum Alert Level 1 | . . . . . . . . . 1 1 . . . . Low Security (%) 96 | 100 100 100 100 100 . 100 100 100 57 96 . . . 100 Level 1 3 | . . . . . . . . . 42 3 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 384 | . 92 51 120 35 . . 66 35 384 216 . . . 174 Initial 149 | . . . . 2 . . . 6 9 149 . . . . Average 39 | . 16 1 25 4 . . 14 4 165 112 . . . 36 Influence Increases 2614 | . 186 66 446 50 . . 111 118 405 557 50 . 290 335 Destroy 0b10 Robot/C 1540 | . 140 40 300 40 . . 40 40 320 320 40 . 120 140 Destroy 0b10 Robot/NC 90 | . 10 15 15 . . . 15 5 . 20 . . . 10 Destroy Leader 364 | . 32 10 86 10 . . 24 20 30 72 10 . 20 50 Allied During Kill 3 | . . 1 2 . . . . . . . . . . . Trap Triggered on 0b10 30 | . . . . . . . . . . 30 . . . . Successful Hack 109 | . . . 21 . . . . 38 . 4 . . . 46 Disable Machine 12 | . . . 4 . . . . . . . . . . 8 Destroy Structure 91 | . 4 . 3 . . . 2 . 10 6 . . . 66 Partial Spotted 15 | . . . . . . . . 15 . . . . . . Lose Combat Pursuer 360 | . . . 15 . . . 30 . 45 105 . . 150 15 Influence Decreases 2516 | . 184 68 436 60 . . 90 121 39 870 121 . 290 237 Entered New Map 307 | . . 2 . 8 . . . 15 9 235 38 . . . Time Decay 2038 | . 184 66 415 52 . . 90 96 . 615 83 . 240 197 Lost Part 161 | . . . 21 . . . . . 30 20 . . 50 40 Lost Ally 10 | . . . . . . . . 10 . . . . . . Squads Dispatched 17 | . 2 . 2 . . . 2 2 . 6 . . . 3 Investigation 6 | . 2 . 1 . . . . . . 2 . . . 1 Extermination 4 | . . . . . . . . 1 . 2 . . . 1 Reinforcement 7 | . . . 1 . . . 2 1 . 2 . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Distress Signals 1 | . 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 129 | . 12 2 22 2 . . 7 6 20 27 3 3 16 9 Peak Tracking Total 10 | . 4 2 7 2 . . 3 2 10 4 2 3 9 4 Tactical Retreats 12 | . . . 1 . . . 1 . 1 5 . . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Traps Triggered 12 | . 2 . . . . . . 3 3 4 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 3 . . . . Traps Reconfigurated 26 | . . . . . . . . 3 5 18 . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . . . Most Traps Carried 1 | . . . . 1 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Machines Disabled 3 | . . . 1 . . . . . . . . . . 2 Max in Single Turn 2 | . . . 1 . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Machines Accessed 25 | . 2 . 5 1 2 . 1 5 . 6 . . . 3 Terminals 15 | . 2 . 4 . . . 1 3 . 3 . . . 2 Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Recycling Units 3 | . . . . . . . . . . 3 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 88 | . 5 . 18 1 32 . 1 10 . 13 . . . 8 Successful 67 | . . . 14 1 32 . 1 7 . 7 . . . 5 Failed 21 | . 5 . 4 . . . . 3 . 6 . . . 3 Catastrophic 1 | . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . Terminals 40 | . 5 . 17 . . . 1 6 . 6 . . . 5 Fabricators 3 | . . . . . . . . 3 . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 3 Recycling Units 7 | . . . . . . . . . . 7 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Terminal Hacks 58 | . . . 13 1 32 . 1 4 . 3 . . . 4 Record 36 | . . . 4 . 32 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Open DSF 3 | . . . . . . . . 1 . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 4 | . . . 2 . . . 1 1 . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 Dispatch Records 2 | . . . 1 . . . . . . . . . . 1 Maintenance Status 1 | . . . 1 . . . . . . . . . . . Security Status 1 | . . . . . . . . . . 1 . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . . . . . . . . . . 4 . . . . Report Inventory 3 | . . . . . . . . . . 3 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 4 . . . 1 2 . 3 . . . 2 Full Trace Events 8 | . 2 . 3 . . . . . . 2 . . . 1 Feedback Events 2 | . . . . . . . . . . 1 . . . 1 Corruption 2 | . . . . . . . . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . Robots Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 40 | . . . . . . . . 40 . . . . . . Total Robot Build Rating 2 | . . . . . . . . 2 . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Used RIF Installer 1 | . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Total Allies 4 | . . 2 . . . . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . 2 . . . . . . Highest-Rated Group 45 | . . 45 45 . . . . 20 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . 10 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 19 | . . 1 18 . . . . . . . . . . . Total Damage 194 | . . 22 172 . . . . . . . . . . . Kills 5 | . . 1 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Active Infowar (turns) 6796 | . 371 1106 791 354 903 61 251 404 312 565 189 115 692 682 Optics 5093 | . . . 565 354 903 61 251 404 312 565 189 115 692 682 Sensors 3346 | . 371 1106 791 354 724 . . . . . . . . . IFF 680 | . . . . . . . . . . . . . . 680 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Turns Passed 7355 | 116 518 1106 791 354 903 61 251 404 347 826 189 115 692 682 Spaces Moved 6179 | 67 258 680 361 179 472 32 407 706 414 1158 322 170 612 341 Core 9 | 9 . . . . . . . . . . . . . . Treads 1251 | 58 258 680 255 . . . . . . . . . . . Legs 789 | . . . 106 179 472 32 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4130 | . . . . . . . 407 706 414 1158 322 170 612 341 Fastest Speed 50 | 50 160 160 160 190 190 190 50 50 50 50 50 50 50 106 Average Speed 102 | 145 160 160 172 190 190 190 50 50 50 50 50 50 98 187 Slowest Speed 352 | 160 160 160 330 190 190 190 50 50 50 50 50 50 352 269 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 1 2 . 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 44 99 31 40 94 21 40 22 43 30 46 14 91 12 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . 1 . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . . 1 . . . Scrap Searched 7 | . . 1 . 1 . . . . . . 3 . 2 . Spaces Dug 9 | . 4 . 3 . . . 1 . . 1 . . . . Terrain Destroyed 114 | . 4 . 3 . . . 1 . . 6 2 . 18 80 Melee 5 | . . . 3 . . . 1 . . 1 . . . . Projectile 14 | . 4 . . . . . . . . 5 2 . 2 1 AOE 95 | . . . . . . . . . . . . . 16 79 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Zio Pro Fac Total 6707 | 85 307 688 452 189 482 34 438 728 471 1293 332 197 649 362 Wait 27 | . . . . . . . . . . 1 . 26 . . Move 6157 | 66 257 679 360 178 471 31 404 701 413 1155 321 169 611 341 Hop 4 | . . . . . . . 1 2 . 1 . . . . Pick Up 56 | 12 8 1 12 2 2 . 4 3 2 6 1 . 2 1 Fast Attach 18 | 2 . . 6 . . . . 1 . 5 1 . . 3 Attach 38 | 5 5 1 9 2 . 1 2 1 . 2 . . 5 5 Detach 19 | . 4 1 7 2 . 1 2 . . 1 . . . 1 Swap 19 | . 1 . . . 1 . 5 2 1 5 . 1 2 1 Drop 45 | . 2 . 12 2 7 1 10 4 2 5 . . . . Fire 274 | . 30 6 40 3 . . 9 14 48 76 9 . 29 10 Melee 11 | . . . 6 . . . 1 . 2 1 . 1 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . 3 35 . . . . Rewire 1 | . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 512 | -10/Materials | Identified exit to Mines 512 | -10/Materials | Discovered exit to Mines (range 13) 635 | -10/Materials | Entered Mines 936 | -10/Mines | Identified exit to Materials 936 | -10/Mines | Discovered exit to Materials (range 10) 1238 | -10/Mines | Discovered exit to Materials (range 7) 1735 | -10/Mines | Identified exit to Subcaves 1735 | -10/Mines | Discovered exit to Subcaves (range 5) 1741 | -10/Mines | Entered Materials 1741 | -9/Materials | Accompanied by 2 allies 1741 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1755 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2253 | -9/Materials | Destroyed 7 combat bots 2289 | -9/Materials | Identified exit to Materials 2289 | -9/Materials | Discovered exit to Materials (range 4) 2321 | -9/Materials | Identified exit to Mines 2532 | -9/Materials | Entered Mines 2604 | -9/Mines | Found the Drone Emporium 2614 | -9/Mines | Found Prototype Device 2626 | -9/Mines | Identified Thief Drone Bay 2688 | -9/Mines | Found a hidden stash of uninstalled traps 2770 | -9/Mines | Discovered exit to Materials (range 6) 2878 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2878 | -9/Mines | Identified exit to Exiles 2878 | -9/Mines | Discovered exit to Exiles (range 5) 2886 | -9/Mines | Entered Exiles 2911 | -9/Exiles | Identified exit to Mines 2911 | -9/Exiles | Discovered exit to Mines (range 16) 2915 | -9/Exiles | Build established: Hacker-Skirmisher 2938 | -9/Exiles | Met 8R-AWN 2964 | -9/Exiles | Met EX-HEX 3049 | -9/Exiles | Met EX-DEC 3090 | -9/Exiles | Visited The Gauntlet 3372 | -9/Exiles | Discovered exit to Mines (range 11) 3444 | -9/Exiles | Learned location of Zion (-7) 3505 | -9/Exiles | Met EX-BIN 3530 | -9/Exiles | Aligned with FarCom system 3532 | -9/Exiles | Given EX-Vault access code 3585 | -9/Exiles | Opened EX-Vault 3593 | -9/Exiles | Found Prototype Device 3609 | -9/Exiles | Found Prototype Flight Unit 3610 | -9/Exiles | Identified Trap Reconfigurator 3649 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3789 | -9/Exiles | Stole two prototypes: Flying Fortress v7, Trap Reconfigurator 3789 | -9/Exiles | Entered Mines 3828 | -8/Mines | Discovered exit to Materials (range 15) 3850 | -8/Mines | Entered Materials 3850 | -8/Materials | Evolved 2 slots: Propulsion x2 3852 | -8/Materials | Identified Flying Fortress v7 3920 | -8/Materials | Build established: Hacker-Mutant 4076 | -8/Materials | Identified exit to Factory 4076 | -8/Materials | Discovered exit to Factory (range 20) 4101 | -8/Materials | Entered Factory 4101 | -7/Factory | Evolved 2 slots: Utility x2 4102 | -7/Factory | Identified exit to Storage 4103 | -7/Factory | FarCom data flow suspended 4214 | -7/Factory | Fabricated T-07 Excavator? 4339 | -7/Factory | Assembled infested ambush trap array 4397 | -7/Factory | Identified exit to Factory 4397 | -7/Factory | Discovered exit to Factory (range 13) 4504 | -7/Factory | Identified exit to Garrison 4505 | -7/Factory | Entered Garrison 4572 | -7/Garrison | Installed Relay Interface Framework 4647 | -7/Garrison | Triggered checkpoint 4650 | -7/Garrison | Triggered checkpoint 4746 | -7/Garrison | Destroyed 10 combat bots 4804 | -7/Garrison | Identified exit to Factory 4804 | -7/Garrison | Discovered exit to Factory (range 5) 4847 | -7/Garrison | Triggered checkpoint 4847 | -7/Garrison | Discovered exit to Factory (range 5) 4852 | -7/Garrison | Entered Factory 4909 | -7/Factory | Identified exit to Lower Caves 4909 | -7/Factory | Discovered exit to Lower Caves (range 8) 5166 | -7/Factory | Discovered exit to Lower Caves (range 4) 5678 | -7/Factory | Entered Lower Caves 5680 | -7/Lower Caves | Encountered a Master Thief 5688 | -7/Lower Caves | Trap Reconfigurator stolen by Master Thief 5726 | -7/Lower Caves | Learned Factory emergency access door positions 5729 | -7/Lower Caves | Learned 4 Factory zone layouts 5865 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5867 | -7/Lower Caves | Entered Zion 5920 | -7/Zion | System corruption cleaned by Quarantine Array 5963 | -7/Zion | RIF detected upon attempting to enter Zion 5963 | -7/Zion | Attacked by Zionites 5963 | -7/Zion | Spotted DT-DAY(B) 5963 | -7/Zion | Spotted II-FRL(B) 5973 | -7/Zion | Identified exit to Proximity Caves 5973 | -7/Zion | Discovered exit to Proximity Caves (range 19) 5982 | -7/Zion | Entered Proximity Caves 6005 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6062 | -6/Proximity Caves | Spotted B-75 Beast 6158 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6287 | -6/Proximity Caves | Destroyed B-75 Beast 6303 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 6597 | -6/Proximity Caves | Discovered exit to Factory (range 12) 6674 | -6/Proximity Caves | Entered Factory 6674 | -6/Factory | Evolved 2 slots: Weapon x2 6981 | -6/Factory | Build established: Hacker-Skirmisher 7203 | -6/Factory | Lost 5 parts (1p1n1u2w) 7356 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2Y. System corrupted: Matter fused (-6). Connecting with Terminal... >>Recall(Reinforcements) Establishing remote squad link... No tasked reinforcement squads found. Map ----- +----------------------------------------------------+ | ???????????????????????????? #???# | | ?????????????????????????????# #???# | | ?????????????????????????????# #??## | | ?????????????????????????????# #?## | | ????????##+######+############ ### #####+### | | ??????? | | ??????? | | ?????? | | ?????? | | ?????? | | ??????????+###### T#####+##############+### ###### | | ????????????????????# #???# #?# | | ????????????????????# #???# #?# | | ?????????????????#### #???# #?# | | ?????????????????# + #???# #?## | | ?????????????????# ## #???# #?# | | ?????????????????# ## #???# ### | | ?????????????????# ## #???# + | | ?????????????????# ## #???# ### | | ???????????????# ## #???# #?# | | ##???????#########+###########???# #?## | | ?????????# #????# #??# | | ?????????# #????# #??# | | ?????????# """"""""" #????#####""""######?# | | ?????????#! #????# #?# | | #????????# """"""""" "@" #????# " #?# | | #????????# "T" ## ## #?# | | #????????# """"""""" """ ## ! " #?# | | #????????# ## #?# | | ##???????##########+########## [% [ #?# | | ##???????????????????????###### """"# =[""## | | ##???????????????????????# " |%!%! | | + ???????????????????????# ="### | | ##???????????????????????# # #?? | | ##???????????????????????# + ##?? | | ##???????????????????????# #^ ^ #??? | | #????????????????????????##########+###^ ^ #??? | | #?????????????????????????? """""" # #????? | | #?????????????????????????? """""" # #????? | | ##????????????????????????? """""" # #????? | | ????????????????????????# """""" # #????? | | ????????????????????????# + #????? | | ????????????????????????# # #????? | | " ????????????????????????# # #????? | | ??????????????????????????############# ###??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# " #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Arm. Leg | -7/Zion | Archive Great Axe | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Greatsword | -7/Zion | Archive IFF Parser | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ T-07 Excavator | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Consequences Construction Begets Destruction Join The Dark Side Knowing Is Half The Battle Morally Flexible Sixth Sense Challenges ------------ None Game ------ Seed SmartAlloyBoomstick Manual? 0 Play Time 01:32:00 Cumulative 25.0 hours Start 2026.08.19 @ 20:45:08 End 2026.08.20 @ 12:28:18 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 44 Rogue 43 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2f0fd42-6ed4-4fb0-b013-2b2fb5b3ef14