Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 16:41:25 Player: WetterLettuce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (22) 110 Value Destroyed (767) 767 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 4792 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 528/700 Matter 221/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Walking (45) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (5) ------ Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Particle Gun Gatling Laser Gatling Laser > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Core Analyzer Advanced ECM Suite Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Gatling Laser Gatling Laser Advanced EMP Blaster > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Core Analyzer Advanced ECM Suite [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Potential Leg Leg Potential Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 3 | . . . . . 3 . . . Weapon 2 | . . . . . . 2 . . Parts Attached 30 | 6 1 4 2 . 5 5 . 7 Power 4 | 1 . 1 . . 1 1 . . Engine 4 | 1 . 1 . . 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 5 | 2 . 1 2 . . . . . Treads . | . . . . . . . . . Leg 5 | 2 . 1 2 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 1 . 1 . . 2 2 . 3 Device 4 | . . . . . 2 . . 2 Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . . 1 . . Hackware 1 | . . 1 . . . . . . Protection 2 | . . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 12 | 2 1 1 . . 2 2 . 4 Energy Gun 6 | 1 . 1 . . 1 1 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 1 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 10 | . 1 3 . . 2 . . 4 Power 3 | . . 1 . . 1 . . 1 Propulsion 1 | . . 1 . . . . . . Utility 1 | . . . . . . . . 1 Weapon 5 | . 1 1 . . 1 . . 2 Highest Loss Streak 4 | . 1 3 . . 2 . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 85 95 100 100 73 89 92 89 Engine 13 | . 14 14 14 14 8 12 15 13 Leg 21 | . 28 25 28 28 18 15 15 15 Device 2 | . . . . . 10 4 . 1 Storage 10 | . 14 14 14 14 9 7 7 6 Processor 2 | . . . . . . 5 7 7 Hackware 9 | . . 14 14 14 9 7 7 7 Protection 2 | . . . . . . 4 7 5 Energy Gun 14 | . 3 11 14 14 11 15 15 20 Ballistic Gun 7 | . 24 14 14 14 2 . . . Launcher 4 | . . . . . 3 15 15 8 Peak Build Rating 58 | 6 6 10 29 29 41 52 52 58 Average Rating 32 | 4 5 9 21 29 35 49 52 51 On Entrance 25 | . 6 6 10 29 29 41 52 52 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 12 12 14 14 14 23 56 56 57 Greatest Support 60 | 20 20 20 60 60 60 60 60 60 Greatest Overweight (x) 2 | 2 . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 6 4 6 8 8 8 8 8 8 Average Carried 6 | 2 2 4 7 8 7 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 4 6 8 8 8 8 8 5 Class Distribution -------------------- 53% | Mutant 36% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Matter Collected 594 | 205 142 69 . 20 38 . . 120 Remotely . | . . . . . . . . . Salvage Created 820 | . 156 275 . . 88 25 . 276 Parts 46 | . 9 20 . . 1 5 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 16 | . 3 6 . . 2 . . 5 Guns 15 | . 3 6 . . 2 . . 4 Classes Destroyed 9 | . 2 1 . . 1 . . 5 Worker 1 | . . . . . . . . 1 Builder 2 | . . . . . . . . 2 Tunneler 1 | . . 1 . . . . . . Operator 2 | . 1 . . . . 1 . . Swarmer 1 | . . . . . . . . 1 Grunt 11 | . 3 6 . . 1 . . 1 Brawler 1 | . . . . . . . . 1 Sentry 2 | . . . . . 1 . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 3 | . 3 3 . . 1 1 . 3 Combat Bots Only 3 | . 3 2 . . 1 . . 2 Max Kills in Single Turn 2 | . 1 2 . . 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 163 | . 36 30 . . 19 . . 78 Missed 56 | . 11 8 . . 4 . . 33 Damage Taken 1669 | . 309 314 . . 260 . . 786 Core 332 | . 88 57 . . 15 . . 172 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 . . . 42 97 . . . Volleys Fired 78 | . 22 21 . . 16 1 . 18 Largest 4 | . 2 2 . . 2 4 . 4 Hottest 265 | . 60 85 . . 105 171 . 265 Shots Fired 161 | . 43 34 . . 32 4 . 48 Gun 158 | . 43 34 . . 32 2 . 47 Cannon . | . . . . . . . . . Launcher 3 | . . . . . . 2 . 1 Special . | . . . . . . . . . Kinetic 73 | . 38 27 . . 8 . . . Thermal 80 | . . 7 . . 24 2 . 47 Explosive 1 | . . . . . . 1 . . Electromagnetic 7 | . 5 . . . . 1 . 1 Robot Hit Streak 11 | . 6 4 . . 11 2 . 9 Robot Miss Streak 6 | . 3 2 . . 3 1 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 110 | . 30 21 . . 22 2 . 35 Core Hits 53 | . 10 14 . . 7 2 . 20 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 1 1 . . . . . 1 Burn 2 | . . 1 . . . . . 1 Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1736 | . 416 226 . . 265 45 . 784 Guns 1528 | . 357 226 . . 265 18 . 662 Cannons . | . . . . . . . . . Explosions 208 | . 59 . . . . 27 . 122 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 483 | . 287 149 . . 47 . . . Thermal 1078 | . 59 77 . . 218 18 . 706 Explosive . | . . . . . . . . . Electromagnetic 175 | . 70 . . . . 27 . 78 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . 5 8 Average Corruption 3 | . . . . . . . 5 3 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . . . 1 6 Message Errors 3 | . . . . . . . 1 2 Matter Fused 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 14 | . . . . . . . . 14 Projectiles . | . . . . . . . . . Explosions 14 | . . . . . . . . 14 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 77 | . . . . . . . . 77 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 634 | . 63 130 . . 188 117 . 634 Average Temperature 155 | . 26 33 . . 82 60 . 231 Received Heat Transfer 576 | . 174 180 . . 108 . . 114 Effects 17 | . . . . . . . . 17 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 4 | . . . . . . . . 4 Interference 4 | . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . . . . . 1 . . 7 Heat Transferred 2472 | . 100 259 . . 520 37 . 1556 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Peak Influence 180 | . 105 180 . . 102 108 37 136 Initial 46 | . . 40 . . . 46 37 25 Average 66 | . 57 132 . . 54 72 37 79 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . . . . 1 . 5 Investigation 2 | . 1 . . . . . . 1 Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . 1 . . . . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Distress Signals 4 | . 1 . . . 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 34 | . 8 5 . . 5 . 3 13 Peak Tracking Total 7 | . 4 2 . . 5 1 3 7 Tactical Retreats 2 | . . . . . 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Traps Triggered 5 | . 1 . . . . 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Disabled 2 | . 1 . . . . 1 . . Max in Single Turn 1 | . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Machines Accessed 14 | . 1 . 1 . 5 3 . 4 Terminals 11 | . 1 . . . 5 3 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Total Hacks 29 | . 2 . 1 . 11 6 . 9 Successful 13 | . . . 1 . 7 3 . 2 Failed 16 | . 2 . . . 4 3 . 7 Catastrophic 3 | . . . . . 3 . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . 1 . 6 1 . . Terminals 25 | . 2 . . . 11 6 . 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 12 | . . . 1 . 7 3 . 1 Record 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 3 | . . . . . 2 1 . . Dispatch Records 1 | . . . . . 1 . . . Security Status 1 | . . . . . . 1 . . Patrol Status 1 | . . . . . 1 . . . Zone Layout 2 | . . . . . 1 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 . . . 5 3 . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 58 | . . . . 58 58 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . Total Damage 67 | . . . . . 67 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Turns Passed 2154 | 78 162 245 362 194 278 263 43 529 Spaces Moved 1851 | 52 81 151 356 169 230 255 64 493 Core 16 | 16 . . . . . . . . Treads . | . . . . . . . . . Legs 1835 | 36 81 151 356 169 230 255 64 493 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 45 | 50 120 120 90 90 90 90 45 45 Average Speed 95 | 125 120 121 100 90 90 90 67 87 Slowest Speed 190 | 150 120 190 120 90 90 90 90 170 Overloaded Moves 88 | . . . . . . . 32 56 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 27 28 84 43 24 6 65 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . 1 . . . . 5 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 6 | . 1 . . . . 5 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Total 2094 | 65 106 183 359 211 269 288 63 550 Wait 98 | . . 2 . 41 15 18 . 22 Move 1844 | 51 80 150 355 168 229 255 63 493 Hop . | . . . . . . . . . Pick Up 34 | 8 3 6 2 1 4 6 . 4 Fast Attach . | . . . . . . . . . Attach 24 | 6 1 4 . . 4 5 . 4 Detach 1 | . . . . . . . . 1 Swap 6 | . . . 2 . 1 . . 3 Drop 9 | . . . . 1 . 3 . 5 Fire 78 | . 22 21 . . 16 1 . 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 226 | -10/Materials | Discovered new exit (range 14) 241 | -10/Materials | Entered Mines 262 | -10/Mines | Met a Derelict bent on vengeance 270 | -10/Mines | Core integrity fell below 50% 317 | -10/Mines | Lost 3 parts (1p1n1w) 327 | -10/Mines | Build established: Mutant 432 | -10/Mines | Learned Materials terminal intel 482 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 482 | -10/Mines | Discovered new exit (range 5) 486 | -10/Mines | Entered Exiles 515 | -10/Exiles | Met 8R-AWN 536 | -10/Exiles | Met EX-HEX 574 | -10/Exiles | Met EX-BIN 591 | -10/Exiles | Aligned with FarCom system 592 | -10/Exiles | Given EX-Vault access code 624 | -10/Exiles | Opened EX-Vault 632 | -10/Exiles | Found Potential Leg 634 | -10/Exiles | Found Potential Leg 658 | -10/Exiles | Warned to stay clear of 0b10 Research branches 686 | -10/Exiles | Met EX-DEC 714 | -10/Exiles | Visited The Gauntlet 835 | -10/Exiles | Discovered new exit (range 14) 848 | -10/Exiles | Left Exiles lab with Potential Leg 848 | -10/Exiles | Entered Mines 999 | -9/Mines | Learned location of Zion (-6) 1005 | -9/Mines | Discovered new exit (range 9) 1042 | -9/Mines | Entered Materials 1042 | -8/Materials | Accompanied by 2 allies 1042 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1043 | -8/Materials | Loaded intel: 12 terminal locations 1047 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1265 | -8/Materials | Discovered new exit (range 3) 1320 | -8/Materials | Entered Factory 1320 | -7/Factory | Evolved 2 slots: Weapon x2 1583 | -7/Factory | Sucked down chute 1583 | -7/Factory | Entered Waste 1593 | -7/Waste | Spotted C-40 Crusher 1598 | -7/Waste | EMP discharged 1601 | -7/Waste | Spotted C-40 Crusher 1602 | -7/Waste | Build established: Scavenger-Skirmisher 1612 | -7/Waste | Spotted C-40 Crusher 1615 | -7/Waste | Spotted C-40 Crusher 1620 | -7/Waste | Discovered new exit (range 11) 1625 | -7/Waste | Identified exit to Factory 1626 | -7/Waste | Entered Factory 1667 | -7/Factory | Garrison activated, responded to threat 2146 | -7/Factory | Lost 4 parts (1p1u2w) 2155 | -7/Factory | Self-destructed Last Messages --------------- Overheating: Energy bleed (-2). Overheating: Gatling Laser damaged (-46). Overheating: Lgt. Angular Momentum Engine damaged (-26). Overheating: Hacking Suite damaged (-3). Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-133). Overheating: System interference. Imp. Signal Interpreter temporarily disabled. Dropped Aluminum Leg. System corrupted: Matter fused (-7). Power failure, Lgt. Angular Momentum Engine shutdown. Slug penetrates Manufacturing Mainframe. Dropped Hrd. Heavy Armor Plating. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##+#?????????????????? | | ???????????????????????????? #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# g#????????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# g #???????????????? | | ??????????????????????????? +???????????????? | | ???????????????????????????? ???######???????? | | ?????????????????????#######? ???? ! #???????? | | ?????????????????????# #?# #??? #???????? | | ?????????????????????# ! ### #### """ #???????? | | ?????????????????????# + + """ #???????? | | ?????????????????????# @ ###### # """ #???????? | | ?????????????????????# #????# # #???????? | | ?????????????????????# #????# #?######???????? | | ?????????????????????# #????# #??????????????? | | ?????????????????????# ######+#######????????? | | ?????????????????????# ## Y #????????? | | ???????????????# ????# ! ## """ #???????? | | ???????????????# ???# ## !! 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""" #????????? | | ?????????????# ###+#### !! #????????? | | ?????????????# Y # """ #????????? | | ???????????? l # """ #????????? | | ???????????? + """ #????????? | | ???????????? # #????????? | | ?????????????# [ # """ """ #????????? | | ?????????????# ###### # """ """ #????????? | | ?????????????#####????????#h# """ """ #????????? | | ??????????????????????????# # ? #????????? | | ???????????????????????####+#########????????????? | | ???????????????????????# ! !#????????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# """" """" [#????????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 66 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveTractorTriangulator Manual? 0 Play Time 00:26:50 Cumulative 22.5 hours Start 2025.01.28 @ 16:15:23 End 2025.01.28 @ 16:41:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 140d32cf-9e37-49a0-81aa-943e5b6078f8