Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 14:00:12 Player: Caluan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2439) 2439 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 5294 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 21 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 270/280 System Corruption 0% Temperature Cool (30) Movement Walking (175) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Salvage Targeting Computer > --- WEAPON (2) ------- Heavy Hammer Phasing Sabre > --- INVENTORY (15) --- Heavy Ion Engine Aluminum Leg High-capacity Storage Unit Experimental Sensor Array Authchip [Device] Grenade Launcher Maul Makeshift Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Salvage Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Experimental Sensor Array Authchip [Device] Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Enhanced Autogun Grenade Launcher Maul Heavy Hammer Phasing Sabre [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Salvage Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Salvage Targeting Computer Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 50 | 6 4 35 . 3 2 Power 5 | 1 . 3 . . 1 Engine 5 | 1 . 3 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 1 17 . 1 1 Treads 5 | 2 1 2 . . . Leg 14 | . . 12 . 1 1 Wheel . | . . . . . . Hover 3 | . . 3 . . . Flight . | . . . . . . Utility 6 | 1 1 4 . . . Device 2 | . 1 1 . . . Storage 3 | 1 . 2 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 2 11 . 2 . Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 1 10 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 11 | . 3 7 . . 1 Power 1 | . . 1 . . . Propulsion 4 | . 1 2 . . 1 Utility . | . . . . . . Weapon 6 | . 2 4 . . . Highest Loss Streak 3 | . 2 3 . . 1 To Critical Strikes 1 | . . 1 . . . Average Backups 10 | 3 6 8 12 13 8 Power . | . 1 . 1 1 1 Propulsion 2 | 1 3 2 3 2 2 Utility 1 | . . 1 2 3 3 Weapon 4 | 1 1 4 6 6 2 Tool/Special . | . . . . . . Unused Backups 11 | . . 4 . 1 6 Power . | . . . . . . Propulsion 4 | . . 3 . . 1 Utility 3 | . . . . . 3 Weapon 4 | . . 1 . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 90 96 99 97 100 Engine 11 | . 14 11 11 11 11 Treads 5 | . 27 3 . . . Leg 26 | . . 28 33 33 33 Device 10 | . 6 11 10 11 11 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 8 11 11 11 Energy Gun 2 | . 14 . . . . Ballistic Gun 18 | . 14 21 22 18 . Peak Build Rating 22 | 6 7 20 21 22 20 Average Rating 16 | 2 6 16 20 20 19 On Entrance 12 | . 6 6 20 21 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 36 | 8 13 35 35 36 36 Greatest Support 60 | 40 40 60 30 30 30 Greatest Overweight (x) 4 | . . 4 1 1 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 10 15 15 15 Most Carried 15 | 7 8 10 15 15 9 Average Carried 10 | 4 6 8 12 13 8 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 14 | 4 6 10 14 8 8 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1987 | 229 192 1446 72 48 . Remotely . | . . . . . . Salvage Created 3309 | . 683 2543 83 . . Parts 211 | . 60 143 8 . . Haulers Intercepted 7 | . 1 6 . . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 2 . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 69 | . 16 49 4 . . Guns 59 | . 13 42 4 . . AOE 10 | . 3 7 . . . Classes Destroyed 13 | . 7 6 . . . Worker 3 | . . 3 . . . Builder 2 | . 2 . . . . Tunneler 4 | . 2 1 1 . . Hauler 7 | . 1 6 . . . Recycler 4 | . 1 3 . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 7 | . 3 4 . . . Swarmer 16 | . 6 6 4 . . Grunt 41 | . 10 31 . . . Brawler 1 | . . 1 . . . Protector 1 | . . 1 . . . Sentry 10 | . . 10 . . . Best Kill Streak 8 | . 8 8 3 . . Combat Bots Only 8 | . 6 8 3 . . Max Kills in Single Turn 6 | . 6 4 1 . . Gunslinging 1 | . 1 1 . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 334 | . 97 199 24 . 14 Missed 97 | . 26 63 6 . 2 Hits 237 | . 71 136 18 . 12 Projectile 237 | . 71 136 18 . 12 Critical Strikes 8 | . . 7 . . 1 Damage Taken 2886 | . 795 1704 142 . 245 Core 608 | . 199 309 25 . 75 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 118 | . . 118 . . . Core Remaining (%) 60 | 100 20 . . . . Volleys Fired 202 | . 44 148 9 1 . Largest 2 | . 2 2 2 2 . Hottest 70 | . 70 70 50 50 . Shots Fired 387 | . 85 282 18 2 . Gun 382 | . 85 277 18 2 . Cannon . | . . . . . . Launcher 5 | . . 5 . . . Special . | . . . . . . Kinetic 335 | . 44 271 18 2 . Thermal 42 | . 36 6 . . . Explosive 5 | . . 5 . . . Electromagnetic 5 | . 5 . . . . Robot Hit Streak 17 | . 13 17 3 3 . Robot Miss Streak 5 | . 4 5 3 . . Penetration Max . | . . . . . . Secondary Targets 16 | . 3 12 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 266 | . 54 203 7 2 . Core Hits 152 | . 33 111 7 1 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 6 3 . . . Burn 7 | . 5 2 . . . Destroy 1 | . . 1 . . . Corrupt 1 | . 1 . . . . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5718 | 1 1463 4083 145 26 . Guns 4226 | . 711 3379 110 26 . Cannons . | . . . . . . Explosions 1390 | . 741 649 . . . Melee . | . . . . . . Ramming 102 | 1 11 55 35 . . Kinetic 3741 | . 288 3317 110 26 . Thermal 511 | . 449 62 . . . Explosive 1301 | . 652 649 . . . Electromagnetic 63 | . 63 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 4 4 . . Message Errors 1 | . . . 1 . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 3 | . . 1 2 . . Energy Discharges 2 | . . 1 1 . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 149 | . 141 8 . . . Projectiles . | . . . . . . Explosions 149 | . 141 8 . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . 56 . . . . Shots 1 | . 1 . . . . Rammed 3 | 1 2 . . . . Targets Rammed 17 | 1 3 9 4 . . Kicked 13 | . . 9 4 . . Crushed 1 | . 1 . . . . Highest Temperature 180 | . 114 117 180 6 8 Average Temperature 26 | . 33 13 48 4 7 Received Heat Transfer 1170 | . 195 840 . . 135 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 2026 | . 1693 333 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 60 | 100 95 33 80 . . Level 1 21 | . 4 30 19 . . Level 2 15 | . . 29 . . . Level 3 2 | . . 5 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 799 | . 227 799 306 . . Initial 306 | . . 90 306 . . Average 210 | . 44 335 119 . . Influence Increases 2183 | . 540 1438 205 . . Destroy 0b10 Robot/C 1420 | . 320 960 140 . . Destroy 0b10 Robot/NC 150 | . 45 100 5 . . Destroy Leader 348 | . 68 260 20 . . Allied During Kill 25 | . . . 25 . . Successful Hack 39 | . 25 14 . . . Disable Machine 75 | . 30 30 15 . . Destroy Structure 81 | . 52 29 . . . Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 2183 | . 325 868 925 65 . Entered New Map 669 | . . 125 479 65 . Time Decay 1414 | . 295 673 446 . . Lost Part 100 | . 30 70 . . . Squads Dispatched 12 | . 3 9 . . . Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 5 | . . 5 . . . Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . . 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 21 67 7 1 4 Peak Tracking Total 6 | . 6 5 4 1 4 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 8 | . 4 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 2 2 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 15 | . 6 9 . . . Terminals 12 | . 6 6 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 24 | . 9 15 . . . Successful 15 | . 6 9 . . . Failed 9 | . 3 6 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 17 | . 9 8 . . . Terminals 18 | . 9 9 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 6 5 . . . Terminals 11 | . 6 5 . . . Botnet 11 | . 6 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 7 | . . . 3 7 7 Highest-Rated Group 204 | . . . 40 204 204 Highest-Rated Ally 42 | . . . 16 42 42 Total Orders . | . . . . . . Ally Attacks 14 | . . . 6 . 8 Total Damage 242 | . . . 70 . 172 Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 6737 | . 545 2621 1069 2374 128 Structural 1783 | . 545 1238 . . . Seismic 4954 | . . 1383 1069 2374 128 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7581 | 102 1241 2623 1113 2374 128 Spaces Moved 4207 | 59 669 1380 613 1414 72 Core 8 | 8 . . . . . Treads 839 | 51 669 119 . . . Legs 3356 | . . 1257 613 1414 72 Wheels . | . . . . . . Hover 4 | . . 4 . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 105 175 105 175 Average Speed 153 | 145 160 129 175 164 175 Slowest Speed 300 | 160 160 300 175 175 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 4 96 96 99 88 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . 3 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 96 | . 59 37 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 96 | . 59 37 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4968 | 74 754 1965 640 1460 75 Wait 401 | . 29 329 9 34 . Move 4203 | 59 668 1379 612 1413 72 Hop . | . . . . . . Pick Up 40 | 9 4 21 4 1 1 Fast Attach 19 | 1 1 17 . . . Attach 24 | 5 2 13 1 2 1 Detach 2 | . . 1 1 . . Swap 23 | . 2 19 . 1 1 Drop 37 | . 1 29 . 7 . Fire 202 | . 44 148 9 1 . Melee 1 | . . . . 1 . Ram . | . . . . . . Kick 13 | . . 9 4 . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 4) 707 | -10/Materials | Discovered new exit (range 5) 1106 | -10/Materials | Core integrity fell below 50% 1130 | -10/Materials | Discovered new exit (range 13) 1130 | -10/Materials | Discovered new exit (range 10) 1344 | -10/Materials | Entered another Materials area 1344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1540 | -9/Materials | Repaired Lgt. Treads 1774 | -9/Materials | Discovered new exit (range 16) 2163 | -9/Materials | Lost 3 parts (1n2w) 2185 | -9/Materials | Destroyed 8 combat bots 2218 | -9/Materials | Core integrity fell below 50% 2363 | -9/Materials | Discovered new exit (range 15) 2407 | -9/Materials | Build established: Scavenger-Mutant 2535 | -9/Materials | Discovered new exit (range 12) 3005 | -9/Materials | Discovered new exit (range 11) 3248 | -9/Materials | Discovered new exit (range 8) 3344 | -9/Materials | First assault squad dispatched 3586 | -9/Materials | Build established: Mutant 3967 | -9/Materials | Entered Mines 3978 | -9/Mines | Learned Materials trap positions 3988 | -9/Mines | Met a Derelict bent on vengeance 4015 | -9/Mines | Discovered new exit (range 8) 4026 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4272 | -9/Mines | Learned location of Zion (-7) 4313 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4627 | -9/Mines | Discovered new exit (range 6) 4639 | -9/Mines | Core integrity fell below 20% 4743 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4769 | -9/Mines | Found Prototype Device 5080 | -9/Mines | Entered Zion 5080 | -7/Zion | Accompanied by 3 allies 5184 | -7/Zion | System corruption cleaned by Quarantine Array 5388 | -7/Zion | Discovered new exit (range 12) 5590 | -7/Zion | Given A8's code to call for help 5805 | -7/Zion | Given the Hacking Drone Bay 6011 | -7/Zion | Received a hallucinogenic algorithm 7152 | -7/Zion | Met Imprinter 7169 | -7/Zion | Imprinted 7171 | -7/Zion | Declared Zion's savior 7454 | -7/Zion | Entered Proximity Caves 7454 | -6/Proximity Caves | Accompanied by 7 allies 7582 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07256_ K4-NLJ(z) sifts through the Twisted Machinery. 07275_ Acquired 10 matter. 07330_ Acquired 20 matter. 07390_ Extracted schematic archive: H-77 Assassin. LOCATION=UNKNOWN GOAL=ESCAPE 07460_ Searching scrap... 07460_ Found Imp. Signal Interpreter. 07460_ Found Mak. Spear. 07460_ Found 64 Matter. 07463_ Acquired Mak. Spear. 07558_ WA-EPX(M) destroyed. 07567_ 2S-Z4V(M) destroyed. 07568_ F9-8EJ(M) destroyed. 07570_ Mercenary 2a destroyed. 07573_ Critical hit (Burn: +37). 07574_ Trooper 2b destroyed. 07577_ Aluminum Leg+ destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????# ####??????????????????? | | ????????????????????????? ???????????????????? | | ???????????????????????## ????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????## #?????????????????????? | | ????????????????????## #?????????????????????? | | ????????????????##### ##????????????????????? | | ??????????????### ##???????????????????? | | ?????????????## ##??????????????????? | | ?????????????# #??????????????????? | | ????????????## ### ## #??????????????????? | | ??####?????## #?###### #??????????????????? | | ?## ##???## ##?????##g g #??????????????????? | | ?# ##### ##?###?## g ####???????????????? | | ?# ##??# ## @g ####????????????? | | ## ##???# #??????????? | | ######## * #??????????? | | ### ###!% ### ### #??????????? | | ##g= ##??# #????#??????????? | | =*=!##???? #???????????????? | | #### !%=%##?????? ##???????????????? | | #??# ##%!!!#??????? #????????????????? | | ##??## ###=!=[ ????? ????????????????? | | ##????# ##?## #???? ##???????????????? | | ###?????# ##???#### ##?????#????????????????? | | ????????######????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Salvage Targeting 1 Authchip Count 1 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Microactuators | -7/Zion | Archive Remote Shield | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultEnergyFilter Manual? 0 Play Time 00:31:42 Cumulative 318.9 hours Start 2026.09.22 @ 13:27:00 End 2026.09.22 @ 14:00:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 352 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 430be7db-f3d1-426a-a4c8-e4ff6162e42d