Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.20 @ 16:32:13 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1071) 1071 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3841 Bonus ------- None Cogmind --------- Core Integrity 662/700 Matter 230/300 Energy 32/290 System Corruption 3% Temperature Cool (9) Movement Rolling (135) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Wheel > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Signal Interpreter Terrain Scanner Particle Charger > --- WEAPON (2) ------- Improved EM Shotgun EM Pulse Cannon > --- INVENTORY (15) --- Large Storage Unit Structural Scanner Improved EM Shotgun Heavy Particle Gun EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Flak Cannon Flak Cannon Flak Cannon Grenade Launcher Rocket Launcher Heavy Hammer Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Signal Interpreter Terrain Scanner Particle Charger Improved Weapon Shielding > --- WEAPON ----------- Heavy Particle Gun EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Structural Scanner Improved EM Shotgun EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Flak Cannon Flak Cannon Flak Cannon Grenade Launcher Rocket Launcher Heavy Hammer Chainsword [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . 2 . 1 1 Weapon . | . . . . . . Parts Attached 44 | 6 9 7 3 9 10 Power 6 | 1 1 . 1 2 1 Engine 6 | 1 1 . 1 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 1 1 . 4 1 Treads 6 | 1 . 1 . 3 1 Leg . | . . . . . . Wheel 3 | 1 1 . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 4 . 3 2 Device 5 | . . 2 . 1 2 Storage 2 | 1 1 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 4 | . 2 1 . 1 . Artifact . | . . . . . . Weapon 16 | 2 4 2 2 . 6 Energy Gun 9 | . 2 1 1 . 5 Energy Cannon 3 | . 2 . . . 1 Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 1 . . 2 Parts Lost 6 | . . . 1 1 4 Power 2 | . . . 1 . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Highest Loss Streak 4 | . . . 1 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 99 95 99 Engine 10 | . 14 11 10 9 6 Treads 16 | . 14 11 11 18 22 Wheel 10 | . 14 11 11 9 7 Device 15 | . . 13 22 21 23 Storage 10 | . 14 11 11 9 7 Processor 4 | . . 8 . 3 7 Protection 9 | . 13 11 11 6 7 Energy Gun 14 | . 5 22 21 18 9 Energy Cannon 1 | . 3 . . . 4 Ballistic Gun 4 | . 19 . . . . Naked Turns . | . . . . . . Heaviest Build 47 | 12 34 36 36 41 47 Greatest Support 40 | 16 16 20 20 40 12 Greatest Overweight (x) 3 | . 2 2 1 3 3 Average Overweight (x) 1 | . . 1 1 2 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 13 | 5 9 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 14 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 623 | 260 94 120 35 90 24 Remotely . | . . . . . . Salvage Created 1332 | . 204 469 128 392 139 Parts 84 | . 17 27 11 19 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 1 . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 32 | . 8 7 6 6 5 Guns 22 | . 8 7 2 5 . Cannons 1 | . . . . . 1 AOE 9 | . . . 4 1 4 Classes Destroyed 7 | . 3 3 . . 1 Worker 1 | . . 1 . . . Recycler 2 | . . 2 . . . Watcher 3 | . 1 1 . 1 . Swarmer 17 | . 6 4 4 . 3 Grunt 9 | . 2 . 2 5 . Sentry 4 | . . 3 . 1 . Hunter 2 | . . . . . 2 Best Kill Streak 4 | . 4 4 4 3 3 Combat Bots Only 4 | . 3 4 4 3 3 Max Kills in Single Turn 3 | . 2 2 3 1 3 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 3 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 1569 | . 297 191 145 372 564 Core 204 | . 51 59 . 56 38 Absorbed by Shields . | . . . . . . Redirected to Shielding 116 | . 12 . . 20 84 Core Remaining (%) 88 | 100 79 . 85 89 . Volleys Fired 73 | . 27 16 6 20 4 Largest 2 | . 2 2 2 2 2 Hottest 108 | . 40 90 90 90 108 Shots Fired 144 | . 54 32 10 40 8 Gun 139 | . 54 32 9 40 4 Cannon 4 | . . . . . 4 Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 54 | . 54 . . . . Thermal . | . . . . . . Explosive 1 | . . . 1 . . Electromagnetic 89 | . . 32 9 40 8 Robot Hit Streak 12 | . 10 12 5 10 3 Robot Miss Streak 4 | . 2 3 1 4 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 108 | . 38 23 9 31 7 Core Hits 70 | . 17 18 8 21 6 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . . 1 Destroy 1 | . 1 . . . . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2211 | . 345 383 310 695 478 Guns 1391 | . 345 335 121 531 59 Cannons 86 | . . . . . 86 Explosions 734 | . . 48 189 164 333 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 345 | . 345 . . . . Thermal 462 | . . 48 25 164 225 Explosive 272 | . . . 164 . 108 Electromagnetic 1132 | . . 335 121 531 145 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 144 | . . . . 18 126 Projectiles . | . . . . . . Explosions 144 | . . . . 18 126 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 449 | . . 19 60 89 281 Shots 10 | . . 1 2 2 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 177 | . 25 147 137 177 10 Average Temperature 42 | . 8 49 75 57 10 Received Heat Transfer 465 | . 105 45 45 180 90 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 400 | . . 100 50 150 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 1 1 2 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 288 | . 247 288 194 155 196 Initial 75 | . . 19 34 75 51 Average 114 | . 123 152 178 106 65 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 87 | 100 68 70 100 100 100 Level 1 12 | . 31 29 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . 1 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 4 | . 2 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 12 10 7 8 8 Peak Tracking Total 6 | . 6 4 4 3 4 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 9 | . . . . 1 8 Max in Single Turn 4 | . . . . 1 4 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 4 | . 1 2 . 1 . Terminals 4 | . 1 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 2 5 . 5 . Successful 3 | . 1 1 . 1 . Failed 9 | . 1 4 . 4 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 11 | . 2 4 . 5 . Terminals 12 | . 2 5 . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 1 . 1 . Terminals 3 | . 1 1 . 1 . Botnet 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 2 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 2200 | 51 454 448 182 622 443 Spaces Moved 1307 | 42 313 192 63 397 300 Core 11 | 11 . . . . . Treads 176 | . . 90 63 23 . Legs . | . . . . . . Wheels 1120 | 31 313 102 . 374 300 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 130 240 120 135 Average Speed 138 | 86 109 181 240 132 135 Slowest Speed 320 | 100 130 240 240 320 135 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 65 23 11 27 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . . 2 15 6 47 Melee . | . . . . . . Projectile . | . . . . . . AOE 70 | . . 2 15 6 47 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 1572 | 53 383 265 85 456 330 Wait 73 | . 13 31 9 13 7 Move 1302 | 41 312 191 62 396 300 Hop . | . . . . . . Pick Up 40 | 6 12 9 3 8 2 Fast Attach 21 | 6 6 1 . 3 5 Attach 12 | . 1 4 1 2 4 Detach 2 | . . 1 . . 1 Swap 11 | . 2 2 2 4 1 Drop 38 | . 10 10 2 10 6 Fire 73 | . 27 16 6 20 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 52 | -11/Junkyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 5) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Utility x2 912 | -9/Materials | Discovered new exit (range 16) 954 | -9/Materials | Entered Mines 1104 | -9/Mines | Discovered new exit (range 9) 1136 | -9/Mines | Entered Materials 1136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -8/Materials | Discovered new exit (range 11) 1542 | -8/Materials | Identified exit to Factory 1758 | -8/Materials | Entered Factory 1758 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2201 | -7/Factory | Self-destructed Last Messages --------------- 02187_ Nuclear Reactor explodes. 02187_ Terminal disabled. 02187_ S-27 Virus destroyed. 02187_ Lgt. Treads destroyed. 02187_ Destroyed Lgt. Treads. 02187_ Neutrino Reactor explodes. 02187_ Chain reaction triggered in Imp. Deuterium Engine. 02187_ Destroyed VTOL Module. 02187_ S-27 Virus destroyed. 02187_ C-30 ARC bursts open, deploying its payload. 02187_ L-41 Fighter unfolds itself. 02187_ G-47 Trooper unfolds itself. 02189_ R-06 Scavenger collects Corrupted Autogun. 02190_ System corrupted: Matter fused (-9). 02193_ Critical hit (Burn: +37). 02195_ R-06 Scavenger collects Corrupted Autogun. 02196_ Lgt. Treads destroyed. 02196_ U-05 Engineer builds a Wall. 02199_ G-47 Trooper misfires. 02201_ Imp. Weapon Shielding destroyed. 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