Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 15:58:27 // Winter2022/Polymind

Player: Minty

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (2000)     2000
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2540)               2540
              TOTAL SCORE: 6885

 Bonus
-------
Polymind Skill             2160
Follower Combat Kills      380

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/0
Energy                     110/110
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (1) ------
  Improved Heat Sink
>          --- WEAPON (1) -------
           Particle Gun
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
             Cooling System
             Visual Processing Unit
             Active Sensor Suite
             Targeting Computer
             Weapon Cycler
             Transmission Jammer
    Hardened Heavy Armor Plating
             Graphene Brace
             Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Assault Cannon
>            --- INVENTORY --------
                 (None)
[Rating: 78]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Visual Processing Unit
  Protection               Hardened Heavy Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   2   2   6   7   7   
  Power                    3    | .   1   .   1   1   .   
  Propulsion               11   | .   1   1   4   2   3   
  Utility                  5    | .   .   .   1   1   3   
  Weapon                   5    | .   .   1   .   3   1   
  Highest Loss Streak      5    | .   2   2   3   5   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   83  80  77  77  75  
  Engine                   5    | .   .   11  17  .   4   
  Core                     4    | .   15  .   .   8   .   
  Treads                   10   | .   .   22  23  1   14  
  Leg                      4    | .   32  6   .   .   1   
  Hover                    3    | .   .   .   2   9   .   
  Device                   20   | .   17  8   .   19  31  
  Processor                6    | .   .   .   .   9   10  
  Protection               5    | .   .   11  14  2   4   
  Energy Gun               7    | .   17  8   .   15  .   
  Ballistic Cannon         1    | .   .   .   .   .   4   
  Special Weapon           2    | .   .   .   .   8   .   
  Impact Weapon            4    | .   .   11  20  2   .   
Peak Build Rating          78   | .   10  6   6   78  78  
  Average Rating           37   | .   8   5   4   26  72  
  On Entrance              15   | .   .   6   6   2   78  
Naked Turns                62   | .   22  .   .   26  14  
Heaviest Build             58   | .   9   15  15  58  58  
  Greatest Support         60   | 3   20  40  40  60  60  
  Greatest Overweight (x)  7    | .   .   1   3   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   1   1   1   5   1   
  Average Capacity         1    | .   .   1   1   4   .   
  Most Carried             .    | .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           1    | .   1   1   1   1   1   
  Final Carried            .    | .   .   .   .   .   .   

 Class Distribution 
--------------------
 38% | Heavy
 22% | Programmer
 22% | Brawler
 14% | Grunt

 Dominant Class 
----------------
      Grunt | -10/Materials
    Brawler | -9/Materials
    Brawler | -8/Materials
 Programmer | -7/Factory
      Heavy | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Matter Collected           387  | .    .    .    .    48   339  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2081 | .    130  132  429  1026 364  
  Parts                    99   | .    11   7    11   51   19   
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           4    | .    1    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  45   | .   7   5   7   13  13  
  Melee                    5    | .   .   2   2   .   1   
  Guns                     19   | .   7   2   .   10  .   
  Cannons                  14   | .   .   .   .   2   12  
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          16   | .   3   1   5   7   .   
  Worker                   2    | .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   3   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   2   1   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  4    | .   1   .   1   2   .   
  Swarmer                  10   | .   5   .   2   .   3   
  Grunt                    20   | .   2   5   2   6   5   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   7    | .   .   .   2   2   3   
  Specialist               1    | .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   2   2   
Best Kill Streak           8    | .   3   4   5   8   5   
  Combat Bots Only         5    | .   3   4   3   4   5   
Max Kills in Single Turn   3    | .   1   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    1    | .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        555  | .    39   31   82   110  293  
  Missed                   141  | .    11   8    15   38   69   
  Hits                     414  | .    28   23   67   72   224  
    Melee                  5    | .    .    1    4    .    .    
    Projectile             409  | .    28   22   63   72   224  
    AOE                    2    | .    1    .    1    .    .    
  Critical Strikes         9    | .    .    .    3    1    5    
    Actively Blocked       3    | .    .    .    .    .    3    
  Part Disruptions         1    | .    1    .    .    .    .    
Damage Taken               4872 | .    286  287  1035 801  2463 
  Core                     1274 | .    50   80   441  252  451  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   373  | .    .    .    34   339  .    
Core Remaining (%)         69   | 100  80   80   19   .    .    
Volleys Fired              154  | .    35   13   .    52   54   
  Largest                  2    | .    1    1    .    2    1    
  Hottest                  100  | .    65   65   .    100  65   
Shots Fired                194  | .    35   13   .    92   54   
  Gun                      139  | .    35   13   .    86   5    
  Cannon                   55   | .    .    .    .    6    49   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  55   | .    .    .    .    6    49   
  Thermal                  53   | .    35   13   .    .    5    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          86   | .    .    .    .    86   .    
  Robot Hit Streak         15   | .    5    9    .    15   11   
  Robot Miss Streak        4    | .    4    1    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           172  | .    18   19   27   66   42   
  Core Hits                71   | .    9    6    5    36   15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    2    2    .    .    
  Critical Strikes         21   | .    2    4    2    3    10   
    Burn                   5    | .    2    2    .    .    1    
    Blast                  9    | .    .    .    .    .    9    
    Corrupt                3    | .    .    .    .    3    .    
    Smash                  4    | .    .    2    2    .    .    
Melee Attacks              44   | .    .    8    32   4    .    
  Impact                   44   | .    .    8    32   4    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    2    6    3    .    
    Combat Hostiles        2    | .    .    1    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5345 | .    290  415  831  1479 2330 
  Guns                     1303 | .    290  207  .    742  64   
  Cannons                  2487 | .    .    .    .    285  2202 
  Explosions               288  | .    .    .    .    266  22   
  Melee                    1190 | .    .    192  831  167  .    
  Ramming                  77   | .    .    16   .    19   42   
  Kinetic                  2487 | .    .    .    .    285  2202 
  Thermal                  827  | .    290  207  .    266  64   
  Explosive                22   | .    .    .    .    .    22   
  Electromagnetic          742  | .    .    .    .    742  .    
  Impact                   1190 | .    .    192  831  167  .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    1    
  Average Corruption       1    | .    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    6    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    3    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            795  | .    .    56   302  118  319  
  Projectiles              353  | .    .    .    .    34   319  
  Explosions               37   | .    .    .    .    37   .    
  Melee                    405  | .    .    56   302  47   .    
Knockbacks                 16   | .    .    2    4    1    9    
  Impact                   7    | .    .    2    4    1    .    
  Kinetic                  7    | .    .    .    .    .    7    
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      16   | .    .    7    .    9    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   19   | .    .    7    .    1    11   
Targets Rammed             24   | .    1    7    .    1    15   
  Kicked                   4    | .    1    .    .    .    3    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        117  | .    35   15   35   117  97   
  Average Temperature      27   | .    18   6    20   60   36   
  Received Heat Transfer   1632 | .    27   144  342  144  975  
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           13   | .    .    2    9    2    .    
  Combat Hostiles          6    | .    .    1    5    .    .    
  Parts Fried              20   | .    .    3    8    9    .    
  Impact Corruptions       20   | .    .    3    14   3    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    3    3    .    1    1    
  Heat Transferred         1965 | .    814  629  .    300  222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    

 Alert                          | -11  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Maximum Alert Level        2    | .    .    .    .    .    2    
  Low Security (%)         82   | .    100  100  100  100  53   
  Level 1                  15   | .    .    .    .    .    40   
  Level 2                  2    | .    .    .    .    .    6    
  Level 3                  .    | .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Peak Influence             627  | .    146  94   78   149  627  
  Initial                  44   | .    .    44   26   13   20   
  Average                  98   | .    58   53   40   63   167  
Influence Increases        2114 | .    246  120  215  401  1132 
  Destroy 0b10 Robot/C     1100 | .    140  100  140  260  460  
  Destroy 0b10 Robot/NC    85   | .    5    5    20   50   5    
  Destroy Leader           272  | .    22   .    34   76   140  
  Allied During Kill       146  | .    .    .    .    5    141  
  Successful Hack          24   | .    18   .    6    .    .    
  Disable Machine          30   | .    .    .    .    .    30   
  Destroy Structure        37   | .    1    .    .    10   26   
  Partial Spotted          15   | .    .    .    .    .    15   
  Lose Combat Pursuer      105  | .    60   15   15   .    15   
  Active Sensor Use        300  | .    .    .    .    .    300  
Influence Decreases        1557 | .    140  162  249  386  620  
  Entered New Map          142  | .    .    62   38   17   25   
  Time Decay               981  | .    120  80   151  285  345  
  Lost Part                224  | .    20   20   60   54   70   
  Lost Ally                210  | .    .    .    .    30   180  
Squads Dispatched          16   | .    1    1    1    5    8    
  Investigation            6    | .    .    .    .    2    4    
  Extermination            2    | .    .    .    .    1    1    
  Reinforcement            7    | .    1    1    1    1    3    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    
Active Scanning Responses  3    | .    .    .    .    .    3    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           8    | .   2   1   1   2   2   
Communications Jammed      5    | .   .   .   .   .   5   
  Distress Signals         5    | .   .   .   .   .   5   
Times Spotted              111  | .   19  13  11  29  39  
  Peak Tracking Total      11   | .   4   7   5   6   11  
  Tactical Retreats        6    | .   3   1   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          8    | .   2   .   3   2   1   
  Terminals                6    | .   2   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                21   | .   10  .   5   3   3   
  Successful               10   | .   7   .   3   .   .   
  Failed                   10   | .   3   .   1   3   3   
    Catastrophic           3    | .   1   .   .   2   .   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   17   | .   8   .   5   1   3   
  Terminals                18   | .   10  .   4   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   5   .   1   .   .   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   
  Security Status          1    | .   1   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   
  Refit                    1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   
  Terminals                3    | .   2   .   1   .   .   
    Track                  1    | .   1   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   2   2   1   
  Full Trace Events        2    | .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              6    | .   1   1   .   2   2   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   6    | .   1   1   .   2   2   
Robot Hacks Applied        10   | .   1   1   .   4   4   
  find_shortcuts           6    | .   1   1   .   2   2   
  find_garrison            4    | .   .   .   .   2   2   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Total Allies               12   | .    .    .    .    2    10   
  Largest Group            9    | .    .    .    .    1    9    
  Highest-Rated Group      157  | .    .    .    .    30   157  
  Highest-Rated Ally       30   | .    .    .    .    30   29   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               92   | .    .    .    .    9    83   
  Total Damage             1330 | .    .    .    .    176  1154 
  Kills                    11   | .    .    .    .    1    10   
Allies Corrupted           1    | .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Active Infowar (turns)     883  | .   .   .   .   52  831 
  Optics                   883  | .   .   .   .   52  831 
  A.S.S.                   883  | .   .   .   .   52  831 
  Jamming                  873  | .   .   .   .   52  821 
Robot Analysis Total       7    | .   3   1   1   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Sto 
Turns Passed               2323 | .   240 175 337 687 884 
Spaces Moved               1166 | 1   160 88  157 487 273 
  Core                     263  | 1   36  17  50  154 5   
  Treads                   426  | .   .   48  102 24  252 
  Legs                     163  | .   124 23  .   .   16  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    314  | .   .   .   5   309 .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  100 50  50  50  
  Average Speed            126  | 50  104 137 158 96  170 
  Slowest Speed            400  | 50  120 160 200 170 400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 2   30  16  22  18  48  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          37   | .   .   .   .   10  27  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               14   | .   .   .   .   2   12  
  AOE                      23   | .   .   .   .   8   15  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Total                      1706 | .   198 115 188 585 620 
  Wait                     295  | .   3   .   .   14  278 
  Move                     1161 | .   159 87  156 486 273 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     154  | .   35  13  .   52  54  
  Melee                    44   | .   .   8   32  4   .   
  Ram                      8    | .   .   7   .   1   .   
  Kick                     4    | .   1   .   .   .   3   
  Crush                    12   | .   .   .   .   .   12  
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   7    | .   .   .   .   7   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            21   | .   .   .   .   21  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   75 | -10/Materials | Discovered new exit (range 6)
  154 | -10/Materials | Discovered new exit (range 5)
  241 | -10/Materials | Entered another Materials area
  411 | -9/Materials  | Discovered new exit (range 4)
  416 | -9/Materials  | Entered another Materials area
  612 | -8/Materials  | Discovered new exit (range 11)
  638 | -8/Materials  | Core integrity fell below 50%
  649 | -8/Materials  | Lost 3 parts (2n1u)
  655 | -8/Materials  | Central database locked down
  738 | -8/Materials  | Core integrity fell below 20%
  753 | -8/Materials  | Entered Factory
  759 | -7/Factory    | Lost 3 parts (1p2n)
  802 | -7/Factory    | Garrison activated, responded to threat
 1392 | -7/Factory    | Lost 5 parts (1p1n3w)
 1429 | -7/Factory    | Discovered new exit (range 7)
 1438 | -7/Factory    | Identified exit to Storage
 1440 | -7/Factory    | Entered Storage
 2208 | -7/Storage    | Core integrity fell below 50%
 2245 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2259 | -7/Storage    | Lost 5 parts (2n2u1w)
 2262 | -7/Storage    | Core integrity fell below 20%
 2324 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02310_ Trooper 4i destroyed.
02310_ Trooper 4h destroyed.
02310_ Slug penetrates Wall.
02312_ Melted Imp. Light Armor Plating.
02312_ Y-54 Guardian suffers critical hit (Burn).
02313_ Y-54 Guardian critical meltdown.
02313_ Slug penetrates Wall.
02313_ Trooper 4c destroyed.
02314_ Acquired 7 Protomatter.
02316_ Slug penetrates Wall.
02317_ Soldier 4a destroyed.
02320_ Kicked G-47 Trooper out of the way.
02320_ Penetrated by Slug.
02321_ Released control of G-47 Trooper.
02321_ Took control of G-47 Trooper.
02321_ R-06 Scavenger collects Imp. Heat Sink.
02322_ G-47 Trooper reactivates.
02322_ Critical hit (Burn: +37).
02323_ Trooper 4b suffers critical hit (Burn).
02323_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
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| ####????????????????????????????????????????????   |
|    #????????????????????????????????????????????   |
|    #???????????????????????????????????????+????   |
|    #????????????????????????????????????????????   |
| #####???????????????????????????????????????????   |
| ???? ???????????????????????????????????????????   |
| ???? ???????????????????????????????????????????   |
| ???? ??#######????????#######???????????????????   |
|  ""? ??#     ##########     #????    ???????????   |
|        #             %   "  #    """????????????   |
|  """   /                 " o/    """????????????   |
|  """   #                    #???????????????????   |
|  ?"" ??#     ####/#####     #???????????????????   |
| ??   ??##   ##?     ??##   ##???????????????????   |
| ??#/#???#   ##       ??#  =#????????????????????   |
| ??# #???#   #T??     #?# [%######???????????????   |
| ??# #???#   #???     #?#[!%##[!!#???????????????   |
| ??# #???#   #??"""   #?#gg!/%=%=#???????????????   |
| ??# #???#   #??"""   #?#=%g#=%=%#???????????????   |
| ??# #???#   #??"""   #?# rh#%!= #???????????????   |
| ###+#####   #??"""  ?#?# g*##T=!#???????????????   |
|        ##   #?????   ??# g ######???????????????   |
|        ##   ##????   ??#   #????????????????????   |
|        #     #????   ?#     #???????????????????   |
|        # ""  #????###?#  T  u ??????????????????   |
|        + T   #????????# ""     ?????????????????   |
|        #     #????????#         ????????????????   |
|        #     #????????#     ####+???????????????   |
|        #######????????#######???????????????????   |
|        #????????????????????????????????????????   |
| ########????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          21
Energy Capacity            240
Matter Stores              100
Matter Capacity            100
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
EM Shielding               2
Armor Coverage             600
Resistance: EX             50
Resistance: EM             75
Resistance: I              50
Resistance: S              50
Resistance: P              50
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Hosts                      6    | .   1   1   .   2   2   
  Combat Hostiles          6    | .   1   1   .   2   2   
  Allies                   .    | .   .   .   .   .   .   
Unique Host Classes        4    | .   1   1   .   2   .   
Average Host Suspicion     93   | .   100 80  89  94  94  
  Unsuspicious Activity    376  | .   .   .   .   120 256 
  Returns to Shadow        .    | .   .   .   .   .   .   
  Fuzzy Dispatches         2    | .   .   .   .   1   1   
Protomatter Created        465  | .   18  32  30  91  294 
  Used                     249  | .   30  23  .   136 60  
  Decayed                  26   | .   .   .   .   .   26  
  Highest Spend            96   | .   30  23  .   96  30  
Top 5 Hosts by Kills:
  H-61 Shepherd (-7/Factory: 16)
  B-36 Bruiser (-9/Materials: 10)
  P-60 Hacker (-7/Factory: 10)
  G-47 Trooper (-10/Materials: 9)

 Game 
------
Seed              LargeArcsightAutogun
  Manual?         0
Play Time         00:20:00
  Cumulative      1044.3 hours
  Start           2025.05.17 @ 15:40:52
  End             2025.05.17 @ 15:58:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          1294
  Rogue           1011
  Adventurer      124
  Explorer        159
Win Type          -
  Total           46
  Types           32/0/8/4/1/0/0/1/0/0
Lore%             91
Gallery%          85
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0f37919-f20b-4545-b72b-3ab6c0423590