Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 14:31:35 Player: Darcyisverycute Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (396) 1980 Value Destroyed (17715) 17715 Prototype IDs (148) 2960 Alien Tech Used (9) 1800 Bonus (26810) 26810 TOTAL SCORE: 62765 Bonus ------- High Alert Combat Kills 2214 Follower Combat Kills 4382 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2270 Found Hidden Lab 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -2356 Cogmind --------- Core Integrity 1471/1600 Matter 300/300 Energy 1628/1640 System Corruption 3% Temperature Cool (24) Movement Hovering (31) Location 0b10 Command Parts ------- > --- POWER (3) -------- Hybrid Graviton Reactor Concept Zero-point Core Concept Zero-point Core > --- PROPULSION (8) --- Cooled Antigrav System Combat Linear Gravjet Gravjet Array Gravjet Array Concept Gyrokinetic System Concept Gyrokinetic System > --- UTILITY (10) ----- Concept Thermoelectric Network Concept Antigrav Storage Unit Experimental Active Sensor Suite Concept Core Analysis Suite Quantum Capacitor Experimental Reaction Control System Concept Cloak Mesh Concept Energy Mantle > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Antigrav System Improved Linear Gravjet Experimental Antigrav System Advanced Power Amplifier Energy Well (350) Concept Chromion Battery (800) Concept Chromion Battery (800) Improved Terrain Scanner Concept Weapon Articulator Improved Particle Charger Stasis Canceller Experimental Transmission Jammer Concept Energy Mantle Transdimensional Reconstructor High-powered Transdimensional Reconstructor Concept Lightning Penetrator Concept Plasma Driver Cooled Directed Potential Cannon Cooled Directed Potential Cannon Hellfire Missile Launcher Concept Arcsight Missile Launcher Peak State ------------ > --- POWER ------------ Hybrid Graviton Reactor Concept Zero-point Core Concept Zero-point Core > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Gravjet Array Gravjet Array Concept Gyrokinetic System > --- UTILITY ---------- Concept Thermoelectric Network Concept Antigrav Storage Unit Experimental Active Sensor Suite Concept Weapon Articulator Concept Core Analysis Suite Quantum Capacitor Experimental Transmission Jammer Concept Energy Mantle > --- WEAPON ----------- Concept Lightning Penetrator Cooled Directed Potential Cannon > --- INVENTORY -------- Improved Antigrav System Improved Linear Gravjet Experimental Antigrav System Concept Gyrokinetic System Advanced Power Amplifier Concept Chromion Battery Concept Chromion Battery Improved Terrain Scanner Stasis Canceller Experimental Reaction Control System Concept Cloak Mesh Concept Energy Mantle Crosscalibrator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Concept Lightning Penetrator Concept Plasma Driver Concept Plasma Driver Cooled Directed Potential Cannon Concept Arcsight Missile Launcher [Rating: 297] Favorites ----------- Power Assembled Flux Generator Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Utility Surveybot 24 Chip Device Surveybot 24 Scanner Storage Assembled Biocell Array Processor Surveybot 24 Chip Hackware Authchip [Device] Protection Hardened Light Armor Plating Artifact Phase Redirector Weapon Assembled Focal Cannon Energy Gun Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . 1 . Utility 8 | . . . . 1 2 . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 346 | 7 8 28 2 11 18 7 3 13 17 4 6 2 2 . 1 2 . . 3 3 16 5 5 16 1 23 6 1 34 . 42 15 30 6 9 Power 26 | 1 1 2 . 1 2 . . 1 1 . . . . . . . . . . . . . 2 1 . . . . 4 . 4 3 2 1 . Engine 5 | 1 . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 8 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 . Reactor 13 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 4 . 4 2 1 . . Propulsion 63 | 2 3 6 . 4 1 . 2 1 1 . 1 . . . . 1 . . 1 . 8 1 . 2 1 4 3 . 10 . 4 1 4 1 1 Treads 6 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Leg 27 | . . . . . . . 1 1 . . 1 . . . . 1 . . 1 . 8 1 . 2 1 4 3 . 3 . . . . . . Wheel 13 | 2 3 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover 17 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 6 . 3 1 4 1 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 152 | 2 2 6 . 1 9 2 1 6 11 3 5 . 1 . 1 1 . . 2 2 6 3 2 8 . 15 . 1 10 . 21 9 15 4 3 Device 89 | 1 . 2 . . 2 1 1 1 3 2 2 . 1 . 1 1 . . . 2 5 3 2 5 . 12 . 1 7 . 17 3 11 2 1 Storage 16 | 1 2 . . . . 1 . . 1 . 2 . . . . . . . 1 . . . . 1 . . . . . . 1 3 2 . 1 Processor 18 | . . . . . 4 . . 4 . 1 1 . . . . . . . . . . . . . . 2 . . 1 . 2 1 1 . 1 Hackware 8 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . . 1 . 2 . Protection 20 | . . 4 . 1 2 . . 1 7 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 105 | 2 2 14 2 5 6 5 . 5 4 1 . 2 1 . . . . . . 1 2 1 1 5 . 4 3 . 10 . 13 2 9 . 5 Energy Gun 21 | . . 2 . . 3 . . . 3 . . . . . . . . . . 1 . . . 2 . 1 . . 5 . 1 . 2 . 1 Energy Cannon 12 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 1 . 2 . 2 1 2 . 1 Ballistic Gun 26 | 2 . 7 2 1 2 2 . 1 . . . . . . . . . . . . 2 . 1 . . 1 2 . 2 . 1 . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . 2 Launcher 22 | . 2 5 . . . 2 . 3 1 . . 1 . . . . . . . . . . . 3 . . . . . . 4 . . . 1 Special Weapon 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 4 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . Piercing Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 67 | . . 2 . . 2 . . 6 8 . 1 . . . . 1 . . 3 . 1 . . 10 . 2 . . 3 . 12 8 6 . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Lost 69 | . 6 6 2 4 4 1 . . 13 . . . 4 . 1 1 . . . . 8 2 1 . 3 3 . 1 3 . 1 . 3 . 2 Power 5 | . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 20 | . 3 3 2 1 2 . . . 2 . . . 1 . . . . . . . 2 1 . . . . . 1 . . . . 1 . 1 Utility 20 | . 1 1 . 1 . 1 . . 3 . . . 1 . . . . . . . 5 . . . 2 1 . . 2 . 1 . 1 . . Weapon 24 | . 1 1 . 1 2 . . . 7 . . . 2 . 1 1 . . . . 1 1 . . 1 2 . . 1 . . . 1 . 1 Highest Loss Streak 6 | . 6 3 2 4 2 1 . . 4 . . . 3 . 1 1 . . . . 3 2 1 . 3 1 . 1 2 . 1 . 3 . 2 To Critical Strikes 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Average Backups 11 | 2 8 19 20 19 19 17 15 14 14 4 8 9 8 9 9 10 10 9 9 9 9 9 10 5 3 3 4 5 4 4 4 7 17 20 20 Power . | . . . . . . . . . . . . 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . Propulsion . | . . . 1 1 1 . . 1 . . . 1 . . . . . . . . . 1 1 . . . . . . 1 . . 1 2 2 Utility 6 | . 5 10 10 8 9 9 7 7 8 4 5 5 5 6 6 7 7 6 7 8 7 6 7 3 2 2 3 3 3 1 3 3 6 11 9 Weapon 2 | . 1 6 8 8 7 7 6 5 4 . 1 1 . 2 2 2 2 2 . . . . . . . . . . . 1 . . 2 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . 3 3 . . . 3 1 2 6 1 3 . . . . . . 1 3 1 . . 1 2 . 1 . . 1 . 1 1 5 . 6 Power 4 | . 1 . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 2 Utility 24 | . 1 2 . . . 3 1 2 5 . 2 . . . . . . 1 1 . . . . 1 . 1 . . . . 1 1 1 . 1 Weapon 7 | . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . 1 Tool/Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Average Slot Usage (%) 85 | . 95 95 97 66 88 99 97 87 79 74 78 81 83 86 86 84 88 88 87 88 82 84 89 91 85 80 56 57 73 95 93 89 83 75 74 Engine 1 | . 11 8 11 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . 1 2 . 6 6 7 7 6 . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 8 Reactor 2 | . . . . . . . . . 3 . 5 6 6 6 6 5 5 5 5 5 4 . . 3 5 4 4 4 5 9 8 8 7 4 4 Treads 2 | . . . . 18 21 23 10 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 12 | . . . . . . . 6 7 5 23 19 20 17 20 20 19 23 23 23 23 23 25 26 25 26 23 23 23 18 . . . . . . Wheel 4 | . 27 30 30 2 . . 2 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 23 28 30 28 24 23 Device 16 | . 11 1 . . 4 15 15 14 12 15 13 13 13 13 13 16 17 17 16 17 19 25 26 25 22 25 9 9 17 28 24 25 25 20 22 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 12 13 13 13 13 11 11 11 11 11 10 10 10 9 5 3 . . . . . 2 4 4 4 Processor 5 | . . . . . 8 8 7 5 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 8 4 4 5 9 10 8 6 . 2 Protection 2 | . . 8 11 7 8 4 7 7 6 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Energy Gun 3 | . . 1 . . 5 18 14 13 6 . . . . . . . . . . . . . . 2 5 3 1 . 11 14 2 . . 4 1 Energy Cannon 6 | . . . . . . . . . . 17 13 13 14 20 20 17 17 17 16 17 13 11 15 8 2 1 2 4 4 . 5 7 3 4 3 Ballistic Gun 5 | . 24 22 9 4 8 4 15 7 7 . . . . . . . . . . . 3 5 5 4 . . 4 4 . . . . . . . Launcher 2 | . 3 8 23 1 . 7 . 4 6 . . 1 4 . . . . . . . . . . 2 10 3 . . . . 2 . . . . Impact Weapon 1 | . . . . . . . . . . . . 4 6 6 6 5 5 5 5 5 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 14 6 . . . . 3 6 1 . . . . . . . . . . . . . 2 4 4 . . 1 3 3 . . Peak Build Rating 297 | 8 10 21 21 29 42 44 55 64 85 95 115 115 118 109 119 131 131 131 133 133 152 136 126 169 161 212 213 205 212 151 188 207 270 278 297 Average Rating 102 | 5 8 17 20 25 36 38 47 55 59 91 112 109 106 109 114 123 127 125 129 128 135 115 120 150 148 164 211 203 176 151 173 199 218 275 269 On Entrance 113 | . 8 10 21 18 29 40 44 55 62 45 94 112 110 109 109 111 130 125 123 133 128 123 122 124 161 137 204 211 192 151 151 180 194 247 275 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 12 50 60 59 61 67 74 78 80 76 55 92 98 101 93 105 106 106 106 110 110 119 122 99 120 116 112 107 107 118 61 108 96 118 113 127 Greatest Support 141 | 32 32 40 34 60 60 60 60 28 58 88 88 88 88 76 76 96 96 96 104 104 141 141 81 138 141 141 131 128 130 66 113 123 125 128 128 Greatest Overweight (x) 5 | . 4 2 4 5 1 1 2 2 2 3 3 1 3 1 1 1 1 1 1 1 1 1 1 1 . . . 1 5 . 1 1 1 . 1 Average Overweight (x) . | . . 1 1 1 . 1 1 2 1 . . . 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 15 25 25 25 Average Capacity 13 | 7 10 20 20 20 20 20 20 20 19 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 5 5 5 5 8 19 25 25 Most Carried 25 | 6 16 20 20 20 20 20 20 20 20 5 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 4 5 15 25 25 25 Average Carried 12 | 2 8 19 20 19 19 19 19 19 18 4 8 9 8 9 9 10 10 9 9 9 9 9 10 9 10 8 4 4 4 4 4 7 18 22 23 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 15 25 25 25 Final Carried 25 | 6 16 20 20 20 20 20 20 20 5 5 9 9 9 9 10 10 10 9 10 10 10 10 10 10 10 4 5 5 5 4 5 15 25 22 25 Class Distribution -------------------- 26% | Golem 11% | Skirmisher 9% | Derelict-Gunner 9% | Mutant 7% | Scavenger-Skirmisher 5% | Tank 5% | Scavenger-Mutant 3% | Derelict-Skirmisher 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Warlord Tank | -3/Proximity Caves Infiltrator-Mutant | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -3/Armory Infiltrator-Scout | -3/Lab Ninja | -2/Research Ninja | -2/Quarantine Ninja | -2/Protoforge Wizard-Scout | -1/Access Infiltrator-Scout | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Matter Collected 11197 | 294 507 1753 56 480 205 347 236 680 510 242 426 90 105 . 25 95 40 39 51 151 447 211 183 168 153 517 153 60 480 . 1194 100 785 28 386 Remotely 214 | . . 214 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17186 | 148 492 1863 53 818 601 287 43 497 671 171 897 210 567 . 137 525 86 . 551 802 1238 280 329 296 220 561 332 193 854 . 346 . 1412 188 1518 Parts 844 | 10 37 140 10 45 41 12 3 45 29 2 43 15 12 . 7 19 3 . 7 38 57 9 10 8 3 33 14 7 40 . 12 . 70 6 57 Haulers Intercepted 10 | . 2 5 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 10 | 1 1 3 . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 112 | . . . . . . 14 3 3 . 2 . 13 8 . 7 . 3 . 3 38 . 6 9 . 3 . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Combat Hostiles Destroyed 303 | . 8 51 13 12 17 7 1 1 14 . 11 5 9 . 5 5 1 . . 15 17 5 5 19 7 8 4 4 14 . 3 . 26 2 14 Melee 30 | . . . . 12 5 . . . . . . . . . . . . . . . . . . . . 2 4 2 . . . . 5 . . Guns 67 | . 4 17 2 . 8 4 1 1 3 . . . . . . . . . . . 5 3 1 . 2 2 . 1 9 . . . 1 . 3 Cannons 88 | . . . . . . . . . . . 11 5 7 . 5 5 1 . . 15 12 2 4 . . . . 1 5 . 2 . 8 . 5 AOE 93 | . 4 34 11 . 4 3 . . 9 . . . 1 . . . . . . . . . . 19 3 4 . . . . 1 . . . . Classes Destroyed 32 | 3 5 7 2 1 1 1 . 2 2 . . . 1 . . . . . . 1 1 1 . 2 . . . . . . . . 1 . 1 Worker 16 | 1 1 6 . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 3 Builder 14 | . 4 2 1 . 2 . . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . . . . . . Tunneler 4 | 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 5 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Recycler 13 | 1 1 5 . 3 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 Minesweeper 4 | . . . . . . 2 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . 2 Drone 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 5 . . Watcher 9 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . 4 Swarmer 67 | . . 15 3 2 8 . . . . . . 2 1 . 5 . . . . 3 2 4 4 2 . 2 4 3 3 . . . . . 4 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Grunt 86 | . 8 21 . 4 4 5 . . . . 8 . 6 . . 2 . . . 7 3 . . 11 . 1 . . 1 . 2 . . . 3 Brawler 7 | . . 2 . 2 . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Duelist 5 | . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protector 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 34 | . . 9 . 3 1 . . . . . 2 1 1 . . 2 1 . . . 1 1 1 . . . . 1 2 . 1 . 7 . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hunter 23 | . . . . 1 2 . . . . . . . . . . 1 . . . . 4 . . 1 6 1 . . 2 . . . 3 2 . Programmer 24 | . . . . . 2 . 1 . . . 1 2 . . . . . . . 2 3 . . . . 4 . . 5 . . . 2 . 2 Behemoth 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 1 . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Decapitator 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Immortal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Federalist 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite 20 | . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 11 | . . . 8 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Golem 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 15 | 3 7 8 8 6 6 4 1 3 6 . 7 5 3 . 5 4 1 . . 4 6 4 3 15 2 4 2 1 3 . 1 . 6 2 5 Combat Bots Only 15 | . 2 6 8 4 4 4 1 1 6 . 7 5 3 . 5 2 1 . . 4 5 4 3 15 2 3 2 1 3 . 1 . 6 2 4 Max Kills in Single Turn 5 | 1 4 4 5 1 4 3 1 1 2 1 1 1 2 . 1 1 1 . 1 2 2 1 2 5 1 1 1 1 1 . 1 . 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 4 5 . 2 3 . . 2 . . . 1 . . . . . . . . . . 4 1 1 . . . . 1 . . . . Melee 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Hostile Shots Fired 1657 | . 25 115 18 71 95 8 8 6 121 3 125 25 26 . 45 60 6 . . 57 122 15 18 1 130 150 94 53 76 . 11 4 97 30 42 Missed 579 | . 10 33 5 13 25 1 2 2 41 2 67 8 6 . 18 19 . . . 14 39 6 4 . 55 60 31 22 25 . 4 1 39 14 13 Hits 1078 | . 15 82 13 58 70 7 6 4 80 1 58 17 20 . 27 41 6 . . 43 83 9 14 1 75 90 63 31 51 . 7 3 58 16 29 Melee 15 | . . . 2 6 . 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 1063 | . 15 82 11 52 70 5 6 4 75 1 58 17 20 . 27 41 6 . . 43 83 9 14 1 75 90 63 31 51 . 7 3 58 16 29 AOE 23 | . . . 6 . 2 . . 2 . . . . . . . . . . . . 5 . . 1 . . . . . . 1 . 1 . 5 Critical Strikes 37 | . . 2 . 3 . . 1 1 1 . . 2 . . . 2 . . . 3 4 . . . 1 5 2 . 3 . . . 6 1 . Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Part Disruptions 6 | . . . . . . . . . 2 . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Damage Taken 22240 | . 704 1060 444 824 1172 187 92 102 2195 19 568 358 367 . 400 828 145 . . 853 2073 138 201 20 1107 1830 1268 675 1231 . 372 316 1680 154 857 Core 2612 | . 248 69 130 155 92 35 . . 558 . 36 26 41 . 63 64 47 . . 92 257 13 25 20 129 46 . 43 138 . 20 78 58 13 116 Absorbed by Shields 1754 | . . . . . . . . . . . . . . . . . . . . . 292 . . 19 183 203 . . . . . . 430 88 539 Redirected to Core 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Redirected to Shielding 68 | . . . . . . . . . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 808 | . . 19 . . . . . . . . 107 . . . . . . . . . . . . 133 . . . . . . 27 119 378 25 . Core Remaining (%) 63 | 100 . . 50 71 . . . . . 2 . . . . 80 . . . . 79 . . . . 61 . . . . 82 . . 77 . 91 Volleys Fired 1074 | 6 44 143 9 . 22 11 7 77 58 10 27 8 21 . 15 29 4 3 24 30 56 24 17 12 34 37 8 8 62 . 68 4 75 46 75 Largest 4 | 2 2 3 3 . 4 4 4 3 3 2 2 2 3 . 2 3 3 1 3 3 4 3 4 2 4 2 2 2 4 . 1 1 1 1 1 Hottest 605 | 40 60 90 90 . 151 203 160 135 135 50 50 61 105 . 105 75 75 25 75 75 110 140 163 520 605 350 140 140 329 . 120 120 300 140 360 Shots Fired 1908 | 12 89 339 23 . 57 36 14 120 60 15 54 16 37 . 25 67 12 3 52 90 137 42 35 13 65 47 11 14 154 . 68 4 75 46 76 Gun 837 | 12 73 276 10 . 53 30 12 85 40 . . . . . . . . . . . 34 11 8 1 15 13 9 6 100 . . . 24 13 12 Cannon 827 | . . . . . . . . . . 15 54 14 35 . 25 67 12 3 52 90 103 31 27 . 7 15 2 8 54 . 61 4 51 33 64 Launcher 243 | . 16 63 13 . 4 6 2 35 20 . . 2 2 . . . . . . . . . . 12 43 19 . . . . 6 . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 527 | 12 73 265 10 . 32 12 10 42 2 . . . . . . . . . . . 34 11 8 . . 2 4 6 4 . . . . . . Thermal 1079 | . . 11 . . 21 18 2 43 38 15 54 14 35 . 25 67 12 3 52 90 103 31 27 2 50 36 7 8 149 . 40 4 25 33 64 Explosive 116 | . 16 63 13 . 4 6 2 . 6 . . . . . . . . . . . . . . . . . . . . . 6 . . . . Electromagnetic 150 | . . . . . . . . 35 14 . . 2 2 . . . . . . . . . . . . . . . 1 . 21 . 50 13 12 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Entropic 35 | . . . . . . . . . . . . . . . . . . . . . . . . 11 15 9 . . . . . . . . . Robot Hit Streak 26 | 9 19 11 4 . 7 9 11 14 12 2 14 13 25 . 10 26 4 . 16 14 26 7 6 2 5 11 2 2 6 . 4 . 26 3 26 Robot Miss Streak 9 | . 2 6 1 . 4 3 3 4 2 1 1 . 4 . 4 1 1 . 2 4 3 2 2 2 9 6 6 5 3 . 3 . 1 8 2 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . 1 Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 247 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 . 74 46 76 Shots Hit Robots 1016 | 9 53 178 7 31 40 19 7 42 27 2 39 12 20 . 11 48 5 . 30 47 86 16 17 3 23 28 12 10 63 . 18 . 62 6 45 Core Hits 666 | 6 36 137 26 13 33 25 2 25 52 2 22 6 10 . 4 10 2 . 13 20 32 10 7 24 17 21 5 4 30 . 7 . 31 4 30 Critical Kills 19 | . . 1 1 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 7 . 5 Critical Parts Destroyed 13 | . . 3 . . . . . . . . . . . . . . . . . . 4 1 . . . 2 . . . . . . 3 . . Critical Strikes 47 | . . 4 1 4 4 . . . 2 . . . . . . . . . . . 9 1 . . . 5 . 1 . . 1 . 10 . 5 Burn 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 Destroy 24 | . . 4 1 . 1 . . . . . . . . . . . . . . . 9 1 . . . . . . . . . . 8 . . Sever 12 | . . . . 4 3 . . . . . . . . . . . . . . . . . . . . 3 . 1 . . 1 . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Melee Attacks 209 | . . . . 44 26 1 . . . 5 11 . 3 . 3 1 1 3 . 1 3 . . . . 28 14 15 3 . 21 15 11 . . Impact 15 | . . . . . . . . . . . . . 3 . 3 1 1 3 . 1 3 . . . . . . . . . . . . . . Slashing 191 | . . . . 44 26 . . . . 5 11 . . . . . . . . . . . . . . 28 14 15 3 . 19 15 11 . . Piercing 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . 7 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55953 | 102 1222 5727 984 1929 1456 820 133 910 2098 93 1963 629 1024 . 456 2210 218 . 1099 3029 4157 635 591 5058 2417 2574 956 550 2640 . 1357 . 4592 237 4087 Guns 10330 | 102 554 1921 78 . 557 388 133 756 538 . . . . . . . . . . . 747 178 98 29 553 498 21 75 1943 . . . 698 237 226 Cannons 22848 | . . . . . . . . . . 93 1963 566 916 . 456 2210 218 . 1099 3029 3403 457 493 . 216 136 72 71 697 . 461 . 2801 . 3491 Explosions 16880 | . 668 3806 906 . 331 381 . 154 1552 . . 63 108 . . . . . . . . . . 5029 1648 1364 . . . . 500 . . . 370 Melee 5850 | . . . . 1922 553 51 . . . . . . . . . . . . . . . . . . . 568 863 404 . . 396 . 1093 . . Ramming 45 | . . . . 7 15 . . . 8 . . . . . . . . . . . 7 . . . . 8 . . . . . . . . . Kinetic 4401 | 102 554 1865 78 . 161 82 133 232 . . . . . . . . . . . . 747 178 98 . . 45 21 75 30 . . . . . . Thermal 29452 | . 49 56 . . 396 306 . 524 998 93 1963 566 972 . 456 2210 218 . 1099 3029 3403 457 493 99 1864 1558 72 71 2610 . 90 . 1939 . 3861 Explosive 7252 | . 619 3806 906 . 331 381 . . 709 . . . . . . . . . . . . . . . . . . . . . 500 . . . . Electromagnetic 3046 | . . . . . . . . 154 383 . . 63 52 . . . . . . . . . . . . . . . . . 371 . 1560 237 226 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5799 | . . . . 1922 553 . . . . . . . . . . . . . . . . . . . . 568 863 404 . . 396 . 1093 . . Piercing 51 | . . . . . . 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 5907 | . . . . . . . . . . . . . . . . . . . . . . . . 4959 553 395 . . . . . . . . . Highest Corruption 26 | . 14 2 7 . 1 2 2 8 19 19 . . . . . . . . . 2 6 4 4 4 . 6 6 6 17 17 8 1 26 . 3 Average Corruption 5 | . 13 2 2 . 1 1 2 7 8 19 . . . . . . . . . 1 3 4 4 4 . 1 6 6 7 17 7 1 8 . 1 Corruption Purged 11 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 8 . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 527 | . 9 28 2 . 2 19 16 75 53 83 . . . . . . . . . 14 19 59 30 1 . 15 15 9 36 . 16 1 23 . 2 Message Errors 112 | . . 5 . . 1 4 3 21 13 17 . . . . . . . . . 3 4 16 9 . . 2 2 . 4 . 4 1 3 . . Matter Fused 127 | . 4 4 . . . 6 3 18 12 23 . . . . . . . . . 3 4 11 9 1 . 5 6 1 11 . 2 . 3 . 1 Heat Flow Errors 76 | . 3 6 . . 1 2 3 8 5 9 . . . . . . . . . 3 5 11 2 . . 1 1 1 9 . 2 . 4 . . Energy Discharges 75 | . 1 3 1 . . 1 7 7 6 16 . . . . . . . . . 2 3 5 6 . . 2 2 . 8 . 4 . 1 . . Parts Rejected 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fused 4 | . . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 59 | . . 5 . . . 1 . 9 5 7 . . . . . . . . . 2 2 9 2 . . 2 1 4 3 . 1 . 6 . . Data Loss (major) 21 | . . 1 . . . 1 . 2 5 3 . . . . . . . . . 1 . 3 . . . 1 2 . . . . . 2 . . Misfires 19 | . 1 . . . . 2 . 2 1 3 . . . . . . . . . . . 3 1 . . 1 1 1 . . 1 . 1 . 1 Alerts 17 | . . 1 . . . 1 . 4 3 5 . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 12 | . . 1 . . . . . 2 3 . . . . . . . . . . . 1 . . . . 1 . 1 1 . 1 . 1 . . Overload Shots 9 | . . . . . . . . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 2984 | . 52 85 56 316 46 . . . 10 . 79 28 43 . 10 112 . . 119 187 124 47 31 149 53 208 83 39 83 . 125 . 614 . 285 Projectiles 1437 | . . . . . . . . . . . 79 28 43 . 10 112 . . 119 187 124 47 31 . . . . 5 83 . 31 . 253 . 285 Explosions 608 | . 52 85 56 . 36 . . . 10 . . . . . . . . . . . . . . 149 53 105 . . . . 62 . . . . Melee 939 | . . . . 316 10 . . . . . . . . . . . . . . . . . . . . 103 83 34 . . 32 . 361 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 656 | . 61 110 93 3 67 35 . 4 121 . . . . . . . . . . . . . . . . 14 . . . . 148 . . . . Shots 24 | . 2 4 3 . 2 1 . 1 9 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Rammed 6 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . . . 2 4 . . . 3 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Kicked 6 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 676 | . 254 331 56 9 270 284 172 285 240 265 5 14 66 . 6 14 . . . 244 270 263 184 200 558 437 251 100 676 . 312 23 220 386 203 Average Temperature 91 | . 53 41 19 9 108 95 64 66 71 110 5 7 24 . 6 14 . . . 108 128 91 95 117 189 139 105 76 140 . 89 12 70 123 92 Received Heat Transfer 2743 | . 96 357 80 306 108 45 . 45 384 . 192 72 138 . . 153 27 . . 87 150 . . . 27 151 54 51 60 . 18 9 111 18 4 Effects 28 | . . . . . . . . 4 . . . . . . . . . . . . . . . . 9 1 1 . 9 . . . . 4 . Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 1 . Energy Bleed 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . . . Interference 14 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . 5 . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 10 2 1 Combat Hostiles 15 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 10 2 1 Parts Fried 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 14 1 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . 2 . 5 Combat Hostiles 9 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . 1 . 5 Parts Melted 48 | . . . . . 2 1 . . 9 . . . 4 . . 5 . . 1 1 . 4 1 . 1 2 . . 8 . . . 4 . 5 Heat Transferred 21154 | . 50 125 . . 836 661 . 1095 1124 50 1075 300 525 . 325 1200 125 . 718 1450 1575 275 550 160 2685 1540 46 74 2394 . 74 . 259 . 1863 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Maximum Alert Level 5 | . 1 4 2 1 . . . . . . . . . . . . . . . . 2 . . . . 4 5 4 4 . . . 3 2 4 Low Security (%) 46 | 100 78 13 . 12 100 . . . . . 100 . . . . 100 . . . . . . . . . 38 . . . . 100 100 36 . . Level 1 15 | . 21 7 . 87 . . . . . . . . . . . . . . . . 53 . . . . 5 . . . . . . 38 23 20 Level 2 19 | . . 41 100 . . . . . . . . . . . . . . . . . 46 . . . . 47 . . 33 . . . 24 76 22 Level 3 14 | . . 35 . . . . . . . . . . . . . . . . . . . . . . . 6 19 48 66 . . . . . 50 Level 4 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 55 51 . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1749 | 15 316 1113 548 331 188 . . . . . 173 . . . . 70 . . . . 522 . . . . 1232 1749 1284 1100 . 156 91 747 647 1110 Initial 983 | . 3 100 432 208 109 . . . . . . . . . . . . . . . 388 . . . . . 934 983 663 . . 60 8 448 260 Average 373 | 2 85 640 509 267 111 . . . . . 40 . . . . 16 . . . . 388 . . . . 321 1409 1109 879 . 79 38 248 478 747 Influence Increases 14547 | 20 529 1709 172 428 542 185 30 . . . 349 100 235 . 110 179 20 . 15 370 908 130 130 786 180 1594 815 421 951 . 513 204 1112 680 1130 Destroy 0b10 Robot/C 7180 | . 160 1000 100 240 340 140 20 . . . 220 100 180 . 100 100 20 . . 260 340 100 100 500 140 980 460 280 520 . 60 . 420 40 260 Destroy 0b10 Robot/NC 500 | 20 50 120 5 20 15 10 . . . . 15 . 5 . . 15 . . 15 10 20 5 5 5 . 30 15 . 10 . 20 . 30 5 55 Destroy Leader 1264 | . 34 252 20 70 80 20 10 . . . 64 . 20 . 10 30 . . . 40 84 10 10 . 40 172 50 60 104 . 16 . 20 . 48 Allied During Kill 396 | . . . . . . . . . . . . . . . . . . . . . . . . 266 . 46 22 12 50 . . . . . . Successful Hack 212 | . 5 14 . 38 20 . . . . . 14 . . . . . . . . . 26 . . . . 38 . . 14 . . 12 20 2 9 Disable Machine 870 | . 105 120 . . 15 . . . . . . . . . . . . . . . 30 . . . . 75 . . 165 . 45 135 45 45 90 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . . . 150 . . . . Destroy Structure 1635 | . 130 173 47 . 27 . . . . . 21 . . . . 34 . . . . 108 . . . . 118 98 24 88 . 192 12 272 138 153 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . Partial Spotted 135 | . . 15 . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . 15 45 45 . . Lose Combat Pursuer 855 | . 45 15 . 60 45 15 . . . . . . 30 . . . . . . 60 . 15 15 15 . 135 120 45 . . 15 . 60 150 15 Active Sensor Use 1000 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 300 500 Influence Decreases 13487 | 15 297 837 747 722 637 265 69 26 . . 184 199 267 34 110 117 82 . 15 228 538 642 118 158 818 350 312 906 1127 1088 404 298 380 1019 478 Entered New Map 5668 | . 2 137 677 326 131 55 13 26 . . . 62 13 34 . . 24 . . . 54 190 . 12 640 2 312 766 601 1088 . 49 7 299 148 Time Decay 6537 | 15 235 640 50 356 466 200 56 . . . 184 137 234 . 100 115 58 . 15 228 404 432 108 66 148 328 . 130 416 . 394 249 343 120 310 Lost Part 522 | . 60 60 20 40 40 10 . . . . . . 20 . 10 2 . . . . 80 20 10 . 30 20 . 10 30 . 10 . 30 . 20 Lost Ally 160 | . . . . . . . . . . . . . . . . . . . . . . . . 80 . . . . 80 . . . . . . Purge Threat 600 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600 . Squads Dispatched 84 | . 3 10 1 2 6 . . . . . 5 . . . . 2 . . . . 5 . . . . 14 . 1 4 . 4 3 7 6 11 Investigation 22 | . 1 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . 1 . 2 1 3 3 5 Extermination 18 | . . . . . 2 . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . 2 . . 1 2 1 3 Reinforcement 32 | . 2 5 1 1 2 . . . . . 2 . . . . 1 . . . . 2 . . . . 7 . 1 1 . 2 1 . 2 2 Assault 10 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . 1 Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 Construction Impeded 8 | . . 1 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 5 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Distress Signals 35 | . 1 5 . 3 . . . . . . . . . . . . . . . . . . . . . 5 . 2 3 . 12 . . 3 1 Communications Jammed 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . 7 . . . Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . 7 . . . Times Spotted 620 | . 24 70 16 21 24 7 1 31 43 1 16 5 14 . 5 5 1 . . 18 23 6 7 9 7 75 31 24 39 . 22 8 38 15 14 Peak Tracking Total 27 | . 7 7 7 5 6 4 1 4 27 1 4 5 4 . 5 2 1 . . 5 4 4 4 7 2 11 8 6 11 . 5 5 13 12 4 Tactical Retreats 43 | . 2 1 . 3 3 1 . . 1 . . . 1 . . . . . . 2 . 1 1 1 . 4 7 2 . . 3 2 4 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Traps Triggered 28 | . . 1 . . 4 . . . . . 2 . . . . . . . . . . . . . . 1 3 1 . . . 2 14 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 11 | . . . . . . . . . 3 . . . 5 . . . . . . . . 3 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 14 | . . . . . . . . 1 4 . . . 6 . . . . . . . . 3 . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . 5 . . . . . . . . 3 . . . . . . . . . . . . . Most Traps Carried 5 | . . . . . . 5 5 5 4 . . . 2 . . . . . . . . 4 3 3 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Machines Disabled 74 | . 8 8 . . 1 . . 4 3 . . 1 . . . . . . 2 . 2 1 . . . 5 2 . 11 . 4 9 4 3 6 Max in Single Turn 3 | . 3 2 . . 1 . . 1 2 . . 1 . . . . . . 1 . 2 1 . . . 1 2 . 1 . 1 1 1 2 1 Garrison Access 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Machines Accessed 90 | . 5 7 . 7 6 1 . . . . 3 2 . 4 . 1 . . 4 . 5 . . 3 . 5 . 1 10 . 2 6 6 6 6 Terminals 56 | . 5 5 . 4 2 . . . . . 2 . . . . 1 . . . . 4 . . . . 3 . 1 7 . 1 5 5 6 5 Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 4 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 7 | . . 1 . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 . . Total Hacks 225 | . 16 20 . 15 16 1 . . . . 6 5 . 29 . 1 . . 17 . 14 . . 10 . 7 . 2 17 . 3 10 12 15 9 Successful 145 | . 9 11 . 12 5 1 . . . . 2 5 . 29 . . . . 17 . 7 . . 10 . 3 . . 5 . 1 4 6 12 6 Failed 79 | . 6 9 . 3 11 . . . . . 4 . . . . 1 . . . . 7 . . . . 4 . 2 12 . 2 6 6 3 3 Catastrophic 19 | . . . . . 2 . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . 1 6 . . 3 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . 15 15 . 12 8 . . 1 . . 5 . . . . 1 . . . . 8 . . 2 . . . 2 5 1 . 1 6 12 3 Terminals 123 | . 16 17 . 11 4 . . . . . 4 . . . . 1 . . . . 9 . . . . 4 . 2 11 . 2 9 11 15 7 Fabricators 8 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Repair Stations 6 | . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 14 | . . 2 . 3 1 . . . . . . . . . . . . . . . 5 . . . . . . . 1 . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 1 . . Terminal Hacks 98 | . 1 3 . 4 . 1 . . . . . 5 . 29 . . . . 17 . 3 . . 10 . 2 . . 3 . . 2 3 11 4 Record 26 | . . . . . . . . . . . . 4 . 11 . . . . 5 . . . . 4 . . . . . . . . 1 . 1 Part Schematic 15 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 2 . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . 5 . . . . . . . . . . . Open Door 6 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 Branch Access Points 4 | . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 4 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Proto ID Catalog 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Unauthorized Hacks 36 | . 7 8 . 7 2 . . . . . 2 . . . . . . . . . 3 . . . . . . . 1 . . 1 2 1 2 Terminals 24 | . 7 5 . 4 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 2 1 . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Botnet 8 | . 3 . . 1 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Skim 12 | . 4 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patch 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . 2 . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Reject 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mask 5 | . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 62 | . 5 5 . 5 5 . . . . . 2 . . . . 1 . . . . 5 . . . . 4 . 1 9 . 1 5 4 6 4 Full Trace Events 9 | . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . 14 . . . . . 11 . . . . 4 . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 2 . . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 2 . . . Attached 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . . . . . . Autooverrided 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Total Allies 13 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . 5 . . . . 4 . . . . 1 . Largest Group 5 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . 5 . . . . 3 . . . . 1 . Highest-Rated Group 275 | . . . . . . . . 192 . . 29 . . . . . . . . . . . . 275 . . . . 204 . . . . 45 . Highest-Rated Ally 96 | . . . . . . . . 96 . . 29 . . . . . . . . . . . . 68 . . . . 68 . . . . 45 . Total Orders 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 5 4 . . . . . . RETURN 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 5 4 . . . . . . Ally Attacks 294 | . . . . . . . . 81 . . 2 . . . . . . . . . . . . 43 . 73 36 19 40 . . . . . . Total Damage 22116 | . . . . . . . . 2823 . . 18 . . . . . . . . . . . . 1492 . 7844 4234 2278 3427 . . . . . . Kills 117 | . . . . . . . . 25 . . . . . . . . . . . . . . . 7 . 42 19 10 14 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Active Infowar (turns) 21717 | 66 1380 . . . 721 1374 1241 1 . 143 264 197 165 . 572 282 361 404 1036 1234 762 2552 1339 1142 297 811 466 266 913 6 1262 545 989 240 686 Optics 1298 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369 6 923 . . . . Sensors 6858 | . . . . . 468 1374 1241 . . . . . . . . . . . . . . . . . . 748 . . 548 6 1262 543 668 . . A.S.S. 1164 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 240 686 Terrain 11853 | . . . . . 419 1203 1208 1 . 143 264 197 165 . 355 17 127 404 1036 1121 490 130 172 1121 150 70 5 266 665 . 1139 508 477 . . Structural 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Seismic 8606 | 66 1380 . . . . . . . . . . . . . 217 265 234 293 110 1120 680 2536 1339 366 . . . . . . . . . . . Machine Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Cloaking 3413 | . . . . . . . . . . . . . . . . . . . . . . . . 764 281 659 461 . 148 . 444 . . 165 491 Jamming 2796 | . . . . . . . . . . . . . . . . . . . . 93 462 4 . . . 367 . . 219 6 75 322 757 . 491 ECM 302 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 93 . . . Robot Analysis Total 8 | . 1 2 . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 1 . . 1 1 1 . . . 1 1 . 1 . . . . 3 . 2 1 . . . . . . . . . . . . Drone Launches 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 5 5 . . 2 . . . Drone Recoveries 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 5 4 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Turns Passed 36631 | 153 1647 2295 107 811 1319 1374 1278 3425 1756 2051 797 458 1351 147 814 442 401 404 1091 1490 979 2558 1339 1142 414 1070 466 266 1019 6 1262 545 1028 240 686 Spaces Moved 23455 | 123 1031 1462 69 406 566 533 625 2321 1162 471 346 259 576 81 338 186 197 191 447 638 413 564 286 676 237 622 257 126 614 15 2888 1096 1630 590 1413 Core 69 | 5 . . . . . . . . 35 29 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1740 | . . . . 304 566 533 337 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7420 | . . . . . . . . . 93 442 346 259 576 81 338 186 197 191 447 638 413 564 286 676 237 622 257 126 445 . . . . . . Wheels 6425 | 118 1031 1462 69 102 . . 288 2321 1034 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7801 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 15 2888 1096 1630 590 1413 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 100 98 101 150 160 240 130 130 50 50 135 140 180 183 183 183 135 185 185 135 120 120 120 100 120 117 117 126 30 36 17 15 15 22 22 Average Speed 109 | 97 104 102 103 158 197 240 189 130 131 141 175 162 183 183 183 183 184 185 185 184 147 147 168 141 120 123 122 145 115 36 30 31 32 29 30 Slowest Speed 330 | 100 140 120 150 320 240 240 240 130 260 200 330 183 240 183 183 185 185 185 185 185 190 190 190 190 124 126 126 187 330 36 92 93 93 30 104 Overloaded Moves 170 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 7 21 60 18 59 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 24 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . 19 . . Cave-ins Triggered 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 47 | 7 86 75 14 41 18 56 70 85 87 51 12 46 53 70 53 8 45 42 98 63 14 71 42 88 50 20 34 6 42 16 63 89 43 22 34 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 9 | . . 1 . . . . . 2 . . . . 1 1 1 . . . 3 . . . . . . . . . . . . . . . . Known Exits Taken 17 | . . 1 1 1 1 1 1 . . 1 . 1 . . 1 1 . . . 1 1 . . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 17 | 1 1 . . . . . . 1 1 . 1 . 1 1 . . 1 1 1 . . 1 1 1 1 . . 1 1 1 . . . . . Scrap Searched 27 | . . . . . . 2 3 2 . 2 . 5 5 . 1 . . 1 . 2 . 3 . . 1 . . . . . . . . . . Spaces Dug 420 | . 7 43 30 . 11 . 12 . 11 13 12 . 5 . 8 5 4 6 . 1 10 10 6 . 9 38 1 8 20 . 46 4 25 49 26 Terrain Destroyed 1498 | . 153 197 118 . 26 59 24 . 92 18 18 1 23 . 14 17 8 6 6 33 58 24 18 68 70 79 77 12 43 . 73 4 39 61 59 Melee 68 | . . . . . 6 . . . . 5 10 . 2 . 3 1 1 3 . 1 2 . . . . 15 1 6 2 . 8 2 . . . Projectile 464 | . . . . . . 1 . . 11 13 8 1 12 . 11 16 7 3 6 32 40 24 18 . 15 10 . 6 41 . 31 2 39 61 56 AOE 966 | . 153 197 118 . 20 58 24 . 81 . . . 9 . . . . . . . 16 . . 68 55 54 76 . . . 34 . . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Frg Acc Com Total 32541 | 141 1513 1982 84 496 678 601 706 2568 1330 1836 459 277 831 80 501 225 221 233 672 874 656 2252 1114 848 311 824 372 165 800 14 3213 1258 2104 652 1650 Wait 6314 | . 412 272 1 18 15 26 62 92 20 1335 38 . 197 . 136 2 13 33 184 186 127 1644 802 40 23 21 74 11 20 . 101 82 197 4 126 Move 23418 | 122 1027 1461 68 405 565 532 624 2320 1161 470 345 258 575 80 337 185 196 190 446 637 412 563 285 675 236 622 256 125 613 14 2887 1095 1629 589 1413 Hop 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 251 | 6 15 27 . 7 10 9 1 8 25 6 8 1 10 . 1 1 . 1 4 2 6 6 1 1 . 11 1 1 6 . 10 13 47 1 5 Fast Attach 250 | 7 2 3 1 7 6 3 2 13 11 1 3 1 . . . 1 . . 4 1 12 2 3 19 9 34 5 . 27 . 42 12 15 . 4 Attach 99 | . 3 9 . 3 7 1 . 1 9 3 2 1 2 . . . . . 1 . 1 5 . 1 . 10 1 . 8 . 4 4 18 3 2 Detach 89 | . . . . 2 3 . 1 5 3 2 4 1 2 . 2 . 1 . 3 . 9 1 . 4 . 11 2 . 7 . 6 4 13 1 2 Swap 301 | . 5 43 5 2 11 7 5 8 4 . 6 6 8 . 7 5 6 2 . 14 18 2 5 4 . 7 2 2 18 . 28 13 34 6 18 Drop 367 | . 4 24 . 11 5 11 4 16 32 4 5 1 7 . . 1 . 1 6 3 11 2 1 23 9 41 6 3 22 . 46 16 45 2 5 Fire 1074 | 6 44 143 9 . 22 11 7 77 58 10 27 8 21 . 15 29 4 3 24 30 56 24 17 12 34 37 8 8 62 . 68 4 75 46 75 Melee 200 | . . . . 39 22 1 . . . 5 11 . 3 . 3 1 1 3 . 1 3 . . . . 28 14 15 3 . 21 15 11 . . Ram 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick 6 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Crush 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . 8 . . . . . 10 . . . . . . . . . . . . . . . 3 . . . . . 19 . . Rewire 83 | . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . 14 . . . . . . Trap 14 | . . . . . . . . 1 4 . . . 6 . . . . . . . . 3 . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x2 / *Upp x2 / [Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Garrison -3/Research -3/Armory (discovered 3 exits: *Res x2 / *Lab) -3/Lab -2/Research -2/Quarantine (discovered 3 exits: *Acc / [*Sec] / *Frg) -2/Protoforge -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command 0b10 Command History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Met a group of wandering Federalists 192 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 730 | -10/Materials | Discovered new exit (range 15) 747 | -10/Materials | Central database locked down 860 | -10/Materials | Discovered new exit (range 9) 962 | -10/Materials | Discovered new exit (range 13) 1314 | -10/Materials | Discovered new exit (range 6) 1560 | -10/Materials | Crushed by falling debris 1560 | -10/Materials | Core integrity fell below 50% 1583 | -10/Materials | Crushed by falling debris 1583 | -10/Materials | Core integrity fell below 20% 1583 | -10/Materials | System corruption reached 10% 1614 | -10/Materials | Lost 6 parts (1p3n1u1w) 1749 | -10/Materials | Discovered new exit (range 9) 1801 | -10/Materials | Entered another Materials area 1801 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2078 | -9/Materials | Discovered new exit (range 14) 2259 | -9/Materials | Discovered new exit (range 11) 2277 | -9/Materials | Build established: Tank 2304 | -9/Materials | Identified exit to Mines 2375 | -9/Materials | Lost 3 parts (1p1n1u) 2450 | -9/Materials | Discovered new exit (range 7) 2601 | -9/Materials | First assault squad dispatched 2740 | -9/Materials | Learned location of Zion (-7) 2840 | -9/Materials | Identified exit to Materials 2873 | -9/Materials | Learned location of 2 exits from Materials 2897 | -9/Materials | Learned location of 3 exits from Materials 2912 | -9/Materials | Learned Storage trap positions 2936 | -9/Materials | Learned 4 Recycling zone layouts 2971 | -9/Materials | Learned Storage trap positions 3017 | -9/Materials | Learned Storage emergency access door positions 4044 | -9/Materials | Sterilization system engaged 4044 | -9/Materials | Non-combat units ordered to evacuate 4096 | -9/Materials | Entered Mines 4097 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4114 | -9/Mines | Learned Materials interactive machine intel 4117 | -9/Mines | Discovered exit to Materials (range 8) 4144 | -9/Mines | Assembled infested the area 4149 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4203 | -9/Mines | Entered Materials 4203 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4204 | -8/Materials | Identified exit to Factory 4205 | -8/Materials | Loaded intel: 19 interactive machine locations 4207 | -8/Materials | Destroyed 8 combat bots 4464 | -8/Materials | Lost 4 parts (1p1n1u1w) 4749 | -8/Materials | Build established: Scavenger-Mutant 5014 | -8/Materials | Entered Factory 5014 | -7/Factory | Evolved 2 slots: Utility x2 6096 | -7/Factory | Discovered new exit (range 7) 6111 | -7/Factory | Identified exit to Factory 6190 | -7/Factory | Garrison activated, responded to threat 6282 | -7/Factory | Discovered new exit (range 9) 6306 | -7/Factory | Identified exit to Lower Caves 6333 | -7/Factory | Entered Lower Caves 6545 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7495 | -7/Lower Caves | Discovered new exit (range 14) 7705 | -7/Lower Caves | Identified exit to Lower Caves 7707 | -7/Lower Caves | Entered another Lower Caves area 8844 | -7/Lower Caves | Build established: Skirmisher 8979 | -7/Lower Caves | Discovered new exit (range 6) 8984 | -7/Lower Caves | Identified exit to Zion 8985 | -7/Lower Caves | Entered Zion 9024 | -7/Zion | System corruption cleaned by Quarantine Array 9057 | -7/Zion | Given the Hacking Drone Bay 9097 | -7/Zion | Found Prototype Device 9133 | -7/Zion | Discovered new exit (range 16) 9188 | -7/Zion | Learned location of Recycling (-7) 9250 | -7/Zion | Build established: Derelict-Gunner 9255 | -7/Zion | Learned Factory terminal intel 9264 | -7/Zion | Found Prototype Device 9443 | -7/Zion | Learned Factory emergency access door positions 9463 | -7/Zion | Found Prototype Launcher 9463 | -7/Zion | Identified Gui. Missile Launcher 9470 | -7/Zion | Found Prototype Launcher 9470 | -7/Zion | Identified Rocket Array 9749 | -7/Zion | Met Imprinter 9856 | -7/Zion | Given A8's code to call for help 10075 | -7/Zion | Learned location of Warlord (-4) 10182 | -7/Zion | Found Prototype Processor 10182 | -7/Zion | Identified Exp. Core Analyzer 10185 | -7/Zion | Found Prototype Processor 10185 | -7/Zion | Identified Exp. Target Analyzer 10190 | -7/Zion | Found Prototype Processor 10190 | -7/Zion | Identified Exp. Terrain Scan Processor 10403 | -7/Zion | Found Exp. Target Analyzer 10462 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10463 | -7/Zion | Discovered new exit (range 5) 10469 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10487 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10829 | -7/Zion | Build established: Derelict-Mutant 10985 | -7/Zion | Attacked by Zionites 10985 | -7/Zion | Warned about damaging Zion machinery 11216 | -7/Zion | Destroyed Imprinter 11232 | -7/Zion | Extracted access codes from Imprinter's data core 11233 | -7/Zion | Build established: Derelict-Gunner 12410 | -7/Zion | Entered Deep Caves 12485 | -7/Deep Caves | Found Surveybot 24 Scanner 12488 | -7/Deep Caves | Found Surveybot 24 Chip 12719 | -7/Deep Caves | Z-Facility disabled 13036 | -7/Deep Caves | Discovered new exit (range 7) 13188 | -7/Deep Caves | Lost 3 parts (1p2w) 13238 | -7/Deep Caves | Found Prototype Protection 13238 | -7/Deep Caves | Identified Zio. Weapon Casing 13242 | -7/Deep Caves | Found Prototype Protection 13242 | -7/Deep Caves | Identified Zio. Heavy Carapace 13293 | -7/Deep Caves | Found Zio. Heavy Carapace 13551 | -7/Deep Caves | Lost 3 parts (3w) 13565 | -7/Deep Caves | Found Zio. Weapon Casing 13812 | -7/Deep Caves | Spotted AG-60504 13838 | -7/Deep Caves | Core integrity fell below 50% 13843 | -7/Deep Caves | Build established: Mutant 13913 | -7/Deep Caves | Spotted AG-50595 13943 | -7/Deep Caves | Destroyed AG-50595 13958 | -7/Deep Caves | System corruption reached 10% 13966 | -7/Deep Caves | Found GOLEM Unit 13975 | -7/Deep Caves | Lost 3 parts (2n1u) 14126 | -7/Deep Caves | Triggered Deep Caves wall 14144 | -7/Deep Caves | Core integrity fell below 20% 14166 | -7/Deep Caves | Entered Proximity Caves 14179 | -6/Proximity Caves | Lost 4 parts (2u2w) 14601 | -6/Proximity Caves | Build established: Golem 16169 | -6/Proximity Caves | Discovered exit to Factory (range 22) 16217 | -6/Proximity Caves | Entered Factory 16217 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16219 | -6/Factory | Loaded intel: 26 terminal locations 16346 | -6/Factory | Discovered new exit (range 21) 16615 | -6/Factory | Found Prototype Processor 16615 | -6/Factory | Identified Exp. Targeting Computer 16882 | -6/Factory | Destroyed 7 combat bots 16965 | -6/Factory | Discovered new exit (range 9) 17014 | -6/Factory | Entered Lower Caves 17024 | -6/Lower Caves | Identified exit to Lower Caves 17436 | -6/Lower Caves | Learned Factory stockpile data 17436 | -6/Lower Caves | Learned Research garrison access intel 17472 | -6/Lower Caves | Entered another Lower Caves area 17473 | -6/Lower Caves | Identified exit to Factory 17868 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17979 | -6/Lower Caves | Spotted B-75 Beast 18379 | -6/Lower Caves | Destroyed B-75 Beast 18628 | -6/Lower Caves | Lost 3 parts (1u2w) 18816 | -6/Lower Caves | Discovered new exit (range 5) 18823 | -6/Lower Caves | Entered Data Miner 18823 | -6/Data Miner | Discovered new exit (range 6) 18858 | -6/Data Miner | Met Data Miner 18895 | -6/Data Miner | Learned location of Section 7 (-2) 18895 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18928 | -6/Data Miner | Received God Mode back door access code from Data Miner 18970 | -6/Data Miner | Entered Proximity Caves 19784 | -5/Proximity Caves | Entered Factory 19784 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19785 | -5/Factory | Identified exit to Factory 19785 | -5/Factory | Identified exit to Upper Caves 20019 | -5/Factory | Discovered new exit (range 16) 20226 | -5/Factory | Entered Upper Caves 20285 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20616 | -5/Upper Caves | Discovered new exit (range 6) 20627 | -5/Upper Caves | Entered another Upper Caves area 20632 | -5/Upper Caves | Discovered exit to Factory (range 22) 20998 | -5/Upper Caves | Discovered new exit (range 21) 21031 | -5/Upper Caves | Entered Zhirov 21031 | -5/Zhirov | Discovered new exit (range 3) 21098 | -5/Zhirov | Learned location of Quarantine (-2) 21098 | -5/Zhirov | Learned location of Testing (-3) 21098 | -5/Zhirov | Learned location of Command (-1) 21143 | -5/Zhirov | Found Alien Artifact 21143 | -5/Zhirov | Identified Integrated Dissipator 21143 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21208 | -5/Zhirov | Found Alien Artifact 21360 | -5/Zhirov | Cloak Generator disabled 21370 | -5/Zhirov | Enhanced Grunts warped into view 22122 | -5/Zhirov | Entered Proximity Caves 22510 | -4/Proximity Caves | Spotter reported a threat 22563 | -4/Proximity Caves | Spotter reported a threat 23361 | -4/Proximity Caves | Learned Research garrison access intel 23475 | -4/Proximity Caves | Learned 4 Research zone layouts 23545 | -4/Proximity Caves | Discovered exit to Factory (range 23) 23612 | -4/Proximity Caves | Entered Factory 23612 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23639 | -4/Factory | Discovered new exit (range 23) 23994 | -4/Factory | Identified exit to Upper Caves 24339 | -4/Factory | Build established: Scavenger-Golem 24420 | -4/Factory | Spotted B-86 Titan 24464 | -4/Factory | Destroyed B-86 Titan 24591 | -4/Factory | Entered Upper Caves 24620 | -4/Upper Caves | Lost 3 parts (3u) 24772 | -4/Upper Caves | Learned Research security intel 24890 | -4/Upper Caves | Build established: Skirmisher 26132 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26488 | -4/Upper Caves | Encountered a Warlord checkpoint 26801 | -4/Upper Caves | Build established: Derelict-Skirmisher 26809 | -4/Upper Caves | Learned Research stockpile data 26960 | -4/Upper Caves | Discovered new exit (range 23) 27149 | -4/Upper Caves | Entered another Upper Caves area 27151 | -4/Upper Caves | Discovered new exit (range 18) 27905 | -4/Upper Caves | Encountered a Warlord checkpoint 28016 | -4/Upper Caves | Build established: Skirmisher 28334 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 28429 | -4/Upper Caves | Discovered new exit (range 22) 28488 | -4/Upper Caves | Entered Warlord 28522 | -4/Warlord | Discovered new exit (range 20) 28551 | -4/Warlord | System corruption cleaned by Quarantine Array 28808 | -4/Warlord | Found Prototype Device 28844 | -4/Warlord | Opened Warlord's prototype stash 28850 | -4/Warlord | Found Prototype Device 28850 | -4/Warlord | Identified System Purifier 28866 | -4/Warlord | Found Prototype Device 28866 | -4/Warlord | Identified Exp. Cloaking Device 28871 | -4/Warlord | Found Prototype Reactor 28871 | -4/Warlord | Identified Vortex Chain Reactor 28878 | -4/Warlord | Found Prototype Hackware 28878 | -4/Warlord | Identified Ghost Barrier 28923 | -4/Warlord | Identified Hacking Drone Bay 28947 | -4/Warlord | Met Warlord 28972 | -4/Warlord | Warlord's base attacked by MAIN.C 29108 | -4/Warlord | Found Prototype Energy Gun 29108 | -4/Warlord | Identified Vortex Shotgun 29115 | -4/Warlord | Found Prototype Energy Gun 29115 | -4/Warlord | Identified Vortex Rail 29119 | -4/Warlord | Found Prototype Launcher 29119 | -4/Warlord | Identified Vortex Catalyst Activator 29322 | -4/Warlord | Warlord forces counterattacked 29368 | -4/Warlord | Build established: Commander-Skirmisher 29420 | -4/Warlord | Destroyed Executioner 29511 | -4/Warlord | Destroyed B-90 Cyclops 29527 | -4/Warlord | Lost 3 allies 29550 | -4/Warlord | Destroyed 15 combat bots 29630 | -4/Warlord | Entered Proximity Caves 29848 | -3/Proximity Caves | Spotted B-86 Titan 29864 | -3/Proximity Caves | Destroyed B-86 Titan 29894 | -3/Proximity Caves | Lost 3 parts (2u1w) 30025 | -3/Proximity Caves | Discovered new exit (range 13) 30044 | -3/Proximity Caves | Entered Research 30044 | -3/Research | Evolved 2 slots: Utility x2 30048 | -3/Research | Loaded intel: 4 garrison access locations 30095 | -3/Research | Incoming assault squad redirected 30418 | -3/Research | Incoming assault squad redirected 30427 | -3/Research | Build established: Skirmisher 30453 | -3/Research | Identified Wardrone Bay 30649 | -3/Research | Spotted B-86 Titan 30659 | -3/Research | Allies destroyed B-86 Titan 30866 | -3/Research | Build established: Infiltrator-Mutant 31044 | -3/Research | First assault squad dispatched 31114 | -3/Research | Identified exit to Garrison 31114 | -3/Research | Entered Garrison 31217 | -3/Garrison | Phase Generator disabled 31217 | -3/Garrison | Spotted B-86 Titan 31246 | -3/Garrison | Installed Relay Interface Framework 31260 | -3/Garrison | Build established: Mutant 31275 | -3/Garrison | Allies destroyed B-86 Titan 31305 | -3/Garrison | Spotted B-86 Titan 31464 | -3/Garrison | Triggered checkpoint 31555 | -3/Garrison | Discovered new exit (range 8) 31580 | -3/Garrison | Entered Research 31581 | -3/Research | Loaded intel: 4 garrison access locations 31621 | -3/Research | Build established: Scavenger-Mutant 31658 | -3/Research | Spotted B-86 Titan 31798 | -3/Research | Discovered new exit (range 14) 31846 | -3/Research | Entered Armory 31847 | -3/Armory | Met VL-GR5, who suggested a friendly competition 32129 | -3/Armory | Discovered new exit (range 14) 32599 | -3/Armory | Discovered new exit (range 15) 32604 | -3/Armory | Discovered new exit (range 16) 32778 | -3/Armory | Identified Phasing AFG 32795 | -3/Armory | System corruption reached 10% 32865 | -3/Armory | Entered Lab 32865 | -3/Lab | Discovered new exit (range 9) 32870 | -3/Lab | Unable to decrypt terminal 32870 | -3/Lab | Opened the door to a hidden lab 32871 | -3/Lab | Gained access to the hidden lab's interior 32871 | -3/Lab | Entered Research 32871 | -2/Research | Warlord forces began assault on 0b10 32871 | -2/Research | Evolved 2 slots: Propulsion x2 32872 | -2/Research | Identified exit to Quarantine 32893 | -2/Research | Found Unknown Device 32893 | -2/Research | Identified Quantum Capacitor 32981 | -2/Research | Research machine network offline 33055 | -2/Research | Met up with Warlord 33063 | -2/Research | Found Prototype Launcher 33063 | -2/Research | Identified Point Singularity Launcher 33094 | -2/Research | Found Prototype Device 33094 | -2/Research | Identified Exp. Transmission Jammer 33098 | -2/Research | Found Exp. Transmission Jammer 33156 | -2/Research | Found Point Singularity Launcher 33390 | -2/Research | Build established: Ninja 33459 | -2/Research | Borebot progress halted 33467 | -2/Research | Borebot progress halted 33489 | -2/Research | Borebot progress halted 33634 | -2/Research | Found Prototype Device 33634 | -2/Research | Identified Adv. Kinecellerator 33651 | -2/Research | Spotted Executioner 33651 | -2/Research | Spotted Striker 33709 | -2/Research | Met DD-05H 33729 | -2/Research | Spotted Striker 33765 | -2/Research | Found Warlord Statue 34062 | -2/Research | Build established: Infiltrator-Scout 34076 | -2/Research | Spotted Striker 34080 | -2/Research | Spotted Striker 34083 | -2/Research | Warlord invited to help at Command 34083 | -2/Research | Given Cave Seal Controls access code 34122 | -2/Research | Lost 4 allies 34124 | -2/Research | Warlord destroyed during the assault 34133 | -2/Research | Entered Quarantine 34150 | -2/Quarantine | Found Alien Slashing Weapon 34150 | -2/Quarantine | Identified Sigix Broadsword 34166 | -2/Quarantine | Found Alien Artifact 34166 | -2/Quarantine | Identified Phase Redirector 34191 | -2/Quarantine | Cryocooling Duct disabled 34206 | -2/Quarantine | Ambient heat levels rising (+20) 34206 | -2/Quarantine | Non-combat units ordered to evacuate 34301 | -2/Quarantine | Found Alien Reactor 34301 | -2/Quarantine | Identified Matter Drive 34308 | -2/Quarantine | Cryocooling Duct disabled 34323 | -2/Quarantine | Ambient heat levels rising (+20) 34323 | -2/Quarantine | Combat units ordered to evacuate 34334 | -2/Quarantine | Spotted DH-R7K(D) 34387 | -2/Quarantine | Discovered new exit (range 12) 34392 | -2/Quarantine | Identified exit to Access 34399 | -2/Quarantine | Found Alien Energy Cannon 34399 | -2/Quarantine | Identified Core Cannon 34416 | -2/Quarantine | Found Alien Artifact 34423 | -2/Quarantine | Quarantine Guard activated 34440 | -2/Quarantine | Spotted Quarantine Guard 34462 | -2/Quarantine | Spotted Quarantine Guard 34462 | -2/Quarantine | Found Alien Artifact 34476 | -2/Quarantine | Found Alien Artifact 34482 | -2/Quarantine | Found Alien Artifact 34513 | -2/Quarantine | Found Alien Artifact 34516 | -2/Quarantine | Spotted Quarantine Guard 34518 | -2/Quarantine | Spotted Quarantine Guard 34525 | -2/Quarantine | Spotted Quarantine Guard 34537 | -2/Quarantine | Spotted Quarantine Guard 34545 | -2/Quarantine | Found Alien Artifact 34551 | -2/Quarantine | Found Alien Artifact 34578 | -2/Quarantine | Spotted Quarantine Guard 34655 | -2/Quarantine | Spotted Fortress 34673 | -2/Quarantine | Discovered new exit (range 7) 34673 | -2/Quarantine | Discovered new exit (range 6) 34673 | -2/Quarantine | Spotted Quarantine Guard 34678 | -2/Quarantine | Identified exit to Protoforge 34678 | -2/Quarantine | Entered Protoforge 34724 | -2/Protoforge | Discovered exit to Access (range 8) 34724 | -2/Protoforge | Identified Dimensional Node Initializer (x2) 34724 | -2/Protoforge | Initialized slip node 34888 | -2/Protoforge | Spotted EXE-6 34888 | -2/Protoforge | Spotted EXE-6 34892 | -2/Protoforge | Build established: Ninja 34985 | -2/Protoforge | Spotted Hotshot 34985 | -2/Protoforge | Spotted Hotshot 34985 | -2/Protoforge | Spotted Hotshot 35035 | -2/Protoforge | Identified Transdimensional Reconstructor (x2) 35037 | -2/Protoforge | Found Prototype Device 35037 | -2/Protoforge | Identified Crosscalibrator 35041 | -2/Protoforge | Spotted Immortal 35041 | -2/Protoforge | Spotted Decapitator 35041 | -2/Protoforge | Spotted Decapitator 35041 | -2/Protoforge | Spotted Decapitator 35041 | -2/Protoforge | Spotted Decapitator 35049 | -2/Protoforge | Destroyed Decapitator 35049 | -2/Protoforge | Destroyed Decapitator 35049 | -2/Protoforge | Destroyed Decapitator 35053 | -2/Protoforge | Destroyed Decapitator 35081 | -2/Protoforge | Found Cep. Hypertargeting System 35089 | -2/Protoforge | Found Cep. Weapon Articulator 35108 | -2/Protoforge | Superfortress began startup sequence 35115 | -2/Protoforge | Found Cep. Networked Targeting System 35135 | -2/Protoforge | Spotted Immortal 35201 | -2/Protoforge | Destroyed Immortal 35209 | -2/Protoforge | Destroyed Immortal 35219 | -2/Protoforge | Found Cep. Antigrav Storage Unit 35222 | -2/Protoforge | Found Cep. Chromion Battery 35224 | -2/Protoforge | Found Cep. Chromion Battery 35226 | -2/Protoforge | Found Cep. Chromion Battery 35303 | -2/Protoforge | Found Cep. Arcsight Missile Launcher 35338 | -2/Protoforge | Forge Plexus network access discovered 35345 | -2/Protoforge | Spotted Decapitator 35345 | -2/Protoforge | Spotted V682-f 35345 | -2/Protoforge | Spotted V025-q 35345 | -2/Protoforge | Spotted Decapitator 35353 | -2/Protoforge | Found Faulty Cep. Combat Aerolev Unit 35357 | -2/Protoforge | Found Cep. Gyrokinetic System 35362 | -2/Protoforge | Found Cep. Gyrokinetic System 35367 | -2/Protoforge | Found Cep. Gyrokinetic System 35405 | -2/Protoforge | Spotted V073-e 35410 | -2/Protoforge | Found Cep. Network Penetrator 35418 | -2/Protoforge | Found Cep. Network Penetrator 35421 | -2/Protoforge | Found Exp. Active Sensor Suite 35426 | -2/Protoforge | Spotted V376-n 35426 | -2/Protoforge | Spotted V909-t 35443 | -2/Protoforge | Destroyed Decapitator 35443 | -2/Protoforge | Destroyed Decapitator 35443 | -2/Protoforge | Spotted Decapitator 35447 | -2/Protoforge | Spotted Decapitator 35449 | -2/Protoforge | Destroyed Decapitator 35483 | -2/Protoforge | Found Cep. Variable Chargecaster 35486 | -2/Protoforge | Found Cep. Plasma Driver 35488 | -2/Protoforge | Found Exp. Jetlance 35493 | -2/Protoforge | Found Cep. Heavy Railcannon 35497 | -2/Protoforge | Found Prototype Energy Gun 35497 | -2/Protoforge | Identified Cep. Lightning Penetrator 35500 | -2/Protoforge | Found Faulty Cep. Miniperforator 35502 | -2/Protoforge | Found Cep. Helical Railcannon 35508 | -2/Protoforge | Found Faulty Cep. Plasma Driver 35513 | -2/Protoforge | Found Faulty Cep. Lightning Penetrator 35514 | -2/Protoforge | Found Faulty Cep. Lightning Penetrator 35516 | -2/Protoforge | Found Faulty Cep. Deflector Sword 35517 | -2/Protoforge | System corruption reached 10% 35532 | -2/Protoforge | Spotted Immortal 35546 | -2/Protoforge | Found Faulty Cep. Energy Mantle 35549 | -2/Protoforge | Found Faulty Cep. Energy Mantle 35553 | -2/Protoforge | Spotted Immortal 35558 | -2/Protoforge | Found Cep. Hardlight Director 35566 | -2/Protoforge | Found Faulty Cep. Beam Splitter 35638 | -2/Protoforge | Found Cep. Zero-point Core 35640 | -2/Protoforge | Found Cep. Zero-point Core 35678 | -2/Protoforge | First assault squad dispatched 35682 | -2/Protoforge | Spotted AP7-3 35682 | -2/Protoforge | Spotted AP7-3 35687 | -2/Protoforge | Identified Terrabomb 35687 | -2/Protoforge | Used Terrabomb 35687 | -2/Protoforge | Additional patrols dispatched to research labs 35689 | -2/Protoforge | Found Cep. Thermoelectric Network 35691 | -2/Protoforge | Found Cep. Cloak Mesh 35692 | -2/Protoforge | Found Cld. Directed Potential Cannon 35695 | -2/Protoforge | Found Cep. Core Analysis Suite 35696 | -2/Protoforge | Warped through subspace to slip node 35706 | -2/Protoforge | Entered Access 35706 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 35723 | -1/Access | Lost 3 parts (1n1u1w) 35723 | -1/Access | Identified exit to Command 35813 | -1/Access | Discovered new exit (range 7) 35943 | -1/Access | Spotted B-99 Colossus 35943 | -1/Access | Spotted B-99 Colossus 35946 | -1/Access | Entered Command 35962 | -1/Command | Disengaged cave seal 36008 | -1/Command | Build established: Wizard-Scout 36110 | -1/Command | Incoming investigation squad redirected 36126 | -1/Command | Identified Subatomic Replicator 36126 | -1/Command | Used Subatomic Replicator to replicate Cld. Directed Potential Cannon 36136 | -1/Command | Destroyed Combat Programmer 36137 | -1/Command | Destroyed Combat Programmer 36145 | -1/Command | Spotted M Guard 36145 | -1/Command | Spotted M Guard 36153 | -1/Command | Destroyed M Guard 36155 | -1/Command | Destroyed M Guard 36155 | -1/Command | All MAIN.C guards destroyed 36163 | -1/Command | Found Prototype Launcher 36163 | -1/Command | Identified Hellfire Missile Launcher 36360 | -1/Command | Incoming investigation squad redirected 36446 | -1/Command | First assault squad dispatched 36470 | -1/Command | Incoming assault squad redirected 36503 | -1/Command | Met MAIN.C 36632 | -1/Command | Interfaced with 0b10 Conduit 36632 | *** | Assimilated 0b10! Last Messages --------------- 36512_ Acquired 10 matter. 36526_ Plasma Slug penetrates P-80 Master. 36526_ Destroyed Gamma Rifle. 36527_ Plasma Slug penetrates P-80 Master. 36527_ Destroyed Imp. Antigrav System. 36528_ Plasma Slug penetrates P-80 Master. 36528_ Destroyed Gamma Rifle. 36528_ P-80 Master destroyed. 36531_ Acquired 1 matter. 36532_ Acquired 9 matter. 36586_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C007. 36616_ Acquired 20 matter. 36626_ Dropped Cep. Plasma Driver. 36626_ Dropped Slug Cannon. 36627_ Dropped Bore Cannon. 36632_ Interfacing with system... 36632_ Overriding active MAIN.C lock. [Achievement: MAIN.CPP] [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##"" ######################################### | | #"" ######################################### | | # ######################################### | | + ######################################### | | # ######################################### | | ################################################# | | # ######################################### | | # ######################################### | | # ######################################### | | + ######################################### | | # ######################################### | | # #####""""""" """" ############### | | # #####"" "" ############### | | # #####""""" "" ############### | | ##+##########""""""""""" + | | ##########" " """ + | | ##########"" """""" + | | ##########"" """""" ############### | | ## ##### " """""" ############### | | ### ## ##### " "" ############### | | ### ## ##### " " ""############### | | ###+## #####""""""""" """""""############### | | ## #####"" @"""""""""############### | | ## ##### """""""""""############### | | ## ##### " " " " ############### | | ###+###### " " " " ############### | | # """ " " " """" " ############### | | + """ """ " " """" ############### | | # """ " " " " ############### | | # ####### """""""""" " ############### | | # ####### " """ " """"""""############### | | # ####### """ " " " ############### | | # ########################################### | | ##### ########################################### | | ##### ########################################### | | ########################################### | | ########################################### | | ########################################### | | ""############################################ | | ""############################################ | | ""############################################ | | T############################################ | | ""############################################ | | ""############################################ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 100 Energy Generation 93 Energy Capacity 2440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 2 Jamming Range 22 Cloak Strength 6 Power Amplification 30 Armor Coverage 1200 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 73 Targeting Accuracy 30 Launcher Accuracy 30 Target Analysis 7 Core Analysis 11 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Offensive Hacking 100 Defensive Hacking 20 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Hvy. Missile Launcher | -7/Zion | Archive EM Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Flak Gun | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Component Analysis Suite | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Com. Linear Accelerator | -2/Quarantine | Archive Exp. Targeting Computer | -2/Quarantine | Archive Spectral Analyzer | -2/Quarantine | Archive Exp. Transmission Jammer | -2/Quarantine | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-73 Enforcer | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Phase Redirector Matter Drive Core Cannon Dimensional Node Initializer Terrabomb Transdimensional Reconstructor Subatomic Replicator Achievements -------------- MAIN.CPP Monster Superachiever l33t h4x0r Challenges ------------ None Game ------ Seed CombatPhasingBotcube Manual? 0 Play Time 08:08:29 Cumulative 285.5 hours Start 2025.06.03 @ 16:46:22 End 2025.06.04 @ 14:31:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 142 Adventurer 8 Explorer 0 Win Type 4 Total 13 Types 7/0/2/2/1/0/0/0/0/1 Lore% 86 Gallery% 85 Achievement% 75 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f84644b0-9c20-4a09-84f2-f7fabc53867f