Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.22 @ 23:58:33 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (473) 473 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 4887 Bonus ------- Follower Combat Kills 254 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 680/850 Matter 9/300 Energy 100/100 System Corruption 6% Temperature Cool (14) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Experimental Target Analyzer Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Angular Momentum Engine Improved Cryofiber Web 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite Makeshift Light Armor Plating Advanced System Shield Rocket Launcher CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Experimental Target Analyzer Makeshift Light Armor Plating > --- WEAPON ----------- Beamcaster Flak Gun Bore Cannon > --- INVENTORY -------- Improved Cryofiber Web Trap Scanner 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite Makeshift Hacking Suite Advanced System Shield Bore Cannon Rocket Launcher CR-A16's Pointy Stick GAL Module [Rating: 55] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Experimental Target Analyzer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 26 | 7 2 . . 1 8 3 5 Power 3 | 1 . . . . 2 . . Engine 3 | 1 . . . . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 3 | 2 . . . . . 1 . Treads 3 | 2 . . . . . 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 2 . . . 4 2 3 Device 2 | 1 . . . . . 1 . Storage 2 | 1 1 . . . . . . Processor 6 | . . . . . 3 1 2 Hackware 2 | . 1 . . . . . 1 Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 7 | 2 . . . 1 2 . 2 Energy Gun 3 | 2 . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . . . 1 . . 1 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Parts Lost 9 | . . . . 1 . . 8 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 1 | . . . . . . . 1 Weapon 5 | . . . . 1 . . 4 Highest Loss Streak 8 | . . . . 1 . . 8 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 8 10 10 8 8 8 8 Power . | . 1 1 1 1 . . . Propulsion . | . . . . . . . . Utility 4 | . 3 5 5 4 4 5 5 Weapon 2 | . 2 3 3 2 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 19 | 1 . 1 1 . 8 . 8 Power 2 | . . . 1 . . . 1 Propulsion . | . . . . . . . . Utility 11 | 1 . . . . 5 . 5 Weapon 5 | . . 1 . . 2 . 2 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 94 | . 100 100 77 88 96 100 80 Engine 11 | . 14 14 11 11 11 11 5 Treads 22 | . 28 28 22 22 22 22 12 Device 7 | . 9 . . 11 9 9 6 Storage 11 | . 14 14 11 11 11 11 6 Processor 6 | . . . . . 3 22 25 Hackware 7 | . 4 14 11 11 9 . . Protection 4 | . . . . . 8 1 5 Energy Gun 14 | . 28 28 22 11 10 11 5 Ballistic Gun 1 | . . . . 10 . . 3 Ballistic Cannon 6 | . . . . . 9 11 6 Peak Build Rating 55 | 7 10 10 10 11 47 44 55 Average Rating 23 | 5 8 10 10 11 27 39 51 On Entrance 16 | . 7 10 10 10 11 42 39 Naked Turns . | . . . . . . . . Heaviest Build 37 | 15 20 19 19 20 36 32 37 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 9 10 10 10 Average Carried 8 | 2 8 9 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 8 10 10 9 Class Distribution -------------------- 60% | Mutant 32% | Derelict-Mutant 6% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 521 | 270 10 10 . 27 90 107 7 Remotely . | . . . . . . . . Salvage Created 706 | 177 49 . 226 94 . 16 144 Parts 47 | 12 5 . 11 7 . 3 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 8 7 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 10 | . . . 4 2 . 1 3 Guns 6 | . . . 4 2 . . . Cannons 4 | . . . . . . 1 3 Classes Destroyed 10 | 2 2 . 1 . . 1 4 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . . 1 Tunneler 4 | 4 . . . . . . . Recycler 2 | 1 . . 1 . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 1 | . . . . . . 1 . Grunt 7 | . . . 4 2 . . 1 Brawler 1 | . . . . . . . 1 Demolisher 1 | . . . . . . . 1 Best Kill Streak 3 | 2 1 . 2 2 . 1 3 Combat Bots Only 2 | . . . 2 2 . 1 1 Max Kills in Single Turn 1 | 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 85 | . . . 4 2 . 22 57 Missed 17 | . . . 1 . . 4 12 Hits 68 | . . . 3 2 . 18 45 Melee 1 | . . . . . . . 1 Projectile 67 | . . . 3 2 . 18 44 AOE 7 | . . . . . . . 7 Critical Strikes 1 | . . . . . . . 1 Damage Taken 1494 | . . . 58 40 . 320 1076 Core 264 | . . . . . . 94 170 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . 100 . . . 76 . Volleys Fired 66 | 10 3 . 14 4 . 11 24 Largest 3 | 2 2 . 2 2 . 2 3 Hottest 151 | 80 80 . 80 60 . 123 151 Shots Fired 126 | 20 6 . 28 8 . 14 50 Gun 91 | 20 6 . 28 8 . 3 26 Cannon 35 | . . . . . . 11 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 61 | . . . . 4 . 11 46 Thermal 7 | . . . . . . 3 4 Explosive . | . . . . . . . . Electromagnetic 58 | 20 6 . 28 4 . . . Robot Hit Streak 7 | 5 7 . 4 3 . 3 6 Robot Miss Streak 15 | 2 2 . 4 2 . 10 15 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 70 | 12 2 . 15 4 . 3 34 Core Hits 50 | 5 2 . 7 2 . 1 33 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed 9 | . . . . . . . 9 Critical Strikes 12 | . . . . . . 1 11 Destroy 12 | . . . . . . 1 11 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1444 | 197 37 . 319 54 . 67 770 Guns 957 | 167 37 . 275 54 . 22 402 Cannons 413 | . . . . . . 45 368 Explosions 74 | 30 . . 44 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 804 | . . . . 11 . 45 748 Thermal 118 | 30 . . 44 . . 22 22 Explosive . | . . . . . . . . Electromagnetic 522 | 167 37 . 275 43 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 24 | . . . 15 . . . 9 Projectiles 9 | . . . . . . . 9 Explosions 15 | . . . 15 . . . . Melee . | . . . . . . . . Knockbacks 9 | . . . . . . 1 8 Impact . | . . . . . . . . Kinetic 9 | . . . . . . 1 8 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 357 | 54 18 . 33 3 . 218 357 Average Temperature 65 | 27 12 . 12 3 . 118 92 Received Heat Transfer 390 | . . . 36 21 . . 333 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 124 | . . . 50 . . 37 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 145 | 5 14 . 145 53 . . 33 Initial 48 | . . . . 48 . . 26 Average 7 | 1 1 . 51 7 . . 6 Influence Increases 635 | 25 37 . 191 53 . 195 134 Destroy 0b10 Robot/C 360 | . . . 120 40 . 120 80 Destroy 0b10 Robot/NC 50 | 25 10 . 5 . . . 10 Destroy Leader 102 | . 2 . 30 10 . 20 40 Allied During Kill 70 | . . . 24 3 . 40 3 Successful Hack 31 | . 25 . 6 . . . . Destroy Structure 7 | . . . 6 . . . 1 Lose Combat Pursuer 15 | . . . . . . 15 . Influence Decreases 615 | 25 37 . 66 178 . 152 157 Entered New Map 94 | . . . . 77 . . 17 Time Decay 363 | 25 37 . 66 53 . 132 50 Lost Part 70 | . . . . 10 . . 60 Lost Ally 88 | . . . . 38 . 20 30 Squads Dispatched 7 | . 1 . 2 1 . . 3 Investigation 2 | . . . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . 1 . 1 . . . . Assault 1 | . . . . 1 . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 30 | . 4 . 8 2 . 7 9 Peak Tracking Total 6 | . 3 . 3 2 . 3 6 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 6 . 1 . . . 1 Terminals 6 | . 5 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 18 | . 13 . 2 . . . 3 Successful 8 | . 6 . 2 . . . . Failed 10 | . 7 . . . . . 3 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 11 | . 8 . . . . . 3 Terminals 13 | . 11 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 5 | . 3 . 2 . . . . Part Schematic 1 | . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . Registered Components 2 | . 2 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Botnet 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 6 . 1 . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . 3 . 1 4 . 1 Largest Group 6 | . . 3 3 3 6 6 2 Highest-Rated Group 200 | . . 40 40 47 200 200 61 Highest-Rated Ally 40 | . . 16 16 31 40 40 33 Zionite Dispatches 1 | . . . . . . . 1 Infowar Resupply 1 | . . . . . . . 1 Total Orders 2 | . . . . . . . 2 STAY 1 | . . . . . . . 1 DROP 1 | . . . . . . . 1 Ally Attacks 87 | . . . 28 10 . 43 6 Total Damage 1343 | . . . 259 109 . 874 101 Kills 8 | . . . 2 . . 5 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 2908 | 20 253 . . 403 1445 419 368 Terrain 787 | . . . . . . 419 368 Seismic 2121 | 20 253 . . 403 1445 . . Decoding 368 | . . . . . . . 368 Machine Analysis 323 | . . . . . . . 323 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . 20 Items 20 | . . . . . . . 20 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4182 | 231 381 436 182 403 1724 457 368 Spaces Moved 2367 | 99 224 249 87 237 1044 258 169 Core 16 | 16 . . . . . . . Treads 2351 | 83 224 249 87 237 1044 258 169 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 165 Average Speed 160 | 142 160 160 160 160 160 164 165 Slowest Speed 165 | 160 160 160 160 160 160 165 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . 2 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 5 35 59 13 49 89 54 7 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 1 . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 18 | 7 . . 6 . . 3 2 Melee . | . . . . . . . . Projectile 5 | . . . . . . 3 2 AOE 13 | 7 . . 6 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2641 | 170 241 287 102 253 1101 276 211 Wait 124 | 43 5 37 . 11 21 2 5 Move 2356 | 98 223 248 86 236 1039 257 169 Hop 2 | . . . . . 2 . . Pick Up 40 | 11 7 1 1 . 14 1 5 Fast Attach 6 | . . . . . 5 . 1 Attach 16 | 7 . . . 2 2 1 4 Detach . | . . . . . . . . Swap 7 | . 2 . . . 2 2 1 Drop 24 | 1 1 1 1 . 16 2 2 Fire 66 | 10 3 . 14 4 . 11 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 232 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 6) 613 | -10/Materials | Entered Mines 620 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 679 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 778 | -10/Mines | Assembled infested the area 1017 | -10/Mines | Discovered new exit (range 8) 1049 | -10/Mines | Entered Materials 1049 | -9/Materials | Accompanied by 3 allies 1049 | -9/Materials | Evolved 2 slots: Utility x2 1072 | -9/Materials | Identified exit to Mines 1231 | -9/Materials | Entered Mines 1231 | -9/Mines | Accompanied by 3 allies 1252 | -9/Mines | Learned location of 1 exit from Materials 1448 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1449 | -9/Mines | Discovered new exit (range 7) 1573 | -9/Mines | Met a Derelict testing a Signal Generator 1634 | -9/Mines | Entered Zion 1634 | -7/Zion | Accompanied by 2 allies 1646 | -7/Zion | Given A8's code to call for help 1734 | -7/Zion | Learned Factory security intel 1887 | -7/Zion | Discovered new exit (range 13) 2142 | -7/Zion | Found CR-A16's Pointy Stick 2217 | -7/Zion | Found GAL Module 2290 | -7/Zion | Learned location of Warlord (-4) 2390 | -7/Zion | Build established: Derelict-Mutant 2701 | -7/Zion | Learned location of Storage (-7) 2981 | -7/Zion | Met Imprinter 3007 | -7/Zion | Imprinted 3010 | -7/Zion | Declared Zion's savior 3083 | -7/Zion | Found Prototype Processor 3083 | -7/Zion | Identified Exp. Target Analyzer 3096 | -7/Zion | Found Prototype Processor 3096 | -7/Zion | Identified Exp. Signal Interpreter 3100 | -7/Zion | Found Prototype Processor 3100 | -7/Zion | Identified Spectral Analyzer 3335 | -7/Zion | Identified exit to Proximity Caves 3358 | -7/Zion | Entered Proximity Caves 3358 | -6/Proximity Caves | Accompanied by 6 allies 3542 | -6/Proximity Caves | Spotted B-75 Beast 3621 | -6/Proximity Caves | Lost 4 allies 3684 | -6/Proximity Caves | Build established: Mutant 3787 | -6/Proximity Caves | Discovered new exit (range 11) 3815 | -6/Proximity Caves | Entered Factory 3815 | -6/Factory | Accompanied by 1 ally 3815 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3850 | -6/Factory | Zion Infowar Resupply teleported in 4093 | -6/Factory | Garrison activated, responded to threat 4183 | -6/Factory | Self-destructed Last Messages --------------- 04169_ U-05 Engineer lays Concrete. 04173_ U-05 Engineer works on Construction Platform. 04176_ K-01 Serf cleans the Fabricator. 04177_ >> DECODED: Enh. Optical Array location. 04177_ Flak Gun destroyed. 04178_ U-05 Engineer works on Construction Platform. 04179_ K-01 Serf cleans the Fabricator. 04179_ G-50 Soldier suffers critical hit (Destroy). 04179_ Destroyed Hvy. Laser. 04179_ G-50 Soldier knocked back. 04181_ Machine Analyzer destroyed. 04181_ System corrupted by crushing effect (+5). 04181_ U-05 Engineer works on Construction Platform. 04181_ HV Slug penetrates B-48 Gladiator. 04181_ B-48 Gladiator destroyed. 04183_ Bore Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????#??##??##?######## | | ??????????????????#?? ???? ? # | | ??????????????????????"?"??????"" # | | ???????????????????#??"""??"" "?" ?# #### #### | | ??????????????????????????"?" """ # #### #### | | ?!???????????????????????? ? ?? # ^ #### #### | | ???????????????????????"? ""? """ + ^##?# ##?# | | ???????????????????????"? "?"?"?" # #### #### | | ???????????????????????"? ""? 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