Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.31 @ 22:41:33 Player: Judas Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (109) 545 Value Destroyed (3516) 3516 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1019) 1019 TOTAL SCORE: 9480 Bonus ------- High Alert Combat Kills 119 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Terrain Scan Processor > --- WEAPON (4) ------- Heavy Hammer > --- INVENTORY (12) --- Carbon-fiber Leg Improved Assault Rifle Remote Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Heavy Laser Gauss Rifle Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Heavy Laser Improved Assault Rifle Flak Gun Heavy Machine Gun Mini Assault Cannon Remote Datajack Heavy Hammer Makeshift Hammer [Rating: 45] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 Utility 4 | . . . 1 1 . . . . . 1 1 Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 130 | 1 1 6 11 5 2 11 6 11 18 29 29 Power 18 | . . 2 2 . . 2 . 2 2 4 4 Engine 11 | . . . 1 . . 2 . 2 1 1 4 Core 7 | . . 2 1 . . . . . 1 3 . Reactor . | . . . . . . . . . . . . Propulsion 33 | . . 2 3 1 . 2 2 5 4 5 9 Treads 15 | . . . 2 1 . 2 . 3 2 3 2 Leg 14 | . . 2 1 . . . 2 2 1 . 6 Wheel 4 | . . . . . . . . . 1 2 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 1 1 . 2 3 . 1 . 2 . 5 5 Device 8 | 1 . . 1 1 . . . . . 2 3 Storage 5 | . 1 . . 1 . 1 . . . 1 1 Processor 7 | . . . 1 1 . . . 2 . 2 1 Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 59 | . . 2 4 1 2 6 4 2 12 15 11 Energy Gun 17 | . . . 2 1 2 2 1 . 4 2 3 Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 18 | . . 1 1 . . 2 2 . 5 4 3 Ballistic Cannon 8 | . . . . . . 2 . 1 . 1 4 Launcher 4 | . . . . . . . 1 . . 3 . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 8 | . . . 1 . . . . 1 3 2 1 Slashing Weapon 2 | . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . 2 . . 6 . 1 Parts Lost 72 | . . 1 10 . 2 6 2 2 4 22 23 Power 12 | . . . 2 . . 1 . 1 1 3 4 Propulsion 20 | . . . 3 . . 3 1 . 2 6 5 Utility 13 | . . . 2 . . . . 1 . 5 5 Weapon 27 | . . 1 3 . 2 2 1 . 1 8 9 Highest Loss Streak 20 | . . 1 7 . 1 5 2 1 1 16 20 Average Slot Usage (%) 87 | . 100 99 69 84 96 96 93 98 96 77 72 Engine 5 | . 14 3 1 9 9 8 9 8 5 3 5 Core 2 | . . 9 8 . . . . . 2 1 . Treads 10 | . . . 3 27 27 24 12 9 12 12 7 Leg 10 | . 28 28 14 . . . 9 18 11 . 10 Wheel 1 | . . . . . . . . . 1 4 . Device 6 | . 14 14 5 2 9 9 9 6 . 5 5 Storage 9 | . 14 14 11 9 9 9 9 9 9 6 6 Processor 13 | . . . 6 10 18 18 18 19 27 13 10 Energy Gun 8 | . 28 10 2 10 15 12 4 4 15 3 . Ballistic Gun 9 | . . 9 5 9 8 5 15 18 8 10 9 Ballistic Cannon 3 | . . . . . . 8 5 4 1 3 11 Impact Weapon 1 | . . . 8 7 . . . . 1 2 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 12 24 26 30 31 30 53 50 50 49 54 70 Greatest Support 60 | 20 20 20 40 60 60 60 40 28 60 44 60 Greatest Overweight (x) 18 | . 1 1 8 . . 1 4 2 4 16 18 Average Overweight (x) 1 | . . 1 1 . . . 1 1 1 1 1 Largest Inventory Capacity 20 | 6 10 10 10 16 10 12 12 12 12 12 20 Average Capacity 11 | 6 9 10 10 10 10 10 12 12 12 11 12 Most Carried 12 | 6 7 10 10 9 10 12 12 12 12 12 12 Average Carried 8 | 6 6 9 7 8 9 9 11 11 11 6 8 Final Capacity 12 | 6 10 10 10 10 10 12 12 12 12 12 12 Final Carried 12 | 6 7 10 9 8 10 12 11 11 10 4 4 Class Distribution -------------------- 43% | Mutant 23% | Scavenger-Skirmisher 15% | Scavenger-Gunner 10% | Gunner 3% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Matter Collected 3082 | 200 . 92 101 . 91 327 84 540 381 510 756 Remotely . | . . . . . . . . . . . . Salvage Created 4545 | 127 60 248 246 . 268 401 136 649 862 679 869 Parts 245 | 4 2 8 15 . 10 20 10 35 60 35 46 Haulers Intercepted 6 | . 1 . . . . 1 . 2 1 . 1 Recyclers Shooed 3 | . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Combat Hostiles Destroyed 89 | . . 3 5 . 5 8 9 16 19 11 13 Melee 2 | . . . 2 . . . . . . . . Guns 55 | . . 2 3 . 3 3 6 10 18 6 4 Cannons 22 | . . 1 . . . 5 . 6 . 2 8 AOE 10 | . . . . . 2 . 3 . 1 3 1 Classes Destroyed 12 | 2 1 1 1 . . 1 1 2 . 1 2 Worker 3 | . . . . . . . . 1 1 . 1 Builder 1 | . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . Hauler 6 | . 1 . . . . 1 . 2 1 . 1 Recycler 8 | 1 . 1 . . . . . . 1 2 3 Watcher 1 | . . . . . . 1 . . . . . Swarmer 29 | . . . . . . . 7 6 8 3 5 Grunt 35 | . . 3 2 . 4 6 2 4 6 4 4 Brawler 4 | . . . . . . . . 1 1 2 . Sentry 18 | . . . 3 . 1 2 . 5 4 1 2 Hunter 1 | . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . 1 1 Best Kill Streak 7 | 2 1 2 4 . 2 2 4 6 7 3 4 Combat Bots Only 6 | . . 2 4 . 2 2 4 6 4 3 3 Max Kills in Single Turn 3 | 1 1 1 1 . 1 1 3 1 1 2 2 Gunslinging 2 | . . . . . . . 2 . . . . Exploded 2 | . . . . . 1 . 2 . 1 1 1 Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Damage Taken 9682 | . . 503 723 . 448 747 435 788 740 1736 3562 Core 1911 | . . 110 206 . 46 114 84 151 104 243 853 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 55 | 100 . 56 48 . . . . . 9 65 . Volleys Fired 265 | 10 8 24 12 1 13 29 14 37 41 35 41 Largest 4 | 2 2 2 2 2 3 3 3 3 3 4 4 Hottest 230 | 90 90 90 80 79 119 152 137 113 166 128 230 Shots Fired 718 | 20 16 44 24 2 35 80 41 111 109 81 155 Gun 540 | 20 16 37 19 2 35 50 25 79 109 67 81 Cannon 166 | . . 7 5 . . 30 12 32 . 6 74 Launcher 12 | . . . . . . . 4 . . 8 . Special . | . . . . . . . . . . . . Kinetic 474 | . . 14 12 1 12 59 31 106 39 60 140 Thermal 145 | 10 8 17 12 1 10 12 6 5 45 10 9 Explosive 4 | . . . . . . . 4 . . . . Electromagnetic 95 | 10 8 13 . . 13 9 . . 25 11 6 Robot Hit Streak 15 | 5 4 10 8 4 6 15 9 8 12 8 12 Robot Miss Streak 9 | 3 2 1 1 . 2 6 8 9 3 4 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 10 | . . . 1 . 1 1 2 . 3 2 . Max Gunslinging Chain 2 | . . . 1 . 1 1 2 . 1 1 . Shots Hit Robots 503 | 13 9 34 27 2 25 62 27 61 69 65 109 Core Hits 254 | 3 2 11 8 . 12 33 14 40 33 33 65 Critical Hits 6 | . . . . . . 1 . . 2 2 1 Critical Kills 2 | . . . . . . . . . 2 . . Critical Parts Destroyed 4 | . . . . . . 1 . . . 2 1 Melee Attacks 40 | . . . 15 . . . . 4 4 15 2 Impact 31 | . . . 15 . . . . 4 4 6 2 Slashing 9 | . . . . . . . . . . 9 . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9828 | 191 153 417 477 28 475 1006 691 1180 1248 1531 2431 Guns 5903 | 156 153 298 202 28 351 577 281 820 1219 759 1059 Cannons 2318 | . . 71 88 . . 429 116 360 . 101 1153 Explosions 1021 | 35 . 48 . . 124 . 294 . 29 315 176 Melee 584 | . . . 187 . . . . . . 356 41 Ramming 2 | . . . . . . . . . . . 2 Kinetic 5520 | . . 78 112 13 94 744 293 1110 311 688 2077 Thermal 2163 | 97 75 208 178 15 226 156 104 70 543 258 233 Explosive 294 | . . . . . . . 294 . . . . Electromagnetic 1265 | 94 78 131 . . 155 106 . . 394 229 78 Impact 337 | . . . 187 . . . . . . 109 41 Slashing 247 | . . . . . . . . . . 247 . Piercing . | . . . . . . . . . . . . Highest Corruption 39 | . . . . . . 1 1 1 1 39 4 Average Corruption 9 | . . . . . . 1 1 1 1 22 4 Corruption Purged . | . . . . . . . . . . . . Effects 68 | . . . . . . 1 . 1 5 55 6 Message Errors 13 | . . . . . . 1 . 1 3 5 3 Matter Fused 8 | . . . . . . . . . . 7 1 Heat Flow Errors 6 | . . . . . . . . . . 6 . Energy Discharges 5 | . . . . . . . . . . 5 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . 1 6 . Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . 2 . Misdirections 5 | . . . . . . . . . . 5 . Targeting Errors 16 | . . . . . . . . . 1 14 1 Weapon Failures 3 | . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 163 | 18 . . . . 28 . 22 . . 61 34 Projectiles . | . . . . . . . . . . . . Explosions 116 | 18 . . . . 28 . 22 . . 14 34 Melee 47 | . . . . . . . . . . 47 . Knockbacks 42 | . . . . . . 11 2 8 . 1 20 Impact . | . . . . . . . . . . . . Kinetic 39 | . . . . . . 10 2 7 . 1 19 Secondary 3 | . . . . . . 1 . 1 . . 1 Self-Inflicted Damage 350 | . . 21 . . 84 . 31 . 36 137 41 Shots 13 | . . 1 . . 2 . 1 . 1 7 1 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 523 | 120 90 407 154 . 145 257 306 240 523 257 420 Average Temperature 111 | 47 41 141 69 . 62 102 137 85 158 105 120 Received Heat Transfer 2568 | . . 276 270 . 198 360 144 261 261 315 483 Effects 21 | . . 5 . . . . 4 1 9 . 2 Shutdowns 5 | . . 2 . . . . . . 3 . . Energy Bleed 4 | . . . . . . . 1 1 1 . 1 Interference 7 | . . 2 . . . . 3 . 2 . . Matter Decay 2 | . . 1 . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 1 1 . 1 . . . 3 . . Heat Transferred 4176 | 235 222 407 407 37 409 370 222 148 1062 346 311 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | 1 . 1 . . 2 . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Peak Influence 551 | 10 39 90 125 52 245 288 297 487 551 422 288 Average Influence 176 | 3 23 33 44 52 147 174 171 238 368 233 156 Maximum Alert Level 2 | . . . . . 1 1 1 2 2 2 1 Low Security (%) 59 | 100 100 100 100 100 54 71 60 53 . 34 67 Level 1 31 | . . . . . 45 28 39 34 59 49 32 Level 2 9 | . . . . . . . . 11 40 15 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 . . 2 . 2 5 3 3 Investigation 1 | . . . . . . . . . . 1 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 7 | . . . 1 . . 1 . . 2 1 2 Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . . 1 . 2 3 . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Distress Signals 7 | . . . 2 . . 1 . 1 1 1 1 Communications Jammed 28 | . . . . . . . . . . 28 . Distress Signals 28 | . . . . . . . . . . 28 . Times Spotted 143 | . 1 4 10 1 12 15 9 21 27 17 26 Peak Tracking Total 9 | . 1 2 5 1 6 4 4 4 6 4 9 Tactical Retreats 8 | . . . . . 1 2 . 1 2 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Traps Triggered 5 | . . . . . . 1 1 . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Machines Disabled 15 | . . . . . . 1 . 3 4 3 4 Max in Single Turn 2 | . . . . . . 1 . 1 1 2 2 Garrison Access 3 | . . . . . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Machines Accessed 11 | . 1 1 1 1 . 1 . . 1 3 2 Terminals 3 | . 1 . 1 . . . . . 1 . . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . . . 1 2 Total Hacks 17 | . 3 1 3 2 . 1 . . 1 4 2 Successful 12 | . 3 1 2 1 . 1 . . 1 1 2 Failed 5 | . . . 1 1 . . . . . 3 . Catastrophic 2 | . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 5 . 3 . . . . . . . . Terminals 7 | . 3 . 3 . . . . . 1 . . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 1 . . . 1 2 Terminal Hacks 3 | . 1 1 . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 2 | . . 1 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . . . 1 2 Unlock Access 2 | . . . . 1 . 1 . . . . . Seal Access 3 | . . . . . . . . . . 1 2 Unauthorized Hacks 9 | . 4 . 5 . . . . . . . . Terminals 4 | . 2 . 2 . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . . . . 1 2 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Turns Passed 5567 | 73 300 601 346 79 241 474 249 612 618 1198 776 Spaces Moved 2637 | 35 186 328 156 42 122 214 108 248 283 586 329 Core 13 | . . . 4 . . . . . . 5 4 Treads 1184 | . . . 32 42 122 214 47 54 107 452 114 Legs 1251 | 35 186 328 120 . . . 61 194 116 . 211 Wheels 189 | . . . . . . . . . 60 129 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 105 | 120 120 150 150 160 160 160 180 150 120 105 120 Average Speed 164 | 120 147 150 160 160 160 163 182 182 160 171 167 Slowest Speed 950 | 120 150 150 450 160 160 180 240 200 210 850 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 44 53 16 10 32 20 42 43 49 22 12 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 13 | . . . 4 . . . . 2 1 6 . Terrain Destroyed 99 | 3 . 8 4 . 9 . 24 2 3 36 10 Melee 13 | . . . 4 . . . . 2 1 6 . Projectile 8 | . . . . . . . . . . . 8 AOE 78 | 3 . 8 . . 9 . 24 . 2 30 2 Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Mat Sto Fac Fac Total 3306 | 45 196 394 212 50 139 279 132 352 366 702 439 Wait 140 | . . 33 12 . 1 10 . 40 8 23 13 Move 2628 | 34 185 327 155 42 121 214 107 247 282 585 329 Hop . | . . . . . . . . . . . . Pick Up 50 | . 1 2 7 1 2 10 . 4 5 9 9 Fast Attach 41 | 1 . 1 3 2 . 1 2 1 4 13 13 Attach 46 | . . 1 8 2 1 5 1 2 4 14 8 Detach . | . . . . . . . . . . . . Swap 43 | . 1 4 . 1 1 5 3 8 10 2 8 Drop 42 | . 1 2 . 1 . 5 . 9 8 6 10 Fire 265 | 10 8 24 12 1 13 29 14 37 41 35 41 Melee 40 | . . . 15 . . . . 4 4 15 2 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 5 . . . 5 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 74 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 7) 374 | -10/Materials | Entered Mines 473 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 631 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 635 | -10/Mines | Found Prototype Device 759 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 966 | -10/Mines | Discovered new exit (range 6) 975 | -10/Mines | Entered Materials 975 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 975 | -9/Materials | Identified Exp. Sensor Array 1109 | -9/Materials | Lost 7 parts (1p1n2u3w) 1193 | -9/Materials | Discovered new exit (range 12) 1255 | -9/Materials | Core integrity fell below 50% 1320 | -9/Materials | Identified exit to Materials 1321 | -9/Materials | Entered another Materials area 1321 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1397 | -8/Materials | Identified exit to Garrison 1400 | -8/Materials | Entered Garrison 1446 | -8/Garrison | Triggered checkpoint 1516 | -8/Garrison | Triggered checkpoint 1572 | -8/Garrison | Triggered checkpoint 1617 | -8/Garrison | Discovered new exit (range 10) 1639 | -8/Garrison | Identified exit to Materials 1641 | -8/Garrison | Entered Materials 1687 | -8/Materials | Build established: Scavenger-Skirmisher 1878 | -8/Materials | Lost 5 parts (1p2n2w) 2017 | -8/Materials | Garrison activated, responded to threat 2115 | -8/Materials | Identified exit to Garrison 2115 | -8/Materials | Entered Garrison 2184 | -8/Garrison | Triggered checkpoint 2298 | -8/Garrison | Discovered new exit (range 9) 2344 | -8/Garrison | Identified exit to Materials 2357 | -8/Garrison | Installed Relay Interface Framework 2364 | -8/Garrison | Entered Materials 2782 | -8/Materials | Core integrity fell below 50% 2782 | -8/Materials | Garrison activated, responded to threat 2909 | -8/Materials | Discovered new exit (range 17) 2970 | -8/Materials | Identified exit to Storage 2976 | -8/Materials | Entered Storage 3257 | -8/Storage | Core integrity fell below 20% 3334 | -8/Storage | Garrison activated, responded to threat 3586 | -8/Storage | Discovered new exit (range 6) 3592 | -8/Storage | Identified exit to Factory 3594 | -8/Storage | Entered Factory 3594 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3824 | -7/Factory | Build established: Gunner 4157 | -7/Factory | Lost 5 parts (2n3w) 4219 | -7/Factory | System corruption reached 10% 4240 | -7/Factory | System corruption reached 30% 4304 | -7/Factory | Lost 16 parts (3p3n5u5w) 4525 | -7/Factory | Build established: Mutant 4765 | -7/Factory | Discovered new exit (range 16) 4792 | -7/Factory | Entered another Factory area 4792 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5294 | -6/Factory | Build established: Scavenger-Gunner 5371 | -6/Factory | Garrison activated, responded to threat 5547 | -6/Factory | Core integrity fell below 50% 5562 | -6/Factory | Core integrity fell below 20% 5568 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05542_ Penetrated by Slug. 05543_ NLW2O10A8N4FYH>KJWCZB 05545_ K-01 Serf collects debris. 05546_ Flak Gun destroyed. 05548_ Penetrated by Slug. 05548_ Carbon-fiber Leg destroyed. 05548_ R-10 Processor destroyed. 05550_ Hvy. Machine Gun destroyed. 05554_ Adv. Sensor Array destroyed. 05554_ Penetrated by Slug. 05554_ K-01 Serf collects debris. 05555_ Acquired Imp. Ion Engine. 05557_ K-01 Serf collects debris. 05560_ Imp. Ion Engine destroyed. 05560_ Slug penetrates Y-54 Guardian. 05560_ K-01 Serf collects debris. 05567_ Penetrated by Slug. 05567_ Mni. Assault Cannon destroyed. 05567_ Acquired 136 matter. 05568_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????? "" #??????? ?????????????????????????? | | ??????? """ #???????? ?????????????????????????? | | ??????? """ #???????? ??????#??????????????????? | | ??????? """ ????????? ????? #??????????????????? | | ??????? ?????????? ???? #???? ?????????????? | | ????####+#############"########## ??????????????? | | ##### ""G"" ?????????????? | | #^ "" "" ?????????????? | | + %" ????????????? | | # ????????????? | | # = ????????????? | | # #####/##########????????????????? | | # """ """ ## [ #?????????????????????? | | # """ """ ## ! #?????????????????????? | | # """ """ ## !!! #?????????????????????? | | + ## !! #?????????????????????? | | # """ """ ## k #?????????????????????? | | # """ """ ## #?????????????????????? | | # """ """ ## """ #?????????????????????? | | # ## """"Rh #?????????????????????? | | # """ """ ## """" =#?????????????????????? | | # """ """ ## """" k#?????????????????????? | | # ??? ??" ## """"s s#?????????????????????? | | # ??? ?? ?# """"u #?????????????????????? | | #????????? ?# ==s#?????????????????????? | | #####?????????????# @Y#?????????????????????? | | ??????????????????########/#?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? #?????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Phase Shifting 5 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Infiltrator Challenges ------------ None Game ------ Seed MiningHellfireBattery Manual? 0 Play Time 01:18:54 Cumulative 41.2 hours Start 2020.01.31 @ 17:46:09 End 2020.01.31 @ 22:41:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49638089-cd7a-4f67-a678-ca072eb2eca6