Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 20:54:09

Player: OctagonalPrism

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (779)      779
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2654

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     263/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
           Flail
>          --- INVENTORY (8) ----
  Improved Treads
           VTOL Module
           Signal Generator

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
   Compact Wheel
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
  Improved Terrain Scanner
           Shield Generator
>          --- WEAPON -----------
    Medium Laser
           Rocket Launcher
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
           Wheel
           VTOL Module
     Small Laser
           Flail
           Signal Generator
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             25   | 7   .   2   9   1   .   6   
  Power                    4    | 1   .   .   3   .   .   .   
    Engine                 4    | 1   .   .   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   3   .   .   2   
    Treads                 4    | 1   .   .   2   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  3    | 1   .   .   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  4    | 2   .   .   2   .   .   .   
    Device                 3    | 1   .   .   2   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   2   1   1   .   4   
    Energy Gun             6    | 2   .   1   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 14   | .   .   .   2   1   .   11  
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               5    | .   .   .   1   .   .   4   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   1   .   3   
  Highest Loss Streak      8    | .   .   .   2   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 90  100 100 49  
  Engine                   11   | .   14  14  10  11  11  1   
  Treads                   11   | .   14  14  11  11  11  11  
  Wheel                    11   | .   14  14  10  11  11  1   
  Device                   24   | .   14  14  24  33  33  12  
  Storage                  11   | .   14  14  11  11  11  11  
  Energy Gun               22   | .   28  28  22  22  22  3   
Peak Build Rating          15   | 9   9   11  14  14  14  15  
  Average Rating           11   | 4   9   9   11  13  14  8   
  On Entrance              10   | .   9   9   10  14  14  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             17   | 12  12  12  17  17  17  8   
  Greatest Support         23   | 20  10  10  23  23  23  23  
  Greatest Overweight (x)  1    | 1   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   
  Most Carried             8    | 6   6   7   8   8   7   7   
  Average Carried          6    | 3   5   6   7   7   7   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 5   6   7   8   7   7   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min 
Matter Collected           452  | 247 23  11  101 30  .   40  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            885  | 15  80  38  604 83  .   65  
  Parts                    64   | 3   8   7   41  2   .   3   
Haulers Intercepted        2    | .   .   .   2   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  27   | .   2   3   13  2   .   7   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     17   | .   2   .   12  2   .   1   
  AOE                      7    | .   .   3   .   .   .   4   
Classes Destroyed          8    | 1   1   2   4   .   .   .   
  Worker                   2    | .   .   1   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  13   | .   .   3   6   .   .   4   
  Grunt                    10   | .   2   .   3   2   .   3   
  Sentry                   4    | .   .   .   4   .   .   .   
Best Kill Streak           5    | 1   2   3   4   2   .   5   
  Combat Bots Only         5    | .   2   3   4   2   .   5   
Max Kills in Single Turn   2    | 1   1   2   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        243  | .    5    14   73   14   .    137  
  Missed                   61   | .    1    5    22   3    .    30   
Damage Taken               1732 | .    45   78   487  110  .    1012 
  Core                     454  | .    10   39   99   .    .    306  
  Absorbed by Shields      164  | .    .    .    59   43   .    62   
Core Remaining (%)         90   | 100  .    80   .    .    .    .    
Volleys Fired              106  | 4    6    7    62   8    .    19   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  90   | 90   90   90   90   90   .    90   
Shots Fired                190  | 8    10   12   122  16   .    22   
  Gun                      182  | 8    10   10   122  16   .    16   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 8    | .    .    2    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    6    
  Thermal                  176  | 8    10   10   122  16   .    10   
  Explosive                8    | .    .    2    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 5    6    9    13   9    .    4    
  Robot Miss Streak        4    | 3    1    1    4    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           123  | 5    7    9    77   13   .    12   
  Core Hits                66   | 1    5    6    33   5    .    16   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    2    1    .    1    
    Burn                   4    | .    .    .    2    1    .    1    
Melee Attacks              6    | .    .    .    .    .    .    6    
  Impact                   6    | .    .    .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2575 | 58   85   330  1000 155  .    947  
  Guns                     1501 | 58   85   108  1000 155  .    95   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1008 | .    .    222  .    .    .    786  
  Melee                    66   | .    .    .    .    .    .    66   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  33   | .    .    .    .    .    .    33   
  Thermal                  1468 | 58   85   108  1000 155  .    62   
  Explosive                1008 | .    .    222  .    .    .    786  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   66   | .    .    .    .    .    .    66   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            75   | .    .    .    .    .    .    75   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               53   | .    .    .    .    .    .    53   
  Melee                    22   | .    .    .    .    .    .    22   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      54   | .    .    .    .    .    .    54   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        198  | 120  164  132  198  3    .    3    
  Average Temperature      57   | 63   76   61   56   2    .    1    
  Received Heat Transfer   448  | .    24   12   112  60   .    240  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             16   | .    .    .    13   3    .    .    
  Heat Transferred         4201 | 161  235  285  2802 471  .    247  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             388  | 5   58  109 388 169 .   182 
  Initial                  114  | .   3   22  .   114 .   .   
  Average                  100  | .   46  23  193 84  .   111 
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         83   | 100 100 100 46  100 .   100 
  Level 1                  16   | .   .   .   53  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              59   | .   2   13  25  2   .   17  
  Peak Tracking Total      14   | .   2   14  4   2   .   8   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          4    | .   1   .   3   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   2   .   4   .   .   .   
  Successful               3    | .   1   .   2   .   .   .   
  Failed                   3    | .   1   .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   2   .   2   .   .   .   
  Terminals                5    | .   2   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min 
Turns Passed               2153 | 70  79  453 588 583 246 134 
Spaces Moved               1494 | 50  66  449 264 414 213 38  
  Core                     7    | 7   .   .   .   .   .   .   
  Treads                   345  | 1   .   .   140 166 4   34  
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   1142 | 42  66  449 124 248 209 4   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  95  95  95  115 115 80  
  Average Speed            115  | 85  95  95  130 133 115 151 
  Slowest Speed            160  | 160 95  95  160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       43   | 3   20  88  36  87  60  8   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   1   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          65   | .   .   13  .   .   .   52  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      65   | .   .   13  .   .   .   52  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Total                      1712 | 66  72  462 386 430 212 84  
  Wait                     66   | .   .   2   42  8   .   14  
  Move                     1488 | 49  65  448 263 413 212 38  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  14   | 6   1   2   4   .   .   1   
  Fast Attach              8    | 6   .   .   2   .   .   .   
  Attach                   9    | 1   .   .   2   1   .   5   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     8    | .   .   2   5   .   .   1   
  Drop                     7    | .   .   1   6   .   .   .   
  Fire                     106  | 4   6   7   62  8   .   19  
  Melee                    6    | .   .   .   .   .   .   6   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 11)
  150 | -10/Materials | Entered Mines
  158 | -10/Mines     | Learned Materials garrison access intel
  172 | -10/Mines     | Learned 4 Materials zone layouts
  176 | -10/Mines     | Met a Derelict bent on vengeance
  212 | -10/Mines     | Learned location of Storage (-8)
  254 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  266 | -10/Mines     | Met a Derelict testing a Signal Generator
  269 | -10/Mines     | Found Signal Generator
  315 | -10/Mines     | Build established: Mutant
  332 | -10/Mines     | Discovered new exit (range 11)
  505 | -10/Mines     | Assembled infested the area
  594 | -10/Mines     | Discovered new exit (range 9)
  603 | -10/Mines     | Entered Materials
  603 | -9/Materials  | Evolved 2 slots: Utility x2
  604 | -9/Materials  | Identified exit to Materials
  763 | -9/Materials  | Identified exit to Mines
 1191 | -9/Materials  | Entered Mines
 1284 | -9/Mines      | Learned Materials stockpile data
 1441 | -9/Mines      | Discovered exit to Materials (range 14)
 1486 | -9/Mines      | Learned Materials interactive machine intel
 1766 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1767 | -9/Mines      | Discovered new exit (range 5)
 1774 | -9/Mines      | Entered Exiles
 1774 | -9/Exiles     | Found Exiles lab abandoned
 1795 | -9/Exiles     | Discovered new exit (range 15)
 2007 | -9/Exiles     | Discovered new exit (range 12)
 2020 | -9/Exiles     | Entered Mines
 2036 | -8/Mines      | Core integrity fell below 50%
 2099 | -8/Mines      | Lost 8 parts (1p2n2u3w)
 2144 | -8/Mines      | Core integrity fell below 20%
 2154 | -8/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02046_ S-10 Pest destroyed.
02049_ The unstable cave ceiling collapses.
02054_ G-47 Trooper suffers critical hit (Burn).
02056_ Med. Laser destroyed.
02058_ Critical hit (Burn: +37).
02064_ Imp. Treads destroyed.
02068_ Imp. Terrain Scanner destroyed.
02072_ The unstable cave ceiling collapses. <x3>
02084_ G-47 Trooper destroyed.
02087_ The unstable cave ceiling collapses.
02087_ Acquired 15 matter.
02090_ Acquired 25 matter.
02098_ Acquired Lgt. Assault Rifle.
02129_ Heat Sink destroyed.
02133_ Destroyed Flight Unit.
02133_ S-10 Pest system corrupted by crushing effect.
02133_ S-10 Pest destroyed. <x2>
02142_ Wheel destroyed.
02145_ Slug penetrates Wall. <x4>
02154_ Imp. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|           ?????# #       @%s  ##?????????????????? |
|           ????##         [%s  #??#???????????????? |
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|           ?????????????#####?????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilNavigationMask
  Manual?         0
Play Time         00:16:38
  Cumulative      181.1 hours
  Start           2024.11.08 @ 20:39:33
  End             2024.11.08 @ 20:54:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           146
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             62
Gallery%          66
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79809b05-dca6-4bdb-9a4c-df10cb754048