Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 05:11:12 Player: laeb2 Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3360) 3360 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1471) 1471 TOTAL SCORE: 9486 Bonus ------- High Alert Combat Kills 339 Follower Combat Kills 532 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 84/300 Energy 160/200 System Corruption 5% Temperature Cool (24) Movement Walking (112) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY (6) ------ Advanced Heat Sink Improved Signal Interpreter Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Gatling Laser Improved Spread Laser Antimatter Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine Fusion Compressor Heavy Laser Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Targeting Computer Core Analyzer Heart of Steel > --- WEAPON ----------- Gatling Laser Improved Spread Laser Antimatter Cannon > --- INVENTORY -------- Hardened Medium Armor Plating Hacking Suite Heavy Laser Remote Datajack [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Spiked Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Core Analyzer Device Advanced Heat Sink Processor Core Analyzer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Powered Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Bore Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 4 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . 2 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 152 | 2 12 15 9 38 1 2 6 11 56 Power 19 | . 1 1 . 5 1 . . 3 8 Engine 10 | . 1 1 . 1 1 . . 2 4 Core 8 | . . . . 4 . . . 1 3 Reactor 1 | . . . . . . . . . 1 Propulsion 42 | . 2 4 6 9 . . 1 4 16 Treads 2 | . . 2 . . . . . . . Leg 32 | . . . 4 9 . . 1 4 14 Wheel . | . . . . . . . . . . Hover 3 | . . . 1 . . . . . 2 Flight 5 | . 2 2 1 . . . . . . Utility 44 | . 5 5 1 8 . 1 3 1 20 Device 20 | . 4 3 1 2 . 1 2 . 7 Storage . | . . . . . . . . . . Processor 9 | . 1 1 . 5 . . . . 2 Hackware 1 | . . . . . . . . . 1 Protection 14 | . . 1 . 1 . . 1 1 10 Artifact . | . . . . . . . . . . Weapon 47 | 2 4 5 2 16 . 1 2 3 12 Energy Gun 9 | . . . . 4 . . . 1 4 Energy Cannon 2 | . . 1 . . . . . . 1 Ballistic Gun 21 | 2 2 3 2 7 . 1 . . 4 Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 1 | . . . . 1 . . . . . Special Weapon 4 | . 2 1 . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 7 | . . . . 3 . . 1 1 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . 3 . . 1 . 5 Parts Lost 64 | . 1 8 3 13 4 1 . 12 22 Power 8 | . 1 . . 2 1 . . 2 2 Propulsion 25 | . . 4 1 5 1 1 . 5 8 Utility 13 | . . 2 . 2 1 . . 2 6 Weapon 18 | . . 2 2 4 1 . . 3 6 Highest Loss Streak 8 | . 1 3 1 8 4 1 . 5 8 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 77 | . 71 65 50 82 86 84 89 85 78 Engine 5 | . 3 1 8 4 6 7 7 5 6 Core 1 | . . . . 2 . . . . 3 Leg 15 | . . . 12 25 26 20 20 21 16 Flight 4 | . 21 17 . . . . . . . Device 8 | . 15 15 10 7 . 5 7 6 6 Processor 16 | . 2 7 . 19 26 23 23 23 17 Protection 4 | . . 1 8 3 7 7 6 6 5 Energy Gun 2 | . . . . 7 . . . 1 6 Energy Cannon 1 | . . 5 5 . . . . . 1 Ballistic Gun 8 | . 20 12 2 5 10 12 13 4 3 Ballistic Cannon 1 | . . . . . . . 1 4 2 Slashing Weapon 3 | . . . . 3 7 7 7 6 2 Peak Build Rating 72 | 2 12 25 36 55 49 50 53 55 72 Average Rating 38 | . 7 15 26 38 42 45 49 46 55 On Entrance 25 | . 2 9 24 18 49 38 46 53 18 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 2 9 21 18 30 30 27 34 35 63 Greatest Support 75 | 3 8 20 60 73 68 53 55 70 75 Greatest Overweight (x) 9 | . 1 6 5 1 . . . 6 9 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 5 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 3 5 5 5 5 5 4 Class Distribution -------------------- 51% | Scavenger-Mutant 22% | Mutant 14% | Sprinter 9% | Scavenger-Gunner Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Matter Collected 4661 | 220 48 406 155 770 7 74 10 398 2573 Remotely . | . . . . . . . . . . Salvage Created 4620 | . 101 301 155 922 162 48 . 624 2307 Parts 203 | . 14 16 8 58 7 2 . 21 77 Haulers Intercepted 4 | . 1 . 1 2 . . . . . Recyclers Shooed 8 | . . . 1 1 . . . . 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 47 | . . 4 . . 7 2 . 34 . Prevented 4 | . . . . . . . . 4 . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 69 | . 2 7 3 15 3 1 . 12 26 Melee 22 | . . . . 8 3 . . 3 8 Guns 37 | . 1 5 3 7 . 1 . 6 14 Cannons 8 | . 1 1 . . . . . 3 3 AOE 1 | . . . . . . . . . 1 Classes Destroyed 19 | . 5 2 2 6 . . . 2 2 Worker 4 | . . . . 2 . . . . 2 Builder 2 | . 1 . . . . . . . 1 Hauler 4 | . 1 . 1 2 . . . . . Recycler 9 | . . . . 1 . . . . 8 Operator 2 | . 1 . . . . . . . 1 Drone 1 | . . . . . . . . 1 . Watcher 5 | . 2 . . 1 . . . . 2 Swarmer 10 | . 2 . 1 2 . . . 5 . Grunt 16 | . . . 1 1 3 . . 2 9 Brawler 3 | . . . . . . . . 2 1 Sentry 9 | . . . 1 1 . . . 1 6 Demolisher 1 | . . . . . . . . . 1 Specialist 4 | . . . . 4 . . . . . Hunter 5 | . . . . 3 . . . . 2 Programmer 8 | . . . . 3 . 1 . 1 3 Heavy 1 | . . . . 1 . . . . . Cobbler 1 | . . 1 . . . . . . . Subdweller 7 | . . 7 . . . . . . . Assembled 4 | . . . . . . . . . 4 Best Kill Streak 6 | . 2 2 2 6 2 1 . 3 6 Combat Bots Only 6 | . 2 2 2 6 2 1 . 3 5 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 855 | . 12 42 75 195 100 6 . 119 306 Missed 296 | . 9 10 27 81 33 1 . 47 88 Damage Taken 9588 | . 27 944 623 1928 671 75 . 1268 4052 Core 1821 | . 12 233 64 294 82 14 . 217 905 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 42 | . . . . . . . . 31 11 Core Remaining (%) 50 | 100 . 2 88 . . . . 13 . Volleys Fired 232 | . 27 42 21 26 . 6 . 31 79 Largest 3 | . 2 2 2 3 . 2 . 2 3 Hottest 197 | . 123 100 55 197 . 56 . 85 195 Shots Fired 402 | . 48 53 29 64 . 12 . 53 143 Gun 304 | . 37 22 23 60 . 12 . 27 123 Cannon 74 | . . 24 6 . . . . 24 20 Launcher 4 | . . . . 4 . . . . . Special 20 | . 11 7 . . . . . 2 . Kinetic 217 | . 37 22 23 14 . 12 . 49 60 Thermal 177 | . 11 31 6 46 . . . . 83 Explosive 4 | . . . . 4 . . . . . Electromagnetic 2 | . . . . . . . . 2 . Robot Hit Streak 19 | . 10 16 6 11 . 6 . 12 19 Robot Miss Streak 8 | . 6 1 2 5 . 5 . 3 8 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . 1 . 1 . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 Shots Hit Robots 335 | . 28 27 23 63 7 9 . 45 133 Core Hits 211 | . 10 14 7 44 5 2 . 18 111 Critical Kills 6 | . . 3 . 1 . . . 2 . Critical Parts Destroyed 5 | . . . . . . . . 4 1 Critical Strikes 28 | . . 4 . 4 1 1 . 7 11 Burn 3 | . . . . 1 . . . . 2 Meltdown 2 | . . 2 . . . . . . . Destroy 10 | . . 2 . 1 . . . 6 1 Blast 1 | . . . . . . . . . 1 Sever 12 | . . . . 2 1 1 . 1 7 Melee Attacks 84 | . . . . 25 9 3 . 20 27 Impact . | . . . . . . . . . . Slashing 84 | . . . . 25 9 3 . 20 27 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . 2 . . . . 2 Combat Hostiles 2 | . . . . 1 . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8245 | . 358 681 537 1505 220 233 . 1211 3500 Guns 4422 | . 308 344 383 723 . 137 . 447 2080 Cannons 1169 | . . 337 150 . . . . 235 447 Explosions 196 | . . . . 96 . . . . 100 Melee 2400 | . . . . 682 220 96 . 529 873 Ramming 8 | . . . 4 4 . . . . . Kinetic 3153 | . 308 344 383 235 . 137 . 682 1064 Thermal 2588 | . 50 337 150 488 . . . . 1563 Explosive 96 | . . . . 96 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 2400 | . . . . 682 220 96 . 529 873 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 9 . . . . . . 5 Average Corruption 3 | . . 9 . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . 18 . . . . . . 25 Message Errors 8 | . . 3 . . . . . . 5 Matter Fused 12 | . . 5 . . . . . . 7 Heat Flow Errors 3 | . . 1 . . . . . . 2 Energy Discharges 9 | . . 3 . . . . . . 6 Parts Rejected 1 | . . 1 . . . . . . . Data Loss (minor) 3 | . . 2 . . . . . . 1 Data Loss (major) 4 | . . 2 . . . . . . 2 Misfires 2 | . . 1 . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 152 | . . 3 . . . 2 . 47 100 Projectiles 27 | . . 3 . . . . . . 24 Explosions . | . . . . . . . . . . Melee 125 | . . . . . . 2 . 47 76 Knockbacks 7 | . . . . . . . . 2 5 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . 2 4 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 198 | . . . . . . . . . 198 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . 2 1 . . . . . Kicked 3 | . . . 2 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 489 | . 40 226 224 450 . . . 26 489 Average Temperature 120 | . 13 63 104 152 . . . 11 148 Received Heat Transfer 1919 | . 6 168 288 117 213 . . 168 959 Effects 7 | . . . . 2 . . . . 5 Shutdowns 6 | . . . . 1 . . . . 5 Energy Bleed 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 11 | . . 3 . 2 . . . . 6 Heat Transferred 3771 | . 100 . . 847 . . . . 2824 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Peak Influence 956 | . 311 . 90 196 . . . . 956 Initial 956 | . . . . 22 . . . . 956 Average 332 | . 146 . 14 83 . . . . 584 Maximum Alert Level 3 | . 1 . . . . . . . 3 Low Security (%) 46 | 100 66 . 100 100 . . . . . Level 1 15 | . 33 . . . . . . . 23 Level 2 21 | . . . . . . . . . 43 Level 3 16 | . . . . . . . . . 32 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 3 . 5 4 . . . 1 14 Investigation 4 | . 2 . 1 . . . . . 1 Extermination 5 | . . . . 1 . . . . 4 Reinforcement 7 | . 1 . 2 3 . . . . 1 Assault 1 | . . . . . . . . 1 . Garrison 10 | . . . 2 . . . . . 8 Intercept . | . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 3 Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 17 9 12 35 5 1 . 28 48 Peak Tracking Total 11 | . 3 3 7 11 5 1 . 7 7 Tactical Retreats 20 | . 5 2 3 4 1 . . 2 3 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . 2 . 1 . . . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . 1 . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . 1 . . . . . . 2 Max in Single Turn 2 | . . 1 . . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Accessed 18 | . 9 1 1 4 . 1 . . 2 Terminals 11 | . 7 . 1 3 . . . . . Fabricators 2 | . . . . 1 . . . . 1 Repair Stations 1 | . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . 25 9 2 6 . 1 . . 4 Successful 29 | . 15 9 1 1 . 1 . . 2 Failed 17 | . 9 . 1 5 . . . . 2 Catastrophic 5 | . 4 . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 27 | . 20 . 2 4 . . 1 . . Terminals 26 | . 21 . 2 3 . . . . . Fabricators 5 | . . . . 3 . . . . 2 Repair Stations 2 | . 2 . . . . . . . . Recycling Units 4 | . 2 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 6 9 . 1 . 1 . . . Record 8 | . . 8 . . . . . . . Robot Analysis 6 | . 5 . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 1 | . 1 . . . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 7 . 1 . . . . . . Terminals 7 | . 6 . 1 . . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 6 | . 5 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 6 . 1 4 . . . . 2 Full Trace Events 3 | . 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 84 | . . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . . 8 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total Allies 7 | . 1 . . . . . 4 1 1 Largest Group 4 | . 1 . . . . . 4 4 1 Highest-Rated Group 156 | . 10 . . . . . 156 156 99 Highest-Rated Ally 99 | . 10 . . . . . 42 42 99 Total Orders . | . . . . . . . . . . Ally Attacks 48 | . . . . . . . . 40 8 Total Damage 1818 | . . . . . . . . 1341 477 Kills 16 | . . . . . . . . 10 6 Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Robot Analysis Total 6 | . 5 . . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . . 1 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Turns Passed 9448 | 25 487 1859 459 1207 320 392 1379 1156 2164 Spaces Moved 5589 | 32 534 808 157 760 247 297 1073 688 993 Core 423 | 32 147 165 29 . . . . 8 42 Treads 20 | . . 20 . . . . . . . Legs 4001 | . . . 95 760 247 297 1073 680 849 Wheels . | . . . . . . . . . . Hover 135 | . . . 33 . . . . . 102 Flight 1010 | . 387 623 . . . . . . . Fastest Speed 32 | 50 32 32 120 120 120 120 120 100 100 Average Speed 112 | 50 37 81 166 120 120 120 123 140 129 Slowest Speed 500 | 50 112 350 300 190 120 120 126 350 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 44 | 2 75 55 19 17 46 51 89 73 18 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . 1 . . . . 1 2 . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 5 | . . 3 . . . . 1 1 . Spaces Dug 23 | . 2 17 . 1 . . . 3 . Terrain Destroyed 76 | . 2 19 3 17 . . . 16 19 Melee 4 | . . . . 1 . . . 3 . Projectile 42 | . 2 19 3 . . . . 13 5 AOE 30 | . . . . 16 . . . . 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total 8212 | 39 751 1953 325 959 256 316 1123 794 1696 Wait 2012 | . 166 1064 133 73 . 7 40 41 488 Move 5578 | 31 531 807 156 759 246 296 1072 687 993 Hop 1 | . 1 . . . . . . . . Pick Up 66 | 6 4 12 . 16 . 1 . . 27 Fast Attach 80 | 1 11 4 4 23 1 . 5 6 25 Attach 45 | 1 . 9 4 6 . 2 . . 23 Detach 4 | . . 1 1 . . . . . 2 Swap 27 | . 1 2 1 9 . . 1 5 8 Drop 79 | . 10 11 3 21 . 1 5 4 24 Fire 232 | . 27 42 21 26 . 6 . 31 79 Melee 84 | . . . . 25 9 3 . 20 27 Ram . | . . . . . . . . . . Kick 3 | . . . 2 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 178 | -10/Materials | Central database locked down 195 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Build established: Sprinter 482 | -10/Materials | Discovered new exit (range 4) 513 | -10/Materials | Entered Subcaves 520 | -10/Subcaves | Shifting Twisted Machinery released Flamer 529 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 625 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 626 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 691 | -10/Subcaves | Ambushed by Subdweller buried in earth 826 | -10/Subcaves | Ambushed by Subdweller buried in earth 1122 | -10/Subcaves | Visited 4L-MR0's lab 1130 | -10/Subcaves | Found Powered Cannon 1481 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 1731 | -10/Subcaves | Crushed by falling debris 1758 | -10/Subcaves | Ambushed by Subdweller buried in earth 1762 | -10/Subcaves | Lost 3 parts (2n1u) 1764 | -10/Subcaves | Core integrity fell below 50% 1790 | -10/Subcaves | Build established: Mutant 1811 | -10/Subcaves | Core integrity fell below 20% 2354 | -10/Subcaves | Discovered new exit (range 7) 2358 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2372 | -10/Subcaves | Entered Materials 2372 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2709 | -8/Materials | Garrison activated, responded to threat 2816 | -8/Materials | Discovered new exit (range 13) 2831 | -8/Materials | Entered Factory 2831 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3297 | -7/Factory | Cargo convoy interrupted 3465 | -7/Factory | Lost 8 parts (1p3n1u3w) 3722 | -7/Factory | Build established: Scavenger-Mutant 3975 | -7/Factory | Discovered new exit (range 13) 4037 | -7/Factory | Identified exit to Lower Caves 4038 | -7/Factory | Entered Lower Caves 4039 | -7/Lower Caves | Encountered a Warlord checkpoint 4052 | -7/Lower Caves | Learned 8 Factory zone layouts 4146 | -7/Lower Caves | Spotted B-75 Beast 4161 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4204 | -7/Lower Caves | Core integrity fell below 50% 4217 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4338 | -7/Lower Caves | Discovered new exit (range 12) 4352 | -7/Lower Caves | Identified exit to Lower Caves 4358 | -7/Lower Caves | Entered another Lower Caves area 4428 | -7/Lower Caves | Learned location of Zion (-7) 4473 | -7/Lower Caves | Found Prototype Device 4587 | -7/Lower Caves | P-60 Hacker assimilated allied 59-SHT(k) 4726 | -7/Lower Caves | Discovered new exit (range 11) 4740 | -7/Lower Caves | Identified exit to Zion 4750 | -7/Lower Caves | Entered Zion 4930 | -7/Zion | Learned location of Quarantine (-2) 5098 | -7/Zion | Learned location of Warlord (-4) 5230 | -7/Zion | Learned Factory emergency access door positions 5322 | -7/Zion | Found Prototype Device 5322 | -7/Zion | Identified Bomb Factory No. 2 5657 | -7/Zion | Met Imprinter 5679 | -7/Zion | Imprinted 5681 | -7/Zion | Declared Zion's savior 6076 | -7/Zion | Discovered new exit (range 9) 6086 | -7/Zion | Identified exit to Proximity Caves 6129 | -7/Zion | Entered Proximity Caves 6129 | -6/Proximity Caves | Accompanied by 4 allies 6130 | -6/Proximity Caves | P-60 Hacker assimilated allied BB-A6K(M) 6383 | -6/Proximity Caves | Spotter reported a threat 6425 | -6/Proximity Caves | Spotter reported a threat 6600 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6864 | -6/Proximity Caves | Identified exit to Factory 6930 | -6/Proximity Caves | Spotter reported a threat 6959 | -6/Proximity Caves | Lost 5 parts (3n2w) 6983 | -6/Proximity Caves | Spotter reported a threat 7107 | -6/Proximity Caves | Spotter reported a threat 7160 | -6/Proximity Caves | Spotter reported a threat 7209 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7228 | -6/Proximity Caves | Core integrity fell below 20% 7277 | -6/Proximity Caves | Learned Factory emergency access door positions 7285 | -6/Proximity Caves | Entered Factory 7285 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7286 | -6/Factory | Identified exit to Lower Caves 7286 | -6/Factory | Identified exit to Factory 7308 | -6/Factory | Lost 3 parts (1p1n1u) 7635 | -6/Factory | Search patrols dispatched 7743 | -6/Factory | Lost 5 parts (2n2u1w) 7770 | -6/Factory | Garrison activated, responded to threat 7985 | -6/Factory | Search patrols dispatched 8076 | -6/Factory | Assembled infested ambush trap array 8131 | -6/Factory | Identified Heart of Steel 8142 | -6/Factory | Core integrity fell below 50% 8170 | -6/Factory | Lost 8 parts (1p3n2u2w) 8325 | -6/Factory | Fabricated Imp. Titanium Leg? 8335 | -6/Factory | Search patrols dispatched 8336 | -6/Factory | Lost 4 parts (1p2n1w) 8404 | -6/Factory | Lost 3 parts (1n1u1w) 8467 | -6/Factory | Core integrity fell below 20% 8472 | -6/Factory | Garrison activated, responded to threat 8529 | -6/Factory | Terminal network hard line cut 8886 | -6/Factory | Build established: Scavenger-Gunner 9074 | -6/Factory | Garrison activated, responded to threat 9188 | -6/Factory | Garrison activated, responded to threat 9236 | -6/Factory | Heart of Steel transformed into Warbot 9449 | -6/Factory | Garrison activated, responded to threat 9449 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- Factory Zone 5G. Acquired Lgt. Angular Momentum Engine. Dropped Lgt. Angular Momentum Engine. System corrupted: Energy discharge (-58). Warbot: "WARLORD FOREVER!" System corrupted: Matter fused (-5). Warbot: "WARLORD... FOREVER!" P-60 Hacker destroyed. Acquired 36 matter. K-01 Serf cleans the Fusion Modulator. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. K-01 Serf cleans the Fusion Modulator. System corrupted: Energy discharge (-46). G-67 Veteran calls for garrison reinforcements. ALERT: Activating Garrison Access F001. Fusion Modulator explodes. G-67 Veteran destroyed. Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ######## # "" # + | | # # # "" # !*= ^# | | # # # "T + ! ########### # | | # """# # "" # ! [ ## # ##### | | + R"# + "" # = %* ## """ # #???? | | # """# # ?### # T##### ## """ # #???? | | # ! # ###+####/######## ###### """ + #???? | | #####+###+#### [ ## #????# =|# #???? | | # %= # ""## #????# ! !# #???? | | # ] """ """ # ""## #????# **** # #???? | | # """ """ # """ ""## #????# *** # #???? | | #= """ """ + """ %G## #????# ** # #???? | | # # """ ""## #????########## #???? | | ############## ""## #???###########/##??? | | ## """ ""## ???+ #??? | | ## """ ## #???# ! #??? | | ## """ ## #???# #??? | | ## ## #???# """ """ #??? | | ## u ## #???# """ """ #??? | | ########/####### ##### """ """ #??? | | #????# ^ + #??? | | #????# ]######## """ """ #??? | | #????# ###????# """ """ #??? | | #????#^ ; #????# """ """ #??? | | #????# ##???# #??? | | #????# @; #???# #??? | | ######+########### [ ;;############/######??? | | =* ??????? | | ????? | | ??? | | ? | | [ % | | #### ###########+;;;;;#######+#############+## | | # #?# [ #???????????????????? | | # #?# """"""""" #???????????????????? | | # #?# #???????????????????? | | # #?# = """"""""" #???????????????????? | | # #?# #???????????????????? | | " # #?# """"""""" #???????????????????? | | " # #?# #???????????????????? | | " # #?###################???????????????????? | | # ???????????????????????????????????????? | | #### ???????????????????????????????????????? | | ???# ???????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 825 Core Shielding 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 10 Core Analysis 9 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- Lrn. Proton Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Coil Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Antigrav System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Drone Bay | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Imp. Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 1234 Manual? 1 Play Time 01:20:58 Cumulative 42.5 hours Start 2024.10.11 @ 03:52:24 End 2024.10.11 @ 05:11:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b0857606-fea6-4110-862e-b37e26b8de20