Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 16:41:57 Player: RD Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (75) 375 Value Destroyed (1581) 1581 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3096 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 97/300 Energy 140/140 System Corruption 6% Temperature Cool (6) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (20) --- Improved Ion Engine Light Deuterium Engine High-capacity Storage Unit Small Laser Beam Rifle Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Structural Scanner > --- WEAPON ----------- Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine High-capacity Storage Unit Particle Gun Datajack [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 50 | 6 17 1 26 Power 6 | 1 2 . 3 Engine 6 | 1 2 . 3 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 6 . 6 Treads 7 | 2 1 . 4 Leg 3 | . 1 . 2 Wheel . | . . . . Hover 2 | . 2 . . Flight 2 | . 2 . . Utility 12 | 1 4 1 6 Device 9 | . 3 1 5 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 2 5 . 11 Energy Gun 7 | 2 2 . 3 Energy Cannon . | . . . . Ballistic Gun 3 | . 1 . 2 Ballistic Cannon 2 | . . . 2 Launcher 5 | . 2 . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 19 | . 4 . 15 Power 3 | . 1 . 2 Propulsion 5 | . 1 . 4 Utility 6 | . . . 6 Weapon 5 | . 2 . 3 Highest Loss Streak 6 | . 4 . 6 To Critical Strikes . | . . . . Average Backups 6 | 2 4 8 7 Power 1 | . . 2 2 Propulsion . | . . . . Utility 1 | . . 3 1 Weapon 2 | . 3 2 2 Tool/Special . | . . . . Unused Backups 8 | . 1 . 7 Power 4 | . 1 . 3 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 86 | . 94 85 76 Engine 7 | . 12 . 8 Treads 22 | . 22 28 18 Leg 1 | . 1 . 1 Device 13 | . 13 14 13 Storage 13 | . 14 14 11 Energy Gun 13 | . 17 14 8 Ballistic Gun 9 | . 6 14 8 Launcher 2 | . 3 . 2 Peak Build Rating 17 | 6 9 8 17 Average Rating 9 | 4 8 8 11 On Entrance 5 | . 6 8 8 Avg Prop Armor Cover (%) 7 | . 7 . 10 Naked Turns . | . . . . Heaviest Build 56 | 12 51 46 56 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 18 | 1 6 1 18 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 15 20 20 Most Carried 10 | 5 9 8 10 Average Carried 6 | 2 4 8 7 Final Capacity 20 | 8 20 20 20 Final Carried 9 | 2 8 8 9 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1128 | 213 310 59 546 Remotely . | . . . . Salvage Created 2071 | . 775 71 1225 Parts 146 | . 51 5 90 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 45 | . 19 2 24 Guns 31 | . 14 2 15 AOE 14 | . 5 . 9 Classes Destroyed 12 | . 8 . 4 Worker 7 | . 2 1 4 Builder 6 | . 2 . 4 Tunneler 2 | . 1 1 . Hauler 2 | . 1 . 1 Recycler 5 | . 1 . 4 Operator 1 | . . . 1 Watcher 7 | . 3 . 4 Swarmer 15 | . 12 . 3 Grunt 24 | . 7 2 15 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 8 | . 5 2 8 Combat Bots Only 5 | . 5 2 5 Max Kills in Single Turn 4 | . 4 1 3 Gunslinging 1 | . . . 1 Exploded 3 | . 3 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 280 | . 99 11 170 Missed 86 | . 27 3 56 Hits 194 | . 72 8 114 Melee 7 | . . . 7 Projectile 187 | . 72 8 107 Critical Strikes 2 | . . 1 1 Damage Taken 2959 | . 825 97 2037 Core 546 | . 121 21 404 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 138 | . 138 . . Core Remaining (%) 71 | 100 . 43 . Volleys Fired 139 | . 48 7 84 Largest 2 | . 2 2 2 Hottest 96 | . 90 85 96 Shots Fired 265 | . 89 15 161 Gun 233 | . 87 15 131 Cannon 14 | . . . 14 Launcher 18 | . 2 . 16 Special . | . . . . Kinetic 89 | . 15 8 66 Thermal 110 | . 24 7 79 Explosive 18 | . 2 . 16 Electromagnetic 48 | . 48 . . Robot Hit Streak 15 | . 12 6 15 Robot Miss Streak 3 | . 3 1 3 Penetration Max . | . . . . Secondary Targets 10 | . 3 1 6 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 178 | . 54 12 112 Core Hits 107 | . 36 5 66 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 7 | . 1 . 6 Burn 6 | . . . 6 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4547 | . 1078 169 3300 Guns 2166 | . 768 158 1240 Cannons 163 | . . . 163 Explosions 2172 | . 278 . 1894 Melee . | . . . . Ramming 46 | . 32 11 3 Kinetic 733 | . 117 48 568 Thermal 1671 | . 359 110 1202 Explosive 1645 | . 118 . 1527 Electromagnetic 452 | . 452 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 1 1 6 Average Corruption 3 | . 1 1 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 57 | . 4 13 40 Message Errors 12 | . 2 4 6 Matter Fused 7 | . . 1 6 Heat Flow Errors 6 | . . 2 4 Energy Discharges 9 | . . 1 8 Parts Fused 2 | . . . 2 Data Loss (minor) 7 | . 1 3 3 Data Loss (major) 2 | . 1 . 1 Misfires 4 | . . 1 3 Alerts 3 | . . 1 2 Weapon Failures 5 | . . . 5 Overload Shots . | . . . . Overflow Damage 113 | . 29 . 84 Projectiles 3 | . . . 3 Explosions 110 | . 29 . 81 Melee . | . . . . Knockbacks 6 | . 1 . 5 Impact 1 | . 1 . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 164 | . 32 . 132 Shots 6 | . 1 . 5 Rammed 8 | . 6 . 2 Targets Rammed 12 | . 8 2 2 Kicked . | . . . . Crushed 4 | . 2 2 . Highest Temperature 240 | . 42 240 228 Average Temperature 53 | . 14 89 53 Received Heat Transfer 1059 | . 315 72 672 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 1 5 Heat Transferred 3847 | . 792 259 2796 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 3 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 96 Level 1 1 | . . . 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 219 | . 125 55 219 Initial 25 | . . 25 . Average 38 | . 43 3 65 Influence Increases 1568 | . 556 60 952 Destroy 0b10 Robot/C 900 | . 380 40 480 Destroy 0b10 Robot/NC 150 | . 50 10 90 Destroy Leader 198 | . 78 10 110 Successful Hack 20 | . 14 . 6 Disable Machine 150 | . 30 . 120 Destroy Structure 135 | . 4 . 131 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 1360 | . 490 126 744 Entered New Map 41 | . . 41 . Time Decay 994 | . 450 85 459 Lost Part 175 | . 40 . 135 Purge Threat 150 | . . . 150 Squads Dispatched 7 | . 2 . 5 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . . 3 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 29 2 40 Peak Tracking Total 5 | . 5 2 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 10 | . 2 . 8 Max in Single Turn 2 | . 1 . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 9 | . 7 . 2 Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 21 . 10 Successful 18 | . 12 . 6 Failed 13 | . 9 . 4 Catastrophic 4 | . 3 . 1 Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 28 | . 18 . 10 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 9 . 6 Record 7 | . 3 . 4 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Alert Level 2 | . 1 . 1 Unreport Threat 1 | . . . 1 Patrol Status 1 | . 1 . . Reinforcement Status 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 6 | . 5 . 1 Full Trace Events 5 | . 4 . 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 2307 | . 137 1325 845 Optics 389 | . . . 389 Terrain 300 | . . . 300 Structural 57 | . . 1 56 Seismic 1653 | . 137 1324 192 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4678 | 58 1772 1325 1523 Spaces Moved 1663 | 39 677 523 424 Core 25 | 16 . . 9 Treads 1588 | 23 647 523 395 Legs 20 | . . . 20 Wheels . | . . . . Hover 17 | . 17 . . Flight 13 | . 13 . . Fastest Speed 50 | 50 117 240 240 Average Speed 233 | 118 220 240 257 Slowest Speed 950 | 160 517 240 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 53 | 3 85 91 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 5 | . . . 5 Terrain Destroyed 169 | . 3 . 166 Melee . | . . . . Projectile . | . . . . AOE 169 | . 3 . 166 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2177 | 49 863 576 689 Wait 217 | . 73 43 101 Move 1660 | 38 676 522 424 Hop . | . . . . Pick Up 56 | 5 21 . 30 Fast Attach 3 | 3 . . . Attach 35 | 3 12 . 20 Detach 4 | . 4 . . Swap 31 | . 11 2 18 Drop 20 | . 10 . 10 Fire 139 | . 48 7 84 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 12 | . 8 2 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 6) 513 | -10/Materials | Lost 4 parts (1p1n2w) 727 | -10/Materials | Discovered new exit (range 7) 1016 | -10/Materials | Discovered new exit (range 16) 1622 | -10/Materials | Repaired Lgt. Treads 1831 | -10/Materials | Entered Mines 1849 | -10/Mines | Core integrity fell below 50% 1919 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1950 | -10/Mines | Met a Derelict bent on vengeance 2270 | -10/Mines | Discovered new exit (range 3) 2449 | -10/Mines | Discovered new exit (range 8) 2639 | -10/Mines | Learned 2 Materials zone layouts 2646 | -10/Mines | Learned Materials stockpile data 2812 | -10/Mines | Received a Mining Laser from a helpful Derelict 3156 | -10/Mines | Entered Materials 3156 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3157 | -9/Materials | Identified exit to Materials 3379 | -9/Materials | Lost 3 parts (1n2u) 3475 | -9/Materials | Crushed by falling debris 3506 | -9/Materials | Lost 3 parts (2u1w) 3769 | -9/Materials | Core integrity fell below 50% 3815 | -9/Materials | Discovered new exit (range 16) 3873 | -9/Materials | Build established: Scavenger-Mutant 3989 | -9/Materials | Lost 6 parts (1p1n2u2w) 3992 | -9/Materials | Core integrity fell below 20% 4679 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 04597_ System corrupted: Imp. Light Cannon misfires. 04618_ G-34 Mercenary destroyed. 04618_ S-10 Pest destroyed. 04621_ The unstable cave ceiling collapses. 04621_ S-10 Pest destroyed. 04621_ G-34 Mercenary destroyed. 04627_ U-05 Engineer lays Concrete. 04629_ The unstable cave ceiling collapses. 04629_ U-05 Engineer lays Concrete. 04630_ U-05 Engineer destroyed. 04634_ System corrupted: Heat flow error (+112). 04637_ U-05 Engineer knocked back. 04640_ System corrupted: Imp. Light Cannon jammed. 04640_ U-05 Engineer knocked back. 04643_ Destroyed Wheel. 04644_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04644_ U-05 Engineer lays Concrete. 04661_ System corrupted: IFF burst signal emitted. 04665_ G-34 Mercenary knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????####????????????????????????????????????????? | | ????? #????????????????????????????????????????? | | ????? ""#????????????????????????????????????????? | | ????? Y"#????????????????????????????????????????? | | ????? ""###############??????????????????????????? | | ????? + + #??????????????????????????? | | ????? # # #??????????????????????????? | | ?????+### # """ #??????????????????????????? | | ????? # """""#??????????????????????????? | | ????? + """""#??????????????????????????? | | ?????#####+#+# """""#####??????????????????????? | | ????? ## # """ # #??????????????????????? | | ????? ## # # #??????????????????????? | | ???[? ## # # =#??????]???????????????? | | ????? #" ##+####### ######?????????????????? | | ????? ##T ## #?????# ## #?????????????????? | | ????? ##" ## ###???# ## < #?????????????????? | | ?????+## ## # ??# @## #?????????????????? | | ????? ########% ####;### ###+####???? ????? | | ????? ###????# % # ????? | | ????? #T###### % g + ??????? | | ????? ! = = #??????????? | | ????? !% * ;+##### ########??????????? | | ????? * # # #???????????? | | ????? """ # # """ #???????????? | | ?????? """ + # """ #???????????? | | ??????? """ # # """ #????#??????? | | ??????? ! # # #???????????? | | ??????? %| "T"?# # ]! ##??????????? | | ???????? = "##### # !! #???????????? | | ???????? = " #???# # !! #??#?#????? ? | | ?????????" """##### # ##??????????? | | ????????? =% ###+#####???#?????# | | ????????? ##?????#?? ? | | ??????????##"Y"" #########??? | | ??????????#???"# % = # #??? | | ???????????????# ########+##### % # " #??! | | ??????????###########??# =# # " #??? | | ??????"???# """"" #??## T # # "" # ?? | | ???????? ?# """"" ##### # # #??? | | ???#??????# "" ###?# # # ###? | | ??????????# ##??# """ # # " #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Ghost 'Em Unlikely Earthworm Challenges ------------ None Game ------ Seed MicrodissipatorGammaPod Manual? 0 Play Time 00:40:00 Cumulative 2.6 hours Start 2026.02.20 @ 16:00:08 End 2026.02.20 @ 16:41:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aeafd04-cff7-4889-8297-785287245669