Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.27 @ 09:43:57 Player: Luigi Panache Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (3467) 3467 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 7820 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 52 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Experimental Sensor Array Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Huge Storage Unit Light Armor Plating Hardened Light Armor Plating Minigun Minigun Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Datajack Powered Hammer [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 4 | . . . 1 . . . 2 . 1 Weapon . | . . . . . . . . . . Parts Attached 112 | 2 1 1 18 4 1 . 27 34 24 Power 11 | . . . 3 . . . 3 3 2 Engine 9 | . . . 3 . . . 3 1 2 Core 2 | . . . . . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . . 6 . . . 7 15 6 Treads 21 | 2 . . 4 . . . 5 10 . Leg . | . . . . . . . . . . Wheel 4 | . . . 2 . . . 2 . . Hover 4 | . . . . . . . . 3 1 Flight 7 | . . . . . . . . 2 5 Utility 28 | . 1 . 3 2 1 . 8 3 10 Device 5 | . . . . 1 . . 1 . 3 Storage 2 | . . . . . 1 . . . 1 Processor 4 | . 1 . . . . . 1 . 2 Hackware 2 | . . . . . . . 1 . 1 Protection 15 | . . . 3 1 . . 5 3 3 Artifact . | . . . . . . . . . . Weapon 37 | . . 1 6 2 . . 9 13 6 Energy Gun 6 | . . . 4 . . . 1 1 . Energy Cannon 4 | . . . . . . . 2 2 . Ballistic Gun 18 | . . 1 2 1 . . 3 9 2 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . . 1 . . 3 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . . 2 7 . Parts Lost 53 | . . 2 5 1 . 1 12 9 23 Power 5 | . . . 1 . . . 1 1 2 Propulsion 19 | . . . 1 . . 1 5 3 9 Utility 12 | . . . . . . . 3 1 8 Weapon 17 | . . 2 3 1 . . 3 4 4 Highest Loss Streak 13 | . . 1 1 1 . 1 3 5 13 Average Slot Usage (%) 90 | . 91 100 88 99 100 88 87 89 69 Engine 8 | . 14 14 7 11 11 11 7 3 3 Core 1 | . . . . . . . . 5 1 Treads 23 | . 28 28 28 33 33 22 16 21 . Wheel 1 | . . . 2 . . . 5 . . Flight 1 | . . . . . . . . . 17 Storage 9 | . 14 14 11 11 11 11 9 9 2 Processor 12 | . 6 14 11 11 11 11 14 18 9 Hackware 3 | . . . . . . . 7 9 3 Protection 7 | . . . 7 10 11 11 10 5 8 Energy Gun 4 | . 14 10 10 3 . . 2 1 . Ballistic Gun 10 | . 14 18 8 10 11 11 9 12 4 Launcher 3 | . . . . 7 11 11 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 14 14 14 21 19 54 54 67 62 55 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 32 Greatest Overweight (x) 16 | . . . 1 . . 1 5 6 16 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 29 | 7 7 7 7 7 19 19 19 19 29 Average Capacity 12 | 7 7 7 7 7 15 19 19 19 9 Most Carried 19 | 7 7 7 7 7 10 14 19 19 19 Average Carried 11 | 6 7 6 6 6 8 11 18 18 8 Final Capacity 19 | 7 7 7 7 7 19 19 19 19 4 Final Carried 19 | 7 7 6 7 7 10 14 19 19 3 Class Distribution -------------------- 63% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 2358 | 232 13 92 258 63 . 33 469 780 418 Remotely . | . . . . . . . . . . Salvage Created 4144 | 140 29 352 1054 56 . 26 935 1193 359 Parts 258 | 10 3 16 62 4 . 8 73 76 6 Haulers Intercepted 5 | . . . 1 . . . 2 2 . Recyclers Shooed 3 | . . . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 92 | . . 9 20 3 . 8 21 25 6 Melee 1 | . . . . . . . 1 . . Guns 69 | . . 9 20 . . . 15 22 3 Cannons 2 | . . . . . . . . 2 . AOE 19 | . . . . 3 . 8 5 1 2 Classes Destroyed 14 | 2 1 2 3 . . . 3 . 3 Worker 7 | . . . . . . . 6 1 . Builder 4 | . . . 1 . . . 3 . . Tunneler 2 | 2 . . . . . . . . . Hauler 5 | . . . 1 . . . 2 2 . Recycler 3 | 1 . . 1 . . . . . 1 Operator 2 | . . . . . . . 1 . 1 Watcher 6 | . 1 . 1 . . . 3 . 1 Swarmer 28 | . . 3 . 1 . 8 7 6 3 Grunt 40 | . . 6 16 2 . . 6 10 . Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 17 | . . . 4 . . . 6 7 . Hunter 4 | . . . . . . . 2 2 . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 10 | 2 1 3 3 3 . 4 10 5 3 Combat Bots Only 5 | . . 3 3 3 . 4 5 5 2 Max Kills in Single Turn 5 | 1 1 1 2 1 . 2 5 2 3 Gunslinging 1 | . . . 1 . . . . 1 . Exploded 3 | . . . . 1 . 2 3 1 2 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 7506 | . 32 396 950 50 . 144 1751 1896 2287 Core 1404 | . . 90 170 11 . 10 135 277 711 Absorbed by Shields 4 | . . . . . . . . . 4 Core Remaining (%) 60 | 100 . 64 . . . 52 . 25 . Volleys Fired 301 | 4 1 27 65 3 . 7 81 78 35 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 138 | 60 60 60 112 70 . 50 70 138 50 Shots Fired 509 | 8 2 54 112 4 . 11 130 145 43 Gun 483 | 8 2 54 112 1 . 4 125 135 42 Cannon 10 | . . . . . . . . 10 . Launcher 16 | . . . . 3 . 7 5 . 1 Special . | . . . . . . . . . . Kinetic 352 | 4 1 33 45 . . 4 106 117 42 Thermal 86 | . . . 67 1 . . . 18 . Explosive 15 | . . . . 3 . 7 4 . 1 Electromagnetic 56 | 4 1 21 . . . . 20 10 . Robot Hit Streak 20 | 4 3 17 18 1 . 2 20 15 19 Robot Miss Streak 4 | 1 . 2 2 3 . 4 4 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . . 1 . . . 1 4 . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . Shots Hit Robots 402 | 5 2 38 91 1 . 4 102 109 50 Core Hits 216 | 4 1 17 43 6 . 10 66 53 16 Critical Hits 2 | . . . . . . . 1 . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks 35 | . . . . . . . . 1 34 Impact 35 | . . . . . . . . 1 34 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8021 | 67 34 410 1295 203 . 636 2454 1789 1133 Guns 5488 | 67 34 410 1281 . . 20 1766 1402 508 Cannons 210 | . . . . . . . . 210 . Explosions 1656 | . . . . 188 . 616 608 127 117 Melee 507 | . . . . . . . . . 507 Ramming 160 | . . . 14 15 . . 80 50 1 Kinetic 3855 | 15 14 202 417 . . 20 1535 1144 508 Thermal 1249 | . . . 864 . . . . 385 . Explosive 1447 | . . . . 188 . 616 526 . 117 Electromagnetic 803 | 52 20 208 . . . . 313 210 . Impact 507 | . . . . . . . . . 507 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . . . . 3 3 27 Average Corruption 7 | . . . . . . . 2 3 25 Corruption Purged . | . . . . . . . . . . Effects 69 | . . . . . . . 10 19 40 Message Errors 10 | . . . . . . . 3 3 4 Matter Fused 11 | . . . . . . . . 6 5 Heat Flow Errors 6 | . . . . . . . 2 3 1 Energy Discharges 12 | . . . . . . . 2 3 7 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . 3 3 2 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 17 | . . . . . . . . . 17 Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 146 | . . . . 3 . 32 15 . 96 Projectiles . | . . . . . . . . . . Explosions 50 | . . . . 3 . 32 15 . . Melee 96 | . . . . . . . . . 96 Knockbacks 2 | . . . . . . . . . 2 Impact 2 | . . . . . . . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 213 | . . . . . . 65 89 59 . Shots 8 | . . . . . . 4 3 1 . Rammed 28 | . . . 2 4 . . 16 5 1 Targets Rammed 30 | . . . 3 4 . . 17 5 1 Kicked . | . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . Highest Temperature 252 | . . 57 208 24 . 12 201 243 252 Average Temperature 55 | . . 30 49 17 . 9 25 89 81 Received Heat Transfer 2181 | . . 150 438 18 . . 639 666 270 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 5 Impact Corruptions 7 | . . . . . . . . . 7 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 4 . . . . 1 . Heat Transferred 2742 | . . . 2037 . . . . 705 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 631 | 15 31 192 320 213 . 117 586 631 305 Initial 287 | . 9 12 48 111 . . 45 237 287 Average 195 | 9 20 97 183 45 . 67 227 462 207 Maximum Alert Level 2 | . . . 1 1 . . 2 2 1 Low Security (%) 61 | 100 100 100 60 96 . 100 60 . 20 Level 1 23 | . . . 39 3 . . 19 32 79 Level 2 15 | . . . . . . . 19 67 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . . 3 . . . 6 5 4 Investigation 7 | . . . 2 . . . . 3 2 Extermination 1 | . . . . . . . . . 1 Reinforcement 10 | . . . 1 . . . 6 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 12 | . . . 2 . . . 6 4 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 177 | . 1 12 22 3 . 7 58 41 33 Peak Tracking Total 16 | . 1 3 3 3 . 4 7 7 16 Tactical Retreats 11 | . . 1 . . . . 5 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 9 | . 1 . 1 . . . . 3 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 8 | . . 1 1 . . 2 2 2 . Max in Single Turn 2 | . . 1 1 . . 1 2 1 . Garrison Access 2 | . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 26 | . 1 1 4 1 1 . 5 7 6 Terminals 16 | . 1 1 2 1 . . 3 5 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . 2 . . Recycling Units 3 | . . . 1 . . . . 1 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 Total Hacks 73 | . 2 2 19 6 1 . 14 16 13 Successful 35 | . . 1 11 3 1 . 7 8 4 Failed 38 | . 2 1 8 3 . . 7 8 9 Catastrophic 7 | . 1 . . . . . 1 2 3 Database Lockouts . | . . . . . . . . . . Manual 30 | . 2 . 10 4 . . 3 5 6 Terminals 45 | . 2 2 9 6 . . 8 12 6 Fabricators 3 | . . . . . . . . . 3 Repair Stations 11 | . . . 5 . . . 6 . . Recycling Units 11 | . . . 5 . . . . 3 3 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 Terminal Hacks 13 | . . 1 3 2 1 . 1 5 . Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . Open Door 1 | . . . . . . . . 1 . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 2 | . . 1 . . . . . 1 . Recall Reinforcements 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . 1 . Zone Layout 2 | . . . 1 1 . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . 1 Build 2 | . . . . . . . . . 2 Repair Station Hacks 9 | . . . 3 . . . 6 . . Scan Component 4 | . . . 1 . . . 3 . . Repair 4 | . . . 1 . . . 3 . . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . 1 1 Unauthorized Hacks 7 | . . . 4 1 . . . 2 . Terminals 4 | . . . 2 1 . . . 1 . Botnet 4 | . . . 2 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . 1 . Reject 1 | . . . 1 . . . . . . Mask 2 | . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 20 | . 1 1 4 1 . . 5 3 5 Full Trace Events 4 | . . . 1 . . . . 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter 219 | . . . . . . . . . 219 Time 58 | . . . . . . . . . 58 Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 1 | . . . . . . . . . 1 Matter 102 | . . . . . . . . . 102 Time 25 | . . . . . . . . . 25 Total Part Build Rating 1 | . . . . . . . . . 1 Parts Repaired 4 | . . . 1 . . . 3 . . Time 68 | . . . 26 . . . 42 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 4 | . . . . 1 . . . . 3 Largest Group 3 | . . . . 1 . . . . 3 Highest-Rated Group 93 | . . . . 31 . . . . 93 Highest-Rated Ally 31 | . . . . 31 . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . . 7 . . . . 21 Total Damage 378 | . . . . 83 . . . . 295 Kills 4 | . . . . 2 . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 7132 | 68 123 777 1081 1010 410 698 1134 1192 639 Spaces Moved 3722 | 32 75 417 435 612 254 272 395 456 774 Core 7 | . . . . . . . . . 7 Treads 2656 | 32 75 417 356 612 254 272 196 442 . Legs . | . . . . . . . . . . Wheels 278 | . . . 79 . . . 199 . . Hover 107 | . . . . . . . . 14 93 Flight 674 | . . . . . . . . . 674 Fastest Speed 26 | 160 160 160 80 160 160 160 100 160 26 Average Speed 146 | 160 160 160 146 160 160 249 183 194 38 Slowest Speed 850 | 160 160 160 160 160 160 260 460 460 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 3 22 83 38 93 56 76 44 59 27 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug 12 | . . . . . . . 8 . 4 Terrain Destroyed 108 | . . . . 24 . 36 36 . 12 Melee 4 | . . . . . . . . . 4 Projectile . | . . . . . . . . . . AOE 104 | . . . . 24 . 36 36 . 8 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total 4849 | 40 76 475 770 637 258 282 663 624 1024 Wait 517 | . . 27 233 11 . . 106 13 127 Move 3695 | 31 74 416 434 611 253 271 394 455 756 Hop 9 | . . . . . . . . . 9 Pick Up 53 | 2 . 2 5 1 3 4 20 12 4 Fast Attach 48 | . 1 . 9 2 . . 14 14 8 Attach 31 | . . 1 2 1 . . 5 6 16 Detach 6 | . . . . 1 . . . 1 4 Swap 33 | 2 . . 7 1 1 . 8 14 . Drop 73 | 1 . 2 12 2 1 . 18 25 12 Fire 301 | 4 1 27 65 3 . 7 81 78 35 Melee 35 | . . . . . . . . 1 34 Ram 6 | . . . . . . . 4 1 1 Kick . | . . . . . . . . . . Crush 24 | . . . 3 4 . . 13 4 . Escape Stasis 18 | . . . . . . . . . 18 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 69 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 11) 192 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 434 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 940 | -10/Mines | Discovered new exit (range 15) 969 | -10/Mines | Entered Materials 969 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1468 | -9/Materials | Discovered new exit (range 18) 1629 | -9/Materials | Build established: Scavenger-Mutant 1717 | -9/Materials | Discovered new exit (range 18) 1788 | -9/Materials | Repaired Lgt. Armor Plating 1954 | -9/Materials | Discovered new exit (range 9) 2050 | -9/Materials | Entered Mines 2053 | -9/Mines | Received a Mining Laser from a helpful Derelict 2086 | -9/Mines | Discovered new exit (range 16) 2350 | -9/Mines | Discovered new exit (range 9) 2514 | -9/Mines | Assembled infested the area 2729 | -9/Mines | Learned 4 Materials zone layouts 2974 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2978 | -9/Mines | Found Prototype Device 2979 | -9/Mines | Identified Exp. Sensor Array 3054 | -9/Mines | Discovered new exit (range 5) 3060 | -9/Mines | Entered Exiles 3081 | -9/Exiles | Discovered new exit (range 16) 3104 | -9/Exiles | Met 8R-AWN 3129 | -9/Exiles | Met EX-HEX 3385 | -9/Exiles | Met EX-DEC 3398 | -9/Exiles | Learned location of Zion (-6) 3457 | -9/Exiles | Discovered new exit (range 10) 3470 | -9/Exiles | Entered Mines 4132 | -8/Mines | Discovered new exit (range 13) 4168 | -8/Mines | Entered Materials 4168 | -8/Materials | Evolved 2 slots: Utility x2 4169 | -8/Materials | Identified exit to Storage 4479 | -8/Materials | Repaired Lgt. Armor Plating 4731 | -8/Materials | Lost 3 parts (1n1u1w) 4987 | -8/Materials | Repaired Mni. Grenade Launcher 5001 | -8/Materials | Repaired Lgt. Treads 5302 | -8/Materials | Entered Storage 5460 | -8/Storage | Build established: Mutant 5508 | -8/Storage | Lost 3 parts (1n2w) 5767 | -8/Storage | Core integrity fell below 50% 5824 | -8/Storage | Lost 5 parts (1p1n1u2w) 6066 | -8/Storage | Build established: Scavenger-Mutant 6428 | -8/Storage | Discovered new exit (range 17) 6494 | -8/Storage | Entered Factory 6494 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6594 | -7/Factory | Fabricated Cargo Storage Unit (x1) 6643 | -7/Factory | System corruption reached 10% 6709 | -7/Factory | Lost 13 parts (1p4n5u3w) 6978 | -7/Factory | Allied Derelicts emerged from ambush trap array 7083 | -7/Factory | Core integrity fell below 50% 7129 | -7/Factory | Core integrity fell below 20% 7133 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07053_ Penetrated by Slug. 07053_ Hrd. Light Armor Plating destroyed. 07065_ System corrupted: Matter fused (-7). 07071_ Cld. Ion Engine destroyed. 07075_ Lrn. Terrain Scanner destroyed. 07078_ The unstable cave ceiling collapses. 07079_ Imp. VTOL Module destroyed. 07083_ System corrupted: Heat flow error (+284). 07088_ Slug penetrates Earth. 07088_ Powered Hammer destroyed. 07101_ Imp. VTOL Module destroyed. 07103_ System corrupted: IFF burst signal emitted. 07104_ Penetrated by Slug. 07114_ Connecting with Terminal... 07114_ ALERT: Suspicious activity at Terminal F012. Dispatching Investigation squad. 07121_ System corrupted: Matter fused (-8). 07125_ Dropped Missile Launcher. 07125_ Acquired Hvy. Missile Launcher. 07126_ Imp. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ????# # #???????????????????????? | | ????# # #???????????????????????? | | ????# """" """" # #???????????????????????? | | ????# """" """" # #???????????????????????? | | ????# """" """" # #???????????????????????? | | ????# """" """" # #???????????????????????? | | ????# """" """" # #???????????????????????? | | ????# """" """" # +???????????????????????? | | ????# + #???????????????????????? | | ????############## #???????????????????????? | | ????# ??# #???????????????????????? | | ????# ??# #???????????????????????? | | ????# ?# #???????????????????????? | | ????# ?# ^ #???????????????????????? | | ????# # #???????????????????????? | | ????# # #???????????????????????? | | ????# + #???????????????????????? | | ????# # #???????????????????????? | | ????# # #???########????????????? | | ????# ?# #?? ] ?????????????? | | ????# ?# #?? "?????????????? | | ????# ??# #?""" """ Y"???????????? | | ????############## #?""" """ """ #?????????? | | ??????""""""""" # # """ """ #?????????? | | ??# """"T"""" ] # # #?????????? | | ??# + s @ """ """ ??????????????? | | ??# ! # b # """ """ ??????????????? | | ??# !! # sg # """ """ ??????????????? | | ?# ! ! = # g g #? ??????????????? | | ?################# s ^ #? ! / ????????????? | | ???????????????######s###############????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ! #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# / #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ! #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 300 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Cargo Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalOmegaTerrabomb Manual? 0 Play Time 00:47:29 Cumulative 251.9 hours Start 2021.01.26 @ 19:11:10 End 2021.01.27 @ 09:43:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 110 Adventurer 68 Explorer 68 Win Type - Total 16 Types 13/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ae12857-667c-46fa-b1da-000ffbdba331