Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.23 @ 09:01:06 Player: deadnoob Result: Destroyed by P1-3CE with P1-3CE's Gatling Flakker Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1094) 1094 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 3857 Bonus ------- Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 78/100 System Corruption 0% Temperature Warm (135) Movement Core (700) Ox13 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Treads Light Treads Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Structural Scanner Salvage Targeting Computer Reaction Control System Light Armor Plating Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Autogun Improved Assault Rifle Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Wheel Light Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Particle Cannon Advanced Beam Cannon Heavy Assault Rifle Mining Laser [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 35 | 2 5 2 18 3 1 4 Power 5 | . 1 . 3 1 . . Engine 4 | . 1 . 2 1 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 7 | 2 1 1 3 . . . Treads 7 | 2 1 1 3 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 2 . 6 1 . . Device 1 | . 1 . . . . . Storage 1 | . . . 1 . . . Processor 4 | . 1 . 3 . . . Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 14 | . 1 1 6 1 1 4 Energy Gun 6 | . 1 . 3 . . 2 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 4 | . . 1 2 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 11 | . . 1 2 2 . 6 Power 2 | . . . 1 . . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . 1 . 1 Weapon 5 | . . 1 1 1 . 2 Highest Loss Streak 6 | . . 1 1 2 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 92 100 95 99 100 93 Engine 8 | . 14 14 3 10 11 9 Core 3 | . . . 6 . . . Treads 23 | . 25 28 22 22 22 19 Device 9 | . . 14 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 10 | . 8 . 13 11 11 11 Protection 5 | . . . 4 11 11 9 Energy Gun 5 | . 13 14 4 . . 17 Ballistic Gun 16 | . 14 14 16 21 15 . Naked Turns . | . . . . . . . Heaviest Build 59 | 10 13 13 55 55 56 59 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 14 | . . . 1 1 1 14 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 16 | 8 8 8 19 20 20 20 Most Carried 20 | 6 8 8 20 20 20 20 Average Carried 15 | 6 7 7 18 18 20 20 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 20 | 6 8 7 20 20 20 20 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 846 | 191 100 30 400 104 . 21 Remotely . | . . . . . . . Salvage Created 1727 | . 267 237 1018 205 . . Parts 107 | . 20 3 69 15 . . Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 38 | . 7 2 22 7 . . Guns 34 | . 7 2 18 7 . . Cannons 1 | . . . 1 . . . AOE 3 | . . . 3 . . . Classes Destroyed 8 | . 3 1 3 1 . . Worker 2 | . . . 2 . . . Hauler 3 | . . . 3 . . . Recycler 3 | . . 2 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 17 | . 3 . 11 3 . . Grunt 15 | . 4 2 6 3 . . Duelist 1 | . . . . 1 . . Sentry 5 | . . . 5 . . . Best Kill Streak 5 | . 3 2 5 3 . . Combat Bots Only 4 | . 3 2 4 3 . . Max Kills in Single Turn 3 | . 1 1 3 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2379 | . 354 148 808 212 . 857 Core 509 | . 54 50 133 25 . 247 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 146 | . 59 . 87 . . . Core Remaining (%) 79 | 100 . 58 . . . . Volleys Fired 130 | . 32 10 68 14 2 4 Largest 2 | . 2 2 2 2 1 2 Hottest 143 | . 60 60 101 46 33 143 Shots Fired 258 | . 64 20 136 28 2 8 Gun 239 | . 64 20 127 28 . . Cannon 17 | . . . 9 . . 8 Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 144 | . 32 10 74 28 . . Thermal 72 | . 32 10 22 . . 8 Explosive 2 | . . . . . 2 . Electromagnetic 40 | . . . 40 . . . Robot Hit Streak 27 | . 11 8 13 27 . 4 Robot Miss Streak 4 | . 3 2 4 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 1 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 180 | . 45 16 93 21 . 5 Core Hits 74 | . 19 5 41 9 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2712 | . 429 189 1637 333 . 124 Guns 2172 | . 421 168 1250 333 . . Cannons 276 | . . . 152 . . 124 Explosions 181 | . . . 181 . . . Melee . | . . . . . . . Ramming 83 | . 8 21 54 . . . Kinetic 1378 | . 132 66 847 333 . . Thermal 801 | . 289 102 286 . . 124 Explosive . | . . . . . . . Electromagnetic 450 | . . . 450 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 45 | . . . 45 . . . Shots 2 | . . . 2 . . . Rammed 13 | . 4 3 6 . . . Targets Rammed 15 | . 4 5 6 . . . Kicked . | . . . . . . . Crushed 2 | . . 2 . . . . Highest Temperature 303 | . 123 101 99 36 . 303 Average Temperature 45 | . 43 51 27 22 . 185 Received Heat Transfer 606 | . 195 87 231 93 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 1307 | . 675 225 325 . . 82 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 295 | . 172 40 295 214 . . Initial 114 | . . 27 15 114 . . Average 99 | . 68 28 125 125 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 82 | 100 100 100 79 59 . 100 Level 1 17 | . . . 20 40 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 9 2 39 8 3 1 Peak Tracking Total 9 | . 4 2 5 3 9 1 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 2 | . . . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 13 | . 5 . 6 1 1 . Terminals 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 11 . 25 1 1 . Successful 29 | . 9 . 18 1 1 . Failed 9 | . 2 . 7 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 4 . 12 . 1 . Terminals 22 | . 6 . 16 . . . Fabricators . | . . . . . . . Repair Stations 8 | . 4 . 4 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 3 . 7 1 1 . Robot Analysis 3 | . 2 . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Locate Traps 3 | . 1 . 2 . . . Zone Layout 2 | . . . 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . Scan Component 3 | . 2 . 1 . . . Repair 3 | . 2 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 . 5 . . . Terminals 6 | . 1 . 5 . . . Track 2 | . . . 2 . . . Botnet 3 | . 1 . 2 . . . Detonate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 . 4 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . 1 . . . Time 65 | . 52 . 13 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 1 Highest-Rated Group 40 | . . . . 40 40 16 Highest-Rated Ally 16 | . . . . 16 16 16 Total Orders . | . . . . . . . Ally Attacks 19 | . . . . . 15 4 Total Damage 151 | . . . . . 116 35 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 5442 | 3 779 712 2362 814 683 89 Spaces Moved 2251 | 1 378 416 830 319 279 28 Core 1 | . . . . . . 1 Treads 2250 | 1 378 416 830 319 279 27 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 160 | 160 160 160 160 240 240 240 Average Speed 211 | 160 160 160 239 240 240 258 Slowest Speed 750 | 160 160 160 240 240 240 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 1 55 86 62 57 59 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 1 1 . 1 . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 3 | . . 2 . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . . 6 . 12 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 18 | . . . 6 . 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2683 | 2 496 442 1074 341 291 37 Wait 173 | . 63 6 92 1 10 1 Move 2245 | . 377 415 829 318 278 28 Hop . | . . . . . . . Pick Up 46 | . 8 2 33 3 . . Fast Attach 13 | . 3 . 9 1 . . Attach 7 | . 1 1 3 2 . . Detach 5 | . 1 . 4 . . . Swap 15 | 2 1 1 6 . 1 4 Drop 34 | . 6 2 24 2 . . Fire 130 | . 32 10 68 14 2 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 15 | . 4 5 6 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 7) 426 | -10/Materials | Repaired Lgt. Treads 453 | -10/Materials | Repaired Sml. Laser 504 | -10/Materials | Discovered new exit (range 18) 628 | -10/Materials | Discovered new exit (range 12) 783 | -10/Materials | Entered Mines 871 | -10/Mines | Identified exit to Materials 1087 | -10/Mines | Discovered exit to Materials (range 11) 1100 | -10/Mines | Learned location of Storage (-7) 1495 | -10/Mines | Entered Materials 1495 | -9/Materials | Evolved 2 slots: Utility x2 1908 | -9/Materials | Discovered new exit (range 16) 2463 | -9/Materials | Identified exit to Mines 3175 | -9/Materials | Build established: Scavenger-Mutant 3568 | -9/Materials | Discovered new exit (range 16) 3612 | -9/Materials | Repaired Lgt. Armor Plating 3857 | -9/Materials | Entered Mines 3891 | -9/Mines | Met a Derelict bent on vengeance 4194 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4197 | -9/Mines | Discovered new exit (range 5) 4202 | -9/Mines | Build established: Mutant 4271 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4471 | -9/Mines | Learned location of Zion (-6) 4471 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4513 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4671 | -9/Mines | Entered Exiles 4671 | -9/Exiles | Accompanied by 3 allies 4727 | -9/Exiles | Met 8R-AWN 4770 | -9/Exiles | Met EX-HEX 4844 | -9/Exiles | Met EX-BIN 4878 | -9/Exiles | Aligned with FarCom system 4880 | -9/Exiles | Given EX-Vault access code 4938 | -9/Exiles | Opened EX-Vault 4997 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5170 | -9/Exiles | Met EX-DEC 5312 | -9/Exiles | Attacked by the Exiles 5325 | -9/Exiles | Discovered new exit (range 14) 5354 | -9/Exiles | Entered Mines 5354 | -8/Mines | Accompanied by 1 ally 5416 | -8/Mines | P1-3CE came to Exiles' defense 5427 | -8/Mines | Core integrity fell below 50% 5443 | -8/Mines | Destroyed by P1-3CE with P1-3CE's Gatling Flakker Last Messages --------------- GOAL=ESCAPE 05377_ Searching scrap... 05377_ Found Autogun. 05377_ Found Lgt. Nuclear Core. 05377_ Found Trap Scanner. 05377_ Found 11 Matter. 05377_ Found 10 Matter. 05378_ Acquired 10 matter. 05379_ Acquired 11 matter. 05416_ P1-3CE: "I came as fast as I could... Wait, it was you!" 05425_ K-01 Serf knocked back. 05425_ K-01 Serf destroyed. 05430_ Lgt. Ion Engine destroyed. 05430_ Trooper 2a destroyed. 05435_ Lgt. Treads destroyed. 05435_ Hrd. Light Armor Plating destroyed. 05435_ Knocked back. 05438_ Hvy. Particle Cannon destroyed. 05438_ Knocked back. 05441_ Adv. Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?????? ????????????????????? | | ?????? ????????????????????? | | ?????? ?????? ????????????? | | ?????? ????? #????????????? | | ?????? #???? ?????????????? | | ?????? ##?? ??????????????? | | ?????? ### #??????????????? | | ?????? ???????????????? | | ?????? ????????????????? | | ?????? #????????????????? | | ??????# M #????????????????? | | ?????##* #?????????????????? | | ????##[ =#??????????????????? | | ????#" =#???????????????????? | | ????## #???????????????????? | | ???## ##??????????????????? | | ??## #####??????????????? | | ??# ##?????????????? | | ?#; @ #?????????????? | | ?#;# #?????????????? | | ? ### """" #?????????????? | | ? ??## """" ##????????????? | | #????# """" ##???????????? | | ?????## #???????????? | | ??????#### #???????????? | | ?????????## ##???????????? | | ?????????## #????????????? | | ?????????# ##????????????? | | ?????????#[ ##?????????????? | | ?????????## *#??????????????? | | ??????????#! ######?????????? | | ??????????# #?????????? | | ??????????# #### #?????????? | | ??????????# #??????????????? | | ??????????# #??????????????? | | ?????###### ##?????????????? | | ?????# #?????????????? | | ?????# #?????????????? | | ?????# """ #?????????????? | | ?????# """ #?????????????? | | ?????# """ #?????????????? | | ?????##########?????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireDefenseEdition Manual? 0 Play Time 00:25:25 Cumulative 92.5 hours Start 2022.09.23 @ 08:36:15 End 2022.09.23 @ 09:01:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdd1158c-8924-4f8e-8135-d6708e3b913c