Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 20:49:25 Player: Voxette Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (498) 498 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2998 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Salvage Targeting Computer Makeshift System Shield > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Weapon Cycler Maneuvering Thrusters High-powered Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Heavy Hammer > --- INVENTORY -------- Propulsion Shielding Assault Rifle High-powered Shotgun Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Makeshift System Shield Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 56 | 7 18 15 5 1 6 4 Power 7 | 1 3 2 1 . . . Engine 7 | 1 3 2 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 4 6 1 . . . Treads . | . . . . . . . Leg 4 | 2 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 9 | . 2 6 1 . . . Utility 15 | 2 3 2 1 . 3 4 Device 5 | . . . . . 3 2 Storage 4 | 2 2 . . . . . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . . 1 Protection 4 | . 1 2 1 . . . Artifact . | . . . . . . . Weapon 21 | 2 8 5 2 1 3 . Energy Gun 9 | 1 6 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 . Ballistic Cannon . | . . . . . . . Launcher 6 | . 2 2 2 . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 7 | . . 4 . . . 3 Power 1 | . . 1 . . . . Propulsion 4 | . . 2 . . . 2 Utility 1 | . . . . . . 1 Weapon 1 | . . 1 . . . . Highest Loss Streak 4 | . . 4 . . . 3 Average Slot Usage (%) 63 | . 88 76 39 36 43 53 Engine 7 | . 13 14 11 11 . . Leg 5 | . 18 . . . . . Flight 18 | . 9 28 22 22 22 20 Device 5 | . . . . . 10 11 Storage 4 | . 14 . . . . . Protection 2 | . 4 6 2 . . . Energy Gun 7 | . 18 9 . . . . Ballistic Gun 3 | . 4 13 2 . . . Launcher 1 | . 3 4 2 . . . Impact Weapon 3 | . . . . . 8 . Piercing Weapon 2 | . . . . . 1 11 Naked Turns . | . . . . . . . Heaviest Build 17 | 17 17 9 8 8 8 5 Greatest Support 20 | 20 20 8 8 8 8 8 Greatest Overweight (x) 1 | 1 . 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 4 4 4 4 4 Average Capacity 4 | 7 5 4 4 4 4 4 Most Carried 8 | 8 8 4 4 4 4 4 Average Carried 4 | 5 5 3 2 4 3 3 Final Capacity 8 | 8 4 4 4 4 4 4 Final Carried 8 | 8 3 2 4 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 912 | 270 186 242 . . 176 38 Remotely . | . . . . . . . Salvage Created 725 | 246 326 102 . . . 51 Parts 59 | 19 20 18 . . . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 2 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 8 8 . . . 1 Melee 1 | . . . . . . 1 Guns 6 | . 3 3 . . . . AOE 10 | . 5 5 . . . . Classes Destroyed 7 | 3 4 . . . . . Worker 3 | 2 1 . . . . . Builder 1 | . 1 . . . . . Tunneler 4 | 4 . . . . . . Recycler 2 | 1 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 9 | . 3 6 . . . . Grunt 8 | . 5 2 . . . 1 Best Kill Streak 4 | 2 4 3 . . . 1 Combat Bots Only 3 | . 3 3 . . . 1 Max Kills in Single Turn 4 | 1 4 3 . . . 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1235 | 18 269 307 9 . . 632 Core 570 | 9 57 97 6 . . 401 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 96 . 34 . . . . Volleys Fired 70 | 29 17 23 1 . . . Largest 2 | 1 2 2 1 . . . Hottest 105 | 40 105 70 30 . . . Shots Fired 92 | 29 33 29 1 . . . Gun 83 | 29 29 25 . . . . Cannon . | . . . . . . . Launcher 9 | . 4 4 1 . . . Special . | . . . . . . . Kinetic 29 | . 7 22 . . . . Thermal 6 | . 6 . . . . . Explosive 9 | . 4 4 1 . . . Electromagnetic 48 | 29 16 3 . . . . Robot Hit Streak 15 | 6 7 15 . . . . Robot Miss Streak 3 | 3 2 2 . . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 60 | 17 22 19 . . . 2 Core Hits 35 | 7 15 12 . . . 1 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 7 | . . . . . . 7 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 7 | . . . . . . 7 Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 1644 | 283 714 519 . . . 128 Guns 702 | 219 269 214 . . . . Cannons . | . . . . . . . Explosions 814 | 64 445 305 . . . . Melee 128 | . . . . . . 128 Ramming . | . . . . . . . Kinetic 205 | . 14 191 . . . . Thermal 315 | 64 251 . . . . . Explosive 570 | . 265 305 . . . . Electromagnetic 426 | 219 184 23 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 128 | . . . . . . 128 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 12 | . 7 . . . . 5 Projectiles . | . . . . . . . Explosions 7 | . 7 . . . . . Melee 5 | . . . . . . 5 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 162 | 19 102 31 10 . . . Shots 7 | 1 3 2 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 216 | 7 216 15 . . . . Average Temperature 54 | 4 64 8 . . . . Received Heat Transfer 192 | . 90 . . . . 102 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 535 | 100 435 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 2 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 227 | 35 163 227 87 33 . . Initial 72 | . 22 31 72 33 . . Average 76 | 14 69 176 73 33 . . Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 91 | 100 100 57 100 100 . . Level 1 8 | . . 42 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 2 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 13 5 5 . . 7 Peak Tracking Total 9 | . 3 3 4 . . 9 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . . Max in Single Turn 2 | . 2 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 9 | . 4 . 3 . 1 1 Terminals 6 | . 3 . 2 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 16 . 13 . 5 4 Successful 27 | . 11 . 7 . 5 4 Failed 11 | . 5 . 6 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 11 | . 6 . . . 5 . Terminals 25 | . 10 . 11 . . 4 Fabricators . | . . . . . . . Repair Stations 6 | . 6 . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 5 . 5 . 5 4 Record 4 | . . . . . . 4 Part Schematic 5 | . . . . . 5 . Alert Level 3 | . 1 . 2 . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 6 . . . . . Scan Component 3 | . 3 . . . . . Repair 3 | . 3 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 3 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 1 . 5 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 84 | . 84 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . . 1 . 1 4 . Largest Group 4 | . . 1 . 1 4 4 Highest-Rated Group 152 | . . 16 . 31 152 152 Highest-Rated Ally 39 | . . 16 . 31 39 39 Total Orders 1 | . . 1 . . . . AID 1 | . . 1 . . . . Ally Attacks 10 | . . . . . . 10 Total Damage 332 | . . . . . . 332 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1840 | 268 503 219 52 36 532 230 Spaces Moved 2240 | 159 369 327 93 80 931 281 Core 7 | 6 . . . . . 1 Treads . | . . . . . . . Legs 342 | 153 189 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1891 | . 180 327 93 80 931 280 Fastest Speed 37 | 50 37 37 37 37 37 37 Average Speed 51 | 117 79 39 37 37 39 39 Slowest Speed 120 | 120 120 117 37 37 40 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . 1 3 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 8 47 43 22 34 85 37 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 2 Spaces Dug 16 | . 10 . 6 . . . Terrain Destroyed 78 | 6 40 26 6 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 78 | 6 40 26 6 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2816 | 208 549 383 111 85 1092 388 Wait 382 | 3 115 13 6 4 148 93 Move 2226 | 158 366 320 92 79 930 281 Hop 4 | . 1 3 . . . . Pick Up 26 | 10 10 2 2 . 2 . Fast Attach 20 | 6 6 . . 1 4 3 Attach 17 | 1 4 4 5 . 2 1 Detach 12 | . 2 2 5 . 1 2 Swap 19 | . 8 11 . . . . Drop 33 | 1 20 5 . 1 5 1 Fire 70 | 29 17 23 1 . . . Melee 7 | . . . . . . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 269 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 642 | -10/Materials | Repaired Particle Gun 671 | -10/Materials | Repaired Propulsion Shielding 698 | -10/Materials | Repaired EM Pulse Gun 756 | -10/Materials | Discovered new exit (range 13) 767 | -10/Materials | Discovered new exit (range 12) 772 | -10/Materials | Entered Mines 796 | -10/Mines | Learned Materials emergency access door positions 857 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 948 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 966 | -10/Mines | Discovered new exit (range 10) 980 | -10/Mines | Assembled infested the area 990 | -10/Mines | Core integrity fell below 50% 991 | -10/Mines | Entered Materials 991 | -9/Materials | Evolved 2 slots: Utility x2 1022 | -9/Materials | Lost 4 parts (1p2n1w) 1033 | -9/Materials | Discovered new exit (range 15) 1043 | -9/Materials | Entered Mines 1046 | -9/Mines | Received a Mining Laser from a helpful Derelict 1076 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1079 | -9/Mines | Entered Zion 1092 | -7/Zion | Received a visual enhancement algorithm 1107 | -7/Zion | Given the Hacking Drone Bay 1111 | -7/Zion | Found Prototype Device 1111 | -7/Zion | Identified Hacking Drone Bay 1148 | -7/Zion | Learned Factory non-interactive machine intel 1169 | -7/Zion | Learned location of Armory (-4) 1267 | -7/Zion | Learned location of Warlord (-5) 1320 | -7/Zion | Imprinted 1322 | -7/Zion | Declared Zion's savior 1460 | -7/Zion | Found Prototype Device 1460 | -7/Zion | Identified Phasing AFG 1555 | -7/Zion | Found CR-A16's Pointy Stick 1572 | -7/Zion | Discovered new exit (range 11) 1611 | -7/Zion | Entered Proximity Caves 1611 | -6/Proximity Caves | Accompanied by 5 allies 1682 | -6/Proximity Caves | Spotted B-75 Beast 1724 | -6/Proximity Caves | Learned 12 Factory zone layouts 1770 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1814 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1819 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 1833 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1834 | -6/Proximity Caves | Core integrity fell below 50% 1839 | -6/Proximity Caves | Core integrity fell below 20% 1841 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Query(Status Report 317X) INTERCEPTED DERELICT INTEL. Data stored: Lower Caves exits (x2). 01820_ Sneak attack on G-50 Soldier. 01820_ G-50 Soldier destroyed. 01820_ Hacking Drone retrieved by Hacking Drone Bay. 01820_ S-27 Virus springs to life. 01820_ Flight Unit destroyed. 01821_ S-27 Virus springs to life. 01823_ Acquired 15 matter. 01824_ Flight Unit destroyed. 01827_ Y2-ZDY(c): "Anyway, see you later!" 01830_ Y2-ZDY(c): "Oh wait, I forgot to tell you what it does." 01831_ Lgt. Angular Momentum Engine fries itself beyond repair. 01832_ Destroyed VTOL Module. 01832_ G-50 Soldier springs to life. 01832_ Y2-ZDY(c) destroyed. 01833_ G-50 Soldier springs to life. 01837_ Hacking Drone Bay destroyed. 01838_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | | ?? #????????????????????????????????????????????? | | ?? #????????????????????????????????????????????? | | ? ##???????????????????????????????????????????? | | # ????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??###########??????????????????????????????????? | | ##?# #??????????????????????????????????? | | #?# #### #####??????????? ?????????????????? | | ### ## #???????? ????????????????? | | #### ### ####### ????????????????? | | ???# #?# ????????????????? | | ???### #?# $ ????????????????? | | ?????# #?# ###########??????????????????? | | ?????# #?# #"""" """"#??????????????????? | | ?????# ### #"""" sss #??????????????????? | | ?????# ##### # #""""@ #??????????????????? | | ###??# #???# # # Y! #??????????????????? | | ##?# ##???# # + +??????????????????? | | ### ###??# # #??????????????????? | | ## ##?# #" g #??????????????????? | | #?#### #" T %gg #??????????????????? | | ! #????# #"""""""""#??????????????????? | | #????# ###########??????????????????? | | ###### ????????????????????????????? | | ## ????????????????????????????? | | ## ######????????????????????????????? | | #### ##?????????????????????????????????? | | ##?##### #??????????????????????????????????? | | #?????# #?????????????????????????????????? | | #?????# #?????????????????????????????????? | | ##?????# ##?????????????????????????????????? | | ##??????## ##??????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Reclamation Efficiency 10 Evasion (%) 68 Salvage Targeting 1 Defensive Hacking 11 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Robot Respite The One Tourist Challenges ------------ None Game ------ Seed DefenseGyrokineticMeganuke Manual? 0 Play Time 01:00:23 Cumulative 12.2 hours Start 2021.06.04 @ 19:43:51 End 2021.06.04 @ 20:49:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12fd723a-f116-4eb2-99e3-522e67aa5c24