Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.19 @ 16:16:53 Player: yub Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (170) 850 Value Destroyed (6622) 6622 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2369) 2369 TOTAL SCORE: 15581 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 1185 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -105 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 15% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Improved Heat Sink Advanced Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Experimental Targeting Computer Advanced Particle Charger Layered Light Armor Plating Heavy Reactive Plating Heavy Reactive Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Heavy Deuterium Engine Advanced Medium Treads Advanced Medium Treads Improved Heat Sink Tactical Coordination Suite Gauss Cannon Antimatter Cannon Heavy Missile Launcher [Rating: 113] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Medium Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Experimental Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Targeting Computer Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . . . 1 . . . Utility 8 | . . 2 . 1 1 . . . . 1 1 . 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 119 | 6 6 8 9 21 8 5 2 2 2 16 2 8 24 Power 15 | 1 . 2 1 5 . . . . . 1 1 . 4 Engine 9 | 1 . 2 1 4 . . . . . . . . 1 Core 3 | . . . . 1 . . . . . 1 1 . . Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 33 | 2 4 2 . 7 1 . 1 . 1 7 . 6 2 Treads 6 | . . . . . . . . . . . . 4 2 Leg 25 | 2 2 2 . 7 1 . 1 . 1 7 . 2 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . . . . Utility 32 | 1 1 3 4 3 6 . . . 1 4 1 1 7 Device 12 | . . 1 . . 3 . . . 1 2 . 1 4 Storage 3 | 1 . . . 1 . . . . . . . . 1 Processor 5 | . 1 1 1 . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . Protection 12 | . . 1 3 2 3 . . . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 39 | 2 1 1 4 6 1 5 1 2 . 4 . 1 11 Energy Gun 4 | 1 . . 1 . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 1 3 4 1 1 . . . 1 . . 1 Ballistic Cannon 15 | . . . . 2 . 2 1 2 . 3 . 1 4 Launcher 3 | . . . . . . 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 5 | . . . 1 1 . . . . . 2 . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . 2 Parts Lost 36 | . . 2 1 3 1 . . . 1 1 . . 27 Power 6 | . . 1 . 2 . . . . . . . . 3 Propulsion 7 | . . . . 1 . . . . . . . . 6 Utility 13 | . . 1 1 . 1 . . . 1 1 . . 8 Weapon 10 | . . . . . . . . . . . . . 10 Highest Loss Streak 9 | . . 1 1 2 1 . . . 1 1 . . 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 98 99 99 99 100 100 100 99 95 85 92 48 Engine 6 | . 14 9 11 8 7 7 7 7 7 1 . . . Core 1 | . . . . . . . . . . 4 7 11 1 Treads 1 | . . . . . . . . . . . . 7 9 Leg 21 | . 27 22 22 26 22 23 23 23 23 26 23 14 . Device 10 | . . 2 . . 14 15 15 15 14 14 11 11 8 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 5 3 Processor 9 | . 11 22 22 18 7 7 7 7 7 6 6 11 5 Protection 12 | . . 8 10 18 15 15 15 15 15 14 11 11 3 Energy Gun 1 | . 14 11 4 . . . . . . . . . . Ballistic Gun 10 | . 14 11 17 9 15 18 16 9 7 5 5 3 . Ballistic Cannon 8 | . . . . 8 7 3 5 12 15 13 11 12 8 Naked Turns 51 | . . . . . . . . . . . . . 51 Heaviest Build 138 | 12 13 23 23 39 46 45 47 50 51 85 90 94 138 Greatest Support 120 | 20 20 20 20 45 45 45 45 45 45 70 70 120 120 Greatest Overweight (x) 3 | 3 1 1 1 1 1 . 1 1 1 1 1 2 3 Average Overweight (x) . | . . . . . . . . 1 1 . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 10 10 10 10 10 10 10 10 8 Most Carried 10 | 5 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 6 6 7 8 9 10 9 9 9 9 9 9 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 8 8 10 10 10 10 10 9 9 9 10 4 Class Distribution -------------------- 57% | Scavenger-Tank 22% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Matter Collected 5244 | 250 144 256 314 661 325 472 140 20 211 796 . 312 1343 Remotely . | . . . . . . . . . . . . . . Salvage Created 5686 | . 183 398 994 763 447 523 171 . 172 552 . 139 1344 Parts 296 | . 25 22 52 42 30 23 5 . 7 22 . 15 53 Haulers Intercepted 6 | . . . 4 2 . . . . . . . . . Recyclers Shooed 5 | . . . 2 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . 23 8 2 27 . . . . Prevented 5 | . . . . . . . . . 5 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 144 | . 7 8 15 14 9 20 5 . 4 18 . 6 38 Melee 2 | . . . . . . . . . . . . . 2 Guns 66 | . 7 8 15 11 6 14 1 . . 2 . . 2 Cannons 67 | . . . . 3 3 3 4 . 4 16 . 6 28 AOE 9 | . . . . . . 3 . . . . . . 6 Classes Destroyed 17 | . 5 2 3 1 3 . . . . 1 . 1 1 Worker 6 | . 1 . . 1 . . . . . 1 . . 3 Builder 6 | . . . . . 2 . . . . 1 . . 3 Tunneler 3 | . 1 . . 1 . . . . . . . . 1 Hauler 6 | . . . 4 2 . . . . . . . . . Recycler 7 | . . . 2 3 . . . . . . . . 2 Operator 2 | . . . . . 1 . . . . . . . 1 Watcher 7 | . 1 . 1 . 1 . . . . 2 . . 2 Swarmer 30 | . 6 . 2 4 . 11 . . . . . 4 3 Grunt 48 | . 1 5 5 6 5 2 4 . 3 8 . . 9 Brawler 5 | . . 1 . . . 2 . . . 2 . . . Duelist 7 | . . . 1 . . 2 . . 1 3 . . . Sentry 20 | . . 2 7 2 2 2 . . . 2 . . 3 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 11 | . . . . 2 . 1 1 . . 1 . . 6 Programmer 9 | . . . . . 2 . . . . 1 . . 6 Behemoth 1 | . . . . . . . . . . 1 . . . Assembled 11 | . . . . . . . . . . . . . 11 Best Kill Streak 9 | . 5 3 4 5 3 9 5 . 4 4 . 4 8 Combat Bots Only 9 | . 4 3 3 4 3 9 5 . 4 3 . 4 8 Max Kills in Single Turn 3 | . 2 1 2 2 2 2 1 . 1 2 . 1 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . 2 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Damage Taken 9595 | . 186 228 436 822 200 717 78 . 245 746 . 123 5814 Core 1582 | . 48 9 34 99 12 116 14 . 15 72 . 6 1157 Absorbed by Shields 383 | . . . . . 53 262 31 . 37 . . . . Redirected to Shielding 2 | . . . 2 . . . . . . . . . . Regen/Repaired (Parts) 203 | . . . . . 44 . . . . . . . 159 Core Remaining (%) 88 | 100 80 . 89 82 . . . . 77 91 . 99 . Volleys Fired 393 | . 25 25 55 65 20 35 8 . 13 46 . 15 86 Largest 3 | . 2 2 2 2 3 3 3 . 3 3 . 3 3 Hottest 141 | . 60 63 79 67 95 95 101 . 121 116 . 133 141 Shots Fired 872 | . 46 42 105 124 60 92 24 . 36 116 . 29 198 Gun 439 | . 46 42 105 65 40 71 16 . 10 25 . 1 18 Cannon 426 | . . . . 59 20 19 8 . 26 91 . 28 175 Launcher 7 | . . . . . . 2 . . . . . . 5 Special . | . . . . . . . . . . . . . . Kinetic 789 | . 25 25 73 124 60 90 24 . 36 116 . 29 187 Thermal 70 | . 21 17 32 . . . . . . . . . . Explosive 7 | . . . . . . 2 . . . . . . 5 Electromagnetic 6 | . . . . . . . . . . . . . 6 Robot Hit Streak 60 | . 8 17 60 46 33 21 6 . 12 41 . 14 35 Robot Miss Streak 6 | . 3 1 1 2 2 4 3 . 3 6 . 2 2 Penetration Max 1 | . . . . 1 1 1 . . . 1 . . 1 Secondary Targets 2 | . 1 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . Shots Hit Robots 704 | . 30 35 81 101 47 72 22 . 28 98 . 23 167 Core Hits 402 | . 11 14 34 33 44 59 14 . 13 74 . 10 96 Critical Kills 3 | . . . . . . . . . . 3 . . . Critical Parts Destroyed 6 | . . . . . 1 . 1 . 1 3 . . . Critical Strikes 38 | . . . . 1 2 1 2 . 7 7 . 2 16 Destroy 9 | . . . . . 1 . 1 . 1 6 . . . Blast 27 | . . . . 1 1 1 1 . 6 1 . 2 14 Impale 2 | . . . . . . . . . . . . . 2 Melee Attacks 15 | . . . . . . . . . . . . . 15 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . . 14 Sneak Attacks 3 | . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17876 | . 362 432 1146 1733 1046 1856 404 . 763 3043 . 789 6302 Guns 6281 | . 362 432 1141 918 833 1275 227 . 208 578 . 18 289 Cannons 9706 | . . . . 815 213 289 177 . 555 2439 . 771 4447 Explosions 1356 | . . . . . . 292 . . . 26 . . 1038 Melee 479 | . . . . . . . . . . . . . 479 Ramming 54 | . . . 5 . . . . . . . . . 49 Kinetic 15329 | . 208 277 851 1733 1046 1564 404 . 763 3017 . 789 4677 Thermal 835 | . 154 155 290 . . . . . . 26 . . 210 Explosive 1120 | . . . . . . 292 . . . . . . 828 Electromagnetic 59 | . . . . . . . . . . . . . 59 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 479 | . . . . . . . . . . . . . 479 Highest Corruption 15 | . . 2 2 . . . . . . 2 . . 15 Average Corruption 4 | . . 2 2 . . . . . . 1 . . 11 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 69 | . . 6 15 . . . . . . 12 . . 36 Message Errors 15 | . . 2 5 . . . . . . 1 . . 7 Matter Fused 15 | . . 1 2 . . . . . . 1 . . 11 Heat Flow Errors 12 | . . 1 2 . . . . . . 4 . . 5 Energy Discharges 8 | . . 1 1 . . . . . . 1 . . 5 Parts Rejected 2 | . . . . . . . . . . 1 . . 1 Data Loss (minor) 8 | . . . 3 . . . . . . 1 . . 4 Data Loss (major) 7 | . . 1 2 . . . . . . 1 . . 3 Misfires 1 | . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 426 | . . . . 9 . . . . . 64 . 11 342 Projectiles 265 | . . . . 9 . . . . . 64 . 11 181 Explosions 55 | . . . . . . . . . . . . . 55 Melee 106 | . . . . . . . . . . . . . 106 Knockbacks 75 | . . . . 17 1 3 . . 2 10 . 5 37 Impact . | . . . . . . . . . . . . . . Kinetic 72 | . . . . 16 1 3 . . 2 10 . 5 35 Secondary 3 | . . . . 1 . . . . . . . . 2 Self-Inflicted Damage 229 | . . . . . . . . . . 148 . . 81 Shots 5 | . . . . . . . . . . 2 . . 3 Rammed 8 | . . . . . . . . . . . . . 8 Targets Rammed 12 | . . . 4 . . . . . . . . . 8 Kicked 4 | . . . 4 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 314 | . 12 265 225 314 27 9 25 . 98 262 . 135 198 Average Temperature 77 | . 8 60 29 107 17 4 13 . 33 50 . 71 96 Received Heat Transfer 2295 | . 42 102 129 450 110 134 48 . 96 180 . . 1004 Effects 3 | . . . 2 1 . . . . . . . . . Interference 3 | . . . 2 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . 1 1 . . . . . . . . . 1 Heat Transferred 1573 | . 350 350 673 . . . . . . 50 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Peak Influence 975 | . 187 138 296 175 210 . . . . 250 9 223 975 Initial 101 | . . 13 27 22 22 . . . . 76 9 4 101 Average 155 | . 61 62 119 70 92 . . . . 104 9 118 474 Maximum Alert Level 3 | . . . 1 . 1 . . . . 1 . 1 3 Low Security (%) 81 | 100 100 100 89 100 99 . . . . 90 100 80 20 Level 1 8 | . . . 10 . . . . . . 9 . 19 19 Level 2 6 | . . . . . . . . . . . . . 39 Level 3 3 | . . . . . . . . . . . . . 20 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Squads Dispatched 37 | . 2 1 3 3 4 . . . 1 8 . 2 13 Investigation 11 | . 2 1 1 2 1 . . . . 1 . . 3 Extermination 8 | . . . . . 2 . . . . 2 . . 4 Reinforcement 9 | . . . 2 1 1 . . . . 2 . 2 1 Assault 3 | . . . . . . . . . 1 . . . 2 Garrison 6 | . . . . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Distress Signals 7 | . . . 2 . 2 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 254 | . 11 8 22 22 18 21 5 . 16 28 . 10 93 Peak Tracking Total 14 | . 5 3 4 3 5 9 4 . 11 5 . 5 14 Tactical Retreats 21 | . . . 1 3 1 1 . . . 2 . 1 12 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Traps Triggered 6 | . 1 1 . 1 . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Machines Disabled 14 | . . . . 2 . . . . . 7 . . 5 Max in Single Turn 4 | . . . . 1 . . . . . 4 . . 2 Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Machines Accessed 28 | . 2 2 8 4 6 . . . . 3 1 . 2 Terminals 16 | . 2 1 6 3 2 . . . . 1 1 . . Fabricators 3 | . . . . . 2 . . . . 1 . . . Repair Stations 3 | . . . . . 1 . . . . 1 . . 1 Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . 1 Total Hacks 67 | . 10 6 17 13 11 . . . . 5 1 . 4 Successful 42 | . 9 4 8 10 6 . . . . 2 1 . 2 Failed 25 | . 1 2 9 3 5 . . . . 3 . . 2 Catastrophic 6 | . 1 . 1 1 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 49 | . . . 7 10 1 . . 12 . 6 2 . 11 Terminals 39 | . 10 3 12 10 2 . . . . 1 1 . . Fabricators 8 | . . . . . 5 . . . . 3 . . . Repair Stations 5 | . . . . . 2 . . . . 1 . . 2 Recycling Units 4 | . . . 4 . . . . . . . . . . Scanalyzers 8 | . . 3 . 3 2 . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . 2 Terminal Hacks 24 | . 9 1 4 7 1 . . . . 1 1 . . Record 7 | . 6 1 . . . . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . Open DSF 3 | . . . . . 1 . . . . 1 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 3 | . 1 . . 2 . . . . . . . . . Unreport Threat 5 | . 1 . 1 3 . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 . . . Load Schematic 2 | . . . . . 1 . . . . 1 . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . 2 Scan Component 2 | . . . . . 1 . . . . . . . 1 Repair 2 | . . . . . 1 . . . . . . . 1 Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer 8 | . . 3 . 3 2 . . . . . . . . Insert Component 4 | . . 1 . 2 1 . . . . . . . . Analyze 4 | . . 2 . 1 1 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 1 2 4 5 4 . . . . 2 1 . 2 Full Trace Events 11 | . 1 2 3 2 1 . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . 1 . . 13 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . 1 Time 51 | . . . . . 38 . . . . . . . 13 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Total Allies 26 | . . . 10 . . . . 7 . . 3 . 6 Largest Group 10 | . . . 10 . . . . 7 7 2 3 3 3 Highest-Rated Group 213 | . . . 88 . . . . 213 213 75 84 84 206 Highest-Rated Ally 103 | . . . 16 . . . . 41 41 41 28 28 103 Zionite Dispatches 4 | . . . . . . . . . . . 1 . 3 Heavy 1 | . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . 1 . 1 Demo 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 178 | . . . 55 . . . . . 65 12 1 17 28 Total Damage 3698 | . . . 452 . . . . . 1198 148 24 293 1583 Kills 36 | . . . 5 . . . . . 14 1 . 5 11 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 1 . . 1 Main Access 1 | . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Turns Passed 13512 | 167 298 560 1331 1026 775 1590 925 2515 883 1676 240 202 1324 Spaces Moved 7616 | 91 167 330 616 593 452 1223 517 1313 440 895 121 80 778 Core 470 | 15 . . . . . . . . . . . . 455 Treads 352 | . . . . . . . . . . . . 29 323 Legs 6793 | 76 166 330 616 593 452 1223 517 1313 440 895 121 51 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . 1 . . . . . . . . . . . . Fastest Speed 50 | 50 117 120 120 120 120 120 120 190 190 120 195 145 50 Average Speed 151 | 117 119 139 174 120 135 120 173 190 190 157 195 179 110 Slowest Speed 305 | 200 120 190 190 190 190 120 190 190 190 195 195 305 305 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 47 | 6 33 18 79 47 14 96 85 91 74 15 4 88 21 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 5 | . . 1 . 1 . . 1 . . 1 1 . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 . 1 1 . . . . Scrap Searched 11 | . . . . . . 3 3 3 2 . . . . Spaces Dug 13 | . . . . . . . . . . . . . 13 Terrain Destroyed 133 | . . . . 2 . 22 . . 2 46 . 4 57 Melee 1 | . . . . . . . . . . . . . 1 Projectile 41 | . . . . 2 . . . . 2 9 . 4 24 AOE 91 | . . . . . . 22 . . . 37 . . 32 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac DSF Fac Total 8831 | 150 217 390 766 789 567 1269 530 1335 459 1075 125 116 1043 Wait 506 | 45 9 19 59 72 79 6 . 16 4 91 . . 106 Move 7603 | 90 166 329 615 592 451 1221 516 1312 439 894 121 79 778 Hop . | . . . . . . . . . . . . . . Pick Up 93 | 9 8 5 11 18 4 . 1 2 . 11 2 4 18 Fast Attach 22 | 1 . 1 1 3 4 1 1 . . 2 . 5 3 Attach 49 | 5 1 3 1 7 2 . . . 1 6 2 1 20 Detach 2 | . . . . . . . . . . . . . 2 Swap 48 | . 5 4 7 11 2 4 1 2 1 8 . 2 1 Drop 86 | . 3 4 13 21 5 1 3 3 1 17 . 10 5 Fire 393 | . 25 25 55 65 20 35 8 . 13 46 . 15 86 Melee 15 | . . . . . . . . . . . . . 15 Ram 1 | . . . . . . . . . . . . . 1 Kick 4 | . . . 4 . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . 7 Escape Stasis 1 | . . . . . . 1 . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 14) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Utility x2 620 | -9/Materials | Discovered new exit (range 7) 627 | -9/Materials | Identified exit to Storage 1026 | -9/Materials | Entered Storage 1193 | -9/Storage | Found Prototype Processor 1194 | -9/Storage | Identified Exp. Targeting Computer 1253 | -9/Storage | Build established: Scavenger-Mutant 1724 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2149 | -9/Storage | Discovered new exit (range 14) 2357 | -9/Storage | Entered Materials 2357 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2822 | -8/Materials | Identified exit to Factory 3383 | -8/Materials | Entered Factory 3383 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3494 | -7/Factory | Discovered new exit (range 16) 3741 | -7/Factory | Build established: Scavenger-Tank 3797 | -7/Factory | Repaired Carbon-fiber Leg 4129 | -7/Factory | Discovered new exit (range 8) 4158 | -7/Factory | Entered Lower Caves 4425 | -7/Lower Caves | Learned location of 1 exit from Factory 4596 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4709 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4709 | -7/Lower Caves | Learned Factory security intel 4805 | -7/Lower Caves | Destroyed 9 combat bots 5029 | -7/Lower Caves | Discovered new exit (range 15) 5093 | -7/Lower Caves | Encountered a Warlord checkpoint 5303 | -7/Lower Caves | Crushed by falling debris 5748 | -7/Lower Caves | Entered another Lower Caves area 5811 | -7/Lower Caves | Discovered new exit (range 14) 5963 | -7/Lower Caves | Learned Factory trap positions 6404 | -7/Lower Caves | Identified exit to Zion 6673 | -7/Lower Caves | Entered Zion 7384 | -7/Zion | Found Prototype Device 7503 | -7/Zion | Learned location of 1 exit from Factory 7960 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8125 | -7/Zion | Opened final containment barrier to the Deep Caves 8159 | -7/Zion | Discovered new exit (range 3) 8159 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8454 | -7/Zion | Imprinted 8456 | -7/Zion | Declared Zion's savior 8949 | -7/Zion | Gained Derelict followers 9027 | -7/Zion | Discovered new exit (range 7) 9050 | -7/Zion | Given the Hacking Drone Bay 9188 | -7/Zion | Entered Proximity Caves 9188 | -6/Proximity Caves | Accompanied by 7 allies 9789 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9917 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10044 | -6/Proximity Caves | Discovered new exit (range 11) 10071 | -6/Proximity Caves | Entered Factory 10071 | -6/Factory | Accompanied by 2 allies 10071 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10072 | -6/Factory | Identified exit to Factory 10072 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 10073 | -6/Factory | Loaded intel: 108 trap records 10275 | -6/Factory | Retrieved Zion intel report: Main Access 10776 | -6/Factory | Spotted B-75 Beast 10788 | -6/Factory | Destroyed B-75 Beast 10797 | -6/Factory | Found Hvy. Reactive Plating 10802 | -6/Factory | Found Hvy. Reactive Plating 11290 | -6/Factory | Garrison activated, responded to threat 11747 | -6/Factory | Entered another Factory area 11747 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11768 | -5/Factory | Zion Fire squad teleported in 11987 | -5/Factory | Identified exit to DSF 11987 | -5/Factory | Entered DSF 11987 | -5/DSF | Accompanied by 3 allies 12022 | -5/DSF | Additional patrols routed to DSF 12154 | -5/DSF | Sterilization system engaged 12168 | -5/DSF | Discovered new exit (range 15) 12174 | -5/DSF | Ambient heat levels rising (+10) 12189 | -5/DSF | Ambient heat levels rising (+10) 12189 | -5/DSF | Entered Factory 12189 | -4/Factory | Evolved 2 slots: Utility x2 12326 | -4/Factory | Repaired Med. Storage Unit 12481 | -4/Factory | Assembled infested ambush trap array 12557 | -4/Factory | Destroyed 8 combat bots 12601 | -4/Factory | Lost 9 parts (1n6u2w) 12626 | -4/Factory | Zion Demo squad teleported in 12699 | -4/Factory | Lost 3 parts (2n1w) 12705 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12706 | -4/Factory | Zion Fire squad teleported in 12812 | -4/Factory | System corruption reached 10% 13008 | -4/Factory | Zion Heavy squad teleported in 13111 | -4/Factory | Garrison activated, responded to threat 13148 | -4/Factory | Build established: Mutant 13197 | -4/Factory | Lost 8 parts (1p1n1u5w) 13213 | -4/Factory | Core integrity fell below 50% 13479 | -4/Factory | Core integrity fell below 20% 13480 | -4/Factory | First assault squad dispatched 13508 | -4/Factory | Spotted B-86 Titan 13513 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13471_ Critical hit (Burn: +37). 13471_ Penetrated by Slug. 13475_ Y-64 Sentinel suffers critical hit (Impale). 13480_ ALERT: Significant disruption in Zone 1D, multiple assault carriers dispatched. 13481_ Penetrated by Slug. 13482_ Y-64 Sentinel suffers critical hit (Impale). 13483_ R,PYZ01QE7OCVLTUBQTS%WAY8DU 13485_ Penetrated by Slug. 13493_ Y-64 Sentinel destroyed. 13494_ Hvy. Pick destroyed. 13501_ System corrupted: Heat flow error (+229). 13507_ Slammed into R-10 Processor. 13511_ DSF Access disabled. 13511_ C-30 ARC bursts open, deploying its payload. 13511_ G-73 Enforcer unfolds itself. 13511_ G-67 Veteran unfolds itself. 13511_ L-61 Swordsman unfolds itself. 13511_ G-67 Veteran unfolds itself. 13511_ M-36 Artificer unfolds itself. Map ----- +----------------------------------------------------+ | ????????????????????????????????? +??????????????? | | ????????????????????????????????? #??????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ???????????????????????????????## ???????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ?????????????????????+#????????# #???????????????? | | ????????????????????? ????????# #???????????????? | | ????????????????????#"" ???????# #????#####??????? | | ????????????????????#"" ???????# ###### #??????? | | ????????????????????#"T ???????# %! #??????? | | ????????????????????#"" ???????# ###### #??????? | | ????????????????????#"" ???????# #????## ##??????? | | ????????????????????# ???????#%#?????# #???????? | | ????????????????????? ???????# #?????# #???????? | | ?????????????????????##u##????## ##????# #???????? | | ?????????????????????# ###### #????# #???????? | | ???? # ########+##### @ #????# #???????? | | ??? ^ ###### #????# #???????? | | ??? #???###+####??# #???????? | | ??? " " #???# #??# #???????? | | ??????? " " #???# #??# #???????? | | ??????? " " #???# = #??# #???????? | | ??????? " " #???# #??# #???????? | | ??????? " " ##??# #??# #???????? | | ??????? " " #??# #??# ####????? | | ??????? " " l g #??########??# #????? | | ??????? " " gg ##### ##????????????#### #????? | | ??????? " " mR ????#%#?########???????# #????? | | ??????? ???### ### #???????# #????? | | ????? ###### # """ #???????# #????? | | ????? # + # """ #???????# #?#### | | ?????? ?# # + """ #?????### ### | | ?????? ??# # # #?????# # | | ??????? " " ??# # # = #??#### * # | | ????????"R" ???# =###########+###?# %! " | | ??????????"?????# #???????# #?# ## ! # | | ????????????????# #???????# ### ## # | | ????????????????# #???????+ ########### | | ????????????????# #???????# #####?????????? | | ????????????????#####????????# #?????????????? | | ?????????????????????????????###%###?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 37 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 17 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Deuterium Engine | -7/Factory | Scanalyzed Imp. Actuator Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Ripper | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Lightning Gun | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonNodeAutocannon Manual? 0 Play Time 02:01:01 Cumulative 36.5 hours Start 2022.09.18 @ 17:45:00 End 2022.09.19 @ 16:16:53 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 17 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beebab92-3361-45f1-9306-8c264309fc68