Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 22:00:21 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (1617) 1617 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3932 Bonus ------- None Cogmind --------- Core Integrity 357/550 Matter 96/300 Energy 130/265 System Corruption 0% Temperature Danger (419) Movement Core (950) Ox18 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Light Treads Hover Unit Hover Unit Hover Unit Hover Unit Medium Storage Unit Improved Sensor Array Improved Sensor Array ECM Suite Improved Medium Laser Heavy Assault Rifle Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Hover Unit Hover Unit Hover Unit Hover Unit Heat Sink Medium Storage Unit Improved Sensor Array ECM Suite Heavy Assault Rifle Improved Assault Rifle Light Cannon Grenade Launcher Katana [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 36 | 6 8 . 18 4 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . . 6 1 Treads 9 | 2 . . 6 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 . 4 3 Device 4 | . . . 2 2 Storage 3 | 1 2 . . . Processor 3 | . 1 . 1 1 Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 5 . 6 . Energy Gun 4 | 1 . . 3 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 2 | . 2 . . . Launcher 2 | . 2 . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 10 | . . . 2 8 Power 1 | . . . . 1 Propulsion 4 | . . . 1 3 Utility 2 | . . . 1 1 Weapon 3 | . . . . 3 Highest Loss Streak 7 | . . . 2 7 To Critical Strikes . | . . . . . Average Backups 13 | 1 9 12 16 18 Power 1 | . 1 1 1 1 Propulsion 5 | . 3 4 6 7 Utility 3 | . 2 4 3 4 Weapon 3 | . 3 3 4 4 Tool/Special . | . . . . . Unused Backups 14 | . 1 . 4 9 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 5 | . 1 . 2 2 Weapon 2 | . . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 95 100 99 95 Engine 11 | . 14 14 11 9 Treads 24 | . 28 28 22 23 Device 6 | . . . 10 9 Storage 12 | . 14 14 11 9 Processor 11 | . 9 14 10 17 Hackware 6 | . . . 11 9 Energy Gun 9 | . 10 12 7 15 Ballistic Gun 3 | . 2 . 5 . Ballistic Cannon 8 | . 12 14 7 . Peak Build Rating 23 | 6 8 8 20 23 Average Rating 12 | 5 7 8 16 22 On Entrance 8 | . 6 8 8 20 Naked Turns . | . . . . . Heaviest Build 55 | 13 50 50 55 55 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 13 20 20 20 Most Carried 20 | 2 12 12 20 20 Average Carried 13 | 1 9 12 16 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 2 12 12 20 15 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1295 | 275 219 42 732 27 Remotely . | . . . . . Salvage Created 2218 | 197 428 62 1308 223 Parts 157 | 9 34 1 92 21 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 45 | . 14 2 25 4 Guns 17 | . 1 . 15 1 Cannons 18 | . 7 1 7 3 AOE 10 | . 6 1 3 . Classes Destroyed 11 | 2 6 . 3 . Worker 2 | . . . 1 1 Builder 2 | . 1 . . 1 Tunneler 4 | 4 . . . . Hauler 5 | . 2 . 3 . Recycler 6 | 1 1 . 4 . Operator 2 | . 1 . 1 . Watcher 5 | . 2 . 2 1 Swarmer 15 | . 9 . 6 . Grunt 19 | . 5 2 9 3 Duelist 2 | . . . 2 . Sentry 9 | . . . 8 1 Best Kill Streak 7 | 3 3 2 7 5 Combat Bots Only 3 | . 3 2 3 3 Max Kills in Single Turn 3 | 1 3 1 3 1 Gunslinging . | . . . . . Exploded 3 | . 3 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 255 | . 52 10 93 100 Missed 63 | . 16 4 20 23 Hits 192 | . 36 6 73 77 Melee 2 | . . . 2 . Projectile 190 | . 36 6 71 77 Critical Strikes 7 | . . 1 2 4 Damage Taken 2423 | . 317 88 947 1071 Core 333 | . 37 . 103 193 Absorbed by Shields 188 | . . . . 188 Regen/Repaired (Parts) 255 | . . . 236 19 Core Remaining (%) 86 | 100 . 85 74 . Volleys Fired 178 | 15 50 6 79 28 Largest 2 | 2 2 2 2 2 Hottest 112 | 70 100 80 112 86 Shots Fired 342 | 30 91 13 155 53 Gun 207 | 30 49 3 87 38 Cannon 119 | . 35 7 65 12 Launcher 13 | . 4 3 3 3 Special 3 | . 3 . . . Kinetic 203 | 15 41 7 116 24 Thermal 126 | 15 46 3 36 26 Explosive 13 | . 4 3 3 3 Electromagnetic . | . . . . . Robot Hit Streak 16 | 6 13 1 16 14 Robot Miss Streak 4 | 1 3 3 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 208 | 18 57 3 101 29 Core Hits 103 | 6 30 3 52 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 14 | 3 4 . 5 2 Burn 11 | 3 4 . 3 1 Destroy 1 | . . . . 1 Blast 2 | . . . 2 . Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4007 | 182 1082 160 1859 724 Guns 1967 | 182 355 . 1008 422 Cannons 1300 | . 452 37 696 115 Explosions 701 | . 264 123 154 160 Melee . | . . . . . Ramming 39 | . 11 . 1 27 Kinetic 2104 | 70 479 37 1283 235 Thermal 1163 | 112 328 . 421 302 Explosive 701 | . 264 123 154 160 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . 5 1 . . Message Errors 1 | . 1 . . . Matter Fused 1 | . 1 . . . Heat Flow Errors 2 | . 2 . . . Data Loss (minor) 1 | . 1 . . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 2 | . . 2 . . Projectiles 2 | . . 2 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . 7 1 5 1 Impact . | . . . . . Kinetic 13 | . 6 1 5 1 Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 6 | . 2 . 1 3 Targets Rammed 8 | . 3 . 2 3 Kicked . | . . . . . Crushed 2 | . 1 . 1 . Highest Temperature 419 | 140 274 118 120 419 Average Temperature 74 | 49 49 58 26 211 Received Heat Transfer 1050 | . 48 69 321 612 Effects 4 | . 3 . . 1 Interference 3 | . 3 . . . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | 1 2 . 5 2 Heat Transferred 3737 | 555 1258 . 1184 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 80 | 100 100 100 58 100 Level 1 19 | . . . 41 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 353 | 5 139 81 353 130 Initial 130 | . . 13 . 130 Average 106 | 1 57 33 171 56 Influence Increases 1560 | 25 459 68 874 134 Destroy 0b10 Robot/C 900 | . 280 40 500 80 Destroy 0b10 Robot/NC 130 | 25 35 . 55 15 Destroy Leader 220 | . 58 10 140 12 Successful Hack 52 | . 28 . 24 . Disable Machine 75 | . 30 . 30 15 Destroy Structure 78 | . 28 18 20 12 Lose Combat Pursuer 105 | . . . 105 . Influence Decreases 1550 | 25 425 102 565 433 Entered New Map 200 | . . 21 . 179 Time Decay 1251 | 25 425 81 545 175 Lost Part 99 | . . . 20 79 Squads Dispatched 4 | . 2 . 1 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 25 2 37 8 Peak Tracking Total 5 | . 4 1 5 5 Tactical Retreats 6 | . . . 6 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . 2 . 2 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 16 | . 7 . 7 2 Terminals 11 | . 6 . 4 1 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 26 . 22 8 Successful 40 | . 17 . 18 5 Failed 15 | . 8 . 4 3 Catastrophic 1 | . 1 . . . Database Lockouts 1 | . 1 . . . Manual 36 | . 21 . 11 4 Terminals 46 | . 25 . 15 6 Fabricators . | . . . . . Repair Stations 8 | . . . 6 2 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 5 . 3 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . . . 2 . Branch Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 5 2 Scan Component 4 | . . . 3 1 Repair 3 | . . . 2 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 23 | . 11 . 10 2 Terminals 21 | . 10 . 9 2 Assimilate 1 | . . . 1 . Botnet 8 | . 4 . 3 1 Operators 2 | . 1 . 1 . Skim 10 | . 5 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Recyclers 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 6 . 4 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 2 1 Time 78 | . . . 52 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1738 | . . . 1415 323 Sensors 1738 | . . . 1415 323 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3919 | 196 1289 199 1838 397 Spaces Moved 1485 | 92 574 75 594 150 Core 3 | 3 . . . . Treads 1482 | 89 574 75 594 150 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 160 Average Speed 208 | 156 186 240 240 179 Slowest Speed 240 | 160 240 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 6 88 18 59 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 83 | . 28 28 17 10 Melee . | . . . . . Projectile 2 | . 2 . . . AOE 81 | . 26 28 17 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1963 | 114 694 82 853 220 Wait 175 | . 33 . 115 27 Move 1481 | 91 573 74 593 150 Hop . | . . . . . Pick Up 40 | 2 15 . 21 2 Fast Attach 10 | 6 1 . 3 . Attach 13 | . 1 . 6 6 Detach 4 | . 1 . 3 . Swap 31 | . 11 2 14 4 Drop 22 | . 6 . 16 . Fire 178 | 15 50 6 79 28 Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush 8 | . 3 . 2 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / Exi / Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 197 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 619 | -10/Materials | Discovered new exit (range 15) 731 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Identified exit to Mines 1040 | -10/Materials | Discovered new exit (range 11) 1139 | -10/Materials | Central database locked down 1168 | -10/Materials | Learned location of 1 exit from Storage 1227 | -10/Materials | Learned location of 2 exits from Mines 1241 | -10/Materials | Learned Storage stockpile data 1244 | -10/Materials | Learned location of Storage (-8) 1245 | -10/Materials | Learned location of 1 exit from Storage 1249 | -10/Materials | Identified exit to Subcaves 1262 | -10/Materials | Learned 2 Materials zone layouts 1486 | -10/Materials | Entered Mines 1487 | -10/Mines | Identified exit to Materials 1488 | -10/Mines | Identified exit to Exiles 1505 | -10/Mines | Met a Derelict bent on vengeance 1685 | -10/Mines | Entered Materials 1685 | -9/Materials | Evolved 2 slots: Utility x2 1686 | -9/Materials | Identified exit to Materials 2344 | -9/Materials | Repaired Lgt. Cannon 2371 | -9/Materials | Repaired Lgt. Treads 2435 | -9/Materials | Discovered new exit (range 12) 2500 | -9/Materials | Identified exit to Mines 3223 | -9/Materials | Build established: Scavenger-Mutant 3523 | -9/Materials | Entered another Materials area 3523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3642 | -8/Materials | Repaired Heat Sink 3807 | -8/Materials | Build established: Mutant 3826 | -8/Materials | Garrison activated, responded to threat 3920 | -8/Materials | Self-destructed Last Messages --------------- 03884_ Critical hit (Burn: +28). 03885_ G-50 Soldier suffers critical hit (Destroy). 03885_ Destroyed Carbon-fiber Leg. 03889_ Lgt. Treads destroyed. 03901_ Heat Sink destroyed. 03901_ Critical hit (Burn: +37). 03905_ Lgt. Treads destroyed. 03908_ U-05 Engineer lays Concrete. 03911_ Critical hit (Burn: +28). 03911_ Lgt. Treads destroyed. 03912_ G-47 Trooper destroyed. 03912_ Switching to secondary target: G-50 Soldier. 03912_ U-05 Engineer lays Concrete. 03917_ Imp. Assault Rifle destroyed. 03918_ U-05 Engineer lays Concrete. 03919_ Hardlight Generator broken. 03919_ Overheating: Short circuit. 03920_ U-05 Engineer lays Concrete. 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Cannon | 11% | -9/Materials Lgt. Treads | 7% | -9/Materials Heat Sink | 36% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonMagneticPrototype Manual? 0 Play Time 00:31:26 Cumulative 109.0 hours Start 2025.07.12 @ 20:08:27 End 2025.07.12 @ 22:00:21 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73cb2ede-acaf-4ee6-86e8-bdcccb538852